sci-fi bestiary toolkit - the trove & charts/monsters... · 2020. 10. 21. · ship’s doctor 61...

62

Upload: others

Post on 30-Jan-2021

13 views

Category:

Documents


2 download

TRANSCRIPT

  • Sci-Fi Bestiary Toolkit

    By:

    Paul “Wiggy” Wade-Williams

    Editing: Dave Blewer, Kirsty Crabb, Piotr Korys, Simon LucasGraphic Design and Layout: Simon Lucas

    Art: Rick Otey, Mack Sztaba

    Savage Worlds by Shane Lacy Hensley

    Requires the Savage Worlds rules, available at www.greatwhitegames.com.

    Permission is granted to print this pdf for personal use only.

    Any other reproduction or redistribution of this material, in part or in whole is strictly prohibited

    Savage Worlds, Smiling Jack, Great White Games, and all associated logos herein are

    Copyright © 2004, Great White Games.

  • Table of ContentsIntroduction 3PopulatingWorlds 4QuickBeasts 4Table1:Environment 4Table2:Size 5Table3:Type 5Table4:Traits 5Table5:Abilities 5StealingIsGood 5MonstrousAbilities 7QuickAliens 8BoonTable 8BaneTable 8Villains 9AlienBeasts 10AcidPitcher 10AlarmBird 10ArcBeetle 11Avrok 11Barb-TonguedLizard 11Encounters 11Batspider 12BleederBunny 12BloodflySwarm 12BombardierBird 12BoneSpider 13BoreWormSwarm 13BristledGorer 13Chaser 14Croaker 14Crusher 14Decapitator 14DeepDiver 14DenebianSpitSkunk 15EarthquakeBeast 15EnergyDrainer 15FisherBeetles 16Fireflies 16FlamingShaketail 16FleshAnt 17Garman’sFolly 17HarpoonTree 17Harpooner 18HazeBarnacle 18EncounterDifficulties 18Huggers 19IceWorm 19EncounterTables 19

    IdunaSpitWorm 20Impaler 20IrritantSkunk 20JesterMonkey 20JuiceSuckerSpider 21Lepman’sGrazer 21LesserSpottedIronclaw21LobberMonkey 22Logger 22Long-ArmedBandit 22Mauler 23MucusFrog 23Needlebush 23OmarissDeathWorm23Orthocone 24Paddle-tailedScorpion24PendulumBird 24Pentamouth 24PlagueRat 25Quadrapus 25SabretoothBear 25ShockRay 26Shredder 26Spearfish 26TheyEatThese? 26SpeciesDB-703 27SpeciesSH-789 27SpeciesZS-665 27Queen 28Spiker 28Springtail 28StenchCow 28Stomper 29Stryder 29Swooper 29UmbrellaBeast 29VampireBird 30VorloshkDevilDog 30WolfCrab 30WeirdCreatures 31CreatureFromTheId 31CyberEnhancedDog 31Emotors 31EnergyDrainer 32GiantAnt 33Gremlin 33Horrornauts 34Possessor 34

    PsiBeast 34PsiBlocker 34PsiBooster 35PuppetMaster 35Radbeast 36SentientVehicles 36SpaceGremlin 37SpaceLeviathan 37SpaceZombie 38Tester 38UpliftedChimpanzee 38UpliftedDolphin 39WeirdElementals 39AtomicElemental 39PlasmaElemental 39Hazards 40Robots 44AssassinBot 44BestFriendsBot 44B-MovieRobot 45ChauffeurBot 45ChildMinderBot 46DemolitionBot 46EngineerBot 46GuideBot 46JanitorBot 47MedicBot 48PleasureBot 48RovingReporterBot 48SentryBot 48StevedoreBot 49SurveyBot 49TacticalAnalysisBot 50ValetBot 50WarDroid,MkI 50WarDroid,MkII 51WrestlerBot 51Archeytpes 52Assassin 52 Typical 52 Master 52BountyHunter 52 Typical 52 Veteran 53Citizen 53CorporateExec 53CyberspaceHacker 53ExperiencedHacker 53

    Cyborg 54DaringHero 54DaringHero 54DaringSidekick 54Diplomat 54Diplomat 55DiplomaticAide 55Explorer 55LawEnforcement 55RiotOfficer 55MadScientist 55 Typical 55 Veteran 56Merchant 56 Typical 56 Experienced 56Miner 56Pirate 57 Typical 57 Officer 57 Captain 57Psi-Knights 57 Typical 57 Master 57Psionicist 58 Typical 58 Veteran 58Smuggler 58Soldier 58TypicalVehicleCrew 58TypicalSniper 58VeteranInfantry 59FieldOfficer 59Spy 59Starmarine 59StarmarinePilot 59VeteranStarmarine 59StarmarineOfficer 59StarshipCrew 60Captain 60Engineer 60Gunner 60Navigator 60Pilot 60Ship’sDoctor 61Steward 61Thugs 61

  • IntroductionWhetheryou’vecreatedyourownSavageSetting,

    converted one, or you’re using a published GreatWhite Games product, the one thing every settingneedsisantagonists.Thisproductisdesignedtobeaone-stopshopforallyoursci-fimonsterneeds.Thisbestiaryaimstoprovidesomethingforeveryone.

    Thefirstchapter,PopulatingWorlds,givesguidelinesforcreatingyourownalienbeasts,aswellasaquickcreature generator for when you need somethinginahurry.Althoughdesignedtoproducemundanebeasts,thealienequivalentsofbearsandlions,theadditionofanunusualSpecialAbilitycanturneventhemostboringcreatureintosomethingtrulyweirdandmemorable.

    Thereisalsoaquicksystemallowingyoutocreateamyriadofalienraceswithjustafewdierolls.Ifyousettinghasawiderangeofraces,youdon’tneedtocreatethemallinadvance.Whenyouneedanalien,justtakeamomenttorollafewd20s.

    TheStrangeBeastschaptergivesover70examplesof“mundane”alienbeasts,whichcanbeusedstraightoffthepageinavarietyofsci-figenres.Theyrangefromsmallherbivorestotrulyimmensecarnivores.

    WhereastheStrangeBeastsare“typical”animals,theWeirdAliensectioncoversmorefantasticcreaturescommontocertainsub-genres,suchasenergybeings,psioniccreatures,andupliftedanimals.

    In the Hazards chapter are numerous examplehazards you can throw at your group, whethertheyareinspaceorexploringanalienworld.Fromearthquakes to deadly hyperspace gravity wells,there’splentyofdangerstomakethecharacterswishthey’dstayedhome.

    TheRobots sectiongives sample standard robotsusable in a wide range of settings. Several robotswerepresentedintheSci-fi Gear Toolkit,andhavebeenreproducedhereforcompleteness.

    TheArchetype section contains stockExtras andWildCards.Fromassassinstocyberspaceexplorersandstarshippilotstopower-armorwearingstarmarines,there’sa rangeof commonsci-fi stereotypes readyatyourfingertips.AddanalienracetemplateandaHindranceortwo,assignapersonality,andyoucanturneventhesimplestExtraintoafullydevelopedcharacterreadytoaidorhindertheheroes.

    Whatcreaturesyouusefromthisvolumeisoneof personal choice. Sci-fi is a large genre, coveringeverythingfromB-moviestylegameswithraygunsand rocket ships, like the forthcoming Slipstream setting to settings where characters can cross theuniverse in millisecond. Take what you need andmodifytherest.

    Greetings foolish Earthlings! Smilin’ Jack, supreme ruler of the universe, brings to your puny world a frightening

    array of advanced science.

    What you have in your trembling hands is the first in a new series of Toolkits designed primarily for the GM. each book covers one important aspect of a genre. In case you missed it on the cover, this book details sci-fi aliens, monsters, and characters.

    What’s a toolkit do? Let me tell you what it doesn’t do—it doesn’t give you another rulebook.

    Sure, it’s got rules in, but they’re optional with a capital “O.” The aim of these toolkits is to make your life easier as a gm by giving you tools—remember that word, kiddies—to making your own setting as unique and exciting as anything my slaves produce.

    they explore every aspect of a setting, and i mean every aspect. from designing a cool world to populating it with interesting cultures, from designing new weapons to cool artifacts, like power armor and starships.

    A lot of what’s in these toolkits is advice rather than gospel. you get to pick and choose the bits you want for your setting and discard the rest. and if you don’t like what jack has to say, change it!

    We’ve giving you the tools to make kick-ass settings—if your game falls flat after reading this, then it’s your own fault for not following my advice!

    Now, go make Jack proud before I destroy your world!

  • Populating Worlds

    Therearethreewaystopopulateyoursci-fiuniversewithbeasts.First,stealthemfromSavageSettings.Second,usetheconversionguideinSavage Worldstoconvertthemfromothersystems.Third,buildyourown.Thissectiontakesabrieflookatthelatter.

    Quick BeastsMany sci-fi settings involve one or more alien

    planets, each with a unique ecosystem. Althoughwe’ve included a selection of pre-generated beasts,there’sno limit towhatyoucan create tomakeaplanetaninterestingplacetoexplore.

    There are already a number of tools availabletohelpmakingbeasts easy—use existingbeasts astemplates, lookthroughtheSpecialAbilities listingin the rulebook,or checkoutpowersattributed tomythologicalbeastsandgivethemasci-fitwist.Forinstance, you could use the dragon template for aswamp-dwellingcreaturethatignitesmethanestoredinaspecialglandtoproduceagoutofflame..

    There’s no need to sweat buckets when you’recreating a new beast—chances are your group iseithergoingtokillitorrunaway,dependingonitsstrength.Here’saquicksystemformakingbeastsinjustafewminutes—allyouneedtodoisthinkofanameanddescription.

    This systemproducesmundane beasts, the alienequivalentsoflionsandcows.Ifyouwanttocreateaweirdbeast,justaddasuitableSpecialAbility.SomesettingsmayuseSpecialAbilitiesnotlistedhere,inwhich case you simply need to add extra SpecialAbilities.Necropolis,forinstance,hasboth“regular”beastsandundeadbeasts.Tomakeanundeadcreature,justaddtheUndeadability.

    Table �: EnvironmentThesetablesareoptional.Ifyouwantacreatureto

    liveinaspecificenvironment,justnoteanymodifiersandmovestraighttoTable2.

    Table �.�: Gravity d20 Result 1–4 LowGravity:+2modifiertoSizeTable

    roll.ReduceToughnessby1duetolightframe(min2)

    5–16 NormalGravity:Nomodifiers.17–20 HighGravity:–2modifiertoSizeTable

    rollexceptforAquaticcreatures.IncreaseToughnessby+1duetodenserbuild.

    Table �.�: Habitat d20 Result 1 Aquatic: Pace underwater equals

    Swimmingdietype.GotoTable2. 2–3 Amphibian:Paceunderwaterequalhalf

    Swimmingdietype+1.SeeNewMonstrousAbilities(p.7)fordehydration.

    4–5 Arctic:ColdResistant(+2toVigorrollstoresisttheeffectsofcold);–2modifiertoSizeTableroll.

    6–9 Forest/Jungle:Nomodifiers.10–14 Grasslands:Nomodifiers.15–17 Desert:HeatTolerant(+2toVigorrolls

    toresisttheeffectsofheat);–2modifiertoSizeTableroll.

    18 Glider:SeeNewMonstrousAbilities(p.8);–4modifiertoSizeTableroll.

    19–20 Flyer:SeeNewMonstrousAbilities(p.8);–4modifiertoSizeTableroll.

  • Table �: SizeRolltodeterminethecreature’ssize:

    d20 Result1–2 Tiny(TreatasaSwarm).3–4 Tiny(–2Size&Toughness)5–9 Small(–1Size&Toughness)10–14 Average(+0Size&Toughness)15–16 Average(+1d4Size&Toughness)17–18 Large(+3+1d4Size&Toughness)19 Huge(+7+1d4Size&Toughness)20 Gargantuan* (+10+1d4 S i z e &

    Toughness)

    Table �: TypeRolltodeterminethecreature’stype:

    d20 Result1–12 Herbivore13–16 Omnivore17–20 Carnivore

    Table �: TraitsAswithcharacters,beastshaveattributesandskills.

    Theattributesarethebeast’sbaselevels.Sincesizeandstrengtharegenerallyrelated,eachlevelofSizealsoaddsorsubtractsfromStrength,toaminimumofad4.Rollonceforeachofthefiveattributes.Smartsisalwaysanimalintelligence.

    Onceyou’vedonethis,rollforeachofthebeast’sskills.CarnivoresandomnivoreshaveFighting,Guts,Intimidation, Notice, and Stealth. Herbivores haveFighting,Guts,andNotice.

    Not every skill needs tobeused, and converselyyoucanaddskillsnotcommonlyfoundamongothermembersofthesametype.Forinstance,aherbivoremayhaveamethodofappearingaggressivetowardoffpredators,andsohaveIntimidationskill.Likewise,acarnivorousplantprobablyhasnouseforGuts.

    Aquatic or Amphibious beasts have Swimmingin addition to any other skills. For a climber, addClimbingortheWallWalkerability.

    Modifiers: Herbivore: –2 Smarts and Fighting;Omnivore: no modifiers; Carnivore: +2 Fighting,GutsandStealth.

    d20 Result1–4 d45–12 d613–17 d818–19 d1020 d12

    Table �: AbilitiesAllanimalshaveSpecialAbilitiesinadditiontotheir

    Size.Rolltodeterminehowmany,thenrollonthesubtableappropriatetothecreature’stype.

    Entriesmarkedwithanasterisk(likethis*)stackwitheachother—rerollotherduplicateresults.

    Theabilitiespresentedbelowarefairlytypical.Ifyouwantyourbeasttohaveanabilitynotlisted,thenassignit.Dependingonyoursetting,youmighthavepsionic animals, or ones that canduplicate certainpowers,suchasbecominginvisible.

    Remember that theguidelinespresentedherearejust to help you get started. The only limit to thespecificsofthecountlesspossiblealienracesisyourimagination!

    d20 Result1–6 16–13 214–17 318–19 420 5

    Stealing Is GoodThere’s more than one way to skin a

    cat, and the same is true of creating newcreatures.

    One very quick way is simply to useexistingstats,sayforalion,withabsolutelynomodification.Justchangethenameandthe description, and your players will benonethewiser.

    Asecondquickmethodistouseanexistingcreatureandaddanewspecialability.Forinstance, you could add Armor or WallWalkertoabear’sstats.Again,justcreateanappropriatedescription.

    IfyouownmorethanoneSavageSetting,stealSpecialAbilitiesfromcreaturesinthosebooks.Theoctopusstatsin50 Fathoms,forexample, provide rules for tentacles. Youcould create a creaturebasedon thegiantwormintheSavage Worldsrulesandgiveitawrithingmassoftentacles,whichisusestograbpreyandshoveintoitsmouth.

  • Table �.�: Herbivore Abilities

    Unlessyoudecideotherwise,herbivoreshaveabasePaceof6andad6runningdie.

    TheirnaturalweaponsinflictStr+1damage,unlessyourollaresultonthistablethatgrantsthemamorepotentattack.

    d20 Result 1–2 Slow(Pace4,d4runningdie) 3–5 Armor*(+1) 6 Chameleonic(+4Stealthwhenstationary)) 7–9 Fast(Pace8,d10runningdie) 10 Infravision(Halvespenaltiesforpoorlighting

    againstlivingopponents)11–12 LowLightVision(Ignorespenaltiesfordim

    anddarklighting)13–14 HornsorHooves(Str+2damage)15–16 KeenSenses(+2toNoticerolls) 17 HornsorHooves(Str+3damage) 18 Timid (–2 to resist Intimidation Tests of

    Will) 19 Spiked or clubbed tail (Str+2 damage, +1

    Reach) 20 RollontheOmnivoreTable,5.2.

    Table �.�: Omnivore AbilitiesOmnivoreshavenaturalweaponsatStrength+1

    damage.Naturalweaponrollsonthetablebelowreplacethis,exceptTail,whichaddsanotherweapon.

    Unlessyoudecideotherwise,omnivoreshaveabasePaceof6andad6runningdie.

    d20 Result 1–2 Armor*(+1) 3–4 ClawsorBite(Str+2damage) 5–6 ClawsandBite(Str+2damage) 7–8 ClawsorBite(Str+3damage)9–10 Slow(Pace4,d4runningdie) 11 Tail(Str+1damage,+1Reach) 12 Poison(Vigorrollordiein2d6minutes;Roll

    onTable4.5) 13 Infravision(Halvespenaltiesforpoorlighting

    againstlivingopponents) 14 LowLightVision(Ignorespenaltiesfordim

    anddarklighting) 15 Pounce(Thebeastcanleap1d6”togain+4

    toitsattackanddamage.ItsParryisreducedby–2untilitsnextactionwhenperformingthemaneuverhowever)

    16 Burrow(AspertheMonstrousAbility)17–18 Fast(Paceof8;runningdied10) 19 Frenzy (May make an additional Fighting

    attackeachactionat–2) 20 RollontheCarnivoreTable,5.3.

    Table �.�: Carnivore Abilities

    Allcarnivoreshaveanaturalweapons(typicallybiteandclaws)atStrength+2damage.Anynaturalweaponrollonthetablebelowreplacesthisabilitywiththeexceptionoftail,whichgivesthemasecondtypeofweapon.

    Unlessyoudecideotherwise,carnivoreshaveabasePaceof8andad6runningdie.

    d20 Result 1 Armor*(+1) 2 Stun (Vigor roll or be Shaken and cannot

    attempt to recover for1d6rounds;RollonTable5.4)

    3–4 ClawsorBite(Str+4damage) 5–6 ClawsandBite(Str+3damage) 7 Tail(Str+1damage,+1Reach) 8 Poison(Vigorrollordiein2d6minutes;Roll

    onTable5.4) 9 Infravision(Halvespenaltiesforpoorlighting

    againstlivingopponents)10–11 LowLightVision(ignorespenaltiesfordim

    anddarklighting) 12 Paralysis(Vigorrollorbeparalysedfor2d6

    rounds;RollonTable5.4) 13 Lure(Treatasthepuppet.RollonTable3to

    determinethearcaneskilllevel.Thebeasthas10PowerPointsforthispurposeonly)

    14 Pounce(Thebeastcanleap1d6”togain+4toitsattackanddamage.ItsParryisreducedby–2untilitsnextactionwhenperformingthemaneuverhowever)

    15 Burrow(AspertheMonstrousAbility) 16 Fast(Paceof10;runningdied10) 17 Frenzy (May make an additional Fighting

    attackeachactionat–2)18–19 Improved Frenzy (May make an additional

    Fightingattackeachactionatnopenalty) 20 Fearless(immunetoFearandIntimidation)

    Table �.�: PotencySome special abilities vary depending on the

    creature’sferocity.Poison,for instance,canhaveavariablepotency.Rollonthetablebelowtodeterminethestrengthofthecreature’sSpecialAbility.

    d20 Result 1 VeryWeak(Vigorrollsaremadeat+4) 2–3 Weak(Vigorrollsaremadeat+2) 4–6 Mild(Vigorrollsaremadeat+1) 7–14 Average(Vigorrollshavenomodifier)15–17Strong(Vigorrollsaremadeat–1)18–19Potent(Vigorrollsaremadeat–2) 20 Lethal(Vigorrollsaremadeat–4)

  • Example Creature

    After rolling the dice we end up with a forest-dwellingSize+3herbivore fromanormalgravityworld. Looking at the Savage Worlds ToughnessModifiertable,weseethebeastisthesamesizeasasmallrhino.

    ItsattributerollsproduceAgilityd8,Smartsd6(A),Spiritd4,Strengthd12(d6+3diestepsfromSize),andVigord10.It’squitenimble,hasaverageStrengthforacreaturethissize,andisprettyresilient.ItsskillsgiveusFightingd8,Gutsd8,Intimidationd12,Noticed4, and Stealth d6. It has three Special Abilities—Armor(+1),Slow(Pace4),andLowLightVision.

    Puttingthistogether,wedecidetheherbivorelivesin deep forests, where sunlight at ground level ispatchyandweak(LowLightVision)andwherethetightlypackedtreeshaveresultedinthebeastevolvingaslow,lumberingpace(Slow).ItsArmorissimplyscalyskin.

    TheherbivorehasaveryhighIntimidationandgoodGuts,butalowSpirit.WedecidetheIntimidationisaninstinctiveaction—ifthebeastisattacked,itmakesits

    scalesstanduponend,makingitlookmuchbiggerandgiving the impressionof fearsomespikes.ThistiesinnicelywithitsGutsandslowPace—itsimplycan’toutrunacarnivore.Itslowspirit,wedecide,isactually a slow nervous system—the beast simplytakeslongertorecoverfrombeingShaken.

    Although herbivorous, it has a decent Fightingskillbutnospecialweapons.WedecidetogiveitaKickattack.Evenwithoutadamagemodifier,itsbaseStrengthallowsitpackameankick.

    New Monstrous AbilitiesTheseabilitieshaveappearedinotherSavage Worlds

    books,butaregroupedhereforcompleteness.

    DehydrationCertain creatures must immerse themselves in

    water (salt or fresh, depending on the species) atleast one hour out of every 24. Those who don’tareautomaticallyFatiguedeachdayuntil theyareIncapacitated.Thedayafterthat,theyperish.

  • Flyer

    FlyershaveabaseFlyingPaceof10(orhigherifyouwantafastercreature).Theydonothaveanyspecialskillrelatedtoflying,inthesamewayhumansdonothaveaWalkingskill.AllflyershaveanAccelerationandClimbequaltohalftheirFlyingPace.Flyersmay“run” as well, using a d6 running die (unless youchoosetoincreaseit).

    Flyers are usually far less mobile when they’reon the ground, however. Ground Pace is normally2,allowingthemtohoporscurryinsearchoffood.Flyers alwayshave a d4 running diewhenon theground, and usually only run to gain speed fortakeoff.

    GlidersGliderscanglidewithabasePaceof8,descending1”

    verticallyforevery2”movedhorizontally.TheyalsogainanewAgility-basedskill,Flying.RollrandomlyonTable4todeterminetheglider’sFlyingskilldietype.

    AFlyingrollduringaroundinwhichacreatureglidesallowsittostaylevelforthatround.Araiseallowsthemtoclimb1”,butsacrifices2”ofhorizontaldistance.

    Gliders rely on air currents to remain aloft. Acomplete absence ofwind ruins thegliding ability,causingthemtodroplikestones.

    PlantOnlycarnivorousplantsneedbedetailed—common

    plants rarely pose much threat to animals oradventuringgroups!

    Plantsshareseveralcommonabilities.•Calledshotsdonoextradamage.•Bullets,arrows,andotherpiercingweaponsinflicthalfdamage.•NotsubjecttoTestsofWill.• Plant Wild Crads never suffer from WoundModifiers.

    Quick AliensIncludedinthemainbestiaryaregenericarchetypes,

    suchasbountyhunter,starshipcrew,andpsionicist.These are all created as humans for convenience,makingthemeasytocustomize,andbecausemostsettingsfeaturealargeproportionofhumans.Yoursetting may have a huge number of alien speciesinhabitingthegalaxy,andchancesareyoudon’twanttodetaileveryrace.

    Ifyouneedamemberofanalienracequickly,justrolltwoorthreetimesontheBoonTableandonceortwiceontheBaneTablebelow.Applythemodifierstoanarchetypeandyouhaveafullydetailedcharacterinseconds.

    Entriesprovidingabonuscanstack(suchas+1Strength)—reroll other duplicates or results whichcancel. Record the modifiers and the alien speciesname,andnexttimeyouneedtouseamemberofthesameraceyou’llhaveallthemodifiersonhand.

    Althoughyoucanusethissystemtocreateplayercharacterraces,itdoesnotalwaysproducebalancedresults.TheSci-Fi World Builder Toolkitlooksatcreatingbalancedalienplayercharacterracesinmuchmoredetail.

    Boon Tabled20 Result 1 Large(+1Size,+1Toughness) 2 FastReflexes(QuickEdge) 3 Brainy(+1dieSmarts) 4 KeenSenses(AlertnessEdge) 5 LongLimb/s(+1Reach) 6 Strong(+1dieStrength) 7 ToughSkin(+2Armor) 8 Aquatic(asMonstrousAbility) 9 Skilled(increaseoneskillbytwosteps) 10 Agile(+1dieAgility) 11 Psionic(ArcaneBackground(Psionics)Edge) 12 Multiplelegs(FleetFootedEdge) 13 Weird Optics (Infravision or Low Light

    Vision—pickone) 14 Willful(+1dieSpirit) 15 NaturalWeapons(oneatStr+2damage) 16 MultipleArms(TwoFistedEdge) 17 Warlike(+1Parry) 18 Tough(+1dieVigor) 19 Bulky(BrawnyEdge) 20 AlienPhysiology(+2toVigorrollstoresist

    the effects of heat, cold, or radiation—pickone)

    Bane TableModifiers can reduce traits to a minimum of a

    d4.SomeHindranceshavebothaminorandmajorversion)—the GM should decide which version thealienhas,eitherrandomlyortofitwhathasalreadybeenrolled.

    d20 Result 1 SlowMovement(LameHindrance) 2 Weak(–1Strengthdie) 3 Barbaric(BloodthirstyHindrance) 4 StrangeAppearance(UglyHindrance)

  • 5 UnusualCode(CodeofHonorHindrance) 6 Thick(–1Smartsdie) 7 PoorHearing(HardofHearingHindrance) 8 Small(–1Size,–1Toughness) 9 Clumsy(–1Agilitydie) 10 UnusualHabits(OutsiderHindrance) 11 RacialPride(VengefulHindrance) 12 PoorPhysiology(AnemicHindrance) 13 Peaceloving(PacifistHindrance) 14 Sheep(–1Spiritdie) 15 Alien Atmosphere (alien “drowns” in

    oxygen) 16 UnusualCustoms(VowHindrance) 17 Limited Contact (Clueless among other

    races) 18 PoorEyesight(BadEyesHindrance) 19 Susceptible(–1Vigordie) 20 AlienPhysiology(–2toVigorrollstoresist

    theeffectsofheat,cold,orradiation)—pickone)

    VillainsAvillaincanbeanythingfromalowlyspacebum

    tryingtomugthecharactersfor loosechangetoaroguenavaladmiralbentonconqueringworldsandbackedbyahugewarfleet.HemaybeanincidentalcharacterinanadventureorlieattheheartofyourPlotPoints.

    Youcanalsousetheseguidelinesformakingallies,too—the same basic principles apply (though theirmotivationsdiffer).

    Tocreateavillainyoucaneitherpickanarchetypeandusetheguidelinesforcreatingquickalienraces,or you can just throw a package together—assignsuitabletraits,Hindrances,Edges,andSpecialAbilitiesasyouneedthem.

    SpecialAbilities?Sure, there’snoreasonwhyanaliencan’thaveaSpecialAbilitylikeHardyorPoison.Justcreateasuitablereasonfortheabilityexisting.

    The important thing to remember with villainsis not to build them as regular characters. Heck,youdon’tevenhavetoworryaboutmeetingEdgerequirementsifyoudon’twant.Savage Worldsismoreabouttellingcoolstoriesthanitisaboutworryingaboutminorrules.

    Ifyouwanttogiveyourvillainabackstorytohelproundouthispersonalityandplaceintheworld,thenthat’sfine.Justrememberthough,he’savillainandthe characters will probably be more interested inkillinghimthenhearingabouthowhewaskidnappedbypiratesandearnedhiswayuptheranksthroughhardworkandtreachery.

    Example AlienFollowingtheprinciplesoutlinedfor

    creatingaliens,we’llmakeupaquicksample.

    The party contact a local piratecaptainaboutsomeillegalgoods.TheGMknowsthepirateandhiscrewaregoing to tryandstiff thegroupandafightcouldbreakout,soheoptstocreateaquickalienracefortheentirecrew. If he had more time, the GMcouldmakeseveralracesandhavethepirates be amixedandmotley crew.Fornowthough,hestickswithasinglerace.

    He wants to create a reasonablybalanced race, so he rolls twice ontheBoonTableandonceontheBaneTable.

    TheresultsareBulky,LongLimbs,andAlienAtmosphere. Instantly, theracebeginstotakeshapeandtheGMcanpicturewhatthepirateswilllooklike(eventhesortofshiptheymightfly).Justthesesimplerollsisagreatkick-starttotheimagination.

    Sowhatdoesallthismeaningameterms?

    Well,thealienshave+1Toughness,can attack the group at 1”, butare wearing spacesuits (or maybeatmosphere suits or the al ienequivalent).Ifthespacesuithelmetsarepunctured,thealiensbegindrowning.This in turn suggests a particularfightingstyleforthealienpirates.TheencounterstartstounfoldinthGM’shead...

    All he needs to do is assign themodifiers to the Pirate Captain andPiratearchetypes,andhe’sgotacrewofruthlessalienpiratesreadytouse.and the beginnings of an excitingencounterplanned.

    It’sassimpleasthat!

  • �0

    Presented in thischapterareanumberofbeaststo help you quickly populate your alien worlds.Theyrangefromswarmsoftinywormstosolitarygargantuancarnivorescapableofeatingahuman-sizedcreaturewhole.

    Although these beasts have specific names anddescriptions,changingthemintosomethingnewtakesonlya fewmoments.Changingoneormore traitscanturnarelativelyharmlesscreatureintoakillingmachine,andviceversa.

    Altering thegravitygives abonusorpenalty toSize and Toughness. Even just changing the nameallowsyoutousethesamebeastondifferentworldswithoutanyotherworkrequired—theplayersdon’tseethestatsandwillbenonethewiserthattheBarbedTonguedLizardandtheMartianDevilWeevilarethesamecreature.

    Acid PitcherAcidpitchersarecarnivorousplants.Unlikemost

    plants, theygrowcompletelyunderground.As theseedgrows,itsthick,triangularstem—coveredinawaxyskin—pushesupward,clearingacavityabovetheroots.

    Whenitreachesthesurface,therootdies,leavingthewaxy coating to formapitcher in the groundabout2’deepand4’across.Fillingthepitcher isapowerfuldigestiveenzyme,whichlooks,andsmells,likewater.

    When an animal drinks from the pitcher, thickfrondslyingjustbeneaththesurfaceburstoutandforcetheanimalintothepitcher,whereitisdissolvedanddigested.Theylocatetheirpreythroughsensinggroundvibrations,butonlytoarangeof6yards(3”)fromtheircenter.

    Attributes: Agility d4, Smarts d4(A), Spirit d6,Strengthd12,Vigord6Skills:Fightingd8,Noticed4Pace:0;Parry:6;Toughness:5SpecialAbilities:

    •Grapple:Acidpitchershave6thickfronds,whichfunctionasrudimentary,andsurprisinglyquick,arms.Thetentaclesfunctionasawholeandcanonlyattackonetargetperround.Onasuccessfulgrapple, the tentacles drag the victim into theenzyme, causing 2d6 damage per round. EscaperequiresanopposedStrengthroll.•Hard toKill: Theheart of theplant lies deepunderground. Each of its tentacles can take onewound,butdestroyingthemdoesnoharmtotheplant. Once half of the tentacles are destroyed,the plant can no longer grapple effectively andwithdrawsthefrondsintothesoil.•Plant:Calledshotsdonoextradamage.Bullets,arrows, and other piercing weapons inflict halfdamage.NotsubjecttoTestsofWill.

    Alarm BirdAlarmbirdsaresmallavianswithlong,stabbing

    beaks.Theyarescavengers,butwithadifference—they actively lead carnivores to herbivores. Ridinghigh on the wind, they use their keen eyesight tolocateherbivores.Theythencirclethebeast,callingoutashrillsignalwhichcancarryformanymiles,alerting nearby carnivores to the meal. Once thecarnivorehasdonehis job,thealarmbirdslandtoclaimtheirreward.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd6,Vigord6Skills:Fightingd4,Noticed10

    Alien Beasts

  • ��

    Pace:0;Parry:4;Toughness:3SpecialAbilities:

    •Bite:Str+1.•Flying:AlarmbirdshaveaFlyingPaceof10”,withaClimbof3”.•KeenEyesight:Noticerollsinvolvingsightaremadeat+2.• Size –2: Alarm birds are similar in size toravens.•Small:Opponentsareat–2toattackrollsagainstanalarmbirdduetoitssize.

    Arc BeetleArcbeetlesarearmoredinsectswithadistinctive

    yellowandbluestripedshell.Protrudingfromtheirforehead are two long antennae that crackle withbioelectrical energy. Arc beetle can throw bolts ofelectricityfromtheseantennaetoarangeofover95yards.Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd10,Vigord8Skills:Fightingd6,Gutsd6,Noticed6,Shootingd8Pace:6;Parry:5;Toughness:11(3)

    SpecialAbilities:•Armor+3:Thickshell.•Bite:Str+2.•Electricity:Arcbeetlesboltsofelectricityfromtheirantennae.Thisworksastheboltpower,andthebeetlehas20PowerPointsforthispurposeonly.ItusesShootingasitsarcaneskill.•Size+2:Arcbeetlesareover8’long.

    AvrokNamedafteritsdiscoverer,theavrokisanaquatic

    crocodilianofimmensesize.Ratherthanlimbs,ithasfourpaddle-likeflippersitusestosteeritself,whileitpropelsitselfwithitspowerfultail.Itslongsnouthastwolayersofroundteeth,serratedonallsides,which curve toward each other to form a deadlysnareforprey.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd12+2,Vigord10Skills:Fightingd8,Gutsd8,Noticed6,Stealthd8,Swimmingd12Pace:0;Parry:6;Toughness:15(2)SpecialAbilities:

    •Aquatic:Pace12.•Armor+2:Thickhide.•Bite:Str+2•Large:attackersare+2toattackrollsbecauseofthebeast’ssize.•Shake:ifanavrokscoresaraiseonitsattackithassecuredastronggrip.Onsubsequentroundsit proceeds to shake its head violently, allowingitsteethtosawthroughitsprey.Thiscauses3d6damage and no attack roll is required. EscapingrequiresanopposedStrengthroll.•Size+6:Avrok’smeasure35’.

    Barbed Tongued LizardBarbed tongues get their name from the sharp

    bony “teeth” at the end of their long tongue. Thebarbsdeliverapoisonwhichcausesimmensepainbutlittlephysicalharm.Thisisusedtostunpreybeforeitcanescape.

    Theyhavedarkredscales,whichtheycanflushwithbloodtoturnbrightredtostartlepotentialthreats.However,thismeanstheyhavepoorcamouflage,andsotheyrelyonspeedandtheirextendabletonguetogetclosetopreybeforeitcanflee.Attributes: Agility d8, Smarts d6(A), Spirit d4,Strengthd12+1,Vigord6Skills:Fightingd12,Gutsd6,Intimidationd6,Noticed6,Stealthd4Pace:10;Parry:8;Toughness:9SpecialAbilities:

    •Bite:Str+2.

    EncountersEach day the party spends exploring

    outside of a town, draw card from youraction deck. If the card is a face card, anencounter occurs. Roll on the EncounterTableforthatareatoseeexactlywhattheparty has run into. If a Joker comes up,roll twice—the group has run into twothingsatonce.Reshufflethedeckaftereveryencounter.

    Think about the encounter a bit beforesetting itup.Afewminutespausebeforeyou hit the heroes with some terriblebeast or dire storm can make a “randomencounter”averymemorableexperience.

    IfyourheroesarecrossingthemountainsandyourollCarnivore,”forexample,youmighttellthemthewildlifehasgonequiet,orthere’safreshcarcassupahead.It’suptothemwhethertheywanttoapproachornot.Likewise,aswarmattackinaswampshouldn’tjustbeaquickroll.Describethefirstfewpestsbitingtheheroesandcausinggiantwelts.Letthemtakesomeactionthenadjusttheencounteraccordingly.

  • ��

    •Fast:Pace10;d10runningdieinsteadofad6.•Large:Attackersare+2toattackrollsbecauseoftheirlargesize.• Low Light Vision: No penalties for Dim andDarklighting.•Size+4:Barbtonguesweigh2000pounds.•Tongue:Str+1,+1Reach.Thetongueistippedwith bony barbs, which deliver a pain-causingpoison. Anyone Shaken or wounded must makeaVigorrollorbestunnedfromthepain.VictimscountasShakenandcannotattempttorecoverfor1d6rounds.

    BatspiderBatspidersareaspeciesofflyingarachnid.Each

    spider is about 6” across, with two sets of bat-like wings extending from their back. Batspiderscommonlydwellinforestsorjungles,swoopingdownfrom trees to land on their prey’s back. They areoftenfoundassolitaryhunters,thoughsometimesasmanyasadozengathertogether.Theyneverformtrueswarms.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd6,Vigord6Skills:Fightingd6,Noticed8,Stealthd10Pace:4;Parry:;Toughness:3SpecialAbilities:

    •Backbiter:IfabatspiderhasSurprise,itfliesontoitsopponent’sback.Thevictimsuffersanadditional–2penaltytoattackthebeast.Anyattackerrollinga1onhisattackdie(regardlessoftheresultsofhisWildDie)hitsthevictiminsteadofthebatspider.•Bite:Str+2.•Flying:BatspidershaveaFlyingPaceof8”withaClimbof2”.•Poison(+2):AnycreatureShakenorwoundedbyabitemustmakeaVigorrollorsuffertheeffectsofthespider’svenom.Atthestartofeachsubsequentround,thevictimsuffers2d4damageasthevenomdissolveshisfleshandmuscle.AHealingrollat–2neutralizesthepoison.•Size–2:Batspidersare6”across.•Small:Attacksare–2toattackrollsagainstthesecreaturesdototheirsmallsize.

    Bleeder BunnyImaginearabbitthesizeofasmallchildcovered

    withscalyskinlikethatofanarmadillo.Thenenlargeitsteethtothelengthofanadulthuman’sindexfinger.That’sableederbunny.

    Despitetheirrelativelysmallsize,bleederbunniescankillmuch largerpreywitha single bite.Theirsalivaactsasananticoagulant,preventingthedeepwoundfromclotting.Allthebunnyhastodoismake

    onebite,thenfleetoasafedistanceandwaitforitspreytoslowlybleedtodeath.Attributes: Agility d8, Smarts d6(A), Spirit d10,Strengthd8,Vigord8Skills:Fightingd6,Gutsd6,Noticed10,Stealthd6Pace:6;Parry:5;Toughness:6(1)SpecialAbilities:

    •Armor+1:Scalyskin.•Bite:Str+2.•Bleeder:AcharacterShakenorwoundedbecauseof a bite attack suffers 1d6 damage at the startof each round. A successful Healing roll stopsthe bleeding. Multiple wounds cause multipled6 damage, but they do not stack. Roll the dicetogether,buttreatthemasindividual1d6damagesratherthansummingthem.•Pounce:Thebunnycanleap1d6”togain+4toitsattackanddamage.ItsParryisreducedby–2untilitsnextactionwhenperformingthemaneuverhowever.•Size–1:Bleederbunniesmeasure3’inheight.

    Bloodfly SwarmBloodflies are a constant nuisance on their

    homeworld.Theyhaveanacutesenseofsmell,andcan detect blood up to several miles away. Indeed,bloodfliesreactonlytothesmellofblood—uninjuredcreatureshavenothingtofearfromthem.Attributes: Agility d6, Smarts d6(A), Spirit d6,Strengthd8,Vigord6Skills:Fightingd8Pace:8;Parry:8;Toughness:5SpecialAbilities:

    • Anti-coagulant: Bloodflies inject an anti-coagulantintowoundstokeepthembleeding.AllHealing rolls (including natural healing)suffer a–2penalty.•Bite:Swarmsinflicthundredsoftinybiteseveryroundtotheirvictims,hittingautomaticallyandcausing2d4damagetoeveryoneinaLargeBurstTemplate (victims in completely sealed suits areimmune). Bloodflies only attck those who havealreadybeenwounded.• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting andpiercingweaponsdonorealdamage.Area-effectweaponsworknormally,andacharactercanstomptoinflicthisdamageinStrengtheachround.

    Bombardier BirdThewingsofabombardierbirdaremoreakinto

    thoseofabatthanabird,havingathinmembranestretchedbetweenitsclawandhip.Sinceanydamagewouldleavethebirdunabletofly,andthereforehunt,

  • ��

    theydevelopeduniquetacticsforkillingprey.Ratherthanengageinanyformofmeleecombat,

    theyworkasaflock,droppingabarrageofstonesontovictims,bludgeoningthemtodeath.Onlywhenthepreyisdeaddothebirdslandtofeast.Attributes: Agility d10, Smarts d4(A), Spirit d8,Strengthd8,Vigord10Skills:Noticed8,Throwingd10Pace:0;Parry:4;Toughness:7SpecialAbilities:

    •Bombs:Bombardiersattackbydroppingheavyrocksontheirprey.PlaceaMediumBurstTemplateovertheintendedtarget,andthenmakeaThrowingroll. On a success, the template drifts 1d4” in ad12 direction (read as a clockface). With a raisethere is no drift. On a failure, the drift is 2d8”.Damage to anything caught in the template is3d6.Bombardiersmakeonlyasingleattackbeforeflyingofftograbmorestones,effectivelyendingtheengagement.• Dodge: Ranged attacks against a bombardierswarmaremadeat–1.Theyare+1toAgilityrollstoavoidtheeffectsofareaeffectweapons,whenallowed.•Flying:BombadierbirdshaveaFlyingPaceof12”andaClimbof3”.• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting andpiercingweaponsdonorealdamage.Area-effectweaponsworknormally.

    Bone SpiderImaginea spiderwhosebody is the sizeofyour

    head,andwhoselegsareover1’long.Thencoveritinblack,segmented,bonyarmor.Finally,giveitanextendible jaw,at the endofwhichare four sharpfangsbetweenwhichisacircularmouthfilledwithteethcapableofcuttingthroughbone.Forthefinaltouch, picture it as a flesh eater, willing to attackopponentslargerthanhumans.Thisisthebonespider,anightmarishcreaturefromadesolateworld.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd8,Vigord8Skills:Fightingd8,Gutsd10,Intimidationd6,Noticed8,Stealthd10Pace:6;Parry:6;Toughness:7(2)SpecialAbilities:

    •Armor+2:Bonyshell.•Bite:Str+3,AP1.•Fear: Bone spiders are nightmarish creatures.AnyoneseeingonemustmakeaGutsroll.•Paralysis:AnyonebittenbyabonespidermustmakeaVigorrollorbeparalyzedfor2d6rounds.• Size –1: Bone spiders are the same size as ahumanhead.

    Bore Worm SwarmBorewormsaretinybutdeadlycreatures.Theyare

    nocturnal,andareattractedtobodyheat.Whentheycontactflesh,theyburrowthroughtheskin(whichfeelslikeaninsectstingtothevictim),andbegineatingitalivefromtheinside.Fortunately,forthevictim,theyonlylaytheireggsindeadflesh.Attributes: Agility d8, Smarts d4(A), Spirit d6,Strengthd6,Vigord6Skills:Fightingd4,Noticed8Pace:4;Parry:6;Toughness:5SpecialAbilities:

    •Bite:Swarmsinflicthundredsoftinybiteseveryroundtotheirvictims,hittingautomaticallyandcausing2d4damagetoeveryoneinthetemplate(victimsincompletelysealedsuitsareimmune).• Infravision: Halve penalties for bad lightingagainstheat-producingtargets.•InternalFeeding:Aswarmscoringaraiseona Fighting roll means that several dozen of thecreatures have burrowed beneath the victim’sskin. Victims suffer an automatic wound eachday.Removingtheborewormsrequirescomplexsurgery(Healingrollat–4)or5minutesexposuretohighlevelsofradiation(whichinitselfcanbedeadly).• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting andpiercingweaponsdonorealdamage.Area-effectweaponsworknormally,andacharactercanstomptoinflicthisdamageinStrengtheachround.

    Bristled GorerBristled gorers are mammalian herbivores, who

    usetheirfoursharptuskstodiguprootsandtubers.Although predominantly flat, their teeth and jawsand more than capable of crushing thick tubers.Theyarequadrupedalandarecoveredinshortfur,whichstandsonendwhenthecreature isstartled,andalmostdoublesitseffectivesize.

    Thefleshofagorerisextremelytasty,andnativeraceshuntthem.Despitebeingherbivorous,gorersareaggressivewhenprovokedandtheirtusksarequitecapableofslicingthroughfleshandbone.Attributes: Agility d6, Smarts d4(A), Spirit d6,Strengthd8,Vigord8Skills:Fightingd6,Gutsd8,Intimidationd8,Noticed6Pace:6;Parry:5;Toughness:6Treasure:NoneSpecialAbilities:

    • Berserk: When a gorer is wounded, it goesberserk. Itgains+2toallFightingandStrengthrollsanditsToughness,butParryisreducedby2.

  • ��

    Italsoignoreswoundpenalties.•Gore: If a gorer can charge at least 6” beforeattacking,itadds+4todamage.•Tusks:Str+1.

    ChaserChasersarefour-leggedpackcarnivores.Theyhave

    shaggy-hairedfelinebodies,notail,andaheadmorelikethatofacrocodilethanamammal.Theyarenotequippedfordealingwiththelargeherbivoresoftheirplanetincombat,andsoevolvedanothertactic—theysimplychasetheirprey,whilemakinglotsofnoise,untilitdropsfromexhaustion.

    Chasersarecleverenoughnottogettooclosetotheirvictims,forthismaypromptthemtomakealaststand—somethingthechasersdonotwant.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd6,Vigord12Skills:Fightingd6,Gutsd4,Noticed8Pace:10;Parry:5;Toughness:8SpecialAbilities:

    •Bite:Str+2.•Fast:Chasersrollad10fortheirrunningdie.•Harry:Chasersaimtokeeptheirpreymovingathighspeeduntilitdropsfromexhaustion.RollaVigordieforthepreyandthechasersevery15minutes.Onafailure,thecreaturesuffersalevelof Fatigue. With a critical failure, it suffers twolevels.OncethepreyisIncapacitated,thechasersmoveinforthekill.

    CroakerCroakers are small, furry, nocturnal herbivores

    thatfeedongrassesandshoots.Theirearsarehugeincomparisontotheirbodies,andcanswivelthrough360degrees.Croakerscommunicatebymakingloudcroakingsounds,whichcancarryformiles.Theyareextremelytimidcreatures,andfleetotheirburrowsifdisturbed.Oncesafe,theyemitcroakingsoundsatincreasedvolume,partlytowarnothercroakersandpartlytodriveoffpredators.

    Completelyharmless tohumans, their croaking,however,isloudenoughtopreventsleep,eveninsidevehicles.Makingaloudnoisescaresthecroakersintotheirburrows,butasnotedabove,theythenproceedtomakeevenloudernoises.Attributes: Agility d10, Smarts d4(A), Spirit d6,Strengthd6,Vigord6Skills:Noticed8,Stealthd6Pace:6;Parry:2;Toughness:3SpecialAbilities:

    •BigEars:+2toNoticerollsbasedonsound.•Croak:Characterstryingtosleepwithin1mileofacroakermustmakeaSpiritroll(toignorethe

    sound)orbeunable to sleep. If the croakersarewithinhalfamile,theSpiritrollismadeat–2.•LowLightVision:NopenaltiesforDimorDarklighting.•Size–2:Croakersaresimilarinsizetorabbits.•Small:Opponentsareat–2toattackrollsagainstacroakerduetoitssize.

    CrusherCrushersaresimilartoTerrancrabs,buthaveadeep

    blueshellandasingleclaw,whichsproutsfromtheundersideofthearmoredbody.Asthenameindicates,crushersattackbygraspingpreyintheirclawandcrushingittodeath.Althoughtheyfeedprimarilyonotherarmoredlife-forms,theyarevoracioushuntersandattackanythingtheycanfitintheirclaw.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd10,Vigord8Skills:Fightingd8,Gutsd6,Noticed6,Stealthd6,Swimmingd8Pace:8;Parry:6;Toughness:10(3)SpecialAbilities:

    •Armor+3:Crushershavethickshells.•Claw:Str+2.•Grapple:Acrusherwhichsucceedsinagrapplemaneuver inflicts Str damage on subsequentrounds.• Size +1: These creatures weigh over 300pounds.

    DecapitatorDecapitators are large apes, similar in size to a

    gorilla, but with extended arms ending in sickleshaped,sharpenedbones.Theyhangfrombranchesbytheirprehensilefeetwaitingforpreytopassbeneath.Whenitdoes,theyslashwiththeirscythe-likearms,aimingforthehead.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd12+2,Vigord10Skills:Climbingd8,Fightingd8, Intimidationd10,Noticed6,Stealthd10Pace:6;Parry:6;Toughness:9SpecialAbilities:

    •Ambush:IfadecapitatorSurprisesitsprey,italsohastheDrop.ItmakesaCalledShottothehead.•Scythes:Str+3.• Size +2: Decapitators weigh over 1000pounds.

    Deep DiverDeepdivers,alsoknownassnatchfish,arelarge

    seacreatureslookinglikealargesturgeon.Althoughquite capable of swallowing small prey, they also

  • ��

    tacklelargercreatures.Ratherthantrytobitethemtodeath,theyusetheirjawstogetafirmgrip,andthendive(orrise)toadepthwherethepressure isdeadlytotheirprey.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd12+4,Vigord12Skills:Fightingd8,Noticed6,Swimmingd10.Pace:0;Parry:6;Toughness:8SpecialAbilities:

    •Aquatic:Pace10.•Bite:Str+2.•Pressure:Adeepdiver thatgetsaraiseon itsbiteattackgrapplesitspreyandproceedstodive,descending10”eachround.Humans are poorly suited to intense pressures,suchasthosefoundunderwater.Forevery10”thefishdives,acharacternotbreathingcompressedairsuffersanautomaticlevelofFatigueandstartstodrown(seetheSavage Worlds rules).CompressedairbreatherssufferFatigueforevery50”.• Pressure Resistant: Deep divers are immunetotheeffectsofpressureandcanchangepressurerapidlywithnoadverseaffects.

    Denebian Spit SkunkDenebianskunksaresmall,bipedalmammalswith

    twoshortandstubbyarmsusedpurelyforshovelinginsectsandgrubsintothemouth.Theirfurisdarkblue, with a broad grey stripe running down thecenter.

    Whiletechnicallycarnivorous,theskunkpossesseslittlephysical threat to large creatures. Indeed, theskunk isa rather timidcarnivore,andrather thanfightitspitsastreamofsticky,foul-smellingsalivaatfoes,thenscurriesaway.Theodorofthissecretionis so potent, that most sentient creatures—havingsmeltitonce—arecontenttogivethespitskunkawideberth.Attributes: Agility d8, Smarts d6(A), Spirit d6,Strengthd6,Vigord6Skills:Fightingd4,Noticed6,Shootingd6Pace:6;Parry:4;Toughness:4SpecialAbilities:

    •Bite:Str+1.• Saliva: Range 2/4/8. Lands in a Small BurstTemplateasanareaeffectweapon.Anycreatureinthetemplateissplatteredwiththefoul-smellinggooandmustmakeaVigorrollorgainaFatiguelevel.Theworstofthestenchwearsoffquickly,butuntilthevictimtakesabathhehasa–4penaltytoNoticerollsinvolvingsmellandhashisCharismaloweredby2aswell.Beingonthereceivingendofaseconddoseofthegoohasnoadditionaleffect.•Size–1:Denebianskunksarethesamesizeatdogs.

    Earthquake BeastEarthquake beasts are enormous, long

    neckedherbivores,similartothediplodocus,butwithsixlegsandatailalmosthalfthelengthoftheirbody.Theyweighsomuchthatwhentheywalk,thegroundliterallyshakes.

    Theyarenotoriouslystupidandshortsighted.Oncethey make their minds up to go somewhere, theywalk through everything in their path—includingbuildings, vehicles, and creatures too slow to clearoutoftheway.Attributes: Agility d6, Smarts d4(A), Spirit d8,Strengthd12+11,Vigord10Skills:Fightingd4,Noticed4Pace:6;Parry:4;Toughness:21SpecialAbilities:

    •Earthquake:Characterswithin36”ofamovingearthquakebeastsmustmakeanAgilityrolleachround (a free action) or fall prone. A roll of 1,regardlessoftheWildDie,meansthecharacterisShakenaswell.•Gargantuan:Attacksare+4toattacksrollsduetothebeast’simmensesize.HeavyArmor.Stompdamaged12+25,lessopponent’sSize.ThiscountsasaHeavyWeapon.• Hardy: Not wounded by a second Shakenresult.•SlowNervousSystem:Theearthquakebeast’sslownervoussystemmeansitbarelyregisterspainandshock.Itis+2torecoverfrombeingShakenandignoresallwoundpenalties.•Size+14:Earthquakebeastsweighasmuchas160tons.•Tail Slap: An earthquake beast can sweep allopponentsinitsrearfacingina3”longby6”widesquare. This is a standard Fighting attack, anddamageisequaltothebeast’sStrength–2.

    Energy DrainerEnergy drainers have a central, bulbous sac

    surroundedbyamyriadof long tentacles.Thesacis filled with hydrogen, which allows the energydrainer to float on he wind currents in the upperatmosphere.

    Theyhavenomouth, for they feed on electricalenergy.Firstfoundonaworldwrackedbypowerfulelectricalstorms,energydrainershaveproventobeapotentiallydeadlycreature.

    Drawntothehigh-energyemissionsofastarship’sengines,energydrainerscaneasilybesuckedintotheintakesduring landingmaneuvers.Onceonboard,theylatchontothenearestsectionofhullandbeginfeeding.

  • ��

    Attributes: Agility d8, Smarts d4(A), Spirit d10,Strengthd8,Vigord6Skills:Noticed6,Shootingd6Pace:2;Parry:2;Toughness:5SpecialAbilities:

    •ElectricalAttack:Energydrainerscanchanneltheir own bioelectric energy into a deadly bolt.Range 4/8/16, Damage 2d6, ROF 1. If drainingenergyfromapowersource(suchasanengine),theycanfireboltsindefinitely.Otherwise,theymayonlyfireasmanyboltsperdayastheirVigordie.Additionalboltscanbegenerated,butthisgivesthecreatureanautomaticlevelofFatigue.•EnergyDrain:Onceaboardastarship,theenergydrainerfeedsonallsourcesofelectricity,includingbioelectrical.EveryoneonthevesselmustmakeaVigorrolleachdayorgainalevelofFatigue.Thiscanleadtodeath.• Immunity: Energy drainers are immune toelectricity.•Squeeze:Energydrainershavenobones,andcansqueezethroughgapsonlyhalfaninchwide.Thisallowsthemtomovethroughmaintenanceshaftsandwiringductswithease.•WindBorne:Energydrainersfloatintheupperatmosphereandareatthemercyofthewinds.

    Fisher BeetlesFisherbeetlesarelargeflyingbeetleswithfourlong

    tentacles instead of legs. They hover silently overwoodlandareas,usingtheirInfravisiontodetectthebodyheatofprey.

    Their name comes from their peculiar style ofhunting.Ratherthansimplyusetheirtentaclestograbprey,theydedicateonetentacletoholdingalure,bethisaclumpofplantsorasmallanimal,anduseittolurethepreymuchasafishermandoesfish.Oncesatisfiedthetargetis“hooked,”theyusetheirothertentaclestograbit.Attributes: Agility d8, Smarts d6(A), Spirit d10,Strengthd12+3,Vigord8Skills:Fightingd8,Gutsd8,Intimidationd8,Noticed8,Stealthd8Pace:4;Parry:6;Toughness:10SpecialAbilities:

    •Bite:Str+3.•Flying:FisherBeetleshaveaFlyingPaceof12”andaClimbof3”.• Infravision: Halve darkness penalties againstheat-producingtargets.• Large: The beetles’s large size gives attackers+2tohit.•Size+4:Fishersare20’across.•Tentacles:Thefisherattackswithitsthreelongtentaclesandusesthefourthasalure.Makeonly

    oneattackrollbutadda+2gang-upbonusifallthetentaclesattackthesametarget.TheyhaveaReachof4”.Onaraise,thetargetisgrappledand,ifitdoesnotbreakfree,isdrawninandbittenasthefisher’snextaction.

    FirefliesFirefliesarenocturnalinsectsdrawntoheat.They

    areactuallyherbivores.Plantsontheirplanetactuallyradiateheatatnighttoattractthefireflies,whohelpwith pollination. Human body heat is enough toattract swarmsoffireflies,whodo littlebutget inthemouthandnose(thoughthiscanposeachokinghazard).

    Fires, suchas those explorersmightuse to cookfood,areadifferentmatter,however.Vastnumbersoffirefliesareattractedtothemand,beingdumbinsects,headstraightintotheheat.Unfortunately,firefliesarecombustible.Ahandfulproduceslittlemorethanabrightflash,butalargeswarm(suchasthatpresentedhere)canresultinterrificexplosions.

    FireflyswarmsfillaLargeBurstTemplate.Attributes: Agility d10, Smarts d4(A), Spirit d10,Strengthd6,Vigord10Skills:Noticed8Pace:10;Parry:4;Toughness:7SpecialAbilities:

    •Explosion:Iftheswarmentersafire,itexplodesfor 3d6 damage to all within a Medium BurstTemplate.• Inhale: A swarm buzzing around a charactergets up his nose and down his throat. He mustmakeaVigorrolleachroundorsufferalevelofFatiguefromchokingontheinsects.ThiscanleadtoDeath.• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting andpiercingweaponsdonorealdamage.Area-effectweaponsworknormally,andacharactercanstomptoinflicthisdamageinStrengtheachround.

    Flaming ShaketailFlamingshaketailsarearmoredreptileswhoprefer

    theirmeatcooked.Aspecialorganintherearcontainstwovolatilechemicals inseparatechambers.Whenmixed,thechemicalsreactandcombustoncontactwithair.

    Inordertomixthem,thebeastperformsatelltaledance, raising its long, skinny tail and vigorouslyshakingitsbutt.Itthensquirtsthevolatilemixturethroughatinyductlocatedunderthetail.Aswellassquirtingfire,shaketailshavebeenknowntoexplodewhen injured, a result of the gland rupturing andmixingthevolatilechemicals.

  • ��

    Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd6,Vigord6Skills:Fightingd4,Gutsd6,Intimidationd8,Noticed6Pace:8;Parry:4;Toughness:6(1)SpecialAbilities:

    •Armor+1:Scalyhide.•Bite:Str+1.•Explosion:Whenashaketailisdamaged,thereisachancethatitsspecialglandruptures.Rollad6forinjurytothetorso.Onad6,thechemicalsmixand explode, causing 3d6 damage to everythingwithinaMediumBurstTemplate.Theshaketailisautomaticallykilledintheexplosion.•VolatileBurst:ShaketailssquirtfireusingtheConeTemplate.EverytargetwithinthisconemaymakeanAgilityrollat–2toavoidtheattack.Thosewhofailsuffer2d10damageandmustchecktoseeiftheycatchfire.Ashaketailmaynotattackwithitsbiteintherounditbreathesfire.

    Flesh AntAlthough flesh ants will attack small creatures,

    theyareprimarilyscavengers,feastingoncarcasses(or sleeping characters). Although called ants, theresemblanceissuperficialsavefortheirpincers,whicharepowerfulenoughtoshredspacesuits.Fortunately,fleshantsdonothuntinswarms,preferringtoliveincoloniesofaround20members.Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd4,Vigord4Skills:Fightingd6,Intimidationd6,Noticed8,Stealthd6Pace:6;Parry:5;Toughness:2SpecialAbilities:

    •Bite:Str+3.•Fearless:ImmunetoFearandIntimidation.•Size–2:Fleshantsmeasure6”long.•Small:Attackersmustsubtract2fromanyattackrollsmadeagainstthecreaturebecauseofitssize.

    Garman’s FollyNamedafter theirfirsthumanvictim,Garman’s

    Folliesareactuallyherbivorousintheiradultstage.They have a life-span of just a few weeks, and inthat time seek to fulfill oneoverriding instinct—toreproduce.

    Resembling a cross between an aardvark and asheep,Folliesappearharmlesscreatures.Indeed,theyneverrunfrompredators(includingcharacters),butactuallyseemfriendly,issuingsoftsnortingsoundsastheywaddleclosertotheirunsuspectingvictim.Theyevenchewonvegetationtoaddtothelure.Oncewithinrange,ahiddentailstrikesoutfrombeneath

    theirwoollycoats,stabbingintotheirvictim’sfleshwith the aid of a sharp, bony spine.Although thespineisrelativelyharmless,itservesamoredeadlypurpose.

    Containedwithinthetailarehundredsofmicroscopiceggs,whichareinjectedintothefleshofthevictimonasuccessfulhit(onewhichcausesasleastaShakenresult).Afteronesuccessfulattack,thecreaturedies,itsbiologicaldutyfulfilled.Attributes: Agility d6, Smarts d8(A), Spirit d12,Strengthd6,Vigord8Skills:Fightingd6,Noticed8,Stealthd8Pace:8;Parry:5;Toughness:5SpecialAbilities:

    •Fearless:ImmunetoFearandIntimidation.•Infection:OnanyhitwhichcausesaShakenorwoundresult,thevictimmustmakeaVigorrollorbeimpregnatedwithhundredsofeggs.Oneweekafterimplant,theeggshatchandbegineatingtheirhostfromtheinside,causing2d6damage(armordoesn’t help). Damage is taken every day untileither the larva break out (takes one week andcausesanautomaticwound)orallthehatchlingsare removed. The latter requires surgery and asuccessfulHealingrollat–4.•Size –1:Garman’s follies are the same size atdogs.•Tail:Str+1damage,+1Reach.

    Harpoon TreeNote:ThiscreaturefirstappearedinEvernight,but

    isideallysuitedforasci-fisetting.Harpoontreesareintelligent,ambulatorytreeswith

    numerousbarbedthornssetwithintheirtrunks.Thethornsarethesizeofspears,andareattachedtotheinteriorofthetreebystrongvines.Thetreetriestokillitsvictimswithits“harpoons,”thendrainsthenutrientsfromthecorpse.

    Attributes:Agilityd4,Smartsd10(A),Spiritd6,Strengthd12+2,Vigord12Skills:Fightingd10,Noticed8,Stealthd6Pace:4;Parry:7;Toughness:15(4)SpecialAbilities:

    •Armor (+4):Theharpoon treehasa6” thicklayer of wood and bark surrounding a core ofviscousredblood.• Harpoons: Though the harpoons seem likerangedattacks,thetreeactuallyusesitsFightingwithaReachof5.Itcanattackwith1d6differentspearseachround.Subtractonefromthisrollforeachvictimitcurrentlyhasspeared. AvictimhitbyaharpoonsuffersStr+2damage..Iftheattackhitswitharaise,thevictimisimpaledaswell.He’sinstantlypulledtowardthetreeandsmackedagainstitforanadditional2d4damage.

  • ��

    Thebarbisthickandjagged,sotheonlywaytogetfreewithoutrippingoutone’sinternalorgansistocutitoffandpullitthroughthepointedend.Thiscausesanautomaticwound,soamedicshouldbestandingready.• Size +3: The harpoon tree is nearly 24’ feettall.

    HarpoonerHarpoonersare large slugswithwhat looks like

    a horn growing from the front of their head. Thehornis,infact,aspecializedweapon.Connectedtothebodybya thinbut tough lengthof sinew, theharpoonercanbuildupinternalpressurewithinitshead,whichitthenreleases,firingoutthehornandtrailingsinew.

    Whenitstrikesflesh,thebarbedhornsticksfast.Theharpoonercanthenusemusclestodragtheharpoon,andwhateverithasstruck,totheharpooner’swaitingmouth.

    Harpoonerscrawl intosmallnooksandcrannieswhentheyareyoung,andremaintheirfortherestoftheirlives,growingonlyasmuchastheholeallows.If attacked, harpooners withdraw their head backintothehole.Attributes: Agility d4, Smarts d4(A), Spirit d8,Strengthd12,Vigord10Skills: Fighting d4, Guts d8, Notice d6, Shootingd10Pace:—;Parry:4;Toughness:9SpecialAbilities:

    •Bite:Str+2.• Harpoon: Range 3/6/12, Damage Str+2. Aharpoonercanreelinamissedshotatarateof3”perround.IfthevictimsuffersaShakenorwoundresult,theslugbeginstodrawtheharpoonbacktoitswaitingmouth.ThisrequiresanopposedStrengthroll.Theharpoonerdragsthevictim2”persuccessandraise.TheconnectingsinewhasToughness8.Severingitrequirestheattackertoinflictawound,butthisdoesnotaffecttheharpooner,whogrowsanewharpoonin1d6days.•Size+2:Harpoonerscangrowtoasmuchas30’.Thisspecimenisamere9’long.

    Haze BarnacleHazebarnaclesaremolluscs,spendingmuchoftheir

    timehunkereddownintheirthickshell.Aseriesoffinenozzlesonthetopoftheshellproducespuffsofpurplegas(thecreature’sexhalations).

    Whenpreynears,thecreaturepuffsoutacloudofdeadlypoisonousspores.Onlywhenthevictimshavestoppedmovingdoesthebarnacleslowlycrawlontothemandbeginfeasting.

    Encounter Difficulties

    This advice first appeared in 50 Fathoms. However, it applies to all settings, so we’ve printed it again.

    Youmightbewonderingaboutthedifficultyoftheencounterslistedthroughoutthisbook.Are they intended for characters of NoviceRank?Seasoned?

    The answer is none of the above. Theencountersare created to reflect thenaturalorganization of the characters or creatureslisted. That means your group had best bewarnedthatthisisn’tlikecertainothergamesthatautomatically set the challenge level tosomething they candealwith. Sometimesadragonneedstobeavoided,orclevertacticsorhiredswordsareneededtodefeatit.

    Wedothisbothbecauseit’smorenatural,it’smoreofachallenge,andanysystemwecreatedwouldhaveadifficulttimefittingthenatureof your characters. If the player charactershire40veteranmercenaries,itdoesn’tmakesense that everygroupof space pirates andhostilealienssuddenlygrowsexponentiallytodefeatthem.Thatmeansthatjustasinreallife,exploringtheworldwithalargerpartyismuchsafer.Ofcourseitalsomeanstheheroeshave to feed the extras and provide them ashareof thepay (or treasure)aswell.Theymustalsocontendwiththemanymutineersand other troublemakers who are likely toinfiltratetheirarmy.Therearebadapplesineverybunch,astheoldsayinggoes.

    Allthatsaid,theGMshouldtweakencounterstofitthenatureofhisparty.Iftheytrulyarewalkingaroundinagroupsolargenothingis a threat, feel free to up the difficulty ofencountersthatmakesense—suchaspacksofcarnivores.You’llhaveagoodhandleonwhatyour party can handle after a few sessionswithout theneed for some sort of formula.Anddon’tworryiftheheroesloseafewextrasalong the way. Even famous heroes rarelymakeittothefinaleoftheiradventurewithalltheirloyalmen.

  • ��

    Aswellasbeingalethalweapon,thepoisonalsoservesasapotentdeterrent.Attributes: Agility d8, Smarts d8(A), Spirit d8,Strengthd4,Vigord10Skills:Fightingd6,Gutsd6,Intimidationd6,Noticed6,Stealthd6Pace:2;Parry:5;Toughness:9(2)SpecialAbilities:

    •Armor+2:Shell.•HighGravity:+1Toughness.•Poison(–2):SmallBurstTemplate.VictimswhofailtheirVigorrolldiein2d6minutes.Charactersincompletelysealedsuitsareimmune.•Size–1:Hazebarnaclesmeasure2’across.•Slow:Barnaclesusead4runningdieinsteadofad6.

    HuggersHuggersareanunusualalienspecieswhichfeed

    off carbon dioxide emissions, such as those foundinbreathingexhalations.Theyattackbyleapingatthe face of their prey, smothering them, and thensuffocating them into unconsciousness. They thensecretechemicalswhichkeepthepreyunconscious.Thevictimeventuallydiesfromthirst.

    Huggers are spider-like creatures, but with nofangs,eyes,orvisiblemouth.Theyprefertoattackatnight,whentheirpreyissleeping.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd12,Vigord8Skills:Fightingd8,Noticed8,Stealthd10Pace:8;Parry:6;Toughness:5SpecialAbilities:

    •Size–1:Huggersare2’across.•Smother:IfahuggergetsaraiseonitsFightingroll, ithasmanagedtosecureaholdaroundthevictim’s face. Treat this as a Grapple, except thevictimgainsalevelofFatigueeachroundthegrappleismaintained.ThiscanleadtoIncapacitation,butneverDeath.OnceIncapacitated,thepreyremainsthatwayuntilthehuggerisremovedorthevictimdies.• Unusual Sense: Huggers can sense carbondioxideemissionwithpinpointaccuracy.TreatthisasInfravision,withthehuggerhalvingpenaltiesfordarknessagainstlivingcreaturesnotbreathingthrough any sort of rebreather or enclosed airsupplysystem.

    Ice WormNativetoarcticregions, icewormsare

    monstrouscreaturesswathedindenselayeroffatandcoatedinthick,whitefur,withmandiblescapableoftearingthroughvehiclearmor.Theyhunt through

    sensingvibrations,andcandetectamovinghumanat300yards.

    Despitethedangersinvolvedinhuntingthem,localsentientsvaluethemfortheirmeatandfur.Icewormshavebeenknowntoattackvehicles,whichtheycansensefromseveralmiles.

    Although the stats below represent an adult,creaturesaslongas100’feethavebeenreportedinthedeepwastes.Attributes: Agility d6, Smarts d6(A), Spirit d10,Strengthd12+10,Vigord10Skills:Fightingd6,Gutsd8,Intimidationd10,Noticed10,Stealthd10Pace:6;Parry:5;Toughness:21(4)SpecialAbilities:

    •ArcticDweller:Vigorrollstoresisttheeffectsofcoldaremadeat+2.•Armor+4:Thickfurandfat.•Bite:Str+3• Burrow (20”): Ice worms can disappear andreappearonthefollowingactionanywherewithin20”.•Gargantuan:Attackersgain+4toattackrolls

    Encounter TablesWhether or not you wish to create

    encounter tables depends on the needof your setting. If the heroes are goingto spend much of their aboard ships orspacestations,withonlyminimalvisitstoplanets, you’ll be better off introducingalienbeastsasscriptedpartsofadventuresratherthancreatingarandomtable.

    If,ontheotherhand,theheroesaregoingtospendtimeexploringmanyworlds,it’sbesttohaveafewencountertablesready.

    Rather than you give a set of detailedtables,weprovideablanktemplate.Simplyinsert a beast of your choosing of thesuitabletype,andyourtableisready.

    d20 Result1–3 Carnivore4–10 Herbivore11–12 Omnivore13–17 Herbivore18–20 Carnivore

  • �0

    duetothebeast’simmensesize.HeavyArmor.Slamdamaged12+20,lessopponent’sSize.ThiscountsasaHeavyWeapon.•Hardy:Thecreaturedoesnot sufferawoundfrombeingShakentwice.•Size+10:Icewormsareusuallywellover50’longand10’ormoreindiameter.

    Iduna Spit WormDiscoveredintheforestsofIduna,thespitwormis

    similartoEarth’scentipedes.Thecreaturemeasures5’inlength,coveredinbrown,soft,flexiblechitinousplates,andscuttlesaboutonits40clawedlegs.

    Although it hasmandibles, its primarymode ofattackistospitparalyzingvenom.Inordertodothis,thewormrearsupon itshindsegmentsandcurlsitselfintoan“S”shape.Itthenuncoils,firingaglobofsticky,greenvenom,whichcanreachdistancesof24yards.

    Spitwormsaretenaciouscreatures,willingtofacedown larger predators. Its distinctive rearing “S”shapeservesasawarningtopredatorsfancying itasameal.Attributes: Agility d6, Smarts d4(A), Spirit d10,Strengthd8,Vigord8Skills:Climbingd6,Fightingd6,Gutsd8,Intimidationd8,Noticed8,Shootingd6,Stealthd4Pace:6;Parry:5;Toughness:6SpecialAbilities:

    •Bite:Str+2.• Infravision: Halve darkness penalties againstheat-producingtargets.• Paralysis (+0): Range 3/6/12. Anyone notwearinga sealedbody suit (suchasa spacesuit)struckbythepoisonmustmakeaVigorrollorbeparalyzedfor2d6rounds.

    ImpalerImpalers are among the top carnivores on their

    homeworld.Theyhavefourmuscularlegsandathicktailformingtheirlowerbody.Fromthefrontofthetorsoprotrudesathickvertical“neck”whichendsinahuge,forward-facinggapingmawfilledwithrowsofrazor-sharptriangularteeth.

    The neck actually comprises the creatures headandupperbody,andholdsthestomach,lungs,andheart. Extending from the lower part of the neckaresixarms,eachtippedwithfourspear-likeclawsarrangedinasquare.Impalersattackbystabbingpreywiththeirclaws,thenattackingwiththeirfearsometeeth.Despitehavingsixarms,theyarequiteshortincomparisontothebeast,anditmayonlyattackonetargetatatimewiththem.However,itusesallsixindependently.

    Attributes: Agility d6, Smarts d6(A), Spirit d10,Strengthd12+2,Vigord10Skills:Fightingd8,Gutsd8,Intimidationd10,Noticed6,Stealthd4Pace:8;Parry:6;Toughness:12(2)SpecialAbilities:

    •Armor+2:Thick,leatheryhide.•Bite:Str+3.•Claws:Str+2.Althoughtheimpalerattackswithallsixofitsclaws,itmakesasingleattackrollwitha+5gang-upbonus.•Size+3:Impalersstandover10’tall.•StabandGrab:Animpalerscoringaraisewithitsclawattackhasimpaleditsfoe.Thebeastmaythenattackwithitsbite,gaining+2toattack.

    Irritant SkunkIrritant skunks are actually reptile similar to a

    komodo dragon (only herbivorous). Their namecomesfromtheirabilitytosquirtacausticliquidfromtheirmouthswhenthreatened,whichcausessevereirritationandsmallblisterstoerupt.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd12,Vigord10Skills:Fightingd4,Gutsd6,Noticed8,Shootingd8Pace:6;Parry:4;Toughness:8SpecialAbilities:

    •Bite:Str+1.•Irritant:UsesaShootingrollwitharangeof2/4/8.Victimsnotwearingafully-sealedsuitsuffersevereskinirritationandsuffer–1toalltraitrollsuntiltheydousethemselvesinatleastagallonofwater.Theeffectsofmultiplespraysstack.•Size+1:Irritantskunksmeasureover8’.

    Jester MonkeyJestermonkeysappearverysimilartochimpanzees,

    onlytheirfurisyellowandtheircraniumsare25%larger.Theyareomnivorous,butprefer carrion tohuntingliveprey.

    Theirname comes from their remarkablegift ofmimicry.Theyareabletoquicklylearnandcopythemannerismsofsentients,evengoingsofarastousetools—andweapons.Althoughclever,jestermonkeysdonothavetheintelligencetoactuallyusetheactionsit sees beneficially—it simply repeats what it hasseen.Thus,ifitwatchessomeonedriveavehicle,itcanrepeattheactions.Ithasnotrueunderstandingofwhatitisdoing,however,andhasnoconceptofsafe-drivingorapplyingthebrakestoavoidcollisions(unlessitsawthatparticularactionperformed).

    They have no ability to mimic sounds, but doproduce“monkeynoises”thatmimicthegeneraltoneofwordsspokentothem.

  • ��

    Despitetheircomicalbehaviorandlackofinterestinattackinghumans,theyareconsideredamedium-gradethreatandareillegalaspetsinmanysystems.

    Todate,theyhavebeenresponsibleforoveradozendeathsthroughaccidentaldischargeoffirearmsandthreedeathsfromanattempttodriveamainbattlegravtankbelongingtoastarmarinesquad.Anattemptbyajestermonkeytoflyastarshipwascaughtjustintimeandafatalcollisionnarrowlyaverted.Attributes: Agility d8, Smarts d10(A), Spirit d6,Strengthd8,Vigord6Skills:Climbingd10,Fightingd6,Gutsd6,Intimidationd8,Noticed10,Swimmingd6,Throwingd8Pace:6;Parry:5;Toughness:4SpecialAbilities:

    •Bite:Str+1.• Mimicry: A jester monkey that watches acharacteruseaphysicalskillcanmakeaSmartsroll.Witha raise, it gainsan effectived4 in theskillforthenexthour.Themonkeycanonlycopyactions,however—amonkeywithShootingmayfireoffafewshotsrandomly,butitisn’tgoingtoswitchtofullautoandstartpickingoutindividualtargets.• Size –1: Jester monkeys are the same size aschimpanzees.

    Juice Sucker SpiderJuice suckersaregiant spiderswhohauntdense

    forests. As well as a venomous bite, they have anextendibleproboscis,whichtheyusetosuckthejuicesfrompreycaughtintheirwebs.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd10,Vigord10Skills:Climbingd10,Fightingd8,Noticed6,Shootingd8,Stealthd8Pace:6;Parry:6;Toughness:7SpecialAbilities:

    •Bite:Str+1.•Poison(–4):ThebiteofthespidercausesinstantparalysisforthosewhofailtheirVigorroll.Itlastsfor2d6minutes.• Proboscis: Any creature webbed is subject toaproboscisattack.ItcausesStr+2.Onawoundresult, theproboscishaspunctured theskinandthespiderbeginssquirtinginadigestiveenzymeandsuckingouttheresultantgoo.Victimssuffer2d6 damage per round, and armor provides noprotection.•Webbing:ThespiderscancastwebsfromtheirthoraxthatarethesizeofSmallBurstTemplates.This is a Shooting roll with a range of 3/6/12.Anythinginthewebmustcutorbreaktheirwayfree(Toughness7).Webbedcharacterscanstillfight,butallphysicalactionsareat–4.

    Lepman’s GrazerNamedaftertheexplorerArnoLepman,

    who discovered these beasts, Lepman’s grazers areextremely large herbivores. Their physiology isstrange,inthattheirheadappearstobeawide,flatlumpofdensebonewithnoobviousfeatures.

    Covering this are millions of tiny pits, each anolfactory sensor. The eyes, which are small andsuitedonlytoclose-rangework,arelocatedontheundersideof thehead, alongwithan elephant-liketrunk. Unlike the elephant, however, this is not agraspingappendagebutthemouthandneck.Whilethegrazercanonlyseewhatitiseating,itcanremainalert for predators without having to stop eating.Grazershavetoeatatleasttheirownbodyweightinvegetationeachday.

    Their bony head is actually a weapon, used inmating rituals, and to butt predators. They havebeenknowntoseverelydamageAPCsandotherlightvehicles,whichtheymistakeasathreat.Attributes: Agility d6, Smarts d4(A), Spirit d6,Strengthd12+8,Vigord12Skills:Fightingd8,Gutsd10,Noticed8Pace:6;Parry:6;Toughness:18(2)Treasure:NoneSpecialAbilities:

    •Armor+2/+4:Thickhideonthetorsoandlegs(+2).Densebonyhead(+4).•Hardy:GrazersdonotsufferawoundfrombeingShakentwice.• Headbutt: Str+2. Heavy Weapon. A grazercannotheadbuttanythingofSize+2orsmaller.•Huge:Attackershave+4toattackrollsagainstthesebeastsduetotheirsize.•Size+8:Grazersweighover25,000pounds.•Trample:Ifagrazertakesarunaction,ittrampleseverythinginitspath.MakeasingleFightingrollagainstalltargets.VictimssufferStrengthdamage.Thegrazermayonlymoveinastraightlinewhileperformingthismaneuver.

    Lesser Spotted IronclawThe “lesser spotted” part of this carnivorous

    creature’snameisactuallyajoke.Manyfirst-timersto the beast’s homeworld believe it means there isa greater spotted ironclaw, or that the beast hasfewspots.Infact,thenamereferstothecreature’samazingchameleonicability.Althoughfurry,ithastheabilitytoalterthecolorofitsfurbyflushingitwithblood.

    Whileitcannotblendinwitheverybackground,it can add dark patches to resemble the mottledvegetationofitsforesthome.

  • ��

    Thelatterpartofitsnamedoesrefertoitsclaws,whichwhilenotmadeofiron,canripthroughlow-protectionbodyarmorwithgreatease.Attributes: Agility d8, Smarts d6(A), Spirit d10,Strengthd12,Vigord8Skills:Fightingd8,Gutsd10,Noticed8,Stealthd8Pace:8;Parry:6;Toughness:8SpecialAbilities:

    •Bite:Str+2.•Chameleon:IftheironclawisinvegetationandmoveshalfitsPaceorless,itgains+4toStealthrolls.•Claws:Str+3,AP2.• Improved Frenzy: Ironclaws may make twoFightingattackseachactionatnopenalty.•Pounce: Ironclawsoftenpounceontheirpreytobestbringtheirmassandclawstobear.Itcanleap1d6”togain+4toitsattackanddamage.ItsParryisreducedby-2untilitsnextactionwhenperformingthemaneuverhowever.• Size +2: Ironclaws can weigh over 500pounds.

    Lobber MonkeyLobbermonkeysare similar to largeTerranapes

    andareomnivorous.Scientistsbelievetheywereoncescavengers,feedingonlyoncarrion.Atsomepointintheirhistorytheyapparentlybeganthrowinglargenutsandstonestodriveawaypredatorsfromtheirmeals.Inwhatappearstobeadisplayoftooluse,theynowthrowmissilesatherbivorestobludgeonthemtodeath.Attributes: Agility d8, Smarts d8(A), Spirit d6,Strengthd6,Vigord6Skills: Climbing d10, Fighting d4, Guts d6, Noticed6,Throwingd8Pace:6;Parry:4;Toughness:5SpecialAbilities:

    •Climbing:Pace8.Lobbersadd+2toClimbingrollsduetotheirprehensiletailsandlongfingersandtoes.•Bite:Str.• Hurl: Lobbers hurl hard nuts or stones fromthe high branches of their homes. These causeStr+2damage if theyareaboveavictim,orStrif the lobber doesnothave a significant altitudeadvantage.Rangeis5/10/20.

    LoggerLoggers are amphibians and have only begun

    to explore the landmasses of their high gravityhomeworldinthelastfewhundredthousandyears.Theyresemblelong,brownslugsand,whenfloatinginwater,looklikesubmergedlogs(hencethename).

    Although carnivorous, they are not particularlyskilledhunters.Theyspendmuchoftheirtimedriftingneartheshoreoflakes.

    Loggers have primitive eyes and have greatdifficultydetectinganythingoverayardsaway.Theysimplyliestillandwaitfortheirunsuspectingpreytocometothem.Attributes: Agility d4, Smarts d4(A), Spirit d6,Strengthd6,Vigord8Skills:Fightingd6,Gutsd8,Intimidationd8,Noticed4,Stealthd10,Swimmingd4Pace:2;Parry:5;Toughness:8SpecialAbilities:

    •Amphibian:Pace3inwater.•Bite:Str+2.•Dehydration:Thecreaturemustimmerseitselfinwateratleastonehouroutofevery24.Thosewho don’t are automatically Fatigued each dayuntil they are Incapacitated. The day after that,theyperish.•HighGravity:+1Toughness.•Size+1:Loggersmeasure8’inlength.•Weakness(Gravity):Softbodiesdonotdowellinhighgravity.Aloggeroutsideofwatersuffersanautomatic levelofFatigueeveryhouruntil iteitherreturnstowaterordies,crushedtodeathbytheforcesofgravity.

    Long-Armed BanditThisstrangebeasthasnodiscerniblelegsandmoves

    through its junglehabitatbyuseof its immenselylong arms. On the ground, it moves by draggingitselfalong.

    Itsarmsresembletreevinesandbrightly-colored,flowerlikegrowths(whichareactuallyfur)onitshandlureherbivorestotheirdoom.Oncethepreyiskilled,thelong-armedbandithaulsitupintothecanopy,whereitiseaten.

    The body of the bandit is similar in size to achimpanzee. The creature has no separate head,having its facial features located in itshairyuppertorso.Attributes: Agility d6, Smarts d4(A), Spirit d6,Strengthd10,Vigord6Skills:Fightingd12,Gutsd8,Intimidationd6,Noticed8,Stealthd6Pace:2;Parry:8;Toughness:5SpecialAbilities:

    • Ambush: If a long-armed bandit succeeds infoolingitspreyintothinkingitshandsareharmlessflowers(withanopposedStealthrollagainstthepotentialvictim’sNotice), itgetstheDroponitsopponent.•Claws:Str+2,+2Reach.•Swinger:Pace6whenswinging.

  • ��

    MaulerMaulers come from a low gravity world. They

    resemblelargemonkeys,buthavescalyskinratherthanhair.Theyarehighlyintelligent,andhavebeenknown to spyonhumansenteringaccess codes toentera ship’sairlock,and thenrepeat thecode, sogainingentrytothevessel.

    Fiercelyterritorialcreatures,oncetheyhavefoundan area with abundant food they are tenacious indriving off other predators and attack with wildabandon.

    Althoughnot theiroverall body strength is low,theirjawsarehighlydevelopedandaredesignedtocrackopen thearmorofherbivoresnative to theirhomeworld.Attributes: Agility d8, Smarts d10(A), Spirit d4,Strengthd6,Vigord6Skills: Climbing d6, Fighting d10, Guts d10,Intimidationd6,Noticed6,Stealthd8Pace:6;Parry:7;Toughness:6(2)SpecialAbilities:

    •Armor+2:Thickskin.•Bite:Str+3AP2.•Frenzy:MaymaketwoFightingrollseachroundat–2penalty.•LowGravity:–1Toughness.

    Mucus FrogMucusfrogsaremakingthefirststepstobecoming

    landcreatures.Theirlarge,bloatedbodieshavelosttheirmainflippers,whichhaveevolvedintoprimitiveforearms.Theyretainatail,thoughitisstubby.Theyhavethreeeyestalks,placedequidistantonthetopoftheirhead.Mucusfrogsspitaballofstickymucusattheirprey,which,ifitstrikestheface,cancausesuffocation.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd8,Vigord8Skills:Fightingd4,Noticed8,Shootingd10,Stealthd6,Swimmingd6Pace:4;Parry:4;Toughness:6SpecialAbilities:

    •Amphibious:Pace4inwater.•Dehydration:Thecreaturemustimmerseitselfinwateratleastonehouroutofevery24.Thosewho don’t are automatically Fatigued each dayuntil they are Incapacitated. The day after that,theyperish.•Mucus:Range3/6/12.IfthefrogscoresaraiseonitsShootingroll,themucusstrikesthetarget’sfaceandsetshard.VictimssufferalevelofFatigueat the start of each round until they die or themucusisremoved.RemovingthemucusrequiresaStrengthrollat–4.

    NeedlebushNotall carnivoresareanimals.Needlebushesare

    similarinappearancetocactiandtheirthick,waxycoating is covered in thousands of small holes.Whenacreaturetouchestheskin,whetherbrushingup against it or to feast on the plant, it launchespoisonousneedlesfromtheholes.Theplantcannotlimititsattacktotheareatouched,andfiresspinesinacircularpattern.Theneedlebushusesitsextensiverootnetworktofeedonthedecomposingflesh.Attributes:Agilityd4,Smartsd4(A),Spiritd6,Strengthd6,Vigord8Skills:NonePace:0;Parry:2;Toughness:9(2)

    •Armor+2:Needlebushesareprotectedbythickskin.•Plant:Calledshotsdonoextradamage.Bullets,arrows, and other piercing weapons inflict halfdamage.NotsubjecttoTestsofWill.• Poison (+1): Anyone Shaken or wounded bythe spinesmustmakeaVigor rollordie in2d6rounds.•Size+1:Needlebushesaretallerthananaveragehuman.•Thorns:Aneedlebushcanfireavolleyofthornseach round.Center the LargeBurstTemplate ontheneedlebush.Allwithinthetemplatearehitandsuffer1d6damage.

    Omariss Death WormThenativesofOmariss IIIhave long insistedthe

    deathwormexists,thoughnospecimenshaveeverbeencaught,eitheroncameraorintheflesh.

    Accordingtoreports,thedeathwormislongerthanahumanistall,coveredinflexiblesand-yellowscales,livesbeneaththesoftsandofitsdeserthome,andhastheabilitytokillagrownmanatadistance.Attributes: Agility d6, Smarts d8(A), Spirit d6,Strengthd8,Vigord6Skills:Fightingd8,Gutsd10,Intimidationd6,Noticed8,Shootingd6,Stealthd8Pace:8;Parry:6;Toughness:7SpecialAbilities:

    •Bite:Str+2.•Burrow:Deathwormscanmovethroughsandandsoftsoilat fullPace.Whenthedeathwormsensesprey,itburststhroughtothesurface.Whenthis happens, it makes an opposed Stealth rollversusthetarget’sNotice.Ifthewormwins,itgains+2toattackanddamagethatround,or+4ifitgetsaraise.IfthevictimwinsandwasonHold,hemaytrytointerrupttheattackasusual.•Death Power: The death worm can focus aninternally-generatedelectricalchargestrongenough

  • ��

    tostopaman’sheartorfryelectricalsystemsina vehicle. Range 3/6/12, ROF 1, Damage 2d6.TheattackignoresarmorandcountsasaHeavyWeapon.VehicularCriticalHitsautomaticallyaffectelectricalsystems.•DesertDweller:.+2toVigorrollstoresisttheeffectsofheat.•Size+2:Deathwormsmeasure10’inlengthandare1’indiameter.

    OrthoconeOrthocones are long, cylindrical sea creatures

    with tentacles around their mouth. They movethroughtheseabysuckinginwaterandpushingitoutthroughspecialorifices,propellingthemselvesatgreatspeeds.Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd12+4,Vigord6Skills:Fightingd8,Gutsd8,Intimidationd6,Noticed8,Stealthd8,Swimmingd10Pace:0;Parry:6;Toughness:13(2)SpecialAbilities:

    •Aquatic:Pace10.Can“run”usingad10runningdie.•Armor+2:Thickshell.•Bite:Str+2.•Large:Attackersare+2toattackrollsduetotheorthocone’sgreatsize.•Tentacles:Anorthoconemaymakeuptofourattacks each round.Ona raise, the creaturehasgrappledthevictim.Aentangledvictimmayonlyattempt an opposed Strength roll each round toescape. Once grappled, the orthocone does itsStrengthdamageautomaticallybycrushingwithitsarmsandrendingwithitsbeak.Avictimkilledby an orthocone’s tentacles is usually ripped inhalf.•Size+6:Orthoconesare40feetlong.

    Paddle-tailed ScorpionPaddle-tailed scorpions are desert-dwellers. Their

    arthropoidalbody is raisedoff thehotsandonsixspindlylegs,whichcarrythemalongathighspeed.Theirtailendsinalarge,flatpaddle,andisconnectedtothebodybyextremelypowerfulmuscles.

    Oncepreyisluredclosebythescorpion’sfeignedinjury, the tail unfurls with lightning speed anddeliversapowerful,stunningblow.Whilethevictimisstunned,thescorpionhurriedlybeginseatingwhilerepeatedlyslappingitsmeal.

    Despiteitssmallsize,thetailispowerfulenoughtostunevenanarmoredopponent.Attributes: Agility d12, Smarts d6(A), Spirit d6,Strengthd6,Vigord8

    Skills:Fightingd6,Gutsd6,Intimidationd4,Noticed8,Stealthd8Pace:6;Parry:5;Toughness:4SpecialAbilities:

    •BiteandClaws:Str+1.•DesertDweller:Vigorrollstoresisttheeffectsofheataremadeat+2.•FeignedInjury:Paddle-tailsfeigninjurywhenthey spot potential prey. Approaching creaturesmustmakeaNoticerollopposedbythecreature’sStealthtospotthefeint.Iftherollfails,thepaddle-tailis+4toattackanddamageonitsfirstattack.•ImprovedFrenzy:Paddle-tailscanmakebothatailattackandabiteattackinthesameround.•Size–2:Paddle-tailsare2’long.•Small:Attackersmustsubtract2fromanyattackrollsmadeagainstthecreaturebecauseofitssize.•Stun: Creatures Shaken or wounded by a tailattackmustmakeaVigorrollorbeShakenandcannotattempttorecoverfor1d6rounds.•Tail:Str+2AP2.

    Pendulum BirdPendulumbirdsarelargeavians,capableofflight

    onlybecauseofthedenseatmosphereandlowgravityoftheirhomeworld.Sometimeduringtheirevolution,theirlegsfusedintoasinglelimb,andtheirfeetintoasolidlumpofbone.Thislackoflimbsmeantheyspendtheirentirelivesintheair,eatingandmatingonthewing.Whenattacking,theyswoopdownontheirprey,thenlashoutwiththeirbony“leg,”whichisstrongenoughtosmasharmorplatingandbone.Oncethepreyisdead,theymakeaseriesofdivestosnatchatfleshwiththeirsharpbeaks.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd12+2,Vigord8Skills:Fightingd8Pace:0;Parry:6;Toughness:6SpecialAbilities:

    •Bite:Str+1.•BonyLimb:Str+3.AnycreaturestruckmustmakeanAgilityrollorbeknockedprone.•Flying:Pace12.•LowGravity:–1Toughness.•Size+1:Pendulumbirdshaveawingspanof30’anda6’longbody.

    PentamouthPentamouths have a thick, knobbly, cylindrical

    bodywhichendsinfivelongnecks,eachendinginalarge“head”withatooth-filledmouth.Each“head”containsrudimentaryvisualorgansbutnobrain—that is found inthecentralbody.Pentamouthsareslow-moving,andprefertolieinlowburrowsand

  • ��

    waitforpreytopassby.Theycansensevibrationswithin5yards.Attributes: Agility d6, Smarts d4(A), Spirit d8,Strengthd10,Vigord8Skills:Fightingd6,Gutsd8,Intimidationd8,Noticed6,Stealthd10Pace:2;Parry:5;Toughness:8SpecialAbilities:

    •Bite:Str+2,+1Reach.•Burrow:Pentamouthsarenottrueburrowers,but conceal themselves beneath soft earth or instonycrags.• Multiple Limbs: Each head may make oneFighting roll without occurring a multi-actionpenalty.However, only twoheadsmayattack asinglefoe.•Size+2:Pentamouthsmeasure6’inlength,butare3’indiameter.

    Plague RatPlague rats are small mammals that feed on

    excrementandrottingflesh.Althoughtheyusuallyfleefromcreatureslargerthanthemselves,theyareviciousifcornered.Theirbitecarriesavirulentanddeadlydisease.Contrarytoreports,plagueratscannotspreaddiseasebyairbornetransmission.Attributes: Agility d8, Smarts d8(A), Spirit d6,Strengthd6,Vigord8Skills:Climbingd8,Fightingd6,Gutsd4,Noticed8,Stealthd10Pace:6;Parry:5;Toughness:5SpecialAbilities:

    •Bite:Str+1.• Immunity: Plague ratsare immune topoisonanddisease.• Infection (–4): A victim Shaken or woundedby a bite attack must make a Vigor roll or beinfected with a virulent disease. An hour afterinfection,thevictimcollapseswitharagingfeverandisIncapacitated(asifbyFatigue).Thevictimmay make a natural Healing roll each week.Withsuccess,thevictimrecovers.HerecoverstoExhaustedimmediately,andthentoFatiguedthefollowingday.Onthenextday,heiscured.Failuremeansthediseasecontinuestorage.Withacriticalfailure,thevictimdies.•Size–1:Plagueratsarethesamesizeasadog.

    QuadrapusAquadrapus isvaguelysimilar inappearanceto

    a fourarmedoctopus. Ithasasquarishheadwithan eye on each side, a beak on the underside, andfourlongtentacles.Unliketheoctopus,however,thequadrapuslivesonland.

    Thequadrapusisafloater,ratherthanaflyerorglider.Itdriftsintheaircurrentsofitslowgravityworld,expellingjetsofairsuckedinthroughitsbeaktoretainitsheight.Quadrapusesarenotthesmartestof hunters, and simply drift along dangling theirtentaclesalongthegroundandlungingatanythingtryingtoavoidtheirgrasp.

    Aquadrapusattacksbyeitherslappingitspreyorbygrapplingwithit.Eachofthefourtentaclesmaybeusedineithermode,butattemptingbothinasingleroundincursamulti-actionpenalty.Attributes: Agility d6, Smarts d4(A), Spirit d8,Strengthd12+1,Vigord8Skills:Fightingd6,Gutsd8,Intimidationd6,Noticed8,Stealthd6Pace:0;Parry:5;Toughness:6SpecialAbilities:

    •LowGravity:–1Toughness.•Size+1:Thesebeastsmeasure20’long,buttheirtentaclesaccountforoverhalfthis.•Slap:Str+1,+1Reach.Aquadrapusmayuseitstentaclestoslapitsprey.Itmaymakeuptofourattackseachround.•Tentacles:Aquadrapusmaymakeuptofourattacks each round.Ona raise, the creaturehasgrappledthevictim.Aentangledvictimmayonlyattempt an opposed Strength roll each round toescape. Once grappled, the quadrapus does itsStrengthdamageautomaticallybycrushingwithitsarmsandrendingwithitsbeak.Avictimkilledby an quadrapus’ tentacles is usually ripped inhalf.•WindBorne:Pace4;Climb2.

    Sabretooth BearSabretoothbearshauntarcticregions.Theyshare

    manyofthefeaturesofpolarbears,exceptfortheiroversizedcanines,whichareusedtopiercethethickblubberoftheirprey.Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd12+4,Vigord12Skills:Fightingd8,Gutsd10,Noticed8,Swimmingd6Pace:8;Parry:6;Toughness:10SpecialAbilities:

    •ArcticDweller:Vigorrollstoresisttheeffectsofcoldaremadeat+2.•Bite:Str+4.•BearHug:Sabretoothbearsdon’tactually“hug”their victims, but they do attempt to use theirweighttopintheirpreyandrenditwiththeirclawsandteeth.Abearthathitswitharaisehaspinnedhisfoeandattacksat+2untilthefoeisfreed.Theopponentmayonlyattempttoescapethe“hug”

  • ��

    onhisaction,whichrequiresaraiseonanopposedStrengthroll.•Claws:Str+2.• ImprovedFrenzy:Sabretoothsmaymaketwoattackseachroundatnopenalty.•Size+2:Thesecreaturesstandupto8’tallandweighover1000poundseach.

    Shock RayTheshockray’shomeplanetisswathedinconstant

    cloud, resulting in a near-dark ocean only a fewyardsbelowthesurface.Asaresult,theshockray’seyeshave evolved to detect heat rather than light.Shockraysprefertostuntheirpreywithapowerfulelectricaldischargebeforemovingintofeed.Attributes: Agility d10, Smarts d6(A), Spirit d10,Strengthd6,Vigord6Skills:Fightingd8,Gutsd6,Noticed8,Swimmingd8Pace:0;Parry:6;Toughness:5SpecialAbilities:

    •Aquatic:Pace8.

    •Bite:Str+2.•ElectricDischarge:Asanaction,theshockraycan discharge a powerful electric field. AnyonewithinaMediumBurstTemplatecenteredontheraymustmakeaVigorrollat–2orbestunned.VictimsareShakenandcannotattempttorecoverfor1d6rounds.•Infravision:Halvespenalties forpoor lightingwhenattackingheat-producingtargets.

    ShredderImagineaT-Rexwithbigger teethand

    muscular arms tipped with razor-sharp claws andyou’vegotashredder.

    They’renotthemostskillfulhunters,butonebiteis usually enough to disable most prey. They relyonpurespeedforhuntingandaretypicallysolitarycreatures.Attributes:Agilityd6,Smartsd8,Spiritd8,Strengthd12+6,Vigord10Skills:Fightingd6,Gutsd6,Intimidationd8,Noticed6,Stealthd6Pace:10;Parry:5;Toughness:14SpecialAbilities:

    •BiteandClaws:Str+3.•FleetFooted:d10runningdieinsteadofad6.•Large:Attackersare+2toattackrollsdue toitssize.•Size+7:Shreddersweighover6000pounds.

    SpearfishSpear fish are similar in size to herring but are

    mottledgreenincolor.Theirupperjawisalong,bonyprotruberence,whichtheyusetostabprey.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd8,Vigord10Skills:Noticed6,Swimmingd10Pace:—;Parry:4;Toughness:7SpecialAbilities:

    •Aquatic:Pace10.•BloodFrenzy:IfatargetiswoundedorShaken,theswarmgoesintoafrenzy.Damageincreasesto2d6andthespearfishgainAP2ontheirattacks.• Spear:Spearfish inflicthundredsofpunctureseveryroundtotheirvictims,hittingautomaticallyandcausing2d4damagetoeveryoneinaMediumBurstTemplate(victimsincompletelysealedsuitsareimmune).•Split:Ifaspearfishswarmiswounded,itsplitsintotwosmallerswarms(SmallBurstTemplates).TheToughnessofthesesmallerswarmsisloweredby-2(to5each).• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting and

    They Eat These Things?

    These notes appeared first in 50Fathoms,but apply equally well to all settings.

    Most of the natural creatures in thissectioncanbeeatenbystarvingcharacters.A successfulhuntingexpeditioncanoftennetseverallargebeasts.

    Huntingforfoodisn’tgoingtohappenineverysci-fisetting,butshipwreckedcrewsorhardyexplorerslostinthejungleneedtoeatsomething.

    Figurethatanexperiencedhunter(whomakesaSurvivalroll)cangain1d6man-daysoffoodforanaverage-sizedcreature(noSizebonus).EverypointofSizecreatesanadditional1d6provisions.ALepman’sgrazer(Size+8),forexample,provides9d6provisions.

    The GM should adjust this based onthe nature of the creature. Some things,like sentient or poisonous creatures just

    shouldn’tbeeaten.

  • ��

    piercingweaponsdonorealdamage.Area-effectweaponsworknormally.

    Species DB-�0�AllthatisknownaboutSpeciesDB-703

    isthatitisalethalkillingmachine.Firstencounteredadecadeago,thefirstexplorerstoseeonemanagedtogetoutonlyagarbledSOSbeforecommunicationwaslost.Astarmarinerescueteamsenttolocatetheexplorersfaredlittlebetter.Whateverattackedthemripped through their light tanks like theywere tincans.

    Afuzzyvisualrecoveredfromaguncamerashowsascaledquadrupedalcreatureofimmensesizewithajawwideenoughtoswallowahumanwhole.Attributes: Agility d8, Smarts d8(A), Spirit d8,Strengthd12+10,Vigord8Skills:Fightingd8,Gutsd12,Intimidationd10,Noticed8,Stealthd8Pace:8;Parry:6;Toughness:20SpecialAbilities:

    •Bite:Str+4.HeavyWeapon.•Gargantuan:Attacksare+4toattacksrollsduetothebeast’simmensesize.HeavyArmor.Stompdamaged12+22,lessopponent’sSize.• Hardy: Not wounded by a second Shakenresult.• Improved Frenzy: The creatures makes twoFightingrollseachroundatnopenalty.•Size+12:Thesebeastsmeasureover60’tall.•Swallow: If the creatures scoresa raiseon itsFighting roll against an opponent of Size+4 orsmaller,ithasswalloweditspreywhole.Locatedathebackofitsmouthareseveralsetsofpowerfulsecondaryjaws,whichactasamindgrinder.ThevictimsuffersStr+4damageeachrounduntilitispulverizedorthecreatureiskilledandthevictimcutfree.

    Species SH-���Found only in the deep waters of one

    world,SpeciesSH-789hasonlybeensightedonce,andthenonlyasitswampastaremotedrone’scamera.

    It appears to be an immense shark-like creaturewithteethaslongasahumanforearm.Carcassesoflargemarinecreatureshavebeenfoundwashedupontheshorewithsavagewoundsattributedtothisspecies.

    Given that many of the victims had thick shellswhichweresplinteredasiftheyweremadeofglass,SpeciesSH-789hasbeencategorizedaClass1Dangerandistobeavoided.Attributes: Agility d8, Smarts d4(A), Spirit d6,

    Strengthd12+10,Vigord12Skills: Fighting d10, Guts d10, Intimidation d10,Noticed10,Stealthd6,Swimmingd10Pace:0;Parr