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2006 Troy Offense 92 / 82 Mesh

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2006 Troy Offense. 92 / 82 Mesh. MESH. CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot). BLUE 92. 1. 2 0. 2 0. 1 5. 1 5. 1 0. 1 0. 4. 2. 5. 5. 5. Y. X. Z. H. F. Q. 3. BLUE 92. - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: 2006 Troy Offense

2006 Troy Offense

92 / 82 Mesh

Page 2: 2006 Troy Offense

MESH• CONCEPT:

• High (Corner or Post), Playside mesh, Playside back (Swing

or Shoot), Backside mesh, Backside back (Swing or Shoot)

Page 3: 2006 Troy Offense

BLUE 92

X

FH Q

ZY

51 0

1 52 0 1

2

3

4

5

2 0

1 5

1 0

5

Page 4: 2006 Troy Offense

BLUE 92POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 5: 2006 Troy Offense

BLUE FLIP 92

X

FH Q

ZY

51 0

1 52 0

1

4

5

32

2 0

1 5

1 0

5

Page 6: 2006 Troy Offense

BLUE FLIP 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)

Page 7: 2006 Troy Offense

ACE 92

X

F

H

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 8: 2006 Troy Offense

ACE 92POS. RULELT 90’S LG 90’S C 90’S RG 90’S RT 90’S X 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)F Swing #’s (head swivel on route to check for early throw)QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-

side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 9: 2006 Troy Offense

ACE FLIP 92

X

F

H

Q

ZY

51 0

1 52 0

1

4

5

3

2

2 0

1 5

1 0

5

Page 10: 2006 Troy Offense

ACE FLIP 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)

Page 11: 2006 Troy Offense

EARLY 92

X

F

H

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 12: 2006 Troy Offense

EARLY 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (H), Backside Mesh (Y), Backside Back (F)

Page 13: 2006 Troy Offense

EMPTY FRANK 92

XFH

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 14: 2006 Troy Offense

EMPTY FRANK 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 15: 2006 Troy Offense

BO 92

XFH

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 16: 2006 Troy Offense

BO 92POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back hot(F), Backside Mesh (Y), Backside Back hot (H)

Page 17: 2006 Troy Offense

BO FLIP 92

XFH

Q

ZY

51 0

1 52 0 1

4

53

2

2 0

1 5

1 0

5

Page 18: 2006 Troy Offense

BO FLIP 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back hot(H), Backside Mesh (X), Backside Back hot (F)

Page 19: 2006 Troy Offense

BLUE 92 Y

X

FH Q

ZY

51 0

1 52 0 1

2

3

4

5

2 0

1 5

1 0

5

Page 20: 2006 Troy Offense

BLUE 92 Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Page 21: 2006 Troy Offense

ACE 92 Y

X

F

H

Q

ZY

51 0

1 52 0

1

2

3

45

2 0

1 5

1 0

5

Page 22: 2006 Troy Offense

ACE 92 Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Page 23: 2006 Troy Offense

EARLY 92Y

X

F

H

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 24: 2006 Troy Offense

EARLY 92Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Page 25: 2006 Troy Offense

BO 92 Y

XFH

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 26: 2006 Troy Offense

BO 92 Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back hot (F), Backside Mesh (Z), Backside Back hot(H)

Page 27: 2006 Troy Offense

EMPTY FRANK 92 Y

XF

H

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 28: 2006 Troy Offense

EMPTY FRANK 92 Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Page 29: 2006 Troy Offense

BLUE FLIP 92 X

X

FH Q

ZY

51 0

1 52 0 1

2

5

4

3

2 0

1 5

1 0

5

Page 30: 2006 Troy Offense

BLUE FLIP 92 X POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 10 Corner-aiming point is front pylon if outside 25 yard line and

back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Page 31: 2006 Troy Offense

ACE FLIP 92 X

X

F

H

Q

ZY

51 0

1 52 0 1

2

5

4

3

2 0

1 5

1 0

5

Page 32: 2006 Troy Offense

ACE FLIP 92 X POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 10 Corner-aiming point is front pylon if outside 25 yard line and

back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Page 33: 2006 Troy Offense

BO FLIP 92 X

XFH

Q

ZY

51 0

1 52 0 1

2

5

4

3

2 0

1 5

1 0

5

Page 34: 2006 Troy Offense

BO FLIP 92 X POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 10 Corner-aiming point is front pylon if outside 25 yard line and

back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back hot(H), Backside Mesh (Z), Backside Back hot(F)

Page 35: 2006 Troy Offense

BLUE TITE 92 PST-WHL

X

FH Q

ZY

51 0

1 52 0

1

3

2

45

2 0

1 5

1 0

5

Page 36: 2006 Troy Offense

BLUE TITE 92 PST-WHL POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh

Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z (Cheat alignment In)10 PostH 3 Shoot #’s (head swivel on route to check for early

throw)F Cheat out and up-Free Release- run arrow at 3 yards

and turn into a wheel near top of #’s QB READS (Peek Mesh) Post (Z), Wheel (F), Playside Mesh (X),

Backside Mesh (Y), Backside Back (H)

Page 37: 2006 Troy Offense

EARLY TITE 92 PST-WHL

X

F

H

Q

Z

Y

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

Page 38: 2006 Troy Offense

EARLY TITE 92 PST-WHL POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh

Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z (Cheat Alignment In) 10 PostH run arrow at 3 yards and turn into a wheel near top of

#’s F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (X), Backside Mesh (Y), Backside Back (F)

Page 39: 2006 Troy Offense

X

F

H QZY

51 0

1 52 0

2

43

1 2 0

1 5

1 0

5

BLACK FLIP YO FLAME 82 PST-WHL

Page 40: 2006 Troy Offense

BLACK FLIP YO FLAME 82 PST-WHL POS. RULE

LT 90’S HardLG 90’S HardC 90’S HardRG 90’S HardRT 90’S HardX 6 Mesh Over (If Man continue to run and slightly gain

ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Z 10 PostH Cheat out and up-Free Release- run arrow at 3 yards

and turn into a wheel near top of #’s F Fake 35 – 1002 Check DownQB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (Y),

Backside Mesh (X), Check Down (F)

Page 41: 2006 Troy Offense

X

FH Q

ZY

51 0

1 52 0

1

4

5

3

2

2 0

1 5

1 0

5

BLUE FLIP YO YO 92 PST-WHL

Page 42: 2006 Troy Offense

BLUE FLIP YO YO 92 PST-WHLPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 6 Mesh Over (If Man continue to run and slightly gain

ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Z 10 PostH Cheat out and up-Free Release- run arrow at 3 yards

and turn into a wheel near top of #’s F Swing Left to #’s (head swivel on route to check for

early throw)QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y),

Playside Back (F), Backside Mesh (X)

Page 43: 2006 Troy Offense

X

F

H

Q

ZY

51 0

1 52 0

1

4

5

3

2

2 0

1 5

1 0

5

ACE FLIP YO YO 92 PST-WHL

Page 44: 2006 Troy Offense

ACE FLIP YO YO 92 PST-WHLPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 6 Mesh Over (If Man continue to run and slightly gain

ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Z 10 PostH Run arrow at 3 yards and turn into a wheel near top of

#’s F Swing Left to #’s (head swivel on route to check for

early throw)QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y),

Playside Back (F), Backside Mesh (X),

Page 45: 2006 Troy Offense

X

F

H

Q

ZY

51 0

1 52 0

1

4

5

3

2

2 0

1 5

1 0

5

ACE FLIP YO 92 X PST-WHL

Page 46: 2006 Troy Offense

ACE FLIP YO 92 X PST-WHL POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX (Cheat Alignment In) 10 PostY Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh

Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H Run arrow at 3 yards and turn into a wheel near top of #’s

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh) Post (X), Wheel (H), Playside Mesh (Y), Playside Back (F), Backside Mesh (Z),

Page 47: 2006 Troy Offense

X

F

H

Q

ZY

51 0

1 52 0

1

3

4

5

2

2 0

1 5

1 0

5

ACE 92 Z PYRAMID

Page 48: 2006 Troy Offense

ACE 92 Z PYRAMID POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 10 PostY 6 Mesh Over to #’s (Do not settle until you reach #’s)

(Peek)Z 12 Dig-come “down hill”H 5 Mesh Under to #’s (Do not settle until you reach #’s)

(Peek)F Swing Left to #’s (head swivel on route to check for

early throw)QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side

Back (F), Backside Mesh (Y)

Page 49: 2006 Troy Offense

X

F

H

Q

ZY

51 0

1 52 0

2

5

4

3

1

2 0

1 5

1 0

5

ACE 92 X PYRAMID

Page 50: 2006 Troy Offense

ACE 92 X PYRAMID POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 12 Dig-come “down hill”Y 6 Mesh Over to #’s (Do not settle until you reach #’s)

(Peek) Z 10 PostH 5 Mesh Under to #’s (Do not settle until you reach #’s)

(Peek) F Swing Left #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot )Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H)

Page 51: 2006 Troy Offense

BO 92 Z PYRAMID

XFH

Q

ZY

51 0

1 52 0

1

2

35

2 0

1 5

1 0

54

Page 52: 2006 Troy Offense

BO 92 Z PYRAMID POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under to #’s (Do not settle until you reach #’s)

(Peek)Y 6 Mesh Over to #’s (Do not settle until you reach #’s)

(Peek)Z 12 Dig-come “down hill”H 10 PostF 3 in-out (slant in- if hot ,QB eyes you continue-if not,

back out to #’)QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side

Back hot (F), Backside Mesh (Y) Hots (Mesh (X-Y) or in – outs (F)

Page 53: 2006 Troy Offense

X FH

Q

ZY

51 0

1 52 0

2

5

4

3

1 2 0

1 5

1 0

5

BO FLIP 92 X PYRAMID

Page 54: 2006 Troy Offense

BO FLIP 92 X PYRAMID POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 12 Dig-come “down hill”Y 6 Mesh Over to #’s (Do not settle until you reach #’s)

(Peek) Z 5 Mesh Under to #’s (Do not settle until you reach #’s)

(Peek)H 3 in-out (slant in- if hot ,QB eyes you continue-if not,

back out to #’)F 10 PostQB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Play-side

Back (F), Backside Mesh (H) Hots (Mesh (Z-Y) or in – outs (H)

Page 55: 2006 Troy Offense

ACE 92 Z HUNT

X

F

H

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 56: 2006 Troy Offense

ACE 92 Z HUNTPOS. RULELT 90’S LG 90’S C 90’S RG 90’S RT 90’S X 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z Hunt route (12 yd look to run dig but if there is grass sit in the grass, do not have to keep running)

H 3 Shoot #’s (head swivel on route to check for early throw)F Swing #’s (head swivel on route to check for early throw)QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-

side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 57: 2006 Troy Offense

BLUE 92 RETURN

X

FH Q

ZY

51 0

1 52 0 1

2

3

4

5

2 0

1 5

1 0

5

Page 58: 2006 Troy Offense

BLUE 92 Z RETURNPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX Mesh Return (Take mesh route, receiver has anywhere from his

alignment to the center to sit down and find grass at 5 to 6 yards deep) (Peek)

Y Mesh Return (Take mesh route, receiver has anywhere from his alignment to the center to sit down and find grass at 5 to 6 yards deep) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 59: 2006 Troy Offense

BLUE 92 POST F WHEEL

X

FH Q

ZY

51 0

1 52 0 1

2

34

5

2 0

1 5

1 0

5

Page 60: 2006 Troy Offense

BLUE 92 POST F WHEELPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-

If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)

F 3 Wheel (head swivel on route to check for early throw)

QB READS Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (X), Backside Mesh (Y), Backside Back (H)

Page 61: 2006 Troy Offense

DART FLIP 92 POST X WHEEL

X

F

H

Q

ZY

51 0

1 52 0

1

4

5

3

2

2 0

1 5

1 0

5

Page 62: 2006 Troy Offense

DART FLIP 92 POST X WHEELPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 3 WHEEL

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Post keep it “skinny” unless 0 cover and no safety)

H 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (Y), Backside Mesh (X), Backside Back (H)