game design. aspects of game design  game play  story  characters  environment  audio...

Download Game Design. Aspects of Game Design  Game Play  Story  Characters  Environment  Audio  Interface  Game Play  Story  Characters  Environment

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  • Slide 1
  • Game Design
  • Slide 2
  • Aspects of Game Design Game Play Story Characters Environment Audio Interface Game Play Story Characters Environment Audio Interface
  • Slide 3
  • Game Play How will your game play? What genre is your game? Puzzle Action Simulation Adventure How will your game play? What genre is your game? Puzzle Action Simulation Adventure
  • Slide 4
  • Game Play What will be the players perspective and control style? First person? (through the eyes of the hero) Third person? (distant from the character) Top down? What will be the players perspective and control style? First person? (through the eyes of the hero) Third person? (distant from the character) Top down?
  • Slide 5
  • Game Play Most important! Good Pong Lemonade Stand Desktop Tower Defense Wii Good Pong Lemonade Stand Desktop Tower Defense Wii Bad Games based on Movies Clone games Cash in! Bad Games based on Movies Clone games Cash in!
  • Slide 6
  • Story the glue The story draws you into the game Examples Good- Knights of the Old Republic Bad- Bad Dudes The story draws you into the game Examples Good- Knights of the Old Republic Bad- Bad Dudes
  • Slide 7
  • Good Story Long before the Galactic Civil War, an epic drama begins. Engage in this saga set in the Golden Age of the Republic - over 4,000 years before the first Star Wars film, when both Jedi and Sith number in the thousands. With the Galaxy reeling from a recent conflict with the Dark Lords, the ongoing battle between the Jedi and the Sith rages on. Your actions determine the outcome of this colossal galactic war - and your destiny as a Jedi.
  • Slide 8
  • Bad Story The President has been kidnapped by ninjas. Are you a bad enough dude to rescue the President?"
  • Slide 9
  • Slide 10
  • Characters 2 types Player Playable Character Ex. Mario NPC Non Playable Character Ex. Peach Player Playable Character Ex. Mario NPC Non Playable Character Ex. Peach
  • Slide 11
  • Characters 2 parts Description A short explanation of the character Sketch A detailed picture of the character Description A short explanation of the character Sketch A detailed picture of the character
  • Slide 12
  • Characters description 1. Your character's name 2. At least eight adjectives 3. A major goal of your character. 5. A physical description 6. Tell character's likes, dislikes, some actions, etc. 7. What does your character wear, or carry around? 1. Your character's name 2. At least eight adjectives 3. A major goal of your character. 5. A physical description 6. Tell character's likes, dislikes, some actions, etc. 7. What does your character wear, or carry around? 8. Your character's greatest strength. 9. Your character's greatest weakness. 10. Your character's favorite hangout. 11. Anything else interesting. 8. Your character's greatest strength. 9. Your character's greatest weakness. 10. Your character's favorite hangout. 11. Anything else interesting.
  • Slide 13
  • Characters description example Malden Stonebridge: Malden is a guard in the queens palace. He is large for a dwarf and was chosen as a guard for his strength and skill with a pole arm. He never leaves his post and is very dedicated to the Queen. Malden wears a red uniform with a white neck ruffle and gloves. Atop his head he wears a dragon-crested helmet. He carries an ornate spear as a weapon. A creature that looks like an overgrown rodent with large luminous eyes accompanies Malden on his rounds.
  • Slide 14
  • Characters Sketch example
  • Slide 15
  • Environment the setting Written description Gameplay features highlighted Accurate description for the Artist and Programmer Written description Gameplay features highlighted Accurate description for the Artist and Programmer
  • Slide 16
  • Environment Example Dungeon Hallway The hall extends for about 40 feet from the foot of the stairway to a massive door at the far end. Along either side of the hallway about every 10 feet are doorways cut into the solid rock walls. Each doorway is fitted with a rusty ironbound wooden door about 4 inches thick. The doors have no windows and only a small slot at the base to pass through a meal tray. The floor is damp with slime water about an inch deep. The massive door at the far end of the hall looks about the same as the other doors except that it is lager by half with a painted shield on the center of the door. The painted shield is of a hangmans noose.
  • Slide 17
  • Environment Pictures
  • Slide 18
  • Audio Sound effects Voice Music How loud and when? Sound effects Voice Music How loud and when?
  • Slide 19
  • Audio Description RTS Base The initial base is established on the barren hillside. In the background the lonely moan of a desert breeze is heard. Mechanical noises come from the machinery used to extract raw materials from the ground. The whine of hovercraft is heard as the units transport refined metals to the manufacturing plant. Banging and construction noises are heard from the manufacturing plant. The sound effects are kept low to create the feeling of a busy colony just starting out on a desert planet. Over the background noise, the music plays an inspiring march song. The highest level of sound is the command center giving the player audio updates on the progress of the colony and its defenses.
  • Slide 20
  • Interface How does the player control the game How does the player get information How does the player control the game How does the player get information
  • Slide 21
  • Interface How does the player control the game Physical controls (usually set) How are they configured Examples Good Halo Bad Bad camera How does the player control the game Physical controls (usually set) How are they configured Examples Good Halo Bad Bad camera
  • Slide 22
  • Interface How does the player get information Visual information Menus HUD (Heads Up Display) Menus Good Castle Crashers, Black Bad Call of Duty 4, Halo How does the player get information Visual information Menus HUD (Heads Up Display) Menus Good Castle Crashers, Black Bad Call of Duty 4, Halo