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Open Source for Museum Professionals

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<ul><li>1.Open Source for Museum Professionals</li></ul> <p>2. Who Am I? </p> <ul><li>Rob Stephenson </li></ul> <p>biologist Curator, Tech Virtual 3. What is Open Source? When we speak of free software, we are referring to freedom, not price. freedom to distribute copies (and charge for this service if you wish), (to) receive source code, (to) change the software or use pieces of it in new free programs. - GNU Public License Powerful, reliable software and improved technology are useful byproducts of freedom, but the freedom to have a community is important in its own right. - Richard Stallman Free and Open Source Software (FOSS) Defined 4. FOSS/Open Source Principles </p> <ul><li>Freedom to use</li></ul> <ul><li>Freedom to redistribute </li></ul> <ul><li>Freedom to adapt and improve </li></ul> <ul><li>Freedom to release improvements, so entire community benefits </li></ul> <ul><li>Obligation to contribute back to the community </li></ul> <p>5. Sharing and Collaboration are Basic Human Values 6. Open Source Museum Exhibits 7. Links </p> <ul><li>http://TheTechVirtual.org </li></ul> <ul><li>The Tech Virtual in Second Life: on The Tech Island </li></ul> <ul><li>Me: Rob Stephenson, rstephenson@thetech.org </li></ul> <p>8. Museums in a Virtual World - Are You Serious? </p> <ul><li>Is this: </li></ul> <ul><li>A scientific experiment? </li></ul> <ul><li>A commercial venture? </li></ul> <ul><li>A joke? </li></ul> <ul><li>Chasing a fad? </li></ul> <p>9. Why The Tech Museum is in Second Life </p> <ul><li>Access and interaction. Reaching visitors that cant come to San Jos. </li></ul> <ul><li>Rapid prototyping.Using SLs 3-D tools to test exhibit concepts, gallery designs. </li></ul> <ul><li>Open source design.Teams of strangers compete to design exhibits.We choose the best and build them for the real museum. </li></ul> <p>10. Access and Interaction 11. Rapid Prototyping 1 2 3 4 12. The Story of an Open Source Museum Exhibit 13. Exhibit Creation Process idea &amp; sketch museum floor Virtual thetechvirtual.org Second Life EOD 14. Economics </p> <ul><li>Currently funded by a grant from Gordon &amp; Betty Moore Foundation. </li></ul> <ul><li>Cost of building one new interactive exhibit: </li></ul> <p>$40,000 US 6 months SL/Open Source $60,000 US 18 months Traditional method 15. The Future </p> <ul><li>Rapid exhibit turnover </li></ul> <ul><li>More modular exhibits </li></ul> <ul><li>A bazaar for exhibit ideas </li></ul> <ul><li>An open source exhibit economy </li></ul> <p>16. </p> <ul><li>This work is licensed under the Creative Commons Attribution License. To view a copy of this license, visithttp: //creativecommons .org/licenses/by/2.0 or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. </li></ul>