2006 troy offense
DESCRIPTION
2006 Troy Offense. 92 / 82 Mesh. MESH. CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot). BLUE 92. 1. 2 0. 2 0. 1 5. 1 5. 1 0. 1 0. 4. 2. 5. 5. 5. Y. X. Z. H. F. Q. 3. BLUE 92. - PowerPoint PPT PresentationTRANSCRIPT
2006 Troy Offense
92 / 82 Mesh
MESH• CONCEPT:
• High (Corner or Post), Playside mesh, Playside back (Swing
or Shoot), Backside mesh, Backside back (Swing or Shoot)
BLUE 92
X
FH Q
ZY
51 0
1 52 0 1
2
3
4
5
2 0
1 5
1 0
5
BLUE 92POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
BLUE FLIP 92
X
FH Q
ZY
51 0
1 52 0
1
4
5
32
2 0
1 5
1 0
5
BLUE FLIP 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)
ACE 92
X
F
H
Q
ZY
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
ACE 92POS. RULELT 90’S LG 90’S C 90’S RG 90’S RT 90’S X 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)F Swing #’s (head swivel on route to check for early throw)QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-
side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
ACE FLIP 92
X
F
H
Q
ZY
51 0
1 52 0
1
4
5
3
2
2 0
1 5
1 0
5
ACE FLIP 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)
EARLY 92
X
F
H
Q
ZY
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
EARLY 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (H), Backside Mesh (Y), Backside Back (F)
EMPTY FRANK 92
XFH
Q
ZY
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
EMPTY FRANK 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
BO 92
XFH
Q
ZY
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
BO 92POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back hot(F), Backside Mesh (Y), Backside Back hot (H)
BO FLIP 92
XFH
Q
ZY
51 0
1 52 0 1
4
53
2
2 0
1 5
1 0
5
BO FLIP 92 POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back hot(H), Backside Mesh (X), Backside Back hot (F)
BLUE 92 Y
X
FH Q
ZY
51 0
1 52 0 1
2
3
4
5
2 0
1 5
1 0
5
BLUE 92 Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)
ACE 92 Y
X
F
H
Q
ZY
51 0
1 52 0
1
2
3
45
2 0
1 5
1 0
5
ACE 92 Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)
EARLY 92Y
X
F
H
Q
ZY
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
EARLY 92Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing Left to #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (H), Backside Mesh (Z), Backside Back (F)
BO 92 Y
XFH
Q
ZY
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
BO 92 Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back hot (F), Backside Mesh (Z), Backside Back hot(H)
EMPTY FRANK 92 Y
XF
H
Q
ZY
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
EMPTY FRANK 92 Y POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)
BLUE FLIP 92 X
X
FH Q
ZY
51 0
1 52 0 1
2
5
4
3
2 0
1 5
1 0
5
BLUE FLIP 92 X POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 10 Corner-aiming point is front pylon if outside 25 yard line and
back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)
ACE FLIP 92 X
X
F
H
Q
ZY
51 0
1 52 0 1
2
5
4
3
2 0
1 5
1 0
5
ACE FLIP 92 X POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 10 Corner-aiming point is front pylon if outside 25 yard line and
back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)
BO FLIP 92 X
XFH
Q
ZY
51 0
1 52 0 1
2
5
4
3
2 0
1 5
1 0
5
BO FLIP 92 X POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 10 Corner-aiming point is front pylon if outside 25 yard line and
back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back hot(H), Backside Mesh (Z), Backside Back hot(F)
BLUE TITE 92 PST-WHL
X
FH Q
ZY
51 0
1 52 0
1
3
2
45
2 0
1 5
1 0
5
BLUE TITE 92 PST-WHL POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh
Under (If Man continue and gain ground- if Zone settle in grass after mesh)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z (Cheat alignment In)10 PostH 3 Shoot #’s (head swivel on route to check for early
throw)F Cheat out and up-Free Release- run arrow at 3 yards
and turn into a wheel near top of #’s QB READS (Peek Mesh) Post (Z), Wheel (F), Playside Mesh (X),
Backside Mesh (Y), Backside Back (H)
EARLY TITE 92 PST-WHL
X
F
H
Q
Z
Y
51 0
1 52 0
1
3
2
4
5
2 0
1 5
1 0
5
EARLY TITE 92 PST-WHL POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh
Under (If Man continue and gain ground- if Zone settle in grass after mesh)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z (Cheat Alignment In) 10 PostH run arrow at 3 yards and turn into a wheel near top of
#’s F Swing Left to #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (X), Backside Mesh (Y), Backside Back (F)
X
F
H QZY
51 0
1 52 0
2
43
1 2 0
1 5
1 0
5
BLACK FLIP YO FLAME 82 PST-WHL
BLACK FLIP YO FLAME 82 PST-WHL POS. RULE
LT 90’S HardLG 90’S HardC 90’S HardRG 90’S HardRT 90’S HardX 6 Mesh Over (If Man continue to run and slightly gain
ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)
Z 10 PostH Cheat out and up-Free Release- run arrow at 3 yards
and turn into a wheel near top of #’s F Fake 35 – 1002 Check DownQB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (Y),
Backside Mesh (X), Check Down (F)
X
FH Q
ZY
51 0
1 52 0
1
4
5
3
2
2 0
1 5
1 0
5
BLUE FLIP YO YO 92 PST-WHL
BLUE FLIP YO YO 92 PST-WHLPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 6 Mesh Over (If Man continue to run and slightly gain
ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)
Z 10 PostH Cheat out and up-Free Release- run arrow at 3 yards
and turn into a wheel near top of #’s F Swing Left to #’s (head swivel on route to check for
early throw)QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y),
Playside Back (F), Backside Mesh (X)
X
F
H
Q
ZY
51 0
1 52 0
1
4
5
3
2
2 0
1 5
1 0
5
ACE FLIP YO YO 92 PST-WHL
ACE FLIP YO YO 92 PST-WHLPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 6 Mesh Over (If Man continue to run and slightly gain
ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)
Z 10 PostH Run arrow at 3 yards and turn into a wheel near top of
#’s F Swing Left to #’s (head swivel on route to check for
early throw)QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y),
Playside Back (F), Backside Mesh (X),
X
F
H
Q
ZY
51 0
1 52 0
1
4
5
3
2
2 0
1 5
1 0
5
ACE FLIP YO 92 X PST-WHL
ACE FLIP YO 92 X PST-WHL POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX (Cheat Alignment In) 10 PostY Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh
Under (If Man continue and gain ground- if Zone settle in grass after mesh)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
H Run arrow at 3 yards and turn into a wheel near top of #’s
F Swing Left to #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh) Post (X), Wheel (H), Playside Mesh (Y), Playside Back (F), Backside Mesh (Z),
X
F
H
Q
ZY
51 0
1 52 0
1
3
4
5
2
2 0
1 5
1 0
5
ACE 92 Z PYRAMID
ACE 92 Z PYRAMID POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 10 PostY 6 Mesh Over to #’s (Do not settle until you reach #’s)
(Peek)Z 12 Dig-come “down hill”H 5 Mesh Under to #’s (Do not settle until you reach #’s)
(Peek)F Swing Left to #’s (head swivel on route to check for
early throw)QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side
Back (F), Backside Mesh (Y)
X
F
H
Q
ZY
51 0
1 52 0
2
5
4
3
1
2 0
1 5
1 0
5
ACE 92 X PYRAMID
ACE 92 X PYRAMID POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 12 Dig-come “down hill”Y 6 Mesh Over to #’s (Do not settle until you reach #’s)
(Peek) Z 10 PostH 5 Mesh Under to #’s (Do not settle until you reach #’s)
(Peek) F Swing Left #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot )Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H)
BO 92 Z PYRAMID
XFH
Q
ZY
51 0
1 52 0
1
2
35
2 0
1 5
1 0
54
BO 92 Z PYRAMID POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under to #’s (Do not settle until you reach #’s)
(Peek)Y 6 Mesh Over to #’s (Do not settle until you reach #’s)
(Peek)Z 12 Dig-come “down hill”H 10 PostF 3 in-out (slant in- if hot ,QB eyes you continue-if not,
back out to #’)QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side
Back hot (F), Backside Mesh (Y) Hots (Mesh (X-Y) or in – outs (F)
X FH
Q
ZY
51 0
1 52 0
2
5
4
3
1 2 0
1 5
1 0
5
BO FLIP 92 X PYRAMID
BO FLIP 92 X PYRAMID POS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 12 Dig-come “down hill”Y 6 Mesh Over to #’s (Do not settle until you reach #’s)
(Peek) Z 5 Mesh Under to #’s (Do not settle until you reach #’s)
(Peek)H 3 in-out (slant in- if hot ,QB eyes you continue-if not,
back out to #’)F 10 PostQB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Play-side
Back (F), Backside Mesh (H) Hots (Mesh (Z-Y) or in – outs (H)
ACE 92 Z HUNT
X
F
H
Q
ZY
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
ACE 92 Z HUNTPOS. RULELT 90’S LG 90’S C 90’S RG 90’S RT 90’S X 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z Hunt route (12 yd look to run dig but if there is grass sit in the grass, do not have to keep running)
H 3 Shoot #’s (head swivel on route to check for early throw)F Swing #’s (head swivel on route to check for early throw)QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-
side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
BLUE 92 RETURN
X
FH Q
ZY
51 0
1 52 0 1
2
3
4
5
2 0
1 5
1 0
5
BLUE 92 Z RETURNPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX Mesh Return (Take mesh route, receiver has anywhere from his
alignment to the center to sit down and find grass at 5 to 6 yards deep) (Peek)
Y Mesh Return (Take mesh route, receiver has anywhere from his alignment to the center to sit down and find grass at 5 to 6 yards deep) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)
F Swing #’s (head swivel on route to check for early throw)
QB READS Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)
BLUE 92 POST F WHEEL
X
FH Q
ZY
51 0
1 52 0 1
2
34
5
2 0
1 5
1 0
5
BLUE 92 POST F WHEELPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 5 Mesh Under (If Man continue to run and slightly gain ground-
If zone stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Post keep it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)
F 3 Wheel (head swivel on route to check for early throw)
QB READS Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (X), Backside Mesh (Y), Backside Back (H)
DART FLIP 92 POST X WHEEL
X
F
H
Q
ZY
51 0
1 52 0
1
4
5
3
2
2 0
1 5
1 0
5
DART FLIP 92 POST X WHEELPOS. RULELT 90’SLG 90’SC 90’SRG 90’SRT 90’SX 3 WHEEL
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Post keep it “skinny” unless 0 cover and no safety)
H 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)
F Swing #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (Y), Backside Mesh (X), Backside Back (H)