welcome to bcg's case study competition! - warwick su
TRANSCRIPT
LCSC - Tablets and e-books - 2012 v1.ppt
Welcome to BCG's case study competition!
This year, we're partnering with Warwick Consulting Society to give you an insight
into the interesting and impactful work we do at BCG
To show you what consulting is really like, we want to see your best and most
creative answers to a "case" just like the real problems we work on every day
The Case The Ask and The Prize
You're working for PlayX, a UK based gaming
company, who want your help to answer
some critical questions including:
• What does the video gaming market look
like?
• What is the most attractive segment?
• How can they enter the segment and
grow their share?
In teams of two to three, we want to hear
the recommendation you would give to
PlayX – the more creative, insightful and
interesting, the better!
The best teams will be invited to present
their answers at our offices in London – and
the winners will be fast-tracked the first
stage of our interview process!
LCSC - Tablets and e-books - 2012 v1.ppt
PlayX is video gaming company looking for growth
opportunities
Company
• Your client is PlayX, a medium sized UK-
based gaming company which own by a
large conglomerate
• The company has two major divisions –
Retail and Video Games
• Retail – a set of high street game
shops – faces slowly declining long
term profitability
• Video Games used to make a popular
handheld console but the market has
moved towards static consoles and
mobile gaming
• Video Games also had success five
years ago with two very profitable PC
game releases, but recent releases
have been disappointing
Video
gaming
Retail
Hardware,
software
and digital
LCSC - Tablets and e-books - 2012 v1.ppt
PlayX wants to build a business that can
grow quickly over the next five years
Concern
Given advances in technology, like the rise in digital distribution, the client
thinks there are many growth opportunities in video gaming
The CEO is looking to make a strategic investment to achieve strong growth over
the next 5 years
BCG has been asked to investigate the gaming industry to identify the high
growth segments and the winning business models over the next 5 years
Key questions
• What is the structure of the video games market?
• What is the most attractive segment for PlayX to move in to?
• How can they successfully enter this segment and win a bigger share of the
market?
LCSC - Tablets and e-books - 2012 v1.ppt
Your project leader has sent you a photo from a working
session he had with the PlayX team
LCSC - Tablets and e-books - 2012 v1.ppt
The consultant who worked on the proposal has sent you some
notes from an expert interview and some initial data
Notes from phone interview with Head
of Strategy at leading games publisher
"Digital distribution has changed the gaming
industry. Your revenue isn't just a large upfront
fee anymore. Downloadable content is becoming
more and more important. You need a different
approach to the customer.
Mobile is growing very fast but is also
challenging. There are so many free apps and it's
not clear where the revenue comes from… Pay
for premium version? In-game purchases and
micro transactions? Advertising? These can
sometimes frustrate customers as well."
Data from previous consultant
Source: Euromonitor
Note from previous consultant:Here is the data the research team pulled for me. I haven't sense checked it and it
might not even be useful, but I thought I would sent it over just in case
UK Population 2010 2011 2012 2013 2014 2015
Video Gaming Total
Population (UK)
28,669 31,558 35,032 37,372 39,299 40,232
Children (up to 6) 1,361 1,583 1,706 1,910 2,071 2,164
Boys 753 882 955 1,033 1,085 1,130
Girls 608 700 751 877 986 1,034
Pre-Teen (7–12) 3,685 3,863 3,931 3,983 4,162 4,284
Boys 1,957 2,035 2,080 2,093 2,179 2,232
Girls 1,728 1,829 1,851 1,890 1,983 2,052
Teenagers (13–19) 4,369 4,606 4,963 5,008 5,064 5,018
Boys 2,364 2,494 2,581 2,569 2,563 2,535
Girls 2,005 2,111 2,382 2,440 2,501 2,483
Adults (over 20) 19,254 21,506 24,432 26,471 28,002 28,767
LCSC - Tablets and e-books - 2012 v1.ppt
Three key questions to be addressed
Your understanding of the video games market
1. What is the structure of the video games market?
–How big is each segment? How fast will they grow?
–Who are the main players in the market in terms of revenues, profits and
market shares?
–What are the competitive advantages for smaller vs larger companies?
Your view on the key issues at hand and recommendation going forward
2. What is the most attractive segment for PlayX to move in to?
3. How can they successfully enter this segment and win market share?
?
LCSC - Tablets and e-books - 2012 v1.ppt
Some things to keep in mind
The video games sector is a huge, complex and quickly evolving environment
• The study will focus on the global market for video-gaming content
• This broad scope means you will need to effectively focus your thinking and slide
submission on the aspects which really matter
• You can use latest press releases, and should take into account the recent moves by
key players (e.g. King, Nintendo, Microsoft, Activision Blizzard etc.)
Consider that the client is owned by a large conglomerate which is able to invest in growth
• Funding is not unlimited, but a sensible proposal that generates returns would be
accepted (e.g. ~£50-250M funding would be reasonable)
For some questions, you will have to use information from outside this pack
and make some additional assumptions
• Make sure to clearly identify them in your presentation
LCSC - Tablets and e-books - 2012 v1.ppt
Entering the competition is simple To enter, send in a 3-4 slide answer, along with your teams' CVs
Send in your submissions and your CVs
To enter, in teams of 2-3, please submit the
following:
• Your CV
• Your answers to the questions which PlayX is
currently facing
– 3 to 4 powerpoint slides / pages (in A4)
– in PowerPoint (.ppt) or PDF format
All entries should be sent to
The deadline for entry is the 14th of October – get
working!
What a good answer looks like
A good submission will be...
Logical
Quantitative and qualitative
Creative
Insightful
Well-structured
LCSC - Tablets and e-books - 2012 v1.ppt
For more details, including how to apply
Visit bcg.com/careers
Email [email protected] or
Deadline Full Time: 27 October
Deadline Summer Internship: 28 January