character sheet v29.5.2

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8/9/2019 Character Sheet v29.5.2 http://slidepdf.com/reader/full/character-sheet-v2952 1/51 P 1 Character Name Level Class Paragon Path Race Size Age Gender Height Weight Alignment Deity INITIATIVE DEFENSES SCORE DEX 1/2 LEVEL MISC SCORE S DEFENSE 10 + ARMOR/ CLASS FEAT ENH MISC MISC 1/2 LVL ABIL Initiative AC 10 CONDITIONAL MODIFIERS S CONDITIONAL REMARKS 32 ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL S DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC 1/2 LVL STR +0 +0 FORT 10 CON +0 +0 CONDITIONAL REMARKS DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC S 1/2 LVL DEX +0 +0 REF 10 INT +0 +0 A CONDITIONAL REMARKS DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC 1/2 LVL WIS +0 +0 WILL 10 A CHA +0 +0 CONDITIONAL REMARKS HIT POINTS ACTION POINTS MAX HP HEALING SURGES MILESTONES ACTION POINTS Action Points 0 1 1 2 BLOODIED SURGE VALUE SURGES DAY 2 3 A ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS D CURRENT HIT POINTS CURRENT SURGE USES RACE FEATURES ABILITY SCORE MODS  A D SECOND WIND 1/ENCOUNTER USED  TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODIFIERS RESISTANCES CURRENT CONDITIONS AND EFFECTS CLASS / PATH / DESTINY FEATURES SKILLS 0 MISC 0 BONUS SKILL NAME +0 0 Acrobatics DEX 0 n/a Arcana INT 0 +0 Athletics STR 0 n/a Bluff CHA 0 n/a Diplomacy CHA n/a Dungeoneering WIS +0 Endurance CON n/a Heal WIS n/a History INT n/a Insight WIS n/a Intimidate CHA ABIL MOD + 1/2 LEVEL  TRND (+5) ARMOR PENALTY

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P

1Character Name Level Class Paragon Path

Race Size Age Gender Height Weight Alignment Deity

INITIATIVE DEFENSESSCORE DEX 1/2 LEVEL MISC SCORE S

DEFENSE10 + ARMOR/

CLASS FEAT ENH MISC MISC1/2 LVL ABIL

Initiative AC 10CONDITIONAL MODIFIERS S

CONDITIONAL REMARKS

32 ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL S

DEFENSE10 +

ABIL CLASS FEAT ENH MISC MISC1/2 LVL

STR +0 +0 FORT 10

CON +0 +0 CONDITIONAL REMARKS

DEFENSE10 +

ABIL CLASS FEAT ENH MISC MISC S1/2 LVL

DEX +0 +0 REF 10

INT +0 +0 ACONDITIONAL REMARKS

DEFENSE10 +

ABIL CLASS FEAT ENH MISC MISC1/2 LVL

WIS +0 +0 WILL 10A

CHA +0 +0 CONDITIONAL REMARKS

HIT POINTS ACTION POINTS

MAX HP HEALING SURGES MILESTONES ACTION POINTS

Action Points 0 11 2

BLOODIED SURGE VALUE SURGES DAY 2 3

AADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

D

CURRENT HIT POINTS CURRENT SURGE USES RACE FEATURESABILITY SCORE MODS

  A

D

SECOND WIND 1/ENCOUNTER USED

 TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODIFIERS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

CLASS / PATH / DESTINY FEATURES

SKILLS 0

MISC 0BONUS SKILL NAME

+0 0Acrobatics DEX

0n/aArcana INT

0+0Athletics STR

0n/aBluff CHA 0n/aDiplomacy CHA

n/aDungeoneering WIS

+0Endurance CON

n/aHeal WIS

n/aHistory INT

n/aInsight WIS

n/aIntimidate CHA

ABIL MOD +1/2 LEVEL

 TRND(+5)

ARMORPENALTY

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POWER INDEX MAGIC ITEM INDEXList your powers below. List your powers below.

Check the box when the power is used. Check the box when the power is used.

Clear the box when the power renews. Clear the box when the power renews.

AT-WILL POWERS MAGIC ITEMS

IMPLEMENT

WEAPON

ENCOUNTER POWERSWEAPON

ARMOR

BRACERS

FEET

PATH HANDS

PERSCLASS HEAD

RACIAL NECK  

MULTICLASS RING

RING

SPECIAL

0WAIST

DAILY POWERS TATTOO

AMMO

MANNERIS

PATH

SPELL RECALL

UTILITY POWERS CHARAC

PATH

Daily Item Powers Per Day 

Heroic (1-10) Milestone / / / COMPAParagon (11-20) Milestone / / / NAME

EPIC

Epic (21-30) Milestone / / / NAME

NAME

OTHER EQUIPMENT RITUALS NAME

NAME

NAME

NAME

NAME

SESSION A

COINS AND OTHER WEALTH

Astral Diamonds

Platinum

Gold

Silver

Copper

MAINWEAPON

OFFHAND

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Enter XP Here

Total XP

mpany or Other Affilitations

MENTBASE ARMOR ITEM MISC

SES  SKILL BONUS

10 +

  10 +

ORKSPACE

SS PROF FEAT ENH MISC

SS PROF FEAT ENH MISC

ORKSPACE

SS FEAT ENH ITEM MISC

##

SS FEAT ENH ITEM MISC

##

ATTACKSDAMAGE

TS

w in any Feat space

CHARACTER SHEET

 

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ITY TRAITS

ND APPEARANCE

ACKGROUND

S AND ALLIESNOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

AMPAIGN NOTES

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Instructions for 4E Character Sheet

 This sheet is designed to assist in filling out your D&D character sheet.

It is recommended that you try D&D Insider for a more complete experience.

Level and XP:When you enter your XP it will fill in the appropriate level. You can select

the XP needed to start a level from the popup on the XP field.

 To autocalculate XP from level instead, remove the leading single quote

from the XP box (leaving =XPStart).

If have entered a level and wish to regain automatic level calculation,

you can enter =LevelCalc into the level box. Say Yes at the validation warning

Starting A New Character:

 This is a macro-free worksheet. Excel is unable to recover any formula that

is overwritten.Because of this, it is always best to start with the master file when making a

new character.

Stats:

When filling in your stats at first level, you will see a green number above

your stats. This lets you know how many points left you have to spend.

 This number already includes your racial bonuses. Humans use the highest st

as your +2 racial bonus.

Skills:

 To train skills, mark them with an X. This will add 5 to the total.

Skill totals will not be calcuated until the stats are filled in.

Also at first level, there is a skill counter seen as a green number in the

SKILLS title block. This is the number of skills you have left to choose.

Class Option:

If you choose a Class option, you will have to manually delete it or

move to that cell and press ALT DOWN ARROW to select a new option if 

you change to a new Class. If you play a Fighter, be sure to select your

Fighter Weapon Talent to get your class bonus to attacks.

Feats:

Start entering Feats from the topmost Feat space. A description of that feat

should appear right below it. Enter the next Feat below the last Feat's

description. If Feat's are not entered in this way, you may not see your Feat

description appear. Use Alt Down Arrow to get a list of all your available

feats that you currently qualify for (based on race, class, stats, etc...)

If a feat affects a skill, it should add any bonuses under the Misc column.

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It will also add in the Improved Initiative, Toughness, Backstabber & Lethal

Hunter die increase. Durable will add to your daily surge total.

Remember that feat bonuses of the same type doesn't stack.

If for some reason if you see something from a feat that doesn't update,

try pressing F9 to force an update.

Paragon Paths: This sheet lets you select a Paragon Path with Alt Down Arrow starting at level

Path ability bonuses that are persistent are automatically added in.

 You must spend an action point to use the Action abilities. Note that some

action abilites will replace taking an action. The descriptions are only

meant as a quick reference, always read the entire description in the PHB.

Selecting Armor:

In the Armor box under the Magic Items column, press Alt Down Arrow on the

Side of the Armor box to select your armor. It will only list the armor that you

qualify for. On the right side of the Armor box, press alt down arrow toselect the magic type for that armor. It will only list qualifying armor

that is within 4 levels of your own level, or as set in the Filter tab. You can

temporarily raise your level if you need a higher level magic armor. It also filt

out lower level armor if it is of masterwork quality. After selecting your armor

your armor penalty checks for the skills will automatically update.

Armor Specialization will properly update AC, skills penalty or speed penalty.

 You can turn off the proficiency filter by going to the Filters tab and clearing

the Proficiency Filter box. This will allow for the selection of non-proficient

armor and weapons.

Selecting a Shield:

Put shields into the offhand slot. You will not be able to select a sheild if the

primary weapon is two-handed. If you have magical bracers, you will not be

able to select a magical shield.

Remember that you can not wear both a magical shield and bracers at the sa

time because of the Arms slot limitation.

If you put a 2 handed weapon into the first weapon slot, your shield bonus

will not be added in.

Selecting a Weapon:

 You should select your weapons under you Magic Items slots even if theyare not magical. Your Attack Workspace fill in's will be based off the primary

weapon and the other weapons. In the right hand side

of the weapon box you can select the weapon's magic. The selection include

items that are up to 4 levels higher than you, , or as set in the Filter tab. This

selection should work the first time but you may have to press F9 before

changing your selection to something else. This spredsheet is large and compl

and automatic calculation is being pushed to it's limits. F9 forces a manual ref 

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of the sheet.

Selecting an Implement:

If you are a spellcaster, choose your magic implement in the Implement box u

the primary weapon. Your enhancement bonus will be added to your attack w

If you want to use an offhand implement, such as Staff of Ruin, choose

Implement for your offhand weapon, and then you can select the implement ithe magic enchantment field.

Selecting Magic Items:

Select your magic item in the appropiate slot. Modifiers will be automatically

applied for skill bonuses, initiative bonuses, speed bonuses, etc...

Selecting Powers:

 Your powers are filtered by your level, class and multiclass.

Encounter and Daily powers are entered in the top 3 slots.

 You need to enter your path power in the 4th slot. You will get a list of replacement powers from your 2nd class in your path slot

if you paragon multiclass.

Note that it will not stop you from selecting too many powers of too high of a

level. See the character advancement table in the PHB to see how to replace

powers when gaining levels. When multiclassing you should not swap more

than one power in each category (Encounter, Daily or Utility).

Daily and Utily powers are divided into 2 cells. For non-wizards, use the left c

Since wizards have spellbooks, you may enter your second spell in the right c

 You can use CTRL B, CTRL U or CTRL I to mark memorized spells. If you have

expanded spell book it will appear in the Coin and Other Wealth section.

Warlocks must choose a pact before getting their At-Will power.

Character Portrait:

In Excel 2007 you can simply right click on the picture then on change picture

In Excel 97-2003, you have to click the picture then delete. Unprotect the she

insert picture from file, resize to fit the portait box, then protect sheet.

Editing Locked Cells:

If you need to edit a cell that you can not normally click on, you can unprotect

sheet to allow this. Be careful you do not click on a Text or Object graphic.

 You may have to click a nearby cell and then arrow over to the cell you want.After you are done with this edit, you should protect the sheet again.

Look in your Excel help file regarding Protection on how to turn this on and off 

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.

t

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11.

left

ers

,

e

lex

resh

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nder

rkspace.

 

ll.

ll.

an

, then resize.

et,

the

.

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Mark filter with an X to enable or 

 press delete to disable.

Proficiency Filters

Armor and Weapon Proficiency Filters X

Conceal magic items this many 4levels above PC level

Sources

Players Handbook X

Monster Manual XDragon Magazines X

Adventurer's Vault X

Forgotten Realms Players' Guide X

Martial Power X

Arcane Power X

Players Handbook 2 X

Dungeon Magazines XManual of the Planes X

Eberron Players' Guide X

Open Grave X

Divine Power X

Miniature Sets X

Adventurer's Vault 2 X

Dungeon Master's Guide 2 X

Primal Power X

PHB: Dragonborn X

Monster Manual 2 X

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Non WOTC Sources

Quitessential books

Dungeon Master (custom)

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Source for average monster stats - DMG pg. 184-185, and this Enworld thread: http://w

Included: Quarry, backstab, Warlock curse, and Oath of Enmity, d6 damage for magic

Not included: Miss damage, auto-damage, or different crit damage from different magi

Standard Attacks Hit % Hands DPR

Pick weapon-based attack to compare with

Look for One- or Two-Handed

 Yes

Base Hit % Hands DPR +/- %

#N/A #N/A 0.00 0%

Proficient Alternatives Hit % Hands DPR +/- %

#N/A #N/A #N/A #N/A #N/A

DPR - Damage Per Round - How much damage the char would do in a normal round on

Assume current weapon feats replaced by bestappropriate feat for weapon

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w.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-man

eapon crits

weapons, attack type feat effects (cold, necrotic, etc)

Non-proficient Alternatives Hit % Hands DPR +/- %

average

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al.html

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Source for average monster stats - DMG pg. 184-185, and this Enworld thread: http://www.

Included: Quarry, backstab, Warlock curse, and Oath of Enmity, d6 damage for magic weapNot included: Miss damage, auto-damage, or different crit damage from different magic we

Choose an Standard Attack to compare against:

Prioritize by Mixed

Offense Defense Mixed Off  

DPR MK10R ATB MKBB Perce

Key stats before feats: 0.00 0.00 0.00 0.00

After feats: 0.00 0.00 0.00 0.00 0%

Offense Defense Mixed Off  

Feats taken: DPR MK10R ATB MKBB Perce

DPR - Damage Per Round - How much damage the char would do in a normal round on ave

MK10R - Monsters killed in 10 rounds - How many average monsters the char would kill in

ATB - Attacks until bloodied - How many attacks the char could take from an average mons

MKBB - Monsters Killed Before Bloodied - How many monsters the char would kill in a line t

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nworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html

on critsapons, attack type feat effects (cold, necrotic, etc)

Def Mix

ntage change

0% 0%

Def Mix Offense

ntage change Feats taken: DPR MK10R

rage

10 rounds if they lined up for him evil ninja-style

ter of his level before he became bloodied - assumes a typical distribution of AC, Fort,

rading one round each before the char got bloodied

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Defense Mixed Off Def Mix

ATB MKBB Percentage change

Ref attacks for his tier

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COMPARE ARMORS

ATB - Attacks until bloodied - How many attacks the char could take from an average

Source for average monster stats - DMG pg. 184-185, and this Enworld thread: http://

Armor Enchantment +0

Monster Average Damage 8.5

Current Armor Armor Bonus

Name Min Ench Kind AC Fort Ref Will

0 +0 0 0 0 0 0

Available Armors

Name Min Ench Kind AC Fort Ref Will

Cloth +0 Cloth 0 0 0 0

0 +0 0 0 0 0 0

Anathema +4 Leather 3 0 1 0Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

DR - Damage reduction

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Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

Anathema +4 Leather 3 0 1 0

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monster of his level before he became bloodied - assumes a typical distribution of AC, F

ww.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.ht

Attack frequency

60% 16% 16% 9%

Chances to be hit

DR AC Fort Ref Will ATB

0 0% 0% 0% 0% 0.00

DR AC Fort Ref Will ATB % Change

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

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0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

0 0% 0% 0% 0% 0.00 0%

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ort, Ref attacks for his tier

l

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