3ds max environment = white map = none vray
TRANSCRIPT
3DS MAX ENVIRONMENT = WHITEMAP = NONEVRAY ENVIRONMENT OVERRIDE = OFFSTANDARD CAMERA
ENVIRONMENT MAP ADDED OMNI LIGHT ADDED AS SUNCOLOR = WHITEMULTIPLIER = 1SHADOWS = VRAY SHADOWS
OMNI LIGHT ADDED AS SUNCOLOR = WHITEMULTIPLIER = 1SHADOWS = VRAY SHADOWS
3DS MAX ENVIRONMENT = BLACKMAP = NONEVRAY ENVIRONMENT OVERRIDE = ONSTANDARD CAMERA
3DS MAX ENVIRONMENT = WHITEMAP = NONEVRAY ENVIRONMENT OVERRIDE = ON
OMNI LIGHT ADDED AS SUNCOLOR = WHITEMULTIPLIER = 1SHADOWS = VRAY SHADOWS
3DS MAX ENVIRONMENT = WHITEMAP = NONEVRAY ENVIRONMENT OVERRIDE = OFFCAMERA = STANDARD
VRAY SUN ADDED - EARLY MORNINGCAMERA = VRAY PHYSICAL CAMERAENVIRONMENT MAP = VRAY SUN/SKY
VRAY SUN = NOON VRAY SUN = LATE AFTERNOON VRAY SUN = DUSK
VRAY SUN TURBIDITY = 2
VRAY SUN TURBIDITY = 8