book of beasts - the trove 2019-09-21آ  a bestiary of creatures, real or fictitious. release 1 by...

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  • 1

    A bestiary of creatures, real or fictitious.

    Release 1 by Robert J. Hall.

    This book requires the use of the Dungeon & Dragons Player’s Handbook, Third Edition, published by Wizards of the Coast.

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    Table of Contents TABLE OF CONTENTS.....................................2

    DISCLAIMER......................................................3

    INTRODUCTION ................................................3

    FANTASY CREATURES....................................4

    ARCANIS WATCHER ............................................4 BATRENG ............................................................4 BEHOLDERKIN, SHAGGY BEHOLDER...................5 BLAZING TERROR................................................7 CELLAR DWELLER ..............................................8 CINDERLING........................................................8 CRICKLANGAL.....................................................9 DIVA RAY .........................................................10 ELDRAAL...........................................................11 FLAME ENZINE..................................................12 FLUXBAEL.........................................................13 GARNAMOND ....................................................14 GLOOM FLY ......................................................15 HORDLING.........................................................16 KARKADANN.....................................................16 KHRYG ..............................................................17 LASA .................................................................18 LENK.................................................................18 MANTA-KINE ....................................................19 MORTSLAYER....................................................20 NEMESIS OF THE BRAETH..................................21 NEPALOPE .........................................................22 NIGHT WOLF.....................................................22 NUBLING ...........................................................23 OLLOROG ..........................................................24 PIGMY ORC .......................................................25 PLASMA DOG ....................................................26 RATAGA ............................................................27 SAND SLIME ......................................................28 SCALLION..........................................................28 SEA GIANT ........................................................29 SHAROD ............................................................30 SILVER FLOATER...............................................31 SMOKE SNAKE ..................................................32 SONIC NIGHTMARE ...........................................33 SPINE WORM.....................................................34 STONE GROLL ...................................................34

    TARG ................................................................ 35 TREE SHADOW.................................................. 35 UMBRA ............................................................. 36 VIRIKAS............................................................ 37 VUGOO ............................................................. 38 VULCAN RAT.................................................... 39

    FANTASY TEMPLATES................................. 40

    HALF-INCARNATE ............................................ 40 INCARNATE....................................................... 42 MEKANOID ....................................................... 43 MIMOX ............................................................. 44 TWO-HEADED CREATURE................................. 46

    SCIENCE FICTION CREATURES ................ 48

    BLUUM ............................................................. 48 IHCHOIDE.......................................................... 48 LGM ................................................................ 49 OGATSU............................................................ 50 SPINAR.............................................................. 51 TORDORI........................................................... 52

    SCIENCE FICTION TEMPLATES ................ 54

    REPLICANT ....................................................... 54

    HISTORICAL CREATURES .......................... 55

    APE MAN.......................................................... 55 ARSINOITHERIUM ............................................. 55 BALUCHITHERIUM ............................................ 56 CANIS DIRUS .................................................... 56 CARCHARODON MEGALODON .......................... 57 CAVE LION ....................................................... 57 GIANT BEAVER................................................. 58 GIANT GROUND SLOTH .................................... 58 GIGANTOPITHECUS ........................................... 58 GLYPTODON ..................................................... 59 IRISH ELK ......................................................... 59 NEANDERTHAL ................................................. 60 SABER-TOOTHED CAT ...................................... 60 TERROR CRANE ................................................ 61 WOOLLY MAMMOTH ........................................ 61

    COPYRIGHT INFORMATION ...................... 62

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    Disclaimer This printing of the Book of Beasts complies with the Open Gaming License (OGL), version 1.0a and is Open Gaming Content (OGC) as identified under the terms of the OGL. The materials presented herein are the original works of the author. Use of the names Wizards of the Coast, Dungeons & Dragons, D&D, 3E, d20 or any other copyrighted or trademarked names or materials is not intended as a challenge to the copyright owner in any way. No challenge to these copyrights or trademarks is intended by their use in this material. WIZARDS OF THE COAST, Dungeons and Dragons, and d20 are registered trademarks of Wizards of the Coast, Inc. The author has no affiliation with Wizards of the Coast, the d20 system, the Open Gaming License, or the Open Gaming Foundation. The inclusion of these product names does not imply any approved usage or official licensing of the contents of this document with the aforementioned products.

    Introduction 6/26/2002

    Welcome to the Book of Beasts, a bestiary of creatures for use in role-playing games. This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. See the copyright at the end of this book for more information. If you find an issue with the stats for any of these creatures, please send me an e-mail message. I hope you enjoy the creatures described herein and find a use for them in your own campaign.

    Bob Hall

    mailto:shaezyra@yahoo.com http://hiddenway.tripod.com/

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    Fantasy Creatures These creatures are suitable for use in a fantasy campaign that includes magic.

    Arcanis Watcher Medium-Size Magical Beast Hit Dice: 1d10+2 (8 hp) Initiative: +2 (Dex) Speed: 40 ft. AC: 14 (+2 Dex, +2 natural) Attacks: Bite +3 melee Damage: Bite 1d6+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: True sight Saves: Fort +5, Ref +5, Will +2 Abilities: Str 14, Dex 14, Con 15, Int 4, Wis 14, Cha 8 Skills: Jump +3, Listen +11, Spot +11, Wilderness Lore +7* Feats: Alertness

    Climate/Terrain: Subtropical grasslands or any settled area Organization: Solitary or pack (5-10) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Small); 4-6 HD (Medium- size)

    Wizards bred these peculiar creatures specifically for the purpose of serving as magical watchdogs. Physically they have the lower body of a kangaroo, with the head, neck, and paws of a wild dog. Their shaggy, mottled fur coat is a mixture of black, brown, yellow, and white markings. The senses of these creatures are exceptionally acute, being the equal of the most successful predatory animals. In addition, they are capable of detecting beings that would normally be concealed by magical means or by their ethereal state. The arcani originally served as a faithful pet and guardian in the tower of their wizard creators, but centuries later were frequently sold to wealthy merchants. Intended to serve as domesticated beasts, they generally do not reproduce well in the wilderness and can only thrive in selected environments. The arcani reproduces as marsupial hermaphrodites, possessing the body parts of both a male and female.

    Combat

    The arcanis watcher is a faithful and courageous creature who defends its master with its strong bite. When it becomes aware of a threat it will begin barking loudly with a deep growl, often summoning more powerful guardians as a result. True Sight (Su): This is identical with the true seeing spell as cast by a 10th-level cleric, except that it has personal range and always remains in effect. Skills: The sharp sense of an arcanis watcher gives it a +4 racial bonus to Spot and Listen checks. *They also receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.

    Batreng Tiny Beast Hit Dice: 1/2d10+1 (7 hp) Initiative: +4 (Dex) Speed: 20 ft., 40 ft. (good) AC: 17 (+2 size, +4 Dex, +1 natural) Attacks: Bite +6 melee Damage: Bite 1d3-4 Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. Saves: Fort +3, Ref +4, Will +0 Abilities: Str 3, Dex 18, Con 13, Int 6, Wis 11, Cha 12 Skills: Balance +7, Hide +15, Listen +5, Spot +7, Tumble +6 Feats: Weapon Finesse (bite)

    Climate/Terrain: Forest Organization: Solitary or troop (10-40) Challenge Rating: 1/4 Treasure: 50% coins Alignment: Always neutral Advancement: 1-2 HD (Tiny)