solars character sheet

Download Solars Character Sheet

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Solars Character Sheet for the Exalted 2nd Edition Tabletop Roleplaying Game.

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  • Health Levels -0i Bruised

    -1i Hurt

    -2i Wounded

    -4i Crippled

    Incapacitated Dying

    Healing Times, for each health level Bashing: 3 hours per level Lethal and Aggravated: -0: 6 hours, -1: 2 days,

    -2: 4 days, -4 and incapacitated: 1 week Dying: Losing one dying level per 5 ticks, can be saved with a

    Wits + Medicine, diff: 5 + (number of dying levels lost)

    Advanced Specialties

    Banked actions & Style points

    Name: Concept:

    Player:

    Caste:

    Strength Charisma Perception Dexterity Manipulation Intelligence

    Stamina Appearance Wits

    Dawn Zenith Twilight Archery Integrity Craft

    Martial Arts Performance Investigation

    Melee Presence Lore Thrown Resistance Medicine

    War Survival Occult

    Night Eclipse Other Athletics Bureaucracy

    Awareness Linguistics Dodge Ride

    Larceny Sail

    Stealth Socialize

    Anima Effects

    Anima Banner Levels 1 3 motes: Weak caste mark

    Perception + Awareness to notice

    4 7 motes: Strong caste mark Stealth at -2e difficulty

    8 10 motes: Mild aura Stealth impossible

    11 15 motes: Bonfire aura Anima power auto-activation

    16+: Iconic aura Fades when no peripherally essence is used

    Essence

    Abilities

    Attributes

    Personal: / /

    Peripheral: / / Overdrive: /

    Anima Banner

    strength

    archery

    essence

    essence

    essence

    essence

    essence

    strength

    strength

    strength

    strength

    archery

    archery

    archery

    archery

    dexterity

    dexterity

    dexterity

    dexterity

    dexterity

    stamina

    stamina

    stamina

    stamina

    stamina

    charisma

    charisma

    charisma

    charisma

    charisma

    manipulation

    manipulation

    manipulation

    manipulation

    manipulation

    appearance

    appearance

    appearance

    appearance

    appearance

    perception

    perception

    perception

    perception

    perception

    intelligence

    intelligence

    intelligence

    intelligence

    intelligence

    wits

    wits

    wits

    wits

    wits

    martial arts

    martial arts

    martial arts

    martial arts

    martial arts

    melee

    melee

    melee

    melee

    melee

    thrown

    thrown

    thrown

    thrown

    thrown

    war

    war

    war

    war

    war

    athletics

    athletics

    athletics

    athletics

    athletics

    awareness

    awareness

    awareness

    awareness

    awareness

    dodge

    dodge

    dodge

    dodge

    dodge

    larceny

    larceny

    larceny

    larceny

    larceny

    stealth

    stealth

    stealth

    stealth

    stealth

    integrity

    integrity

    integrity

    integrity

    integrity

    craft

    craft

    craft

    craft

    craft

    investigation

    investigation

    investigation

    investigation

    investigation

    lore

    lore

    lore

    lore

    lore

    medicine

    medicine

    medicine

    medicine

    medicine

    occult

    occult

    occult

    occult

    occult

    other 1

    other 1

    other 1

    other 1

    other 1

    other 2

    other 2

    other 2

    other 2

    other 2

    other 3

    other 3

    other 3

    other 3

    other 3

    other 4

    other 4

    other 4

    other 4

    other 4

    other 5

    other 5

    other 5

    other 5

    other 5

    performance

    performance

    performance

    performance

    performance

    presence

    presence

    presence

    presence

    presence

    resistance

    resistance

    resistance

    resistance

    resistance

    survival

    survival

    survival

    survival

    survival

    socialize

    socialize

    socialize

    socialize

    socialize

    bureaucracy

    bureaucracy

    bureaucracy

    bureaucracy

    bureaucracy

    linguistics

    linguistics

    linguistics

    linguistics

    linguistics

    ride

    ride

    ride

    ride

    ride

    sail

    sail

    sail

    sail

    sail

  • In Debate

    Action Options (Speed / DV modifier) Attack (weapon/-2): Coordinated Attack (5/-2):

    Dash (3/-3):

    Flurry (longest action/sum of defense penalties):

    Guard (3/none): Inactive (3/special): Miscellaneous Action (5/-1 to -3): Monologue/Study (3/-2):

    Move (0/none):

    Virtue Flaw: Limit points

    Duration: Limit Break Condition:

    Partial Control: No Control:

    Compassion Temperance

    Conviction Valor

    Ability Speed Acc (Cha / Man) PMDV (Cha / Man) Rate Notes

    Social Traits Dodge MDV: (Wp + Integrity + Essence + spe.) / 2

    Join Combat: Wits + Awareness

    Willpower:

    Intimacies

    Social Attacks

    Motivation

    Virtues

    Effects of Social Attacks Building / Eroding Intimacies: Compelling Behavior: Betray Motivation:

    Additional Attack supporting/against an Intimacy: Attack according to/opposed to dominating Virtue (rate 3+): Attack aligned with/violates Motivation: Appearance:

    If the attack violates Motivation:

    Natural persuasion:

    Unnatural persuasion:

    Consent to the attack:

    Refuse to consent:

  • Action Options (Speed / DV modifier)

    Armor

    Grappling (Clinch Attack) If clinch is successful victim is Inactive,

    attacker can choose to:

    Break hold:

    Crush:

    Hold:

    On additional actions:

    Weapon Speed Acc Damage PDV Rate Range Tags Notes

    Armor Type Soak (L/B) Hardness Fatigue Mobility Notes

    Soak and Defense Bashing Soak: Lethal Soak: Aggravated Soak:

    Dodge DV: Join Combat: Move / Dash:

    In Combat

    Weapons

    Effects Bleeding:

    Difficulty:

    Knock back:

    Knockdown:

    Difficulty:

    Stunned:

    Difficulty:

    Special Attacks Coup de Grace (-1e):

    Disarming (-2e close or -4e range):

    Fierce Blows (-1e):

    Pulling Blows (-1e):

    Showing Off (-1e to -4e):

    Sweeping (-1e):

    Aim (3/-1): Attack (weapon/-1): Block Movement (5/-1):

    Change Weapon(s) (weapon/-1): Climb, Swim (3/-2): Coordinated Attack (5/-0):

    Dash(3/-2): Sprint: Defend Another (5/-1): Range:

    Flurry (longest action/sum of defense penalties):

    Guard (3/none): Inactive (5/special): Join Battle (varies/-0):

    Speed:

    Jump (5/-1): Up: Ahead:Miscellaneous Action (5/-1 to -3): Move (0/none): Read Strategy (5/-0):

    Rising from prone (5/-1): Range shooting (varies e):

    Range:

  • Languages

    Charms Charm Cost Duration Type Keywords Effect

  • Languages

    Combo Cost Charms

    Combos

  • Languages

    Sorcery Sorcery Cost Type Duration Target Effect

  • Languages

    Rating Name Description

    Artifacts & Panoply

  • Languages

    Backgrounds

    Familiar Familiars Name: Spd/Acc/Dmg/Rate: Health Levels Creature: Dodge/Soak (L/B): -0 Str/Dex/Sta: Abilities: -1 Cha/Man/App: -2 Per/Int/Wits: -4 Willpower: Notes: Inc.

  • Languages

    Rating Name Description

    Manse & Hearthstones

  • Age, actual: Age, apparent: Height: Weight: Gender: Eyes: Hair: Homeland: Skin:

    History

    Description Experience Total: Total spent:

    Spent on:

    Possessions

    Picture

    Page 1 - ElderPage 2- Social CombatPage 3 - CombatPage 4 - CharmsPage 5- Combos Page 6 - SorceryPage 7 - Artifacts & PanoplyPage 8 - BackgroundsPage 9 -Manse & Hearthstones Page 10- History

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