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By Jason Hahnstadt
Spread Offense Playbook
Copyright All material in this playbook is fully copyrighted and cannot be duplicated without the owners permission. (Copyright 2014 Jason Hahnstadt) Addi>onal digital copies can be purchased from www.prostylespreadoffense.com I will permit coaches who have purchased this playbook from me to make one copy per staff member in paper format only. Please do not share the electronic format. -Jason Hahnstadt
To execute what we can execute well, with great confidence and excellence.
Outcomes AWer comple>ng this course, you will be able To install every play to coaches and players at all levels quickly.
To explain the concepts behind each play call. To give situa>ons when each play should be called. To excite coaches and players about the poten>al for big plays.
To demonstrate the simplicity, yet effec>veness of this Offense to players, coaches, feeder programs and anyone else.
Advantages High percentage running and passing plays. Forces defense to cover the en>re field. Flexible use with mul>ple forma>ons and situa>ons. Creates matchup problems. Simple to learn and prac>ce. Builds confidence. Huge running lanes Creates scores and Big Plays! Gets your athletes the ball in space.
Goals 300+ yds. per game Offense 28+ points scored per game. 100% pass comple>on (Bubble Routes) 7+ yards per catch average. 5+ or more big plays (4th down conversion, gain of 15+ yds., score TD or 2 pt. conversion)
Exhaust defenses with tempo hurry-up.
Offensive Posi>ons Posi>on Descrip>on O- LIne
Tackles Physical, Athle>c, Strong. Able to handle pass blocking without help.
Guards Physical, Athle>c and Strong.
Center Physical and Smart. Leader of O-Line. Makes all calls.
Y - TE Athle>c and Physical Blocker and Receiver Receivers
X Quick and Athle>c Stretch the defense ver>cally, good hands.
Z Quick and Athle>c Stretch the defense ver>cally, good hands.
Y - TE Athle>c and Physical Blocker and Receiver Backs
QB Smart and Athle>c. Comfortable with taking risks. Great leader who must be able to run and throw. Durable.
H, F Quick and has good vision. Can make defenders miss tackles. Good hands.
Cadence Chicago, Denver, Dallas, SeaAle are normal calls.
Miami is an audible (Hot call).
Montreal/Toronto mean Freeze no one moves.
Indy Fast Tempo
City/Number, City/Number, Set Hut
The City called tells the team if its an audible.
If a hot call, the number may signal the new play call.
Snap Count 10s Series: Plays are all called on one. 20s Series: Plays are all called on two. 30s and 40s Series: Plays are all called on three. Pass plays, Fly Sweep and Jet Sweep are all called on one.
As approaching line, OL and QB should be giving reminders MONDAY (on one) TUESDAY (on two) WEDNESDAY (on three)
Count can always change at discre>on of the coach.
Groupings and Forma>ons 20 Personnel 10 Personnel 11 Personnel
Pro (2 x 1) Trips (3x1) Trips Heavy
Split (2 x 1) Doubles (2x1) Doubles Heavy
Trips Wing (3x1) Bunch (3x1)
Doubles Wing (2x2) Empty (3x2)
The first number is the number of RBs in the grouping. The Second #is TEs. This is merely a way of categorizing the forma>ons. It does not mean that a subs>tu>on is required to change the forma>on. OWen the best offenses can switch between groupings without subs>tu>ng at all.
Alignments Doubles (2x2) X and Y: Numbers Z and F: Hash
Trips (3x1) X and Y: Numbers Z: Near goal post F: Hash
Quads (4x1) X and Y: Numbers Z: Near Goal Post H: Split F/Y F: Hash
Empty (3x2) X and Y: Numbers Z: Near goal post F/H: Hash
Trips Right Wing
Doubles Right Wing
Trips Right Heavy
Doubles Right Heavy
H-Back Alignment Straddle outside leg of G to call side Toes even with QBs heels
unless otherwise told. Run Play Align to side based on call. Pass Play Align to side based on Line Blocking. River line up on
right. Lake line up on LeW. Bubble Screen
Align away from call and block anyone off the edge. H-Bubble Screen
Align towards the call, straddle inside leg of T. Mo>on out on second Audible. Ex. Chicago 22, Chicago 22 (Start
Mo>on) Set, Hut.
Screen Plays (RPO Op>ons) Bubble Bubble Slant Bubble Go H-Bubble H-Bubble Slant H-Bubble Go
Doubles Rt Bubble
Trips Rt Bubble
Doubles Rt H-Bubble
Trips Rt H-Bubble
Perimeter Blocking We must block what the defender is coached to do. Ex. A corner is taught to contain everything inside, therefore, we will work our leverage to his outside forcing him to widen or be blocked.
Breakdown or shimmy with fast feet must occur with enough distance between blocker and defender 3-5 yds. is usually enough.
ABCDs of Stalk Blocking Alignment: Tells the blocker what the defenders inten>ons are. If he is shaded outside, his job is to primarily force the ball carrier inside. Note also depth of defender to determine how quickly the blocker must break down.
Bead/Breakdown Take the correct angle of aAack toward the defender, keep shoulders square. If corner widens, you widen with him. Breakdown/shimmy with room to move with defenders reac>on. Keep eyes on his hips, not head.
ABCDs cont. Contact: While you shimmy feet with wide base slowly approach defender. Then punch with two hands upward and into defenders chest with open palms. Double upper-cut. Do not hold defender.
Drive: With wide base and arms extended drive defender wherever he goes. Keep feet moving and head up.
QB Technique From shotgun: Take one small step back and plant foot at angle perpendicular to where you are going to throw (Bubble, Slant or Go).
Bubble and H-bubble do not require throwing with fingers on the laces. Prac>ce throwing without them.
Target is chin-strap of receiver, ball on a line. From under center, take quick 3 steps back and then plant foot for throw.
Offensive Line Bubble Screen: Step play-side and rip through nearest defenders outside shoulder.
Progress up-field to block in space. Bubble Slant/Plus: Step play-side working to REACH the outside shoulder of defender (without gerng downfield).
If no threat is present, turn back to help.
H/Z Backs H Mo>on is at 70% speed. Stay at QB depth. When ball is
snapped, take a shallow but quick three step deepening curve with route to help get shoulders around. AWer ball is caught then GET OUTSIDE! If forced up inside, always break back outside again.
Z No mo>on, outside foot back in WR stance. Sprint three steps outside and then snap head and shoulders around to QB for lateral run and then to catch the ball. Cri>cal to stay at depth so you can con>nue path outside aWer catch. Do not get deeper or lose ground since you are already off the line of scrimmage.
Doubles Rt Bubble Slant
Bubble Slant QB: Catch and one step drop and pivot to play-side >ming is a quick throw. When OLB flies out to cover bubble, throw behind him to slant. If Y is covered or collisioned, tuck ball and release for run or scramble pass.
Y: Outside foot back in stance. Three step wide slant. Angle outside like you are running a GO route. One third step plant and cut hard inside avoiding contact with LB. Find window at 6-8 yd. depth. Secure catch and get up field.
Trips Rt Bubble Slant
Trips Bubble Slant QB: Same as Bubble slant but progression is now F to Y to Release.
F: Straight Slant. Outside foot back, three steps straight up field, break into window 6-8yd where LB vacated. Avoid contact, catch and get up-field.
Y: Wide Slant.
Doubles Rt H-Bubble Slant
Doubles Rt. H-Bubble Slant QB: Progression is Z to Y to Release. Z: Straight Slant. Outside foot back, three steps straight up field, break into window 6-8yd where LB vacated. Avoid contact, catch and get up-field.
Y: Wide Slant
Trips Rt H-Bubble Slant
Trips Rt. H-Bubble Slant QB: Progression is which is Z to F to Y to Release. Z: Straight Slant. Outside foot back, ONE step straight up field, break into window 6-8yd where LB vacated. Avoid contact, catch and get up-field.
F: Straight Slant. Outside foot back, THREE steps straight up field, break into window 6-8yd where LB vacated. Avoid contact, catch and get up-field.
Y: Outside Slant.
Doubles Rt Bubble Go
Bubble Go QB: Three step drop with a two hand pump fake to play-side keeping eyes on the corner, then hitch step up to make a deep over the shoulder throw to Y. If Y is capped (or a defender is in good coverage posi>on or over the top), then take your best Release (scramble).
Y: Come off the