TRANSCRIPT
1. Instagram Story.
2. Things you Absolutely Need to Know About
Instagram.
3. Instagram improved their app’s performance With
Flat design.
4. Instagram Latest update.
Instagram Story :
Instagram is an online mobile photo-sharing and video-sharing and social
networking service that enables its users to take pictures and videos and
share Them on a variety of social networking platforms, such as Facebook,
Twitter.
Instagram was created by Kevin Systrom and Mike Krieger, and launched
in October 2010. The service rapidly gained popularity, with over 100 million
active users as of April 2012
Things you Absolutely Need to Know About Instagram:
- Launched on October 6, 2010 Within one month, it gained 1 million
users. It took Foursquare and Twitter 2 years to reach that milestone.
- #1 in the App Store within 24 hours of launch.
- iPhone App of the Week.
- Instagram's users are divided equally with 50% iPhone owners and 50%
Android owners.
- During August 2013, the average Instagram user spent 257 minutes on
Instagram. During that same period, the average Twitter user spent 169.9
minutes on Twitter.
- The most popular filter? No filter.
- Over 90% of Instagram users are under the age of 35, with 28% of users
in the 18-29 year old age bracket.
- 68% of users are female. For overall interest users, it’s 16% women vs
10% men.
- Believe it or not, 37% of Instagram users have never uploaded a photo.
25% of users upload an average of 1-3 photos, while 5% have uploaded
more than 50 images.
Instagram improved their app’s performance With Flat
design:
Tyler Kieft Engineer at Instagram gave talk at @scale conference This talk
was part of series of talks given by Facebook on how to design for the
reality of mobile applications across the globe, where phones are slower,
screens are smaller, and networks are slower than they are in the US.
Tyler's talk was that moving to a flat design was huge in making the
application more beautiful, more usable, and it also substantially increased
performance.
When Instagram was released on Android in 2012 it was built in about 4
months by 3 people. Two engineers and one designer. The Android version
used the same design as for the iOS version.
The design used luscious gradients and lots of UI elements
From the experience of adapting to flat design they
learned:
- Flat design is an opportunity to do less, develop code faster, and ship
products faster. Which is great for developers.
- Be screen space conscious. Take a fresh look at every screen and
figure out how to better adapt to all the screen sizes out there.
- Load fewer assets. Which means the UI displays faster and less memory
is used to store bitmaps. Every asset that needs to be displayed must be
read off of flash memory and decoded into a bitmap.
- Faster iteration times. If you want to change colors or new development
you don’t need a designer anymore. Just change the code and recompile.
- Before flat design it took 29 different assets to display the feed
screen. After flat design it took 8 assets to display the same page. Just the
shapes were needed to display icons and the logo. Everything else was
drawn in code as solid colors and rectangles. Just that shaved
off 120ms from the cold start time on all devices.
- Cold start time is the time it takes for an application to start and become
responsive. From tapping the icon to clicking around the app and it works.
The goal is to get the app to start up super fast so users on low end
phones have a great experience.
A few years ago on a low-end Galaxy Y the start up time for Instagram was
3 seconds. on a high-end Galaxy S5 the startup time was 750ms.
Now … on a Galaxy Y Instagram takes 1.5 seconds to start up. On a
Galaxy S5 it takes400ms.