paccino ama kids presentation anisa
TRANSCRIPT
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A window to knowledgeAMAKiDS
OUR MISSION
- Learning by Playing -
Our mission is to introduce a new way of acquiring knowledge
• Education should be fun, easy and available to everyone
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Problems & Our solution
We have found that:
1. Learning for visually impaired children is difficult and tiresome2. There is a lack of entertaining means for visually impaired children3. There is a lack of schools and educational instruments for visually impaired
children that are not close metropolitan areas
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A window to knowledgeAMAKiDS
we want to:
Develop educational and modular 3D(Stereo) sound games - Courseware – that will be both educational and entertaining
Why now?
We believe that:• There is a huge boost of technology advancement and usage• The technology devices nowadays are getting cheaper and
cheaper every minute• There are already existing apps which run on these devices for
visually impaired children
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Market
• Total Available Market – Globally, the children , the families and the institutions (Ministry of educations; Schools; NGOs ecc)
• Serviceable Available Market – The children from 5-17 years old • Serviceable Obtainable Market – The visually impaired children from 5-17
years old
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Background evidence
Globally:• the number of people of all ages living with sight loss is estimated to be 285 million, of
whom 39 million are blind• About 90% of the world's visually impaired live in developing countries• An estimated 19 million children worldwide have sight loss• 1.4 million children worldwide are irreversibly blind for the rest of their lives• There are over 570 schools worldwide which aim to help children with this inability• Every 5 seconds one person in the world goes blind
In Albania there is only one National Institute dedicated to the children with sight loss, where: • There are about 60 children.• the learning schedule is extremely tiring from 8:00 till 18:00, leaving children with no time
to entertain and explore other curious activities.• the services are currently provided by the central government or International and local
NGOs and are concentrated mainly in Tirana and leaving unserved the rest of the country
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Competition
• Companies which develop games for visually impaired children • Companies which develop educational games for visually impaired children
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Educational
For Visually Impaired
We aim to become the premier courseware developing company for visually impaired children
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AMAKiDS
TeamA window to knowledgeAMAKiDS
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ANISA KADAREJA – Project manager• 5 years of experience in development projects management
o Creation Implementation of the Business Plan for the redevelopment of the former industrial area Caerano San Marco, in the province of Treviso
o Project manager in projects for the development of corporate & territorial welfare on behalf of the Lombardy Region .
ALDO BITURKU – Game modeler, animator and designero 2 years of modelling and animation experience.
ENGJELL RRAKLLI – Technology managerRelevant experiences: o 7 years of game development experience developing 2D and 3D games of various
genres.
How does it work?
• We will develop an educational and modular 3D(Stereo) sound game
• Through Amakids games, the knowledge formation will not be “boring” anymore
• The develop of this 3d game will reach families and children that are located in more distanced areas
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Business model
Two stream of revenues:
1- B2C - business to consumer – sale of the game at the ordinary users of gaming and at the families with children with or not visually impaired children
2- B2B - business to business – sale of the game direct at the Schools, ONG-s and Ministry of educations.
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How does it work?
The modular 3D(Stereo) sound games will have two orientation functionalities:o On one side the children will be directed through the 3D sound system to interact with
the gameo On the other side, the 3D graphics throughout the animated cartoons will support the
children assistants (parents or teachers)
In practice, the child will be oriented throughout the animated cartoon sound commands and the child will interact/ take decisions with the mouse, direction keyboard commands and space button.
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Why is it educational?
• All the game modules (English, Math, History, etc) and levels (First, Second, Third, etc) will be designed and organized according to the authorized teaching program and in collaboration with:– Institute of visual impairment children “Ramazan Kabashi”, Tirane – Ministry of Education– Specific teachers – Psychologists– Experts in teaching visually impaired children
• Teachers & Parents will be involved in the learning process through:– Teacher Forums and Newsletters– Games/pintables; geared to subjects & grade level– Family activities– Newsletter– Tips
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Social impact?
The social impact that we except to generate is the:• Introduction of a different way to acquire knowledge – Knowledge through gaming • Direct improvement of blind children well-being• Non-discrimination of visually impaired children since the game can be played by everyone. • Support child's orientation in space.
We have found that games prove to enhance the– intellectual, – Interpersonal,– physical abilities of children– but most of all, It encourages active learning, rather than simple memorization.
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Technical Aspects
• Modules - The supported modules of the games will be – English, Math, History, Geography.
• Operations - The game will offer a limited number of choices (2-5 alternatives) that the child is supposed to undertake in order to assure the speed and performance of the game.
• Operating systems - The operating systems that the game could be installed/played for the fist versions will be Windows/ Linux/OSX/Android/html5.
• Sound orientation functionality - The game will implement a 3D stereo sound system. The sound orientation will be based on the hearing senses, in left and right directions. For example, when the sound will come from the left ear it means that the animated cartoon is moving on the left and the same applies for the right ear.
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Project phases
• Phase 1 – Functionality Analysis and workflow engine creation– Kick-off & Development of the game engine along with the sound enhanced functionalities – Kick-off & Development of the first module – English language– Test & versioning of the game (Interface and User experience)
• Phase 2 – Launch of the Alpha & Beta versions of the first module - English – Launch of the Alpha & Beta (improved versions)– Kick-off of the IOs & Android programming – Finalizing the first module – English (I/II/III/IV levels)
• Phase 3 - Launch of the final version on PC & kick-off of the second module – Math– Kick-off of the second module - Mathematics– Launch of final version on PC– Launch of the Alpha & Beta IOs & Android versions– Test & versioning of the second module – Mathematics (I/II/III/IV levels)
• Phase 4 - Launch of the final versions for IOs and Android, and of the second module – Math– Launch of the final version of IOs & Android – Launch of the final version of the second module – Mathematics– Analyse the integration and kick-off of future modules – Geography , History, Science, etc!
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Work-plan timelineA window to knowledge
AMAKiDS
Tasks 1 2 3 4 5 6 7 8 9 10 11 12
Phase 1 – Analysis & Engine
Game engine & sound functions
Dev. of the 1module – English
Test & versioning of the game
Phase 2 – First Module “English”
Launch of the Alpha & Beta
Kick-off of the IOs & Android
Finalizing the 1 module – English
Phase 3 – Second Module “Math”
Kick-off of the 2module – Math
Launch of the Alpha & Beta IOs
Launch of final version on PC
Test & versioning of Math
Phase 4 – Final Versions
Launch of the final version of IOs
Launch of the 2 module – Math
Month 3 Month 6 Month 9
Phase 1Functionality Analysis and workflow engine creation
Phase 5kick-off of future modules – Geography , History, Science, etc!
Phase 4Launch of the final versions for IOs and Android, and of the second module – Math
Phase 2Launch of the Alpha & Beta versions of the first module - English
Phase 3Launch of the final version on PC & kick-off of the 2 module – Math
September ‘14 January ‘15
Milestones
March ‘15 July ‘15 Sept ‘15…
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