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    Running Head: Music Piracy and Cloud Services

    Music Piracy and Cloud Services

    Streaming Music and Piracy

    Patrick Parker

    Temple University

    Professor K. Flener

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    Music Piracy and Cloud Services

    Streaming Music and Piracy

    Introduction

    The easy accessibility of broadband Internet, both at home and on our mobile devices, has

    created great interest in cloud-based music services. Apples domination of the music download

    market for the past decade has recently seen new competitors arise using cloud-based services.

    These services hope to revolutionize music consumption in the form of music streaming and

    subscription services. Through recent agreements with major record labels and Facebook,

    Spotify has grown to be one of the greatest challenges for iTunes.

    With mobile device and affordable broadband, music fans now have the power to access music

    on the go. Internet access companies such as Spotify, Rdio, and Pandora noticed this trend early

    and began establishing powerful cloud-based services, designed to provide users with easy

    access to their favorite music, without the need for local storage on a hard drive.

    After years of losing money to piracy and other factors, record companies could possible see

    some return from all the file sharing services, as users crave access to their vast libraries of music

    from within the cloud. In order for the music industry to survive, music fans will have to pay one

    way or the other.

    The impulse to share information and common interest seems hard-wired into human beings and

    file sharing is a natural progression of that impulse, combining timely advancements in

    technology with changing attitudes on ownership. Music fans are beginning to accept that they

    simply cannot consume all the music they want without contributing to the industry either by

    traditional methods or by subscription services.

    Through the creation of software that compresses and store music files, the relationship has

    changed in the supply and demand chain. These technological advances have raised issues about

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    the role of the record companies, the digital music distributors, and music sharing among Internet

    users. This paper will address specifically the changes in technology and law, along with

    behavioral factors, in order to establish trends and implications of a viable business model for the

    future of the music industry.

    Because Spotifys business model is so new, this paper does not present an in-depth examination

    of the research data. Rather, its purpose is to juxtapose research findings with key observations

    made in the literature. This paper argues that in recent years, cloud-based services like Spotify

    are creating new socioeconomic structures for the music industry. The research suggests the state

    of the industry is slowly becoming more harmonized through the development of new

    institutional platforms and the commoditization of music as a cultural and socio-economic

    process.

    Background

    For over the past 100 years, the music industry has come to be characterized by three major

    factors: heavy concentration, vertical/horizontal organizational integration, and changing formats

    for consumption. Through consolidation and acquisition, the major record labels have enjoyed

    success primarily because of the way in which theyre internally integrated.

    Before the Internet, copyright laws were useful in solving piracy problems because the piracy

    could be attached to a physical product. Law enforcement agencies had physical evidence in the

    form of bootleg CDs and cassettes to arrest offenders and enforce the laws. By contrast, when

    you take an MP3 from a computer network, there is not one less CD that can be sold. The

    physics of piracy of the intangible are different from the physics of piracy of the tangible.

    (Lessig, 2004) In 1972, the Copyright Revision Act made the "willful infringement for

    commercial advantage or private financial gain" of recorded music not even a felony.

    Punishment included one year in jail and $10,000 for the first offense. In 1992 the law was

    amended, and the stakes went up to 5 years in prison and $250,000 for individual offenders of

    $500,000 for organizations. (Krasilovsky, Shemel & Shemel, 2006)

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    As new inexpensive technology, such as cassettes and CDs, made it easier to copy and share

    music, courts and lawmakers shifted to favoring property rights over the free exchange of goods

    and information. Music sales were declining throughout the late 1970s until the compact disc

    was introduced to the Japanese market in 1978. As the popularity of CDs grew, cassette tapes

    and vinyl gradually became less significant, together accounting for less than 40 percent of total

    market share in 2000. (Krasilovsky, Shemel & Shemel, 2006)

    As CDs became cheaper, they became the dominating force in the market for all record labels. In

    1990 the, CD-R (CD-Recordable) was introduced to the consumer market. This presented the

    first opportunity for people to pirate music without losing sound quality. (O'Malley, 1998) Up

    until the late1990s, the development and growth of music technology and law was under the

    influence of key players in the industry itself, allowing for a period of self-regulation and

    control.

    With the topic of music piracy, it is important to address the MP3 file, which allows for easy

    distribution of digital music over the Internet. The MP3 format was developed and patented in

    1989 by the Fraunhofer Institute in Germany, and received a patent in the United States in

    November of 1996. With this MP3 technology came the opportunity for music fans to download

    and share copyrighted music with one another. (Schonfeld, 2009)

    In 2002, the RIAA reported that CD sales had fallen by 8.9 percent and revenues fell 6.7 percent

    over from the previous year. This trend has continued over the past decade. According to the

    IFPI (International Federation of the Phonographic Industry), the recording industry lost sales

    $4.6 billion worldwide due to piracy. (Krasilovsky, Shemel & Shemel, 2006) 361 million CDs

    were sold in 2008, which was down almost 20 percent from the previous year. About 84 percent

    of all album purchases were CDs, down from 90 percent the year before. (Stone, 2009) The

    RIAA claims Internet piracy is responsible for the decline, though there are many other reasons

    that could be responsible. Rising prices could account for at least some of the loss. From 1999 to

    2001, the average price of a CD went from $13.04 to $14.19. Competition from other forms of

    media could also account for some of the decline. As Jane Black ofBusinessWeekpoints out

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    that, the soundtrack to the filmHighFidelity has a list price of $18.98, but you could also get the

    whole movie on DVD for $19.99. (Lessig, 2004) Apples ITunes was also launched in 2001.

    After a yearlong study on the effects of piracy and counterfeiting on the U.S. economy has led

    the Government Accountability Office (GAO) to this conclusion that it is difficult, if not

    impossible, to quantify the economy impact on the economy. While the report acknowledges that

    piracy and counterfeiting certainly has some negative effects on the economy, the GAO found

    that three commonly cited estimates of U.S. industry losses due to counterfeiting could not be

    substantiated or traced back to an underlying data source or methodology for the research.

    Because no quantifiable data was presented, the GAO concluded that the economy-wide impact

    of piracy is pretty much unknown. (Government Accountability Office, 2010)

    Attempts To Limit Piracy

    Until the nineteenth century, all popular music was excluded from copyright protection. Without

    a solvent market, no one could commodify or protect its ownership. When a market was

    established and copyright laws set in place, an artist could sell their work just like any other

    possession. However, once it was sold, it belonged to the publisher, who could market it as they

    saw fit, with no possibility of the musician's opposing it. Copyright thus established a monopolyover reproduction, not protection for the composition or control over representations of the work.

    (Atalli, 1984)

    Sirois and Wasko (2011) points out that researchers must explore copyright because the downfall

    of the music industry, for the most part, is based on the exchange of immaterial items. They

    argue that we should research the music industry on three levels: the "corporate regime" of

    consolidation, influence in production, and consumption; and the 1egal-Iegislative regime" of

    ownership deregulation and the increased scope and duration of intellectual property rights.

    When downloading sites first began, sites such as Napster and Limewire required only

    registration information to gain access to all the free songs they wanted. Napster acquired over

    10 million users within the first nine months. After eighteen months, there were close to 80

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    million registered users of their service. (Lessig, 2004) A court case began in 1998 in attempt to

    stop the sale of MP3 players using the legislation of the Audio Home Recording Act. In 2000,

    the RIAA file suit against Napster and the legislation included the Digital Millennium Copyright

    Act of 1998.

    The RIAA (Recording Industry Association of America) is a trade group that represents the legal

    interests of the recording industry, and the holders of music copyrights. When the RIAA first

    realized the availability of free MP3s for download was a threat to the economic structure of the

    music business, it attempted make accessibility to MP3s difficult. InRecording Industry

    Association of America v. Diamond Multimedia Systems, the RIAA tried to prevent sales of the

    first MP3 player, the Diamond Rio, claiming that a MP3 players would encourage piracy would

    have a devastating effect on music sales. Previously, users who downloaded MP3s could only

    listen to them on their computers, but the Diamond Rio made MP3s portable. Diamond was

    charged for violating the Audio Home Recording Act by creating their portable MP3 recording

    devices. The RIAA claimed that Diamonds players lacked a system that would verify the

    copyright status of files on the device. The Ninth Circuit court found that the Diamond Rio did

    not violate the Act and therefore its production could continue. The RIAA reacted to this defeat

    by trying to sue the file-sharing systems themselves. (Zilkha, 2010)

    The Digital Millennium Copyright Act, known as the DCMA, deals directly with issues related

    to copyrights in the digital environment. (Krasilovsky, Shemel & Shemel, 2006) Napster did not

    store its library of songs on servers, but rather was software that allowed users to connect

    directly to others computers and download the MP3s. The problem was that the files that were

    being shared were protected under copyright law. (Crews, 2001) The court determined that the

    actions of Napster led to the loss of sales of CDs. As a result, the Ninth Circuit Court of Appeals

    ruled on February 12, 2001 that Napster committed repeated infringements of copyright law.

    (Krasilovsky, Shemel & Shemel, 2006)

    While courts were able to quickly dismantle Napster, similar services soon take its place.

    Although these other services, Kazaa, LImewire, etc., used different interfaces, they were not

    very different functionally because each enabled users to upload content and make it available to

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    any number of other users. With a p2p (Person to Person) system, you can share your favorite

    songs with an unlimited number of people. (Lessig, 2004)

    Based on 2003 survey that found 21% of the Internet population shared files over P2P networks

    and that two-thirds of file-sharers were unconcerned about copyright laws, the RIAA could no

    longer simply sue P2P systems and hope to end file sharing. The RIAA then set out to prosecute

    individuals. The initial RIAA campaign was intended to educate college students and p2p users

    against illegal file sharing. Following this campaign, on September 8, 2003, the RIAA began

    suing illegal file-sharers while offering clemency to users who promised to stop file sharing.

    (Zilkha, 2010) From September 2003 to February 2006, the RIAA had sued 17,587 people for

    illegally downloading music. In December of 2008, the RIAA said it would no longer bring

    lawsuits against individuals. (Sherman, 2011)

    DRM

    When Apple introduced the iPod in 2001, it wanted to provide its own music library service,

    called iTunes, to allow users to buy new music. In order to ensure the music industry was going

    to receive its share of the profits from this service, DRM (Digital Rights Management Software)

    was imposed. Digital rights management systems aim to prevent unauthorized copying and to

    reduce the overall rate of piracy. For the consumer, DRM meant only being able to play certain

    files on particular devices. This caused frustration for consumers and resulted in the pirating of

    DRM-Free music. (Lymburner, Pikas, & Pikas, 2011)

    On January 6, 2009, Apple announced that it would no longer incorporate DRM in its music

    files. In order to do this, Apple gained the permission of the four major music labelsUniversal

    Music Group, Sony BMG, Warner Music Group and EMI, along with thousands of independent

    labels.

    Although without DRM people were able to freely share music, Apple was still able to gain

    profits through the purchase of the songs. Based on what the music labels charge Apple, songs

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    on iTunes are available at one of three price points: 69 cents, 99 cents and $1.29. (Neumayr &

    Roth, 2009)

    Apple also has another way to create profits to coincide with the release of the DRM-Free music.

    ITunes users have the opportunity to upgrade their ITunes library of previously purchased songs

    to versions of the same songs, but without the DRM lock and with better sound quality. But, each

    song upgraded costs 30 cents, essentially asking users to pay for the songs in each library all over

    again. Apples iTunes music store has sold over 6 billion songs, and at 30 cents per upgrade,

    Apple can make an estimated $1.8 billion in upgrade fees alone. (Schonfeld, 2009)

    Since the fall in CD sales continues and illegal downloading remains prevalent, the strategies

    applied by the RIAA to stop piracy have failed. In order to address the issue of piracy, the music

    industry needs to also research determinants underlying the behavior of a potential paying

    customer, and that of a music pirate. At this time, file sharing has become the normal way for

    users to acquire music. (Zilkha, 2010)

    Current Measures to Reduce Piracy

    In May of 2011, the PROTECT IP Act was proposed to curb access to websites that are

    dedicated to infringing on counterfeit goods and copyrighted works. The websites targeted by the

    PROTECT IP Act are defined as having no significant use other than violating copyright laws by

    distributing copyrighted material, or for sites promoting or selling goods bearing counterfeit

    trademarks. PROTECT IP Act requires non-infringing third parties to adhere to with the courts

    order by cutting off access to the targeted website. (Sherman, 2011)

    While is difficult to justify businesses that are designed to make a profit from counterfeit goods

    or copyrighted material, this method could possible have negative unintended consequences.

    There is potential for sites that conduct legal businesses could be targeted and shut down based

    on the behavior of a single user. In a statement issued on May 12, 2011, Senator Ron Wyden of

    Oregon suggests that the PROTECT IP Act may have serious ramifications for Internet speech

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    and commerce and could trample free speech and stifle innovation. (Sherman, 2011)

    SOPA, the Stop Online Piracy Act, is a bill that introduced to the United States House of

    Representatives on October 26, 2011. It gives the U.S. government and copyright holders the

    authority to seek court orders against websites that illegally traffic copyrighted works and

    counterfeit intellectual property. Although SOPA is new, it builds on previous legislation. In

    October of 2008, The PRO-IP Act was approved to increase civil and criminal penalties for

    trademark, patent, and copyright infringement Supporters of the bill include the MPAA, RIAA,

    Comcast, Viacom, NBC/Universal, and many more. (United States House of Representatives,

    2011)

    Why Music Fans Share

    Factors contributing to the behavior of piracy in the music industry have been attracting the

    attention of researchers and music business insiders for years. Recently, researchers have been

    studying whether the creation of P2P networks is responsible for the decline of sales in the

    industry (Peitz & Waelbroeck, 2004; Liebowitz, 2006; Oberholzer-Gee & Strumpf, 2007). While

    most studies agree that music sales have decreased due to pirated music, a minority takes an

    opposing view (Oberholzer-Gee and Strumpf, 2007).

    Social norms are the main factor on one's behavior and can support or undermine a law. The

    social norm of digital music file sharing has effectively prevailed over copyright law and market

    alternatives. While several cultural, economic, and political factors can be explored to explain

    piracy, one possible factor can be found using the theory of planned behavior (TPB). Social

    networks and online communities, whether built by fans or for commercial purposes, provide analternative means of connecting with both music and other music fans. They also became a

    means of connecting with artists themselves, via social networking services like Facebook, and

    Twitter. (Jones)

    TPB suggests that individuals behaviors are chosen by considering the consequences of their

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    actions. TPB has been applied to a large variety of behaviors, some of which can be seen as

    analogous to music piracy by their delinquent character. Kwong and Lee (2002) used TPB to

    explain the intention to exchange music files on the Internet. The study found that beliefs in the

    relationship between the record company and consumers and the discouraging effects of

    copyright protection laws had a significant impact on the attitude toward music piracy. The study

    also found an important factor in users intent to pirate music is based on the perception of the act

    amongst their peers.

    Spotify - Streaming Services

    One of the most critical attributes of cloud music services is that software programs and data no

    longer necessarily reside on our personal devices. Streaming services like, Spotify, Google

    Music, iCloud, Pandora and GrooveShark are following in the footsteps of Napster. Except this

    time, these services have been granted access to the music libraries of the major record labels.

    Cloud music exists on large servers owned by various companies and allows users to access

    stored data from multiple devices. Music cloud services allow users access to a collection of

    millions of songs for a fraction of the price it would cost to acquire those songs individually.

    This makes it increasingly easy for younger or newer users to familiarize themselves rapidly and

    comprehensively with a particular artist or genre. The more music as software becomes a part of

    the users experience with music, the more natural it becomes to view music as a service. (Morris,

    2001)

    Sean Parker, founder of Napster, former President of Facebook, and current board member of

    Spotify has described Spotify as an attempt to finish what Napster started. (Parker, 2011)

    However, while cloud services allow for improved musical experiences and easy access to

    music, some of the conveniences overshadow many drawbacks. Cloud music services enter their

    users into service agreements that rent music for a fee or control access to the music for certain

    devices. One could see shift away from music ownership and towards music in the cloud is part

    of a planned effort to organize and control digital music through technologies like DRM and

    sophisticated user behavior tracking software. (Morris, 2001)

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    Morris (2001) believes that music in the cloud is a threat to musics status as a social and cultural

    good. With intellectual property laws, computer software, and user agreements constantly being

    updated, music fans potential face a loss of consumer product protections, control and usability,

    rights of first sale, and other rights and privileges.

    Signing up for many cloudbased music services requires personal data to very the user. As a

    result, these services expose users to various risks that arent associated with previous media.

    With CDs or cassettes, the commodity itself could be lost or damaged. With cloud services, user

    information potentially could be hacked or exploited. Users cannot simply optout of providing

    this information though. Personal data then serves as the connection between various social

    networking sites, interfaces, devices and songs. (Morris, 2001)

    Spotify is a peer-to-peer music streaming (real time, not download) service that allows access to

    music through a platform that allows users to easily find new music and create playlists of their

    favorite songs. Spotify, developed in Sweden, was launched for public access in October 2008,

    and offered free accounts to the public in February 2009 when it was launched in the UK. You

    can sample on an unlimited basis. It costs nothing to make each additional copy. And you find

    out about music primarily through your friends. (Parker, 2011)

    Spotify is funded by paid subscriptions and advertisements played by the Spotify player at

    intervals in between songs. Spotify, which launched in the U.S. in July after becoming popular in

    Europe, offers a free, ad-supported streaming service and a paid premium version. Priced at

    $4.99 to $9.99 per month, Spotify's paid version adds offline music access and other advanced

    features. The service currently has 10 million active users and 2.5 million paying subscribers

    worldwide. Spotify is currently the second largest source of revenue for the music industry in

    Europe. Spotify has also seen a 25% drop in music piracy in Sweden between 2008 and 2011.(Ek, 2011)

    However, as Spotifys user base has grown, its business model has been criticized, as

    advertisements appear to be becoming longer and more frequent. In February 2009,

    advertisements were reported as lasting 15 seconds, and playing at half-hour intervals

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    (McCormick, 2009). By May 2009, the intervals between audio advertisements were not

    consistent, and it is not unusual to hear an advertisement after every song. (McLean, Oliver &

    Wainwright, 2011)

    When asked if the platform would remain free, Daniel Ek, CEO of Spotify, replied, "We're

    creating this platform knowing it's the early days, and we'll figure things out along the way," he

    said. "Right now, there's really no monetization within this platform." (Ek, 2011)

    The new platform offers a handful of applications from Spotify partners. A TuneWiki app lets

    users read lyrics while listening to songs and aRolling Stone app brings playlists and articles into

    Spotify. Another app from Songkick, searches users' music libraries and suggests local concerts

    and events that might appeal to them. (Ek, 2011) The platform system takes a similar approach to

    Facebook, a close Spotify partner. Facebook decided several years ago to open its service to

    outside developers, transforming Facebook into an ecosystem of externally created apps and

    features.

    Conclusion

    While recording technologies and record labels have changed over time, the capital

    commoditization of the industry has remained the same. History shows us an ongoing battle

    between the companies that produce playback formats and device, the recording industry, and

    the consumer. Technology has provided a contradiction within the industry as it has both helped

    the music industry grow globally while simultaneously seeking to destroy itself from within.

    (Sirois & Wasko, 2011)

    Attali (2004) believes eavesdropping, censorship, recording, and surveillance are weapons of

    power. This eavesdropping allows institutions to memorize, interpret, control, and manipulate

    the culture of a people. Musical distribution techniques are today contributing to the

    establishment of a system of eavesdropping and social surveillance.

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    In order for the traditional music industry to survive, it must contend with changes in industry

    practices, social behaviors, and technological advancements. Music will have to conform to the

    standards set by cloud services. The industry must be careful as music fans have more power

    now than ever in deciding its future.

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