beginning blender 3d ch01 02

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WELCOME Training and Workshop of Beginning Blender 3D ARIEF WIJAYA

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WELCOMETraining and Workshop

ofBeginning Blender 3D

ARIEF WIJAYA

Content• Chapter 1: History and Installation• Chapter 2: The Interface• Chapter 3: Modeling• Chapter 4: Lighting and Procedural Textures• Chapter 5: UV Mapping• Chapter 6: Basic Rigging and Animation

Chapter 1

•What is Blender ?

•What Blender can do?

Chapter 1

Chapter 1

•History of Blender•Blender Discoverer

•Excellence of Blender

Chapter 1(Art From Talented Blender Users)

Chapter 1(Art From Talented Blender Users)

Chapter 1(Art From Talented Blender Users)

Chapter 1(Art From Talented Blender Users)

Chapter 1

•How to install blender ?

•How about Hardware Requirements?

Chapter 2• Interface blender old version and Now

OLD Now

Chapter 2• Interface (when the first time using blender)

Chapter 2

• Changing the View ?

• The View Menu(without Shortcut)

Chapter 2

•Splitting The Screen•Custom Windows Splitting

•Maximing Windows

Chapter 2

•Blender Window

•Multiple-view setup•Built-In Screen Layouts

Chapter 2

•Adding new object

Chapter 2•Moving Things and object

around

Chapter 2• What is Local and Global in

Blender ?

• Layer in scene• How to Save ?

Chapter 2•Exercise 1: Making a robot

Chapter 2• Exercise 2 : The ten-Cube Challenge

Rule : 1. For any model, use ten cubes maximum. 2. At first, adding ten cubes can be cumbersome. You may prefer

to duplicate the first cube with Shift+D.3. You may stretch the cubes directionally with scale, but only in

rectangular directions; do not pull them out of shape. (If a cube has been rotated, be sure to scale it in the local direction.)

Dikumpul 1 jam sebelum

pertemuan BerikutnyaTake Home

Chapter 2• Clue

Chapter 2• Sample of results

Chapter 2•Useful Shortcut

•Conclusion

Thank You

Referensi : Beginning Blender book by Lance Flavell tahun 2010

ARIEF WIJAYA