procedural generation and terrain rendering in a 3d camel jousting game justin warfield- period 5...
DESCRIPTION
Scope Context: Camel Crusaders Lion killing game (Bombs) OpenGL generated Limits 3-D Low resolutionTRANSCRIPT
Procedural Generation and Procedural Generation and Terrain Rendering in a 3D Terrain Rendering in a 3D
Camel Jousting GameCamel Jousting GameJustin Warfield- Period 5
TJHSST Computer Systems Lab 2006-2007
Goals Procedural Generation Techniques
Referential transparency 3D equations
Local randomization/realism Game skill adjustment
Procedural Applications Terrain/Textures Procedural Modeling (enemies, obstacles, etc) Others (items, weapons, etc)
Terrain Rendering Local Detail/Distant Approximation Smart Rendering?
Scope
Context: Camel Crusaders Lion killing game (Bombs) OpenGL generated
Limits 3-D Low resolution
Background
Common techniques for procedurally generated terrain and textures
Spore: procedural modeling and animation
Procedural Terrain
Local Realism: Random 3D midpoint displacement Algorithms
Patterns of 3 Variable Functions Nested Trigonometric Functions Recursing
Global Referential Transparency: Algebraic algorithms
Procedural Modeling
Temporary Models from Blender Enemies
Built of ellipses X, y, z radii determine statistics X, y, and z are a function of t
Other Implementations
Background Textures (Sky, Ground) Game difficulty Obstacles Items Sound?
Terrain Rendering
Nearer- More Detail, Farther- Less Detail Rendering Only in front Smart Rendering
Problems: Relatively Motionless Flat Approximation of Dramatic Landscapes
What's Done 1st Semester
Game Aspects: 3D Environment, Motion Physics Mouse and Keyboard Movement Enemies, Bombs (Drop, throw, and detonate keys)
Project Aspects: 2 Java Assisting Programs (Height map and
OpenGL modeling) Fractal terrain shell and Algebraic terrain shell Nearer=Greater Detail Rendering
What's Next?
PG Aspects: Continue to improve a terrain function Apply fractal textures Create local randomization Basic enemy generation shell Basic environment object generation
Rendering Aspects: Overcome encountered problems