syllabus 3ds max & vray - gencor
TRANSCRIPT
Syllabus
3ds Max & Vray
Duration:- 3 months
Interior & Exterior
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Introduc�on – The 3DS Max InterfaceNavigate the 3DS Max User Interface and WorkspaceTransforming Objects Using GizmosGraphite Modeling Tools SetCommand PanelTime Slider and Track BarFile ManagementChapter exercise3DS Max ComponentCompound ObjectStandard Primi�vesExtended Primi�vesAEC ExtendedChapter exerciseModeling in 3DS MaxUnits SetupImpor�ng a CAD DrawingCrea�ng the WallsCrea�ng the DoorsCrea�ng the WindowAdding the Floor and CeilingModeling in 3DS MaxModeling the CouchModeling the Lounge ChairTV UnitObjectsIntroduc�on to the Materials Interiors and FurnitureVray materialsThe Slate Material EditorMaterial TypesMental Ray Material TypesShadesMapping the Couch and ChairMapping the Window and DoorsTextures and UVWorkflows: The SoldierUV UnwrappingApplying the Color MapApplying the Bump MapApplying the Specular MapChapter exerciseIntroduc�on to Ligh�ng:Interior Ligh�ngThree-Point Ligh�ng3DS Max LightsLigh�ng the S�ll Life in the Interior SpaceSelec�ng a Shadow TypeAtmospheres and EffectsLight ListerVray LightVray SunChapter exercise3DS Max RenderingRendering SetupCamerasSafe FramesRaytraced Reflec�ons and Refrac�ons.Rendering the Interior and FurnitureChapter exerciseMental RayMental Ray RendererFinal Gather with Mental RayMental Ray MaterialsChapter exercise
3ds Max is so�ware for 3D modelling, anima�on, rendering and visualisa�on. Create stunning game environments, design visualisa�ons and virtual reality experiences. Create, shape and define a range of environments and detailed characters. 3ds Max works with most major renderers - including Mental Ray and V-Ray to help create striking scenes and visuals.