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Page 1: Character Sheet

Setting Spell System Character Sheet

Ravenloft Spell Points Priest

Ability Scores (Unmodified)

Strength Dexterity Constitution Intelligence Wisdom

10 9 11 10 10

Race Subrace Tribe Faction

Elf Moon

Racial Modifiers

Strength Dexterity Constitution Intelligence Wisdom

1 -1

Other Modifiers

Strength Dexterity Constitution Intelligence Wisdom

Ability Scores (Modified)

STR DEX CON INT WIS

10 10 10 10 10

Subability Scores (Initial)

Stamina Aim Health Reason Intuition

10 10 10 10 10

Muscle Balance Fitness Knowledge Willpower

10 10 10 10 10

Subability Score Modifiers

Stamina Aim Health Reason Intuition

Muscle Balance Fitness Knowledge Willpower

Subability Scores (Final)

Stamina Aim Health Reason Intuition

10 10 10 10 10

Muscle Balance Fitness Knowledge Willpower

10 10 10 10 10

Single/ Multi/ Dual Class

Multi-3

Single Multi-2 Multi-3 Dual

Class Class Class Level cut

Cleric Thief Fighter

Priest Rogue Warrior

XP Total XP

700000 700000 700000

Page 2: Character Sheet

Level

11 13 10

Save Bonuses Paralysation, Poison, DeathRod, Staff, Wand Petrification, PolymorphBreath

Racial

Class1

Class2

Class3

Items

Total

Page 3: Character Sheet

!P6

Charisma Perception doldurulacak

10 10 opsiyonel

Alignment Sex

Lawful Neutral Male Dual class yok

Subraceler eksik

HP'de level kontrolü yok

Charisma Perception Race'ler eksik

Druid/ranger (Mielikki) eksik

Double attack yok

Charisma Perception

CHA PER

10 10

Leadership

10

Appearence

10

Leadership Perception

Appearence

Leadership Perception

10 10

Appearence

10

Specialist Wizard Speciality Priest Kit

Watcher

Page 4: Character Sheet

Spell Fear Horror Madness Inspire

2

2 2

2 2 2

Page 5: Character Sheet

Name Race Class Level XP Next Level Sex

Elf Cleric 11 Male

Subrace Thief 13 Age

Moon Fighter 10

Alignment Kit Total XP Religion City Height - Weight

Lawful Neutral

10 Weight Allowance: 40

% 10 Attack Adjustment: Damage: Press: 115 Open: 6 Bend: 2%

10 Missile Adjustment: PP: -10% OL: -5% FRT: -10%

10 AC: 0 MS: -15% HS: -5% CW: -5%

10 System Shock: 70% Poison Save:

10 HP Bonus: 75%

10 Spell Level: 5 # of Spells/Level: 7 0

10 Bonus Profs: +2 40%

10 Bonus Spells: 0 15%

10 Magic Defence: 0

10 Loyalty Base: 4

10 Initial Reaction Adjustment:

Nonweapon Proficiency Slots

-1

-1

-1

Total Discretionary Points: 420 Discretionary Points Used: 0 Discretionary Points Left: 420

* Bonus Proficiencies Slots Used: 0 Total Slots: 9 Slots left: 9

Defensive Items Worn Weapon Proficiencies Racials Class Skills

10

10

10

Bracers 10

10

10

TOTAL 10

Inventory

Racial Advantages and Disadvantages

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of

examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such).

Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not

affect the giomorgo abilities.

Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll

of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.

Naiat Bardic Skills All Naiat characters begin play with the singing and dancing proficiencies and can purchase the musical instrument skill as if they were bards. If the character specializes in the violin, he can use it to affect the

reactions of NPC's and inspire his allies, just as a bard. The great charm of Naiat characters entitles them to a +1 bonus on rolls to determine the initial reaction of any NPC they meet. If the character goes out of his way to friendly

(and the player does a good job role-playing the meeting), this bonus increases to +2.

Lunatio On the three nights of full moon, a half-Vistana will find himself restless and unable to sleep. He cannot heal wounds without magical aid and is utterly unable to memorize new spells. This imposes a -2 penalty on all saving

throws made during this time until the he rest undisturbed for eight hours. On each of these three nights, he must make a successful adness check. A single failed check means that heslips away from his companions to run wild under

the stars. A second one indicates that he becomes aggressive and even violent during these wild times. Should he fail all three of his madness checks, the character has the mind of a wild, violent savage until the moon changes its

phase.

* Single: Single handed weapon, Double: Double handed weapon, 1st: 1st weapon of two, 2nd: 2nd weapon of two

Double Bastard Sword (2H)

Double

Proficient M

M

-1 MS1 --

-2

-

--

2d4

3

8

6

d8

-

1

1d6

-1

-2 5

M

S

S

Weapon

Size

Weapon

Type

P

M

M

L (-5)

Range (to hit adjustment)

M (-2)

-

- --

-

Detect Noise

Climb Walls

AC Bonus

0%

Single

Ring

Hand*

Cloak

5%

-5%

15%

Read Languages 0%0% 0%

0%60%

Armor

Weapon Name Prof. Level

0

Missile

Shieldless

SS-MTHAC0

Attacks/

Round

Weapon

Speed

Damage

-5%

0%

10% 65%0%

0%

0%

-

1

Disadvantages

0%

0% 0%

20%0%0%

M

Traits

Shield

Helmet

AC

Armorless

Natural

Single

Single

Proficient

Long Sword Proficient

Rear

Bastard Sword (1H)

Short Sword

Proficient M

FINAL

Melee/

Ranged

Surprised

d8

700,000

700,000

700,000

Bonus

Modifier ScoreAbility

900,000

+2

+2

12

10,000

Chance to Learn Spell:Spell

Illusion Immunity Level:

Madness

Spell Failure Chance:

Resurrection Chance:

Reaction:

Fear

HorrorSpell Immunity Level:

Petrification,

Polymorph

Rod, Staff, Wand

Breath

880,000

9Racial ST Bonus:

9

Type

9

750,000

7

8

9

6

Saving Throw

Paralysation,

Poison, Death

STRMuscle

10

10

Stamina

Health

AimDEX

CONFitness

10Balance

INT

Willpower

Intuition

10Knowledge

Racial

Mods

Max # of Henchmen:

WIS 10

Discret.

PointsBase

Max

Base

CHA 10

10

Reason

10Full

Rear

THAC0

Leadership

A

C

0% 15%

Appearance

0%

12

10

5%

PER H

P

FinalAbility

ScoresArmor

Ranged

Melee

15% -10%5%Pick Pockets

Skill Other

0%-5%

0%

10%

10%

0%0%-5%

-15% 0%5% 10%

0%0%-10%

Hide in Shadows

5%

5%

Move Silently

10%

0%Open Locks

Find/Remove Traps

5% 15%0%

-5%

0% 10%

0%

0%

L

d12

d12

d8

2d8

Page 6: Character Sheet

Name Race Class Level XP Next Level Sex

Elf Cleric 11 Male

Subrace Thief 13 Age

Moon Fighter 10 25

Alignment Kit Total XP Religion City Height - Weight

Lawful Neutral

10 Weight Allowance: 40

% 10 Attack Adjustment: Damage: Press: 115 Open: 6 Bend: 2%

10 Missile Adjustment: PP: -10% OL: -5% FRT: -10%

10 AC: 0 MS: -15% HS: -5% CW: -5%

10 System Shock: 70% Poison Save:

10 HP Bonus: 75%

10 Spell Level: 5 # of Spells/Level: 7 0

10 Bonus Profs: +2 40%

10 Bonus Spells: 0 15%

10 Magic Defence: 0

10 Loyalty Base: 4

10 Initial Reaction Adjustment:

Nonweapon Proficiency Slots

-1 * 2

-1 * 1

-1 * 1

2

1

HD 1

1 D* 1

1 D* 1

2 D* 2

3-4 D*

5 T

5 T

6 4

7 7

8 10

9 13

10 16

11 19

? 20

* Additional 2d4 turned. * Bonus Proficiencies Slots Used: 8 Total Slots: 9 Slots left: 1

10

10

-2

Bracers -3

-3

-2

TOTAL -3

* Single: Single handed weapon, Double: Double handed weapon, 1st: 1st weapon of two, 2nd: 2nd weapon of two

Inventory

Class Skills

Medium Shield

60 ′ infravision

Find secret doors; 1/6 passive, 2/6 if searching

90% resistance to sleep & charm spells

Surprise bonus, -4 penalty to enemy if alone

+1 to attack with long & short bows

+1 to attack with long & short swords

0

Single

Double

Single

Tracking WIS

Mummy

Wraith

Vampire

Monster

Skeleton

Zombie

Ghoul

Shadow

Wight

6

8

24Ghast

Spell LevelSpell Cost Spells Cast

Turning Undead

5

1 2

28

Spectre

6

7

10

2

3

4

4

Direction Sense

3Riding, Land-Based General

Warrior 0

13

CHA 10

10

Priest

12

Artistic Ability

+2

-2

PER

Leadership

Full

8

0WISGeneral

8

WIS

WIS

Modifier

0

NA

Priest

STRBonus

7 +2

9

WIS

10

10

Health

DEX

CONFitness

Reason

KnowledgeINT

Willpower10

Intuition

Appearance

Aim

10

10

Balance

Muscle

Stamina

880,000

9

Paralysation,

Poison, Death

700,000

Resurrection Chance:

Reaction:

Racial ST Bonus:

Saving Throw

6

Spell

Rod, Staff, Wand 8

Breath

700,000

700,000

Spell Failure Chance:

-3

9

Type

Rogue

Spell Immunity Level:

750,000

Waterdeep

Petrification,

Polymorph

900,000

NA

Max # of Henchmen:Madness

Horror 9

Fear

2,100,000

Chance to Learn Spell:

Illusion Immunity Level:

111WIS

-2

10

A

CReligion

CHAGeneral

Ability

-2

General

Priest INTMagical Items

Blind-fighting

Bastard Sword

Traits

Special

106Total Pts:

Prof. Level

FINAL

Missile

-13

Hand*

Ring

Major: All, astral, charm, combat, creation,

divination, guardian, healing, necromantic,

protection, summoning, sun, wards, chaos or

law

Minor: Elemental, travelers, war

Spheres

Cloak

Shield

Helmet

Armor

-1

-12

Ghost

Lich

AC Bonus

Full Plate +3

Open-Face Helmet

Proficient

Rear

Proficient

Surprised

d8+5

M

-6M

-6 2d4+5

S-MTHAC0Weapon Name

Melee/

Ranged

S--1

-

L (-5)

Damage

Healing

M

Ring- Jet Black Eye

Holy Symbol: Selune's Gaze

S

M

10

WIS

M (-2)

Range (to hit adjustment)

Pass Wall,

X-ray vision.

Command Word: Transiturs

(Causes blindness w. others)

S

-

Weapon

Speed

6

8

Attacks/

Round

1

H

P

Score

10

Ranged

THAC0

100

Ring- Sapphire Eye

14 Max

Base

RearEtiquette

Spellcraft

Melee

L

d12+5

2d8+5

Detect Snares & Pits,

Feather Fall (at will).

Command Word: Pendico

(Causes blindness w. others)

Defensive Items Worn Weapon Proficiencies Racial Abilities

Bastard Sword +5 (1H)

Bastard Sword +5 (2H)

+4 Charisma

+3 Save vs. Charm

Charm 1/day

Enthrall 1/day

AC

Shieldless

Natural

Armorless

Disadvantages

Weapon

Size

Weapon

Type

-

-

Page 7: Character Sheet

Bonus Priest Spells by Wisdom

Level 0-12 13 14 15 16 17 18 19

1 0 1 2 2 2 2 2 3

2 0 0 0 1 2 2 2 2

3 0 0 0 0 0 1 1 2

4 0 0 0 0 0 0 1 1

5 0 0 0 0 0 0 0 0

6 0 0 0 0 0 0 0 0

7 0 0 0 0 0 0 0 0

Points 0 2 4 8 12 18 26 34

Priest Spell Progression

1 2 3 4 5 6 7 8

1 1 2 2 3 3 3 3 3

2 0 0 1 2 3 3 3 3

3 0 0 0 0 1 2 2 3

4 0 0 0 0 0 0 1 2

5 0 0 0 0 0 0 0 0

6* 0 0 0 0 0 0 0 0

7** 0 0 0 0 0 0 0 0

Spell Points 2 4 8 14 24 30 38 52

Max Level 1 1 2 2 3 3 4 4

Paladin Spell Progression

1 2 3 4 5 6 7 8

1 0 0 0 0 0 0 0 0

2 0 0 0 0 0 0 0 0

3 0 0 0 0 0 0 0 0

4 0 0 0 0 0 0 0 0

5 - - - - - - - -

6 - - - - - - - -

7 - - - - - - - -

Spell Points 0 0 0 0 0 0 0 0

Max Level 0 0 0 0 0 0 0 0

Ranger Spell Progression

1 2 3 4 5 6 7 8

1 0 0 0 0 0 0 0 1

2 0 0 0 0 0 0 0 0

3 0 0 0 0 0 0 0 0

4 - - - - - - - -

5 - - - - - - - -

6 - - - - - - - -

7 - - - - - - - -

Spell Points 0 0 0 0 0 0 0 2

Page 8: Character Sheet

Max Level 0 0 0 0 0 0 0 1

Page 9: Character Sheet

20 21 22 23 24 25

3 3 3 4 4 4

3 3 3 3 3 3

2 3 3 3 3 3

2 2 3 3 3 3

0 1 2 2 3 3

0 0 0 1 2 3

0 0 0 0 0 1

46 62 80 94 116 142

9 10 11 12 13 14 15 16 17

4 4 5 6 6 6 6 7 7

4 4 4 5 6 6 6 7 7

3 3 4 5 6 6 6 7 7

2 3 3 3 4 5 6 6 7

1 2 2 2 2 3 4 4 5

0 0 1 2 2 2 2 3 3

0 0 0 0 0 1 1 1 2

68 86 106 130 148 180 198 222 254

5 5 6 6 6 7 7 7 7

9 10 11 12 13 14 15 16 17

1 2 2 2 2 3 3 3 3

0 0 1 2 2 2 2 3 3

0 0 0 0 1 1 1 2 3

0 0 0 0 0 0 1 1 1

- - - - - - - - -

- - - - - - - - -

- - - - - - - - -

2 4 8 12 18 20 28 38 44

1 1 2 2 3 3 4 4 4

9 10 11 12 13 14 15 16 17

2 2 2 2 3 3 3 3 3

0 1 2 2 2 2 3 3 3

0 0 0 1 1 2 2 3 3

- - - - - - - - -

- - - - - - - - -

- - - - - - - - -

- - - - - - - - -

4 8 12 18 20 26 30 36 36

Page 10: Character Sheet

1 2 2 3 3 3 3 3 3

Page 11: Character Sheet

* Usable only by priests with 17 or greater Wisdom.

** Usable only by priests with 18 or greater Wisdom.

18 19 20

8 9 9 2

8 9 9 4

8 8 9 6

8 8 8 8

6 6 7 10

4 4 5 12

2 2 2 14

296 302 330

7 7 7

18 19 20

3 3 3

3 3 3

3 3 3

1 2 3

- - -

- - -

- - -

44 52 60

4 4 4

18 19 20

3 3 3

3 3 3

3 3 3

- - -

- - -

- - -

- - -

36 36 36

Page 12: Character Sheet

3 3 3

Page 13: Character Sheet

Stamina

Stat Weight To Hit Damage Press Open Bend Missile Pick Pockets

1 1 -5 -4 3 1 0% -6

2 1 -4 -3 5 1 0% -4

3 5 -3 -2 10 2 0% -3 -30%

4 10 -2 -1 25 3 0% -2 -25%

5 10 -2 -1 25 3 0% -1 -25%

6 20 -1 55 4 0% -20%

7 20 -1 55 4 0% -20%

8 35 0 90 5 1% -15%

9 35 0 90 5 1% -15%

10 40 0 115 6 2% -10%

11 40 0 115 6 2% -5%

12 45 0 140 7 4% 0%

13 45 0 140 7 4% 0%

14 55 0 170 8 7%

15 55 170 8 7%

16 70 0 1 195 9 10% 1

17 85 1 1 220 10 13% 2 5%

18 110 1 2 255 11 16% 2 10%

18 50% 135 1 3 280 12 20%

18 75% 160 2 3 305 13 25%

18 90% 185 2 4 330 14 30%

18 99% 235 2 5 380 15, 3 35%

18 00% 335 3 6 480 16, 6 40%

19 485 3 7 640 16, 8 50% 3 15%

20 535 3 8 700 17, 10 60% 3 20%

21 635 4 9 810 17, 12 70% 4 20%

22 785 4 10 970 18, 14 80% 4 25%

23 935 5 11 1130 18, 16 90% 4 25%

24 1.235 6 12 1440 19, 17 95% 5 30%

25 1.535 7 14 1750 19, 18 99% 5 30%

1 2 3 4 5 6 7 8 9

Muscle Aim

Page 14: Character Sheet

Open LocksReaction AC Move SilentlyClimb WallsSystem ShockPoison SaveDwarf Halfling SavesHP

5 25% -2 -3

5 30% -1 -2

-30% -3 4 -30% -30% 35% -1

-25% -2 3 -30% -25% 40% 1 -1

-20% -1 2 -30% -25% 45% 1 -1

-20% 1 -25% -20% 50% 1

-15% -25% -20% 55% 2

-15% -20% -15% 60% 2

-10% -20% -10% 65% 2

-5% -15% -5% 70% 2

-10% 75% 3

-5% 80% 3

85% 3

88% 4

-1 90% 4 1

5% 1 -2 95% 4 2

10% 2 -3 5% 5% 97% 4 2.3

15% 2 -4 10% 10% 99% 5 2.4

20% 3 -4 15% 15% 99% 1 5 2.5

20% 3 -4 15% 20% 99% 1 5 2.5

25% 4 -5 20% 20% 99% 2 6 2.6

25% 4 -5 20% 25% 99% 2 6 2.6

30% 5 -5 25% 25% 99% 3 6 2.6

30% 5 -6 25% 30% 99% 3 6 2.7

35% 5 -6 30% 30% 100% 4 7 2.7

10 11 12 13 14 15 16 17 18

Aim FitnessHealthBalance

Page 15: Character Sheet

ResurrectionSpell LevelMax Spell/LevelSpell ImmunityBonus Prof.Learn SpellBonus SpellsSpell FailureMagic Defence

30% 80% -6

35% 1 60% -4

40% 1 50% -3

45% 1 45% -2

50% 1 40% -1

55% 1 35% -1

60% 1 30% -1

65% 1 25%

70% 4 6 2 35% 20%

75% 5 7 2 40% 15%

80% 5 7 2 45% 10%

85% 6 7 3 50% 5%

90% 6 9 3 55% 1st

92% 7 9 4 60% 1st

94% 7 11 4 65% 2nd 1

96% 8 11 5 70% 2nd 2

98% 8 14 6 75% 3rd 3

100% 9 18 7 85% 4th 4

100% 9 all 1 8 95% 1st, 4th 4

100% 9 all 2 9 96% 2nd, 4th 4

100% 9 all 3 10 97% 3rd, 5th 4

100% 9 all 4 11 98% 4th, 5th 4

100% 9 all 5 12 99% 5th, 5th 4

100% 9 all 6 15 100% 6th, 6th 4

100% 9 all 7 20 100% 6th, 7th 4

19 20 21 22 23 24 25 26 27

Intuition WillpowerFitness KnowledgeReason

Page 16: Character Sheet

AppearanceAim Balance

Spell ImmunityLoyalty Henchmen Reaction FRT HS Tunneling Escape

-8 0 -7 1

-7 1 -6 2

-6 1 -5 3

-5 1 -4 4

-4 2 -3 5

-3 2 -2 6

-2 3 -1 7

-1 3 8

4 -10% -10% -10% -15% 9

4 -10% -5% -5% -10% 10

4 -5% -5% 11

5 12

5 1 13

1 6 2 14

3 7 3 15

4 8 5 16

6 10 6 5% 5% 17

8 15 7 5% 10% 5% 10% 18

18 50%

18 75%

18 90%

18 99%

18 00%

1 10 20 8 10% 15% 10% 15% 19

2 12 15 9 15% 20% 15% 20% 20

3 14 30 10 20% 25% 20% 25% 21

4 16 35 11 20% 30% 30% 30% 22

5 18 40 12 23

6 20 45 13 24

7 20 50 14 25

28 29 30 31 32 33 34 35

DexterityLeadershipWillpower

Page 17: Character Sheet

Race

Dwarf

Elf

Gnome

Half-elf

Half-orc

Half-ogre

Halfling

Human

Half-Vistana

Aasimar

Bariaur (male)

Bariaur (female)

Genasi (air)

Genasi (earth)

Genasi (fire)

Genasi (water)

Githzerai

Modron

Tiefling

Aarakocra (DS)

Dwarf (DS)

Elf (DS)

Half-elf (DS)

Half-giant (DS)

Halfling (DS)

Mul (DS)

Pterran (DS)

Thri-kreen (DS)

1 2 3 4 5 6 7 8

Subrace Fear Horror Madness

Gold

Moon

Wild

Sea

Dark

Stout 2

Tallfellow 2

Hairfoot 2

Stout & Tallfellow 1 1

Stout & Hairfoot 1 0 1

Tallfellow & Hairfoot 0 1 1

Page 18: Character Sheet

Tallfellow, Stout & Hairfoot * * * (+1 to any 2 types of checks)

Other

Vistani Tribes Description

Kamii Characters from this bloodline tend to be quiet and reserved. Certainly, they are the least confrontational of all the tribes and go out of their way to avoid potentially hostile encounters. Most Kamii player characters (about 60%) are thieves and use the stealth and cunning that mark this class to their best advantage. The remaining 40% of the Kamii are warriors, although they enter battle only as a last resort. Kamii characters are never wizards, priests, or any other type of spellcaster. The Kamii are excellent metalworkers, and all characters of this type begin play with the blacksmith proficiency. They can also identify metals, just as a druid does plants or animals, and can recognize the realm from which any metal item in Ravenloft originates. If it was forged beyond the Mists, on Krynn or Faerun, for example, the character has a 5% cumulative chance per level to identify its world (or plane) of origin. If an item was manufactured by a Vistana, a Kamii character has a 25% of detecting any curse upon it Affinity for NatureFire BuildingTralaks Lunatio Kamii Metalworking

Equaar Equaarians are a nature-loving folk who often become rangers, although other classes are not closed to them. All Equaar characters begin play with the animal lore and land-based riding proficiencies without expending any slots for them. They can also purchase the tracking proficiency by allocating a single slot to it, regardless of their chosen class. Affinity for NatureFire BuildingTralaks Lunatio Equaar Ranger Skills

Vatraska Known for their skill as healers and herbalists, the Vatraskan player character tends to be cold and somewhat condescending. Despite their natural gift for healing, these characters are seldom priests. No other restrictions are placed upon their choice of character classes. All members of this class automatically begin play with the herbalism proficiency and can purchase the healing proficiency at the cost of only one slot, regardless of their chosen class. Vatraskan characters can identify poisons as easily as a druid might recognize a specific type of plant. In addition, they can concoct an antidote to any poison if they have access to a store of herbs or plants and have ten minutes (one turn) to work. Because these antidotes are very powerful, the recipient must make a successful saving throw vs. poison or die from them. Thus, the cure can sometimes be worse than the poison. In addition to their skill with antidotes, Vatraskan characters can create an herbal sleeping draught. They must spend 1d6+1 days gaAffinity for NatureFire BuildingTralaks Lunatio Vatraskan Herbalism

Naiat Characters of this stock are a flamboyant and outgoing folk. They favor fine food and drink in the company of the opposite sex. Naiat characters tend to be of the gypsy class. All Naiat characters automatically begin play with the singing and dancing proficiencies and can purchase the musical instrument skill just as if they were bards. If the character opts to take advantage of this latter ability and specializes in the violin, he can use it to affect the reactions of nonplayer characters and inspire his allies, just as a bard does. The great charm of Naiat characters entitles them to a +1 bonus on rolls to determine the initial reaction of any nonplayer character they meet. If the character goes out of his way to friendly (and the player does a good job role-playing the meeting), this bonus increases to +2.Affinity for NatureFire BuildingTralaks Lunatio Naiat Bardic SkillsAffinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Corvara Most Corvara characters are thieves, although a few (about one in ten) opt to become fighters or wizards. No other classes are open to them. Corvara distrust strangers and tend to look for profit in everything they do. "What's in it for me?" is a common question among these folk. All Corvara characters, regardless of class, begin play with the set snares proficiency, and Corvara thieves gain a +10% bonus to their pick locks skill. Affinity for NatureFire BuildingTralaks Lunatio Corvara Thief Skills

Canjar Characters of Canjar blood are aloof and prideful. Canjar characters must always be wizards. They are talented magicians and have a covetous love of magical items and spells. When they come into possession of new spells or artifacts, they guard them jealously and share them with no one. Canjar wizards can leave one 1st- and one 2nd-level spell slot open each day. That is, a wizard with the ability to memorize four 1st-level spells would select only three of them. The remaining slots can be used as needed during the course of the day. The wizard can cast any spell that he has recorded in his spell books, just as if he had memorized it. In actuality, the character is assumed to have memorized the spell normally. The natural sensitivity of the character allowed him to pick a spell that he felt he would need during the day.Affinity for NatureFire BuildingTralaks Lunatio Canjar Spell Abilities

Zarovan The Zarovan are a quiet and introspective folk. They have little to do with anyone and make miserable traveling companions. While they will not betray those who travel with them, they will not take any chances on a companion's trustworthiness either. They do things for their own reasons and never share their motives, plans, or desires with anyone else. Like the Canjar, all characters of this bloodline are classed as wizards. No more than one of these characters travels with any given group of adventurers. The most fascinating aspect of the Zarovan is their assertion that they are adrift in time. It is not uncommon for these folk to answer a question before it is asked or, conversely, to have greatly delayed reaction times. This effect is most obvious during combat (or other situations when an initiative roll is required). At such times, a player with a Zarovan character should roll 1d6 and Id 10. The ten-sided die indicates an adjustment applied to the character's initiative roll. If the roll of the six-sidedAffinity for NatureFire BuildingTralaks Lunatio Zarovan Initiative

Other

Page 19: Character Sheet

Fear Horror Madness Str Dex Con Int

2 0 0 1 0

2 0 1 -1 0

2 0 0 0 1

1 1 0 0 0 0

1 0 1 0

1 0 1 -1

-1 1 0 0

0 0 0 0

0 0 0 1

1 0 -2 0

1 -1 1 0

-1 -1 0 1

0 1 0 1

1 0 1 0

0 0 0 1

0 0 1 1

-1 1 0 1

1 -1 1 -1

-1 0 0 1

-1 2 -1 0

1 -1 2 0

0 2 -2 1

0 1 -1 0

4 0 2 -2

-2 2 -1 0

2 0 1 -1

1 -1 0 0

0 2 0 -1

9 10 11 12 13 14 15 16 17

Checks Mod

Page 20: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 21: Character Sheet

Wis Cha Str Dex Con Int Wis Cha Str

0 -1 8 3 11 3 3 3 18

0 0 3 6 7 8 3 8 18

-1 0 6 3 8 6 3 3 18

0 0 3 6 6 4 3 3 18

0 -2 6 3 8 3 3 3 18

0 -1 14 3 14 3 3 3 18

0 0 7 7 10 6 3 3 18

0 0 3 3 3 3 3 3 18

1 -2 3 3 3 3 3 3 18

1 0 8 5 5 11 11 13 18

-1 0 10 3 11 3 3 3 18

1 0 3 3 5 9 11 3 18

-1 -1 3 9 3 5 3 3 18

-1 -1 9 3 9 3 3 3 18

0 -1 3 5 3 5 3 3 18

-1 -1 5 5 5 5 3 3 18

-1 0 3 7 3 9 3 3 18

1 -1 9 3 7 3 3 3 18

-1 1 3 7 3 9 3 9 18

0 0

0 -2

-1 0

0 0

-2 -2

2 -1

0 -2

1 -1

1 -2

18 19 20 21 22 23 24 25 26

Mod Min Max

Page 22: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 23: Character Sheet

Dex Con Int Wis Cha PP OL FRT MS

17 18 18 18 17 10% 15%

18 18 18 18 18 5% -5% 5%

18 18 18 18 18 5% 10% 5%

18 18 18 18 18 10%

17 18 17 14 12 5%

12 18 12 12 8

18 18 18 17 18 5% 5% 5% 10%

18 18 18 18 18

18 18 18 18 18

18 18 18 18 18 10% 5%

18 18 18 17 18

17 18 18 18 18

18 18 18 18 18

18 18 18 18 18

18 18 18 18 18

18 18 18 18 18 5%

18 18 18 18 18

18 18 18 18 17

18 18 18 18 18 5% 10%

-10% -5% 10%

10% 15%

5% -5% 5%

10%

5% 5% 5% 10%

-5% 5%

-5% -5% 5%

27 28 29 30 31 32 33 34 35

Thief Skill ModifiersMax

Page 24: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 25: Character Sheet

HS DN CW RL DM DI BO T EB

-10% -5% 5% 5% -5% 10%

10% 5% 10% 15% -10%

5% 10% -15% 5% 10% 5% 5%

5% 5% 5% 5% -5%

5% -5% 10%

15% 5% -15% -5% 5% 5% 10%

10% 5% 10% 10% -5%

5% 5% 5% -5%

5% 5% 5% -5%

10% 5% 5%

10% 5% 5% 5% -5% 5%

5% -15%

-10% -5%

10% 5% 10%

5% -10%

15% 5% -15% -5% -10%

5% -5%

5% -5%

36 37 38 39 40 41 42 43 44

Thief Skill Modifiers

Page 26: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 27: Character Sheet

FD

60 ′ infravisionFind secret doors; 1/6 passive, 2/6 if searching 90% resistance to sleep & charm spellsSurprise bonus, -4 penalty to enemy if alone+1 to attack with long & short bows+1 to attack with long & short swords

30 ′ infravisionFind secret doors 1/6 passive, 2/6 active 30% resistance to sleep & charm spells

-10%

5%

5%

-5%

45

Thief Skill Modifiers

Page 28: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 29: Character Sheet

60 ′ infravisionFind secret doors; 1/6 passive, 2/6 if searching 90% resistance to sleep & charm spellsSurprise bonus, -4 penalty to enemy if alone+1 to attack with long & short bows+1 to attack with long & short swords

30 ′ infravisionFind secret doors 1/6 passive, 2/6 active 30% resistance to sleep & charm spells

Page 30: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 31: Character Sheet

60 ′ infravisionFind secret doors; 1/6 passive, 2/6 if searching 90% resistance to sleep & charm spellsSurprise bonus, -4 penalty to enemy if alone+1 to attack with long & short bows+1 to attack with long & short swords

Page 32: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 33: Character Sheet
Page 34: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 35: Character Sheet
Page 36: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 37: Character Sheet
Page 38: Character Sheet

Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat

Page 39: Character Sheet

Warrior 10

Lvl Fighter XP

Ranger

Paladin

Avenger

Gladiator

XP Warrior THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand

1 0 0 20 4 3 14 16

2 2,000 2,250 19 4 3 14 16

3 4,000 2,500 18 5 4 13 15

4 8,000 9,000 17 5 4 13 15

5 16,000 18,000 16 5 4 11 13

6 32,000 36,000 15 6 5 11 13

7 64,000 75,000 14 6 5 10 12

8 125,000 150,000 13 6 5 10 12

9 250,000 300,000 12 7 6 8 10

10 500,000 600,000 11 7 6 8 10

11 750,000 900,000 10 7 6 7 9

12 1,000,000 1,200,000 9 8 7 7 9

13 1,250,000 1,500,000 8 8 7 5 7

14 1,500,000 1,800,000 7 8 7 5 7

15 1,750,000 2,100,000 6 9 8 4 6

16 2,000,000 2,400,000 5 9 8 4 6

17 2,250,000 2,700,000 4 9 8 3 5

18 2,500,000 3,000,000 3 10 9 3 5

19 2,750,000 3,300,000 2 10 9 3 5

20 3,000,000 3,600,000 1 10 9 3 5

21

Wizard 4

Lvl Mage XP Defiler XP Wizard THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand

1 0 0 20 1 4 14 11

2 2,500 1,750 20 1 4 14 11

3 5,000 3,500 20 1 5 14 11

4 10,000 7,000 19 1 5 14 11

5 20,000 14,000 19 1 5 14 11

6 40,000 28,000 19 2 6 13 9

7 60,000 42,000 18 2 6 13 9

8 90,000 63,000 18 2 6 13 9

9 135,000 94,500 18 2 7 13 9

10 250,000 180,000 17 2 7 13 9

11 375,000 270,000 17 2 7 11 7

12 750,000 540,000 17 3 8 11 7

13 1,125,000 820,000 16 3 8 11 7

14 1,500,000 1,080,000 16 3 8 11 7

15 1,875,000 1,350,000 16 3 9 11 7

16 2,250,000 1,620,000 15 3 9 10 5

17 2,625,000 1,890,000 15 3 9 10 5

Page 40: Character Sheet

18 3,000,000 2,160,000 15 4 10 10 5

19 3,375,000 2,430,000 14 4 10 10 5

20 3,750,000 2,700,000 14 4 10 10 5

21 14 8 3

Priest 8

Lvl

Cleric/

Anchorite

XP

Druid/

Speciality

Priest XP Priest THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand

1 0 0 20 2 4 10 14

2 1,500 2,000 20 2 4 10 14

3 3,000 4,000 20 2 5 10 14

4 6,000 7,500 18 3 5 9 13

5 13,000 12,500 18 3 5 9 13

6 27,500 20,000 18 3 6 9 13

7 55,000 35,000 16 3 6 7 11

8 110,000 60,000 16 4 6 7 11

9 225,000 90,000 16 4 7 7 11

10 450,000 125,000 14 4 7 6 10

11 675,000 200,000 14 4 7 6 10

12 900,000 300,000 14 5 8 6 10

13 1,125,000 750,000 12 5 8 5 9

14 1,350,000 1,500,000 12 5 8 5 9

15 1,575,000 3,000,000 12 5 9 5 9

16 1,800,000 3,500,000 10 6 9 4 8

17 2,025,000 4,000,000 10 6 9 4 8

18 2,250,000 4,500,000 10 6 10 4 8

19 2,475,000 5,000,000 8 6 10 2 6

20 2,700,000 5,500,000 8 7 10 2 6

21 7 2 6

Rogue 6

Lvl Thief XP XP Thief THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand

1 0 20 2 3 13 14

2 1,250 20 2 3 13 14

3 2,500 19 2 3 13 14

4 5,000 19 3 4 13 14

5 10,000 18 3 4 12 12

6 20,000 18 3 4 12 12

7 40,000 17 3 4 12 12

8 70,000 17 4 5 12 12

9 110,000 16 4 5 11 10

10 160,000 16 4 5 11 10

11 220,000 15 4 5 11 10

12 440,000 15 5 6 11 10

13 660,000 14 5 6 10 8

14 880,000 14 5 6 10 8

15 1,100,000 13 5 6 10 8

Page 41: Character Sheet

16 1,320,000 13 6 7 10 8

17 1,540,000 12 6 7 9 6

18 1,760,000 12 6 7 9 6

19 1,980,000 11 6 7 9 6

20 2,200,000 11 7 8 9 6

21 10 7 8 8 7

Psionicist

Lvl Psionicist XP Psionicist THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand

1 0 0 20 2 3 13 15

2 2,200 20 2 3 13 15

3 4,400 19 2 4 13 15

4 8,800 19 2 4 13 15

5 16,500 18 3 4 12 13

6 30,000 18 3 5 12 13

7 55,000 17 3 5 12 13

8 100,000 17 3 5 12 13

9 200,000 16 3 6 11 11

10 400,000 16 4 6 11 11

11 600,000 15 4 6 11 11

12 800,000 15 4 7 11 11

13 1,000,000 14 4 7 10 9

14 1,200,000 14 4 7 10 9

15 1,500,000 13 5 8 10 9

16 1,800,000 13 5 8 10 9

17 2,100,000 12 5 8 9 7

18 2,400,000 12 5 9 9 7

19 2,700,000 11 5 9 9 7

20 3,000,000 11 6 9 9 7

21 10 8 5

Class Type Paralysation, Poison, DeathRod, Staff, WandPetrification, PolymorphBreath Spell Fear

Fighter Warrior 2

Paladin Warrior 2 2 2 2 2

Ranger Warrior

Mage Wizard

Specialist Wizard Wizard

Cleric Priest

Druid Priest

Speciality Priest Priest

Thief Rogue

Bard Rogue

Psionicist Psionicist

Avenger Warrior

Arcanist Wizard 2

Elementalist Wizard

Anchorite Priest

Gypsy Rogue

Page 42: Character Sheet

Gladiator Warrior

Defiler Wizard

Preserver Wizard

Trader Rogue

1 2 3 4 5 6 7 8

Cleric Thief Fighter

1

2

3

4

5

6

7

8

9

Class3 10

Class1 11

12

Class2 13

14

15

16

17

18

19

20

21

Classes!

b b b

51 75 3

Priest Rogue Warrior

6 10 8 Paralysation, Poison, Death

10 8 10 Rod, Staff, Wand

9 9 9 Petrification, Polymorph

12 13 9 Breath

11 9 11 Spell

7 7 7 Fear

10 9 14 Horror

13 12 14 Madness

Proficiency Groups

Page 43: Character Sheet

General Priest Rogue Warrior Cleric

Page 44: Character Sheet

Petrification, PolymorphBreath Spell Fear Horror Madness

15 17 17 12 18 18

15 17 17 12 18 18

14 16 16 11 17 17

14 16 16 11 17 17

12 13 14 10 16 16

12 13 14 10 16 16

11 12 13 9 15 15

11 12 13 9 15 15

9 9 11 7 14 14

9 9 11 7 14 14

8 8 10 6 13 13

8 8 10 6 13 13

6 5 8 4 12 12

6 5 8 4 12 12

5 4 7 2 10 11

5 4 7 2 10 11

4 4 6 2 8 10

4 4 6 2 8 10

4 4 6 2 6 8

4 4 6 2 6 8

Petrification, PolymorphBreath Spell Fear Horror Madness

13 15 12 16 14 18

13 15 12 16 14 18

13 15 12 15 13 17

13 15 12 15 13 17

13 15 12 14 12 16

11 13 10 14 12 16

11 13 10 13 11 15

11 13 10 13 11 15

11 13 10 12 10 14

11 13 10 12 10 14

9 11 8 10 9 13

9 11 8 10 9 13

9 11 8 8 8 12

9 11 8 8 8 12

9 11 8 6 6 11

7 9 6 6 6 11

7 9 6 4 4 10

Page 45: Character Sheet

7 9 6 4 4 10

7 9 6 2 2 8

7 9 6 2 2 8

5 7 4

Petrification, PolymorphBreath Spell Fear Horror Madness

13 16 15 13 15 18

13 16 15 13 15 18

13 16 15 12 14 17

12 15 14 12 14 17

12 15 14 11 13 16

12 15 14 11 13 16

10 13 12 10 12 15

10 13 12 10 12 15

10 13 12 9 11 14

9 12 11 9 11 14

9 12 11 7 10 13

9 12 11 7 10 13

8 11 10 5 9 12

8 11 10 5 9 12

8 11 10 3 7 11

10 9 4 3 7 11

10 9 4 2 5 10

10 9 4 2 5 10

5 8 7 2 2 8

5 8 7 2 2 8

5 8 7

Petrification, PolymorphBreath Spell Fear Horror Madness

12 16 15 15 15 18

12 16 15 15 15 18

12 16 15 14 14 17

12 16 15 14 14 17

11 15 13 13 13 16

11 15 13 13 13 16

11 15 13 12 12 15

11 15 13 12 12 15

10 14 11 11 11 14

10 14 11 11 11 14

10 14 11 9 10 13

10 14 11 9 10 13

9 13 9 7 9 12

9 13 9 7 9 12

9 13 9 5 7 11

Page 46: Character Sheet

9 13 9 5 7 11

8 12 7 3 5 10

8 12 7 3 5 10

8 12 7 2 3 8

8 12 7 2 3 8

4 11 5

Petrification, PolymorphBreath Spell Fear Horror Madness

10 16 15 15 17 16

10 16 15 15 17 16

10 16 15 14 16 15

10 16 15 14 16 15

9 15 14 13 15 14

9 15 14 13 15 14

9 15 14 12 14 13

9 15 14 12 14 13

8 13 12 11 13 12

8 13 12 11 13 12

8 13 12 10 12 11

8 13 12 10 12 11

7 12 11 7 11 10

7 12 11 7 11 10

7 12 11 5 9 9

7 12 11 5 9 9

6 11 9 3 7 8

6 11 9 3 7 8

6 11 9 3 5 6

6 11 9 3 5 6

5 9 7

Horror Madness Inspire

0 2 b 3

c 3

c 3

b 27

b 27

b 51

c 51

c 51

b 75

b 76

b 99

c 3

2 b 27

b 27

b 75

b 75

Page 47: Character Sheet

c 3

c 27

b 27

b 75

9 10 11

Page 48: Character Sheet

Thief Fighter

Page 49: Character Sheet

Specialist Wizard

Abjurer

Conjurer

Diviner

Enchanter

Invoker

Illusionist

Necromancer

Transmuter

Wild Mage

Elementalist

Metamage

Other

Priest Deity Majors Minors

Paladin Tyr Combat, divination, healing, law, protection-

Ranger Mielikki Animal, plant, travelers -

Cleric Varies All, astral, charm, combat, creation, divination, guardian, healing, necromantic, protection, summoning, sun, wards, chaos or lawElemental, travelers, war

Druid Silvanus All, animal, elemental, healing, plant, time, wards, weather, sunDivination, travelers

Silverstar Selune All, animal, astral, combat, divination, guardian, healing, necromantic, numbers, summoning, sun, travelers, weatherCharm, elemental, plant, wards

Guide Selune All, astral, charm, divination, healing, necromantic, protection, plant, sun, travelersCharm, elemental, guardian, wards

Watcher Helm All, astral, combat, divination, guardian, protection, sun, wardsCreation, elemental, healing, war

Other

Page 50: Character Sheet

Bonus

Religion

Religion, hunting, set snares, animal lore

Religion

Religion, Survival, Weather sense, Modern languages

Religion, Navigation, Astrology

Religion, Navigation

Religion, Blind-fighting, etiquette

Page 51: Character Sheet

* If in possesion of a Holy Sword, Circle of Power will project a 10′ diameter sphere which which repels hostile magic.* Has the power to cure any natural disease once per weekç* Can detect evil creatures up to 60 ′ away by concentrating.* May heal two HP per level to anyone once per day with a touch.* Immune to all natural disease.* Radiates a 10 ′ in diameter Protection from Evil.* Has +2 bonus to all saves.* Can turn undead at two levels lower ability.* At 4th level, may summon a faithful mounth.

Can cast Analyze Balance at will in the forest.

* Druids have a bonus of +2 to all saving throws vs. fire or electrical attacks.* All druids can speak a secret language limited to dealing with nature and natural events. Druids jealously guard this language; it is the one infallible method they have of recognizing each other.* At 3rd level, he can identify plants, animals, and pure water with perfect accuracy. * At 3rd level, he can pass through overgrown areas (thick thorn bushes, tangled vines, briar patches, etc.) without leaving a trail and at his normal movement rate.* At 3rd level, he can learn the languages of woodland creatures, and one more for every level above 3rd, including centaurs, dryads, elves, fauns, gnomes, dragons, giants, lizard men, manticores, nixies, pixies, sprites, and treants. * At 7th level, he gains immunization to charm spells cast by woodland creatures (dryads, nixies, etc.).* At 7th level, he gains the ability to shapechange into a reptile, bird, or mammal up to three times per day. Each animal form can be used only once

* Silverstars are gifted with infravision (30 ′ range).* In the hands of a silverstar, a moon’s hand strikes with a +1 to its attack and damage rolls and counts as a +1 magical weapon for the purpose of striking creatures only able to be hit by magical weapons.* Silverstars may create starshine (as the 3rd-level priest spell) once per day. For each five additional levels, a silverstar gains the ability to create starshine again that day.* At 3rd level, silverstars may create a moonbeam (as the 5th-level priest spell) or lower water or raise water (as the 4th-level priest spell or its reverse) once a day.* At 5th level, silverstars may create a moonblade (as the 3rd-level priest spell) once a day.* At 10th level, silverstars may create a moon path (as the 5th-level priest spell) or gain true seeing (as the 5th-level priest spell) once a day.* At 15th level, silverstars can shoot up to three shooting stars from one of their hands or their eyes per tenday, either simultaneously or one at a time. Each impac

* The ceremonial vestment of a watcher is a suit of full plate armor and a shield. Watchers receive a suit of full plate armor, an open-faced great helm, and a medium shield for free at 1st level. * Watchers may create a short-term glyph of warding (as the 3rd-level priest spell) once a day that lasts only one day per level. Watchers may choose the effects of these glyphs from those spells they would be capable of casting at their current level, regardless of the sphere of the spell involved. This allows them to create glyphs based on any spell not specific to a particular church or group that a priest of their level could cast.* At 3rd level, watchers are able to cast sentry of Helm (as the 1st-level priest spell) or wyvern watch (as the second-level priest spell) once a day.* At 5th level, watchers are able to cast mace of Odo or exaltation (as the 3rd-level priest spells) once a day.* At 7th level, watchers are able to cast seeking sword (as the 4th-level priest spell) once a day.* At 7th level, watch

Page 52: Character Sheet

* If in possesion of a Holy Sword, Circle of Power will project a 10′ diameter sphere which which repels hostile magic.* Has the power to cure any natural disease once per weekç* Can detect evil creatures up to 60 ′ away by concentrating.* May heal two HP per level to anyone once per day with a touch.* Immune to all natural disease.* Radiates a 10 ′ in diameter Protection from Evil.* Has +2 bonus to all saves.* Can turn undead at two levels lower ability.* At 4th level, may summon a faithful mounth.

Can cast Analyze Balance at will in the forest.

* Druids have a bonus of +2 to all saving throws vs. fire or electrical attacks.* All druids can speak a secret language limited to dealing with nature and natural events. Druids jealously guard this language; it is the one infallible method they have of recognizing each other.* At 3rd level, he can identify plants, animals, and pure water with perfect accuracy. * At 3rd level, he can pass through overgrown areas (thick thorn bushes, tangled vines, briar patches, etc.) without leaving a trail and at his normal movement rate.* At 3rd level, he can learn the languages of woodland creatures, and one more for every level above 3rd, including centaurs, dryads, elves, fauns, gnomes, dragons, giants, lizard men, manticores, nixies, pixies, sprites, and treants. * At 7th level, he gains immunization to charm spells cast by woodland creatures (dryads, nixies, etc.).* At 7th level, he gains the ability to shapechange into a reptile, bird, or mammal up to three times per day. Each animal form can be used only once

* Silverstars are gifted with infravision (30 ′ range).* In the hands of a silverstar, a moon’s hand strikes with a +1 to its attack and damage rolls and counts as a +1 magical weapon for the purpose of striking creatures only able to be hit by magical weapons.* Silverstars may create starshine (as the 3rd-level priest spell) once per day. For each five additional levels, a silverstar gains the ability to create starshine again that day.* At 3rd level, silverstars may create a moonbeam (as the 5th-level priest spell) or lower water or raise water (as the 4th-level priest spell or its reverse) once a day.* At 5th level, silverstars may create a moonblade (as the 3rd-level priest spell) once a day.* At 10th level, silverstars may create a moon path (as the 5th-level priest spell) or gain true seeing (as the 5th-level priest spell) once a day.* At 15th level, silverstars can shoot up to three shooting stars from one of their hands or their eyes per tenday, either simultaneously or one at a time. Each impac

* The ceremonial vestment of a watcher is a suit of full plate armor and a shield. Watchers receive a suit of full plate armor, an open-faced great helm, and a medium shield for free at 1st level. * Watchers may create a short-term glyph of warding (as the 3rd-level priest spell) once a day that lasts only one day per level. Watchers may choose the effects of these glyphs from those spells they would be capable of casting at their current level, regardless of the sphere of the spell involved. This allows them to create glyphs based on any spell not specific to a particular church or group that a priest of their level could cast.* At 3rd level, watchers are able to cast sentry of Helm (as the 1st-level priest spell) or wyvern watch (as the second-level priest spell) once a day.* At 5th level, watchers are able to cast mace of Odo or exaltation (as the 3rd-level priest spells) once a day.* At 7th level, watchers are able to cast seeking sword (as the 4th-level priest spell) once a day.* At 7th level, watch

Page 53: Character Sheet

If in possesion of a Holy Sword, Circle of Power will project a 10′ diameter sphere which which repels hostile magic.

Druids have a bonus of +2 to all saving throws vs. fire or electrical attacks.

Silverstars are gifted with infravision (30 ′ range).

The ceremonial vestment of a watcher is a suit of full plate armor and a shield. Watchers receive a suit of full plate armor, an open-faced great helm, and a medium shield for free at 1st level.

Page 54: Character Sheet

The ceremonial vestment of a watcher is a suit of full plate armor and a shield. Watchers receive a suit of full plate armor, an open-faced great helm, and a medium shield for free at 1st level.

Page 55: Character Sheet

Proficiency Type Slots Ability Modifier Type1

Agriculture General 1 INT 0 General

Animal Handling General 1 WIS -1 General

Animal Training General 1 WIS 0 General

Artistic Ability General 1 WIS 0 General

Blacksmithing General 1 STR 0 General

Brewing General 1 INT 0 General

Carpentry General 1 STR 0 General

Cobbling General 1 DEX 0 General

Cooking General 1 INT 0 General

Dancing General 1 DEX 0 General

Direction Sense General 1 WIS 1 General

Etiquette General 1 CHA 0 General

Fire-building General 1 WIS -1 General

Fishing General 1 WIS -1 General

Heraldry General 1 INT 0 General

Languages, Modern General 1 INT 0 General

Leatherworking General 1 INT 0 General

Mining General 2 WIS -3 General

Pottery General 1 DEX -2 General

Riding, Airborne General 2 WIS -2 General

Riding, Land-Based General 1 WIS 3 General

Rope Use General 1 DEX 0 General

Seamanship General 1 DEX 1 General

Seamstress/Tailor General 1 DEX -1 General

Singing General 1 CHA 0 General

Stonemasonry General 1 STR -2 General

Swimming General 1 STR 0 General

Weather Sense General 1 WIS -1 General

Weaving General 1 INT -1 General

Healing Priest 2 WIS -2 Priest

Local History Priest 1 CHA 0 Priest

Musical Instrument Priest 1 DEX -1 Priest

Ancient History Priest 1 INT -1 Priest

Navigation Priest 1 INT -2 Priest

Astrology Priest 2 INT 0 Priest

Engineering Priest 2 INT -3 Priest

Herbalism Priest 2 INT -2 Priest

Languages, Ancient Priest 1 INT 0 Priest

Reading/Writing Priest 1 INT 1 Priest

Religion Priest 1 WIS 0 Priest

Spellcraft Priest 1 INT -2 Priest

Appraising Rogue 1 INT 0 Rogue

Disguise Rogue 1 CHA -1 Rogue

Page 56: Character Sheet

Forgery Rogue 1 DEX -1 Rogue

Juggling Rogue 1 DEX -1 Rogue

Jumping Rogue 1 STR 0 Rogue

Reading Lips Rogue 2 INT -2 Rogue

Tightrope Walking Rogue 1 DEX 0 Rogue

Tumbling Rogue 1 DEX 0 Rogue

Ventriloquism Rogue 1 INT -2 Rogue

Blind-fighting Rogue 2 NA NA Rogue

Gaming Rogue 1 CHA 0 Rogue

Gem Cutting Rogue 2 DEX -2 Rogue

Animal Lore Warrior 1 INT 0 Warrior

Armorer Warrior 2 INT -2 Warrior

Bowyer/Fletcher Warrior 1 DEX -1 Warrior

Charioteering Warrior 1 DEX 2 Warrior

Endurance Warrior 2 CON 0 Warrior

Hunting Warrior 1 WIS -1 Warrior

Mountaineering Warrior 1 NA NA Warrior

Running Warrior 1 CON -6 Warrior

Set Snares Warrior 1 INT -1 Warrior

Survival Warrior 2 INT 0 Warrior

Tracking Warrior 2 WIS 0 Warrior

Weaponsmithing Warrior 3 INT -3 Warrior

+1

Trait Cost

Allure 4

Alertness 6

Ambidexterity 4

Animal Empathy 4

Artistic Ability 4

Climate Sense 4

Doublejointed 4

Empathy 4

Fast Healer 6

Glibness 4

Impersonation 5

Page 57: Character Sheet

Inherent Immunity/Poison 6

Inherent Immunity/Disease 5

Inherent Immunity/Cold 4

Inherent Immunity/Heat 5

Internal Compass 5

Keen eyesight 5

Keen Hearing 5

Keen Smell 6

Keen Taste 4

Keen Touch 4

Light Sleeper 5

Lucky 6

Music/Singing 5

Music/Instrument 4

Obscure Knowledge 4

Precise Memory 4

Light Handed

Other

Disadvantages Moderate Severe

Allergies 3 8

Bad Tempered 6 —

Bruise Easily 8 —

Clumsy 4 8

Colorblind 3 —

Compulsive Honesty 8 —

Cowardice 7 15

Deep Sleeper 7 —

Fanaticism 8 —

Greed 7 —

Irritating Personality 6 —

Lazy 7 —

Powerful Enemy 10 —

Phobia: Crowds 4 10

Phobia: Darkness 5 11

Phobia: Enclosed Spaces 5 11

Phobia: Heights 5 10

Phobia: Magic 8 14

Phobia: Monster (specific) 4 9

Phobia: Snakes 5 10

Phobia: Spiders 5 10

Character Point Bonus

Page 58: Character Sheet

Phobia: Undead 8 14

Phobia: Water 6 12

Tonguetied 6 —

Unlucky 8 —

Other

Weapon Proficiencies

Battle Axe

Hand Axe

Composite Short Bow

Composite Long Bow

Short Bow

Long Bow

Heavy Crossbow

Light Crossbow

Hand Crossbow

Knife

Dagger

Spiked Buckler

Buckler Wand

Dart

Footman's Flail

Horseman's Flail

Hammer

Javelin

Light Horse Lance

Medium Horse Lance

Heavy Horse Lance

Footman's Mace

Horseman's Mace

Morning Star

Footman's Military Pick

Horseman's Military Pick

Bardiche

Bec de corbin

Fauchard

Military Fork

Glaive

Glaive-Guisarme

Guisarme

Guisarme - Voulge

Halberd

Page 59: Character Sheet

Hook Fauchard

Lucern Hammer

Man Catcher

Partisan

Awl Pike

Ranseur

Voulge

Scimitar

Khopesh Sword

Spear

Bastard Sword

Broad Sword

Falchion Sword

Long Sword

Short Sword

Two-Handed Sword

Sling

Staff Sling

Blowgun

Bo Stick

Caltrop

Club

Garrot

Harpoon

Lasso

Sap

Staff

Trident

Whip

Sword, Sabre

Dagger, Main Gauche

Two Weapon Fighting

+1

Other

Page 60: Character Sheet

Type2 Type3 Type4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

33

Rogue 36

Rogue 37

Rogue Wizard 30

Warrior Wizard 38

Wizard 31

Wizard 32

Wizard 34

Wizard 35

Wizard 39

Wizard 40

Wizard 41

43

45

Page 61: Character Sheet

46

49

50

53

55

56

57

Warrior 44

Warrior 47

Wizard 48

58

59

61

62

63

65

66

68

69

70

71

72

Page 62: Character Sheet

Weapons (PHB 37-38) Mag M or R Value Lbs

Fist or Open Hand 0 M 0 0

Battle Axe 0 M 5 7.5

Battle Axe +1 1 M 2500 7.5

Battle Axe +2 2 M 5000 7.5

Battle Axe +3 3 M 9000 7.5

Hand Axe 0 M 1 5

Hand Axe +1 1 M 2500 5

Hand Axe +2 2 M 3750 5

Hand Axe +3 3 M 7000 5

Hand Axe +4 4 M 12000 5

Hand Axe, Thrown 0 R 1 5

Hand Axe +1, Thrown 1 R 2500 5

Hand Axe +2, Thrown 2 R 3750 5

Hand Axe +3, Thrown 3 R 7000 5

Hand Axe +4, Thrown 4 R 12000 5

Throwing Hand Axe +2 2 M 4500 5

Hand Axe of Hurling +1 1 R 15000 5

Hand Axe of Hurling +2 2 R 30000 5

Hand Axe of Hurling +3 3 R 45000 5

Hand Axe of Hurling +4 4 R 60000 5

Hand Axe of Hurling +5 5 R 75000 5

Composite Short Bow 0 R 75 5

Composite Short Bow +1 1 R 3500 5

Composite Short Bow +2 2 R 7000 5

Composite Long Bow 0 R 100 8

Composite Long Bow +1 1 R 3500 8

Composite Long Bow +2 2 R 7000 8

Short Bow 0 R 15 5

Short Bow +1 1 R 3500 5

Short Bow +2 2 R 7000 5

Long Bow 0 R 60 10

Long Bow +1 1 R 3500 10

Long Bow +2 2 R 7000 10

Heavy Crossbow 0 R 20 8

Heavy Crossbow of Accuracy +3 3 R 12000 8

Heavy Crossbow of Distance +1 1 R 7500 8

Heavy Crossbow of Speed +1 1 R 7500 8

Light Crossbow 0 R 12 5

Light Crossbow of Accuracy +3 3 R 12000 5

Light Crossbow of Distance +1 1 R 7500 5

Light Crossbow of Speed +1 1 R 7500 5

Hand Crossbow 0 R 300 5

Hand Crossbow of Accuracy +3 3 R 12000 5

Hand Crossbow of Distance +1 1 R 7500 5

Hand Crossbow of Speed +1 1 R 7500 5

Knife 0 M 1 0.6

Knife +1 1 M 350 0.6

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Knife +2 2 M 1000 0.6

Buckle Knife +1 1 M 1000 0.6

Buckle Knife +2 2 M 2000 0.6

Buckle Knife +3 3 M 3000 0.6

Buckle Knife +4 4 M 4000 0.6

Knife, Thrown 0 R 1 0.6

Knife +1, Thrown 1 R 350 0.6

Knife +2, Thrown 2 R 1000 0.6

Buckle Knife +1, Thrown 1 R 1000 0.6

Buckle Knife +2, Thrown 2 R 2000 0.6

Buckle Knife +3, Thrown 3 R 3000 0.6

Buckle Knife +4, Thrown 4 R 4000 0.6

Dagger 0 M 2 1

Silver Dagger 0 M 30 1

Dagger +1 1 M 500 1

Dagger +2 2 M 1500 1

Dagger +3 3 M 2500 1

Dagger +1, +2 vs Small 1 M 750 1

Dagger +2, +3 vs Large 2 M 2000 1

Dagger +2, Longtooth 2 M 2500 1

Dagger of Venom 1 M 3000 1

Dagger, Thrown 0 R 2 1

Silver Dagger, Thrown 0 R 30 1

Dagger +1, Thrown 1 R 500 1

Dagger +2, Thrown 2 R 1500 1

Dagger +3, Thrown 3 R 2500 1

Dagger +1, +2 vs Sm, Thrown 1 R 750 1

Dagger +2, +3 vs Lrg, Thrown 2 R 2000 1

Dagger of Throwing +1 1 R 2500 1

Dagger of Throwing +2 2 R 3500 1

Dagger of Throwing +3 3 R 4500 1

Dagger of Throwing +4 4 R 5500 1

Spiked Buckler 0 M 10 3.5

Buckler Wand 1 M 5000 3.5

Dart 0 R 0.25 0.5

Dart +1 1 R 50 0.5

Dart +2 2 R 150 0.5

Dart +3 3 R 1000 0.5

Dart of Homing +3 3 R 3000 0.5

Dart of the Hornets' Nest 1 R 7500 0.5

Robe of Stars Darts (M) 5 R 1000 0.5

Footman's Flail 0 M 3 15

Footman's Flail +1 1 M 4000 15

Footman's Flail +2 2 M 9000 15

Horseman's Flail 0 M 8 3.5

Horseman's Flail +1 1 M 4000 3.5

Horseman's Flail +2 2 M 9000 3.5

Rod of Flailing (Footman) +3 3 M 20000 15

Page 64: Character Sheet

Rod of Flailing (Horseman) +3 3 M 20000 3.5

Hammer 0 M 1 5

Hammer +1 1 M 2500 5

Hammer +2 2 M 6000 5

Hammer +4 4 M 10000 5

Hammer of Thunderbolts +3 3 M 25000 5

Hammer, Thrown 0 R 1 5

Hammer +1, Thrown 1 R 2500 5

Hammer +2, Thrown 2 R 6000 5

Hammer +4, Thrown 4 R 10000 5

Hammer +3, Dwarven Thrower 3 R 15000 5

Hammer of Thunderbolts +3, Thrown 3 R 25000 5

Javelin 0 R 0.5 4

Javelin +1 1 R 2000 4

Javelin +2 2 R 5000 4

Javelin +3 3 R 7500 4

Javelin of Lightning (F) 0 R 600 4

Javelin of Piercing (F) 6 R 375 4

Light Horse Lance 0 M 6 5

Light Horse Lance +1 1 M 3500 10

Medium Horse Lance 0 M 6 10

Medium Horse Lance +1 1 M 3500 10

Heavy Horse Lance 0 M 6 15

Heavy Horse Lance +1 1 M 3500 10

Footman's Mace 0 M 8 10

Footman's Mace +1 1 M 3000 10

Footman's Mace +2 2 M 4500 10

Footman's Mace +3 3 M 10000 10

Footman's Mace +4 4 M 15000 10

Footman's Mace of Disruption +1 4 M 17500 10

Horseman's Mace 0 M 4 5

Horseman's Mace +1 1 M 3000 5

Horseman's Mace +2 2 M 4500 5

Horseman's Mace +3 3 M 10000 5

Horseman's Mace +4 4 M 15000 5

Morning Star 0 M 4 12.5

Morning Star +1 1 M 3000 12.5

Morning Star +2 2 M 7000 12.5

Footman's Military Pick 0 M 8 6

Footman's Military Pick +1 1 M 2500 6

Horseman's Military Pick 0 M 5 4

Horseman's Military Pick +1 1 M 2500 4

Bardiche 0 M 7 12.5

Bardiche +1 1 M 3000 12.5

Bec de corbin 0 M 6 10

Bec de corbin +1 1 M 3000 10

Bill-Guisarme 0 M 6 15

Bill-Guisarme +1 1 M 3000 15

Page 65: Character Sheet

Fauchard 0 M 3 6

Fauchard +1 1 M 3000 6

Fauchard - Fork 0 M 8 8

Fauchard - Fork +1 1 M 3000 8

Military Fork 0 M 4 7.5

Military Fork +1 1 M 3000 7.5

Military Fork (Trident) +3 3 M 12500 7.5

Glaive 0 M 6 7.5

Glaive +1 1 M 3000 7.5

Glaive-Guisarme 0 M 10 10

Glaive-Guisarme +1 1 M 3000 10

Guisarme 0 M 5 8

Guisarme +1 1 M 3000 8

Guisarme - Voulge 0 M 7 15

Guisarme - Voulge +1 1 M 3000 15

Halberd 0 M 9 17.5

Halberd +1 1 M 3000 17.5

Hook Fauchard 0 M 6 8

Hook Fauchard +1 1 M 3000 8

Lucern Hammer 0 M 7 15

Lucern Hammer +1 1 M 3000 15

Man Catcher 0 M 25 8

Man Catcher +1 1 M 3000 8

Partisan 0 M 10 8

Partisan +1 1 M 3000 8

Awl Pike 0 M 3 8

Awl Pike +1 1 M 3000 8

Ranseur 0 M 4 5

Ranseur +1 1 M 3000 5

Voulge 0 M 2 12.5

Voulge +1 1 M 3000 12.5

Scimitar 0 M 15 4

Scimitar +1 1 M 2000 4

Scimitar +2 2 M 6000 4

Scimitar +3 3 M 10000 4

Scimitar +4 4 M 20000 4

Scimitar of Speed +1 1 M 9000 4

Scimitar of Speed +2 2 M 12000 4

Scimitar of Speed +3 3 M 15000 4

Scimitar of Speed +4 4 M 18000 4

Scimitar of Speed +5 5 M 21000 4

Khopesh Sword 0 M 10 7.5

Khopesh Sword +1 1 M 2000 7.5

Khopesh Sword +2 2 M 6000 7.5

Khopesh Sword +3 3 M 10000 7.5

Khopesh Sword +4 4 M 20000 7.5

Khopesh Sword of Speed +1 1 M 9000 7.5

Khopesh Sword of Speed +2 2 M 12000 7.5

Page 66: Character Sheet

Khopesh Sword of Speed +3 3 M 15000 7.5

Khopesh Sword of Speed +4 4 M 18000 7.5

Khopesh Sword of Speed +5 5 M 21000 7.5

Hornblade Knife +1 1 M 1500 0.6

Hornblade Knife +1, Thrown 1 R 1500 0.6

Hornblade Knife +2 2 M 3000 0.6

Hornblade Knife +2, Thrown 2 R 3000 0.6

Hornblade Dagger +1 1 M 2000 1

Hornblade Dagger +1, Thrown 1 R 2000 1

Hornblade Dagger +2 2 M 4000 1

Hornblade Dagger +2, Thrown 2 R 4000 1

Hornblade Scimitar +2 2 M 6000 4

Hornblade Scimitar +3 3 M 9000 4

Spear (1H) 0 M 1 5

Spear +1 (1H) 1 M 3000 5

Spear +2 (1H) 2 M 6500 5

Spear +3 (1H) 3 M 15000 5

Spear +4 (1H) 4 M 25000 5

Spear +5 (1H) 5 M 30000 5

Spear +1, Cursed Backbiter (1H) 1 M 1000 5

Spear, Thrown (1H) 0 R 1 5

Spear +1, Thrown (1H) 1 R 3000 5

Spear +2, Thrown (1H) 2 R 6500 5

Spear +3, Thrown (1H) 3 R 15000 5

Spear +4, Thrown (1H) 4 R 25000 5

Spear +5, Thrown (1H) 5 R 30000 5

Spear +1, Cur Backbiter, Thrown (1H) 1 R 1000 5

Spear (2H) 0 M 1 5

Spear +1 (2H) 1 M 3000 5

Spear +2 (2H) 2 M 6500 5

Spear +3 (2H) 3 M 15000 5

Spear +4 (2H) 4 M 25000 5

Spear +5 (2H) 5 M 30000 5

Spear +1, Cursed Backbiter (2H) 1 M 1000 5

Bastard Sword (1H) 0 M 25 10

Bastard Sword +1 (1H) 1 M 2000 10

Bastard Sword +2 (1H) 2 M 4000 10

Bastard Sword +3 (1H) 3 M 7000 10

Bastard Sword +4 (1H) 4 M 10000 10

Bastard Sword +5 (1H) 5 M 15000 10

Bastard Sword +1, +2 vs Magic-users (1H) 1 M 3000 10

Bastard Sword +1, +3 vs Lycanthropes 1 M 3500 10

Bastard Sword +1, +3 vs Regenerating (1H) 1 M 4000 10

Bastard Sword +1, +4 vs Reptiles 1 M 4000 10

Bastard Sword +1, Flame Tongue (1H) 1 M 4500 10

Bastard Sword +1, Luck Blade 1 M 5000 10

Bastard Sword +2, Giant Slayer (1H) 2 M 4500 10

Bastard Sword +2, Dragon Slayer (1H) 2 M 4500 10

Page 67: Character Sheet

Bastard Sword +3, Frost Brand 3 M 8000 10

Bastard Sword +4, Defender (1H) 4 M 15000 10

Bastard Sword +5, Defender (1H) 5 M 18000 10

Bastard Sword +6, Defender (1H) 6 M 30000 10

Bastard Sword +2, Sun Blade (1H) 2 M 20000 3.5

Bastard Sword of Dancing (1H) 1 M 50000 10

Bastard Sword +5, Holy Avenger (1H) 5 M 20000 10

Bastard Sword +6, Holy Avenger (1H) 6 M 40000 10

Bastard Sword +2, Life Stealing (1H) 2 M 40000 10

Bastard Sword +2, Nine Lives Stealer (1H) 2 M 25000 10

Bastard Sword +1, Sword of Sharpness (1H) 1 M 35000 10

Bastard Sword +3, Vorpal (1H) 3 M 50000 10

Bastard Sword +1, Wounding (1H) 1 M 22000 10

Bastard Sword +1, Cursed (1H) 1 M 0 10

Bastard Sword -2, Cursed (1H) -2 M 0 10

Bastard Sword -2, Cursed Berserking (1H) 2 M 0 10

Bastard Sword (2H) 0 M 25 10

Bastard Sword +1 (2H) 1 M 2000 10

Bastard Sword +2 (2H) 2 M 4000 10

Bastard Sword +3 (2H) 3 M 7000 10

Bastard Sword +4 (2H) 4 M 10000 10

Bastard Sword +5 (2H) 5 M 15000 10

Bastard Sword +1, +2 vs Magic-users (2H) 1 M 3000 10

Bastard Sword +1, +3 vs Lycanthropes 1 M 3500 10

Bastard Sword +1, +3 vs Regenerating (2H) 1 M 4000 10

Bastard Sword +1, +4 vs Reptiles 1 M 4000 10

Bastard Sword +1, Flame Tongue (2H) 1 M 4500 10

Bastard Sword +1, Luck Blade 1 M 5000 10

Bastard Sword +2, Giant Slayer (2H) 2 M 4500 10

Bastard Sword +2, Dragon Slayer (2H) 2 M 4500 10

Bastard Sword +3, Frost Brand 3 M 8000 10

Bastard Sword +4, Defender (2H) 4 M 15000 10

Bastard Sword +5, Defender (2H) 5 M 18000 10

Bastard Sword +6, Defender (2H) 6 M 30000 10

Bastard Sword +2, Sun Blade (2H) 2 M 20000 3.5

Bastard Sword of Dancing (2H) 1 M 50000 10

Bastard Sword +5, Holy Avenger (2H) 5 M 20000 10

Bastard Sword +6, Holy Avenger (2H) 6 M 40000 10

Bastard Sword +2, Life Stealing (2H) 2 M 40000 10

Bastard Sword +2, Nine Lives Stealer (2H) 2 M 25000 10

Bastard Sword +1, Sword of Sharpness (2H) 1 M 35000 10

Bastard Sword +3, Vorpal (2H) 3 M 50000 10

Bastard Sword +1, Wounding (2H) 1 M 22000 10

Bastard Sword +1, Cursed (2H) 1 M 0 10

Bastard Sword -2, Cursed (2H) -2 M 0 10

Bastard Sword -2, Cursed Berserking (2H) 2 M 0 10

Broad Sword 0 M 10 7.5

Broad Sword +1 1 M 2000 7.5

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Broad Sword +2 2 M 4000 7.5

Broad Sword +3 3 M 7000 7.5

Broad Sword +4 4 M 10000 7.5

Broad Sword +5 5 M 15000 7.5

Broad Sword +1, +2 vs Magic-users 1 M 3000 7.5

Broad Sword +1, +3 vs Lycanthropes 1 M 3500 7.5

Broad Sword +1, +3 vs Regenerating 1 M 4000 7.5

Broad Sword +1, +4 vs Reptiles 1 M 4000 7.5

Broad Sword +1, Flame Tongue 1 M 4500 7.5

Broad Sword +1, Luck Blade 1 M 5000 7.5

Broad Sword +2, Giant Slayer 2 M 4500 7.5

Broad Sword +2, Dragon Slayer 2 M 4500 7.5

Broad Sword +3, Frost Brand 3 M 8000 7.5

Broad Sword of the Planes 1 M 15000 7.5

Broad Sword +4, Defender 4 M 15000 7.5

Broad Sword +5, Defender 5 M 18000 7.5

Broad Sword +6, Defender 6 M 30000 7.5

Broad Sword +3, Final Word 3 M 50000 7.5

Broad Sword of Dancing 1 M 50000 7.5

Broad Sword +5, Holy Avenger 5 M 20000 7.5

Broad Sword +6, Holy Avenger 6 M 40000 7.5

Broad Sword +2, Life Stealing 2 M 40000 7.5

Broad Sword +2, Nine Lives Stealer 2 M 25000 7.5

Broad Sword +1, Sword of Sharpness 1 M 35000 7.5

Broad Sword +3, Vorpal 3 M 50000 7.5

Broad Sword +1, Wounding 1 M 22000 7.5

Broad Sword +1, Cursed 1 M 0 7.5

Broad Sword -2, Cursed -2 M 0 7.5

Broad Sword -2, Cursed Berserking 2 M 0 7.5

Falchion Sword 0 M 10 7

Falchion Sword +1 1 M 2000 7

Falchion Sword +2 2 M 4000 7

Falchion Sword +3 3 M 7000 7

Falchion Sword +4 4 M 10000 7

Falchion Sword +5 5 M 15000 7

Falchion Sword +1, +2 vs Magic-users 1 M 3000 7

Falchion Sword +1, +3 vs Lycanthropes 1 M 3500 7

Falchion Sword +1, +3 vs Regenerating 1 M 4000 7

Falchion Sword +1, +4 vs Reptiles 1 M 4000 7

Falchion Sword +1, Flame Tongue 1 M 4500 7

Falchion Sword +1, Luck Blade 1 M 5000 7

Falchion Sword +2, Giant Slayer 2 M 4500 7

Falchion Sword +2, Dragon Slayer 2 M 4500 7

Falchion Sword +3, Frost Brand 3 M 8000 7

Falchion Sword +4, Defender 4 M 15000 7

Falchion Sword +5, Defender 5 M 18000 7

Falchion Sword +6, Defender 6 M 30000 7

Falchion Sword oFalchion Dancing 1 M 50000 7

Page 69: Character Sheet

Falchion Sword +5, Holy Avenger 5 M 20000 7

Falchion Sword +6, Holy Avenger 6 M 40000 7

Falchion Sword +2, Life Stealing 2 M 40000 7

Falchion Sword +2, Nine Lives Stealer 2 M 25000 7

Falchion Sword +1, Sword oFalchion Sharpness 1 M 35000 7

Falchion Sword +3, Vorpal 3 M 50000 7

Falchion Sword +1, Wounding 1 M 22000 7

Falchion Sword +1, Cursed 1 M 0 7

Falchion Sword -2, Cursed -2 M 0 7

Falchion Sword -2, Cursed Berserking 2 M 0 7

Long Sword 0 M 15 6

Long Sword +1 1 M 2000 6

Long Sword +2 2 M 4000 6

Long Sword +3 3 M 7000 6

Long Sword +4 4 M 10000 6

Long Sword +5 5 M 15000 6

Long Sword +1, +2 vs Magic-users 1 M 3000 6

Long Sword +1, +3 vs Lycanthropes 1 M 3500 6

Long Sword +1, +3 vs Regenerating 1 M 4000 6

Long Sword +1, +4 vs Reptiles 1 M 4000 6

Long Sword +1, Flame Tongue 1 M 4500 6

Long Sword +1, Luck Blade 1 M 5000 6

Long Sword +2, Giant Slayer 2 M 4500 6

Long Sword +2, Dragon Slayer 2 M 4500 6

Long Sword +3, Frost Brand 3 M 8000 6

Long Sword +4, Defender 4 M 15000 6

Long Sword +5, Defender 5 M 18000 6

Long Sword +6, Defender 6 M 30000 6

Long Sword of Dancing 1 M 50000 6

Long Sword +5, Holy Avenger 5 M 20000 6

Long Sword +6, Holy Avenger 6 M 40000 6

Long Sword +2, Life Stealing 2 M 40000 6

Long Sword +2, Nine Lives Stealer 2 M 25000 6

Long Sword +1, Sword of Sharpness 1 M 35000 6

Long Sword +3, Vorpal 3 M 50000 6

Long Sword +1, Wounding 1 M 22000 6

Long Sword +1, Cursed 1 M 0 6

Long Sword -2, Cursed -2 M 0 6

Long Sword -2, Cursed Berserking 2 M 0 6

Short Sword 0 M 8 3.5

Short Sword +1 1 M 2000 3.5

Short Sword +2 2 M 4000 3.5

Short Sword +3 3 M 7000 3.5

Short Sword +4 4 M 10000 3.5

Short Sword +5 5 M 15000 3.5

Short Sword +1, +2 vs Magic-users 1 M 3000 3.5

Short Sword +1, +3 vs Lycanthropes 1 M 3500 3.5

Short Sword +1, +3 vs Regenerating 1 M 4000 3.5

Page 70: Character Sheet

Short Sword +1, +4 vs Reptiles 1 M 4000 3.5

Short Sword +1, Flame Tongue 1 M 4500 3.5

Short Sword +1, Luck Blade 1 M 5000 3.5

Short Sword +2, Giant Slayer 2 M 4500 3.5

Short Sword +2, Dragon Slayer 2 M 4500 3.5

Short Sword +2, Quickness 2 M 8000 3.5

Short Sword +3, Frost Brand 3 M 8000 3.5

Short Sword +4, Defender 4 M 15000 3.5

Short Sword +5, Defender 5 M 18000 3.5

Short Sword +6, Defender 6 M 30000 3.5

Short Sword of Dancing 1 M 50000 3.5

Short Sword +5, Holy Avenger 5 M 20000 3.5

Short Sword +6, Holy Avenger 6 M 40000 3.5

Short Sword +2, Life Stealing 2 M 40000 3.5

Short Sword +2, Nine Lives Stealer 2 M 25000 3.5

Short Sword +1, Sword of Sharpness 1 M 35000 3.5

Short Sword +3, Vorpal 3 M 50000 3.5

Short Sword +1, Wounding 1 M 22000 3.5

Short Sword +1, Cursed 1 M 0 3.5

Short Sword -2, Cursed -2 M 0 3.5

Short Sword -2, Cursed Berserking 2 M 0 3.5

Two-Handed Sword 0 M 30 25

Two-Handed Sword +1 1 M 2000 25

Two-Handed Sword +2 2 M 4000 25

Two-Handed Sword +3 3 M 7000 25

Two-Handed Sword +4 4 M 10000 25

Two-Handed Sword +5 5 M 15000 25

Two-Handed Sword +1, +2 vs Magic-users 1 M 3000 25

Two-Handed Sword +1, +3 vs Lycanthropes 1 M 3500 25

Two-Handed Sword +1, +3 vs Regenerating 1 M 4000 25

Two-Handed Sword +1, +4 vs Reptiles 1 M 4000 25

Two-Handed Sword +1, Flame Tongue 1 M 4500 25

Two-Handed Sword +1, Luck Blade 1 M 5000 25

Two-Handed Sword +2, Giant Slayer 2 M 4500 25

Two-Handed Sword +2, Dragon Slayer 2 M 4500 25

Two-Handed Sword +3, Frost Brand 3 M 8000 25

Two-Handed Sword +4, Defender 4 M 15000 25

Two-Handed Sword +5, Defender 5 M 18000 25

Two-Handed Sword +6, Defender 6 M 30000 25

Two-Handed Sword of Dancing 1 M 50000 25

Two-Handed Sword +5, Holy Avenger 5 M 20000 25

Two-Handed Sword +6, Holy Avenger 6 M 40000 25

Two-Handed Sword +2, Life Stealing 2 M 40000 25

Two-Handed Sword +2, Nine Lives Stealer 2 M 25000 25

Two-Handed Sword +1, Sword of Sharpness 1 M 35000 25

Two-Handed Sword +3, Vorpal 3 M 50000 25

Two-Handed Sword +1, Wounding 1 M 22000 25

Two-Handed Sword +1, Cursed 1 M 0 25

Page 71: Character Sheet

Two-Handed Sword -2, Cursed -2 M 0 25

Two-Handed Sword -2, Cursed Berserking 2 M 0 25

Anything Sword (Long Sword +1) 1 M 35000 6

Sling, Bullets 0 R 0.75 0

Sling, Stones 0 R 0 0

Sling of Seeking +2, Bullets 2 R 7000 0

Sling of Seeking +2, Stones 2 R 7000 0

Staff Sling, Bullets 0 R 2 5

Staff Sling, Stones 0 R 2 5

Aklys 0 M 2 3.5

Aklys, Thrown 0 R 2 3.5

Atlatl and Javelin 0 R 1 3

Blowgun 0 R 20 1.5

Bo Stick 0 M 0 1.5

Caltrop 0 M 0.05 0.3

Club 0 M 0 3

Garrot 0 M 0.5 0.1

Harpoon 0 M 5 5

Harpoon, Thrown 0 R 5 5

Lasso 0 R 0.25 2

Sap 0 M 1 1

Rod of Lordly Might Mace (F) 2 M 20000 10

Rod of Lordly Might Flame Sword (F) 1 M 20000 6

Rod of Lordly Might Battle Axe (F) 4 M 20000 7.5

Rod of Lordly Might Spear (F) 3 M 20000 5

Rod of Lordly Might Spear, Thrown (F) 3 R 20000 5

Rod of Smiting (CF) 3 M 15000 5

Quarterstaff 0 M 0 5

Quarterstaff +1 1 M 1500 5

Quarterstaff +2 2 M 3000 5

Quarterstaff +3 3 M 4500 5

Quarterstaff +4 4 M 6000 5

Quarterstaff +5 5 M 7500 5

Staff of Command (CM) 0 M 25000 5

Staff of Curing (C) 0 M 25000 5

Staff-Mace (Quarterstaff) 3 M 12500 5

Staff-Mace (Footman) 1 M 12500 10

Staff-Mace (Horseman) 2 M 12500 5

Staff of the Magi (M) 0 M 75000 5

Staff of Power (M) 2 M 60000 5

Staff of the Adder (C) 1 M 35000 5

Staff of the Python (C) 2 M 35000 5

Staff of Slinging (D) 1 M 10000 5

Staff of Slinging, Sling (D) 1 R 10000 5

Staff-Spear +1 1 M 5000 5

Staff-Spear +2 2 M 7500 5

Staff-Spear +3 3 M 10000 5

Staff-Spear +4 4 M 15000 5

Page 72: Character Sheet

Staff-Spear +5 5 M 20000 5

Staff-Spear (Ranseur) +3 3 M 25000 5

Staff-Spear +1, Thrown 1 R 5000 5

Staff-Spear +2, Thrown 2 R 7500 5

Staff-Spear +3, Thrown 3 R 10000 5

Staff-Spear +4, Thrown 4 R 15000 5

Staff-Spear +5, Thrown 5 R 20000 5

Staff of Striking (CM) 3 M 15000 5

Staff of Thunder & Lightning 2 M 20000 5

Staff of Withering (C) 1 M 35000 5

Staff of the Woodlands +1 (D) 1 M 40000 5

Staff of the Woodlands +2 (D) 2 M 40000 5

Staff of the Woodlands +3 (D) 3 M 40000 5

Staff of the Woodlands +4 (D) 4 M 40000 5

Trident 0 M 4 5

Trident (Military Fork) +3 3 M 12500 5

Trident of Fish Command (CFT) 1 M 4000 5

Trident of Submission (F) 1 M 12500 5

Trident of Warning (CFT) 2 M 10000 5

Trident of Yearning -2 M 1000 5

Whip 0 M 3 3

Mattock of the Titans (F) 3 M 7000 100

Maul of the Titans 2 M 12000 150

Moon's Hand 1 M 8 10

Sabre +3 3 M 5

Strength Bow, 18 Str, Sheaf Arrow 0 R 8

Strength Bow, 18 Str, Flight Arrow 0 R 8

Dagger, Main Gauche 0 M 3 2

Other

Note: To add a weapon, insert a row above the "Other" weapon!

1 2 3 4 5

Page 73: Character Sheet

Dmg SM D SB Dmg L D LB Speed/Fire SR MR(-2) LR(-5) Rof

d2 0 d2 0 3 - - - 1

d8 0 d8 0 7 - - - 1

d8 0 d8 0 7 - - - 1

d8 0 d8 0 7 - - - 1

d8 0 d8 0 7 - - - 1

d6 0 d4 0 4 - - - 1

d6 0 d4 0 4 - - - 1

d6 0 d4 0 4 - - - 1

d6 0 d4 0 4 - - - 1

d6 0 d4 0 4 - - - 1

d6 0 d4 0 4 10 20 30 1

d6 0 d4 0 4 10 20 30 1

d6 0 d4 0 4 10 20 30 1

d6 0 d4 0 4 10 20 30 1

d6 0 d4 0 4 10 20 30 1

d6 0 d4 0 4 60 - - 1

2d6 0 2d4 0 4 60 - - 1

2d6 0 2d4 0 4 60 - - 1

2d6 0 2d4 0 4 60 - - 1

2d6 0 2d4 0 4 60 - - 1

2d6 0 2d4 0 4 60 - - 1

d6 0 d6 0 6 50 100 180 2

d6 0 d6 0 6 50 100 180 2

d6 0 d6 0 6 50 100 180 2

d6 0 d6 0 7 60 120 210 2

d6 0 d6 0 7 60 120 210 2

d6 0 d6 0 7 60 120 210 2

d6 0 d6 0 7 50 100 150 2

d6 0 d6 0 7 50 100 150 2

d6 0 d6 0 7 50 100 150 2

d6 0 d6 0 8 7 14 21 2

d6 0 d6 0 8 7 14 21 2

d6 0 d6 0 8 7 14 21 2

d4 +1 d6 +1 10 80 160 240 0.5

d4 +1 d6 +1 10 240 - - 0.5

d4 +1 d6 +1 10 160 320 480 0.5

d4 +1 d6 +1 0 80 160 240 1

d4 0 d4 0 7 60 120 180 1

d4 0 d4 0 7 240 - - 1

d4 0 d4 0 7 120 240 360 1

d4 0 d4 0 0, L 60 120 180 2

d3 0 d2 0 5 20 40 60 1

d3 0 d2 0 5 20 40 60 1

d3 0 d2 0 5 40 80 120 1

d3 0 d2 0 0, L 20 40 60 2

d3 0 d2 0 2 - - - 1

d3 0 d2 0 2 - - - 1

Page 74: Character Sheet

d3 0 d2 0 2 - - - 1

d3 0 d2 0 2 - - - 1

d3 0 d2 0 2 - - - 1

d3 0 d2 0 2 - - - 1

d3 0 d2 0 2 - - - 1

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 - - - 1

d4 0 d3 0 2 - - - 1

d4 0 d3 0 2 - - - 1

d4 0 d3 0 2 - - - 1

d4 0 d3 0 2 - - - 1

d4 0 d3 0 2 - - - 1

d4 0 d3 0 2 - - - 1

d6 0 d8 0 2 - - - 1

d4 0 d3 0 2 - - - 1

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

d4 0 d3 0 2 10 20 30 2

2d4 0 2d3 0 2 20 40 60 2

2d4 0 2d3 0 2 20 40 60 2

2d4 0 2d3 0 2 20 40 60 2

2d4 0 2d3 0 2 20 40 60 2

d4 0 d3 0 4 - - - 1

d4 0 d3 0 4 - - - 1

d3 0 d2 0 2 15 30 45 3

d3 0 d2 0 2 15 30 45 3

d3 0 d2 0 2 15 30 45 3

d3 0 d2 0 2 15 30 45 3

d6 0 d6 0 2 30 60 90 3

d3 0 d2 0 2 30 60 90 3

2d4 0 2d4 0 2 20 40 60 3

d6 +1 2d4 0 7 - - - 1

d6 +1 2d4 0 7 - - - 1

d6 +1 2d4 0 7 - - - 1

d4 +1 d4 +1 6 - - - 1

d4 +1 d4 +1 6 - - - 1

d4 +1 d4 +1 6 - - - 1

d6 +1 2d4 0 7 - - - 1

Page 75: Character Sheet

d4 +1 d4 +1 6 - - - 1

d4 +1 d4 0 4 - - - 1

d4 +1 d4 0 4 - - - 1

d4 +1 d4 0 4 - - - 1

d4 +1 d4 0 4 - - - 1

2d4 +1 2d4 0 4 - - - 1

d4 +1 d4 0 4 10 20 30 1

d4 +1 d4 0 4 10 20 30 1

d4 +1 d4 0 4 10 20 30 1

d4 +1 d4 0 4 10 20 30 1

2d4 +1 2d4 0 4 20 40 60 1

2d4 +1 2d4 0 4 10 20 30 1

d6 0 d6 0 4 20 40 60 1

d6 +2 d6 +2 4 20 40 60 1

d6 +2 d6 +2 4 20 40 60 1

d6 +2 d6 +2 4 20 40 60 1

d6 +20 d6 +20 4 20 40 60 1

d6 0 d6 0 4 60 - - 1

d6 0 d8 0 7 - - - 1

d6 0 d8 0 7 - - - 1

d6 +1 2d6 0 6 - - - 1

d6 +1 2d6 0 6 - - - 1

2d4 +1 3d6 0 8 - - - 1

2d4 +1 3d6 0 8 - - - 1

d6 +1 d6 0 7 - - - 1

d6 +1 d6 0 7 - - - 1

d6 +1 d6 0 7 - - - 1

d6 +1 d6 0 7 - - - 1

d6 +1 d6 0 7 - - - 1

d6 +1 d6 0 7 - - - 1

d6 0 d4 0 6 - - - 1

d6 0 d4 0 6 - - - 1

d6 0 d4 0 6 - - - 1

d6 0 d4 0 6 - - - 1

d6 0 d4 0 6 - - - 1

2d4 0 d6 +1 7 - - - 1

2d4 0 d6 +1 7 - - - 1

2d4 0 d6 +1 7 - - - 1

d6 +1 2d4 0 7 - - - 1

d6 +1 2d4 0 7 - - - 1

d4 +1 d4 0 5 - - - 1

d4 +1 d4 0 5 - - - 1

2d4 0 3d6 0 9 - - - 1

2d4 0 3d6 0 9 - - - 1

d8 0 d6 0 9 - - - 1

d8 0 d6 0 9 - - - 1

2d4 0 d10 0 10 - - - 1

2d4 0 d10 0 10 - - - 1

Page 76: Character Sheet

d6 0 d8 0 8 - - - 1

d6 0 d8 0 8 - - - 1

d8 0 d10 0 8 - - - 1

d8 0 d10 0 8 - - - 1

d8 0 2d4 0 7 - - - 1

d8 0 2d4 0 7 - - - 1

d8 0 2d4 0 7 - - - 1

d6 0 d10 0 8 - - - 1

d6 0 d10 0 8 - - - 1

2d4 0 2d6 0 9 - - - 1

2d4 0 2d6 0 9 - - - 1

2d4 0 d8 0 8 - - - 1

2d4 0 d8 0 8 - - - 1

2d4 0 2d4 0 10 - - - 1

2d4 0 2d4 0 10 - - - 1

d10 0 2d6 0 9 - - - 1

d10 0 2d6 0 9 - - - 1

d4 0 d4 0 9 - - - 1

d4 0 d4 0 9 - - - 1

2d4 0 d6 0 9 - - - 1

2d4 0 d6 0 9 - - - 1

d2 0 d2 0 7 - - - 1

d2 0 d2 0 7 - - - 1

d6 0 d6 +1 9 - - - 1

d6 0 d6 +1 9 - - - 1

d6 0 d12 0 13 - - - 1

d6 0 d12 0 13 - - - 1

2d4 0 2d4 0 8 - - - 1

2d4 0 2d4 0 8 - - - 1

2d4 0 2d4 0 10 - - - 1

2d4 0 2d4 0 10 - - - 1

d8 0 d8 0 4 - - - 1

d8 0 d8 0 4 - - - 1

d8 0 d8 0 4 - - - 1

d8 0 d8 0 4 - - - 1

d8 0 d8 0 4 - - - 1

d8 0 d8 0 0 - - - 1

d8 0 d8 0 0 - - - 1

d8 0 d8 0 0 - - - 1

d8 0 d8 0 0 - - - 1

d8 0 d8 0 0 - - - 1

2d4 0 d6 0 9 - - - 1

2d4 0 d6 0 9 - - - 1

2d4 0 d6 0 9 - - - 1

2d4 0 d6 0 9 - - - 1

2d4 0 d6 0 9 - - - 1

2d4 0 d6 0 0 - - - 1

2d4 0 d6 0 0 - - - 1

Page 77: Character Sheet

2d4 0 d6 0 0 - - - 1

2d4 0 d6 0 0 - - - 1

2d4 0 d6 0 0 - - - 1

d3 0 d2 0 2 - - - 1

d4 0 d3 0 2 10 20 30 2

d3 0 d2 0 2 - - - 1

d4 0 d3 0 2 10 20 30 2

d4 +1 d3 +1 2 - - - 1

d4 0 d3 0 2 10 20 30 2

d4 +1 d3 +1 2 - - - 1

d4 0 d3 0 2 10 20 30 2

d8 0 d8 0 4 - - - 1

d8 0 d8 0 4 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d8 +1 2d6 0 6 - - - 1

d8 +1 2d6 0 6 - - - 1

d8 +1 2d6 0 6 - - - 1

d8 +1 2d6 0 6 - - - 1

d8 +1 2d6 0 6 - - - 1

d8 +1 2d6 0 6 - - - 1

d8 +1 2d6 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

Page 78: Character Sheet

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 3 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

d8 0 d12 0 6 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 2d8 0 8 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

Page 79: Character Sheet

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 12 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

2d4 0 d6 +1 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

Page 80: Character Sheet

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d6 +1 2d4 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d12 0 5 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

Page 81: Character Sheet

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 0 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d6 0 d8 0 3 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

Page 82: Character Sheet

d10 0 3d6 0 10 - - - 1

d10 0 3d6 0 10 - - - 1

d8 0 d12 0 5 - - - 1

d4 +1 d6 +1 6 50 100 200 1

d4 0 d4 0 6 40 80 160 1

d4 +1 d6 +1 6 50 100 200 1

d4 0 d4 0 6 40 80 160 1

2d4 0 2d4 +1 11 - 60 90 0.5

d8 0 2d4 0 11 - 60 90 0.5

d6 0 d3 0 4 - - - 1

d6 0 d3 0 4 10 - - 1

d6 0 d6 0 4 30 60 90 1

1 0 1 0 5 10 20 30 2

d6 0 d3 0 3 - - - 1

1 0 d2 0 - - - - 1

d6 0 d3 0 4 - - - 1

d4 0 d6 0 2 - - - 1

2d4 0 2d6 0 7 - - - 1

2d4 0 2d6 0 7 10 20 30 1

0 0 0 0 10 20 30 0.5

d2 0 d2 0 2 - - - 1

d6 +1 d6 0 7 - - - 1

d8 0 d12 0 5 - - - 1

d8 0 d8 0 7 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 1 10 20 30 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 +1 d6 0 7 - - - 1

d6 0 d4 0 6 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

2d4 0 2d4 +1 11 - 60 90 0.5

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 - - - 1

d6 0 d8 0 6 - - - 1

Page 83: Character Sheet

d6 0 d8 0 6 - - - 1

2d4 0 2d4 0 6 - - - 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d6 0 d8 0 6 10 20 30 1

d6 0 d6 0 4 - - - 1

d6 0 d6 0 4 - - - 1

d4 +1 d4 +1 4 - - - 1

d4 +1 d4 +1 4 - - - 1

d4 +1 d4 +1 4 - - - 1

d4 +1 d4 +1 4 - - - 1

d4 +1 d4 +1 4 - - - 1

d6 +1 3d4 0 7 - - - 1

d6 +1 3d4 0 7 - - - 1

d6 +1 3d4 0 7 - - - 1

d6 +1 3d4 0 7 - - - 1

d6 +1 3d4 0 7 - - - 1

d6 +1 3d4 0 7 - - - 1

d2 0 1 0 6 - - - 1

5d6 -3 5d6 -3 - - - 1

10d4 -2 10d4 -2 - - - 1

d6 +1 d6 0 7 - - - 1

d6 +1 d8 +1 4 - - - 1

d8 +2 d8 +2 7 40 80 170 2

d6 +2 d6 +2 7 60 120 210 2

d4 0 d3 0 2 - - - 1

6 7 8 9 10 11 12 13 14

Page 84: Character Sheet

Spec1RoF Spec2RoF Spec3RoF Type Size

1.5 2 2.5 B S

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

2 3 4 P M

2 3 4 P M

2 3 4 P M

2 3 4 P L

2 3 4 P L

2 3 4 P L

2 3 4 P M

2 3 4 P M

2 3 4 P M

2 3 4 P L

2 3 4 P L

2 3 4 P L

0.5 1 1.5 P M

0.5 1 1.5 P M

0.5 1 1.5 P M

1 2 3 P M

1 1.5 2 P S

1 1.5 2 P S

1 1.5 2 P S

2 3 4 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

3 4 5 P S

1.5 2 2.5 P/S S

1.5 2 2.5 P/S S

Page 85: Character Sheet

1.5 2 2.5 P/S S

1.5 2 2.5 P/S S

1.5 2 2.5 P/S S

1.5 2 2.5 P/S S

1.5 2 2.5 P/S S

3 4 5 P/S S

3 4 5 P/S S

3 4 5 P/S S

3 4 5 P/S S

3 4 5 P/S S

3 4 5 P/S S

3 4 5 P/S S

1.5 2 2.5 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

3 4 5 P S

3 4 5 P S

3 4 5 P S

3 4 5 P S

3 4 5 P S

3 4 5 P S

3 4 5 P S

3 4 5 P S

3 4 5 P S

3 4 5 P S

3 4 5 P S

1.5 2 2.5 P S

1.5 2 2.5 P S

4 5 6 P S

4 5 6 P S

4 5 6 P S

4 5 6 P S

4 5 6 P S

4 5 6 P S

4 5 6 P S

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

Page 86: Character Sheet

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 2.5 P/B M

1.5 2 2.5 P/B M

1.5 2 2.5 P/B M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 P/B L

1.5 2 2.5 P/B L

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

Page 87: Character Sheet

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

1.5 2 2.5 P/S L

1.5 2 2.5 P/B L

1.5 2 2.5 P/B L

1.5 2 2.5 - L

1.5 2 2.5 - L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

Page 88: Character Sheet

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 P S

3 4 5 P S

1.5 2 2.5 P S

3 4 5 P S

1.5 2 2.5 P S

3 4 5 P S

1.5 2 2.5 P S

3 4 5 P S

1.5 2 2.5 S S

1.5 2 2.5 S S

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 3.5 P M

1.5 2 3.5 P M

1.5 2 3.5 P M

1.5 2 3.5 P M

1.5 2 3.5 P M

1.5 2 3.5 P M

1.5 2 3.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

Page 89: Character Sheet

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

Page 90: Character Sheet

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

Page 91: Character Sheet

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

Page 92: Character Sheet

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 P M

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S L

Page 93: Character Sheet

1.5 2 2.5 S L

1.5 2 2.5 S L

1.5 2 2.5 S M

1.5 2 3 B S

1.5 2 3 B S

1.5 2 3 B S

1.5 2 3 B S

1 1.5 2 B M

1 1.5 2 B M

1.5 2 2.5 B M

1.5 2 2.5 B M

1.5 2 3 P L

1.5 2 3 P L

1.5 2 2.5 B L

1.5 2 2.5 P S

1.5 2 2.5 B M

1.5 2 2.5 - S

1.5 2 2.5 P L

1.5 2 3 P L

1 1.5 2 - L

1.5 2 2.5 B S

1.5 2 2.5 B M

1.5 2 2.5 S M

1.5 2 2.5 S M

1.5 2 2.5 P M

1.5 2 3 P M

1.5 2 2.5 B M

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1 1.5 2 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

Page 94: Character Sheet

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 3 B L

1.5 2 3 B L

1.5 2 3 B L

1.5 2 3 B L

1.5 2 3 B L

1.5 2 2.5 ? L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 B L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 P L

1.5 2 2.5 - M

1.5 2 2.5 P L

1.5 2 2.5 B L

1.5 2 2.5 B M

1.5 2 2.5 S M

2 3 4 P L

2 3 4 P L

1.5 2 2.5 P/S S

15 16 17 18 19

Page 95: Character Sheet

Armor (UA 75, 88) BaseAC Mag Rog T Weight MoveAC Value Notes

None 10 0 1 0 120 0

Clothes 10 0 1 0 120 0

Robe of the Archmagi (M) 5 0 1 2.5 120 65000

Leather Armor 8 0 2 15 120 5

Leather Armor +1 8 1 2 7.5 120 2000

Leather Armor +2 8 2 2 7.5 120 7500

Leather Armor +3 8 3 2 7.5 120 12500

Leather Armor +4 8 4 2 7.5 120 15000 * Source is various modules & 2E pricing.

Leather Armor +5 8 5 2 7.5 120 17500 * Source is various modules & 2E pricing.

Padded Armor 8 0 3 10 90 4

Studded Leather 7 0 3 20 90 15

Studded Leather +1 7 1 3 10 120 2500

Studded Leather +2 7 2 3 10 120 6500

Ring Mail 7 0 5 25 90 30

Ring Mail +1 7 1 5 12.5 120 2500

Ring Mail +2 7 2 5 12.5 120 6000

Scale Mail 6 0 5 40 60 45

Scale Mail +1 6 1 5 20 90 3000

Scale Mail +2 6 2 5 20 90 6750

Scale Mail +3 6 3 5 20 90 12500

Chain Mail 5 0 5 30 90 75

Chain Mail +1 5 1 5 15 120 3500

Chain Mail +2 5 2 5 15 120 7500

Chain Mail +3 5 3 5 15 120 12500

Chain Mail +4 5 4 5 15 120 30000

Elven Chain 5 0 4 15 120 500

Elven Chain +1 5 1 4 7.5 120 7500

Elven Chain +2 5 2 4 7.5 120 12500

Elven Chain +3 5 3 4 7.5 120 20000

Elven Chain +4 5 4 4 7.5 120 30000

Elven Chain +5 5 5 4 7.5 120 50000

Splint Mail 4 0 5 40 60 80

Splint Mail +1 4 1 5 20 90 4000

Splint Mail +2 4 2 5 20 90 8500

Splint Mail +3 4 3 5 20 90 14500

Splint Mail +4 4 4 5 20 90 19000

Banded Mail 4 0 5 35 90 90

Bronze Plate Mail 4 0 6 45 60 100

Bronze Plate Mail +1 4 1 6 22.5 90 3000

Bronze Plate Mail +1 4 1 6 22.5 90 3000

Bronze Plate Mail +2 4 2 6 22.5 90 7500

Plate Mail 3 0 6 45 60 400

Plate Mail +1 3 1 6 22.5 90 5000

Page 96: Character Sheet

Plate Mail +2 3 2 6 22.5 90 10500

Plate Mail +3 3 3 6 22.5 90 15500

Plate Mail +4 3 4 6 22.5 90 20500

Plate Mail +5 3 5 6 22.5 90 27500

Plate Mail +2 Ethereal 3 2 6 22.5 90 11250

Plate Mail +3 Ethereal 3 3 6 22.5 90 17500

Plate Mail +4 Ethereal 3 4 6 22.5 90 23750

Plate Mail +5 Ethereal 3 5 6 22.5 90 30000

Plate Mail -2 Vulnerability 3 -2 6 22.5 90 1500

Plate Mail -3 Vulnerability 3 -3 6 22.5 90 1500

Plate Mail -4 Vulnerability 3 -4 6 22.5 90 1500

Field Plate 2 0 7 55 60 2000

Field Plate +1 2 1 7 27.5 90 15000

Field Plate +2 2 2 7 27.5 90 30000

Field Plate +3 2 3 7 27.5 90 50000

Field Plate +4 2 4 7 27.5 90 80000

Field Plate +5 2 5 7 27.5 90 120000

Full Plate 1 0 8 65 60 4000

Full Plate +1 1 1 8 32.5 90 30000

Full Plate +2 1 2 8 32.5 90 50000

Full Plate +3 1 3 8 32.5 90 80000

Full Plate +4 1 4 8 32.5 90 120000

Other 10 0 0 120 0

Bracers BaseAC Mag Rog T Weight MoveAC Value Notes

None 0 0 1 0 0 0

Bracers of Defense (8 AC) 8 0 1 0 120 6000

Bracers of Defense (7 AC) 7 0 1 0 120 9000

Bracers of Defense (6 AC) 6 0 1 0 120 12000

Bracers of Defense (5 AC) 5 0 1 0 120 15000

Bracers of Defense (4 AC) 4 0 1 0 120 18000

Bracers of Defense (4 AC) 4 0 1 0 120 18000

Bracers of Defense (3 AC) 3 0 1 0 120 21000

Bracers of Defense (2 AC) 2 0 1 0 120 24000

Other 10 0 0 120 0

Shields (UA 75, 88) BaseAC AdjACMissile AC Rog T WeightShieldVs Value

None 0 0 0 1 0 0 0

Buckler 1 1 0 5 3 1 5

Buckler +1 1 2 0 5 3 1 1500

Buckler +2 1 3 0 5 3 1 3500

Buckler +3 1 4 0 5 3 1 10000

Buckler Wand 1 2 0 5 3 1 5000

Small Shield 1 1 1 5 3 1 10

Page 97: Character Sheet

Small Wood Shield 1 1 1 5 3 1 1

Medium Shield 1 1 1 5 5 2 10

Medium Shield +1 1 2 2 5 5 3 2500

Medium Shield +2 1 3 3 5 5 3 5000

Medium Shield +3 1 4 4 5 5 3 8000

Medium Shield +4 1 5 5 5 5 3 12000

Medium Shield +5 1 6 6 5 5 3 17500

Medium Shield -1, Missile Attractor 1 0 0 5 5 3 750

Large Shield 1 1 2 5 10 3 15

Large Shield +1, +4 Missile 1 2 4 5 10 3 4000

Other 0 0 0 0 0 0 0

Rings Prot

None 0

Ring of Protection +1 1

Ring of Protection +2 2

Ring of Protection +3 3

Ring of Protection +4 4

Other

Cloaks Prot

None 0

Cloak of the Bat 2

Cloak of Protection +1 1

Cloak of Protection +2 2

Cloak of Protection +3 3

Cloak of Protection +4 4

Cloak of Protection +5 5

Other

Helmets Prot

None 0

Open-Face Helmet 0

Helm of Brilliance 2

Helm of Comprehending 5

Thief Helmet 1

Other

Note: To add armor or a shield, insert a row above the "Other" armor/shield!

Page 98: Character Sheet

* Source is various modules & 2E pricing.

* Source is various modules & 2E pricing.

Page 99: Character Sheet

Setting Specialist Attacks Per Round

Dark Sun Fighter Melee

Forgotten Realms Level Weapon

Planescape 1-6 3/2

Ravenloft 7-12 2

Other 13+ 5/2

Spell System

Vancean Weapon Proficiency

Spell Points Group Not Prof.

Other Warrior -2

Wizard -5

Character Sheet Priest -3

Thief Rogue -3

Priest Psionicist -4

Mage

Thief-Mage Hand

Single Single Weapon

Sex Double Double Handed

Female 1st 1st of two

Male 2nd 2nd of two

Alignments

Lawful Good No Armor

Neutral Good 1

Chaotic Good Pick Pockets 5%

Lawful Neutral Open Locks

Neutral Find/Remove Traps

Chaotic Neutral Move Silently 10%

Lawful Evil Hide in Shadows 5%

Neutral Evil Detect Noise

Chaotic Evil Climb Walls 10%

Tunneling 10%

Factions Escape bonds 5%

Magical Item

Holy Symbol: Selune's Gaze +4 Charisma+3 Save vs. CharmCharm 1/dayEnthrall 1/day

Staff of Curing

Cure wounds (3d6+3 hp),

Cure Disease , Cure insanity,

Cure Blindness. (22x,

2x/person/day,

2x/ability/day)

Page 100: Character Sheet

Ring- Jet Black Eye

Detect Snares & Pits,

Feather Fall (at will).

Command Word: Pendico

(Causes blindness w. others)

Ring- Sapphire Eye

Pass Wall,

X-ray vision.

Command Word: Transiturs

(Causes blindness w. others)

Ring- x Eye

Detect Invisibility,

Invisibility 1/day.

Command Word: xxx

(Causes blindness w. others)

Ring- y Eye

Detect Magic,

Identify (8 hrs).

Command Word: yyy

(Causes blindness w. others)

Ring- z Eye

Infravision,

????.

Command Word: zzz

(Causes blindness w. others)

Other

Page 101: Character Sheet

Light Heavy Thrown

X-bow X-bow Dagger

1 1/2 3

3/2 1 4

2 3/2 5

Related Proficient Specicalist

-1 0 1

-3 0 0

-2 0 0

-2 0 0

-2 0 0

Leather Elven Chain Studded Leather

2 3 4

-20% -30%

-5% -10%

-5% -10%

-10% -20%

-10% -20%

-5% -10%

-20% -30%

-5% -10%

-5% -5%

+4 Charisma+3 Save vs. CharmCharm 1/dayEnthrall 1/day

Page 102: Character Sheet
Page 103: Character Sheet

Thrown (Non-bow)

Dart Missiles

4 3/2

5 2

6 5/2

Master (M ) Master (R ) Fighter

3 2

0 0

0 0

0 0

0 0

Chain or Ring

5

-25%

-10%

-10%

-15%

-15%

-5%

-25%


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