the cdio approach to engineering education: 3. designing and integrating design-implement...
TRANSCRIPT
THE CDIO APPROACH
TO ENGINEERING EDUCATION:3. Designing and Integrating
Design-Implement Experiences
November 2007
CDIO AS THE
CONTEXTTHE CDIO SYLLABUS
INTEGRATEDCURRICULUM
INTRO TO ENGINEERING
DESIGN-IMPLEMENT
EXPERIENCES
WORKSPACES
LEARNING
FACULTY COMPETENCE
ASSESSMENT
PRO-GRAM
EVALU-ATION
WHY WHAT
HOW
HOWWELL
SESSION THREE
SESSION THREE OBJECTIVES
Give examples of design-implement experiences in
representative CDIO programs
Summarize lessons learned about design-implement
experiences
Explain the rationale for design-implement experiences
DESIGN-IMPLEMENT EXPERIENCES
Design-implement experiences are instructional events in which learning occurs through the creation of a product, process, or system that
Is developed and implemented to a state in which it – Can demonstrate that it meets requirements– Identifies potential improvements
Varies from basic to advanced with increasing levels of complexity
May focus on Conceive, Design, Implement, or Operate, or any combination of these stages
EXAMPLE: NEW PROJECTS EVERY YEAR...
(Courtesy of KTH-Royal Institute of Technology)
…THE SAME LEARNING OBJECTIVES
As a result of the course, students will be able to Work in a project setting in a way that effectively uses the knowledge
and efforts of all group members Explain mechanisms behind progress and difficulties in such a setting Communicate engineering - orally, graphically, and in writing Analyze technical problems from a holistic point of view Solve technical problems that are incompletely stated and subject to
multiple constraints Select and use appropriate engineering methods and tools Make estimates and appreciate their value and limitations Pursue their own ideas and realize them practically Make decisions based on acquired knowledge Assess the quality of their own work and that of others
Design-implement experiences provide the framework to support students in their achievement of these learning objectives.
BEST PRACTICE
CDIO Standard 5 -- Design-Implement ExperiencesA curriculum that includes two or more design-implement experiences, including one at a basic level and one at an advanced level
Design-implement experiences• Add realism to the curriculum• Illustrate connections between engineering disciplines• Foster students’ creative abilities• Are motivating for students
Sequencing PBL Experiences
The learning sequence is not necessarily the same as the sequence of the process in the professional engineering environment
Sequence for levels of complexity in• problem structure
• type of solution
• number of people required
• length of time
SEQUENCING DESIGN-IMPLEMENT EXPERIENCES
LEVEL OF COMPLEXITY #1
Structured problem Known solution Individual solution Same problem for all students Short time frame
Building a model airplane from a kit
(Courtesy of MIT)
LEVEL OF COMPLEXITY #2
• Structured problem• Known solution• Team solution• Same problem for all teams• Short time frame
Building a model rocket from soda bottles and straws
(Courtesy of the United States Naval Academy)
LEVEL OF COMPLEXITY #3
• Complex problem• Solution can be known
or unknown• Team solution• Different problem for
each team• Several weeks or
months
Courtesy of Linköping University
Building an electrical robot
LEVEL OF COMPLEXITY #4
Complex problem Unknown solution Team solution Single problem solved by multiple sub-teams More than one term long
Courtesy of KTH
Conceiving, Designing, Implementing, and Operating a Sub-Skimmer
WHAT LEVEL OF COMPLEXITY?
Model Racing Car
(Courtesy of Queen’s University Belfast)
WHAT LEVEL OF COMPLEXITY?
A Domestic Recycling Device
(Courtesy of Queen’s University Belfast)
ACTIVITY: DISCUSSION
Describe at least one basic and one advanced design-implement experience in your curriculum.
Read the findings of a survey of design-implement experiences, found in the Handbook.
Compare these findings with your own experiences with project-based courses.
INTEGRATING DESIGN-IMPLEMENT EXPERIENCES INTO THECURRICULUM
Introduction toengineering
Disciplinarysubject course
Disciplinarysubject course
Re-designproject
SoftwareEngineering
project course
MechatronicalEngineering
project course
X engineeringproject course
Master thesisproject
Courseslinked throughjoint project
Year 1 Year 2 Year 3 Year 4 Year 5
(Courtesy of Chalmers University of Technology)
GUIDELINES FOR INTEGRATING DESIGN-IMPLEMENT EXPERIENCES (1)
Planning Before the Course
Start well in advance Provide training for all instructors and staff in the
purpose, conduct, and evaluation of design-implement experiences
Plan a cycle of renewal for projects Provide dedicated spaces for all phases of the project Create links with disciplinary courses and other project
courses Build on earlier design-implement experiences
GUIDELINES FOR INTEGRATING DESIGN-IMPLEMENT EXPERIENCES (2)
Designing the Project Task
Involve the product or process customer to motivate students
Clearly define the learning objectives Teach and assess the learning objectives through project
deliverables Choose an appropriate level of complexity Have multiple paths between the start and the end to
stimulate creativity Include personal, interpersonal, and product, process,
and system building skills
GUIDELINES FOR INTEGRATING DESIGN-IMPLEMENT EXPERIENCES (3)
Course Execution
Carefully consider team size Plan for checkpoints to track progress Include assessment tasks at an early stage Include self-evaluation of project success Include adequate training in the use of tools and
equipment
ACTIVITY: DISCUSSION
In what ways would you modify current design-implement experiences or create new ones in light of the ideas discussed here?
How would you integrate them into your curriculum?
ACTIVITY: RATING THE CHALLENGES
What are the main challenges to designing and integrating design-implement experiences in your program?
CHALLENGE
A BIG CHALLENGE
A MODERATE CHALLENGE
NOT SO DIFFICULT
Assessing success in products separately from success in learning
Finding projects that are at the right level -- complex, but within students’ ability to succeed
Finding appropriate teaching and assessment methods for project-based courses
Enhancing faculty competence in design-implement skills and in new teaching roles
Providing relevant experiences in a cost-effective way