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McEachern Offense. System and Terminology. System Installation. I. PHILOSOPHY II. GENERAL TERMINOLOGY III. DEFENSIVE IDENTIFICATION IV. FORMATIONS/MOTIONS/PERSONNEL GROUPS V. PRIDE DRILL VI. MASTER PLAY LIST VII. CONTINGENCIES. I . PHILOSOPHY. - PowerPoint PPT Presentation

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  • McEachern OffenseSystem and Terminology

  • System InstallationI. PHILOSOPHYII. GENERAL TERMINOLOGYIII. DEFENSIVE IDENTIFICATIONIV. FORMATIONS/MOTIONS/PERSONNEL GROUPSV. PRIDE DRILLVI. MASTER PLAY LISTVII. CONTINGENCIES

  • I. PHILOSOPHYMost coaches can get they emphasize, but you cant emphasize everythingprioritize what you emphasize.Progression Teaching- Break it down to simplest terms possible for players, then build on that foundation.Focus teaching on one pre-snap thought and spend most of our time working what happens post snap.Get best players on the field. Get ball to playmakers.Balanced threat of run or pass in any given situation. Control Tempo of the game. Prepared for all situations. Simple schemes for OLs, practice tech. not assignments.Simple terms for TB, every hits him, dont need to think.

    Our offensive philosophy is based on a few general principles

  • II. GENERAL TERMINOLOGYHuddle5 YDSZ & X go behind huddle to spot. Y goes behind OLs as they go to LOS. B waits as Y goes then goes to spot. A steps back and waits.QB stands close waiting on play, then says down = OL snaps down, at this point its the QBs show.TEMPO!!!

  • CADENCESet, Color #, Color #, Go! (on one).Example - Set, Green 46, Green 46, Go!Non-rhythmic, QB may hold it at any time.On two or three = add Go as needed.On 1st sound = Go!Generally motions will start on 1st color. No foot, motion man time up where you need to be on snap.All cwm on 1. All live color audible changes to 1 if not already on 1.

  • Holes / Gaps9 7 5 3 1 0 2 4 6 8Holes - even to Right & odd to the LeftD C B A A B C DGaps - same on both sides. We will talk about play side gap and back side gap.

  • Personnel Names BacksA = TB B = FB C = HB

    Wide ReceiversX = SE Z = FL W =3rd V = 4thTight EndsY = TE H = 2nd T = 3rd

    QB - Gun, Pistol, or Under center?Under center = IPistol = off set & by playGun = one back & by play

  • IV. FormationsQ1020 B A.1020Directional call to tell Y (TE)which side to line up.Z is flanker (10-12 yd split) to direction except for Twins & TripsX (SE) goes opposite except for Over call and is always on the LOS. Astro = X off the LOS. Bunch = X line up 5 yds from OT. Tight = X @ TE position. Can sub any position with other personnelA & B line up in I unless call is tagged to line up elsewhere..Right with tag after - ex. Rt. TriYBlue = away from RT/LT callRed= to RT/LT callZX

  • Formations Pro SetsYQXZ B A WRight SlotYQXZ B A WRight TriFor maximum flexablity with personnel and for ease of learning multiple postions.

  • Formations Twins Sets1020.1020YQXZ B ARight Twins Flex

  • Formations Spread Sets1020.1020YQXZ B ARight SpreadYQXZ B ARight DoublesW VY WQXZ B A VRight Trio

  • Formations- Variations1020.1020YQXZ B ARight OverYQXZ B ARight TightYoffZ5 yd RZX5 yd Bunch

  • MotionsLetter of person moving then one of the following In = in towards ball. Out = away from ball.Cross = across the formation to other side of ball.Back = in to ball and back out.Right = to right & Left = to leftOrbit = deep to TB spotIf said after formation then motion from spot. Ex- Rt. Hvy Z-inIf said before the formation then shift to spot and reset. Ex- Y cross (to a) Rt. Lite

  • Motions examples1020.1020YQXZ B ARight Spread Y CrossY WQXZ B A VRight Trio A Back

  • Personnel Groups

    Sheet1

    NameRBTEWR

    Load212

    Pound203

    Nail221

    Hammer230

    Screw131

    Ton122

    Sky113

    Jet104

    Fighter005

    Bomber023

  • Pride DrillTE check thru line & go around pylonRB -check thru line & around pylon1st HuddleOL check vert. splitsOC2nd HuddleWR check WR align.1st huddle always goes left2nd huddle always goes left

  • MASTER PLAY LISTRun Game04/05 = Ins Zone 06/07 =Mid Zone 08/09 =Out Zone 10/11 =Wedge 12/13 = Veer 18/19=Zone Opt 20/21 = Trap 26/27 = Counter 34/35 = Iso 36/37= Power 1/260 = DrawPass Protection....50 =qk game-5step 1/260 = base-5 step 1/270 = base hot 1/280 = Sprint Out .90 =qk game 3step 300s = p/a boot 400s = p/a naked 500s =p/a Spr. Draw Screens- Miami, Hurricane, Bubble, Dot, Drop, Read, Throwback.Pass PatternsCountry, Change Flood, State Hitch, Out, Slant, FadeHank, Stretch, Seam, Streak, Scat, Drive, Shallow, SpotSmash, Out, Stutter

  • One Play Calls Tempo SettersStampede = formation & play sequence (will change for Game plan), usually 4 plays.Money = Red Zone / 3rd med pass ex. Rt Hvy 427 Flood.Paydirt = GL / Sht yd run ex. Z cross to a Lt Hvy 09 toss.Petey = Repeat exact same play.Mary = LT trips 260 Hail Mary.Virgin = LT trips 260 Dig/Ladder/ScreenFire = RT Spread Strong 50 Hook & latter.Big Ben = Fast FG, time running out.

  • HURRY, HURRY! (2 min. off)If Right handed QB, flip everything if Left handedAlways Rt Spread 260 (QB yells RT, RT,RT!)Unless QB yells left, left, left! (when ball outside right upright) Then changes to Lt Spr 160. #1 receivers never change sides and always on the ball. Y is to the call. A to call, B opposite.Snap always on Set Go!Kill, Kill! Means, spike ball to stop clock slashing motion through neck. (all receiver just line up on LOS where ever). QB under center!

  • Will signal route Hank = hooked finger.Smash = fist to hand.Out = thumb signaling out.Flood = hand to ankle high water pants.Seam = slashing handOthers depending on QB style, etc.

    HURRY, HURRY! (2 min. off)

  • Other callsRead Screen Rt = hand screening face (always to Rt unless left, left call).Counter = flat hand rubbing counter top (always Rt unless left, left call). 90s = call 90 to OLs, signal 0,1,2,or 9 for route.HURRY, HURRY! (2 min. off)

  • ObjectivesGet 1st down!Or get out of bounds.Or throw ball away.Never take sack! Be careful scrambling!Get into FG range or hail mary range.FG team be ready BIG BEN!Huddle on dead ball. Change receivers.Will do in middle of game as well, be ready.HURRY, HURRY! (2 min. off)

    **1.Never move forward until mastered base. Simple Logic can produce great output.2. This is based on placing our personnel in the best possible position for success. The schemes are flexible to fit multiple groups.3. Not always 50/50 but the situation will dictate what is balanced. On any given day, we will do what it takes to win. 4. We want to control the speed of the game in all situations. Back to the huddle, calling plays, getting to the LOS, and cadence will all have slow, normal, & quick speeds. Also, we will go no huddle at times. 5. We will practice many contingency plans to be ready for anything that will arise in a game.

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