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  • Setting Spell System Character Sheet

    Ravenloft Spell Points Priest

    Ability Scores (Unmodified)

    Strength Dexterity Constitution Intelligence Wisdom

    10 9 11 10 10

    Race Subrace Tribe Faction

    Elf Moon

    Racial Modifiers

    Strength Dexterity Constitution Intelligence Wisdom

    1 -1

    Other Modifiers

    Strength Dexterity Constitution Intelligence Wisdom

    Ability Scores (Modified)

    STR DEX CON INT WIS

    10 10 10 10 10

    Subability Scores (Initial)

    Stamina Aim Health Reason Intuition

    10 10 10 10 10

    Muscle Balance Fitness Knowledge Willpower

    10 10 10 10 10

    Subability Score Modifiers

    Stamina Aim Health Reason Intuition

    Muscle Balance Fitness Knowledge Willpower

    Subability Scores (Final)

    Stamina Aim Health Reason Intuition

    10 10 10 10 10

    Muscle Balance Fitness Knowledge Willpower

    10 10 10 10 10

    Single/ Multi/ Dual Class

    Multi-3

    Single Multi-2 Multi-3 Dual

    Class Class Class Level cut

    Cleric Thief Fighter

    Priest Rogue Warrior

    XP Total XP

    700000 700000 700000

  • Level

    11 13 10

    Save Bonuses Paralysation, Poison, DeathRod, Staff, Wand Petrification, PolymorphBreath

    Racial

    Class1

    Class2

    Class3

    Items

    Total

  • !P6

    Charisma Perception doldurulacak

    10 10 opsiyonel

    Alignment Sex

    Lawful Neutral Male Dual class yok

    Subraceler eksik

    HP'de level kontrol yok

    Charisma Perception Race'ler eksik

    Druid/ranger (Mielikki) eksik

    Double attack yok

    Charisma Perception

    CHA PER

    10 10

    Leadership

    10

    Appearence

    10

    Leadership Perception

    Appearence

    Leadership Perception

    10 10

    Appearence

    10

    Specialist Wizard Speciality Priest Kit

    Watcher

  • Spell Fear Horror Madness Inspire

    2

    2 2

    2 2 2

  • Name Race Class Level XP Next Level Sex

    Elf Cleric 11 Male

    Subrace Thief 13 Age

    Moon Fighter 10

    Alignment Kit Total XP Religion City Height - Weight

    Lawful Neutral

    10 Weight Allowance: 40

    % 10 Attack Adjustment: Damage: Press: 115 Open: 6 Bend: 2%

    10 Missile Adjustment: PP: -10% OL: -5% FRT: -10%

    10 AC: 0 MS: -15% HS: -5% CW: -5%

    10 System Shock: 70% Poison Save:

    10 HP Bonus: 75%

    10 Spell Level: 5 # of Spells/Level: 7 0

    10 Bonus Profs: +2 40%

    10 Bonus Spells: 0 15%

    10 Magic Defence: 0

    10 Loyalty Base: 4

    10 Initial Reaction Adjustment:

    Nonweapon Proficiency Slots

    -1

    -1

    -1

    Total Discretionary Points: 420 Discretionary Points Used: 0 Discretionary Points Left: 420

    * Bonus Proficiencies Slots Used: 0 Total Slots: 9 Slots left: 9

    Defensive Items Worn Weapon Proficiencies Racials Class Skills

    10

    10

    10

    Bracers 10

    10

    10

    TOTAL 10

    Inventory

    Racial Advantages and Disadvantages

    Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of

    examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such).

    Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not

    affect the giomorgo abilities.

    Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll

    of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.

    Naiat Bardic Skills All Naiat characters begin play with the singing and dancing proficiencies and can purchase the musical instrument skill as if they were bards. If the character specializes in the violin, he can use it to affect the

    reactions of NPC's and inspire his allies, just as a bard. The great charm of Naiat characters entitles them to a +1 bonus on rolls to determine the initial reaction of any NPC they meet. If the character goes out of his way to friendly

    (and the player does a good job role-playing the meeting), this bonus increases to +2.

    Lunatio On the three nights of full moon, a half-Vistana will find himself restless and unable to sleep. He cannot heal wounds without magical aid and is utterly unable to memorize new spells. This imposes a -2 penalty on all saving

    throws made during this time until the he rest undisturbed for eight hours. On each of these three nights, he must make a successful adness check. A single failed check means that heslips away from his companions to run wild under

    the stars. A second one indicates that he becomes aggressive and even violent during these wild times. Should he fail all three of his madness checks, the character has the mind of a wild, violent savage until the moon changes its

    phase.

    * Single: Single handed weapon, Double: Double handed weapon, 1st: 1st weapon of two, 2nd: 2nd weapon of two

    Double Bastard Sword (2H)

    Double

    Proficient M

    M

    -1 MS1 --

    -2

    -

    --

    2d4

    3

    8

    6

    d8

    -

    1

    1d6

    -1

    -2 5

    M

    S

    S

    Weapon

    Size

    Weapon

    Type

    P

    M

    M

    L (-5)

    Range (to hit adjustment)

    M (-2)

    -

    - --

    -

    Detect Noise

    Climb Walls

    AC Bonus

    0%

    Single

    Ring

    Hand*

    Cloak

    5%

    -5%

    15%

    Read Languages 0%0% 0%

    0%60%

    Armor

    Weapon Name Prof. Level

    0

    Missile

    Shieldless

    SS-MTHAC0

    Attacks/

    Round

    Weapon

    Speed

    Damage

    -5%

    0%

    10% 65%0%

    0%

    0%

    -

    1

    Disadvantages

    0%

    0% 0%

    20%0%0%

    M

    Traits

    Shield

    Helmet

    AC

    Armorless

    Natural

    Single

    Single

    Proficient

    Long Sword Proficient

    Rear

    Bastard Sword (1H)

    Short Sword

    Proficient M

    FINAL

    Melee/

    Ranged

    Surprised

    d8

    700,000

    700,000

    700,000

    Bonus

    Modifier ScoreAbility

    900,000

    +2

    +2

    12

    10,000

    Chance to Learn Spell:Spell

    Illusion Immunity Level:

    Madness

    Spell Failure Chance:

    Resurrection Chance:

    Reaction:

    Fear

    HorrorSpell Immunity Level:

    Petrification,

    Polymorph

    Rod, Staff, Wand

    Breath

    880,000

    9Racial ST Bonus:

    9

    Type

    9

    750,000

    7

    8

    9

    6

    Saving Throw

    Paralysation,

    Poison, Death

    STRMuscle

    10

    10

    Stamina

    Health

    AimDEX

    CONFitness

    10Balance

    INT

    Willpower

    Intuition

    10Knowledge

    Racial

    Mods

    Max # of Henchmen:

    WIS 10

    Discret.

    PointsBase

    Max

    Base

    CHA 10

    10

    Reason

    10Full

    Rear

    THAC0

    Leadership

    A

    C

    0% 15%

    Appearance

    0%

    12

    10

    5%

    PER H

    P

    FinalAbility

    ScoresArmor

    Ranged

    Melee

    15% -10%5%Pick Pockets

    Skill Other

    0%-5%

    0%

    10%

    10%

    0%0%-5%

    -15% 0%5% 10%

    0%0%-10%

    Hide in Shadows

    5%

    5%

    Move Silently

    10%

    0%Open Locks

    Find/Remove Traps

    5% 15%0%

    -5%

    0% 10%

    0%

    0%

    L

    d12

    d12

    d8

    2d8

  • Name Race Class Level XP Next Level Sex

    Elf Cleric 11 Male

    Subrace Thief 13 Age

    Moon Fighter 10 25

    Alignment Kit Total XP Religion City Height - Weight

    Lawful Neutral

    10 Weight Allowance: 40

    % 10 Attack Adjustment: Damage: Press: 115 Open: 6 Bend: 2%

    10 Missile Adjustment: PP: -10% OL: -5% FRT: -10%

    10 AC: 0 MS: -15% HS: -5% CW: -5%

    10 System Shock: 70% Poison Save:

    10 HP Bonus: 75%

    10 Spell Level: 5 # of Spells/Level: 7 0

    10 Bonus Profs: +2 40%

    10 Bonus Spells: 0 15%

    10 Magic Defence: 0

    10 Loyalty Base: 4

    10 Initial Reaction Adjustment:

    Nonweapon Proficiency Slots

    -1 * 2

    -1 * 1

    -1 * 1

    2

    1

    HD 1

    1 D* 1

    1 D* 1

    2 D* 2

    3-4 D*

    5 T

    5 T

    6 4

    7 7

    8 10

    9 13

    10 16

    11 19

    ? 20

    * Additional 2d4 turned. * Bonus Proficiencies Slots Used: 8 Total Slots: 9 Slots left: 1

    10

    10

    -2

    Bracers -3

    -3

    -2

    TOTAL -3

    * Single: Single handed weapon, Double: Double handed weapon, 1st: 1st weapon of two, 2nd: 2nd weapon of two

    Inventory

    Class Skills

    Medium Shield

    60 infravision

    Find secret doors; 1/6 passive, 2/6 if searching

    90% resistance to sleep & charm spells

    Surprise bonus, -4 penalty to enemy if alone

    +1 to attack with long & short bows

    +1 to attack with long & short swords

    0

    Single

    Double

    Single

    Tracking WIS

    Mummy

    Wraith

    Vampire

    Monster

    Skeleton

    Zombie

    Ghoul

    Shadow

    Wight

    6

    8

    24Ghast

    Spell LevelSpell Cost Spells C