project r.i.s.e. (refugee interactive skills for employment): narrative of the piloting phase
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Project R.I.S.E. (Refugee Interactive Skills for Employment): narrative of the piloting phase Interactive Technologies and Games (ITAG) Conference 2014 Health, Disability and Education Dates: Thursday 16 October 2014 - Friday 17 October 2014 Location: The Council House, NG1 2DT, Nottingham, UKTRANSCRIPT
RISE Curriculum Modules
1. IT Skills –Basic ICT Skills, Research & Participation, Digital Citizenship
2. Vocational Skills –Job Prep, Job Search & Job Development
3. Intercultural Communication -Verbal and Non-Verbal
4. Services- Asylum system, Daily Life, Labour Market
5. Rights & Responsibilities –Employment Rights, H&S, Professional Conduct
Curriculum Structure
• Lesson plans contain info & suggested activities, which reflect learning content of games
• Curriculum modules be used in flexible, dip in manner in conjunction or separate to the 4 games
• Each sub-module correlates to content of computer games to reinforce learning
• Modules are intended as supplementary alternative material to an established curriculum
Sub-Modules
Module 1 IT Skills
Research & Participation
Basic IT Skills
Digital Citizenship
Module 2 Vocational Skills, Job Seeking
Job Search
Job Application
Interview Skills
Module 2 Vocational Skills, Job Preparation
Confidence Development
CV & Cover Letter Writing Skills
Professional Profile Development
Sub-Modules
Module 2 Vocational Skills, Professional Job Development
• Reviewing Learning Process & Targets & Deadlines
Module 2 Vocational Skills, Personal Job Development
• Job Performance , Understanding Company Hierarchy & Structure & Developing work-related competencies
Sub-Modules
Module 3 Intercultural Communication, Verbal
• Sub-module 3.1.1 Formal & Informal Communication
• Sub-module 3.1.2 Direct & Indirect Communication
Module 3 Intercultural Communication, Non-Verbal
• Sub-module 3.2.1 Body Language
• Sub-module 3.2.2 Cultural Awareness
• Sub-module 3.2.3 Intonation
Sub-Module Breakdown
Module 4 Services
• Understanding the Asylum Process
• Organising Daily Life
• Entry into the Labour Market
Module 5 Rights & Responsibilities
• Rights & Responsibilities in the Workplace
• Employment Contracts
• Understanding Terms & Conditions of Employment
Lesson Plans & Games
Email Know How
• IT Skills
• Vocational Skills
• Intercultural Communication (formal & informal)
Getting There
• Intercultural Communication
• Services
• Rights and Responsibilities
Lesson Plans & Games Correlation
Interview Expert
• Vocational Skills, (Job Preparation, Job Seeking, Job Development),
• Intercultural Communication (Verbal and Non-Verbal),
• Rights and responsibilities (Employment Rights & Rights, Professional Conduct)
Risky Business
• Verbal Intercultural Communication
• Services – Entry into the Labor Market
• Rights and Responsibilities - Health & Safety
15.10.14 15.10.14
Student Developed Added Value Games
Purpose of Trainers’ Handbook:
1. To make trainers/tutors fully aware of the blended learning approach of the RISE project
2. To provide guidance on how to utilise the curriculum and the interactive games in conjunction with one another to maximise the learning content
3. To provide a cohesive structure to the delivery of the content of the curriculum together with the learning of the interactive games.
4. To provide instruction as to the technical application of the games and adaptability/ modification of content by trainers/tutors
Project Piloting of Resources
• Piloting undertaken in Ireland, UK & Germany with refugees and asylum seekers over the Summer and Autumn, 2014
• Total of 25 participants took part in refugee and migrant support centres
• Curriculum lesson plans and 4 games tested with assistance of a trainers to simulate a blended learning class
• Feedback was give to game developers and curriculum developers
Pilot Group Profiles
Ireland Piloting Group
Amount: 7 Participants (6 men, 1 woman)
Age: Between 19-40 years of age
Status: Convention Refugee, Asylum Seeker, Former Refugee, Undocumented
Nationalities: Ukraine, Cameroon, Afghanistan, Zimbabwe
Employment Status: 1 participant currently employed
Language Skills: Mixed literacy; 1 participant very low literacy, 3 high, 3 intermediate
Computer Skills: 6 participants were computer literate, 1 participant was not computer literate
Irish Pilot Group Quotes
Irish Pilot Group Participants:
• “This course has been good, I learnt a lot about job interviews, communication skills, proper emailing, a reason to learn and making decisions for an employment environment, proper official body language to be used in offices during the interviews and so much more. Brilliant course.”
• “The RISE project course has been beneficial to me. It has helped me attain skills in email, job interviews, digital skills and to be familiar with the Irish and EU statutory rights.”
German Participants profile
12 participants took part in the piloting. 4 men and 8 women, ages ranging from 19 to 45
The participants were all unemployed
All participants were computer literate (with various level: from middle-low to middle-high)
Language skills: 4 have good German and low English language skills; 8 have low-to no German language skills, among them 1 has low to-no English language skills and 7 good English language skills
All participants have Convention Refugee status
Countries of origin: Kosovo, Nigeria, Afghanistan, Syria
Trainers' Comments on Handbook and Curriculum (German Group)
Handbook:
One gets quickly a comprehensive impression of the project and its products
Suggestion: include screen-shots of the games by their descriptions
Curriculum
very flexible: adaptable to the heterogeneous character of the refugees groups
Curriculum in combination with the games can give good results
description of some activities too short
UK - Piloting
• 1 group in Nottingham and 1 in Birmingham
• 7 refugees across both groups + 1 trainer in Birmingham
• Piloted the 4 games over a number of weeks
• To pilot the curriculum we delivered some workshops using selected lesson plans
UK Piloting Feedback
• Found games useful
• The games were engaging
• Lessons delivered added vital information relating to the use of the games