facehunter's alistar re-review
TRANSCRIPT
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7/25/2019 Facehunter's alistar re-review
1/21
S+ S- UN-FAV REPORT
40KVIEWS
1COMMENTS
3VOT
BUILD GUIDE DISCUSSION (1) MORE ALISTAR GUIDES
CHEAT SHEET
Relic Shield Health Potion WardingTotem
REGULAR START
Ancient Coin Health Potion WardingTotem
START 2
Targon's Brace Boots ofSpeed
Sweeping Lens Vision Ward Sightstone Elixir of Iron
FIRST BACK OPTIONS
Face of theMountain
RubySightstone
Boots ofSwiftness -
Distortion
Frozen Heart
CORE
Mikael'sCrucible
Zeke'sHarbinger
RighteousGlory
Locket of theIron Solari
UTILITY CHOICES
TANK CHOICES
The Unbreakable Wall, AlistarALISTAR BUILD
COMMUNITY CUPS
VIEW ALL TOURNAMENTS ON MOBAFI
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LISTAR BUILD GUIDE BY FACEHUNTER33
The Unbreakable Wall (Patch: 6.1) Alistar support
facehunter33 Last updated on Yesterday
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Nice job.Be sure to really
reiterate the importance
of upgrading to oracle's
lens right when you can, by including the
oracle's lens somewhere in your
cheat sheet. -2
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7/25/2019 Facehunter's alistar re-review
2/21
Randuin'sOmen
Banshee's Veil Frozen Heart Dead Man'sPlate
Face of theMountain
RubySightstone
Boots ofSwiftness -
Distortion
Frozen Heart Banshee's Veil Randuin'sOmen
MY USUAL FULL BUILD
Eye of theEquinox
Frozen Heart Boots ofSwiftness -
Distortion
Banshee's Veil Randuin'sOmen
RighteousGlory
OracleAlteration
MY ALTERNATIVE FULL BUILD
Enchantment:Alacrity
Enchantment:Captain
Enchantment:Distortion
ENCHANTMENTS
1 4 5 7 9
2 8 10 12 13
3 14 15 17 18
6 11 16
ABILITY SEQUENCE
MASTERIES
THREATS TO ALISTAR WITH THIS BUILD
MORE
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
Not sure how captain or alacrity are at any instance better than distortion. Alistar become
monster of a threat when his flash is up.
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7/25/2019 Facehunter's alistar re-review
3/21
THREAT SHOW ALL
THREAT CHAMPION NOTES
1 TaricTaric is not as bad as people think, his combo is quite bursty and can hurtyour adc quite badly, however he needs to get near you or your ADC to getthe combos out, his stun is about all you have to worry about then (which youcan easily ult away). Do not focus him in a fight because he takes practicallyno damage unless you are poking him down, take advantage of when he isout of lane. IF he gets iceborn gauntlet take care because he actually deals alot of damage with it, and the slow is quite nice to have on him. Easy to kitethough, easy to peel off as well.
1 AlistarThis wont happen in ranked or draft so it should be ok, but you should havethe advantage if you know your stuff, just do not engage on enemy tanks and
just on carries .
TABLE OF CONTENTS
Me and Alistar-Intrudocution
Abilities Explained
Summoner Spells
Combos
Masteries
Runes
Warding
Roaming Mid Lane
Bot Lane Synergy
Pros and Cons to Alistar / Why to pick Alistar
In Lane and During Teamfights (Being looked
over)
Your Goal as Alistar
Items
Face of the Mountain or Eye of the Equinox?
Epilogue
Me and Alistar-Intrudocution
LOW HIGH
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://www.mobafire.com/league-of-legends/build/the-unbreakable-wall-patch-6-1-alistar-support-445754 -
7/25/2019 Facehunter's alistar re-review
4/21
Hello, I am facehunter33 and I am currently an Alistar main.
After months of teaching myself and watching streams, I have been able to master the power house that is
Alistar , and soon after you have looked over this guide, so will you.
Alistar is a tanky support which specializes in Single-Target Disengage, but still has some engage and sustain
abilities / combos in his kit. His kit does take time to master, but with enough practice and knowledge of his kit,
you are able to create a well rounded support that can end up carrying a long ways. Alistar has a lot of lane
presence with his flash engages and combos, so he is scary to face whatever your enemy is playing, whether its
engage, you have good peal to counter act, and whether its disengage or sustain, your engage is quite impeccable
to counter act, you also provide threat in team fights because of the tanky front-line you are.
Abilities Explained
Pulverize is Alistar's Q, with this you can knock up the enemy in a small aoe radius. If you
happen to get near the enemy make sure to Q. This ability is used in every single one of your
combos, and is probably Alistar's main ability. IF you are hooked by a champion, this is a perfect
opportunity to Pulverize, then to follow up with Headbutt or simply Headbutt and save Q for
something else. Max first, and depending on lane get at level 1.
Headbutt is Alistar's W, with this you ram the enemy champion, minion, jungle monster, (notdragon baron of rift herald) you get the point. This is Alistar's main ability for peeling or disengage,
and along with Q it forms this mad cow's combos. This ability makes for great ganks and roams, is
great at denying ganks and can make the enemy be out of position, which a lot of times has a huge
effect on who will win fights, be careful though, if you knock something into a thin wall, the target can
go through the wall. Usually gotten level 2, unless the match-up requires you to get E, and max this
second after Q.
http://-/?-http://www.mobafire.com/league-of-legends/champion/alistar-4http://www.mobafire.com/league-of-legends/champion/alistar-4http://www.mobafire.com/league-of-legends/ability/headbutt-19http://www.mobafire.com/league-of-legends/ability/headbutt-19http://www.mobafire.com/league-of-legends/ability/headbutt-19http://www.mobafire.com/league-of-legends/ability/headbutt-19http://www.mobafire.com/league-of-legends/ability/pulverize-18http://www.mobafire.com/league-of-legends/champion/alistar-4http://www.mobafire.com/league-of-legends/champion/alistar-4http://www.mobafire.com/league-of-legends/ability/pulverize-18http://www.mobafire.com/league-of-legends/ability/pulverize-18http://www.mobafire.com/league-of-legends/champion/alistar-4http://www.mobafire.com/league-of-legends/champion/alistar-4http://www.mobafire.com/league-of-legends/champion/alistar-4 -
7/25/2019 Facehunter's alistar re-review
5/21
Triumphant Roar is Alistar's E, even the though the heal ins't too good, you can use it to keep
you and your ADC alive, as well as deny the enemy's CS, or simply just to easily activate your passive
Trample. Pay attention to your minions and heal them every so often, to either push lane or deny
CS for the enemy ADC. Max third due to mana costs, get at level 3 or 2 depending if the enemy is
harassing a lot.
Unbreakable Will is Alistar's ultimate, This is pretty much a free Quicksilver Sash that gives
you both armor and Magic Resist on top of it. I recommend using this when roaming and the enemy
has you stunned, such as if you are getting a Veigar and he gets you in his box, and when you or
your ADC is caught in CC when an enemy jungle is coming to gank. Do not hesitate to intentionally
run into CC to defend your carry, because with your ult, you can get out of it while your carry may not
be able unless they have items such as Mercurial Scimitar. This ability makes it very easy to tower
dive since the enemy wont be able to stun you down before you are able to W-Q into the range of theturret and your enemy. Use this ability when or if an enemy focuses you, and you begin to take
damage, or if the enemy is wasting their CC on you (the tank), usually use it if you are sunned or
silenced since you can still use your abilities and combos when slowed, however do not hesitate to use
this when being kited since it will help you take less damage. Upgrade whenever possible.
The following is my usual leveling of skills disregarding roams and in-lane harass:
ABILITY SEQUENCE
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Summoner Spells
Ignite is the summoner spell you would normally bring if you are confident that you do not need
exhaust for lane. You may also need an igniter to stop massive heals on champions such as Fiora
and her ult or Dr. Mundo and his ult ,or if you wish to secure kills. Ignite allows for a support and
carry to play more offensive in lane and often snowball easier off the laning phase.
Exhaust is the spell you bring if you rather not steal kills with Ignite, or overall just do not want
Ignite. Exhaust is great for lane since the enemy will lose attack speed and defensive stats, which
will help your ADC kill. Against a team that has 2 or more assassin or fighter champions such as
Riven and Fiora, you want to bring this summoner spell to shut them down in team fights and to
make it easier for your team to kill them, this also helps in ganks of course by slowing the enemy
down and making it easier for your carry and jungler to catch up.
Flash is pretty much MANDATORY on Alistar if you wish to be of any use at all. Your W-Q just
isn't enough to get kills most of the time, Flash just adds so much presence and allows for a good
and save engage or escape.
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Combos
Non-Flash Combos
Q-W: This is pretty much the easiest combo in Alistar's kit. Pulverize- Headbutt or Q-W is the combo you
use if you somehow get close enough to the enemy that you can Pulverize and then knock them back into your
team, if you get this opportunity DO NOT WASTE IT, its rare and you do not use any summoners in the process,
just do not risk your team's chances of winning by over extending.
Headbutt- Pulverize or W-Q: Alistar's bread and butter, it is his main engage combo, that can be hard to
master but has so much potential. This combo is why Alistar is so successful at roaming and or engaging when
a jungler ganks. W-Q is known to be incredibly hard to master for new players, however because Headbutt's
animation got slower, you are now able to land the combo more commonly. To master this combo I put myself
through 40 minute sessions of just simply doing this combo on a custom game. If you play with quick-cast I
recommend trying this combo normally before using quick-cast, because it does help. Once you press W make sure
you quickly turn to pressing Q. This combo has the range of Alistar's W Headbutt and then the knock up has therange of Alistar's Q Pulverize. W-Q is known to fail sometimes because the player presses Q after the
target is knocked out of Q's range, this is because the knock back on Alistar's W is longer range wise, than the aoe
range for Alistar's Q, to make this work you want to make sure You press Q before the target leaves the range of
the knock up, this mostly takes time to master, because over time most players are able to master this. Use this as
an engage tool and you do not require flash, this can also be used in certain lanes to easily win trades, although
the W-AA-Q-AA combo is better for dealing over all damage.
TIP:
If you are learning how to W-Q, by using Headbutt onto a thick enough wall, the enemy is stunned, and you
can easily follow up with Q. This works very well if you have a Vayne if you W-Q into the wall and she uses
Condemn.
Headbutt-AA- Pulverize-AA: This combo is used to maximize your DPS, your main source of damage when
going AP due to Sheen. The goal of this combo is to Headbuttan enemy champion into a wall, auto attack
them, then Pulverize and auto attack, not only does this chunk the hp of a carry early on in the game, but it
can be a pretty simple engage with certain champions, specially with Vayne since it is easy to Condemn into
a wall. You can also do Flash-W-AA-Q-AA for longer reach and for a long lockdown on an enemy, its very
unexpected if done right, just make sure you hit them into a wall.
Flash Combos
Flash- Pulverize- Headbutt or Flash-Q-W: This is the worse version of the next combo Q-Flash-W. With this
combo you quickly gain distance towards an enemy to follow up with a Q and then knock them back onto your
team, however it is pretty easy to react to.
Pulverize- Flash- Headbutt or Q-Flash-W: This is the upgrade to the last combo, and it is a whole lot harder
to escape from. With this combo you have to flash in the middle of your Q's animation to then knock up the enemy
and have a free W. To fully master this combo you must know how long it takes for Alistar to Pulverize and
how far Flash will take you, the distance flash takes you is actually quite deceiving, it is less than most playersthink.
IT's now possible for players to Q
early too;
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Flash- Headbutt- Pulverize or Flash-W-Q: Practically the same as your W-Q, but it covers more distance
and it takes more skill to do.
Headbutt- Flash- Pulverize or W-Flash-Q: Pretty simple combo, its just very situational. I use this combo
when roaming mid, I go behind the tower then Headbutt the enemy into the lane, Flash onto them and
then knock them up with Q. This usually results in a kill as long as your mid laner follows up or has enough
damage.
Masteries
MASTERIES
5/5 1/1 5/1 1/5 5/5 1/1 5/5 1/1 5/5 1/1
Resolve Tree: 18
Recovery x5 to be able to stay in lane for longer, and for the useful HP regen
Explorer x1 because roaming with alistar is essential to alistar's game play, you can also have Tough Skin x1
if you do not like roaming much, since it does give some nice damage reduction.
Veteran Scars x5 +45 hp, its a given
Insight x1 CDR on summoners spells, I just love spamming flash whenever possible, and the 15% CDR on
Insight just goes too well with Alistar, also goes well with Enchantment: Distortion
Legendary Guardian x5 You do well in team fights, and this mastery gives you armor and MR for being in one. Bond of Stone x1 You take damage for your ADC or other members of your team, its just a really good mastery
to have, you also dont make much use of grasp of the undying.
Good, now try to quiz your reade
(through some example problem
whether they are in range for so
these various flash comboes.
A lot of alistar players are too un
and too afraid to pull the trigger
they could have -5
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Cunning tree: 12
Wanderer x5, once again for roaming and catching up to enemies to combo
Secret Stash x1 extra mana is great, as well as you aren't an assassin or a jungler to make use of the other 2
masteries, the instant hp is also quite handy
Meditation x5 mana regen rocks early game, you dont have much use for the damage that Merciless gives
you anyways
Dangerous Game too good to pass on, you gain HP for assisting / killing an enemy, note that Bandit does
give you quite a bit of gold, but since alistar is melee he will not be making much use of this ability, specially since
he inst much of a harass / poke champion, so overall dangerous game is the better pick.
Runes
RUNES
Greater Glyph of Magic
Resist
9
Greater Mark of Armor
9
Greater Seal of Scaling
Health
9
Greater Quintessence of
Armor
3
Armor Quints Allow you to become that big front-line people fear, it also reduces poke coming from ADCs and AD
poke such as jayce's Shock Blast. The tankier you become the bigger the threat you post on the enemy.
MR Glyphs because you do not want to be poked down in lane by heavy AP poke supports such as Brand and
Sona. You can also go for scaling MR, but you take more damage early game
Armor Marks to take less damage from the enemy ADC in lane, and overall in the game. Can be replaced for scaling
armor but will have less effect early game.
Scaling HP Seals so you can take more hits in case you build a lot of utility, as well as having a lot of HP is quite
nice to have, however this does make you quite a bit squishier early on then if you had flat HP.
Warding
Vision control can often decide games. Wards provide knowledge of enemy locations, what the enemy can and cant
see, incoming ganks, practically they tell you whether you are safe to be where you are or not.
Ganks are often avoided by warding the entrances to lanes, however this does not stop the enemy jungle or mid
laner from invading your jungle,setting up a dive onto your turret or setting up for a Teleport play from the topand mid lanes.
Warding When ahead
Warding can often extend your lead in a game, by offensively warding an enemy team's jungle you gain knowledge
of where the enemy jungle is, this allows for you to know if their bot ane or mid lane is asking for ganks, or if their
jungle is by top meaning you could turn aggressive knowing no response from the enemy jungle will be coming.
You also want to extend your lead by acquiring objectives, having a roam all the way to top side river to get Rift
Herald inst a bad idea, but you want to make sure you have it warded, this gives you knowledge of the enemy, if
they warded the area or if they are there at the moment. This can start team fights which you can win since you
are ahead, and get you control of global objectives and gold.
Here are some places to ward when you are on blue and red side while ahead
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Warding When Behind
Being behind in the game is never good, warding is essential because you need to stay safe from enemy
champions, you know that engaging a team fight may not be the best idea, so farming and letting your jungle
gank is optimal. Denial of vision is a must here, specially because you do not want the enemy jungle to counter
gank you. Once Sightstone is bought you probably want to get Sweeping Lens to make sure the enemy does
not have the entrance to the lane or the enemy tri-bush warded, this will allow for a pretty easy gank since the
enemy will lack vision, when the enemy backs or you get back into lane, remove their vision, but do know they can
simply ward it again, doing it at this time will allow for you to have a chance when the enemy has not pushed
much of the lane into your turret. Your goal here is to keep your side of the jungle safe, you do not want your
jungle to fall behind anymore than he already has, if you can sneak a ward into the enemy red and blue buffs even
better, since you will gain knowledge of the enemy's location. However what does need to be warded are objectives
such as Rift Herald / Baron Nashor and dragon, for they give very nice buffs and global buffs, this is something you
may actually want to fight over, but do know that sometimes letting dragons slip into the enemy's hands is not a
bad idea, just keep in mind that dragons 1,3 and 5 are the ones that play a major role in the game.
Here are some places to ward in both red and blue sides, when behind
This is too messy. Use screensho
riftkit.net and really clean this up.
need to better describe warding b
and that you are supposed to war
an inverse onion; You go layer by
outwards. -10
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Note that having the entrances to your lanes warded and having vision denial on them, and the same goes to
enemy tri-bush and your own, will help with your jungle having successful ganks. Also note that when
deffensively warding your jungle's red buff, you want to ward the bush closest to the entrance to the jungle,
instead of the one closest to the buff itself, this is so you can easily prevent invades, while having the bush by the
buff warded gives less time for you or your team mates to react to invades, only ward the bush closest to the buff if
you are warding the enemy's jungle.
Roaming Mid Lane
When roaming with Alistar you have a lot of ways to approach the enemy, and having boots that grant you
speed like mobility boots and swiftness boots just make it so much easier to do so as well.
You can go for a W-Flash-Q or W-walk to enemy-Q which is less effective, to knock the enemy out of turret.
You can simply go into lane and W-Q or Q-Flash-W, or you can go for the level 1 roam mid lane with your W
Headbutt.
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W-Flash-Q / W-Walk to enemy-Q
Level 1 Roam spots to camp:
Bot Lane Synergy
8/10 synergy
ALISTAR-KALISTA SYNERGY
9/10 synergy
ALISTAR-VAYNE SYNERGY
6/10 synergy
ALISTAR-ASHE SYNERGY
7/10 synergy
ALISTAR-JINX SYNERGY
7/10 synergy
Post 6, Alistar can also use his u
dive his opponent through tower
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ALISTAR-SIVIR SYNERGY
8/10 synergy
ALISTAR-MISS FORTUNE SYNERGY
7.5/10 synergy
ALISTAR-VARUS SYNERGY
5.5/10 synergy
ALISTAR-KOG'MAW SYNERGY
8/10 synergy
ALISTAR-LUCIAN SYNERGY
6.5/10 synergy
ALISTAR-TRISTANA SYNERGY
Pros and Cons to Alistar / Why to pick Alistar
Pros To playing Alistar
-Tanky Front-line-Amazing Single-Target Disengage
-Some sustain with E
-Built in QSS
-Good champion to learn
-Great Peel
-Great synergy with a lot of ADCs
-AOE knockup
-Great synergy with Flash
-Ult makes you tanky, without tank items
-Great synergy with Yasuo due to his ult
-Great engage and disengage
-Great comfort pick
Cons to playing Alistar
-Melee-Lacks some CC without items
-Not the best of passives
-Does lack engage potential withou t Flash
-Requires time to master combos
-This champion is not for everyone
-Hard match-ups
-Does lack multi-disengage
text
text
text
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In Lane and During Teamfights (Being looked over)
Alistar can play 2 ways. Depending on your ADC you can play very aggressively or very passive.
When playing aggressive you want to make sure you can easily do your combos, and that your carry is ready to
engage at any moment, your goal is tosnowball off the laning phase. Do give your ADC time to CS or to
harass, otherwise the enemy can catch up in CS.
When playing passively make sure you save W Headbutt in case the enemy engages, but if you are able to land
a good Q, do not hesitate to Headbutt into turret. IF your jungle is ganking be ready to engage, and do not give
away the fact that your jungle is ganking by simply walking at the enemy, circle a couple times, and if need be use
His passive is strong in that it mak
easily take tower aggro.
You're trying to tackle too much
Separate the laning phase and t
fight phase; Those two sections
probably the two most importantsections in the guide and there's
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Flash to engage.
In team fights you also have two possible roles, To engage or to Peel for carries.
When engaging make sure to:
-Engage onto carries who threaten your team, not onto tanks
-Punish any carries that enter the enemy front-lines
-Punish over extending to catch off enemies
-Target the carries that are away from the enemy peelers or tanks
-Master your combos to increase the chances of success in the
fight
-Ward, when going aggressive you are most likely going to be
pushed up, so get vision control
-Zone the enemy ADC out of getting CS
When peeling make sure to:
-Keep your carries alive
-Stay by your carries at all times, synergy with
Zeke's Harbinger
-Make sure your ADC is not being CC'd down
-Push Away enemy engage
-Do not hesitate to re-engage
-Keep healing your carries, as well as shielding
them
-Sacrifice yourself if needed
-Utilize your cool-downs wisely
When do you play aggressive and when do you go passive?
When to play aggressive
When going aggressive during the laning, your goal is to either snowball off the laning phase, let your ADC be fed
early, or at least to zone out the enemy out of the lane and deny CS. However you need to know when to go
aggressive to make sure you do not over extend and end up throwing the laning phase to the enemy, or losing a
lot of CS.
Go Aggressive when:
Favorable laning match-up. For example, you want to go aggressive when going against poke champions,
Alistar does not normally do well against poke, due to lack of sustain and mobility to be able to easily dodge poke,
when versing opponent like Sona and Brand you want to make sure you make use of when the enemy goes
low on mana, without abilities these champions deal almost no damage so its an easy summoner, kill or just an
easy trade. However when versing people like Leona, who can easily beat 2v2s because of her damage and cc,
you want to mostly serve as peel, snowball your mid laner instead, since there wont be much kill pressure coming
from you in the bot lane unless u can Q- Flash-W someone into turret.
You need to shut down the enemy carry early. An example would be Draven, he is quick to snowball,
melts champions and can easily get kills after he has gotten the first one. Against champions like him, you need as
much support form your jungler as you can get, you want to make sure he takes a lot longer to reach that point
when he become useful again.
Snowballing. Pretty self-explainable, you want to get more kills on your carry after something happened in lane
that got you ahead, you want to make the difference in power in between the enemy and yourself to grow bigger.
Enemy jungler is sighted at top lane, or enemy Top laner has burned their Teleport. If you receive
information that your jungle is top, or the top laner for the enemy does not have Teleport, this probably means
you wont be ganked for a while, specially if the enemy mid lane is in his lane. You have to make use of this time toapply pressure, trade, burn summoners, even get kills, because the enemy wont have much to respond with apart
from doing something else top side or having something happen in your 2v2 bot lane (3v2 or even 4v2 if your mid
and jungle come down).
When to play passive
Going passive can mean a few things You messed up and now your are somehow behind, you cant win trades so
dont go for them, The enemy champion is just better in this situation or stage in the game, or simply your ADC
likes to play passive and farm up.
Go Passive When:
You have a bad laning match-up, or need to scale up to late game. Champions like Vayne and
Kog'Maw often face this problem, they dont do much damage early on so its hard to win trades, specially when
versing those champions who do a lot of damage early on. Champions like Kalista, Caitlyn and Lucian
have the upper edge in the early game, this is due to high burst or high damage early on, it is hard to trade against
them so you try to avoid doing so, specially if the enemy support is based on dmg and poke. You do want to trade,
but it is optimal to do when the enemy cant trade back, for example when the enemy is out of mana, is being
blocked by minions, or your jungler is nearby, stuff like this can be an easy switch to going all in.
Going against an aggressive support.Alistar doesn't have the best engage, 2v2 or laning phase of all supports,
champions like Leona and Nautilus who have heavy amounts of CC and damage early on pose a big threat to
your ADC, so your main focus should not be to all in the enemy ADC, since chances are you may lose that 2v2, but
you should concentrate on peeling for your ADC, nullifying the enemy support's role.
Enemy jungler is sighted by mid or bot, but yours is top. You lack support from your team, even if your top
laner and the enemy's teleports down, and the enemy mid laners go down to bot lane, your jungler is still going to
be bot much after the enemy's, this can easily cost one of your ally's lives. This also means your jungler wont be
there to countergank any action from the enemy jungle, the enemy can play as aggressive as they want as long as
they dont over extend because they know their jungle is nearby, this can give you information about the enemy's
location which is handy, but you lose pressure.
need to condense everything.
So laning:
Wait a minute. You start at team
fights??? -4
And then you switch to laning... -
Playing aggressively is sometime
associated with pushing up towa
opponent's tower, which isn't nec
the right thing to do unless your j
is nearby and you want to tower
your opponent. -3Alistar becomes REALLY powerf
the wave is frozen near his towe
because of the threat of a pulver
flash. -3
For your favorable laning matchu
category, you never actually des
what a favorable matchup is for a
-2
http://www.mobafire.com/league-of-legends/champion/nautilus-93http://www.mobafire.com/league-of-legends/champion/leona-79http://www.mobafire.com/league-of-legends/champion/lucian-115http://www.mobafire.com/league-of-legends/champion/caitlyn-67http://www.mobafire.com/league-of-legends/champion/kalista-122http://www.mobafire.com/league-of-legends/champion/kogmaw-54http://www.mobafire.com/league-of-legends/champion/vayne-76http://www.mobafire.com/league-of-legends/summoner-spell/teleport-6http://www.mobafire.com/league-of-legends/summoner-spell/teleport-6http://www.mobafire.com/league-of-legends/champion/draven-99http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/champion/leona-79http://www.mobafire.com/league-of-legends/champion/brand-74http://www.mobafire.com/league-of-legends/champion/sona-60http://www.mobafire.com/league-of-legends/item/zekes-harbinger-54http://www.mobafire.com/league-of-legends/summoner-spell/flash-14 -
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Your ADC is behind.Simple, you cant win trades, enemy out damages, they have kills over you and your ADC,
you should just sit there waiting for the right moment to flash-engage and get your lane ahead, because trading
would be pretty useless unless you want your ADC to lose HP for no reason.
Transitioning
When playing support you need to know when to be passive or aggressive, watch how your ADC plays and form
there you should be able to tell if you can win a 2v2, or if you are just going to give out a free lead to your
opponent. If your ADC wins trades, has advantage gold wise and item wise, the enemy is poorly positioned, then
that is your queue, consulting your ADC if they want to switch to a more aggressive style is also not a bad idea,
because they should know themselves if they are able to out damage the enemy and kill them. If you have
summoners over the enemy that just makes it easier to know when to transition to aggressive from passive and
vise versa. If you are not sure if you can win lane, having your jungle come down bot lane often can easily secure a
lead and get your ADC rolling.
Peeling
Think about it, who is it that normally will deal the most damage in a team fight? Normally it would not be a
support who does the most damage in your team, specially late game when tanks become a stronger front-line and
when carries become more relevant. Your ADC is most likely the person who will the most damage in the game
when the timer hits 30 to 40 minutes. The damage champions like Vayne, Jinx and Tristana can deal
at this point in the game is incredibly dangerous to tanks and enemy front-lines. Certain mid laners even though
they do deal a lot of damage, cant compare to the late game of an ADC, they cant as easily shred tanks as a
Draven could.
Peel consists of protecting your back-line to make sure they deal the necessary damage to win a team fight.
Without your ADC your team loses a significant amount of damage, and without your other lanes your ADC might
as well be sitting in a 1v5. Your role as a support is to keep your carries alive, or simply engage fights. By makingsure no CC is applied onto your carry, making sure your carry stays healthy and making sure that enemy tanks or
fighters are not in range of your carry to burst them down.
How to Peel?
-Use CC to make sure your Carries stay alive
-Prioritize those closest to your allies
-Use cooldowns wisely, save your CC if it is not needed
-Predict enemy reaction
-Buy items to help you with peeling, items such as
Righteous Glory, Randuin's Omen and Mikael's Crucible all help your ADC or other carries stay alive,
whether it is by slowing enemies or removing CC, it will all help your damage dealers deal damage.
Who to prioritize when peeling ?
-Whoever is fed, as long as they belong to the back line: Usually when a champion is fed they deal overwhelming
amounts of damage to the enemy, the role of the back line is to deal damage from range, or to be safe when doing
so, they often like lack self-peel but exceptions such as Tristana exist where her ultimate Buster Shot can
serve to keep enemies away.
-Whoever is fed, as long as they belong to the front line: The role of the front-line is to peel and engage fights, so
technically you belong to this group, however you lack in the damage department. Champions such as Riven,
and Darius often do not need peel since they are the ones who the enemy is trying to peel, however you can
help to make sure the enemy does not peel them away from the enemy carries and to let them remove a giant
threat from the enemy.
-Your ADC, whether fed or not: Even if your ADC is not very reliable early on, they usually out-scale mostchampions and are able to come back in the late game, by keeping them alive, they are able to deal damage and
get kills easier, items such as Zeke's Harbinger make a lot of use from you being by your ADC as well.
-Your Mid Laner, if they are mages since assassins mostly belong to the front-line: not much sustain damage, but
they are able to easily burst down enemies, which can help with getting rid of the enemy carries or squishies.
And we're back to team fights?
You see why i want you to separa
these two sections.
Show us an example of this 'trans
where you evaluate your ADC. R
through it with your readers step
Go into more detail about how to
position to peel best for your tea
don't care that it'll vary dependin
your opponent's team compositi
point is that you've been filling u
section with paragraphs of text,
your readers will need some visu
really help them digest the impo
of what you're trying to bring to t
http://www.mobafire.com/league-of-legends/item/zekes-harbinger-54http://www.mobafire.com/league-of-legends/champion/darius-98http://www.mobafire.com/league-of-legends/champion/riven-83http://www.mobafire.com/league-of-legends/ability/buster-shot-51http://www.mobafire.com/league-of-legends/champion/tristana-10http://www.mobafire.com/league-of-legends/item/mikaels-crucible-155http://www.mobafire.com/league-of-legends/item/randuins-omen-102http://www.mobafire.com/league-of-legends/item/righteous-glory-253http://www.mobafire.com/league-of-legends/champion/draven-99http://www.mobafire.com/league-of-legends/champion/tristana-10http://www.mobafire.com/league-of-legends/champion/jinx-116http://www.mobafire.com/league-of-legends/champion/vayne-76 -
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Your Goal as Alistar
When in lane, Alistar depends a lot on his Flash to make aggressive plays, this is because W-Q doesn't allow
much follow up, unless you have Exhaust. A lot of your lane presence is from that flash, even though in certain
match-ups you play more of a disengage than an aggressive champion.
-Early Game
Alistar spends a lot of his time in the early game out of lane, this is to either snowball the mid lane /jungle /
top laner, give your ADC an EXP advantage, acquire map vision or get objectives. Since a lot of your
pressure does come from that flash, a lot of times when you burned flash you will not need to be in lane, however
in certain match-ups such as when going against a Leona you suddenly cant roam too often because you have
to keep your ADC alive. This does not mean you should spend most of your time out of bot lane, you still want to
create pressure there, and unless you can secure a kill in another lane with flash, then stay in bot lane and play
around that flash.
When to go out of lane:
-Your ADC decides to back, but you still have mana and hp left over, you can roam or get vision control.
-After backing, your ADC heads to lane while you head and gain control of the map, to come back bot lane
-After your jungle has ganked you, and you know the bot lane is not going to be back for a while
-You know the enemy jungle is nowhere near where you are planning to go, EX: you plan to roam mid while the
jungler backs into base or is currently clearing gromp / krugs.
-Mid-Late Game
At this point the in the game the laning phase is pretty much over, here you either fight for objectives, deal
with split pushers, or team fight. Depending on enemy comps and your team's comp you are both your team's
engage and disengage. When engaging make sure to catch off enemy carries, and buy items that will help with
you engages such as Righteous Glory. When you are your team's disengage you want to apply peal for your
carries and buy items that will deny enemy engage such as Mikael's Crucible, often you will be forced to re-
engage onto the enemy carries, be ready to do so.
At this point of the game your main goal to gain objectives on the enemy, whether its dragon 2-5 or inner turretsstill, you want to have as much global gold as possible. Catching off the enemy is very important at this stage of
the game as well, by having a lot of vision in your jungle, you know the whereabouts of the enemy and can kill
them, forcing the rest of their team to back off and let you gain control of an objective, or to engage a 4v5,
another reason why the item Frost Queen's Claim is so good at the moment, is because it provides info about
where 2 of the closest enemy champions are, and it slows them. in the Mid-Late game, your goal is not so much to
force team-fights, but to gain objective control over the enemy by team-fights, dragons 1,3 and 5, as well as
Baron Nashor / Rift Herald.
Vision denial
Vision denial consists of you using Vision Ward or using Oracle Alteration / Sweeping Lens to remove
vision the enemy has on the map, by this you can predict where the enemy will be, since they most likely are
going to want to replace the ward that was broken, it will also make it easier for a jungler to gank or invade an area
or lane, since the enemy will not know if your jungle is there.Here are some spots to sweep enemy vision from:
This does not flow well with your p
sections. all of the recent sections
guide have felt very disjoint and lo
connected -2
Show us an example of when a g
time to roam is. -2
A successful roam doesn't necess
have to be a roam to gank mid - y
roam could very well consist of pl
deep wards in your opponent jung
pink ward in the brush near wolve
blue team) or a pink ward in the b
down and to the left of red buff (fo
team) can often single handedly w
game for your team because you
opponent jungler loses out so mu
pressure due to the vision that yo
placed. -4
Alistar should never ever deal wit
spitpushers. -3
This has nothing to do with your g
Take it out.
And to me, this second sentence that i've highlighted makes no sense to me :S -2
http://-/?-http://www.mobafire.com/league-of-legends/item/sweeping-lens-190http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/vision-ward-33http://www.mobafire.com/league-of-legends/item/frost-queens-claim-152http://www.mobafire.com/league-of-legends/item/mikaels-crucible-155http://www.mobafire.com/league-of-legends/item/righteous-glory-253http://www.mobafire.com/league-of-legends/champion/leona-79http://www.mobafire.com/league-of-legends/summoner-spell/exhaust-1http://www.mobafire.com/league-of-legends/summoner-spell/flash-14 -
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The best moment to deny enemy vision is when you know the enemy jungle is not there, this will allow for no
counter play to you going in the enemy jungle, HOWEVER pay attention to the mini-map, if the enemy bot lane
and mid lane begin to make their way to you, they have you warded, this is good as long as you are able to get
away, since you deny cs from the enemy coming to get you and now you know not to go in that area for a minute
or 2, if possible lay a ward down, but down break any of the enemy's vision for it will take too long, if the enemy
isn't coming to get you, then break the ward(s) and go back to lane (or roam). Vision denial will allow you to gain
control on the map, advance onto objectives, catch off enemies and can easily snowball the game, since the enemy
will lack vision of you and your team.
Turret Diving
Turret diving with Alistar is quite simple, it can also be an easy way to snowball the game. However to dive a
target, most of the time you want to have a certain amount of requirements met, to have a higher chance to have
a successful dive you want to take the following into account:
-Having you ultimate, it can deny CC, and helps you tank more turret shots, it helps you tank quite a lot more
shots than if you just jumped in which out any source of tanky-ness but items
- Flash, since you can use this to unexpectedly engage, or flash away when low hp
-You must tank the turret, and not your ADC or JG, since you are probably the tankiest of the bunch, as well as
you will be worth the least gold wise since you dont necessary want kills
-Having a higher amount of HP than the enemy and burning enemy cooldowns
-Having a higher amount of people who are diving the enemy, than being dived
-Ping or say in chat that you want to dive, communication is key.
-Look at your mini-map, to make sure other lanes are not making their way to you
There are multiple ways to engage a dive, a simple W-Q with your ADC following up into a dive to get 1 enemy is
pretty easy, You can also have your jungle / mid surround the enemy using the bushes by the enemy turrets and
then engaging, or going for the Q-Flash-W and have a safe kill. All these techniques work, but they require
communication to pull off, watch your health, you do not want to give a free kill to the enemy, even if you get one
yourself.
Again, use riftkit.net to make this
nicer. Also, you forgot to talk abou
sweeping death brush, and banan
brush. -2
Also, sweeping lane wards may b
too, especially if your opponent is
strong TP flank like lissandra -3
This doesn't flow well with your se
-2
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Turret Siege
Turret siege consists of having multiple people from other lanes come to one lane and take a turret or two. This can
force team fights, or at least get you some global gold. Champions like Tristana who are good turret pushers,
can make it easy to get turret gold, Azir and Veigar who have good zoning can prevent team fights, or force
them if they are able shuffle the enemy into your team, or in veigar's case land a good box. Like turret diving, thistakes a lot of communication, usually it is done in 5v5 scenarios where you can communicate, or know your team.
You usually want to siege for turrets if you are ahead, it is an easy way to snowball your lead, however you can
also siege if the enemy is going for a top lane turret, because that is an easy way to go get the enemy bot turret.
Items
Starting Choices
Relic Shield is your regular start in games, this
item gives you sustain in lane, extra gold and a nice
75 hp, and if you decide to build this up to Face of
the Mountain you get CDR, 450 hp, and hp
regeneration on top of the gold per second and the
passive. The shiled this item gives you can be used to
grant a shield equal to 10% of your HP to an ally for
four seconds, which goes really well with the HP that
comes from items such as Banshee's Veil and
Randuin's Omen. This item has a lot more synergy
with the way that Alistar builds than talisman, but
it does not provide as much gold, HP and mana regen
as well as its powerful active.
Ancient Coin is your other start choice, when you know
the enemy wont be harassing much or at all in lane, when
you are your team's main engage or when running certain
team comps this is probably the better choice. When paired
up with Sivir, Hecarim, Olaf, Nasus, Darius,
Garen and some of the other juggernauts, this item
helps you and your team easily engage and for you to easily
get to your team's back-line one you have built up to
Talisman of Ascension that is. This item gives you HP regen,
Mana regen and some CDR, you lose you lose on some HP
and a shield, but you gain a speed boost and mana regen,
which isn't as useful late game compared to the scaling
shiled from face of the mountain.
So how do you siege turrets? -3
What do you communicate with
team when you want to siege tusuccessfully? -2
Too much color here; This hurts m
http://-/?-http://www.mobafire.com/league-of-legends/item/talisman-of-ascension-111http://www.mobafire.com/league-of-legends/champion/garen-51http://www.mobafire.com/league-of-legends/champion/darius-98http://www.mobafire.com/league-of-legends/champion/nasus-37http://www.mobafire.com/league-of-legends/champion/olaf-53http://www.mobafire.com/league-of-legends/champion/hecarim-96http://www.mobafire.com/league-of-legends/champion/sivir-7http://www.mobafire.com/league-of-legends/item/ancient-coin-185http://www.mobafire.com/league-of-legends/item/ancient-coin-185http://www.mobafire.com/league-of-legends/champion/alistar-4http://www.mobafire.com/league-of-legends/item/randuins-omen-102http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/face-of-the-mountain-187http://www.mobafire.com/league-of-legends/item/relic-shield-186http://www.mobafire.com/league-of-legends/item/relic-shield-186http://www.mobafire.com/league-of-legends/champion/veigar-33http://www.mobafire.com/league-of-legends/champion/azir-121http://www.mobafire.com/league-of-legends/champion/tristana-10 -
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Utility Choices
Warding and vision
control are core in
any league of
legends match,
this is a must on
all
supports.
+150 HP
3 Wards
Ruby Sightstone
+500 HP
4 wards
+60 move speed when
active to nearby
allies when moving
towards enemies,
then an 80% slow,
quite good to have
+500 HP
+300 Mana
+100% Base HP
Regen
invisible text please
ignore
Makes your ADC do
a lot more DPS,
giving them an
extra 50% crit
chance, and 20%
AP
+250 Mana
+30 Armor
+50 AP
+10% CDR
invisible text please
ignore
Removes all CC effects
(slows, stuns, silences,
etc...) on an ally
when active is used,
Very useful for peeling
+35 Magic Resist
+10% CDR
+100% Base mana
Regen
invisible
text please
ignore
Grants nearby allies
+15 MR by aura, and
when active that
absorbs up to 75
(+15 per level) damage.
+400 HP
+100% Base HP Regen
+20 Magic Resist
+10% CDR
invisible text pleaseignore
SIGHTSTONE/RUBY SIGHTSTONE RIGHTEOUS GLORY
ZEKE'S HARBINGER MIKAEL'S CRUCIBLE
LOCKET OF THE IRON SOLARI
Tank Choices
Reduces Attack speed of
enemies who hit you
with basic attacks (Ex:
an AA coming from an
ADC) 35% slow when active
for 4 seconds.
+450 HP
+60 armor
-10% Dmg taken from crits
Reduces attack speed of
enemies in an area by
15% (Aura).
+90 armor
+20% CDR
+400 Mana
invisible text
please
ignore
Grants a spellshield that
blocks the next enemy
ability, shield refreshes
if no damage is taken from
enemies in 40 seconds.
+500 HP
+70 Magic resist
+100% Base HP regen
invisible text p
lease ignore
Gain momentum increasing
your speed by walking,
basic attacks discharge
momentum dealing extra
dmg depending on stacks
accumulated.
+500 Health
+50 armor
invisible text please
ignore
RANDUIN'S OMEN FROZEN HEART
BANSHEE'S VEIL DEAD MAN'S PLATE
Before the patch when boots had quite a big change, mobility boots were the way to go on Alistar, they give a
lot of roaming potential and the speed that comes from it is very handy. However with recent patches boots of
swiftness now only lag around 1 second behind from mobility boots when it comes to speed, and you are able to
catch up to people kiting you easily, as well as run away easily due to the fact that mobility boots lose their effect if
you go in combat, while boots of swiftness dont, due to that boots of swiftness are the better choice at the
moment. Mercury Treads work, but they are better against heavy AP comps or against heavy CC comps.
When it comes to enchantments, Enchantment: Distortion is the overall best choice, this is due to Alistar
needing Flash up whenever possible, because his pick potential sky rockets when it is up, somebody will die if
Alistar does a Flash engage.
Face of the Mountain or Eye of the Equinox?
The actual stats of various items
shouldn't (IMO) be even included
guide. Most readers have a gene
of what each item does, and in ca
forget, they can hover over the pi
remind themselves. I think that th
in the spoilers should be taken ou
stuff you've written in there is act
stuff people want to read! -2
http://-/?-http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/item/enchantment-distortion-175http://www.mobafire.com/league-of-legends/champion/alistar-4http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/mercurys-treads-82http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/frozen-heart-81http://www.mobafire.com/league-of-legends/item/randuins-omen-102http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/frozen-heart-81http://www.mobafire.com/league-of-legends/item/randuins-omen-102http://www.mobafire.com/league-of-legends/item/locket-of-the-iron-solari-135http://www.mobafire.com/league-of-legends/item/mikaels-crucible-155http://www.mobafire.com/league-of-legends/item/zekes-harbinger-54http://www.mobafire.com/league-of-legends/item/righteous-glory-253http://www.mobafire.com/league-of-legends/item/sightstone-164http://www.mobafire.com/league-of-legends/item/locket-of-the-iron-solari-135http://www.mobafire.com/league-of-legends/item/mikaels-crucible-155http://www.mobafire.com/league-of-legends/item/zekes-harbinger-54http://www.mobafire.com/league-of-legends/item/righteous-glory-253http://www.mobafire.com/league-of-legends/item/sightstone-164 -
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MOBAFIRE & LEAGUE OF LEGENDS
MOBAFire is a strategy guide tool and community for Leagu
Legends, an online battle arena style game based on Defen
the Ancients, a popular mod for Warcraft 3.
LoL fans are encouraged to explore our vast library of use
generated champion build guides to enhance their battlefie
strategy. Learn new, effective, winning strategy from playe
dominating the field.
League of Legends is a team based, real time strategy gam
in a mythical world of swords & magic where epic battles dthe fate of mystical nations. Game players take on the role
Summoner who conjures and controls champions to fight f
at the Institute of War. During game play champions gain
GUE OF LEGENDS CHAMPION
ox
i
ar
mu
ia
e
e
crank
d
myn
siopeia
Gath
GUIDE DISCUSSION (1)
When do you build Face of the Mountain ?
Face of the Mountain, even though it costs more
more money than Eye of the Equinox, it gives
better stats (specially when combined with
sightstone) and gives you a shielding active (which
scales based on 10% of your HP). This item also
allows you to get Ruby Sightstone , which holds
the same amount of wards as Eye of the
Equinox, but gives 500 more HP. I usually take this
every game, and it does help when the enemy has
heavy poke and you need to shield your carry, or if
the enemy has a Karthus or someone with an
AOE / multi-target damage ultimate.
When do you build Eye of the Equinox?
Eye of the Equinox is really not good at all, it is much
cheaper that Face of the Mountain , but you lose on the
shield it gives, which can be quite handy. You also miss out
10% CDR, but gain 50 HP, however if you combine the HP
from Face of the Mountain and from Ruby Sightstone,
you lose 450 HP, the same amount Face of the Mountain
gives you. Even though Eye of the Equinox gives you 4
wards (like Ruby Sightstone), and regular Sightstone
which builds into Equinox, and later on is upgraded to
Ruby Sightstone for an extra 1000 gold, it only gives you 3
wards. This item is not half bad if you reach full build and you
may want an extra item.
Due to how snowbally the game currently is, Face of the Mountain is the better of the two, usually you wont
need to get to that last item as a support. Unless the game goes on for long enough, keep Face of the
Mountain, if not replace it and Sightstone with Eye of the Equinox to get an extra item, at that point of the
game the shield will matter due to how much HP you will have stacked, but the extra item may be worth in certainmatch-ups.
Epilogue
Thank you for reading my guide on Alistar support, I hope you have learned something and can improve your play
on this champion. Any tips, constructive criticism, support or anything at all really helps! for i want to make this a
good experience for anyone who uses this guide.
To see Alistar's newest champion update by riot, check out This Link
Thanks to NBKxEnigma and HybridXinHD for helping me get some of the pictures used in the guide, and thanks to
Utopus and his review service for helping me improve my guide
http://www.mobafire.com/league-of-legends/cassiopeia-guidehttp://www.mobafire.com/league-of-legends/cassiopeia-guidehttp://-/?-http://euw.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-alistarhttp://www.mobafire.com/league-of-legends/item/eye-of-the-equinox-302http://www.mobafire.com/league-of-legends/item/sightstone-164http://www.mobafire.com/league-of-legends/item/face-of-the-mountain-187http://www.mobafire.com/league-of-legends/item/face-of-the-mountain-187http://www.mobafire.com/league-of-legends/item/ruby-sightstone-160http://www.mobafire.com/league-of-legends/item/sightstone-164http://www.mobafire.com/league-of-legends/item/ruby-sightstone-160http://www.mobafire.com/league-of-legends/item/eye-of-the-equinox-302http://www.mobafire.com/league-of-legends/item/face-of-the-mountain-187http://www.mobafire.com/league-of-legends/item/ruby-sightstone-160http://www.mobafire.com/league-of-legends/item/face-of-the-mountain-187http://www.mobafire.com/league-of-legends/item/face-of-the-mountain-187http://www.mobafire.com/league-of-legends/item/eye-of-the-equinox-302http://www.mobafire.com/league-of-legends/champion/karthus-21http://www.mobafire.com/league-of-legends/item/eye-of-the-equinox-302http://www.mobafire.com/league-of-legends/item/ruby-sightstone-160http://www.mobafire.com/league-of-legends/item/eye-of-the-equinox-302http://www.mobafire.com/league-of-legends/item/face-of-the-mountain-187http://www.mobafire.com/league-of-legends/item/face-of-the-mountain-187http://www.mobafire.com/league-of-legends/build/the-unbreakable-wall-patch-6-1-alistar-support-445754/discussionhttp://www.mobafire.com/league-of-legends/chogath-guidehttp://www.mobafire.com/league-of-legends/cassiopeia-guidehttp://www.mobafire.com/league-of-legends/caitlyn-guidehttp://www.mobafire.com/league-of-legends/braum-guidehttp://www.mobafire.com/league-of-legends/brand-guidehttp://www.mobafire.com/league-of-legends/blitzcrank-guidehttp://www.mobafire.com/league-of-legends/bard-guidehttp://www.mobafire.com/league-of-legends/azir-guidehttp://www.mobafire.com/league-of-legends/ashe-guidehttp://www.mobafire.com/league-of-legends/annie-guidehttp://www.mobafire.com/league-of-legends/anivia-guidehttp://www.mobafire.com/league-of-legends/amumu-guidehttp://www.mobafire.com/league-of-legends/alistar-guidehttp://www.mobafire.com/league-of-legends/akali-guidehttp://www.mobafire.com/league-of-legends/ahri-guidehttp://www.mobafire.com/league-of-legends/aatrox-guide -
7/25/2019 Facehunter's alistar re-review
20/21
experience and items to enhance their skills and abilities. H
players develop and play their champions can be the differ
between a crushing defeat or a glorious victory!
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