studio 11. video envisionment
DESCRIPTION
TRANSCRIPT
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UX Prototyping/IID 2014 Spring Class hours : Fri. 3 pm-7 pm 16th May
Week 11
Video Envisionment
To Do• CHI Selection Reviews
• [Horyon] Laureyssens, T. et. ai. ZWERM: a Modular Component Network Approach for an Urban Participation Game.In Proc. CHI 2010, ACM Press (2014), 3260-3268
• [Kelly] Sas, C. and Whittaker, S. Design for Forgetting : Disposing of Digital Possessions After a Breakup. In Proc. CHI 2010, ACM Press (2013), 1823-1832.
• Team Presentation
• Journey Map
• POP Prototyping
• Studio 11 : Video Envisionment
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Journey Map
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Clickthrough Prototype
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Method 1 : Sketching Storyboards
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A Vocabulary
of Camera
Shots and
Filmmaking
Develop the storyline
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Develop the storylineThe next step is to draw each of these scenes from the storyline in our storyboard.
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Sketch establishing shot (introduction)
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Continue the storyline sketches with appropriate camera shots
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Cinematographic techniques of varying camera shots
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Emphasize actions and motions
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Emphasize actions and motionsWe used various arrows to indicate a person’s motion.
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Emphasize actions and motionsWe also used a variety of other annotations to emphasize people’s actions or thoughts
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Manipulate and print your photos
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Add annotations
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Add storyline text and comments
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Narrative storyboards illustrate the context of an interaction sequence
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Homework• Complete the Studio Workshop
• Gathering Images (on each Pinboard)
• People
• Place
• Technology
• Writing a paper outline
• Interaction Design Goals
• Users
• Technology (using your own UI Prototypes)
• Use Context (using the journey map)
• Observation Methods
• Expected Results
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https://www.bartlett.ucl.ac.uk/architecture/documents/joe-paxton-riba-award