team offense: special plays (air force, marine and navy)

29
Team Offense: Special Plays (Air Force, Marine and Navy)

Upload: allison-hudson

Post on 18-Jan-2018

220 views

Category:

Documents


0 download

DESCRIPTION

Air Force

TRANSCRIPT

Page 1: Team Offense: Special Plays (Air Force, Marine and Navy)

Team Offense: Special Plays (Air Force, Marine and Navy)

Page 2: Team Offense: Special Plays (Air Force, Marine and Navy)

Special Plays: Air Force, Marine and Navy

The following three plays, Air Force, Marine and Navy, vary in degree of difficulty, but can still be used with in our base “13” set to trick the defense. They are not meant to be used all the time, and will be most successful when used to catch the defense off-guard. All three initiate from behind the goal and can therefore be used as out of bounds plays as well.

•Special Plays

Page 3: Team Offense: Special Plays (Air Force, Marine and Navy)

Air Force

Page 4: Team Offense: Special Plays (Air Force, Marine and Navy)

Air Force: Level of Play

Air Force is an extremely simple attack pick play that can be used by players of all age and skill levels.

•Level of Play (Air Force)

Page 5: Team Offense: Special Plays (Air Force, Marine and Navy)

Set-up: Air Force

This play uses the same starting positions as “13” with the ball behind the goal at X with A2. Ideally, A3 is a left-handed and A2 is a right handed feeder. Or the play can be run to the other side of the cage and A2 is a left handed feeder and A1 is a right handed finisher. Air Force stands for Attack pick.

•Set-up (Air Force)

Page 6: Team Offense: Special Plays (Air Force, Marine and Navy)

Air Force: Set Up

A1

A2

A3

M3

M2M1

On this version of our play, A2

is a right handed feeder.

A3 is ideally a left handed

finisher.

Page 7: Team Offense: Special Plays (Air Force, Marine and Navy)

Air Force: Execution

A2 dodges to his right and prepares to feed the ball to A3. The adjacent, ball-side attackmen (A1) cuts through like he normally would in “13”, but then sets a pick for A3 coming around him. Instead of drifting behind the goal as he normally would in “13”, A3 cuts to the crease and comes over the top of A1’s pick looking to receive A2’s feed…

•Execution (Air Force)

Page 8: Team Offense: Special Plays (Air Force, Marine and Navy)

Special Plays: Air Force Execution

While the attack is performing its pick/cut movements, the midfielders want to open the field to create space. M1 will step down toward the ball, M2 will slide to the middle of the field, and M3 will pop off the crease to the high away from ball side. Hopefully A3 will be open on the pick, but if he’s not, A2 should pull the ball back out and set up the regular “13” offense.

•Execution (Air Force Continued)

Page 9: Team Offense: Special Plays (Air Force, Marine and Navy)

Air Force: Execution

A1

A2

A3

M3

M2M1

Page 10: Team Offense: Special Plays (Air Force, Marine and Navy)

Air Force: Execution

Page 11: Team Offense: Special Plays (Air Force, Marine and Navy)

Marine

Page 12: Team Offense: Special Plays (Air Force, Marine and Navy)

Marine: Level of Play

Marine is an extremely simple midfield pick play that can be used by players of all age and skill levels.

•Level of Play (Marine)

Page 13: Team Offense: Special Plays (Air Force, Marine and Navy)

Marine: Set Up

The offense should be in the starting positions for “13” set with the ball at X with A2. Ideally, M3 is a left handed finisher and A2 is a right handed feeder. Or the play can be run to the other side of the cage and M3 is a right handed finisher and A2 is a right handed feeder. Marine stands for Midfield pick.

•Set Up (Marine)

Page 14: Team Offense: Special Plays (Air Force, Marine and Navy)

Marine: Set Up

A1

A2

A3

M3

M2M1

On this version of our play, A2

is a right handed feeder.

M3 is ideally a left handed

finisher.

Page 15: Team Offense: Special Plays (Air Force, Marine and Navy)

Marine: Execution

A2 dodges to his right and prepares to feed the ball to M3. Adjacent attackman (A1) cuts through like would in a normal “13”, but then he sets a pick for M3 coming around him. Instead of popping off the crease as he did in “Apple” M3 comes over the top of the pick set by A1 looking for the feed from A2. A3 drifts behind the goal to provide back up and to act as an outlet for A2 if he is forced to roll back and away from pressure.

•Execution (Marine)

Page 16: Team Offense: Special Plays (Air Force, Marine and Navy)

Marine: Execution Continued

While the A1 and M3 are performing their pick/cut combination, M1 and m2 replace exchange spots, hoping to occupy their men so they can’t help out on the crease. Hopefully M3 will be open on the pick, but if he’s not, A2 should pull the ball back out and set up the regular “13” offense.

•Execution (Marine Continued)

Page 17: Team Offense: Special Plays (Air Force, Marine and Navy)

Marine: Execution

A1

A2

A3

M3

M2M1

Page 18: Team Offense: Special Plays (Air Force, Marine and Navy)

Marine: Execution

Page 19: Team Offense: Special Plays (Air Force, Marine and Navy)

Navy

Page 20: Team Offense: Special Plays (Air Force, Marine and Navy)

Special Plays: Navy

Navy is best suited for teams with more advanced stickwork but can be effective at all skill levels. You may have to set up certain players in specific positions in order for this play to work, so it is often used as an out of bounds play similar to Army and Marine.

•Level of Play (Navy)

Page 21: Team Offense: Special Plays (Air Force, Marine and Navy)

Set Up: Navy

Navy starts in a “13” set or 1-3-2 formation. It utilizes the “pick-the-picker” technique to create an open shot. X1 picks up the ball to the left or right of the goal. In this description he starts to the left of the goal and carries to the right. X3 lines up on the crease, about 3-5 yards directly in front of the goal. X2 and X4 start out right on the left and right wings about 3-5 yards above GLE and 4 yards outside of the right and left pipes.

•Set-up (Navy)

Page 22: Team Offense: Special Plays (Air Force, Marine and Navy)

Set Up: Navy

X5 and X6 wants to be high within the restraining box around 12-15 yards above GLE and 5-7 yards to the left and right. Ideally, X1 can carry the ball with his right and left hand, is a good decision-maker, and can feed with both hands. X2 should be left-handed and X4 should be right-handed so they are shooting with their strong hands at the end of the play.

•Set-up (Navy Continued)

Page 23: Team Offense: Special Plays (Air Force, Marine and Navy)

Navy: Set Up

X4

X1

X2

X3

X5X6

On this version of our play, X1 is a capable feeder with both hands.

X2 is ideally a left handed

finisher.

X4 is ideally a right-handed

finisher.

Page 24: Team Offense: Special Plays (Air Force, Marine and Navy)

Navy: Execution

X1 carries to his right. X2 sets a pick for X3 who comes over the top looking for the ball. If X3 is open, then X1 should throw him the ball. Against a capable defense this will not be open. X1 then continues to carry the ball across X towards the right side of the goal. After X2 sets the pick for X3, he wants to pause and let the defense think this play is finished. It is important that X2 “sell” this portion of the play.

•Execution (Navy)

Page 25: Team Offense: Special Plays (Air Force, Marine and Navy)

Navy: Execution

As soon as this occurs, X4 sets a pick on X2’s man so that X2 comes over the top of the screen looking for a feed form X1. While all of the this action occurs, X5 and X6 want to replace each other just trying to occupy their men so they are not in a position to help on the crease picks. Again, this play is most effective out of dead-ball situations, and should not be run sparingly. It can, however, be used as a special play out of the base “13” set.

•Execution (Navy Continued)

Page 26: Team Offense: Special Plays (Air Force, Marine and Navy)

Navy: Execution

X4

X1

X2

X3

X5X6

Page 27: Team Offense: Special Plays (Air Force, Marine and Navy)

Navy: Execution

It’s imperative that X2 “sell” the initial pick, as

the total play. He wants to hesitate before coming off the second pick. At which point he will be looking to

shoot.

Page 28: Team Offense: Special Plays (Air Force, Marine and Navy)

Special Plays: Air Force, Marine and Navy Final Notes

Spacing on all three of these plays is important. It’s important that the pick be set so that the players coming over the screens have sufficient shooting angle. Similarly, timing is very important as well. The feed and the cut must be coordinated to arrive at the appropriate times…

•Execution (Final Notes)

Page 29: Team Offense: Special Plays (Air Force, Marine and Navy)

Special Plays: Air Force, Marine and Navy Final Notes Continued

Also, remember that all of these plays (Air Force, Marine and Navy) can be run with A2 dodging to his left. In these scenarios the actions will mirror that of the original plays, and the dominant hands of the players involved will be flipped to maximize opportunities for success.

•Execution (Final Notes Cont.)