Mazzone Offense

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Mazzone passing game

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N ZONE PASSING GAMEThe Magic is in the Me to You

PASSING GAME

Passing Game Philosophy Protections Quick Game (Indy) Now Game Drop back Screens Practice Plans

PASS GAME PHILOSOPHY

The Magic is the Me to You Factor (Trust)Push the Ball to Our Play Makers ( P2P )

Vertical Passing GameNorth and South Up the #s.

Get the Ball Out Fast to Our Skill Players.Allow Them to Create in Space.

Feature Play Action / Run Action to Control the Coverage and Push the Ball Upfield.Touchdown Checkdown

Play Fast With an Adjustable System.Change a Digit.

Multiple Protections.Keep the Defense Guessing

PROTECTIONS90 / 91 (gap) 60 /61 (6 man slide) Rip /Liz (6 man - hot slide) 50 (empty 4 down to mike) 80 (max 4 down to will) 70 (7 man 4 down to mike) Rodeo / Lasso (sprint) Run Action:314 / 315 316 / 317

Play action:Act 4/5 (332 / 333)

Naked / Boot:Playboy Cowboy Waggle

C.P. : Be alert for MACHO call by QB Stay up with firm technique

OL: Rio / Lobo is a 3 step drop slide protection mechanics with Chop tech. included

QUICK PROTECTION

WCHOP

M ECHOP

S T CHOP E CHOPLEEQ H

SS

N

CENTER: MACHO RIo / Lobo REMINDER AT LOS

4-2OVER GLOBO

OVER G W/WALK

RIO

W E N

M T

S EY

SS EY

S T

M N E

W

UNDER

LOBO

UNDER G

RIO

W E T N

M EYSLOW

M S SYSLOW

W N T E

E

DESCRIPTION: 6 MAN TURN PROTECTION.

PST

TURN TO 1ST DEFENDER OUTSIDE, MAKE ALERT CALL TO 2ND DEFENDER OUTSIDE.

PSG

TURN TO DEFENDER OVER YOU, ALERT CALL TURN TO B GAP.

C

TURN TO DEFENDER IN THE A GAP, ALERT CALL MAY TAKE YOU TO MAN DEFENDER OVER PSG.

BSG

TURN TO DEFENDER IN THE A GAP, IF COVERED POST AND TURN INTO A GAP.

BST

TURN TO MAN OVER BSG. PROTECT THE B GAP. IF GUARD IS UNCOVERED SLOW TURN INTO B GAP.

T

BLOCK END MAN ON LINE OF SCRIMMAGE OR MOST DANGEROUS DEFENDER AWAY FROM CALL SIDE.

Y

FREE RELEASE, RUN DESIGNATED ROUTE CALLED.

QB: Assess the slot for a Stack. Scan the Stack

HB: If Scan call line up away from protection call and start with #4 wk then work across formation to dual read

6 Man Protection #4POINT

W ESTICK

M NBANG LQ

S T E

SS

H

4-2POINT

HB: 1 Right Possible Scan #4 Wk

POINT

W E N

M TLEE

S E

J T

W NLOUIE

M TSTICK

SS S

Q

HHB: 1 Right Scan

Q

HHB: 1 Right

#4

POINT

POINT

W E T

M NBANG R

S ESTICK

SS

J

W T

M NLOUIE

S TSTICK

SS

Q

HHB: 1 Right Possible Scan #4 Wk

Q

HHB: 1 Right

POINT

M#4

S NBANG L

SS E

W J T

M N5-0 BIG

SS T S

W

ESTICK

T

Q

HHB: 1 Right Possible Scan #4 Wk

Q

HHB: BEAR

DESCRIPTION: 6 MAN PASS PROTECTION WITH BIG ON BIG PRINCIPLES

PST

VS. 4 DOWN, USE BIG ON BIG. BE ALERT FOR R/L CALLS FROM THE CENTER. WHEN CENTER CALLS R OR L EITHER SORT (EAST/WEST) OR DOUBLE READ THE MOST DANGEROUS DEFENDERS DEPENDING ON A GUARD OR TACKLE BUBBLE. VS. 3 DOWN, SIFT ANY TACKLE BUBBLE. VS. 4 DOWN, USE BIG ON BIG. BE ALERT FOR R/L CALLS FROM THE CENTER. WHEN CENTER CALLS R OR L EITHER SORT (EAST/WEST) OR DOUBLE READ THE MOST DANGEROUS DEFENDERS DEPENDING ON A GUARD OR TACKLE BUBBLE. VS. 3 DOWN, DOUBLE READ WHEN THERE IS A GUARD BUBBLE. VS. 4 DOWN, USE BIG ON BIG. YOU CAN MAKE R/L CALLS INSTRUCTING THE LINE TO SORT (EAST/WEST) OR DOUBLE READ THE MOST DANGEROUS DEFENDERS DEPENDING ON A GUARD OR TACKLE BUBBLE. MAKE A RIO/LOBO CALL VS. BEAR TO GET A 5 MAN SLIDE. VS. 4 DOWN, USE BIG ON BIG. BE ALERT FOR R/L CALLS FROM THE CENTER. WHEN CENTER CALLS R OR L BLOCK ONLY THE DESIGNATED MAN (NO SORT). DOUBLE GAP ADJUSTMENT APPLIES. VS. 3 DOWN, BLOCK SOLID AND APPLY SINK ADJUSTMENT. VS. 4 DOWN, USE BIG ON BIG. BE ALERT FOR R/L CALLS FROM THE CENTER. WHEN CENTER CALLS R OR L BLOCK ONLY THE DESIGNATED MAN (NO SORT). DOUBLE GAP ADJUSTMENT APPLIES. VS. 3 DOWN, BLOCK SOLID AND APPLY SINK ADJUSTMENT. AWAY FROM CALL SIDE, APPLY BASE PROTECTION RULES. EXCLUDING THE POINT, BLOCK THE 1ST LB BACKSIDE. DOUBLE GAP ADJUSTMENT APPLIES. ALERT SAFETY BLITZ OUTSIDE. VS. 3 DOWN, BLOCK #4.

PSG

C

BSG

BST

T

Y

FREE RELEASE AND RUN DESIGNATED ROUTE.

DESCRIPTION: 5 MAN / EMPTY PROTECTION

PST

VS. 3 DOWN, BLOCK DEFENSIVE END. VS. 4 DOWN AND A MIDDLE CALL, SIFT. AN R/L CALL MEANS SORT (EAST/WEST) TO THE CALL. A POKER CALL MEANS YOU BLOCK OUTSIDE DEFENDER.

PSG

VS. 3 DOWN, DOUBLE READ BOTH SIDES. VS. 4 DOWN, R/L CALL MEANS SORT (EAST/WEST).

C

VS. 3 DOWN, BLOCK THE NOSE. VS. 4 DOWN, ALERT FOR R/L OR A MIDDLE CALL.

BSG

VS. 3 DOWN, DOUBLE READ BOTH SIDES. VS. 4 DOWN, R/L CALL MEANS SORT (EAST/WEST).

BST

VS. 3 DOWN, BLOCK DEFENSIVE END. VS. 4 DOWN AND A MIDDLE CALL, SIFT. AN R/L CALL MEANS YOU SIFT AWAY FROM THE CALL. POKER CALL MEANS YOU SIFT.

T

RUN DESIGNATED ROUTE WITH NO BLOCKING RESPONSIBILITY.

Y

RUN DESIGNATED ROUTE WITH NO BLOCKING RESPONSIBILITY.

60 PROTECTIONOVER W ALK /W OVER W ALK /W

W EPOSSIBLE "ALERT"

M N T

S EY

SS SS EY

S T N

M E W

"ALERT"QB QB T

WESTUNDER G

T

EAST

UNDER

W E T N

M EY

M S SY

W N T E

E

QB T

QB

WEST34

T

EAST

BEAR

M S WBEAR ALERTQB T

M TY

B N E W

E

N

E"EXCHANGE"

SY

E

"ALERT"QB T

WEST42N EXCH

EAST

UNDER W /ON

M W N E T N EY

M S EY

S N E

T

"EXCHANGE" "ALERT"QB T T QB

WEST

EAST

PLAYBOYOVER W ALK /W OVER G W ALK /W

W E

M N T

S EY

S EY

M T N E

W

QB T

QB

PLAYBOY ODDUNDER

T

PLAYBOY EVEN

UNDER W ALK S/OFF /W

W E T

M S N EY

M SY

W N T E

SS

E

QB

QB T

PLAYBOY ODD34

T

PLAYBOY EVEN

BEAR

M W E N T SY

M E SY

B N E W

E

QB T

QB

PLAYBOY ODDOVER G W ALK /W

T

PLAYBOY EVEN

OVER S/W ALK W /GAP

S EY

M T N W E

W E

M N T

S EY

QB T

QB

PLAYBOY ODD

T

PLAYBOY EVEN

QUICK GAME INDY Indy 1 Indy 2 Indy 3 Indy 4 Indy 5 Indy 6 Indy 7 Indy 8 Indy 9 Packer

40

30

X F H Q

Y Z

X

Y

F

H

Q

STORM DBL LIGHTNING - ACE

90 / 91 (RED / SILVER)

STORM TWINS LIGHTNING EARLY (ACE OVER)

90 / 91 (RED / SILVER)

POSITION

ASSIGNMENT 5 Step Hitch Split - Normal

C.P. / ADJUSTMENTSSoft Corner: Push vertical 5 steps expect ball on outside shoulder Reach Out Hard Corner: Convert to Fade Press Corner: Convert to Fade

Landmark 3 yds outside of Hash

Seam

5 Step Hitch Split - Normal

Soft Corner: Push vertical 5 steps expect ball on outside shoulder Reach Out Hard Corner: Convert to Fade Press Corner: Convert to Fade

Seam

Landmark 3 yds outside of Hash VS. Split Safeties - Bender

Block 90 / 91

Must get downhill AOD; Inside leg of EMLOS Must cut unless Macho Protect to call side

3 STEP DROP 90 / 91 PROT.

To best look side (softest or closest) Be aware of Fade conversion Left to Right / Right to Left Progression

COVERAGE BEATER:Best Vs. Post Safety / soft corners

NOTES:

30Z

40

40

40 30

30

40

40

30

X F H Q

Y Z

X

Y

F

H

Q

STORM DBL LIGHTNING - ACE

90 / 91

STORM TWINS LIGHTNING EARLY (ACE OVER)

90 / 91

POSITION

ASSIGNMENT 3 Step Slant Split - Normal

C.P. / ADJUSTMENTSPush vertical 3 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face. Do not run thru windows vs. zone

Arrow

Aim for 4 yds deep on sideline If you reach #s turn numbers back inside to QB and throttle

3 Step Slant Split - Normal

Push vertical 3 steps (reach out). Plant break flat at 45 degrees. Must cross defenders face. Do not run thru windows vs. zone

1 Step Slant

1 step slant Attack inside hip of nearest defender Get vertical if you dont receive ball

Block 90 / 91

Must get downhill AOD; Inside leg of EMLOS Must cut unless Macho Protect to call side

3 STEP DROP 90 / 91 PROT.

Post Safety work slant / flat side Split Safety work dbl slant side Vs. zone - sit on back foot and anticipate windows Vs. man Throw receiver on the move

COVERAGE BEATER:Good vs. Man In the hole vs. Split Safeties Use as Blitz Ck

NOTES:

30Z

40

40 30

30

40

30

X F H Q

Y Z

X

Y

F

H

Q

STORM DBL LIGHTNING - ACE

90 / 91

STORM TWINS LIGHTNING EARLY (ACE OVER)

POSITION

ASSIGNMENT 4 Step Speed Out Split - #s

C.P. / ADJUSTMENTSSoft Corner: Run 4 step speed cut out do not square off Hard Corner: Convert to Fade Press Corner: Convert to Fade

Lan