reverse product placement

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Dr. Laurent Muzellec Dr. Theo Lynn Brand Precession (Reverse product placement) : branding in fictional and virtual environment

Post on 21-Oct-2014

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A fascinating presentation on reverse product placement (duff Beer)

TRANSCRIPT

Page 1: Reverse Product Placement

Dr. Laurent Muzellec

Dr. Theo Lynn

Brand Precession

(Reverse product

placement) : branding in

fictional and virtual

environment

Page 2: Reverse Product Placement

Is it computer-synthesized?

Is it what is in our head?

Page 3: Reverse Product Placement

Brand Content &

Emotional Branding

• Content produced by a brand" that is not directly linked

to the brand product or service. Therefore it can't be

just a promotional message produced by a brand. But

it can involve a lot of "types of content".

Brand Content Project: http://www.nowness.com

Page 4: Reverse Product Placement

From Real to Fiction

Page 5: Reverse Product Placement

Interactive Product

Placement

Page 6: Reverse Product Placement

Reverse Product

Placement

Fro

m R

eal t

o Virt

ual

Page 7: Reverse Product Placement

Brand Precession and

Reverse Product Placement

Page 8: Reverse Product Placement

So WHAT

ARE THOSE BRANDS?

Page 9: Reverse Product Placement

where are the brands?

Fic

tio

nal b

ran

ds a

re t

here

if

yo

u lo

ok f

or

them

in

film

s…

Page 10: Reverse Product Placement

…on television…

Page 11: Reverse Product Placement

…and in books

Page 12: Reverse Product Placement

...Computer-synthesized brands are in computer games…

Page 13: Reverse Product Placement

…an

d v

irtu

al w

orl

ds

Page 14: Reverse Product Placement

…but are they truly brands?

Page 15: Reverse Product Placement

what is a brand?

“a name, term, sign, symbol, or design, or a combination of them, intended to identify the goods or services of one seller or group of sellers and to differentiate them from those of competitors”

Brown, 1992“nothing more than the sum of all the mental connections people have around it”

Schlossberg, 1990“asset of the firm” which derives revenue for its owner ”

Page 16: Reverse Product Placement

brands vs brand potential

brand potential is not brand reality

Page 17: Reverse Product Placement

Are

all

vir

tua

l b

ran

ds

pro

tob

ran

ds

? Aimee Weber

1. A Name, logo and symbol

2. Mental images (=associated with cool virtual design)

3. First Avatar legally protected (registered trademark as of 2008)

4. Generates revenue for owner - Alyssa LaRoche

See: www.aimeeweber.com

Page 18: Reverse Product Placement

Q: How can you capitalise on

consumer’s emotional attachment?

A. Create a HyperReal Brand

Brand Precession: determining protobrand potential:

• Can the brand aura be fomented entirely in the virtual prior to tangibilization or

productization in the real physical world?

• Can the brand sufficiently capture the imagination and emotional attachment of

real consumers in the real physical world?

Page 19: Reverse Product Placement

Protobrands: a commercial opportunity to

exploit or…

Reverse Product Placement (Hosea, 2006)

Th

e R

eb

ran

din

g o

f 7

-ele

ve

n

Page 20: Reverse Product Placement

• Registered Trademark by Rodrigo Contreras in Mexico in 2008

• Haacht produce and andsuccessfully markets a real beer with a real taste

…threat to mitigate

Page 21: Reverse Product Placement

Brands in real and

virtual worlds

Page 22: Reverse Product Placement

Brand Precession: Proposed Levels of

Abstraction

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Page 26: Reverse Product Placement

Triple Play Brand: a virtuous

circle of brand

reinforcement

Page 27: Reverse Product Placement

towards a praxis of brand

precession