ux people 042010

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Communication is the key to effective user experience Have the impact you deserve

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Page 1: Ux people 042010

Communication is the key to effective user experience

Have the impact you deserve

Page 2: Ux people 042010

Some ground rules• Discussions are more

fun than talks• Ask questions• Volunteer information

Page 3: Ux people 042010

A little bit about me

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USER EXPERIENCE

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A definition"User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products.

The creation of the architecture and interaction models that impact a user's perception of a device or system. The scope of the field is directed at affecting "all aspects of the user’s interaction with the product: how it is perceived, learned, and used."

The design of an experience a person has when interacting with a specific design. This can range from a specific artefact, such as a cup, toy or website, up to larger, integrated experiences such as a museum or an airport.

User experience (UX) represents the perception left in someone’s mind following a series of interactions between people, devices, and events – or any combination thereof.

The design of the whole experience a person feels when using a Web site, both online and offline. Includes such online factors as ease of use and content, as well as such offline factors as fulfilment and customer service.

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My definition of User Experience

the creation of a digital design that is:

usable

useful

and engaging

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HOW DO WE DO THAT?

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A variety of skill sets / techniques / tools

• User research• Ethnographic research• Field research• Directed interviews• User Requirements Gathering• Business requirements Gathering• Stakeholder management• Personas• User Journeys• Site maps• Process flows• Wireframes (Lo & Hi-fidelity)• Specifications• Prototypes

• Content Strategy• Voice & tone guidelines• Content Management principles• Taxonomies• Content Matrices• Journey mapping • Free play user testing• Card sorting• Feature prioritisation activities• Guerrilla / informal user testing• Formal testing• Search log analysis• Web analytics analysis• ….

UX makes the nebulous concreteWhat’s missing?

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BUT FIRST A FEW QUESTIONS

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A few questions

Why did you chooseUser Experience?

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A few questions

How do you define success?

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A few questions

What are your frustrations?

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A few questions

Who decides?and why?

What’s missing?

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THE MISSING ELEMENT

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Communication skills

“it is useless to be a creative, original thinker unless you can also sell what you create”

-- David Ogilvy

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Excellent technical skills

Poor communication

skills

Thoughts from a veteran

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Poor technical skills

Excellent communication

skills

Thoughts from a veteran

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Excellent technical skills

Excellent communication

skills

Thoughts from a veteran

An effective user experience

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A LITTLE BIT ABOUT VALUE

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Your work is valuable

To the user

To the client / project owner

To your company

To yourself

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Value to user

Have an experience that is

useful,

usableand

engaging

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Value to the client / project owner

Ensure they hit their targets

Accomplish their goals

Get their bonus

Get promoted

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Value to your companyAgency

• Revenue• Keep customers happy• Awards / Case studies• Bring clarity / Reduce risk

Client-side

• Increase revenue / Reduce costs

• Keep stakeholders happy• Pay for your FTE• Bring clarity / Reduce risk

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Your work = revenueSome assumptions

• Average length of UX engagement

• 1 person = 4 weeks

• Average day rates for UX

• Freelance -- £250 - £600

• Company -- £500 - £1500

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Your work = revenueFreelance• £5,000 - 12,000

Agency / Client-side• £10,000 - £30,000

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Why is the range so broad?Hard measures

• Industry standard rates• Experience• Portfolio / Case studies• etc.

Soft measures

• Brand

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Value to yourself

Pride

Portfolio

Your reputation and brand

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Brand: A definition“A brand is the set of expectations, memories, stories and

relationships that, taken together, account for a consumer’s decision to choose one product or service over another.

If the consumer (whether it’s a business, a buyer, a voter or a donor) doesn’t pay a premium, make a selection or spread the

word, then no brand value exists for that consumer.”

-- Seth Godin

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A little bit about brand• The communication of the work IS your

brand

• The quality of the finish is representative of the quality of the thinking

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OUR WORK IS OUR BRAND

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So...

Why do we destroy the value of the work with poorly communicated deliverables?

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Physician heal thyself

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Improve the value of your workKnow your user

Make it Useful

Make it Usable

Make it Engaging

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Thank youSome facts about Robert• Work history

– 6 ½ years in the US high-tech industry client-side• US West, Intel, Trilogy, Convio

– 9 ½ years in the UK • Sapient, FullSix, DNA, LBI, Seren, Electronic Ink,

GrandUnion

– On a wide variety of use domains• Web(B2C, B2B, B2E), Device, Mobile, Consumer

software, Enterprise software, client-server, IVR

– On a wide variety of industries• Retail, Grocery, Consumer Electronics, Government,

Energy, Telecom, Leisure, Construction, Financial services, Non-profit

• Educational History– He studied for a PhD in Cognitive Psychology but got

bored at the final hurdle and decided work was better – one of the best decisions of his life

• He is a proud father to Georgina

Robert M. FeinDirector of User Experience grandunion

m: +44 (0)7803 605 666t: +44 (0)20 7908 0708f: +44 (0)20 7908 0701

Moray House23-31 Great Titchfield StreetLondon, W1W 7PAwww.thegrandunion.com

Note: He is looking to hire a Mid-weight and a Junior UX