scaling agile and working with a distributed team

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Mike Cohn NDC London 6 December 2013 Scaling Agile with a Distributed Team © Copyright Mountain Goat Software ® Scaling Issues Dependencies Iteration planning meeting Coordinating teams 1 2

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The early agile literature was adamant about two things: stick with small teams and put everyone in one room. However, in the years since the Agile Manifesto, the increasing popularity of agile and the dramatic improvements it brings has pushed it onto larger and larger projects. Additionally, having an entire team--especially on a large project--in one room, or even one building is a luxury no longer enjoyed by many projects. In this presentation, we will look at how agile can be scaled to work on any multi-team project. Even a project with two teams will benefit from learning how to proactively manage interteam dependencies, conduct iteration planning for multiple teams, cultivate communities of practice, and coordinating work. Because so many projects are spread across multiple sites we will also look at overcoming the unique challenges facing distributed teams. We will look at deciding how to distribute a team, how to create coherence among team members, the importance of getting together and when are the most important times to use the travel budget, changes to what the team documents, and how to handle meetings when spread across timezones. Whether your project is spread across two locations in the same city or spread around the globe, you will leave with practical advice to try tomorrow.

TRANSCRIPT

Page 1: Scaling Agile and Working with a Distributed Team

Mike CohnNDC London

6 December 2013

Scaling Agile with a Distributed Team

© Copyright Mountain Goat Software®

Scaling Issues

Dependencies

Iteration planning meeting

Coordinating teams

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Page 2: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Proactively manage dependencies

Use rolling lookahead planningA

Code the…Tasks Est.

Integrate with the…Test the…

8168

Code the…Design the…

128

Iteratio

n 4

Iteratio

n 5

Iteratio

n 6

© Copyright Mountain Goat Software®

Share team membersB

Feature team 1 Feature team 3Feature team 2

Component team

•Be cautious of sharing team members•There are drawbacks to the increased multitasking

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Page 3: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Two types of interfaces to worry aboutUnattended interfaces

At least one team is aware of the interface, but no one is doing anything about it

Unidentified interfaces

An interface that exists but that no one has discovered yet

© Copyright Mountain Goat Software®

Use an integration teamC

Takes on the unattended interfacesWhile on the look out for unidentified ones

Can be a virtual team with part-time membersCommon up to perhaps a dozen teams

Larger projects will have a full-time teamMaybe more than one

Not a dumping ground for poor performers

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Page 4: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Scaling Issues

Dependencies

Iteration planning meeting

Coordinating teams

© Copyright Mountain Goat Software®

Scale up the iteration planning meeting

Iteration planning meeting is the hardest to scale

Other meetings require less coordination

Two general approaches1. Stagger by a day

2.The big room

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Page 5: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

The Big Room

© Copyright Mountain Goat Software®

“I require medical assistance.”

Nautical Meaning Our Meaning

“We require assistance.”

“We need the product owner.”

“We need the architect.”

“We require a tug.” “We require a pizza.”

“We are dragging anchor.”

“We are on a break.”

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Page 6: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Scaling Issues

Dependencies

Iteration planning meeting

Coordinating teams

© Copyright Mountain Goat Software®

Communities of practiceDevelopment

team 1Development

team 2Development

team 3

ProgrammingCommunity

TestCommunity

UICommunity

ScrumMasterCommunity

A group of like-minded or like-skilled individuals

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Page 7: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Characteristics of communitiesSelf-organizing

Organic

Can span projects

Not a full-time job

There’s often a “community coordinator”Typically 5-20 hours/month

© Copyright Mountain Goat Software®

Five types of communitiesUnrecognized Invisible to the organization and

possibly even to its members.

Bootlegged Visible but only to a small, select group of insiders.

Legitimized Officially sanctioned as a valuable entity.

Supported Provided with resources (time, money, facilities, people).

Institutionalized Given an official status and responsibilities in the organization.

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Page 8: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Creating an environment for communities

Design for evolution.1

Open a dialogue between inside and outside participants

2

Invite different levels of participation.3

Have both public and private events.4

Focus on value.5

Combine familiarity with excitement.6

Create a rhythm for the community.7

© Copyright Mountain Goat Software®

DailyScrums

Scrum ofScrums

2–3

/ wee

k

Scrum ofScrum of Scrums 1

/ wee

k

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Page 9: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Agenda

• What has my team done since we last met that might affect other teams?

• What will my team do before we meet again that might affect other teams?

• What problems are my team having that other teams might be able to help with?

Three questions (15 minutes at most)

• Discuss items kept on an Open Issues Backlog

Discussion (as long as needed)

© Copyright Mountain Goat Software®

Distributed teams

•Decide how to distribute

•Create coherence

•Change how you communicate

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Page 10: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Team 1 Team 2

Collaborating collocated teams

Each team has all needed skills

Teams in different locations work independently but collaborate to coordinate their work

© Copyright Mountain Goat Software®

Deliberately distributed teamsEach location has all needed skills

We could form collaborating collocated teams

But we choose not to

Individuals in different cities work together as one team

Team 1Team 2

Team 1

Team 2

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Page 11: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Distributed teams

•Decide how to distribute

•Create coherence

•Change how you communicate

© Copyright Mountain Goat Software®

Creating coherenceCoherent is from the Latin cohaerent

“sticking together”

We want a team that will stick together

So we’llAcknowledge big cultural differences

Acknowledge small cultural differences

Strengthen functional and team subcultures

Build trust by emphasizing early progress

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Page 12: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Create coherence

•Big cultural differences• Attitudes toward power, individualism, achievement,

uncertainty, and long-term vs. short-term• Geert Hofstede found significant differences among IBM

employees in these areas•Smaller cultural differences

• Holidays• Working hours

❶ Acknowledge cultural differences

© Copyright Mountain Goat Software®

More ways to create coherence

• Early emphasis on relationship building encourages subgroups to form around surface-level attributes†

• Defer relationship building until team members have learned more significant things about each other

❸ Build trust by emphasizing early progress

†Gratton, Voigt, and Erickson. “Bridging Faultlines in Diverse Teams.”

• Establish a shared vision• Establish working agreements

❷ Strengthen functional and team subcultures

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Page 13: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Distributed teams

•Decide how to distribute

•Create coherence

•Change how you communicate

© Copyright Mountain Goat Software®

Get together in person Seeding visits

Ideally, whole team meets in person at start

Stay together an iteration or more when possible

Contact visitsWhole team, Quarterly, face-to-face

Traveling AmbassadorsIndividuals who travel more frequently among locations to ensure good working relationships

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Page 14: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Change how you communicate

Add back some documentation

Cannot rely as much on talking

Add detail to the product backlog

Encourage lateral communication

© Copyright Mountain Goat Software®

It’s not the distance, it’s the timezones

London

Cape Town

San Francisco 8,600 km - 5300 miles 9,700 km - 6000 miles

16,400 km - 10,200 miles

8 hours

10 hours

2 hours

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Page 15: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

Useful advice for all meetingsInclude time for small talk

Share the pain

Make sure everyone knows who is talking

© Copyright Mountain Goat Software®

•Everyone on the phone at once

• Can lead to good discussion if people remain engaged

• Planning is finished in a day

• Is consistent with approach used when collocated

Pros

• People mentally disengage during long calls

• Only feasible with significant overlap of workdays

Iteration Planning—Approach #1

The Long Phone Call

Cons

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Page 16: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

•First call: understand what the product owner wants built•Local subteams figure out what they can commit to•Second call the next day: Subteams share commitments

• Can be a more efficient use of time

• Can be used whenever work hours can be made to overlap even a little

Pros

• Usefulness varies based on how widely distributed the team is

• Not all knowledge is shared with everyone, leading to misunderstandings

• Takes two days

Iteration Planning—Approach #2

Two Calls

Cons

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•Everyone on the phone at once

• Similar to what is done with collocated teams so there’s nothing new to learn

• Discussions involve the whole team

• Everyone hears all issues, leading to greater commitment

Pros

• Can be extremely inconvenient for some

• Not sustainable if people are forced to work outside of normal work hours

Daily Standup—Approach #1

Single Call

Cons

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Page 17: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

•Everyone emails a written report or updates a wiki with status information

•Variation: A local group meets and others email updates

• Sustainable over the long term

• Helps overcome language problems

Pros

• No guarantee updates are read• Issues are not discussed and

may lay dormant• Doesn’t take advantage of daily

interaction to improve relationships and knowledge sharing

• Reduced feeling of accountability to teammates

Daily Standup—Approach #2

Writing the meeting

Cons

© Copyright Mountain Goat Software®

• Have separate regional phone calls, e.g., western hemisphere and eastern hemisphere

• Follow these with a written summary shared between teams• Or have one person from each region also participate in the

other calls

• Pain of off-hours calls is greatly reduced

• Allows local subteams to share information most relevant to them

Pros

• Information relayed from one meeting to another may be incorrect or incomplete

• Can lead to us/them feelings• Not everyone is involved in all

discussions• Information may not be shared

in timely manner

Daily Standup—Approach #3

Regional Meetings

Cons

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Page 18: Scaling Agile and Working with a Distributed Team

© Copyright Mountain Goat Software®

[email protected]

twitter: mikewcohn(720) 890-6110

Mike Cohn

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