ard boyz scenerios

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  • 8/7/2019 Ard boyz scenerios

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    DIS LAND IS OUR LAND LADZ!Dis hunk of rock is all we gotz, and Ill be a filthy grotbefore we let any introodas tread on whats ours!

    - Sparnub, Ork Nob

    MISSIONControl the most objective counters while gaining as manyBattle Point Modifiers as possible.

    OBJECTIVEThis scenario is a variation of the Seize Ground scenario

    (page 91) with the following amendments:

    There are automatically 5 objectives.

    DEPLOYMENTEach player rolls a dice, the winner can choose a longtable edge to deploy from. Then the winning player drawsa diagonal line through the middle of the table from eithercorner along their table edge to the opposite corner alongtheir opponents table edge. The edge of each playersdeployment zone is 12 from that center line and extendsback to their own table edge. The player that chose theirdeployment edge then deploys their army first and gets the

    first turn of the game.

    The Seize The Initiative rule found on page 92 is in effect.

    Chaos Daemon armies use the deployment rules forDaemonic Assault.

    LENGTH OF GAMEThe game lasts 6 turns.

    SPECIAL RULESInfiltrate (page 92)Deep Strike (page 95)Reserves (page 94)

    LINE OF RETREATUnits that are forced to f lee must move toward theirfriendly, long deployment edge.

    CALCULATE RESULTSMMaassssaaccrreeYou hold 4 or 5 more objectives than your opponent.

    MMaajjoorr VViiccttoorryyYou hold two or three more objectives thanyour opponent or your opponent has no remainingmodels on the board at games end.

    MMiinnoorr VViiccttoorryyYou hold one more objective than your opponent.

    DDrraawwDraw: each player holds an equal number of objectives.

    BATTLE POINT MODIFIERS+1 battle point for killing more scoring units than

    your opponent.

    +1 battle point for killing more of your opponents HQunits than they kill of yours.

    +1 battle point for killing your opponents highest pointunit. If multiple units have the same cost, determinewhich of those counts for a battle point randomly.

    +1 battle point for having more scoring units in youropponents deployment zone than they have in yours.

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    GRINDIN MEATWe gotz nowhere to run ladz, and neiver do dey. Bestdivide, conquer and count da bodies when we done.WAAAGH!

    - Big Thunda, Ork Warboss

    MISSIONThe player who claims the most victory points and tablequarters wins.

    OBJECTIVE

    Refer to page 300 of the 40K Rule Book for VictoryPoints rules.

    DEPLOYMENTSpearhead (Table Quarters)

    The Seize The Initiative rule found on page 92 is in effect.

    Chaos Daemon armies use the deployment rules forDaemonic Assault.

    LENGTH OF GAMEThe game lasts 6 turns.

    SPECIAL RULES:Infiltrate (Page 92)Deep Strike (Page 95)Reserves (Page 94)

    LINE OF RETREATUnits that are forced to flee must move toward theirnearest deployment edge.

    CALCULATE RESULTSMMaassssaaccrree1126 to 2500 victory points more than your opponent,or your opponent has no remaining models on theboard at games end.

    MMaajjoorr VViiccttoorryy751 to 1125 victory points more than your opponent

    MMiinnoorr VViiccttoorryy376 to 750 victory points more than your opponent

    DDrraawwYour total is within 375 victory points of your opponent.

    BATTLE POINT MODIFIERS+1 battle point for each table quarter you control.

    TTaabbllee QQuuaarrtteerrss::To control a table quarter you must have more scoringunits in the table quarter than your opponent. Equal

    amounts of scoring units result in a contested quarter thatcannot be claimed by either player. Any unit that straddlesmore than one quarter must choose which quarter it isattempting to claim.

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    KILL DA FAST ONES!Hmph, dem oomies tink deys fasta then us ladz. Well theysure as Gork aint got Burftogs Mega Orktane Go Juice anddere wagons dont even got a red paint job...Lets krump em for tryin!

    - Burftog, Evil Sunz Mekboy

    MISSIONDestroy your opponents fast moving units and characterswhile protecting your own. Collect as many Battle PointModifiers as possible.

    OBJECTIVEThis scenario is a modification of the Annihilation Scenarioin the 40K Rulebook (page 91).

    Determine who will go first and in which deployment zonethat player will deploy.

    MMooddiiffiieedd KKiillll PPooiinnttss:: 3 Kill Points are awarded for the following unit types:

    Jump Infantry, Bikes, Jetbikes, non-walker vehicles, andany other unit that has the ability to move more than 6 ina given phase.

    Movement gained through running, fleeing and

    consolidation does not count toward this criteria, and fora unit to count for extra Kill Points, it must be able to moveover 6 in a game phase of its own accord . Forexample, a unit of Necron Warriors being pulled througha Monolith would not count for extra Kill Points (KPs). ASpace Marine Tactical Squad riding in a transport countfor 1 KP, and the Razorback they are traveling in wouldcount for 3 KPs. A Librarian with Gate of Infinity is worth3 KPs, though a Space Marine Tactical Squad benefittingfrom his psychic power are only worth 1 KP.

    2 KPs are awarded for each HQ unit killed.

    If an HQ unit is able to move over 6on its own it countsfor 3 KPs. Kill points are not cumulative for the sake of

    killing one unit.

    Exceptions. Units that arrive via the Deep Strike rule thatremain stationary or cannot move over 6 in subsequentphases count for 1 KP. (Note that due to the Monolithsability to move units, it is worth 3 KPs even though it maynot move more than 6 itself.) Even though they are jumpinfantry, units equipped with Jet Packs (Tau Battlesuits)count for 1 KP, unless they are an HQ unit, which countsfor 2 KPs.

    All other kill points are counted as normal.

    DEPLOYMENT

    Pitched Battle - Long Table Edges (page 92)

    Chaos Daemon armies use the deployment rules forDaemonic Assault.

    The Seize The Initiative rule found on page 92 is in effect.

    LENGTH OF GAME

    The game lasts 6 turns.

    SPECIAL RULESInfiltrate (page 92)Deep Strike (page 95)Reserves (page 94)

    LINE OF RETREATUnits that are forced to flee must move toward theirfriendly, long deployment edge.

    CALCULATE RESULTSMMaassssaaccrreeYou earn 7+ kill points more than your opponent, oryour opponent has no remaining models on the board atgames end.

    MMaajjoorr VViiccttoorryyYou earn 4 to 6 kill points more than your opponent.

    MMiinnoorr VViiccttoorryyYou earn 1 to 3 kill points more than your opponent.

    DDrraawwBoth players have even kill points.

    BATTLE POINT MODIFIERS+1 battle point if you have killed 3000 total victory points

    in games 1, 2 and 3. For example if you killed 1000points of the opponents army in all three of your

    games you would receive one battle point.+1 battle point for having killed double the amount of kill

    points than your opponent.

    +1 battle point for having a scoring unit in your enemysdeployment zone.

    +1 battle point for having more units within 6 of thecenter of the table than your opponent.