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How to Defeat the Emperor A compilation of facts I learned in my server’s uber guild. This guide has everything you need to know in order to defeat the Emperor in Luclin. All copyrights belong to their original owners. No copyright is expressed or implied by this document.

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How to Defeat the Emperor

A compilation of facts I learned in my server’s uber guild. This guide has everything you need

to know in order to defeat the Emperor in Luclin.

All copyrights belong to their original owners. No copyright is expressed or implied by this document.

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Table of Contents Table of Contents............................................................................................................................ 2 Overview......................................................................................................................................... 3

Item drops ................................................................................................................................... 3 Maps of the Temple .................................................................................................................... 6

Key to the Emperor's Chamber ....................................................................................................... 8 Emperor Strategy ............................................................................................................................ 9

Issues During Fight ................................................................................................................... 11 #1 Adds ................................................................................................................................. 11 #2 Rampage .......................................................................................................................... 11 #3 Tanking ............................................................................................................................ 11 #4 Damage ............................................................................................................................ 12

In Fight Screenshots...................................................................................................................... 13 In Fight Screenshots...................................................................................................................... 13 Vital Information .......................................................................................................................... 17 Vex Thal Key Quest...................................................................................................................... 18

Shards........................................................................................................................................ 18 Other Items and Containers ...................................................................................................... 19 Dialogue.................................................................................................................................... 19

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Overview

Item drops

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Maps of the Temple

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Key to the Emperor's Chamber

Starts in: Ssraeshza Temple

Who:

Rating: Not so Good (2.00)

Estimated Time: Days

Minimum Level: 60

Best Class: All

Related Creatures:

Commander Zazush

Commander Zeruzsh

Related Quests:

Corrupted Shissar Weapons

In the basement of the temple, kill named taskmasters until you obtain a pouch. Then kill

Commander Zazush, on the first floor, and obtain the idol. Then kill Commander Zeruzsh, on the

second floor, to get the ring. Then go to the imperial guard chamber and kill the guards until one

of the named Mobs spawns. They drop the insignia.

Combine the idol, ring and insignia in the pouch and you will receive the Ring of Shissar, which

gets you into the Emperor's Chamber.

Reward(s):

Ring of the Shissar

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Emperor Strategy

Add Teams:

Heriz/Slakiz = Shm Dru Clr Shd Pal Mag

Nilasz = Dru Clr Pal War Enc Enc

Yasiz = Dru Clr Pal War Enc Enc

Emperor Teams:

MT = Shm Clr War War War Brd

Rot = Shm Clr Clr Clr Clr Nec :

Ramp= Clr Clr War War War Pal: Can also use monks for war, sham/dru for pal

Support: (rod+curse cure+ss)

Shm Dru Wiz Mag Mag Ench

Damage Teams:

Brd Rog Rog Rog Rog Rog

Brd Rog Rog Rng Rng Rng

Monks, etc.

Wiz Wiz Wiz Wiz Wiz Wiz

Specific Roles:

Rotation Clerics - 4 sec when slowed

Rotation tanks - standard AE taunt defensive/evasive once slowed on disc refresh.. Use fungus

glands when *not* cursed to raise agro. Hotkey to tell curer+ spellshielder when proc. Make sure

has DI. Heals should be hitting for no more than 3k.

Cure Druid- Cure curse on proc.. also times procs consider prempetive spam heal followed by

cure.

SS wizard - Spellshield MT (and any rampage tanks) on PROC or tell.

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Rampage tanks - should get on agro as early as possible, use arrow/shruiken on pull... use disc

from start until slow. Don't be afraid to mend/FD. Let rampage healers know when on rampage

after each rampage round. Get spellshield/DI. IF proced on ask for ss refresh.

Rampage healer - heal rampage tank-- chain ch in 2 person (6 sec) rotation premptively, duck if

not needed

Low level add tank team- Keep add tanked away from main force (in wall preferably). Do not let

low health agro summon occur. When respawn gain agro quickly and position.

Yellow Con add tank team- Heal extra early due to HT/Balance procs of npc. Pick up and agro

new spawns fast. Enchanters with memory should blur mobs they are mezing to prevent heal

agro from building up on a break. Dictate should be loaded as backup only.

Support: Mods Mods, + MT spellshield/cure. Debuff adds as time permits.

Damage Teams: If get on rampage run as far away as possible from emperor until off. Also can

assist on Devouer (yellow con ONLY) to give cleric some med. Control agro.. no ae but no

healer either. Non ss wizards should manaburn at 90% health or so.

SK/nec should get AC debuff in. After shaman Malo necro need to get in Scent of Terris.

DRUIDS MUST NOT USE ROS. Shaman should be using disease based slow at this point.

Shaman need to coordnate to insure the adds remain slowed.

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Issues During Fight

In all seriousnes, there are 4 main issues this fight.

1) adds

2) rampage

3) tanking Emperor

4) Damaging emperor

#1 Adds Bare minimum is 2 knights 2 clerics 4 enchanters to handle adds. This is risky since it relies on

dictate, and will space the spawns unfavorably for the emperor fight.

For more control over respawns we will probably use 4 cleric, 4 tank and 4 ench. BTW for this

fight gather mana for enchanters is STRONGLY recommended, so more mods can go to clerics

and wizards.

We will require at 5 cleric roatation after slow at a bare minimum...and 2 clerics on rampage at

the minimum, that pretty much spells out how we have to handle the adds.

#2 Rampage Establishing rampage on a non rooted mob that hits this hard will be a challenge. We dont have

the option to knight agro and memblurr. We may end up having to go somewhat reactive. This

requires people to be observant when they get rampaged, not wait for us to ask in GU who is on

rampage.

#3 Tanking The emperor as far as we know (admittdly its been a while since we engaged procs a serious DD

(4k) and long lasting deagro proc. To counter this we will need a warior with dual EB weapons

and/or, or loads of fungus beastglands.

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#4 Damage Folks need to be aware of the potential DPS of their proc weapons and chose them or shissar

bane weaponry as appropriate. Nukers will be doing a large portion of our damage but it is

critical we control agro given the problems with the emperor's proc.

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In Fight Screenshots

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Vital Information

1) casts an AE every 60 that wipes the hate list

2) has 4k dd nuke

3) we will have repop in room

4) he is slowable with plague of insects(25% slow)

Rage of Ssraeshza

1: Decrease Attack Speed by 90% (L1)

2: Decrease Current Hitpoints by 4000 (L1)

3: Decrease Mob Aggro by 95%

4: Decrease Armor Class (AC) by 300 (L1)

5: Adding 36 Curse counters

--------------------------------------------------------------------------------

Classes: None

--------------------------------------------------------------------------------

Skill: Instantaneous

Allowable Targets: All

Beneficial: Detrimental

--------------------------------------------------------------------------------

Range to Target: 200 feet

Pushes Target Back: 3 feet

Throws Target Up: 4 feet

--------------------------------------------------------------------------------

Resistance Check: None

--------------------------------------------------------------------------------

Spell Duration: 5000 ticks (500.0 minutes)

Duration Formula: 3

Recast Delay: 60.0 seconds

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Vex Thal Key Quest

1. The first part entails gathering 10 different shards from all over luclin.

2. For the second part, you will need to obtain a Scepter Frame and combine the 10 shards to

reassemble the Scepter. This Scepter is now a 2 slot container.

3. The third part will require the killing of the Emperor and looting a Staff. This Staff has 2

charges of Summon a Shaded Sphere. Zaar of Triton confirmed it with : Yea 2x charges of 20

power source, so 40.

4. The fourth part is the re-energizing of the Scepter by combining the Orb of Luclinite and the

summoned Shaded Sphere in the reassembled Scepter.

5. Enjoy your key as the final product is the Scepter of Shadows aka Vex Thal Key - Item 22198

in Magelo.

6. Use key to enter Vex Thal ======> spell effect is not relevant.

LIST AND LOCATIONS OF ITEMS NEEDED

Shards

Please note that the Maiden Eye shard seems to be the most elusive to obtain. It drops from a few

different Gorangas but seems to require heavy camping. Sorry! Let's hope that the May 8th patch

may answer our prayers for many, many drops. Indeed, the drops have been increased in ME.

Thanks!

Shard 1: The Grey - Kel - 22185 - Boulder, Sun Revenants

Shard 2: FG - Dat - 22186 - Shik'Nar Warrior, Soldier, Royal and possibly Forager

Shard 3: Scarlet Desert - Set - 22187 - Sun Revenants and Sun Reavers.

Shard 4: The Deep - Raf - 22188 - Thought Leeches or Thought Horrors

Shard 5:Ssra - Vin - 22189 - Skeletal Drudge and a few more random mobs

Shard 6:Akheva - Dax - 22190 - Xi Vius or Shadow Reavers - Roudy Rubble - Shade Golem

Shard 7 : Dawnshroud - Lor - 22191 - Rockhoppers - Sambata

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Shard 8: Maiden Eye - Tak - 22192 - Goranga Forager, Gatherer, Hunter, Prophet, Seer

Shard 9:Acrylia - Ved - 22193 - Grimling Skullcrackers

Shard 10:Sanctus Seru - Kelara - 22194 - A Legionneer of the Hand at Marus Seru zone

Other Items and Containers Summoned from Emperor Staff: Shaded Sphere - 22195

Glowing Orb of Luclinite - 22196

Sceptre of Akelha Ra FRAME.

The first container you will need is the Sceptre of Akelha Ra FRAME. It is a 10 slot container

than holds only tiny items. It is originally called the Shadowed Scepter Frame. The reassembled

Scepter is a 2 slot container that will be used to combine the Sphere and Orb.

Dialogue

Getting ready for the dialogues...

Head to Akheva. From the zone in, run straight, past the fallen pillar. When you get to the next

room, head right. Going left will take you to Va'Dyn. Go down the next set of stairs. To your

right is IV. Go left, you will see a large "gate" with two "shades" standing on the left and right

edges of this gate.

Pull the far right shade, it will bring 2 mobs. Clear them, then move in hugging the right side.

Cross directly over the open area and kill the alien midget mob that is by a set of stairs. Then run

up those stairs where you will fight 3 alien mobs that have 4 arms each. They only hit for ~160s

and can be slowed. Be sure to root the last one. Sometimes they will drop a "Ans Xundrau xi

Tekar" 13/25 3 to all stats dagger, melee and caster only.

At this point, you can drop down from the stairs and you will see a number of green con

"Sacrificed Remains" and a "Shimmering Presence."

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From there you will need items from a mage and a necro to continue the script.

Dialogues and actions...

A shimmering presence's voice invades your mind.

'Shadows can not exist without light. Bring me a wisp stone so that my balance can be righted by

their soft glow.

This points to a MAGICIAN SPELL:

Name: Summon Wisp

Level: 4

Type: Summon a No-Rent Miscellaneous Object

Actual Effects: Summons Wisp

Description: This will summon a "wisp stone" that acts as a light source when worn for those

who cannot see well at nighttime.

Give the summoned Wisp stone and Spirit of Akelha `Ra will spawn.

You say, 'Hail, The Spirit of Akelha`Ra'

The Spirit of Akelha`Ra 's hollow eyes look up at you. You have the distinct impression that she

can see right into the darkest shadows of your soul. She opens her mouth to speak but the sounds

you hear come from inside your mind. 'Greetings mortal, thank you for releasing me from my

[tormented prison].

You say, 'what tormented prison'

The Spirit of Akelha`Ra appears to be fading in and out of existence as you speak to her. The

spirit's voice fills your mind. 'I am Akelha`Ra, once high priestess of Luclin and leader of the

Akheva. This form you see before you now is a fading remnant of my former existence. The

storm was the cause of my imprisonment in the world of undying [spirits].

You say, 'what spirit'

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The Spirit of Akelha`Ra says 'We Akheva are immortal entities placed in this plane by the

mistrees of shadow. We are her most perfect creation. Death has no meaning to us, as even in

death we find rebirth through the power of the mistress. My imprisonment was caused by my

seperation from the power of the mistress by [Atenha`Ra]. It was she who sent the storm to

destroy me and all that followed me. '

You say, 'who is atenha ra'

The Spirit of Akelha`Ra says 'It is more then a little ironic that Atenha`Ra is a reflection of

myself. An entity created from my own consciousness, a reflection of a shadow. She now holds

the seat of grand power in [Vex Thal], and I have not the power to gain entry to the city, let alone

face her. You must find my scepter that was lost in the storm to gain entry to Vex Thal. The

scepter has likely lost much of it's power from being shattered. Once it is reassembled you will

need to merge a Orb of Luclinite with a source of celestial power inside the scepter. The spirits

whisper that the emperor of the Shissar holds the power to manipulate such energy. Be weary of

him, he is heralded as the slayer of gods, the defiler of realities. '

You say, 'what Vex Thal'

The Spirit of Akelha`Ra says 'Vex Thal is the sacred home of the Akheva. The place where

Luclin's power directly touches this world...ungh... I can not summon the frame of my scepter in

my current weakened state. I need a soul to regain my pow...' As she speaks you can see her

slowly fade out of existence. You wonder how long her spirit will stay with this world. She

seems entirely unable to speak to you now, and can only muster the strength to point at the

ground at Dimi 's feet. Dimi reaches down a picks up a small emerald off the ground, but it

disappears silently into the shadows. Akelha`ra looks as if she is trying to speak again. '

This points to a Emerald Essence. Hand it in to collect the Scepter Frame that will allow to

reassemble the Scepter.

You say, 'what frame of your scepter'

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The Spirit of Akelha`Ra opens her mouth to speak, but the voice in your head is no longer

audible. You reach forward to touch the fading shadow of a creature and draw back in horror as

your hand disrupts the spirit before you. She evaporates into the shadows once more.