computerspil - en ny platform for organisationsudvikling og læring

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Computerspil - en ny platform for organisationsudvikling og læring PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 30. August 2007, Dia “…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market” - Henry Jenkins

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Computerspil - en ny platform for organisationsudvikling og læring. PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 30. August 2007, Diag. - PowerPoint PPT Presentation

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Page 1: Computerspil -  en ny platform for organisationsudvikling og læring

Computerspil - en ny platform for organisationsudvikling og læring

PhD Simon Egenfeldt-NielsenCEO Serious Games Interactive

30. August 2007, Diag

“…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market”

- Henry Jenkins

Page 2: Computerspil -  en ny platform for organisationsudvikling og læring

Talks goalOur company

Present current leading educational game to inspire and think about new ways of developing the organisation.

Page 3: Computerspil -  en ny platform for organisationsudvikling og læring

MissionOur company

We create the world's most enriching and engaging game experiences for thinking people in the Western world based on cutting-edge game research and game technology.

Page 4: Computerspil -  en ny platform for organisationsudvikling og læring

Media coverageOur company

[Play CNN trailer]

Page 5: Computerspil -  en ny platform for organisationsudvikling og læring

Background

Unique cross-disciplinary team with strong roots in research.

Founded early in 2006

Business areas• Education• NGOs• Government• Corporate• ....

Our company

ReferencesGlobal Conflicts: Palestine (complete)Bolivia Brænder (complete)Mayas Eventyr (complete)Time machine (in production)Global Conflicts: Latin America (concept)+ two disclosed clients.

Page 6: Computerspil -  en ny platform for organisationsudvikling og læring

Team

CEOCommercial directorProducerGame DirectorLead ProgrammerProgrammerLead 3D animator3D artistCharacter artistTester

Employees

0

2

4

6

8

10

12

Mar-06 Sep-06 Mar-07 Sep-07

Our company

Page 7: Computerspil -  en ny platform for organisationsudvikling og læring

Team

CEO($)

Producer (Time)

Game director (Quality)

Programming (All programming)

Graphics/animation(All graphics)

Content (Story, script, dialogue)

Board

Commercial director (Sales, distrib. & Marketing)

Our company

Page 8: Computerspil -  en ny platform for organisationsudvikling og læring

Work processOur company

Concept Prototype

• Research • Concept• Gameplay • Scope• Genre• Setting• Budget• IPR• Learning goals

Pre-production Production Testing Go

• Basic code• Environment • Playable Lvl• Proof concept

• All assets• Playable Lvl• Environment• Proof concept• Lock features

• Make all lvls • Testing• Packaging

6 - 18 months

Page 9: Computerspil -  en ny platform for organisationsudvikling og læring

The world of educational games

Page 10: Computerspil -  en ny platform for organisationsudvikling og læring

Serious Games hypeEducational Games

In principal, any gameGames with an agenda

Educating, enlightening..Not only entertaining

EdutainmentAdvertainmentBusiness gamesMilitary gamesPolitical gamesSatirical gamesVirtual worldsNews games

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

Page 11: Computerspil -  en ny platform for organisationsudvikling og læring

History of learning games...Educational Games

Educational media and computer-assisted-instruction shape edutainment.Simulations lives in its own niche.

The Oregon Trail (1973)Where in the world is Carmen San Diego (1985)Hidden Agenda (1987)Mathblaster (1985)Crystal Rain Forrest (1992)

Innovative titles lies some time back.

Page 12: Computerspil -  en ny platform for organisationsudvikling og læring

Current educational games

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

•Making History: The Calm & The Storm (WW2)•Global Conflicts: Palestine (Middle east conflict)•Bolivia Brænder (oprør & gældsslaver)•Food Force (World hunger & crisis)

Educational Games

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

There is a real need for titles with potential.

Making History Food Force Global Conflicts: PalestineBolivia Brænder

Trailer Latin

Page 13: Computerspil -  en ny platform for organisationsudvikling og læring

This is not about edutainmentLittle intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation.

No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience.

Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning.

No teacher presence: No demands on teachers or parents.

Simple gameplay: Built on a simple gameplay from classic titles.

Small budgets: Produced on limited budgets with limited technology.

Educational Games

Page 14: Computerspil -  en ny platform for organisationsudvikling og læring

Edutainment has problems

Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?"

(Papert, 1998: 88)

Educational Games

Page 15: Computerspil -  en ny platform for organisationsudvikling og læring

Same topic different kind of game

French revolution

Quiz show: The player must get all the answers right and compete with other students.

Treasure hunt: The player must explore different web-sites and sources in competition with students to answer the most questions.

Virtual explorer: The player explores a virtual universe with different sources, people and methods for solving different missions by understanding what going on.

Edutainment

Next-gen(Serious Games)

Educational Games

Page 16: Computerspil -  en ny platform for organisationsudvikling og læring

Case study: Global Conflicts: Palestine

Page 17: Computerspil -  en ny platform for organisationsudvikling og læring

”I learned more history from this game in one day than I have learned from the teaching the last 6 months”

Oliver Hansen, Student, 16 years

Page 18: Computerspil -  en ny platform for organisationsudvikling og læring

Primary target group

Subjects:

What is the product

Danish 8th graders using the game early 2006.

Global Conflicts: Palestine target students of 13-19 years

Primary: Citizensship & History Secondary: Media, religion, ethics,

geography & communication

Page 19: Computerspil -  en ny platform for organisationsudvikling og læring

f

Welcome to the reality

Material from Global Conflicts: Palestine online learning resource.

Page 20: Computerspil -  en ny platform for organisationsudvikling og læring

Welcome to Global Conflicts: Palestine

In-game shots from the game Global Conflicts: Palestine

Page 21: Computerspil -  en ny platform for organisationsudvikling og læring

Checkpoint!

Feel and understand the tense atmosphere and problems of the conflict of Palestine

Page 22: Computerspil -  en ny platform for organisationsudvikling og læring

Freelance journalist

Get the best article

Find informants

Gain their trust

Get their story

Dig out best quotes

Put together article

Highest journalist level

GameplayWhat is Global Conflicts: Palestine

You

Goal

Means

WinningTrailer

Page 23: Computerspil -  en ny platform for organisationsudvikling og læring

Teaching form

Teacher talks

Play Game

PlenumGroup

discussions

Read textbook Set-up process Overview of topic

Explore perspectives Experience issues Missions sheets

Discuss experiences Write article Worksheets

Debriefing Evaluation

What is the product

Page 24: Computerspil -  en ny platform for organisationsudvikling og læring

Educational layers

Israeli-Palestinian conflict (Content): Experience everyday life in the conflict through real personal accounts on the conflic’ts core issues.

Human rights, terrorism & media’s role (Themes): In the game there will be regular references to human rights, terrorism, and the media.

Source criticism & writing article (Skills/Methods): Students have to be aware of the right angle, the agenda of sources, and article writing.

Perspective-taking, critical thinking & bias awareness (Competences): A variety of perspectives on the same events and issues, which force students to shift between perspectives while thinking critically of bias.

Empirical study

Page 25: Computerspil -  en ny platform for organisationsudvikling og læring

Students want more...Empirical study

90% students find it to be an interesting course

88% students find it to be an interesting educational material

59 % students find they learned more

90% students wants to try a similar course again

Sample: 51 Danish High school low-middle class students after a one-week course (similar results for 8th graders).

Page 26: Computerspil -  en ny platform for organisationsudvikling og læring

Developing Educational Games

Page 27: Computerspil -  en ny platform for organisationsudvikling og læring

101 Game developmentEducational Games

Different genres (action, simulation, strategy, adventure, RPG).

On different platforms (Consoles, Pc, web, mobiles)

With different complexity level: Single player -> multiplayer 2D graphics -> 3D graphics Small universe -> large univers 15 minutes -> 50 hours playtime

Everybody might play games, although many still don’t and games are played very differently. Latest US survey find average gamer is 33 years...

Page 28: Computerspil -  en ny platform for organisationsudvikling og læring

Wrapsheet: Global Conflicts: Palestine

Platform: Mac/PC, single player, CD-Rom

Technology: 3D game engine Unity

Playtime: 8 hours

Budget: 5 mio. DKK

Game: It is about the Israeli-Palestinian conflict with a strong integration between learning & playing. You play a journalist that solves different assignments by talking to people and locating the right sources while building trust.

Target group: Older students + mature people

Advantages• Strong, visual, immersive universe• Feels & plays very close to a real game• Unique gameplay

Disadvantages• More expensive with 3D• Long development time• Harder to test & change gameplay

Page 29: Computerspil -  en ny platform for organisationsudvikling og læring

Wrapsheet: Bolivia Brænder

Platform: Mac/PC, single player, CD-Rom

Technology: 3D game engine Unity

Playtime: 1 hour

Budget: 1,2 mio. DKK

Game: It is about the challenges facing Bolivia. Gameplay a bit simpler than GC: P. It relies on technology from GC: P. The game is split into two missions.

Target group: Older students + mature people

Advantages• Strong, visual, immersive universe• Feels & plays very close to a real game• Welllproven gameplay

Disadvantages• More expensive with 3D• Medium development time• Limited changes to gameplay• Only works for some domains of knowledge Trailer

Page 30: Computerspil -  en ny platform for organisationsudvikling og læring

Our work: Mayas Eventyr

Platform: Single player, webbased

Technology: Isometric Flash game engine

Playtime: 45 minutes

Budget: 0,65 mio. DKK

Game: Is about the Maya indians in Guatemala and the challenges they have especially around language barriers.

Target group: 5-8 years old private users

Advantages• Easy & simple graphics• Easy to access & navigate• Lower budgets for more interaction• More chance for innovative gameplay

Disadvantages• Often not perceived as a real game• Immersion & realism suffers• Often more approriate for younger age groups

Page 31: Computerspil -  en ny platform for organisationsudvikling og læring

Design philosophyEducational Games

Innovative gameplay

Feels & plays like a game

Integrated game and learning experience

Meaningful & relevant learning experiences

Games part of larger learning context

Page 32: Computerspil -  en ny platform for organisationsudvikling og læring

What are we talking about

”Educational games are fundamentally different than the prevalent instructional paradigm. They are based on challenge, reward, learning through doing and guided discovery, in contrast to ”tell and test” methods of traditional instruction.”

-Report of the Federation of American Scientiest, ”Educational Games 2006”

Page 33: Computerspil -  en ny platform for organisationsudvikling og læring

Case study corporate learning game

Page 34: Computerspil -  en ny platform for organisationsudvikling og læring

Corporate learning games

Educational computer game can enhance the organisation’s learning

Engaging and immersive e-learning• More motivated learners• Stronger learning experiences• More meaningful learning experiences • Consequences from your actions• Feedback from your action

What does this mean for you...?

Page 35: Computerspil -  en ny platform for organisationsudvikling og læring

Case: Major Danish company

3500 employees1000 new employees a yearFinancial sector

Problem: Introduction expensive, cannot cover all the stuff, lacks the softer elements & very steep learning curve.

• Enhance introduction of employees• Build on initial motivation & sparetime

Page 36: Computerspil -  en ny platform for organisationsudvikling og læring

Case: Major Danish company

Game: Virtual treasure hunt w. roleplaying comedy elements

Value-based approach: Feel welcome, understand culture & basic understanding of organisation

Budget & time: 60 min. gameplay; budget < 1 mio. DKK & development < 6 months.

Basic presentation in virtual world

Players have to solve tasks by talking to people, and making the right choices. Measured on the companies values.

Page 37: Computerspil -  en ny platform for organisationsudvikling og læring

Other support for effiency

More motivated & engaged Activity perceived as more challenging Rention is often better

Most research say you learn from games - at least the same as

other teaching methods. Below overview of studies that support

learning from games

Yes Maybe No

20 1 2

Page 38: Computerspil -  en ny platform for organisationsudvikling og læring

Closing

Thanks for listening.

Questions.

Contact: [email protected]

Company www.seriousgames.dk