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Make & Move Club, Inc. Community Program

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Make & Move Club, Inc. Community Program

Who We Are?Ruth Barreiro, RAFounder / Board ChairwomenBachelor of Architecture, Drexel UniversityMentor with ACE ProgramClearview Regional High School Teacher of Technology EducationComputer Aided Drafting & Design RoboticsFirst Tech Challenge CoachUnicef AdvisorAchievement CoachWrote CAD & Robotics CurriculumPassionate about STEM Education

Joshua BarreiroFounder /PresidentBachelor of Science in Kinesiology, Temple University (Anticipated in May)President of Exercise Science Association at TempleProgram Specialist with After School Program for Middle Schoolers Written and Implemented After School Program CurriculumPassionate about the importance of play and movement in education and the learning process

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AgendaIntroductions and Overview of Make & Move Club, Inc.Programs OfferedPhase ImplementationPhase 1Phase 2Community OutreachMakers Day NJDay of PlaySouth Jersey Science FestivalWhat do we Need?QuestionsToday we will cover many components of the Make & Move Club philosophy but not all and will provide demonstrations and examples of how we intend to implement them with youth.

Make & Move Vision:An out-of-school time program that provides area youth with a safe, engaging and nurturing environment in which to grow and learn through activities and services designed to meet their academic and personal enrichment needs.

Make & Move Club Overview:Make & Move Club is a non profit organization that believes:Youth should have access to STEM resources. Provides the opportunity to learn skills to help them be successful in the 21st Century. Provides students with project based critical thinking skillsLearning is enhanced by movement and play. An outlet of energyAn important part of the creative and critical thinking process.

GoalsFoster positive relationships with youth in economically disadvantaged areas of Cumberland CountyProvide exposure to Science, Technology, Engineering and Mathematics through robotics and other hands on activities.Encourage unstructured learning through play.Provide an environment that offers health & fitness services to the low income market segment that is often not addressed by mainstream for-profit competitors.

Make & Move Club is forming to provide a place for youth to be after school before their caregivers get home and to provide a sense of community and belonging to at-risk youth. Make & Move will form partnerships with local school districts and the community. Make & Move Club PurposeCommunityFoster positive relationships with the youth of Cumberland County and surrounding communities, specifically at-risk, economically disadvantaged youth, and minorities.Provide a place for youth to belong in the community where they can feel valuable, important, and a part of something bigger than themselves.AcademicsIncrease interest in the Sciences, Technology, Engineering and MathematicsExpose youth to STEM resources and provide a framework for self directed learning about their interests as well as more structured lessons. Increase youth access to learning opportunities outside of schoolHealthIncrease youth access to an environment which encourages free play opportunities Encourage physical activity and healthy eating to youthEncourage positive health and fitness experiences through structured games, unstructured (or self structured) play and fitness workouts.

Make & Move Club Target Population:Youth in Cumberland County, NJ, particularly:Kids ages 8-18At risk youth in need of a safe place after schoolEconomically disenfranchised youthUnderrepresented minorities and women in STEM

This is our target market because this is the segment most in need of academic and community support, and often times the needs of this market are not fulfilled by the for-profit sector.

Make & Move Services:Student Services:After School ProgramsSchool Break ProgramsSummer ProgramsAdult Family Members Services:Parental InvolvementScientific Literacy

Make & Move Funding:Currently the club is being funded solely by the founders until 501c3 status is obtained and grant application is possible.

Why STEM, Play & Fitness?

Why is STEM important?A retrospective study of FIRST alumni was conducted by researchers at Brandeis University who surveyed participants who graduated from the program between 19992003 in New York City and Detroit. The study found that:80 %of respondents reported an increased understanding of the role of science and technology in everyday life.86 % reported an increased interest in science and technology generally 69% had an increased interest in STEM careers.89% reported increased selfconfidence 70% had an increased motivation to do well in school.

Afterschool Alliance. "STEM Learning in Afterschool: An Analysis of Impact and Outcomes." Afterschool Alliance Sept. 2011: 1-20. PDF file

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Why STEM as an Afterschool ProgramAn evaluation of research conducted on afterschool programs, done by Afterschool Alliance has found that afterschool programs offer several positive impacts on youth, such as:Inspire youthProvide them with the confidence to pursue STEM fields both academically and professionally. Develop the skills, knowledge and communication skillsWork in groups, which is an essential skill in any career.

Afterschool is playing a key role in supporting STEM learning. To maximize potential impact, future STEM education policy should support afterschool and summer opportunities for STEM engagement

Afterschool Alliance. "STEM Learning in Afterschool: An Analysis of Impact and Outcomes." Afterschool Alliance Sept. 2011: 1-20. PDF file

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Why is Movement is important?Physical Activity helps to facilitate improved academicsPhysical activity promotes positive mental health, builds strong bones and muscles, and reduces the likelihood of developing risk factors for obesity and chronic disease. Physical activity also affects a childs academic achievement, helping to improve concentration, memory and classroom behavior. Compared to those who spend less time in physical education classes, children who meet the guidelines for physical activity have higher test scores in both math and reading (CDC 2008)

Physical Inactivity has disastrous consequenceOverweight andobesity, which are influenced by physical inactivity and poor diet, can increase ones risk for diabetes, high blood pressure, high cholesterol, asthma, arthritis, and poor health status. (Daniels et al. 2012)Physical inactivity increases ones risk for dying prematurely, dying of heart disease, and developing diabetes, colon cancer, and high blood pressure. (US dept. Human Services, 2008)

Center for Disease and Protection.. Physical Activity Facts, 20082. Daniels S, Arnett D, Eckel R, et al. Overweight in children and adolescents: pathophysiology, consequences, prevention, and treatment.Circulation2005;111:19992012. U.S. Department of Health and Human Services.Physical Activity Guidelines Advisory Committee report.Washington, DC: U.S. Department of Health and Human Services, 2008.

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Why Free Play?What is Free Play?Unstructured free play can be defined as timeswhen an adult is not structuring the interaction between childrenWhy is it important?Free play has been recognized by the United Nations High Commission for Human Rights as a right of every child (Unicef, 1989)Serves as a mental break (Corbin, 1979; Pellegrini, 1991)Contributes to healthy brain development (Shonkoff & Phillips, 2000; Frost, 1998; Tamis-LeMonda, Shannon, Cabrera, & Lamb, 2004)Teaches youth to work in groups, share, negotiate and resolve conflicts (Blasi & Hurwitz, 2003;Erickson, 1985; Pellegrini & Smith, 1998; McElwain & Volling, 2005; Vygotsky, 1980)Helps children develop their abilities to control their own cognitive and emotional processes, or to self-regulate (Vygotsky, 1980). This is important because self-regulation is a predictor of a childs academic achievement and their emotional well-being (Whitebread, 2012).When playis child driven, as opposed to being adult led, children are able to learn decision-making skills, move at their own pace, and independently discover areas of interest to them (Blasi & Hurwitz, 2002; Erickson, 1985; Pellegrini & Smith, 1998).

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Programs Offered

Service Descriptions:Make & Move essentially is comprised of two components and within those several programs will be offered.

MakeScience: This program focuses on basic physics topicsincluding momentum, gravity, and gear ratiosthrough hands on activities. Students will complete multiple challenges and create their own simple machines.

Technology: This program focuses on basic computer skills and computational thinking. Key goals of this program is to co-relate the teaching of programming languages to real-life examples, prepare youth for the next wave of computing, discuss the big picture and introduce systems thinking.

Engineering: Provides open ended challenges to allow students to creatively solve a problem using provided resources.

Mathematics:This programemphasizes applicationsand problem solving, estimation, and conceptual understanding. Sessionsarebuilt around hands-on work, group activities, in-depth exploration, and interdisciplinary projects.

Move

Play: This program is designed to teach youth fundamental movement patterns along with giving youth the space and opportunity to create on their own.

Habitry: This program is designed toteach and explain the benefits ofdeveloping healthy habits such as being active,goal setting, and making healthy food choices.

Ice BreakersBuild community among youth. Help youth build relationships with their peers as they get to know each other. Also help youth feel more comfortable engaging in further games and activities.

Sample GamesMovement Name GameTornado

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Readiness GamesThese games help to build a foundation of basic skills that both develop movement capacitiesSample GamesCookie JarSkills Practiced: Running, tagging and evadingDevelops active listening and evasion skills.

Drop the Cookie!Skills Practiced: Agility, pivoting, body and spatial awareness, evasion, safe taggingDevelops sense of boundaries, eye-foot coordination, listening to directions

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Tag GamesTag games have a timeless popularity. Many people may have a hard time viewing tag as a real game in the context of sports. However, tag games are not only uniformly successful and fun for elementary age youth, but these games are readily accessible and teach a number of basic movement skills that lead toward other more complex games and sports.Sample GamesAnimal TagSkills Practiced: Evasion, agility, safe tagging, body and spatial awareness and runningDevelops hand-eye coordination and an ability to listen to directions

Cat and MiceSkills Practiced: Evasion, spatial awareness Develops sense of shared space

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Please refer to your handout:Sample Make Lesson

Robotic resources support STEM learning.

Robot Dance: Algebra and Ratio ConceptsSensor Use: Computer Science StandardsTug o War: Gear Ratios and TorqueLessons using Robotics

Phase Implementation

Phase 1:Make & Move MobileDuring Phase 1, Make & Move will commute to partnering middle schools and provide mobile after school services to the students.

Target populationMiddle Schools

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Phase 2:Make & Move StationaryDuring Phase 2, Make & Move will acquire a building and will perform after school programs for middle school and high school students in the area. Make & Move will continue to visit partner schools and provide services. High school students will serve as a mentors for the middle school students, and the high school students will be mentored by volunteers and staff.

Target populationMiddle and High Schools

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Phase 3:Make & Move Community CenterDuring Phase 3, Make & Move will eventually expand its building and offer a broad variety of services to both youth and the community as a whole. Make & Move will become a community center that can host various educational and fun events for the community.

Target populationElementary, Middle, High Schools & Beyond

Community Outreach Goals

Our goals are to start to reach out to the community in order to:Foster relationships within the communitySpread the word about our missionIncrease awareness of our vision to increase access to STEM, Play & FitnessPlanned events for the next year:NJ Makers Day, March 2016South Jersey Science Festival, June 2016Day of Play, September 2016

NJ Makers Day, March 2016Make & Moves Role:Team up with Vineland LibraryPromote event to communityProvide volunteers & staff to work with youth to experience a hands-on STEM related learning experience

Goal:To enhance community engagement and develop connections among New Jersey residents by collaborating with multi-type libraries, museums, small businesses and others to promote and explore new opportunities for entrepreneurship, innovation and hands-on learning experiences.

South Jersey Science Festival, June 2016Make & Moves Role:Promote event to communityFind sponsors & partnersCoordinate exhibitors & volunteersOrganize activities

Goal:To enhance community engagement and develop connections among New Jersey residents by collaborating with colleges, universities and businesses to expose youth to STEM related exhibits, activities, and experiences.

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Day of Play, September 2016Make & Moves Role:Promote event to communityFind sponsors & partnersCoordinate volunteersOrganize activities

Goal:To enhance community engagement and develop connections among New Jersey residents by organizing a family fun day promoting play, movement and physical fitness.

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What we Need

What We Need:PeopleBoard MembersAdvisory BoardVolunteersStudent OrganizationsLogisticsGrant WritingLegal Consulting

DonationsSuppliesSpace for WorkshopsProfessors TimeMonetary DonationsMarketingReferralsRaise Company Awareness

Questions?