sifrp character sheet

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A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. In 1. Open the CharGen tab. Use a. b. c. d. 2. Begin to create your char a. Enter the Name, Age, Gende b. 3. Abilities and Specialitie a. b. c. 4. Destiny Points, Benefits a. b. c. A Song of Ice and Fire — Roleplaying A Song of Ice and Fire Roleplaying © 2009 Green Spreadsheet © PJDack 2009. Permission is granted any intellectual property rights relating to the is intended for use of owners of the "A Song of The worksheet is on the information that will popu The right hand side of th create your character, in Abilities, and the amou Specialities. The bottom of the workshee select, and how many Flaws On this worksheet, everyt value. Some of these are are selected from a drop-d The Age Category correspon the sheet. This will impac Benefits and required Flaw Select the level of yo corresponding to each Abi Ability may be lower than shown on the right-hand si Select the Specialities t allocate a value to each of its governing Ability. is shown on the right hand Either failing to spend al you have allocated will populated in the main Char The number of Destiny Poi You may spend these points The number of Benefits character, and ranges fro required quality from the your Abilities and your pr As a result of your chara more Flaws. Select a flaw Flaws may have to be chose reduced Abilities as a res

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Updated SIFRP Excel Character Sheet

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Page 1: SIFRP Character Sheet

A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin

Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

Instructions for Use

1. Open the CharGen tab. Use this sheet to create your initial character.a.

b.

c.

d.

2. Begin to create your charactera. Enter the Name, Age, Gender and House of your character.

b.

3. Abilities and Specialitiesa.

b.

c.

4. Destiny Points, Benefits and Flawsa.

b.

c.

d.

A Song of

Ice and Fire— Roleplaying —

Character Generation and Advancement Utility

A Song of Ice and Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice and Fire © 1996-2009 George R. R. Martin. Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. The author does not imply any intellectual property rights relating to the material of either George R.R. Martin or Green Ronin Publishing. This sheet is intended for use of owners of the "A Song of Ice and Fire Roleplaying" game.

The worksheet is on the left-hand side of the page. This contains all of the information that will populate your Character Sheet.

The right hand side of the page contains information that will be useful as you create your character, including the Maximum Rank to which you may raise your Abilities, and the amount of Experience you may spend on improving your Specialities.

The bottom of the worksheet includes information about how many Benefits you may select, and how many Flaws you must select as a result of your age.

On this worksheet, everything that is WHITE is a box in which you can enter a value. Some of these are entered as numbers (e.g. Ability scores) while others are selected from a drop-down list.

The Age Category corresponding to your age will appear on the right-hand side of the sheet. This will impact on your Experience points, Maximum Ability, permitted Benefits and required Flaws.

Select the level of your Abilities by typing values in the white boxes corresponding to each Ability. You may not exceed your Maximum Ability and no Ability may be lower than 1. The number of Experience Points remaining will be shown on the right-hand side of the sheet.Select the Specialities that you want using the drop-down menus provided, and allocate a value to each Speciality. No Speciality may be higher than the value of its governing Ability. The Experience Points you have to increase Specialities is shown on the right hand side of the worksheet.Either failing to spend all of your Experience, or spending more Experience than you have allocated will mean that your character information will not be populated in the main Character Sheet.

The number of Destiny Points you receive depends on the Age of your character. You may spend these points on Benefits, or save them for use in play.

The number of Benefits you may purchase also depends on the Age of your character, and ranges from zero to three. Purchase benefits by selecting the required quality from the drop-down menus. Your selection may be limited based on your Abilities and your previous choice of Benefits.As a result of your character's age, you may also be required to select one or more Flaws. Select a flaw using the drop down options provided. Some of these Flaws may have to be chosen from a limited selection, to reflect your character's reduced Abilities as a result of aging.You may select additional Flaws, either to earn Destiny Points or to off-set Benefits that you have taken. If you haven't taken all of your mandatory flaws, or your Destiny Point total is below zero, your character information will not be populated in the main Character Sheet.

Page 2: SIFRP Character Sheet

A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin

Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

e.

f.

5. Using Char Sheet p1.a.

b.

c.

6. Completing your character - Electives, Arms and Armoura.

b.

c.

d.

e.

7. Gaining Experiencea.

b.

c.

d.

e.

f.

Benefits and Flaws may have an elective element, such as picking a weapon for Weapon Mastery. These will be selected once character generation is otherwise completed, on 'Char Sheet p1'.Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic character generation is complete. If you have completed all of the steps correctly, the box in the bottom-right of the CharGen sheet will say "Character Generation complete". If not, the box will appear in red and will detail where the errors have occurred.

Select the tab labelled 'Char Sheet p1'. This contains all of your character details thus far. If for any reason you incorrectly complete the Character Generation sheet, this sheet will not contain any of your Abilities or Specialities. Return to the CharGen tab and double check the information box in the bottom-right hand corner of the CharGen sheet.

This sheet uses a slightly different colour coding system, as this is the sheet you will print out as your main character sheet. Very few of the boxes on this sheet can be typed over. The areas you can enter information are highlighted in yellow.

This sheet is also split into two halves. The right hand side is used when you earn experience and want to improve your abilities. The left hand side contains the main character sheet.

If any of your Benefits or Flaws require you to specify an elective, there will be a bright yellow box under the Qualities heading. Type an appropriate elective, remembering that, if you are electing an Ability or type of Weapon, ensure your spelling matches that used by the worksheet.In the bottom right hand corner of the sheet, use the drop-down box to pick the type of armour your character is wearing. This may affect traits such as Combat Defence and Movement speed. If you are wearing no armour, select "None".

In the table in the bottom left of the character sheet, select the Weapons that your character will be wielding. If you are unarmed, select "None"

If appropriate, select the quality of your weapon. If you leave this blank, the sheet will assume you are using a weapon of "normal" quality.

Your weapons may affect your Movement speed. The Movement rates in the table assume that you are only carrying one bulky weapon at any given time. If this is not the case, you may need to manually adjust your Movement using the rules in the SIFRP rule book.

After you have successfully undertaken some heroic adventures, you will want to improve your abilities. This can be done on the 'Char Sheet p1' tab.

Enter the Experience Points you have been awarded in the "Experience Awarded" box in the top right of the sheet. NOTE: This should be the cumulative total, i.e. if you had previously been awarded 100 Experience and are awarded another 100 Experience points, enter "200" in this box.If you have been awarded Destiny Points, or had to burn one or more Destiny points during your adventures, enter these in the corresponding boxes. Again, these must be cumulative totals.By entering values in the yellow boxes provided, you can increase your Abilities, increase or gain new Specialities and buy additional Destiny Points.

You may also gain additional Benefits and Flaws. Enter these in the boxes toward the bottom of the right hand side of the sheet.

If a Flaw has been allocated to you because of an event in the story, type "y" in the "Assigned" box in the Flaw table. This will ensure that this Flaw does not affect your Destiny Point total.

Page 3: SIFRP Character Sheet

A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin

Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

g. Similarly, if a Benefit has been allocated, select the relevant Benefit but then add 1 to the "Destiny Awarded" tally to reflect that this Benefit does not affect your Destiny Point total.

Page 4: SIFRP Character Sheet

NAME PLAYER

AGE GENDER HOUSEABILITIES

RATING ABILITY SPECIALITIES RATING ABILITY SPECIALITIES

2 AGILITY 2 KNOWLEDGE

2D 2D

2 22D 2D

2 ATHLETICS 2 PERSUASION

2D 2D

2 AWARENESS 2 STATUS

2D Passive Awareness 8 2D

2 CUNNING 2 STEALTH

2D 2D Passive Stealth 8

2 DECEPTION 2 SURVIVAL

2D 2D

2 ENDURANCE 2 THIEVERY

2D Passive Endurance 8 2D

2 FIGHTING 2 WARFARE

2D 2D

2 HEALING 2 WILL

2D 2D

2 LANGUAGE

2D

QUALITIES INTRIGUE COMBAT

Benefit INTRIGUE DEFENCE 6 COMBAT DEFENCE 6

Benefit Awareness + Cunning + Status

Benefit COMPOSURE 6 HEALTH 6

Flaw WILL RANKS x 3 ENDURANCE RANKS x 3

Flaw

Flaw DESTINY POINTS 7 BASE MOVEMENT

Flaw 4 MOVE / SPRINT 16

Flaw

Flaw

Flaw

A SONG OF

ICE AND FIRE ---ROLEPLAYING---

ANIMALHANDLING

MARKS-MANSHIP

Agi + Ath + Awa + Def Bonus - Armour Pen

You haven't spent the right amount of Experience Points

Page 5: SIFRP Character Sheet

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Page 6: SIFRP Character Sheet

NAME - PLAYER 0 :

AGE 0 GENDER 0 HOUSE - Age Category

ABILITIES Max Ability

RATING ABILITY SPECIALITIES RATING ABILITY SPECIALITIESHeroic Ability

2 AGILITY 2 KNOWLEDGE

2D 2D

2 22D 2D

2 ATHLETICS 2 PERSUASION

2D 2D

2 AWARENESS 2 STATUSAbility XP Gains

###2D Passive Awareness 8 2D ###

2 CUNNING 2 STEALTH######

2D 2D Passive Stealth 8 ###

2 DECEPTION 2 SURVIVAL######

2D 2D ###

2 ENDURANCE 2 THIEVERY######

2D Passive Endurance 8 2D ###

2 FIGHTING 2 WARFARE######

2D 2D ###

2 HEALING 2 WILL######

2D 2D ###

2 LANGUAGE######

2D

QUALITIES Specialism INTRIGUE COMBAT Electives

INTRIGUE DEFENCE 6 COMBAT DEFENCE 6Awareness + Cunning + Status Agi + Ath + Awa + Def - Armour

COMPOSURE 6 HEALTH 6WILL RANKS x 3 ENDURANCE RANKS x 3

Intrigue Damage Combat Damage

DESTINY POINTS 7 INJURIES / WOUNDS

☼ ☼ ☼ ☼ ☼ ☼ ☼ ☼WEAPONS ARMOUR

Weapon Quality Test Weapon Qualities Dmg Bulk PaddedArmour Rating 1

Armour Penalty 0

Bulk 0

MOVE / SPRINT ###

4 Base 16

4 Armoured 16

A SONG OF

ICE AND FIRE —ROLEPLAYING—

ANIMALHANDLING

MARKS-MANSHIP

¯¯¯ ¯¯¯ ¯¯¯ ��� ��� ���¯¯¯ ¯¯¯ ¯¯¯ ��� ��� ���¯¯¯ ¯¯¯ ¯¯¯ ��� ��� ���

£ £ £ £ £ ¯¯¯¯

Page 7: SIFRP Character Sheet

4 Fully Laden 16

Page 8: SIFRP Character Sheet

WOUNDS APPEARANCE

HEIGHT WEIGHT

EYE COLOUR HAIR COLOUR

MANNERISMS

EQUIPMENT

DISTINGUISHING FEATURES

RETAINERS

PERSONAL HISTORY

ALLIES ENEMIES OATHS

HERALDRY PORTRAIT MOTTO

Page 9: SIFRP Character Sheet

Version Issues3.1 CharSheet p1 didn't add XP spend on Specialities.

Page 10: SIFRP Character Sheet

ChangesAmended formula in 'Char Sheet p1'AN3

Page 11: SIFRP Character Sheet

Age Range Experience Max Rank Speciality XP Destiny

0 9 Youth 120 4 40 7

10 13 Adolescent 150 4 40 6

14 17 Young Adult 180 5 60 5

18 29 Adult 210 7 80 4

30 49 Middle Aged 240 6 100 3

50 69 Old 270 5 160 2

70 79 Very Old 330 5 200 1

80 99 Venerable 360 5 240 0

Post Char Gen 120 7 40 7

Rank Cost

1 -50

2 0

3 10

4 40

5 70

6 100

7 130

Armour Rating Penalty Bulk

None 0 0 0

Robes 1 0 1

Vestments 1 0 1

Padded 1 0 0

Soft Leather 2 -1 0

Hard Leather 3 -2 0

Bone 4 -3 1

Wood 4 -3 1

Ring 4 -2 1

Hide 5 -3 3

Mail 5 -3 2

Breastplate 5 -2 3 Weapon Quality Test

Scale 6 -3 2 Poor -1

Splint 7 -3 3 Normal

Brigandine 8 -4 3 Superior

Half Plate 9 -5 3 Heirloom

Full Plate 10 -6 3

Tables!$C$41:$C$99

Weapon Specialisms B Weapons Type Training Bonus Skill

Axes 0 Battleaxe Axes 0 Fighting

Bludgeons 0 Crowbill Axes 0 Fighting

Brawling 0 Hand Axe Axes 0 Fighting

Fencing 0 Longaxe Axes 1 -1 Fighting

Long Blades 0 Mattock Axes 0 Fighting

Pole-Arms 0 Woodsman's Axe Axes 0 Fighting

Shields 0 Ball and Chain Bludgeons 1 -1 Fighting

Short Blades 0 Cudgel / Club Bludgeons 0 Fighting

Spears 0 Flail Bludgeons 2 -2 Fighting

0 0 Mace Bludgeons 0 Fighting

0 0 Maul Bludgeons 0 Fighting

0 0 Morningstar Bludgeons 0 Fighting

0 0 Quarterstaff Bludgeons 0 Fighting

0 0 Warhammer Bludgeons 0 Fighting

0 0 Fist Brawling 0 Fighting

0 0 Gauntlet Brawling 0 Fighting

0 0 Improvised Brawling 0 Fighting

Page 12: SIFRP Character Sheet

0 0 Knife Brawling 0 Fighting

0 0 Whip Brawling 2 -2 Fighting

0 0 Braavosi Blade Fencing 1 -1 Fighting

0 0 Left-hand Dagger Fencing 1 -1 Fighting

0 0 Small Sword Fencing 0 Fighting

0 0 Arakh Long Blades 1 -1 Fighting

0 0 Bastard Sword Long Blades 1 -1 Fighting

0 0 Greatsword Long Blades 0 Fighting

0 0 Longsword Long Blades 0 Fighting

Bows 0 Halberd Pole-Arms 1 -1 Fighting

Crossbows 0 Peasant tool Pole-Arms 0 Fighting

Siege 0 Pole-Axe Pole-Arms 1 -1 Fighting

Thrown 0 Buckler Shields 0 Fighting

Target Shooting 0 Shield Shields 0 Fighting

0 0 Shield, Large Shields 1 -1 Fighting

0 0 Shield, Tower Shields 1 -1 Fighting

0 0 Dagger Short Blades 0 Fighting

0 0 Dirk Short Blades 0 Fighting

0 0 Stiletto Short Blades 1 -1 Fighting

0 0 Boar Spear Spears 1 -1 Fighting

0 0 Frog Spear Spears 1 -1 Fighting

0 0 Pike Spears 0 Fighting

0 0 Spear Spears 0 Fighting

0 0 Tourney Lance Spears 1 -1 Fighting

0 0 Trident Spears 0 Fighting

0 0 War Lance Spears 1 -1 Fighting

0 0 Double-curved bow Bows 1 -1 Marksmanship

0 0 Hunting bow Bows 0 Marksmanship

0 0 Longbow Bows 1 -1 Marksmanship

0 0 Crossbow, Heavy Crossbows 0 Marksmanship

0 0 Crossbow, Medium Crossbows 0 Marksmanship

0 0 Crossbow, Light Crossbows 0 Marksmanship

0 0 Crossbow, Myrish Crossbows 1 -1 Marksmanship

0 0 Frog Spear (thrown) Thrown 1 -1 Marksmanship

0 0 Hand Axe (thrown) Thrown 0 Marksmanship

Javelin Thrown 0 Marksmanship

Throwing Knife Thrown 0 Marksmanship

Net Thrown 1 -1 Marksmanship

Sling Thrown 0 Marksmanship

Spear (thrown) Thrown 0 Marksmanship

Trident (thrown) Thrown 0 Marksmanship

None

Page 13: SIFRP Character Sheet
Page 14: SIFRP Character Sheet

Max Bens Drawbacks Flaws Agility Animal Handling

3 Acrobatics Charm

3 Balance Drive

3 Contortions Ride

3 Any one Drawback 1 Dodge Train

3 Flaw - Agility, Athletics or Endurance 1 Quickness

2 Any one Drawback plus one Flaw 2

1 Any one Drawback plus 2 Flaws 3

0 Any one Drawback plus 3 Flaws 4

6 0

CharGen Complete? n

Tables!$L$2:$L$6 Tables!$M$2:$M$5

Hit Dmg Avail

Poor

Normal

1 Superior

1 1

Tables!$J$34:$J$36

Test Specialism Hit Modifier Bulk Range Defensive

2

2

2 1

1 1 Reach

2

2

1

2

0

2

2 1

2

2

2 1

2 -

2

2

Page 15: SIFRP Character Sheet

2

0 Reach

1 1

1 2

2 0

1

1

2

2

1 1

2

1 Reach

2 1 1

2 2

1 1 4

1 2 6

2 - 1

2 -

1 -

1

1

2

2

1 1 Reach

2

1 2

1 LR

2 LR

1 LR

2 LR

2 LR

2 LR

1 LR

1 CR

2 CR

2 CR

2 CR

1 CR

2 CR

2 CR

2 CR

- +B

+B

+B

+B

+B

+B

+B

+B

+B

+B

+B

+B

+B

Page 16: SIFRP Character Sheet

+B

+B

+B

Page 17: SIFRP Character Sheet

Athletics Awareness Cunning Deception Endurance Fighting

Climb Empathy Decipher Act Resilience Axes

Jump Notice Logic Bluff Stamina Bludgeons

Run Memory Cheat Brawling

Strength Disguise Fencing

Swim Long Blades

Throw Pole-Arms

Shields

Short Blades

Spears

Tables!$N$2:$N$7 Tables!$O$2:$O$3 Tables!$P$2:$P$4 Tables!$Q$2:$Q$5 Tables!$R$2:$R$3 Tables!$S$2:$S$10

0

Speed Handed Off-hand Piercing Powerful Reload

Adaptable

1

2h 0

Slow 2h 0

2h

0

1

2h 0

1

Slow 2h

2h

Fast

Slow 0

1 0

1

Slow

Page 18: SIFRP Character Sheet

Fast 1

Fast

1

Fast

Fast Adaptable

Adaptable

Slow 2h 0

2h 0

2h

2h 0

1

1 0

2 0

2

Slow 2h 0 0

0

Slow 2h 0

Fast 0

Slow 0 0

Adaptable 0

Slow 0 0

2h 0 0

2h 0

2h 1

Slow 2h 2 G

Slow 2h 0 L

Slow 1 L

Fast 2h 1

Fast

Page 19: SIFRP Character Sheet
Page 20: SIFRP Character Sheet

Healing Knowledge Language Markmanship Persuasion Status

Diagnosis Education Asshai Bows Bargain Breeding

Treat Ailment Research Braavosi Crossbows Charm Reputation

Treat Injury Streetwise Dothraki Siege Convince Stewardship

Ghiscari Thrown Incite Tournaments

Ibbenese Target Shooting Intimidate

Lysene Seduce

Myrish Taunt

Norvosan

Old Tongue

Pentoshi

Qartheen

Slaver Argot

Tyroshi

Valyrian

Valyrian, High

Tables!$T$2:$T$4 Tables!$U$2:$U$4 Tables!$V$2:$V$16 Tables!$W$2:$W$6 Tables!$X$2:$X$8 Tables!$Y$2:$Y$5

Shattering Unwieldy Special Dmg Ability Mod Dmg

athletics 2

1 athletics -1 1

athletics -1 1

Vicious athletics 3 5

athletics 1 3

athletics 1 3

1 athletics 2

0 athletics -1 1

1 athletics 3 5

0 athletics 2

1 Staggering athletics 1 3

1 Vicious athletics 2

0 athletics 2

2 athletics 2

Grab athletics -3 1

Grab athletics -2 1

athletics -1 1

Page 21: SIFRP Character Sheet

athletics -2 1

Entangling agility -1 1

agility 2

agility -1 1

agility -1 1

athletics 2

athletics 1 3

Unwieldy Vicious athletics 3 5

athletics 1 3

athletics 3 5

Unwieldy athletics 2 4

Unwieldy athletics 3 5

athletics -2 1

athletics -2 1

athletics -2 1

athletics -2 1

agility -2 1

agility -2 1

agility 2

Impale athletics 1 3

agility 1 3

Unwieldy Impale, Set for Charge athletics 2 4

athletics 2

Mounted animal 3 5

athletics 2

Impale, Mounted, Vicious animal 4 6

agility 1 3

agility 2

Unwieldy agility 2 4

Vicious agility 2 4

agility 1 3

agility 1 3

agility 1 3

agility 1 3

athletics 2

athletics 2

agility -1 1

Entangling

athletics -1 1

athletics 2

athletics 2

-

Page 22: SIFRP Character Sheet
Page 23: SIFRP Character Sheet

Stealth Survival Thievery

Blend In Forage Pick Lock

Sneak Hunt Sleight of Hand

Orientation Steal

Track

Tables!$Z$2:$Z$3 Tables!$AA$2:$AA$5 Tables!$AB$2:$AB$4

Additional Dmg List Qualities

Adaptable, Adaptable

Shatter 1, Shatter 1

Def+1, Off-hand+1, Def+1, Off-hand+1

Bulk 1, Reach, 2h, Vicious, Bulk 1, Reach, 2h, Vicious

Slow, 2h, Slow, 2h

2h, 2h

Shatter 1, Shatter 1

Off-hand+1, Off-hand+1

2h, Shatter 1, 2h, Shatter 1

Off-hand+1, Off-hand+1

Bulk 1, Slow, 2h, Shatter 1, Staggering, Bulk 1, Slow, 2h, Shatter 1, Staggering

2h, Shatter 1, Vicious, 2h, Shatter 1, Vicious

Fast, Fast

Bulk 1, Slow, Shatter 2, Bulk 1, Slow, Shatter 2

Off-hand+1, Grab, Off-hand+1, Grab

Off-hand+1, Grab, Off-hand+1, Grab

Slow, Slow

Page 24: SIFRP Character Sheet

Fast, Off-hand+1, Fast, Off-hand+1

Reach, Entangling, Reach, Entangling

Def+1, Fast, Def+1, Fast

Def+2, Off-hand+1, Def+2, Off-hand+1

Fast, Fast

Fast, Adaptable, Fast, Adaptable

Adaptable, Adaptable

Slow, 2h, Unwieldy, Vicious, Slow, 2h, Unwieldy, Vicious

Bulk 1, 2h, Bulk 1, 2h

2h, Unwieldy, 2h, Unwieldy

Reach, 2h, Unwieldy, Reach, 2h, Unwieldy

Bulk 1, Def+1, Off-hand+1, Bulk 1, Def+1, Off-hand+1

Def+2, Def+2

Bulk 1, Def+4, Bulk 1, Def+4

Bulk 2, Def+6, Bulk 2, Def+6

0 Def+1, Off-hand+1, Def+1, Off-hand+1

0 Off-hand+2, Off-hand+2

0 Pierce 2, Pierce 2

Slow, 2h, Impale, Slow, 2h, Impale

Slow, 2h, Unwieldy, Impale, Set for Charge, Slow, 2h, Unwieldy, Impale, Set for Charge

Fast, Fast

Bulk 1, Reach, Slow, Mounted, Bulk 1, Reach, Slow, Mounted

Adaptable, Adaptable

Bulk 2, Slow, Impale, Mounted, Vicious, Bulk 2, Slow, Impale, Mounted, Vicious

LR, 2h, LR, 2h

LR, 2h, LR, 2h

LR, 2h, Pierce 1, Unwieldy, LR, 2h, Pierce 1, Unwieldy

LR, Slow, 2h, Pierce 2, Reload G, Vicious, LR, Slow, 2h, Pierce 2, Reload G, Vicious

LR, Slow, 2h, Reload L, LR, Slow, 2h, Reload L

LR, Slow, Pierce 1, Reload L, LR, Slow, Pierce 1, Reload L

LR, Fast, 2h, Pierce 1, LR, Fast, 2h, Pierce 1

CR, CR

CR, CR

CR, CR

CR, Fast, CR, Fast

CR, Entangling, CR, Entangling

CR, CR

CR, CR

CR, CR

Page 25: SIFRP Character Sheet
Page 26: SIFRP Character Sheet

Warfare Will Qualities Type

Command Coordinate Accurate Martial

Strategy Courage Acrobatic Defence Martial

Tactics Dedication Adept Negotiator Social

Animal Cohort Fate

Anointed Martial

Armour Mastery Martial

Artist Ability

Attractive Social

Authority Social

Axe Fighter I Martial

Axe Fighter II Martial

Axe Fighter III Martial

Beastfriend Ability

Beserker Martial

Blood of Heroes Heritage

Blood of the Andals Heritage

Blood of the First Men Heritage

Blood of the Ironmen Heritage

Blood of the Rhoyne Heritage

Blood of the Wildlings Heritage

Blood of Valyria Heritage

Bludgeon Fighter I Martial

Bludgeon Fighter II Martial

Bludgeon Fighter III Martial

Braavosi Fighter I Martial

Braavosi Fighter II Martial

Tables!$AC$2:$AC$4 Tables!$AD$2:$AD$4 Braavosi Fighter III Martial

Brawler I Martial

Brawler II Martial

Brawler III Martial

Brother of Night's Watch (Builder) Fate

Brother of Night's Watch (Ranger) Fate

Brother of Night's Watch (Steward) Fate

Cadre Fate

Cautious Diplomacy Social

Charismatic (Bargain) Social

Charismatic (Charm) Fate

Charismatic (Convince) Social

Weapon Mastery Improved Mastery Weapon Mastery Charismatic (Incite) Ability

- - - Charismatic (Intimidate) Social

- - - Charismatic (Seduce) Martial

- - - Charismatic (Taunt) Fate

- - - Cohort Fate

- - - Compelling (Bargain) Social

- - - Compelling (Charm) Social

- - - Compelling (Convince) Social

- - - Compelling (Incite) Social

- - - Compelling (Intimidate) Social

- - - Compelling (Seduce) Social

- - Improved Mastery Compelling (Taunt) Social

- - - Connections Ability

- - - Courteous Social

- - - Danger Sense Martial

- - - Deadly Shot Martial

- - - Deft Hands Martial

- - - Dexterous Ability

Page 27: SIFRP Character Sheet

- - - Double Shot Martial

- - - Dutiful Social

- - - Eidetic Memory Ability

- - - Eloquent Social

- - Evaluation Ability

- - Expertise Ability

- - Face in the Crowd Ability

- - Famous Fate

- - Fast Martial

- - Favoured of Nobles Social

- - Favoured of Smallfolk Social

- - Furtive Ability

- - Fury Martial

- - Gifted Athlete (Acrobatics) Ability

- - Gifted Athlete (Balance) Ability

- - Gifted Athlete (Contortions) Ability

- - Gifted Athlete (Dodge) Ability

- - Gifted Athlete (Quickness) Ability

- - Gifted Teacher Ability

- - Great Hunter Ability

- - Greensight Fate

- - Guttersnipe Ability

- - Hail of Steel Martial

- - Hardy Ability

- - Head for Numbers Ability

- - Head of House Fate

- - Heir Fate

- - Heirloom Fate

- - Improved Armour Mastery Martial

- - Improved Weapon Mastery Martial

- - Inspiring Martial

- - Keen Senses Ability

- - Knowledge Focus Ability

- - Landed Fate

- - Leader of Men Martial

- - Long Blade Fighter I Martial

- - Long Blade Fighter II Martial

- - Long Blade Fighter III Martial

- - Lucky Fate

- - Maester Fate

- - Magnetic Social

- - Man of the Kingsguard Fate

10 10 Massive Heritage

10 10 Master of Ravens Fate

10 10 Miracle Worker Ability

10 10 Mummer Ability

10 10 Night Eyes Fate

10 10 Pious Fate

10 10 Pole-Arm Fighter I Martial

10 10 Pole-Arm Fighter II Martial

10 10 Pole-Arm Fighter III Martial

10 10 Polyglot Ability

10 10 Respected Social

10 10 Shield Mastery Martial

Page 28: SIFRP Character Sheet

10 10 Short Blade Fighter I Martial

10 10 Short Blade Fighter II Martial

10 10 Short Blade Fighter III Martial

Sinister Ability

Skinchanger Fate

Spear Fighter I Martial

Spear Fighter II Martial

Spear Fighter III Martial

Sponsor Fate

Stubborn Social

Talented (Agility) Ability

Talented (Animal Handling) Ability

Talented (Athletics) Ability

Talented (Awareness) Ability

Talented (Cunning) Ability

Talented (Deception) Ability

Talented (Endurance) Ability

Talented (Fighting) Ability

Talented (Healing) Ability

Talented (Knowledge) Ability

Talented (Language) Ability

Talented (Markmanship) Ability

Talented (Persuasion) Ability

Talented (Status) Ability

Talented (Stealth) Ability

Talented (Survival) Ability

Talented (Thievery) Ability

Talented (Warfare) Ability

Talented (Will) Ability

Terrain Specialist Ability

Third Eye Fate

Third Eye Opened Fate

Tough Martial

Tourney Knight Martial

Trade Ability

Treacherous Social

Triple Shot Martial

Ward Fate

Water Dancer I Martial

Water Dancer II Martial

Water Dancer III Martial

Wealthy Fate

Weapon Mastery Martial

Weapon Savant Martial

Worldly Social

Page 29: SIFRP Character Sheet
Page 30: SIFRP Character Sheet

Flaws Type

Bastard Born Flaw

Bound to the Bottle Flaw

Childhood Disease Flaw

Craven Flaw

Crippled Flaw

Cruel Insanity Flaw

Cursed Flaw

Debt Flaw

Disturbing Habit Flaw

Dwarf Flaw

Eunuch Flaw

Fear Flaw

Feeble Flaw

Flaw - Agility Flaw

Flaw - Animal Handling Flaw

Flaw - Athletics Flaw

Flaw - Awareness Flaw

Flaw - Cunning Flaw

Flaw - Deception Flaw

Flaw - Endurance Flaw

Flaw - Fighting Flaw

Flaw - Healing Flaw

Flaw - Knowledge Flaw

Flaw - Language Flaw

Flaw - Marksmanship Flaw

Flaw - Persuasion Flaw

Flaw - Status Flaw

Flaw - Stealth Flaw

Flaw - Survival Flaw

Flaw - Thievery Flaw

Flaw - Warfare Flaw

Flaw - Will Flaw

Forgetful Flaw

Furious Flaw

Haughty Flaw

Haunted Flaw

Honour-bound Flaw

Page 31: SIFRP Character Sheet

Ignoble Flaw

Impaired Sense - Blind Flaw

Impaired Sense - Deaf Flaw

Inept Flaw

Lascivious Flaw

Marked Flaw

Maimed - lost leg Flaw

Maimed - lost arm Flaw

Mute Flaw

Naïve Flaw

Nemesis Flaw

Outcast Flaw

Poor Health Flaw

Reviled Flaw

Sickly Flaw

Supreme Arrogance Flaw

Threatening Flaw

Page 32: SIFRP Character Sheet

Requirement Elective 0 0 Valid? 0

Marksmanship 4 0 1

Agility 4 (acrobatics 1B) 0 2

Deception 3 0 3

Animal Handling 3 (Train 1B) y 0 4

Sponsor 0 5

1 6

1 7

1 8

1 9

Fighting 4 (Axes 2B) 0 10

Fighting 5 (Axes 3B), Axe Fighter I 0 11

Fighting 6 (Axes 4B), Axe Fighter II 0 12

1 13

1 14

y 0 1 15

y 0 1 16

0 1 17

0 1 18

0 1 19

0 1 20

0 1 21

Fighting 4 (Bludgeons 2B) 0 22

Fighting 5 (Bludgeons 3B), Bludgeon Fighter I 0 23

Fighting 6 (Bludgeons 4B), Bludgeon Fighter II 0 24

Fighting 4 (Fencing 1B) 0 25

Fighting 5 (Fencing 2B), Braavosi Fighter I 0 26

Fighting 6 (Fencing 3B), Braavosi Fighter II 0 27

Fighting 4 (Brawling 1B) 0 28

Fighting 5 (Brawling 3B), Brawler I 0 29

Fighting 6 (Brawling 5B), Brawler II 0 30

0 1 31

0 1 32

0 1 33

Persuasion 5 0 34

Awareness 4 (Empathy 2B) 0 35

Persuasion 3 0 36

Persuasion 3 0 37

Persuasion 3 0 38

Persuasion 3 0 39

Persuasion 3 0 40

Persuasion 3 0 41

Persuasion 3 0 42

Status 3 0 43

Charismatic (Bargain) 0 44

Charismatic (Charm) 0 45

Charismatic (Convince) 0 46

Charismatic (Incite) 0 47

Charismatic (Intimidate) 0 48

Charismatic (Seduce) 0 49

Charismatic (Taunt) 0 50

Streetwise 1B y 0 51

Persuasion 3 0 52

Awareness 4 0 53

Marksmanship 5 0 54

Agility 4 0 55

1 56

Page 33: SIFRP Character Sheet

Marksmanship 5 (Bows 3B) 0 57

Will 4 0 58

Cunning 2 Memory 1B 0 59

Language 4, Persuasion 4 0 60

Knowledge 3 0 61

y 1 62

Stealth 3 Blend in 1b 0 63

1 64

1 65

1 66

1 67

Stealth 4 sneak 1 0 68

Athletics 4 (Strength 2B) 0 69

Athletics 4 0 70

Athletics 4 0 71

Athletics 4 0 72

Athletics 4 0 73

Athletics 4 0 74

Knowledge 4, persuasion 3 0 75

Survival 4 0 76

Cunning 5, Will 4, Third Eye 0 77

1 78

Marksmanship 4 (Thrown 2B) 0 79

Endurance 3 stamina 1b 0 80

status 3 stewardship 1b 0 81

0 1 82

0 1 83

Heir 0 84

Armour Mastery 0 85

Weapon Mastery y 0 86

Warfare 4 0 87

awareness 4 0 88

knowledge 4 y 0 89

Sponsor 0 90

Warfare 4 (Command 1B) 0 91

Fighting 4 (Long blades 2B) 0 92

Fighting 5, Long Blade Fighter I 0 93

Fighting 6, Long Blade Fighter II 0 94

1 95

Cunning 3, Knowledge Focus x 2 0 0 96

Charismatic 97

Sponsor 0 0 98

Endurance 5 0 0 99

Animal Handling 3 0 100

healing 4 0 101

persuasion 3 0 102

1 103

Will 3 (Dedication 1B) 0 104

Fighting 4 (Pole-Arms 2B) 0 105

Pole-Arm Fighter I 0 106

Fighting 5, Pole-Arm Fighter II 0 107

cunning 4 decipher 1b 0 108

Reputation 2B 0 109

Fighting 3 (Shields 1B) 0 110

Page 34: SIFRP Character Sheet

Fighting 4 (Short Blades 1B) 0 111

Fighting 5, Short Blade Fighter I 0 112

Fighting 6, Short Blade Fighter II 0 113

1 114

Will 5 (Dedication 2B), Third Eye Opened 0 115

Fighting 3 (Spears 1B) 0 116

Spear Fighter I 0 117

Athletics 5, Spear Fighter II 0 118

1 119

Will 3 (Dedication 1B) 0 120

1 121

1 122

1 123

1 124

1 125

1 126

1 127

1 128

1 129

1 130

1 131

1 132

1 133

1 134

1 135

1 136

1 137

1 138

1 139

Survival 4 y 0 140

1 141

Will 4 (Dedication 1B), Animal Cohort, Third Eye 0 142

Resilience 1B 0 143

Fighting 3 (Spears 1B), Status 3 (Tournaments 1B) 0 144

1 145

1 146

Marksmanship 7 (Bows 5B), Double Shot 0 147

1 148

Fighting 3 (Fencing 1B) 0 149

Water Dancer I 0 150

Water Dancer II 0 151

1 152

y 1 153

Agility 4, Cunning 4, Fighting 5 0 154

1 155

156

157

158

159

160

161

162

163

164

Page 35: SIFRP Character Sheet

165

166

167

168

169

170

171

172

173

174

175

176

177

178

179

180

181

182

183

184

185

186

187

188

189

190

191

192

193

194

195

196

197

198

199

200

201

202

203

204

205

206

207

208

209

210

211

212

213

214

215

216

217

218

Page 36: SIFRP Character Sheet

219

220

221

222

223

224

225

Requirement Elective # Flaws Valid? #

1 1 1

1 1 2

1 1 3

1 1 4

1 1 5

1 1 6

1 1 7

1 1 8

1 1 9

1 1 10

1 0 11

y 1 1 12

1 0 13

1 1 14

1 1 15

1 1 16

1 1 17

1 1 18

1 1 19

1 1 20

1 1 21

1 1 22

1 1 23

1 1 24

1 1 25

1 1 26

1 1 27

1 1 28

1 1 29

1 1 30

1 1 31

1 1 32

1 1 33

1 1 34

1 1 35

1 1 36

1 1 37

Page 37: SIFRP Character Sheet

1 1 38

1 1 39

1 1 40

1 1 41

1 1 42

1 1 43

1 1 44

1 1 45

1 1 46

1 1 47

1 1 48

1 1 49

1 1 50

1 1 51

1 1 52

1 1 53

1 1 54

55

56

57

58

59

60

61

62

63

64

65

66

67

68

69

70

71

72

73

74

75

76

77

78

79

80

81

82

83

Page 38: SIFRP Character Sheet

Effect Agility

+1 against opponents in cover

Lesser action to add twice Acrobatics to Combat Defence

No penalty from Dispositions, so long as your Disposition remains unknown.

Gain an animal ally, which grants you +1D Fighting when nearby.

+2 on Status tests, 1/day gain +5 to Defences and Passive results

+1 AR, -1 Bulk

Create works of art to earn money or +1D Persuasion.

Re-roll 1s on Persuasion tests

Reduce disposition penalties to Persuasion by 2

+1 damage per bonus die sacrificed

Sacrifice all bonus dice, if you gain 2 degrees you inflict a wound in addition to normal damage.

Sacrifice all bonus dice, any damage means opponent wounded, and END vs Fighting result or Maimed.

+1D on Animal Handling Charm and Train

Free attack with injury or wound (no bonus dice). Can fight past death with Formidable Will test.

Exceed limit of 7 on one ability

Select one ability of 3 or higher: may re-roll 1 die, once per day. Once per day, +2 to any one test.

+2 to Health and on all Endurance tests.

Once per combat, +1D Fighting. May re-roll some dice when testing Athletics on or in the water.

Combat Defence +2. Re-roll Tactics dice equal to Cunning rank.

Cannot be automatically compelled by high Status. Add Athletics to passive Endurance for extreme cold.

+1 to Status for influencing without fully engaging in Intrigue. +2 Intimidate. +2 passive Endurance vs. Heat.

Weapon gains or increases Shattering by 1

Sacrifice all bonus dice, if hit foe can only take Lesser Action next turn, -1 per degree after the first on all tests

Sacrifice all bonus dice, if 3 degrees, opponent prone, Lesser Action only next turn, and Wounded.

Increase defensive bonus by 1

Greater action, sacrifice bonus dice, attack opponent and gain +1 Defence for every 5 points of test result.

Free attack when opponent misses you

Fists are Fast and deal Athletics -2 damage.

Fists are Powerful, add Athletics rank to Fighting result

On hit, if Fighting > opponent's passive Endurance, opponent Stunned.

Join the Night Watch. Status drops to 2. Gain Trade benefit for free.

Join the Night Watch. Status drops to 2. Add Cunning to all Survival tests.

Join the Night Watch. Status drops to 2. Add Stewardship bonus dice to all Persuasion test results.

Gain one veteran squad, which automatically rallies or reorganises at the start of each round.

Retain bonus dice from Consider action during Intrigues

Add +2 to result of Persuasion (Bargain) tests

Add +2 to result of Persuasion (Charm) tests

Add +2 to result of Persuasion (Convince) tests

Add +2 to result of Persuasion (Incite) tests

Add +2 to result of Persuasion (Intimidate) tests

Add +2 to result of Persuasion (Seduce) tests

Add +2 to result of Persuasion (Taunt) tests

Loyal ally from your Household, create as if a player character, must have lower Status than you.

Increase influence with Bargain by 1

Increase influence with Charm by 1

Increase influence with Convince by 1

Increase influence with Incite by 1

Increase influence with Intimidate by 1

Increase influence with Seduce by 1

Increase influence with Taunt by 1

+1D on Knowledge tests in chosen location

Add half of Persuasion rank to Deception tests. Add Cunning rank to resist Read Target action.

Re-roll 1s on Initiative, cannot be surprised

Bows and Crossbows gain Armour Piercing 1 and Vicious

Reduce weapon reload time (Greater to Lesser, Lesser to Free)

Re-roll 1s on Agility for each bonus die in relevant speciality (min. 1 die).

Page 39: SIFRP Character Sheet

Fire two arrows at once, at same or adjacent targets. Roll 2 Marksmanship tests at -1D to each.

Opponents take -1D on Convince, Intimidate or Seduce tests.

Memory bonus dice are Test dice

In any intrigue where you have Language 4+, you go first.

Test Cunning to learn about objects

+1 Test Die when you use the one selected speciality.

Blend In as Free Action, add Cunning rank to Blend In tests

May convert Charm or Seduce bonus dice into test dice equal to Status. Subtract Status from disguise tests.

Move +1 yard, run x 5 movement

+1B on Persuasion tests against characters with Status 4+

+1B on Persuasion tests against characters with Status 3-

Re-roll 1s and add Agility rank to Sneak tests

Greater Action, -2D to deal +4 damage before applying Degrees.

Convert half Bonus dice to Test dice on Acrobatics tests.

Convert half Bonus dice to Test dice on Balance tests.

Convert half Bonus dice to Test dice on Contortions tests.

Convert half Bonus dice to Test dice on Dodge tests.

Convert half Bonus dice to Test dice on Quickness tests.

Make a Persuasion test to grant a pool of bonus dice to Students.

Add Survival rank to attacks against animals. When hunting, convert 1 Hunt bonus die to Test die.

Experience prophetic dreams.

Re-roll 1s on Thievery equal to speciality (min. 1 die).

Thrown weapons gain Fast quality

Ignore one -1 or -1D penalty on Endurance tests to recover from injuries or wounds.

Add Cunning to Household events, re-roll 1s equal to Stewardship on Status tests to generate coin.

You command your House. +2 on Status tests.

You are heir to your House. If the Head of House dies, swap this quality for Head of House.

Acquire a Valyrian Steel Weapon, which confers +1 to hit, damage and 1 free degree of success.

+1 AR

Increase Weapon Damage by 1

Gain extra command per round, sacrifice a command to re-roll test results.

Re-roll 1s on Awareness equal to Notice speciality, add Cunning to passive Awareness.

When testing Knowledge in chosen area, convert Education dice into Test dice.

You have land and title. You may spend XP to raise your Status, but must heed your lord's call to arms.

Once per round, automatically reorganise or rally one routed unit.

Sacrifice all bonus dice, if you hit gain a free degree. Opponents parrying weapons have -1 Defence.

For every 2 bonus dice sacrificed, move opponent 1 yard on a hit.

Sacrifice all bonus dice, if 3 degrees impose Wound and Maimed quality.

Re-roll one test per day and keep best result.

Add Cunning to all Knowledge and Will results.

When you win an Intrigue using Charm, increase opponent's disposition by Charm bonus dice (min. 2).

Status 5. Composure +2. +1 Fighting to protect royal family. Castle-forged equipment. Have no ties to House.

Wield 2 handed weapons in one hand, ignore Unwieldy quality of weapons.

May dispatch ravens to bear messages.

Diagnosis gives +2B and +1B/degree. Convert 2B into +1D for Healing. Add Education dice to Healing.

Perform using Persuasion to earn 1d6 silvers, +1 silver per degree.

Take no penalties due to low light.

Gain +1D once per day

Take -2 to Fighting test, compare to Defence of all opponents in range to knock them to the ground.

Bonus dice are Test dice when pulling riders from mounts. Disarmed on failure.

Greater action, if succeed with 2 degrees, opponent pinned, make opposed Strength test to move.

Read any language in which you have 1 rank. Can temporarily learn languages you hear or read.

Opponents take -1 on Incite, Intimidate and Taunt.

Increase defensive bonus by 1 with shields

Page 40: SIFRP Character Sheet

Short blades gain +1 Piercing.

Draw as Free Action, add number of bonus dice to test result.

Add number of bonus dice as extra damage, after applying degrees of success.

During first round of combat or intrigue, opponents take -1D on Fighting and Persuasion tests against you.

When asleep, can take form of your Animal Cohort.

As Greater action, make normal attack and if miss, make second attack dealing Athletics -1 damage.

+1D on Knockdown attempts, attack foes up to 1 extra yard away.

Spears gain Piercing 2.

You have the favour of an important personage, who will vouch for you.

Add bonus dice in Dedication to your Composure.

+1 to Agility test results.

+1 to Animal Handling test results.

+1 to Athletics test results.

+1 to Awareness test results.

+1 to Cunning test results.

+1 to Deception test results.

+1 to Endurance test results.

+1 to Fighting test results.

+1 to Healing test results.

+1 to Knowledge test results.

+1 to Language test results.

+1 to Markmanship test results.

+1 to Persuasion test results.

+1 to Status test results.

+1 to Stealth test results.

+1 to Survival test results.

+1 to Thievery test results.

+1 to Warfare test results.

+1 to Will test results.

Add Education to Survival and no movement penalties in chosen terrain.

Gain insight from dreams. After full night's sleep, 1 in 6 chance of gaining +1D on a single test.

1 in 6 chance of occupying Animal Cohort while asleep. Formidable Will test to chose type of sleep.

Add Resilience to Health

When jousting, add Tournaments dice to Fighting test and passive Animal Handling.

Can craft items for 50% of purchase price. Invest time and money to generate a return on your investment.

Add Cunning rank to Deception result

Fire 3 arrows at once, at same or adjacent target, -2D on each test.

Are fostered by your Father's enemy to ensure peace. Immune to negative fortunes of foster house.

Add Fighting Rank to active and passive Awareness results.

Add Fighting Rank to all Agility results.

When wearing armour with 0 Bulk, add Fencing to Combat Defence.

Roll Easy Cunning or Status each month to gain 10 Gold Dragons per degree of success.

Increase Weapon Damage by 1

Ignore Trained requirements and penalties with weapons

+2B on Persuasion tests against characters from lands other than Westeros

Page 41: SIFRP Character Sheet
Page 42: SIFRP Character Sheet

10

0 -

0 -

0 -

0 -

0 -

0 -

Effect Agility

-1D on all Persuasion tests to characters of higher Status.

Addicted to alcohol. Formidable Will test to avoid using alcohol to steady your nerves.

-2 Health

-1D on Combat and Intrigue. Formidable Will test to remove penalty and gain +1B on all tests.

-2 Movement

-2D on all Empathy tests. Enemy disposition worsened by 1 step if they recognise you.

1 in 6 chance of Destiny Point having no effect, and the point is wasted.

All purchases cost twice the listed amount.

When recognised, gain +1D Intimidate and -1D on all other Persuasion attempts.

-1 Movement. -1D on Charm and Seduce.

-1D on all Persuasion tests, but immune to Seduce. Can sire no children.

-1D when in presence of thing you fear. 1 in 6 per round that you can overcome this fear for the encounter.

Cannot make Athletics, Fighting, Agility or Marksmanship tests, but gain +1D Cunning and Knowledge

Clumsy: -1D Agility tests. -1

Cruel: -1D Animal Handling tests.

Sedentary: -1D Athletics tests.

Obtuse: -1D Awareness tests.

Dullard: -1D Cunning tests.

Transparent: -1D Deception tests.

Frail: -1D Endurance tests.

Inept: -1D Fighting tests.

Insensitive: -1D Healing tests.

Mute: -1D Knowledge tests.

Uncultured: -1D Language tests.

Unsteady: -1D Markmanship tests.

Shy: -1D Persuasion tests.

Wretched: -1D Status tests.

Obvious: -1D Stealth tests.

Pampered: -1D Survival tests.

Unsubtle: -1D Thievery tests.

Coward: -1D Warfare tests.

Brash: -1D Will tests.

Re-roll 6s on Cunning tests.

When using Persuasion, first roll must use Intimidate. -2D to all Seduction attempts.

-1 on all Empathy tests. When dealing with someone beneath your station, disposition must be Dislike or worse.

-1D Awareness, but on first round of combat may add number of Memory dice to Fighting test results.

Re-roll 6s on Deception tests.

Page 43: SIFRP Character Sheet

-1D on Persuasion and Status tests.

Fail Awareness tests relating to sight. -1 Movement.

Fail Awareness tests relating to hearing. -1 Movement.

Re-roll 6s on Agility tests.

During intrigue, first roll must use Seduce. -2D on all Charm attempts.

Re-roll 6s on Persuasion tests.

Re-roll 6s on Persuasion tests. Half movement, -1D Athletics.

Re-roll 6s on Persuasion tests. Cannot use 2-h weapons. -2D on tests requiring two hands.

-2D on all Intrigue tests. Opponents have -2D to ascertain your disposition.

Opponents in Intrigue may add their Cunning rank to their Deception test results.

You have a destructive enemy who holds you in utter contempt.

Permanently reduce Status by two.

-3 on Endurance tests to recover from injury.

Opponent's disposition is one step worse than normal. -1D on all Status tests.

-1D on Endurance tests to resist hazards and ailments.

Penalty equal to number of Status dice on all Awareness tests.

During intrigue, first roll must use Intimidate. -2D on all Charm and Seduce attempts.

0 -

0 -

0 -

0 -

0 -

0 -

0 -

TOTAL -

Page 44: SIFRP Character Sheet

0 -

0 -

0 -

0 -

0 -

0 -

0 -

0 -

0 -

0 -

0 -

0 -

-

Page 45: SIFRP Character Sheet

+ + Athletics + Awareness + Cunning + Deception + Endurance + Fighting + Healing

2

1

AnimalHandling

Page 46: SIFRP Character Sheet
Page 47: SIFRP Character Sheet

1

1

1

1

1

1

1

1

2

2

2

Page 48: SIFRP Character Sheet
Page 49: SIFRP Character Sheet

11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

+ + Athletics + Awareness + Cunning + Deception + Endurance + Fighting + Healing

1

-1

-1

-1

-1

-1

-1

-1

-1

-1

AnimalHandling

Page 50: SIFRP Character Sheet

2D

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

Page 51: SIFRP Character Sheet

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

Page 52: SIFRP Character Sheet

+ Knowledge + Language + Markmanship + Persuasion + Status + Stealth + Survival +

2

0

0 2

0 0

Page 53: SIFRP Character Sheet

2

2

3

0

Page 54: SIFRP Character Sheet

1

1

1

1

1

1

1

1

Page 55: SIFRP Character Sheet
Page 56: SIFRP Character Sheet

27 28 29 30 31 32 33 34 35 36 37 38 39 40 41

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

+ Knowledge + Language + Markmanship + Persuasion + Status + Stealth + Survival +

-1

1

-1

-1

-1

-1

-1

-1

-1

Page 57: SIFRP Character Sheet

-1 -1

-2

-1

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

Page 58: SIFRP Character Sheet

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

- - - - - - - - - - - - - - -

Page 59: SIFRP Character Sheet

Thievery + Warfare + Will + Composure Health Armour Bulk Move

1 -1

2

2

0

0

0

PassiveAwareness

IntrigueDefence

CombatDefence

Page 60: SIFRP Character Sheet

1

1

2

2

3

Page 61: SIFRP Character Sheet

0

1

1

1

0

2

0

Page 62: SIFRP Character Sheet
Page 63: SIFRP Character Sheet

42 43 44 45 46 47 48 49 50 51 52 53 54 55

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

Thievery + Warfare + Will + Composure Health Armour Bulk Move

-2

-2

-1

-1

-1

-1 -1

-1

-3

-1

-1

-1

-1 -3

PassiveAwareness

IntrigueDefence

CombatDefence

Page 64: SIFRP Character Sheet

-1

-1

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

Page 65: SIFRP Character Sheet

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

- - - - - - - - - - - - - -

Page 66: SIFRP Character Sheet

# 55 # 55 #

Armour Mastery Armour Mastery

Artist Artist

Attractive Attractive

Authority Authority

Beastfriend Beastfriend

6 Beserker 6 Beserker 6

7 Blood of Heroes 7 Blood of Heroes 7

8 Blood of the Andals 8 Blood of the Andals 8

9 Blood of the First Men 9 Blood of the First Men 9

Blood of the Ironmen Blood of the Ironmen

Blood of the Rhoyne Blood of the Rhoyne

Blood of the Wildlings Blood of the Wildlings

13 Blood of Valyria 13 Blood of Valyria 13

14 Brother of Night's Watch (Builder) 14 Brother of Night's Watch (Builder) 14

15 Brother of Night's Watch (Ranger) 15 Brother of Night's Watch (Ranger) 15

16 Brother of Night's Watch (Steward) 16 Brother of Night's Watch (Steward) 16

17 Dexterous 17 Dexterous 17

18 Expertise 18 Expertise 18

19 Famous 19 Famous 19

20 Fast 20 Fast 20

21 Favoured of Nobles 21 Favoured of Nobles 21

Favoured of Smallfolk Favoured of Smallfolk

Guttersnipe Guttersnipe

Head of House Head of House

Heir Heir

Lucky Lucky

Night Eyes Night Eyes

Sinister Sinister

Sponsor Sponsor

Talented (Agility) Talented (Agility)

31 Talented (Animal Handling) 31 Talented (Animal Handling) 31

32 Talented (Athletics) 32 Talented (Athletics) 32

33 Talented (Awareness) 33 Talented (Awareness) 33

Talented (Cunning) Talented (Cunning)

Talented (Deception) Talented (Deception)

Talented (Endurance) Talented (Endurance)

Talented (Fighting) Talented (Fighting)

Talented (Healing) Talented (Healing)

Talented (Knowledge) Talented (Knowledge)

Talented (Language) Talented (Language)

Talented (Markmanship) Talented (Markmanship)

Talented (Persuasion) Talented (Persuasion)

Talented (Status) Talented (Status)

Talented (Stealth) Talented (Stealth)

Talented (Survival) Talented (Survival)

Talented (Thievery) Talented (Thievery)

Talented (Warfare) Talented (Warfare)

Talented (Will) Talented (Will)

Third Eye Third Eye

Trade Trade

Treacherous Treacherous

Ward Ward

Wealthy Wealthy

Weapon Mastery Weapon Mastery

Worldly Worldly

56 56 56

SprintMultiple

Page 67: SIFRP Character Sheet

62 62 62

64 64 64

1 65 65 65

66 66 66

67 67 67

78 78 78

82 82 82

83 83 83

95 95 95

103 103 103

Page 68: SIFRP Character Sheet

114 114 114

119 119 119

121 121 121

122 122 122

123 123 123

124 124 124

125 125 125

126 126 126

127 127 127

128 128 128

129 129 129

130 130 130

131 131 131

132 132 132

133 133 133

134 134 134

135 135 135

136 136 136

137 137 137

138 138 138

139 139 139

141 141 141

145 145 145

146 Tables!$CL$2:$CL$56 146 Tables!$CN$2:$CN$56 146

0

148 0 148 148

0 0

152 152 152

153 153 153

155 155 155

Page 69: SIFRP Character Sheet
Page 70: SIFRP Character Sheet

56 x

-

-

-

-

-

-

Sprint 1 52 2 52 3

1 Bastard Born 1 Bastard Born 1

2 Bound to the Bottle 2 Bound to the Bottle 2

3 Childhood Disease 3 Childhood Disease 3

4 Craven 4 Craven 4

5 Crippled 5 Crippled 5

6 Cruel Insanity 6 Cruel Insanity 6

7 Cursed 7 Cursed 7

8 Debt 8 Debt 8

9 Disturbing Habit 9 Disturbing Habit 9

10 Dwarf 10 Dwarf 10

Fear Fear

12 Flaw - Agility 12 Flaw - Agility 12

Flaw - Animal Handling Flaw - Animal Handling

14 Flaw - Athletics 14 Flaw - Athletics 14

15 Flaw - Awareness 15 Flaw - Awareness 15

16 Flaw - Cunning 16 Flaw - Cunning 16

17 Flaw - Deception 17 Flaw - Deception 17

18 Flaw - Endurance 18 Flaw - Endurance 18

19 Flaw - Fighting 19 Flaw - Fighting 19

20 Flaw - Healing 20 Flaw - Healing 20

21 Flaw - Knowledge 21 Flaw - Knowledge 21

22 Flaw - Language 22 Flaw - Language 22

23 Flaw - Marksmanship 23 Flaw - Marksmanship 23

24 Flaw - Persuasion 24 Flaw - Persuasion 24

25 Flaw - Status 25 Flaw - Status 25

26 Flaw - Stealth 26 Flaw - Stealth 26

27 Flaw - Survival 27 Flaw - Survival 27

28 Flaw - Thievery 28 Flaw - Thievery 28

29 Flaw - Warfare 29 Flaw - Warfare 29

30 Flaw - Will 30 Flaw - Will 30

31 Forgetful 31 Forgetful 31

32 Furious 32 Furious 32

33 Haughty 33 Haughty 33

34 Haunted 34 Haunted 34

35 Honour-bound 35 Honour-bound 35

36 Ignoble 36 Ignoble 36

37 Impaired Sense - Blind 37 Impaired Sense - Blind 37

Page 71: SIFRP Character Sheet

38 Impaired Sense - Deaf 38 Impaired Sense - Deaf 38

39 Inept 39 Inept 39

40 Lascivious 40 Lascivious 40

41 Marked 41 Marked 41

42 Maimed - lost leg 42 Maimed - lost leg 42

43 Maimed - lost arm 43 Maimed - lost arm 43

44 Mute 44 Mute 44

45 Naïve 45 Naïve 45

46 Nemesis 46 Nemesis 46

47 Outcast 47 Outcast 47

48 Poor Health 48 Poor Health 48

49 Reviled 49 Reviled 49

50 Sickly 50 Sickly 50

51 Supreme Arrogance 51 Supreme Arrogance 51

52 Threatening 52 Threatening 52

53 53 53

54 54 54

- x x 0 x

- 0

- 0 0

- 0 0

- 0 0

- 0 0

- 0 0

- Tables!$CL$236:$CL$287 Tables!$DE$2

Page 72: SIFRP Character Sheet

1 2

- Middle Aged Flaw Very Old Age Flaw (if not Venerable and Feeble)

- Old Age Flaw General flaw for all others

- General Flaw for all others

-

-

-

-

-

-

-

-

-

-

Page 73: SIFRP Character Sheet

55 Extra 1 55 Extra 2

Armour Mastery Armour Mastery

Artist Artist

Attractive Attractive

Authority Authority

Beastfriend Beastfriend

Beserker 6 Beserker 6

Blood of Heroes 7 Blood of Heroes 7

Blood of the Andals 8 Blood of the Andals 8

Blood of the First Men 9 Blood of the First Men 9

Blood of the Ironmen Blood of the Ironmen

Blood of the Rhoyne Blood of the Rhoyne

Blood of the Wildlings Blood of the Wildlings

Blood of Valyria 13 Blood of Valyria 13

Brother of Night's Watch (Builder) 14 Brother of Night's Watch (Builder) 14

Brother of Night's Watch (Ranger) 15 Brother of Night's Watch (Ranger) 15

Brother of Night's Watch (Steward) 16 Brother of Night's Watch (Steward) 16

Dexterous 17 Dexterous 17

Expertise 18 Expertise 18

Famous 19 Famous 19

Fast 20 Fast 20

Favoured of Nobles 21 Favoured of Nobles 21

Favoured of Smallfolk Favoured of Smallfolk

Guttersnipe Guttersnipe

Head of House Head of House

Heir Heir

Lucky Lucky

Night Eyes Night Eyes

Sinister Sinister

Sponsor Sponsor

Talented (Agility) Talented (Agility)

Talented (Animal Handling) 31 Talented (Animal Handling) 31

Talented (Athletics) 32 Talented (Athletics) 32

Talented (Awareness) 33 Talented (Awareness) 33

Talented (Cunning) Talented (Cunning)

Talented (Deception) Talented (Deception)

Talented (Endurance) Talented (Endurance)

Talented (Fighting) Talented (Fighting)

Talented (Healing) Talented (Healing)

Talented (Knowledge) Talented (Knowledge)

Talented (Language) Talented (Language)

Talented (Markmanship) Talented (Markmanship)

Talented (Persuasion) Talented (Persuasion)

Talented (Status) Talented (Status)

Talented (Stealth) Talented (Stealth)

Talented (Survival) Talented (Survival)

Talented (Thievery) Talented (Thievery)

Talented (Warfare) Talented (Warfare)

Talented (Will) Talented (Will)

Third Eye Third Eye

Trade Trade

Treacherous Treacherous

Ward Ward

Wealthy Wealthy

Weapon Mastery Weapon Mastery

Worldly Worldly

56 56

Page 74: SIFRP Character Sheet

62 62

64 64

65 65

66 66

67 67

78 78

82 82

83 83

95 95

103 103

Page 75: SIFRP Character Sheet

114 114

119 119

121 121

122 122

123 123

124 124

125 125

126 126

127 127

128 128

129 129

130 130

131 131

132 132

133 133

134 134

135 135

136 136

137 137

138 138

139 139

141 141

145 145

Tables!$CP$2:$CP$56 146 Tables!$CT$2:$CT$56 146

0 0

0 148 0 148

0

0

152 0 152

153 0 153

0

155 0 155

0

Page 76: SIFRP Character Sheet
Page 77: SIFRP Character Sheet

52 4 52 Extra 1 52 Extra 2

Bastard Born 1 Bastard Born 1 Bastard Born 1

Bound to the Bottle 2 Bound to the Bottle 2 Bound to the Bottle 2

Childhood Disease 3 Childhood Disease 3 Childhood Disease 3

Craven 4 Craven 4 Craven 4

Crippled 5 Crippled 5 Crippled 5

Cruel Insanity 6 Cruel Insanity 6 Cruel Insanity 6

Cursed 7 Cursed 7 Cursed 7

Debt 8 Debt 8 Debt 8

Disturbing Habit 9 Disturbing Habit 9 Disturbing Habit 9

Dwarf 10 Dwarf 10 Dwarf 10

Fear Fear Fear

Flaw - Agility 12 Flaw - Agility 12 Flaw - Agility 12

Flaw - Animal Handling Flaw - Animal Handling Flaw - Animal Handling

Flaw - Athletics 14 Flaw - Athletics 14 Flaw - Athletics 14

Flaw - Awareness 15 Flaw - Awareness 15 Flaw - Awareness 15

Flaw - Cunning 16 Flaw - Cunning 16 Flaw - Cunning 16

Flaw - Deception 17 Flaw - Deception 17 Flaw - Deception 17

Flaw - Endurance 18 Flaw - Endurance 18 Flaw - Endurance 18

Flaw - Fighting 19 Flaw - Fighting 19 Flaw - Fighting 19

Flaw - Healing 20 Flaw - Healing 20 Flaw - Healing 20

Flaw - Knowledge 21 Flaw - Knowledge 21 Flaw - Knowledge 21

Flaw - Language 22 Flaw - Language 22 Flaw - Language 22

Flaw - Marksmanship 23 Flaw - Marksmanship 23 Flaw - Marksmanship 23

Flaw - Persuasion 24 Flaw - Persuasion 24 Flaw - Persuasion 24

Flaw - Status 25 Flaw - Status 25 Flaw - Status 25

Flaw - Stealth 26 Flaw - Stealth 26 Flaw - Stealth 26

Flaw - Survival 27 Flaw - Survival 27 Flaw - Survival 27

Flaw - Thievery 28 Flaw - Thievery 28 Flaw - Thievery 28

Flaw - Warfare 29 Flaw - Warfare 29 Flaw - Warfare 29

Flaw - Will 30 Flaw - Will 30 Flaw - Will 30

Forgetful 31 Forgetful 31 Forgetful 31

Furious 32 Furious 32 Furious 32

Haughty 33 Haughty 33 Haughty 33

Haunted 34 Haunted 34 Haunted 34

Honour-bound 35 Honour-bound 35 Honour-bound 35

Ignoble 36 Ignoble 36 Ignoble 36

Impaired Sense - Blind 37 Impaired Sense - Blind 37 Impaired Sense - Blind 37

Page 78: SIFRP Character Sheet

Impaired Sense - Deaf 38 Impaired Sense - Deaf 38 Impaired Sense - Deaf 38

Inept 39 Inept 39 Inept 39

Lascivious 40 Lascivious 40 Lascivious 40

Marked 41 Marked 41 Marked 41

Maimed - lost leg 42 Maimed - lost leg 42 Maimed - lost leg 42

Maimed - lost arm 43 Maimed - lost arm 43 Maimed - lost arm 43

Mute 44 Mute 44 Mute 44

Naïve 45 Naïve 45 Naïve 45

Nemesis 46 Nemesis 46 Nemesis 46

Outcast 47 Outcast 47 Outcast 47

Poor Health 48 Poor Health 48 Poor Health 48

Reviled 49 Reviled 49 Reviled 49

Sickly 50 Sickly 50 Sickly 50

Supreme Arrogance 51 Supreme Arrogance 51 Supreme Arrogance 51

Threatening 52 Threatening 52 Threatening 52

53 53 53

54 54 54

0 x 0 0

0 0 0

0 0

0 0

0 0

0 0 0

0 0 0

Tables!$DE$2 Tables!$DE$2 Tables!$DE$2

Page 79: SIFRP Character Sheet

3 4 5

Velnerable Flaw (if not Feeble) General Flaw for all

General flaw for all others

Page 80: SIFRP Character Sheet

55 Extra 3 55 Extra 4

Armour Mastery Armour Mastery

Artist Artist

Attractive Attractive

Authority Authority

Beastfriend Beastfriend

Beserker 6 Beserker 6

Blood of Heroes 7 Blood of Heroes 7

Blood of the Andals 8 Blood of the Andals 8

Blood of the First Men 9 Blood of the First Men 9

Blood of the Ironmen Blood of the Ironmen

Blood of the Rhoyne Blood of the Rhoyne

Blood of the Wildlings Blood of the Wildlings

Blood of Valyria 13 Blood of Valyria 13

Brother of Night's Watch (Builder) 14 Brother of Night's Watch (Builder) 14

Brother of Night's Watch (Ranger) 15 Brother of Night's Watch (Ranger) 15

Brother of Night's Watch (Steward) 16 Brother of Night's Watch (Steward) 16

Dexterous 17 Dexterous 17

Expertise 18 Expertise 18

Famous 19 Famous 19

Fast 20 Fast 20

Favoured of Nobles 21 Favoured of Nobles 21

Favoured of Smallfolk Favoured of Smallfolk

Guttersnipe Guttersnipe

Head of House Head of House

Heir Heir

Lucky Lucky

Night Eyes Night Eyes

Sinister Sinister

Sponsor Sponsor

Talented (Agility) Talented (Agility)

Talented (Animal Handling) 31 Talented (Animal Handling) 31

Talented (Athletics) 32 Talented (Athletics) 32

Talented (Awareness) 33 Talented (Awareness) 33

Talented (Cunning) Talented (Cunning)

Talented (Deception) Talented (Deception)

Talented (Endurance) Talented (Endurance)

Talented (Fighting) Talented (Fighting)

Talented (Healing) Talented (Healing)

Talented (Knowledge) Talented (Knowledge)

Talented (Language) Talented (Language)

Talented (Markmanship) Talented (Markmanship)

Talented (Persuasion) Talented (Persuasion)

Talented (Status) Talented (Status)

Talented (Stealth) Talented (Stealth)

Talented (Survival) Talented (Survival)

Talented (Thievery) Talented (Thievery)

Talented (Warfare) Talented (Warfare)

Talented (Will) Talented (Will)

Third Eye Third Eye

Trade Trade

Treacherous Treacherous

Ward Ward

Wealthy Wealthy

Weapon Mastery Weapon Mastery

Worldly Worldly

56 56

Page 81: SIFRP Character Sheet

62 62

64 64

65 65

66 66

67 67

78 78

82 82

83 83

95 95

103 103

Page 82: SIFRP Character Sheet

114 114

119 119

121 121

122 122

123 123

124 124

125 125

126 126

127 127

128 128

129 129

130 130

131 131

132 132

133 133

134 134

135 135

136 136

137 137

138 138

139 139

141 141

145 145

Tables!$DE$2 146 Tables!$DE$2 146

0 0

0 148 0 148

0 0

0 0

0

0 152 152

0 153 0 153

0 0

0 155 0 155

0 0

Page 83: SIFRP Character Sheet
Page 84: SIFRP Character Sheet

52 Extra 3 52 middleaged

Bastard Born 1 Bastard Born Flaw - Agility

Bound to the Bottle 2 Bound to the Bottle Flaw - Athletics

Childhood Disease 3 Childhood Disease Flaw - Endurance

Craven 4 Craven Tables!$CY$236:$CY$238

Crippled 5 Crippled

Cruel Insanity 6 Cruel Insanity

Cursed 7 Cursed

Debt 8 Debt

Disturbing Habit 9 Disturbing Habit

Dwarf 10 Dwarf

Fear Fear

Flaw - Agility 12 Flaw - Agility

Flaw - Animal Handling Flaw - Animal Handling

Flaw - Athletics 14 Flaw - Athletics

Flaw - Awareness 15 Flaw - Awareness

Flaw - Cunning 16 Flaw - Cunning

Flaw - Deception 17 Flaw - Deception

Flaw - Endurance 18 Flaw - Endurance

Flaw - Fighting 19 Flaw - Fighting

Flaw - Healing 20 Flaw - Healing

Flaw - Knowledge 21 Flaw - Knowledge

Flaw - Language 22 Flaw - Language

Flaw - Marksmanship 23 Flaw - Marksmanship

Flaw - Persuasion 24 Flaw - Persuasion

Flaw - Status 25 Flaw - Status

Flaw - Stealth 26 Flaw - Stealth

Flaw - Survival 27 Flaw - Survival

Flaw - Thievery 28 Flaw - Thievery

Flaw - Warfare 29 Flaw - Warfare

Flaw - Will 30 Flaw - Will

Forgetful 31 Forgetful

Furious 32 Furious

Haughty 33 Haughty

Haunted 34 Haunted

Honour-bound 35 Honour-bound

Ignoble 36 Ignoble

Impaired Sense - Blind 37 Impaired Sense - Blind

Page 85: SIFRP Character Sheet

Impaired Sense - Deaf 38 Impaired Sense - Deaf

Inept 39 Inept

Lascivious 40 Lascivious

Marked 41 Marked

Maimed - lost leg 42 Maimed - lost leg

Maimed - lost arm 43 Maimed - lost arm

Mute 44 Mute

Naïve 45 Naïve

Nemesis 46 Nemesis

Outcast 47 Outcast

Poor Health 48 Poor Health

Reviled 49 Reviled

Sickly 50 Sickly

Supreme Arrogance 51 Supreme Arrogance

Threatening 52 Threatening

53

54

0 0

0 0

0 0

0 0

0 0

0

0

Tables!$DE$2 Tables!$DE$2

Page 86: SIFRP Character Sheet

6 7

Page 87: SIFRP Character Sheet

55 Extra 5 55 Extra 6

Armour Mastery Armour Mastery

Artist Artist

Attractive Attractive

Authority Authority

Beastfriend Beastfriend

Beserker 6 Beserker 6

Blood of Heroes 7 Blood of Heroes 7

Blood of the Andals 8 Blood of the Andals 8

Blood of the First Men 9 Blood of the First Men 9

Blood of the Ironmen Blood of the Ironmen

Blood of the Rhoyne Blood of the Rhoyne

Blood of the Wildlings Blood of the Wildlings

Blood of Valyria 13 Blood of Valyria 13

Brother of Night's Watch (Builder) 14 Brother of Night's Watch (Builder) 14

Brother of Night's Watch (Ranger) 15 Brother of Night's Watch (Ranger) 15

Brother of Night's Watch (Steward) 16 Brother of Night's Watch (Steward) 16

Dexterous 17 Dexterous 17

Expertise 18 Expertise 18

Famous 19 Famous 19

Fast 20 Fast 20

Favoured of Nobles 21 Favoured of Nobles 21

Favoured of Smallfolk Favoured of Smallfolk

Guttersnipe Guttersnipe

Head of House Head of House

Heir Heir

Lucky Lucky

Night Eyes Night Eyes

Sinister Sinister

Sponsor Sponsor

Talented (Agility) Talented (Agility)

Talented (Animal Handling) 31 Talented (Animal Handling) 31

Talented (Athletics) 32 Talented (Athletics) 32

Talented (Awareness) 33 Talented (Awareness) 33

Talented (Cunning) Talented (Cunning)

Talented (Deception) Talented (Deception)

Talented (Endurance) Talented (Endurance)

Talented (Fighting) Talented (Fighting)

Talented (Healing) Talented (Healing)

Talented (Knowledge) Talented (Knowledge)

Talented (Language) Talented (Language)

Talented (Markmanship) Talented (Markmanship)

Talented (Persuasion) Talented (Persuasion)

Talented (Status) Talented (Status)

Talented (Stealth) Talented (Stealth)

Talented (Survival) Talented (Survival)

Talented (Thievery) Talented (Thievery)

Talented (Warfare) Talented (Warfare)

Talented (Will) Talented (Will)

Third Eye Third Eye

Trade Trade

Treacherous Treacherous

Ward Ward

Wealthy Wealthy

Weapon Mastery Weapon Mastery

Worldly Worldly

56 56

Page 88: SIFRP Character Sheet

62 62

64 64

65 65

66 66

67 67

78 78

82 82

83 83

95 95

103 103

Page 89: SIFRP Character Sheet

114 114

119 119

121 121

122 122

123 123

124 124

125 125

126 126

127 127

128 128

129 129

130 130

131 131

132 132

133 133

134 134

135 135

136 136

137 137

138 138

139 139

141 141

145 145

Tables!$DE$2 146 Tables!$DE$2 146

0 0

0 148 0 148

0 0

0 0

0 0

0 152 0 152

153 0 153

0

0 155 0 155

0 0

Page 90: SIFRP Character Sheet
Page 91: SIFRP Character Sheet

old Post Char Gen 1 52 Post Char Gen 2

Feeble 1 Bastard Born 1

Flaw - Agility 2 Bound to the Bottle 2

Flaw - Athletics 3 Childhood Disease 3

Flaw - Awareness 4 Craven 4

Flaw - Cunning 5 Crippled 5

Flaw - Endurance 6 Cruel Insanity 6

Flaw - Fighting 7 Cursed 7

Flaw - Marksmanship 8 Debt 8

Tables!$CZ$236:$CZ$243 9 Disturbing Habit 9

10 Dwarf 10

Fear

12 Flaw - Agility 12

Flaw - Animal Handling

14 Flaw - Athletics 14

15 Flaw - Awareness 15

16 Flaw - Cunning 16

17 Flaw - Deception 17

18 Flaw - Endurance 18

19 Flaw - Fighting 19

20 Flaw - Healing 20

21 Flaw - Knowledge 21

22 Flaw - Language 22

23 Flaw - Marksmanship 23

24 Flaw - Persuasion 24

25 Flaw - Status 25

26 Flaw - Stealth 26

27 Flaw - Survival 27

28 Flaw - Thievery 28

29 Flaw - Warfare 29

30 Flaw - Will 30

31 Forgetful 31

32 Furious 32

33 Haughty 33

34 Haunted 34

35 Honour-bound 35

36 Ignoble 36

37 Impaired Sense - Blind 37

Page 92: SIFRP Character Sheet

38 Impaired Sense - Deaf 38

39 Inept 39

40 Lascivious 40

41 Marked 41

42 Maimed - lost leg 42

43 Maimed - lost arm 43

44 Mute 44

45 Naïve 45

46 Nemesis 46

47 Outcast 47

48 Poor Health 48

49 Reviled 49

50 Sickly 50

51 Supreme Arrogance 51

52 Threatening 52

53 53

54 54

0

0

0

0

0

0

0

Page 93: SIFRP Character Sheet

0

0

0

0

0

Tables!$DB$236:$DB$287

0

Page 94: SIFRP Character Sheet

55 None Permitted Extra Labels Extra Quality Drop downs

Armour Mastery Benefit Extra 1

Artist Tables!$DE$2 Flaw Extra 2

Attractive Extra 3

Authority

Beastfriend

Beserker

Blood of Heroes

Blood of the Andals

Blood of the First Men

Blood of the Ironmen

Blood of the Rhoyne

Blood of the Wildlings

Blood of Valyria

Brother of Night's Watch (Builder)

Brother of Night's Watch (Ranger)

Brother of Night's Watch (Steward)

Dexterous

Expertise

Famous

Fast

Favoured of Nobles

Favoured of Smallfolk

Guttersnipe

Head of House

Heir

Lucky

Night Eyes

Sinister

Sponsor

Talented (Agility)

Talented (Animal Handling)

Talented (Athletics)

Talented (Awareness)

Talented (Cunning)

Talented (Deception)

Talented (Endurance)

Talented (Fighting)

Talented (Healing)

Talented (Knowledge)

Talented (Language)

Talented (Markmanship)

Talented (Persuasion)

Talented (Status)

Talented (Stealth)

Talented (Survival)

Talented (Thievery)

Talented (Warfare)

Talented (Will)

Third Eye

Trade

Treacherous

Ward

Wealthy

Weapon Mastery

Worldly

Page 95: SIFRP Character Sheet
Page 96: SIFRP Character Sheet

Tables!$DE$2

0

0

0

0

0

0

0

0

Page 97: SIFRP Character Sheet

52 Post Char Gen 3 52 Post Char Gen 4 52

Bastard Born 1 Bastard Born 1 Bastard Born

Bound to the Bottle 2 Bound to the Bottle 2 Bound to the Bottle

Childhood Disease 3 Childhood Disease 3 Childhood Disease

Craven 4 Craven 4 Craven

Crippled 5 Crippled 5 Crippled

Cruel Insanity 6 Cruel Insanity 6 Cruel Insanity

Cursed 7 Cursed 7 Cursed

Debt 8 Debt 8 Debt

Disturbing Habit 9 Disturbing Habit 9 Disturbing Habit

Dwarf 10 Dwarf 10 Dwarf

Fear Fear Fear

Flaw - Agility 12 Flaw - Agility 12 Flaw - Agility

Flaw - Animal Handling Flaw - Animal Handling Flaw - Animal Handling

Flaw - Athletics 14 Flaw - Athletics 14 Flaw - Athletics

Flaw - Awareness 15 Flaw - Awareness 15 Flaw - Awareness

Flaw - Cunning 16 Flaw - Cunning 16 Flaw - Cunning

Flaw - Deception 17 Flaw - Deception 17 Flaw - Deception

Flaw - Endurance 18 Flaw - Endurance 18 Flaw - Endurance

Flaw - Fighting 19 Flaw - Fighting 19 Flaw - Fighting

Flaw - Healing 20 Flaw - Healing 20 Flaw - Healing

Flaw - Knowledge 21 Flaw - Knowledge 21 Flaw - Knowledge

Flaw - Language 22 Flaw - Language 22 Flaw - Language

Flaw - Marksmanship 23 Flaw - Marksmanship 23 Flaw - Marksmanship

Flaw - Persuasion 24 Flaw - Persuasion 24 Flaw - Persuasion

Flaw - Status 25 Flaw - Status 25 Flaw - Status

Flaw - Stealth 26 Flaw - Stealth 26 Flaw - Stealth

Flaw - Survival 27 Flaw - Survival 27 Flaw - Survival

Flaw - Thievery 28 Flaw - Thievery 28 Flaw - Thievery

Flaw - Warfare 29 Flaw - Warfare 29 Flaw - Warfare

Flaw - Will 30 Flaw - Will 30 Flaw - Will

Forgetful 31 Forgetful 31 Forgetful

Furious 32 Furious 32 Furious

Haughty 33 Haughty 33 Haughty

Haunted 34 Haunted 34 Haunted

Honour-bound 35 Honour-bound 35 Honour-bound

Ignoble 36 Ignoble 36 Ignoble

Impaired Sense - Blind 37 Impaired Sense - Blind 37 Impaired Sense - Blind

Page 98: SIFRP Character Sheet

Impaired Sense - Deaf 38 Impaired Sense - Deaf 38 Impaired Sense - Deaf

Inept 39 Inept 39 Inept

Lascivious 40 Lascivious 40 Lascivious

Marked 41 Marked 41 Marked

Maimed - lost leg 42 Maimed - lost leg 42 Maimed - lost leg

Maimed - lost arm 43 Maimed - lost arm 43 Maimed - lost arm

Mute 44 Mute 44 Mute

Naïve 45 Naïve 45 Naïve

Nemesis 46 Nemesis 46 Nemesis

Outcast 47 Outcast 47 Outcast

Poor Health 48 Poor Health 48 Poor Health

Reviled 49 Reviled 49 Reviled

Sickly 50 Sickly 50 Sickly

Supreme Arrogance 51 Supreme Arrogance 51 Supreme Arrogance

Threatening 52 Threatening 52 Threatening

53 53

54 54

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

Page 99: SIFRP Character Sheet

0 0

0 0

0 0

0 0 0

0 0 0

Tables!$DE$2 Tables!$DE$2 Tables!$DE$2

0 0 0

Page 100: SIFRP Character Sheet

Extra Quality Drop downs All Specialities

Flaw Tables!$DE$2 1 Agility

Flaw Tables!$DE$2 2 Agility

Flaw Tables!$DE$2 3 Agility

4 Agility

5 Agility

6 Agility

7 Agility

8 Agility

9 Agility

10 Agility

11 Agility

12 Agility

13 Agility

14 Agility

15 Agility

16 Agility

17 Agility

18 Agility

19 Agility

20 Agility

21 Agility

22 Agility

23 Agility

24 Agility

25 Agility

26 Agility

27 Animal Handling

28 Animal Handling

29 Animal Handling

30 Animal Handling

31 Animal Handling

32 Animal Handling

33 Animal Handling

34 Animal Handling

35 Animal Handling

36 Animal Handling

37 Animal Handling

38 Animal Handling

39 Animal Handling

40 Animal Handling

41 Animal Handling

42 Animal Handling

43 Animal Handling

44 Animal Handling

45 Animal Handling

46 Animal Handling

47 Animal Handling

48 Animal Handling

49 Animal Handling

50 Animal Handling

51 Animal Handling

52 Animal Handling

53 Athletics

54 Athletics

55 Athletics

56 Athletics

Page 101: SIFRP Character Sheet

57 Athletics

58 Athletics

59 Athletics

60 Athletics

61 Athletics

62 Athletics

63 Athletics

64 Athletics

65 Athletics

66 Athletics

67 Athletics

68 Athletics

69 Athletics

70 Athletics

71 Athletics

72 Athletics

73 Athletics

74 Athletics

75 Athletics

76 Athletics

77 Athletics

78 Athletics

79 Awareness

80 Awareness

81 Awareness

82 Awareness

83 Awareness

84 Awareness

85 Awareness

86 Awareness

87 Awareness

88 Awareness

89 Awareness

90 Awareness

91 Awareness

92 Awareness

93 Awareness

94 Awareness

95 Awareness

96 Awareness

97 Awareness

98 Awareness

99 Awareness

100 Awareness

101 Awareness

102 Awareness

103 Awareness

104 Awareness

105 Cunning

106 Cunning

107 Cunning

108 Cunning

109 Cunning

110 Cunning

Page 102: SIFRP Character Sheet

111 Cunning

112 Cunning

113 Cunning

114 Cunning

115 Cunning

116 Cunning

117 Cunning

118 Cunning

119 Cunning

120 Cunning

121 Cunning

122 Cunning

123 Cunning

124 Cunning

125 Cunning

126 Cunning

127 Cunning

128 Cunning

129 Cunning

130 Cunning

131 Deception

132 Deception

133 Deception

134 Deception

135 Deception

136 Deception

137 Deception

138 Deception

139 Deception

140 Deception

141 Deception

142 Deception

143 Deception

144 Deception

145 Deception

146 Deception

147 Deception

148 Deception

149 Deception

150 Deception

151 Deception

152 Deception

153 Deception

154 Deception

155 Deception

156 Deception

157 Endurance

158 Endurance

159 Endurance

160 Endurance

161 Endurance

162 Endurance

163 Endurance

164 Endurance

Page 103: SIFRP Character Sheet

165 Endurance

166 Endurance

167 Endurance

168 Endurance

169 Endurance

170 Endurance

171 Endurance

172 Endurance

173 Endurance

174 Endurance

175 Endurance

176 Endurance

177 Endurance

178 Endurance

179 Endurance

180 Endurance

181 Endurance

182 Endurance

183 Fighting

184 Fighting

185 Fighting

186 Fighting

187 Fighting

188 Fighting

189 Fighting

190 Fighting

191 Fighting

192 Fighting

193 Fighting

194 Fighting

195 Fighting

196 Fighting

197 Fighting

198 Fighting

199 Fighting

200 Fighting

201 Fighting

202 Fighting

203 Fighting

204 Fighting

205 Fighting

206 Fighting

207 Fighting

208 Fighting

209 Healing

210 Healing

211 Healing

212 Healing

213 Healing

214 Healing

215 Healing

216 Healing

217 Healing

218 Healing

Page 104: SIFRP Character Sheet

219 Healing

220 Healing

221 Healing

222 Healing

223 Healing

224 Healing

225 Healing

226 Healing

227 Healing

228 Healing

229 Healing

230 Healing

231 Healing

232 Healing

233 Healing

Post Char Gen 5 52 Post Char Gen 6 52 234 Healing

1 Bastard Born 1 Bastard Born 235 Knowledge

2 Bound to the Bottle 2 Bound to the Bottle 236 Knowledge

3 Childhood Disease 3 Childhood Disease 237 Knowledge

4 Craven 4 Craven 238 Knowledge

5 Crippled 5 Crippled 239 Knowledge

6 Cruel Insanity 6 Cruel Insanity 240 Knowledge

7 Cursed 7 Cursed 241 Knowledge

8 Debt 8 Debt 242 Knowledge

9 Disturbing Habit 9 Disturbing Habit 243 Knowledge

10 Dwarf 10 Dwarf 244 Knowledge

Fear Fear 245 Knowledge

12 Flaw - Agility 12 Flaw - Agility 246 Knowledge

Flaw - Animal Handling Flaw - Animal Handling 247 Knowledge

14 Flaw - Athletics 14 Flaw - Athletics 248 Knowledge

15 Flaw - Awareness 15 Flaw - Awareness 249 Knowledge

16 Flaw - Cunning 16 Flaw - Cunning 250 Knowledge

17 Flaw - Deception 17 Flaw - Deception 251 Knowledge

18 Flaw - Endurance 18 Flaw - Endurance 252 Knowledge

19 Flaw - Fighting 19 Flaw - Fighting 253 Knowledge

20 Flaw - Healing 20 Flaw - Healing 254 Knowledge

21 Flaw - Knowledge 21 Flaw - Knowledge 255 Knowledge

22 Flaw - Language 22 Flaw - Language 256 Knowledge

23 Flaw - Marksmanship 23 Flaw - Marksmanship 257 Knowledge

24 Flaw - Persuasion 24 Flaw - Persuasion 258 Knowledge

25 Flaw - Status 25 Flaw - Status 259 Knowledge

26 Flaw - Stealth 26 Flaw - Stealth 260 Knowledge

27 Flaw - Survival 27 Flaw - Survival 261 Markmanship

28 Flaw - Thievery 28 Flaw - Thievery 262 Markmanship

29 Flaw - Warfare 29 Flaw - Warfare 263 Markmanship

30 Flaw - Will 30 Flaw - Will 264 Markmanship

31 Forgetful 31 Forgetful 265 Markmanship

32 Furious 32 Furious 266 Markmanship

33 Haughty 33 Haughty 267 Markmanship

34 Haunted 34 Haunted 268 Markmanship

35 Honour-bound 35 Honour-bound 269 Markmanship

36 Ignoble 36 Ignoble 270 Markmanship

37 Impaired Sense - Blind 37 Impaired Sense - Blind 271 Markmanship

Page 105: SIFRP Character Sheet

38 Impaired Sense - Deaf 38 Impaired Sense - Deaf 272 Markmanship

39 Inept 39 Inept 273 Markmanship

40 Lascivious 40 Lascivious 274 Markmanship

41 Marked 41 Marked 275 Markmanship

42 Maimed - lost leg 42 Maimed - lost leg 276 Markmanship

43 Maimed - lost arm 43 Maimed - lost arm 277 Markmanship

44 Mute 44 Mute 278 Markmanship

45 Naïve 45 Naïve 279 Markmanship

46 Nemesis 46 Nemesis 280 Markmanship

47 Outcast 47 Outcast 281 Markmanship

48 Poor Health 48 Poor Health 282 Markmanship

49 Reviled 49 Reviled 283 Markmanship

50 Sickly 50 Sickly 284 Markmanship

51 Supreme Arrogance 51 Supreme Arrogance 285 Markmanship

52 Threatening 52 Threatening 286 Markmanship

53 53 287 Persuasion

54 54 288 Persuasion

289 Persuasion

290 Persuasion

291 Persuasion

292 Persuasion

293 Persuasion

294 Persuasion

295 Persuasion

296 Persuasion

297 Persuasion

298 Persuasion

299 Persuasion

300 Persuasion

301 Persuasion

302 Persuasion

303 Persuasion

304 Persuasion

305 Persuasion

306 Persuasion

307 Persuasion

308 Persuasion

309 Persuasion

310 Persuasion

311 Persuasion

312 Persuasion

313 Status

314 Status

315 Status

316 Status

317 Status

0 0 318 Status

0 0 319 Status

0 0 320 Status

0 0 321 Status

0 0 322 Status

0 0 323 Status

0 0 324 Status

0 0 325 Status

Page 106: SIFRP Character Sheet

0 0 326 Status

0 0 327 Status

0 0 328 Status

0 329 Status

0 330 Status

Tables!$DE$2 Tables!$DE$2 331 Status

0 0 332 Status

333 Status

334 Status

335 Status

336 Status

337 Status

338 Status

339 Stealth

340 Stealth

341 Stealth

342 Stealth

343 Stealth

344 Stealth

345 Stealth

346 Stealth

347 Stealth

348 Stealth

349 Stealth

350 Stealth

351 Stealth

352 Stealth

353 Stealth

354 Stealth

355 Stealth

356 Stealth

357 Stealth

358 Stealth

359 Stealth

360 Stealth

361 Stealth

362 Stealth

363 Stealth

364 Stealth

365 Survival

366 Survival

367 Survival

368 Survival

369 Survival

370 Survival

371 Survival

372 Survival

373 Survival

374 Survival

375 Survival

376 Survival

377 Survival

378 Survival

379 Survival

Page 107: SIFRP Character Sheet

380 Survival

381 Survival

382 Survival

383 Survival

384 Survival

385 Survival

386 Survival

387 Survival

388 Survival

389 Survival

390 Survival

391 Thievery

392 Thievery

393 Thievery

394 Thievery

395 Thievery

396 Thievery

397 Thievery

398 Thievery

399 Thievery

400 Thievery

401 Thievery

402 Thievery

403 Thievery

404 Thievery

405 Thievery

406 Thievery

407 Thievery

408 Thievery

409 Thievery

410 Thievery

411 Thievery

412 Thievery

413 Thievery

414 Thievery

415 Thievery

416 Thievery

417 Warfare

418 Warfare

419 Warfare

420 Warfare

421 Warfare

422 Warfare

423 Warfare

424 Warfare

425 Warfare

426 Warfare

427 Warfare

428 Warfare

429 Warfare

430 Warfare

431 Warfare

432 Warfare

433 Warfare

Page 108: SIFRP Character Sheet

434 Warfare

435 Warfare

436 Warfare

437 Warfare

438 Warfare

439 Warfare

440 Warfare

441 Warfare

442 Warfare

443 Will

444 Will

445 Will

446 Will

447 Will

448 Will

449 Will

450 Will

451 Will

452 Will

453 Will

454 Will

455 Will

456 Will

457 Will

458 Will

459 Will

460 Will

461 Will

462 Will

463 Will

464 Will

465 Will

466 Will

467 Will

468 Will

Page 109: SIFRP Character Sheet

All Specialities 72 Tables!$DS$2:$DS$73 Char Gen Specialit

Acrobatics (Agil) Acrobatics 1 (Agil) Acrobatics - - - - - 1

Balance (Agil) Balance 2 (Agil) Balance - - - - - 2

Contortions (Agil) Contortions 3 (Agil) Contortions - - - - - 3

Dodge (Agil) Dodge 4 (Agil) Dodge - - - - - 4

Quickness (Agil) Quickness 5 (Agil) Quickness - - - - - 5

0 (Agil) 0 (Anim) Charm - - - - - 6

0 (Agil) 0 (Anim) Drive - - - - - 7

0 (Agil) 0 (Anim) Ride - - - - - 8

0 (Agil) 0 (Anim) Train - - - - - 9

0 (Agil) 0 (Athl) Climb - - - - - 10

0 (Agil) 0 (Athl) Jump - - - - - 11

0 (Agil) 0 (Athl) Run - - - - - 12

0 (Agil) 0 (Athl) Strength - - - - - 13

0 (Agil) 0 (Athl) Swim - - - - - 14

0 (Agil) 0 (Athl) Throw - - - - - 15

0 (Agil) 0 (Awar) Empathy - - - - - 16

0 (Agil) 0 (Awar) Notice - - - - - 17

0 (Agil) 0 (Cunn) Decipher - - - - - 18

0 (Agil) 0 (Cunn) Logic - - - - - 19

0 (Agil) 0 (Cunn) Memory - - - - - 20

0 (Agil) 0 (Dece) Act - - - - - 21

0 (Agil) 0 (Dece) Bluff - - - - - 22

0 (Agil) 0 (Dece) Cheat - - - - - 23

0 (Agil) 0 (Dece) Disguise - - - - - 24

0 (Agil) 0 (Endu) Resilience - - - - - 25

0 (Agil) 0 (Endu) Stamina - - - - - 26

Charm (Anim) Charm 27 (Figh) Axes - - - - - 1

Drive (Anim) Drive 28 (Figh) Bludgeons - - - - - 2

Ride (Anim) Ride 29 (Figh) Brawling - - - - - 3

Train (Anim) Train 30 (Figh) Fencing - - - - - 4

0 (Anim) 0 (Figh) Long Blades - - - - - 5

0 (Anim) 0 (Figh) Pole-Arms - - - - - 6

0 (Anim) 0 (Figh) Shields - - - - - 7

0 (Anim) 0 (Figh) Short Blades - - - - - 8

0 (Anim) 0 (Figh) Spears - - - - - 9

0 (Anim) 0 (Heal) Diagnosis - - - - - 10

0 (Anim) 0 (Heal) Treat Ailment - - - - - 11

0 (Anim) 0 (Heal) Treat Injury - - - - - 12

0 (Anim) 0 (Know) Education - - - - - 13

0 (Anim) 0 (Know) Research - - - - - 14

0 (Anim) 0 (Know) Streetwise - - - - - 15

0 (Anim) 0 (Mark) Bows - - - - - 16

0 (Anim) 0 (Mark) Crossbows - - - - - 17

0 (Anim) 0 (Mark) Siege - - - - - 18

0 (Anim) 0 (Mark) Thrown - - - - - 19

0 (Anim) 0 (Mark) Target Shooting - - - - - 20

0 (Anim) 0 (Pers) Bargain - - - - - 21

0 (Anim) 0 (Pers) Charm - - - - - 22

0 (Anim) 0 (Pers) Convince - - - - - 23

0 (Anim) 0 (Pers) Incite - - - - - 24

0 (Anim) 0 (Pers) Intimidate - - - - - 25

0 (Anim) 0 (Pers) Seduce - - - - - 26

Climb (Athl) Climb 53 (Pers) Taunt - - - - - 1

Jump (Athl) Jump 54 (Stat) Breeding - - - - - 2

Run (Athl) Run 55 (Stat) Reputation - - - - - 3

Strength (Athl) Strength 56 (Stat) Stewardship - - - - - 4

XP Specialities

Sum Specialities

Page 110: SIFRP Character Sheet

Swim (Athl) Swim 57 (Stat) Tournaments - - - - - 5

Throw (Athl) Throw 58 (Stea) Blend In - - - 6

0 (Athl) 0 (Stea) Sneak - - - 7

0 (Athl) 0 (Surv) Forage - - - 8

0 (Athl) 0 (Surv) Hunt - - - 9

0 (Athl) 0 (Surv) Orientation - - - 10

0 (Athl) 0 (Surv) Track - - - 11

0 (Athl) 0 (Thie) Pick Lock - - - 12

0 (Athl) 0 (Thie) Sleight of Hand - - - 13

0 (Athl) 0 (Thie) Steal - - - 14

0 (Athl) 0 (Warf) Command - - - 15

0 (Athl) 0 (Warf) Strategy - - - 16

0 (Athl) 0 (Warf) Tactics - - - 17

0 (Athl) 0 (Will) Coordinate - - - 18

0 (Athl) 0 (Will) Courage - - - 19

0 (Athl) 0 (Will) Dedication - - - 20

0 (Athl) 0 - - - 21

0 (Athl) 0 - - - 22

0 (Athl) 0 - - - 23

0 (Athl) 0 - - - 24

0 (Athl) 0 - - - 25

0 (Athl) 0 - - - 26

Empathy (Awar) Empathy 79 - - - 1

Notice (Awar) Notice 80 - - - 2

0 (Awar) 0 - - - 3

0 (Awar) 0 - - - 4

0 (Awar) 0 - - - 5

0 (Awar) 0 - - - 6

0 (Awar) 0 - - - 7

0 (Awar) 0 - - - 8

0 (Awar) 0 - - - 9

0 (Awar) 0 - - - 10

0 (Awar) 0 - - - 11

0 (Awar) 0 - - - 12

0 (Awar) 0 - - - 13

0 (Awar) 0 - - - 14

0 (Awar) 0 - - - 15

0 (Awar) 0 - - - 16

0 (Awar) 0 - - - 17

0 (Awar) 0 - - - 18

0 (Awar) 0 - - - 19

0 (Awar) 0 - - - 20

0 (Awar) 0 - - - 21

0 (Awar) 0 - - - 22

0 (Awar) 0 - - - 23

0 (Awar) 0 - - - 24

0 (Awar) 0 - - - 25

0 (Awar) 0 - - - 26

Decipher (Cunn) Decipher 105 - - - 1

Logic (Cunn) Logic 106 - - - 2

Memory (Cunn) Memory 107 - - - 3

0 (Cunn) 0 - - - 4

0 (Cunn) 0 - - - 5

0 (Cunn) 0 - - - 6

Page 111: SIFRP Character Sheet

0 (Cunn) 0 - - - 7

0 (Cunn) 0 - - - 8

0 (Cunn) 0 - - - 9

0 (Cunn) 0 - - - 10

0 (Cunn) 0 - - - 11

0 (Cunn) 0 - - - 12

0 (Cunn) 0 - - - 13

0 (Cunn) 0 - - - 14

0 (Cunn) 0 - - - 15

0 (Cunn) 0 - - - 16

0 (Cunn) 0 - - - 17

0 (Cunn) 0 - - - 18

0 (Cunn) 0 - - - 19

0 (Cunn) 0 - - - 20

0 (Cunn) 0 - - - 21

0 (Cunn) 0 - - - 22

0 (Cunn) 0 - - - 23

0 (Cunn) 0 - - - 24

0 (Cunn) 0 - - - 25

0 (Cunn) 0 - - - 26

Act (Dece) Act 131 - - - 1

Bluff (Dece) Bluff 132 - - - 2

Cheat (Dece) Cheat 133 - - - 3

Disguise (Dece) Disguise 134 - - - 4

0 (Dece) 0 - - - 5

0 (Dece) 0 - - - 6

0 (Dece) 0 - - - 7

0 (Dece) 0 - - - 8

0 (Dece) 0 - - - 9

0 (Dece) 0 - - - 10

0 (Dece) 0 - - - 11

0 (Dece) 0 - - - 12

0 (Dece) 0 - - - 13

0 (Dece) 0 - - - 14

0 (Dece) 0 - - - 15

0 (Dece) 0 - - - 16

0 (Dece) 0 - - - 17

0 (Dece) 0 - - - 18

0 (Dece) 0 - - - 19

0 (Dece) 0 - - - 20

0 (Dece) 0 - - - 21

0 (Dece) 0 - - - 22

0 (Dece) 0 - - - 23

0 (Dece) 0 - - - 24

0 (Dece) 0 - - - 25

0 (Dece) 0 - - - 26

Resilience (Endu) Resilience 157 - - - 1

Stamina (Endu) Stamina 158 - - - 2

0 (Endu) 0 - - - 3

0 (Endu) 0 - - - 4

0 (Endu) 0 - - - 5

0 (Endu) 0 - - - 6

0 (Endu) 0 - - - 7

0 (Endu) 0 - - - 8

Page 112: SIFRP Character Sheet

0 (Endu) 0 - - - 9

0 (Endu) 0 - - - 10

0 (Endu) 0 - - - 11

0 (Endu) 0 - - - 12

0 (Endu) 0 - - - 13

0 (Endu) 0 - - - 14

0 (Endu) 0 - - - 15

0 (Endu) 0 - - - 16

0 (Endu) 0 - - - 17

0 (Endu) 0 - - - 18

0 (Endu) 0 - - - 19

0 (Endu) 0 - - - 20

0 (Endu) 0 - - - 21

0 (Endu) 0 - - - 22

0 (Endu) 0 - - - 23

0 (Endu) 0 - - - 24

0 (Endu) 0 - - - 25

0 (Endu) 0 - - - 26

Axes (Figh) Axes 183 - - - 1

Bludgeons (Figh) Bludgeons 184 - - - 2

Brawling (Figh) Brawling 185 - - - 3

Fencing (Figh) Fencing 186 - - - 4

Long Blades (Figh) Long Blades 187 - - - 5

Pole-Arms (Figh) Pole-Arms 188 - - - 6

Shields (Figh) Shields 189 - - - 7

Short Blades (Figh) Short Blades 190 - - - 8

Spears (Figh) Spears 191 - - - 9

0 (Figh) 0 - - - 10

0 (Figh) 0 - - - 11

0 (Figh) 0 - - - 12

0 (Figh) 0 - - - 13

0 (Figh) 0 - - - 14

0 (Figh) 0 - - - 15

0 (Figh) 0 - - - 16

0 (Figh) 0 - - - 17

0 (Figh) 0 - - - 18

0 (Figh) 0 - - - 19

0 (Figh) 0 - - - 20

0 (Figh) 0 - - - 21

0 (Figh) 0 - - - 22

0 (Figh) 0 - - - 23

0 (Figh) 0 - - - 24

0 (Figh) 0 - - - 25

0 (Figh) 0 - - - 26

Diagnosis (Heal) Diagnosis 209 - - - 1

Treat Ailment (Heal) Treat Ailment 210 - - - 2

Treat Injury (Heal) Treat Injury 211 - - - 3

0 (Heal) 0 - - - 4

0 (Heal) 0 - - - 5

0 (Heal) 0 - - - 6

0 (Heal) 0 - - - 7

0 (Heal) 0 - - - 8

0 (Heal) 0 - - - 9

0 (Heal) 0 - - - 10

Page 113: SIFRP Character Sheet

0 (Heal) 0 - - - 11

0 (Heal) 0 - - - 12

0 (Heal) 0 - - - 13

0 (Heal) 0 - - - 14

0 (Heal) 0 - - - 15

0 (Heal) 0 - - - 16

0 (Heal) 0 - - - 17

0 (Heal) 0 - - - 18

0 (Heal) 0 - - - 19

0 (Heal) 0 - - - 20

0 (Heal) 0 - - - 21

0 (Heal) 0 - - - 22

0 (Heal) 0 - - - 23

0 (Heal) 0 - - - 24

0 (Heal) 0 - - - 25

0 (Heal) 0 - - - 26

Education (Know) Education 235 - - - 1

Research (Know) Research 236 - - - 2

Streetwise (Know) Streetwise 237 - - - 3

0 (Know) 0 - - - 4

0 (Know) 0 - - - 5

0 (Know) 0 - - - 6

0 (Know) 0 - - - 7

0 (Know) 0 - - - 8

0 (Know) 0 - - - 9

0 (Know) 0 - - - 10

0 (Know) 0 - - - 11

0 (Know) 0 - - - 12

0 (Know) 0 - - - 13

0 (Know) 0 - - - 14

0 (Know) 0 - - - 15

0 (Know) 0 - - - 16

0 (Know) 0 - - - 17

0 (Know) 0 - - - 18

0 (Know) 0 - - - 19

0 (Know) 0 - - - 20

0 (Know) 0 - - - 21

0 (Know) 0 - - - 22

0 (Know) 0 - - - 23

0 (Know) 0 - - - 24

0 (Know) 0 - - - 25

0 (Know) 0 - - - 26

Bows (Mark) Bows 261 - - - 1

Crossbows (Mark) Crossbows 262 - - - 2

Siege (Mark) Siege 263 - - - 3

Thrown (Mark) Thrown 264 - - - 4

Target Shooting (Mark) Target Shooting 265 - - - 5

0 (Mark) 0 - - - 6

0 (Mark) 0 - - - 7

0 (Mark) 0 - - - 8

0 (Mark) 0 - - - 9

0 (Mark) 0 - - - 10

0 (Mark) 0 - - - 11

Page 114: SIFRP Character Sheet

0 (Mark) 0 - - - 12

0 (Mark) 0 - - - 13

0 (Mark) 0 - - - 14

0 (Mark) 0 - - - 15

0 (Mark) 0 - - - 16

0 (Mark) 0 - - - 17

0 (Mark) 0 - - - 18

0 (Mark) 0 - - - 19

0 (Mark) 0 - - - 20

0 (Mark) 0 - - - 21

0 (Mark) 0 - - - 22

0 (Mark) 0 - - - 23

0 (Mark) 0 - - - 24

0 (Mark) 0 - - - 25

0 (Mark) 0 - - - 26

Bargain (Pers) Bargain 287 - - - 1

Charm (Pers) Charm 288 - - - 2

Convince (Pers) Convince 289 - - - 3

Incite (Pers) Incite 290 - - - 4

Intimidate (Pers) Intimidate 291 - - - 5

Seduce (Pers) Seduce 292 - - - 6

Taunt (Pers) Taunt 293 - - - 7

0 (Pers) 0 - - - 8

0 (Pers) 0 - - - 9

0 (Pers) 0 - - - 10

0 (Pers) 0 - - - 11

0 (Pers) 0 - - - 12

0 (Pers) 0 - - - 13

0 (Pers) 0 - - - 14

0 (Pers) 0 - - - 15

0 (Pers) 0 - - - 16

0 (Pers) 0 - - - 17

0 (Pers) 0 - - - 18

0 (Pers) 0 - - - 19

0 (Pers) 0 - - - 20

0 (Pers) 0 - - - 21

0 (Pers) 0 - - - 22

0 (Pers) 0 - - - 23

0 (Pers) 0 - - - 24

0 (Pers) 0 - - - 25

0 (Pers) 0 - - - 26

Breeding (Stat) Breeding 313 - - - 1

Reputation (Stat) Reputation 314 - - - 2

Stewardship (Stat) Stewardship 315 - - - 3

Tournaments (Stat) Tournaments 316 - - - 4

0 (Stat) 0 - - - 5

0 (Stat) 0 - - - 6

0 (Stat) 0 - - - 7

0 (Stat) 0 - - - 8

0 (Stat) 0 - - - 9

0 (Stat) 0 - - - 10

0 (Stat) 0 - - - 11

0 (Stat) 0 - - - 12

0 (Stat) 0 - - - 13

Page 115: SIFRP Character Sheet

0 (Stat) 0 - - - 14

0 (Stat) 0 - - - 15

0 (Stat) 0 - - - 16

0 (Stat) 0 - - - 17

0 (Stat) 0 - - - 18

0 (Stat) 0 - - - 19

0 (Stat) 0 - - - 20

0 (Stat) 0 - - - 21

0 (Stat) 0 - - - 22

0 (Stat) 0 - - - 23

0 (Stat) 0 - - - 24

0 (Stat) 0 - - - 25

0 (Stat) 0 - - - 26

Blend In (Stea) Blend In 339 - - - 1

Sneak (Stea) Sneak 340 - - - 2

0 (Stea) 0 - - - 3

0 (Stea) 0 - - - 4

0 (Stea) 0 - - - 5

0 (Stea) 0 - - - 6

0 (Stea) 0 - - - 7

0 (Stea) 0 - - - 8

0 (Stea) 0 - - - 9

0 (Stea) 0 - - - 10

0 (Stea) 0 - - - 11

0 (Stea) 0 - - - 12

0 (Stea) 0 - - - 13

0 (Stea) 0 - - - 14

0 (Stea) 0 - - - 15

0 (Stea) 0 - - - 16

0 (Stea) 0 - - - 17

0 (Stea) 0 - - - 18

0 (Stea) 0 - - - 19

0 (Stea) 0 - - - 20

0 (Stea) 0 - - - 21

0 (Stea) 0 - - - 22

0 (Stea) 0 - - - 23

0 (Stea) 0 - - - 24

0 (Stea) 0 - - - 25

0 (Stea) 0 - - - 26

Forage (Surv) Forage 365 - - - 1

Hunt (Surv) Hunt 366 - - - 2

Orientation (Surv) Orientation 367 - - - 3

Track (Surv) Track 368 - - - 4

0 (Surv) 0 - - - 5

0 (Surv) 0 - - - 6

0 (Surv) 0 - - - 7

0 (Surv) 0 - - - 8

0 (Surv) 0 - - - 9

0 (Surv) 0 - - - 10

0 (Surv) 0 - - - 11

0 (Surv) 0 - - - 12

0 (Surv) 0 - - - 13

0 (Surv) 0 - - - 14

0 (Surv) 0 - - - 15

Page 116: SIFRP Character Sheet

0 (Surv) 0 - - - 16

0 (Surv) 0 - - - 17

0 (Surv) 0 - - - 18

0 (Surv) 0 - - - 19

0 (Surv) 0 - - - 20

0 (Surv) 0 - - - 21

0 (Surv) 0 - - - 22

0 (Surv) 0 - - - 23

0 (Surv) 0 - - - 24

0 (Surv) 0 - - - 25

0 (Surv) 0 - - - 26

Pick Lock (Thie) Pick Lock 391 - - - 1

Sleight of Hand (Thie) Sleight of Hand 392 - - - 2

Steal (Thie) Steal 393 - - - 3

0 (Thie) 0 - - - 4

0 (Thie) 0 - - - 5

0 (Thie) 0 - - - 6

0 (Thie) 0 - - - 7

0 (Thie) 0 - - - 8

0 (Thie) 0 - - - 9

0 (Thie) 0 - - - 10

0 (Thie) 0 - - - 11

0 (Thie) 0 - - - 12

0 (Thie) 0 - - - 13

0 (Thie) 0 - - - 14

0 (Thie) 0 - - - 15

0 (Thie) 0 - - - 16

0 (Thie) 0 - - - 17

0 (Thie) 0 - - - 18

0 (Thie) 0 - - - 19

0 (Thie) 0 - - - 20

0 (Thie) 0 - - - 21

0 (Thie) 0 - - - 22

0 (Thie) 0 - - - 23

0 (Thie) 0 - - - 24

0 (Thie) 0 - - - 25

0 (Thie) 0 - - - 26

Command (Warf) Command 417 - - - 1

Strategy (Warf) Strategy 418 - - - 2

Tactics (Warf) Tactics 419 - - - 3

0 (Warf) 0 - - - 4

0 (Warf) 0 - - - 5

0 (Warf) 0 - - - 6

0 (Warf) 0 - - - 7

0 (Warf) 0 - - - 8

0 (Warf) 0 - - - 9

0 (Warf) 0 - - - 10

0 (Warf) 0 - - - 11

0 (Warf) 0 - - - 12

0 (Warf) 0 - - - 13

0 (Warf) 0 - - - 14

0 (Warf) 0 - - - 15

0 (Warf) 0 - - - 16

0 (Warf) 0 - - - 17

Page 117: SIFRP Character Sheet

0 (Warf) 0 - - - 18

0 (Warf) 0 - - - 19

0 (Warf) 0 - - - 20

0 (Warf) 0 - - - 21

0 (Warf) 0 - - - 22

0 (Warf) 0 - - - 23

0 (Warf) 0 - - - 24

0 (Warf) 0 - - - 25

0 (Warf) 0 - - - 26

Coordinate (Will) Coordinate 443 - - - 1

Courage (Will) Courage 444 - - - 2

Dedication (Will) Dedication 445 - - - 3

0 (Will) 0 - - - 4

0 (Will) 0 - - - 5

0 (Will) 0 - - - 6

0 (Will) 0 - - - 7

0 (Will) 0 - - - 8

0 (Will) 0 - - - 9

0 (Will) 0 - - - 10

0 (Will) 0 - - - 11

0 (Will) 0 - - - 12

0 (Will) 0 - - - 13

0 (Will) 0 - - - 14

0 (Will) 0 - - - 15

0 (Will) 0 - - - 16

0 (Will) 0 - - - 17

0 (Will) 0 - - - 18

0 (Will) 0 - - - 19

0 (Will) 0 - - - 20

0 (Will) 0 - - - 21

0 (Will) 0 - - - 22

0 (Will) 0 - - - 23

0 (Will) 0 - - - 24

0 (Will) 0 - - - 25

0 (Will) 0 - - - 26

Page 118: SIFRP Character Sheet

Max Level

1 Agility 2

2 0 2

3 2

1 Animal Handling 2

2 0 2

3 2

1 Athletics 2

2 0 2

3 2

1 Awareness 2

2 0 2

Passive 2

1 Cunning 2

2 0 2

3 2

1 Deception 2

2 0 2

3 2

1 Endurance 2

2 0 2

Passive 2

1 Fighting 2

2 0 2

3 2

1 Healing 2

2 0 2

3 2

1 Knowledge 2

2 0 2

3 2

1 Markmanship 2

2 0 2

3 2

1 Persuasion 2

2 0 2

3 2

1 Status 2

2 0 2

3 2

1 Stealth 2

2 0 2

Passive 2

1 Survival 2

2 0 2

3 2

1 Thievery 2

2 0 2

3 2

1 Warfare 2

2 0 2

3 2

1 Will 2

2 0 2

3 2

2

2

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Page 120: SIFRP Character Sheet

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Page 121: SIFRP Character Sheet

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Page 122: SIFRP Character Sheet

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Page 123: SIFRP Character Sheet

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Page 125: SIFRP Character Sheet

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Page 126: SIFRP Character Sheet

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