sxsw games-pd-2016

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tim triad • interactive • media Dr. Scott Brewster Victoria Van Voorhis Mitch Weisburgh Dr. Richard Van Eck Powering Up STEM Professional Development with Games

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Page 1: Sxsw games-pd-2016

tim triad • interactive • media

Dr. Scott BrewsterVictoria Van Voorhis

Mitch Weisburgh Dr. Richard Van Eck

Powering Up STEM Professional Development with Games

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The Big Question How can we make games ubiquitous in schools?

tim triad • interactive • media

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Professional Development

360 approach; Get teachers hooked first

tim triad • interactive • mediatim triad • interactive • media

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What We Know: K-8 Teachers

❖ Need improved math & science skills

❖ Lack positive attitude about math & science

❖ Uncomfortable with games

❖ See games as supplemental

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We cannot change students’ math or science scores or solve the STEM pipeline problem until we address these challenges.

Where Do We Start? Pre-Service Teachers;In-Service Teachers

tim triad • interactive • media

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So what does game-based training in STEM look like for teachers?

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Gamifying PD

❖ Skills & Knowledge

❖ Using Games in the Classroom

❖ Making Games a Core Part of the Classroom Experience

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Adopting Solutions Teacher Education Programs;K-8 Professional Development

tim triad • interactive • media

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Existing Products

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What We’ve Learned

❖ Improved STEM knowledge & skills

❖ Enhanced preference for STEM disciplines

❖ Improved comfort teaching with games

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How to Appeal To Teachers

❖ Console quality graphics & media

❖ Engaging narrative

❖ Cross-gender appeal

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A Part of the Package

❖ TPACK Framework

❖ Aligned to Standards

❖ 21st Century Skills

❖ Formative Assessment; Dashboard

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TPACK

Technological Pedagogical Content Knowledge

Framework to understand and describe the knowledge needed by teachers for effective pedagogical practice in a technology enhanced learning environment

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Jordan Ellenberg

Simple, Profound Complicated, Shallow

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Commercialization

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Conclusion & Questions