WELCOMETraining and Workshop
ofBeginning Blender 3D
ARIEF WIJAYA
Content• Chapter 1: History and Installation• Chapter 2: The Interface• Chapter 3: Modeling• Chapter 4: Lighting and Procedural Textures• Chapter 5: UV Mapping• Chapter 6: Basic Rigging and Animation
Chapter 1
•History of Blender•Blender Discoverer
•Excellence of Blender
Chapter 1(Art From Talented Blender Users)
Chapter 1(Art From Talented Blender Users)
Chapter 1(Art From Talented Blender Users)
Chapter 1(Art From Talented Blender Users)
Chapter 1
•How to install blender ?
•How about Hardware Requirements?
Chapter 2• Interface blender old version and Now
OLD Now
Chapter 2• Interface (when the first time using blender)
Chapter 2
• Changing the View ?
• The View Menu(without Shortcut)
Chapter 2
•Splitting The Screen•Custom Windows Splitting
•Maximing Windows
Chapter 2
•Blender Window
•Multiple-view setup•Built-In Screen Layouts
Chapter 2•Moving Things and object
around
Chapter 2• What is Local and Global in
Blender ?
• Layer in scene• How to Save ?
Chapter 2•Exercise 1: Making a robot
Chapter 2• Exercise 2 : The ten-Cube Challenge
Rule : 1. For any model, use ten cubes maximum. 2. At first, adding ten cubes can be cumbersome. You may prefer
to duplicate the first cube with Shift+D.3. You may stretch the cubes directionally with scale, but only in
rectangular directions; do not pull them out of shape. (If a cube has been rotated, be sure to scale it in the local direction.)
Dikumpul 1 jam sebelum
pertemuan BerikutnyaTake Home
Chapter 2• Sample of results
Chapter 2•Useful Shortcut
•Conclusion
Thank You
Referensi : Beginning Blender book by Lance Flavell tahun 2010
ARIEF WIJAYA