buddhist media technologies
TRANSCRIPT
Buddhist Media Technologies (without references 7,143 words, with references 8,915)
Gregory Price Grieve and Daniel Veidlinger
As the oldest extant proselytizing religion, Buddhism has always had a penchant for
utilizing the latest developments in media technology to spread its message. In the wake
of the well-known fifteenth-century Gutenberg Bible it is often overlooked that the oldest
extant printed book is actually a copy of the Buddhist Diamond Sutra that reads: “Printed
on 11 May 868 by Wang Chieh, for free general distribution, in order in deep reverence
to perpetuate the memory of his parents”(Lee 1940, 9, see McLuhan 1962). Buddhist
Sutras from China were not only the first printed books, but along with coins were the
oldest mass produced artifacts of any kind in the world. In contemporary society,
Buddhism continues to explore the use of new popular media. For example, on
September 15, 2014 a search for “Buddhism” in the Apple iTunes store yielded 419
applications (Compare to Wagner and Accardo 2015).1 One of these applications,
Karmasation, was offered for free under the category of “Lifestyle” and promised to
“track your karma and improve a score that matters”(GFO Design 2013). This is in
addition to the thousands of Buddhist websites, blogs, and podcasts that are available to
anyone with access to the Internet.
As these examples illustrate, from the earliest texts that were transmitted orally to
the latest online versions of the Buddhist canon, the form and usage patterns of Buddhist
1 This number is just a few less applications than the 491 that were found during a search for “Christianity.” Considering that there are at least four times more Christians in the world than Buddhists, the fact that there are just a few dozen more Christian apps speaks volumes about the degree to which Buddhists and people interested in promoting Buddhism are busily using the latest media technologies.
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media technologies have varied considerably, particularly in contemporary society
(Grieve and Veidlinger 2015). Do such media transformations merely transmit the old
dharma in a new bottle, or do they change Buddhism’s message? And if changes in the
religion follow on the heels of new technologies, are these to be welcomed or shunned?
Opinions about digital technology have run the gamut from wary skeptics who fear that it
can be a hindrance to progress along the Buddhist path (Hershock 1999) to enthusiastic
evangelists who embrace the possibility that technology can be spiritually transformative
(Kurzweil 1999). The website Buddhist Geeks sees digital media as aiding in the path to
enlightenment and asks along with many practitioners who are contemplating the future
of the religion, “How can we serve the convergence of Buddhism with rapidly evolving
technology and an increasingly global culture?”2 This contemporary debate about the
benefits and detriments of the latest media to the practice of Buddhism has a family
resemblance to earlier disputes that arose from time to time as radically new media were
being made available in popular culture. For example, in Cambodia, the use of printing
presses for Buddhist books was prohibited until the 1920s out of the fear that mass
production might diminish their sacred value (Chigas, 2005, 30). Perhaps in hindsight we
might criticize the Buddhist establishment in that country for taking this position, but as
the debate rages on in our own time about the degree to which Buddhists should embrace
new media, it is important to remember that good reasons can be forwarded for all the
positions on the table.
We take a middle path in the debate between media as mere transmitters of
content, and media as corrupting the authentic meaning of the message (Mander 1978,
McLuhan 1964, Shannon 1948). Obviously the Buddha’s dharma could not exist in the
2 https://www.buddhistgeeks.com/koan/
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world of daily life if not for the media technologies by which it is communicated. Also
just as different languages affect the meaning of the Buddha’s message (Park 2012), so
different media technologies influence how Buddhism is understood and practiced. We
argue, however, that while media technologies tend to promote particular aspects of
Buddhism, different Buddhist worldviews also shape how these media are used
(Campbell 2010). Using the Karmasation app as a touchstone, the chapter discusses four
issues. First, we sketch a short genealogy of Buddhist media technologies. Second, we
concentrate on contemporary digital media, briefly describing Buddhist bulletin boards,
email lists, websites, computer apps, virtual worlds and video games. Third, we explain
digital media’s procedural, participatory, encyclopedic and spatial affordances. Finally,
we illuminate how digital media affordances are shaped by the technological worldview
of convert Buddhism.
It is important to gain a better understanding of Buddhist media technologies
because while Buddhism thrives in digital media environments almost no attention has
been given to its study. The field of religion and new media is large, for in 2001, the Pew
Internet and American Life Project’s “CyberFaith: How Americans Pursue Religion
Online” demonstrated that already over twenty-five percent of Americans were searching
for information about religion online, and this number has only grown since then.
Furthermore, Buddhism seems to flourish online more than other traditions (Veidlinger
2015b). For example, while the Pew foundation’s “U.S. Religious Landscape Survey”
(Pew 2007) indicates that American Buddhists account for only 0.7 percent of the
nation’s population, research shows that Buddhist related activities constitute around
5.3% percent of online religious practice in the virtual world of Second Life (Grieve
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2010), and other online environments also boast high rates of Buddhist engagement
(Ostrowski 2015; Veidlinger 2015b). However, despite this, the major pioneering studies
of religion and media technologies have all but ignored Asian traditions. This is even
more apparent specifically with digital media. Over the past few years, a number of
scholars have begun to study religion and new media and have questioned how these
affect notions of community, authority, identity and practice (Brasher 2001; Campbell
2010; Cowan and Dawson 2004; Hojsgaard and Warburg 2005; Karaflogka 2006).
Buddhism, however, has not been prominent in these studies, even though many forms of
Asian spirituality have had an even bigger impact in the digital environment than in
offline society (Veidlinger 2015a). Likewise, even these few studies that do touch upon it
tend to approach the topic from a decidedly Western perspective (Cho 2011).
Media Technology and Buddhism in Historical Context
According to Karmasation, the application records “your actions, thoughts, and
experiences” and gives “genuine feedback about whether you have earned good or bad
karma.” An obvious question to ask at this point: Is this even Buddhism? We
acknowledge that there is no one authentic form of Buddhism. The Buddha’s Dharma has
been adapted throughout its history more completely than any other religion to the
contours of the societies in which it has found itself. Consider, for instance, the Buddha’s
core ideas about things such as anātman, or no-soul. As the very title of Jungnok Park’s
book (2012) How Buddhism Acquired a Soul on the Way to China suggests, the doctrine
of anātman has been so thoroughly transformed in different environments that it is not
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clear whether its various manifestations can even be considered the same religion. Just as
Buddhism has undergone significant changes in different geographical environments, it is
also undergoing changes in media environments. It is adapting to the ethos of these media
just as surely as it adapted to the existing cultures in different parts of the world where it
took root.
Media technology refers to the material systems by which people communicate
(Grieve 2006, 19-20). Like languages, media technologies do not merely transmit
information, but shape the message by accelerating, retarding or blocking a
communication’s meaning (McLuhan 1964; Carroll 1956). For instance, television
accelerates images and sound, retards interior mental reflection, and blocks smell and
touch (Mander 1978). Understanding media technology is significant because by shaping
communication it also molds the society in which that communication takes place (Krotz
2008). An illuminating example (pun intended) is brought forward by Marshall Mcluhan,
who argues that the purest form of media is the light bulb, which contains no content, yet
shapes society by enabling people to create social spaces that would otherwise be
enveloped by darkness (1964, 8).
Media technologies also can create an environment for religious change (Hjarvard
2006). As the media theorist Walter Ong argues, different media afford different
religiosities (1967; see Mander 1991). “Indeed,” as Ong writes in The Presence of the
Word: Some Prolegomena for Cultural and Religious History, media technology “asserts
its effects simultaneously on quite diverse sensoria, from the highly visualist sensorium
of technological cultures veering toward new organizations in sound, to the sensoria of
primitive cultures which have not yet crossed the threshold of literacy”(1967, 11). Ong
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suggests that religion began in an era of orality, was transmitted into visual form through
the writing of manuscripts as well as the printing of books, and is now taking shape in the
world in a new way via electronic media (Campbell and Grieve 2014, Grieve 1995;
Grieve and Heston 2011). A host of other thinkers have realized since Ong that along
with other physical embodiments of religion such as dress, images, and sacred spaces,
media “structure experiences of the transcendental” as anthropologist Birgit Meyer has
said (2006, 20), and therefore both religion and media should be understood in concert. A
better understanding of Buddhism can therefore be expected to emerge through an
investigation of its relationship to media technologies as well.
The Buddha himself knew that communicating his message to as many people as
possible would be a key element in the success of his Dharma, or teachings. From the
beginning, the Buddha stressed that monks should go forth and spread the teachings in
their own language (Vinaya II, 139), and from that time, communication has played a
crucial role in Buddhism. The Buddha lived probably during the fifth century BCE in
northeast India before writing was used in that region (von Hinuber 1989), and therefore
all of his sermons were retained and passed on through an oral tradition that partook of
the astonishingly sophisticated tradition of Vedic memorization (Staal 1986), and added
some of its own techniques (Allon 1997). The Suttas all begin with the phrase “evaṃ me
sutaṃ” which in Pali means “Thus have I heard,” which attests to their oral origin.
Monks would spend many hours of each day memorizing texts, and much of their
training and the very organization of the early saṃgha into groups responsible for
different kinds of texts was structured so as to foster the memorization and transmission
of the teachings (Veidlinger 2006a). The texts themselves were usually designed for
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memorization, and a number of their formal features developed in order to facilitate
memorization (Collins 1992). Many early Buddhist texts took the form that they did in
order to be easily memorized as much as to embody the Buddha’s teachings in a specific
way. Here we already see evidence of one of the key elements of media theory, namely
that the medium used to transmit a message will often have profound effects on the shape
and form of its content.
Once writing came to India in the middle of the third century BCE, it was the
great Buddhist king Ashoka who was the first to use it in any appreciable way. He was
quick to see the benefits of this new technology and placed inscriptions on rocks and
pillars at key points throughout his kingdom that communicated his decrees to the people
and helped to promote the Dharma as well. Most of the evidence of early writing in India
in the centuries after Ashoka is likewise Buddhist in nature, such as donative inscriptions
on stūpas and other sites of Buddhist import (Salomon 1995). The Pali Canon is
traditionally said to have been written down at the Fourth Council held by learned monks
in Sri Lanka during the first century BCE (Mahāvaṃsa 33.100). If true, this would
certainly be the earliest organized project in the region to transmit religious texts in
writing. The use of the communication technology of writing, then, was far more
associated with Buddhism than with any other Indian religion (Veidlinger 2006b).
Writing was not just an expedient means to transmit and record content, but also shaped
Buddhist practice. For instance, amongst the earliest Mahayana literature is the influential
Prajñāpāramitā genre that dates back about two millennia and highlights the importance
of wisdom and insight into emptiness. In these texts the faithful are commonly enjoined
to copy and worship the text itself in passages such as the following: “…if someone else
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were to learn this perfection of wisdom, recite and study it, and wisely attend to it, would
reveal it to others, and would honour, revere, and worship, with flowers, etc… a written
copy of it; then [he] would on that account beget…merit.” (Conze 1975, 248).
Moving a few centuries later in history, we find that one of the most important
developments in human communication was a product of the Buddhist milieu in
Medieval China: printing evolved in monasteries during the heyday of the religion in the
Tang dynasty (618 – 907 CE) (You 2010). Like writing, printing was also deeply
entwined with the practice of Buddhism. For instance, as stated at the start of the
chapter, and as can be seen in Wang Chieh’s book, it is likely that the admonition to
generate merit by copying the Mahayana texts inspired Buddhists during this period to
carve the pages of sacred texts such as the Diamond Sutra and the Lotus Sutra onto
wooden blocks and print many copies in what were the first printed books anywhere in
the world.
As this genealogy makes clear, for centuries Buddhism has been taking advantage
of the latest means for getting its message across, and has also been profoundly affected
by changing media technologies. This strategy has only increased during the modern
period. For instance, when radio was introduced in Asia, it was eagerly taken up by
Buddhist preachers to communicate sermons and canonical readings to the masses and
helped to allow people in remote villages to gain access to the teachings of the leading
preachers and scholars of the day. Tape cassettes were also used for this purpose (Engel
and Engel 2010). Again we find media technologies molding Buddhist practice. Such
modern media have radically changed the shape of Buddhism by, amongst other things,
affecting the authority of the monks who previously were the sole guardians of the sacred
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texts. Until these relatively recent developments, most common people in Buddhist
countries had access to the teachings of the religion only through the sermons given by
local physical monks. Now, they could access the teachings from their own home on
television, radio or in printed books which has led to a growing interest among laypeople
in meditation (Braun 2013) as well as renewed interest in the original canonical texts
which often place less emphasis on the kind of merit generating rituals that have been the
backbone of local Buddhist practice throughout Asia for centuries (McMahan 2008).
Contemporary Digital Media Technologies
In contemporary society, Buddhism is still at the forefront of media technology. For
instance, the Karmasation app is free and after registering and completing a survey, the
application gives users a choice of starting a “karmasation” or awarding “karma points.”
If you choose to award karma, it displays a map of the world on which are located
different pins. Clicking a pin displays a karmasation, which is an event to which users
can award karma, such as “trashed my car in an accident this morning luckily no one was
hurt.” Karmasation then asks the user to “post your actions, thoughts, and experiences,
and receive genuine feedback about whether you have earned good or bad karma.”
What is the relation between digital apps such as Karmasation and other digital
media? In the not so distant past, the Buddhist presence online consisted of email lists
and bulletin boards (Ostrowski 2015, Prebish 2015). For instance, Buddhists and
scholars of Buddhism were amongst the first people to establish Internet-based discussion
forums, the oldest of which is Buddha-L. Buddha-L came into being in 1991 at which
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point there were few discussion forums to use as a model. The Buddhist Studies WWW
Virtual Library was another early resource from 1992 containing such things as
bibliographies, biographies, directories, Buddhist electronic-texts, poetry, and sermons
(www.ciolek.com/wwwvl-buddhism.html). The Journal of Buddhist Ethics founded in
1994 was the first peer-reviewed online journal in Religious Studies and has been a model
for many other online journals established since that time (Prebish 2015). This included
popular forms as well. For instance, Buddhist magazines aimed at practitioners such as
www.thebuddhadharma.com , www.shambhalasun.com, and www.tricycle.com reside on
robust and well trafficked websites that are often visited by those seeking information about
Buddhist beliefs and practices, and in particular how they relate to life in contemporary
society.
Presently, besides apps, contemporary Buddhist media technologies generally
consist of websites, virtual worlds and even video games (Connelly 2015). By far, most
Buddhist digital media consists of websites. For instance, a particularly popular and
helpful website with information for the serious student about all forms of Buddhism,
including primary and secondary textual sources, full-text ebooks, Buddhist art, extensive
links to other Buddhist sites, and much more is www.Buddhanet.net. It exemplifies the way
that contemporary digital media are being used to shape, strengthen and transmit Buddhism.
As the Website states: “In this way, an ancient tradition and the information superhighway
will come together to create an electronic meeting place of shared concern and interests.”
Another important area is Buddhist blogs, which have exploded in popularity over the
last several years (McGuire 2015). Nate DeMontigny’s blog Precious Metal features a
logo showing a man with a shaved head and multiple tattoos, wearing a black t-shirt with
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a dharma-chakra on it, with two arms in a meditative gesture and two others making the
“sign of the horn” or the “rock hand sign” while also holding Buddhist prayer beads and a
vajra.3 Many similarly eclectic ideas and images can be found on other Buddhist blogs
throughout cyberspace.
Buddhist Digital Media also consist of virtual worlds and video games. An
example of a virtual world is Second Life, a three-dimensional immersive, interactive
virtual world housed in cyberspace, and accessed via the Internet. Through on-screen
representations, called avatars, millions of Second Life users explore virtual worlds,
communicate and socialize with one and other, as well as create, sell and purchase virtual
goods. Surprisingly, many Second Life residents practice religion, a sizable percentage of
which consists of a form of Buddhism that centers on the Zen inspired practice of silent
online meditation (Grieve 2015a , Falcone 2015). An example of a Buddhist inspired
video game is the digital artist Bona Kim’s The Buddhist, which is meant to adhere to the
tenets of Buddhism by divorcing it from a "hero / heroine-driven linear narrative."4 A
second example of a Buddhist inspired game is Ian Bogost’s Guru Meditation for Atari
consul and Iphone, which was the designer’s attempt to “to create a legitimate zen
meditation game.”5
Digital Media Affordances
Yet, is the Karmasation app and other digital media really new, or are they just the same
old Dharma packaged in a new contemporary digital wrapper? Take for example what
might be the most surprising form of online practice, the Buddhist communities found on
3 https://preciousmetal.wordpress.com/author/preciousmetal/4 http://www.engadget.com/2012/12/18/the-buddhist/5 http://bogost.com/games/guru_meditation/
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virtual worlds (Falcone 2015, Grieve 2010, 2012, 2015a, 2015b, Grieve and Heston
2011). This is a wholly new social space in which users practice Buddhism, and Buddhist
teachers spread the Dharma. It is remarkable that although the medium is completely
new, and not restricted by physical limitations, many of the practices that occur within
the virtual world itself look rather like those that occur in the actual flesh and blood
world. Avatars bow as they enter the meditation hall, and then proceed to take a seat on a
zafu, after which they sit in silent meditation, bodies perfectly posed. Sometimes, an
actual monk living at an Asian monastery in the real world may give a Dharma talk, often
even using voice chat technology that makes his real voice appear to be coming from the
Avatar. After the session, there may be a tea and informal discussion amongst members
before going on their way.
Conversely, many pre-digital media technologies resemble contemporary forms.
Are digital applications, such as Karmasation radically different from earlier forms of
Buddhist media technology? If by “app” we mean a simple technological device that
encapsulates some key data and helps one to achieve certain tasks throughout the day,
then a maṇḍala is a media device that is really a kind of “app.” It encodes an enormous
amount of information that helps the faithful to negotiate the spiritual realm, and serves
to remind the aspirant about key features of the Buddhist cosmos and the message of the
Dharma.
We maintain, however, that while having a family resemblance to earlier forms of
media technology, contemporary digital artifacts such as Karmasation differ because of
their four affordances: procedural, participatory, encyclopedic and spatial (Murray
2012). Affordance refers to the properties that shape how an object can be used (Gibson
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1979, 127; Norman 1988, 8). For instance, a doorknob affords the opening of a door.
One could force a door by kicking, but using the knob affords its smooth release. Digital,
or new, media are composed of such things as digital audio, digital video and computer
games as well as online media such as websites, e-mail, social sites and multi-player
games. Digital media, as opposed to analog media such as newspapers, film, and vinyl
discs, can be glossed as those electronic media that are handled by computers as a series
of numeric data (Grieve 2012). All digital media technologies are composed of
programmable bits that can be used for symbol manipulation, and thus share common
affordances. “Bit,” a portmanteau of binary digit, is the basic unit of computer-assisted-
communication. Opposed to analogue media that use a physical property of the medium
to convey the signal's information, bits, like a row of on/off switches, can have only one
of two values that are most commonly represented as “0” and “1.”
The first affordance is the “procedural,” which refers to how digital media can
execute conditioned responses (Murray 2012, 51-55). Digital media can mimic the linear
unisequential design of legacy media such as films, and books, however its uniqueness lies
in the ability to execute abstract sets of instructions and rules known as an algorithm. For
instance, when one opens Karmasation, one is given the choice between either starting a
karmasation, or awarding karma. If one chooses “award karma” one is taken to a
geographic map that displays all local “karma events.” The classic example of the
procedural affordance is Joe Weizenbaum’s program Eliza, which applies formulated
responses to the user’s statements in order to simulate a nondirective conversation with a
psychotherapist.6 The procedural affordance is clearest, however, in the physics of virtual
worlds such as Linden Lab’s Second Life. Physics here refers to the underlying code that
6 http://psych.fullerton.edu/mbirnbaum/psych101/Eliza.htm
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simulates the laws of nature by enabling or limiting a user’s choices (Bartle 2004, 3).
Because of the procedural affordance, rather than a single version digital media allow for
emergent events with many possible versions that branch out during use. Digital media’s
procedural affordance is clear in Karmasation. For instance, by posting your own “karma
events,” and voting on other’s posts, your own “karma profile” emerges from your
responses. Just like Google’s search engine, however, Karmasation’s procedural
affordance gives the appearance of infinite possibility. In fact, however, your choices are
limited by your prior choices, and the scripts built into the computer code.
The second affordance is the “participatory,” which defines the ability of users to
intervene, respond and see the effects of their intervention in real time (Murray 2012, 55-
66). For instance, Karmasation “allows users to both post and vote anonymously, earning
and awarding karma points along the way . . . giving other users the opportunity to vote
and award good or bad karma.” The participatory affordance calls for a coded dialogue
with digital media, and users have an expectation that things will happen according to
their actions. Such dialogues follow a coded script. Often this script is rigid, such as in
phone-based automated customer service systems. Sometimes the script is transparent
and overlooked, as exemplified by the blinking cursor of a word processing program. As
illustrated by Karmasation, participation increasingly calls for social interaction with
other people as well as human machine interaction. Social media consist of such things
as chat rooms, bulletin boards, discussion lists, blogs, wikis, instant messaging formats,
virtual worlds, social networks and media-sharing. For instance, Karmasation not only
incorporates participatory and social media into its app, but also has supporting blogs,
facebook pages, and twitter accounts.
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Digital Media technologies also afford new communities, and other social
relations. We are now seeing the development of communities of Buddhist practitioners
online, known as cybersanghas, which as Charles Prebish (1999) has pointed out include
several types: sites that provide information about events connected to real world
communities, online extensions of existing Buddhist Sanghas that allow for the practice
itself to occur online – virtual temples - and virtual Sanghas that exist online only, with
no corresponding physical meeting place (Helland 2004, 2005). There are also many
groups connected to Buddhism on social networks such as Facebook and in virtual
worlds such as Second Life. YouTube videos, podcasts and especially blogs about topics
related to Buddhism proliferate, and there are e-cards, smartphone apps providing daily
doses of Buddhist wisdom, virtual tours of Buddhist sites and temples in Asia, and much
more (McGuire 2015). The Internet is also used to mobilize political opinion about Tibet
and create a sense of community in face of Chinese oppression (Helland 2015, Osburn
2015). In the future, there is little doubt that Buddhism’s digital presence will expand
even more as these technologies pervade every corner of our lives (Connelly 2015).
The third affordance is the “encyclopedic,” which refers to digital media’s
unequalled potential to store and transmit information (Murray 2012, 55-66). Digital media
technology’s unequalled encyclopedic capabilities respond to the human need to collect,
preserve, and transmit knowledge. As Gordon Moore noted in 1965, new computer chips
seem to be released about every two years, which double the processing power of the
preceding generation. “Moore’s Law” has held true for over half a century. The readable
tape drives of the 1960’s held up to two million characters (two megabytes) and were the
size of a household refrigerator. By the end of the first decade of the twenty-first century,
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personal computer’s storage was measured in terabytes, and users carried keychain sized
storage devices equal to dozens of the 1960 tape readers. Even more important for the
encyclopedic affordance is that most digital media now accesses the Internet, which at least
gives the illusion of access to universal knowledge.
Much Buddhist digital media utilizes the encyclopedic affordance for the storage
and transmitting of scripture, and other documents. For instance, in the late 1990s, The
Vipassana Research Institute (VRI), founded by wealthy Indo-Burmese businessman S.
N. Goenka, produced a CD-Rom containing the entire Pali canon based on the Burmese
1956 edition produced at the sixth council to honor 2500 years since the Buddha’s
Nirvana (www.tipitaka.org), and there have been numerous other projects to put the
Dharma into a digital form. The VRI edition allows the text to be read in a variety of
scripts, including Latin, Devanagari, Sinhalese, Burmese, Thai and even Mongolian.
Such changes were intensified with the popularization of the Internet. For instance, a
Thai edition of the Pali canon from 1928 has been digitized and put on a CD-ROM by
Mahidol University, and the Website www.AccessToInsight.org has put a great many
English versions of the texts online. Currently, there are many searchable databases with
enormous collections of Buddhist texts, including the Chinese canon (http://21dzk.l.u-
tokyo.ac.jp/SAT/index_en.html) as well as the Tibetan canon (http://www.tbrc.org).
The encyclopedic affordance is not at first clear in Karmasation, until one takes into
account the mapping feature. At its core, Karmasation’s function is to store and share
people’s “conversation” of what they perceive to be karma. This is similar to the
experiment “My Life in Bits,” which attempted as completely as possible through
photographs, video and audio recordings to totally record the life of the Microsoft
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researcher Gordon Bell.7 The difficulty that both Karmasation, and Bell, encountered was
how to organize the incredible amount of data so that users are not overwhelmed. Using
both simulations of legacy media, such as labels and tabs, as well as digital media
hyperlinks, Karmasation creates a taxonomy between “my Karma” and “my Posts” that
are organized and made accessible by laying them on to a geographic map.
The final affordance is “spatial” that refers to how digital media are perceived as
spaces through which users navigate (Murray 2012, 66-80). The spatial affordance is
clearest in virtual worlds, and video games in which users perceive themselves to be
moving through different environments. The spatial affordance can also be seen in the
graphical user interface (GUI) in which users operate a mouse to “move” Windows,
Icons, Menu, and Pointing devices (WIMP) around on a computer’s screen. It is also
evidenced in how digital media are spoken about. Users “logon,” “go to” Webpages, and
also “open” files on their computer screens. Again the spatial affordance is not readily
clear in the Buddhist app until one starts a “karmasation” at which point the screen
changes to a map of the user’s current location to which a pin of one’s post is added. The
pinning of the karma event to the map interpolates the user into a larger community, in
which other users can award karma. Both the posting of karma events, and the awarding
of karma, create a conversation between user and application that is organized through
digital media’s spatial affordance
The Convert Buddhist Digital Media Technological Worldview
Buddhist media technologies are also shaped by the technological worldview out of
which they emerge. A “technological worldview” reflects the ways in which media
7 http://research.microsoft.com/en-us/projects/mylifebits/
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technology are linked to economics, politics and culture (Grieve 2013, 2015b). There is
no doubt that from the beginning a romanticized Buddhism and Buddhist ideas loomed
large in the development of modern computer science (Veidlinger 2015a, Grieve 2015b).
Take for instance, the well-known cases of Steve Jobs who for a significant period
considered himself a Zen Buddhist and Mitch Kapor, who called the first commercially
successful spreadsheet program “Lotus.” One might assume that the entanglement of
Buddhism and digital media occurred because many of the founders were influenced by
the 1960s counter culture (Turner 2006, Markoff 2005, Nelson 1974). Long before the
1960s, however, the pioneers of computing often used ideas derived from Buddhism to
describe the world. For example MIT mathematician Norbert Wiener, who pioneered the
field of cybernetics in the nineteen forties, described it as “the study of messages as a
means of controlling machinery and society” (quoted in Turner 2006, 22) and
emphasized that it was a systems approach to organization rendering the traditional,
hierarchical command chain into a more effective command cycle in which feedback was
incorporated into the calculus of the system (Grieve in press). Wiener himself quickly
began, through his studies of cybernetics, to take on a remarkably Buddhist
understanding of human beings, famously saying “We are but whirlpools in a river of
ever-flowing water. We are not stuff that abides, but patterns that perpetuate themselves.”
(Wiener, 1967, 130)) (Grieve 2015b).
Many early developers perceived that Buddhism shared with computers a creative
freedom to revolutionize the world. The “digital” was seen to have a manifest destiny, it
was a positive and revolutionary technological development through which all the
world’s problems could be creatively and innovatively solved (Brasher 2001; Rheingold
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1993; Thacker 2003). As Esther Dyson argues in “Cyberspace and the American
Dream: A Magna Carta for the Knowledge Age,” digital media will lead to the “creation
of a new civilization, founded in the eternal truths of the American Idea” (1994). Often
digital Buddhism is tied to a similar technological ideology, in that it is seen as more than
a new way of communicating, but as a new vision for society: its practices are often
posed as revolutionary, and tied to the triumph of human creativity and freedom over
dogma and blind tradition. As Karmasation reads: “People may simply enjoy the self-
validation and awareness they gain from using Karmasation, but we’re also hoping that
the App inspires some friendly competition to earn the best karma score, thereby
promoting positive actions. We truly believe Karmasation can change the world for the
better.”
As a religious media technology, Karmasation attempts to make sense of the
contemporary world by invoking sacred practices and beliefs. It makes suffering
bearable by making it meaningful. Yet, because it is viewed as creative and not tied to a
tradition, often in contemporary society Buddhism is seen as a way to be “spiritual but
not religious,” as a way to make sense of the world, and do good, without giving into he
dogma of organized institutions and blind belief (Armfield and Holbert 2003, Barna
Research Group 2004, Dawson and Hennebry 1999, Fuller 2001, Hoover, Clark and
Rainie 2004, Pew Internet Project 2001, Roof 1993, 1996, Zaleski 1997). As
Karmasation reads: in your free time “have fun while improving a score that matters.”
Examples of “karma events” include a doctor who helped the homeless, a man giving a
200 dollar tip, a firefighter saving a dog, and a motorcyclist who retrieved a cup of coffee
off the top of an SUV.
19
Yet, such “karma events” are rarely if ever permanent solutions to the chaos of
contemporary life. While they may make the suffering in contemporary life bearable,
they do not change the social conditions that created the suffering in the first place.
Instead they are understood better as “workarounds,” a term taken from computer
programming that indicates a temporary creative solution to a problem (Grieve 2012).
Workarounds typically imply that a genuine solution to the problem is still needed, and
tend to be brittle, breaking under further pressure or from unforeseen change. In other
words, applications such as Karmasation can be seen as temporary means to cope with
the conditions of living in what the sociologist Zygmunt Bauman characterizes as “Liquid
Modernity,” an era stemming from the late capital global market economic system that
began in the early 1970’s, and has linked it to the rise of new digital media (2005). Often
digital Buddhist practices stem from and are the product of the stresses produced by
contemporary society, which has dissolved traditional religious communities and
institutions so that individuals have to actively explore and create novel, elastic,
temporary, and flexible forms. In a liquid modern life one must be constantly ready to
change tactics, and abandon commitments without regret, so as to pursue all opportunities
when they arise. Still, such practices are tied into users’ ultimate concerns.
Future Outlook
Looking at the state of media and Buddhism today illustrates that contemporary
Buddhism is being shaped for many people by the affordances of digital media
20
technology. When a smartphone application like Karmasation helps users share “karma,”
there can be little doubt that the Internet, mobile phones, video games and other
incarnations of digital technology are changing the face of Buddhism worldwide. Yet, are
media technologies independent agents able to shape Buddhism, moving it in directions that
are dictated by the logic of the technologies that are being employed or are they simply
neutral conduits of Dharma practice? Taking the middle path that culture and media are
co-dependent (Campbell 2013, Hoover 2006 we argue that while media technologies do
not determine the form Buddhism takes, the digital does afford specific types of Dharma
practice (Grieve 2006; Grieve and Veidlinger 2015).
There is no doubt that Buddhism is thriving in these new digital environments and
as more and more people spend increasing amounts of time online, Buddhism is likely to
be shaped to a significant degree through its relationship to new media. Online Buddhism
greatly expands the possibilities for Buddhist involvement on the part of people who have
geographical or physical challenges when it comes to finding or getting access to a real
world Buddhist center. The anonymity provided through this system also allows for more
frank discussions about, and also criticisms of, Buddhist doctrine. The access to
information that was previously the preserve of highly trained scholars or advanced
practitioners, coupled with the horizontally networked nature of the Internet tends to
weaken the existing hierarchies in all organizations, including Buddhism (Campbell and
Teusner 2011). Virtual worlds in a variety of forms will also play a larger role in
religious practice, and as they do, the very notion of who and where a person is will be
challenged by the embodied nature of such practices as prostration and meditation.
21
Given changes and challenges such as these, Buddhism, is likely to fare well in
the world of contemporary media. Besides a history that has primed Buddhism for a rich
life in the new digital frontier, Buddhist philosophy has dealt more extensively than any
other religion with the question of whether or not the world of experience is real, and as
such is a potent source for thinking about the nature of virtual reality (Falcone 2015).
The centrality in Buddhism of desire and its dangers also provides a unique vantage point
into the manifold desires generated by current ways of living in our mediated, hurried and
uncertain culture, where the decoupling of production from the physical world and the
empowering of imagination to call forth virtual realities has replaced an earlier needs-
based society with one powered by desire and consumption.
Buddhism seems to thrive online more than other religious traditions because its
popular form shares a worldview with digital media. Buddhism in particular possesses
historical, philosophical and practical attributes that are salient to the topic of
contemporary media technologies. Digital media are nothing if not impermanent.
Webpages are liable to change every day and woe betide they who think that an item found
online at a particular site will be there next week. That suffering is deeply intertwined with
this sorry state of impermanence is very much apparent to anyone who has ever worked on a
paper only to find it disappear when the computer crashes before it was saved, or becomes
infected by a malicious virus that erases the memory. Furthermore, that there is no
permanent, unchanging Self is highlighted by the experience of Digital media, where one
person may log on to various Internet sites as completely different personas (Veidlinger
2015a).
The Buddhist ideas of karma, dependent origination, and compassion are salient
22
to the digital world as well. Just looking at one’s facebook wall, for example, makes it very
clear that what one does is not occurring in a vacuum, but has ripples that extend far beyond
the doer, and that may come back to the doer in some way in the future. Social Media may
help to cultivate compassion in various ways as well, the most basic being the simple but
powerful effect of seeing one’s connections to others around the world. Much as Buddhism
emphasizes the interdependent nature of things in the world, where nothing stands on its
own and everything is conditioned by other things, so Social Media bring to our awareness
the presence of others in our lives, and of us in theirs, which has been shown to generate
compassion. A massive study of how the Internet affects relationships was conducted in
2004 by the Pew Internet and American Life Project and it showed that the Internet does
not appear to be damaging interpersonal relationships and attitudes towards each other.
The study showed that people use the Internet to mobilize their social networks in times
of need to good effect and they are more likely to receive help through networks
established on the Internet than are people who do not use the Internet
(http://www.pewinternet.org/Reports/2006/The-Strength-of-Internet-Ties/08-
Information-Is-a-Conduit-to-Help/2-People-use-their-social-networks-to-seek-
information-and-advice.aspx)..
Buddhism, a religion that has historically adapted very successfully to new media
environments, and also holds the idea of constant change as one of its defining
ideologies, is thriving in this new world order. The chapter has demonstrated that digital
Buddhism is not simply a re-packaging of traditional Dharma practices wrapped in a new
medium. There is no doubt that the characteristics of digital technology in many ways
imprint and inform the character of contemporary Buddhist practices. On one hand
23
digital media create a new opportunity for Dharma Practice: by clicking a link,
Karmasation allows for instant religious practice. Yet, the anxieties which necessitate
such clicking, and also the fact that there are few traditional face-to-face opportunities or
locations, are produced by a liquid modern life, and stem from the conditions of late
capitalism in which traditional religious communities, institutions and practices have
dissolved under pressure from a market driven economy.
As mentioned above, because it is understudied there is an obvious need for
further research on contemporary Buddhist media technologies. What is not as obvious is
that digital Buddhism can illuminate media more generally. In fact, Karmasation already
hints at emerging forms of media technologies. First, media technologies will use
algorithms to be smarter, knowing not just what users say they want, but what their
actions indicate. As such, we will see more directive algorithms, and the applications
that support it. Second, new media will be even more mobile and we will see an increase
in augmented reality in which digital media are laid over physical, real-world
environments, just as Karmasation creates a karma map that pinpoints karma events in
the real world. Third, new media will continue to grow more interactive. Like
Karmasation, Buddhist media technology will be infinitely more interactive,
incorporating wikis, video, audio, and in many cases their own social networks. Lastly,
like Karmasation’s karma points, more and more applications will be outsourced to the
cloud, with users accessing information stored on the web remotely from netbooks, pad
computers, smart phones, or other devices.
What combination of these features will dominate emerging Buddhist media
technologies one cannot tell. It is safe to predict, however, that digital media in whatever
24
form will play an increasingly significant role in the future of Buddhist media
technologies. Because of its flexibility, and relative inexpensiveness, digital Buddhism
will continue to play a key role in allowing people to actively explore and create novel,
temporary and flexible forms of Dharma practice. Moreover, if we have not already
reached the tipping point, Digital media will soon be at the center of information and
content distribution, having absorbed newspapers, printed books, movies and even
television. This may lead to quite a change in the scholarly approach to Buddhism.
Because the discipline of Buddhist studies has often assumed that “Buddhism” can be
reduced to printed scripture, new and popular religious practices that are based in these
new media have tended to be marginalized in the past. By understanding emerging
media technologies, however, we can glimpse the near future of Dharma practice,
especially as it is a response to contemporary life.
25
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