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ANIMATION PRINCIPLES: TERM ONE. By Oscar Strokosz.

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ANIMATION PRINCIPLES: TERM ONE.By Oscar Strokosz.

BOUNCING BALLTennis Ball (bouncing bean):First proper drawn animation. I think it’s okay apart from the gooeyness when it was supposed to be a tennisball.

 Here's the layout I did to find the spacing. I was still figuring out on planning it fully. I later found out I didn't need to focus on the timing of the whole piece in as much the timing between two key frames.

These are some thubbnails and ladders of the tennis ball. We did observations of how a ball bounces. A bit messy and I added in too many inbetweens. However all I had to do afterwards was just take some out.

Also the ball looked too much like a bouncing bean instead of a tennis ball, should have changed that.

PING PONG BALLThe Ping Pong Animation. The first one was a bit weird as I had the same number of frames for every arch but the tutor helped me out. I was akin to a thawed out cave man with the actual animation process at this point.

With the Ping Pong exercise I did better notes before hand and planned it out better. I chucked a ping pong ball around the class and saw how it would gradually fall. here again I made too many frames between the last few keys but I just took some out. The squash and stretch on this one isn't as noticeable as the ball is more rigid.

BOMB THAT DOESN’T GO BOOM

I remember doing too many frames for this and so had to take some out. But I was happy with the final result. It could be tidied up and some adjustments for the end and a background with the cannon.

In our character with a tail idea I decided to make the character a cannon ball with a fuse. I original wanted to do polandball with a tail but I thought a cannonball seemed better. Plus it wasn't an idea made up on the internet.

We did construction lines throughout the process. Some frames on the finished product have visible ones. I didn't do constructions on every single frame if I thought I could get the placement correctly, that probably bad practise though.

THE TWO SACKS

We had to make a small sack and a large sack pair of characters with personality. Mine originally has personalities in relation to each other (the big one was a stoic dad whilst the small one was a cocky kid) but I decided to do separate animations because we could and I thought it would be easier.

These are some of the layouts for the animations. I did separate colours so I can see keys that overlap each other. I also added in some inbetweens on them. I shouldn't have because I mistook them for keys later on.

Here's the stage I made. I haven't done any animation prior to this course apart from a few flip books so I decided to start simply with an elevated platform.

We made some thumb nails of the sacks emoting and in different positions. Mine seemed okay but I sometimes forgot to ad construction lines so some seem flat. The expressions I got were inspired by those done by the Milt Kahl and Walt Stanchfield's floursacks.

Prior to the lay out I did a thumbnail of the animation process. This actually helped out a lot because there wasn't much pressure to get it right the first time. This is why some bits on the thumbnail is different to the final layout like how big sack gets up after falling on top of the platform.

I did the different personalities of the two sacks and some drawings based on a range of emotions.

I think I did well on the ladders of these two sacks. I marked out inbetweens with colours to make it easier to understand. I also acted out each movement in the sequences and timed it in my head.I could next time use a stop watch to get a more accurate measurement other than "1 100 2 100.."

WALKMy First Walk animation done. Some notes on the walk are that the head sinks down to the body over the course of the pages and the arms are stiff.Nothing by accident apart from that which I’m happy with.

SELF STUDY: DRAWING FROM LIFE.