Mobile Apps at NCSU Libraries

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Presentation given at a workshop organized by Recreation Resources Services on Oct. 5, 2011. Discusses examples of mobile applications for cultural organizations, mobile initiative planning, and future directions. Presentation is adapted from prior presentation by my colleagues Tito Sierra and Jason Casden.


<ul><li>1.Custom Mobile Applications at NCSU Libraries Cory Lown NCSU Libraries October 5, 2011 Recreation Resources Services</li></ul> <p>2. Outline </p> <ul><li>The Mobile Opportunity </li></ul> <ul><li>Case Studies at NCSU Libraries </li></ul> <ul><li><ul><li>Mobile Website </li></ul></li></ul> <ul><li><ul><li>WolfWalk </li></ul></li></ul> <ul><li><ul><li>Mobile Exhibits </li></ul></li></ul> <ul><li>Planning a Mobile Initiative </li></ul> <ul><li>More App Ideas </li></ul> <p>3. The Mobile Opportunity 4. 5. </p> <ul><li> In its first standalone measure of smartphone ownership, the Pew Internet Project finds that one third of American adults 35% own smartphones. </li></ul> <ul><li>Aaron Smith, Smartphone Adoption and Usage </li></ul> <ul><li>Pew Internet &amp; American Life Project </li></ul> <p>6. 7. 8. 9. 10. 11. </p> <ul><li> As more people choose to reach for a mobile rather than sitting at a desk to access the Internet, our views and behaviors about that access are shifting. </li></ul> <ul><li>The Horizon Report 2011 Edition </li></ul> <ul><li>The New Media Consortium and the EDUCAUSE Learning Initiative </li></ul> <p>12. </p> <ul><li> The sheer power of these devices is what makes them interesting, and that power derives from their ubiquity, their portability, the wide range of things that can be done with them, and their ability to access the Internet nearly anywhere. </li></ul> <ul><li>The Horizon Report 2011 Edition </li></ul> <ul><li>The New Media Consortium and the EDUCAUSE Learning Initiative </li></ul> <p>13. Why Mobile for Libraries? </p> <ul><li>Mobile technology enables new forms of interaction that canenhance the user experiencewith library services and collections.</li></ul> <p>14. Kinds of Apps 15. Mobile website apps 16. Native mobile apps 17. Case Studies at NCSU 18. MobiLIB at NCSU (2007) 19. NCSU Libraries Mobile (2010) </p> <ul><li>Locations &amp; Hours </li></ul> <ul><li>Computer Availability </li></ul> <ul><li>Search </li></ul> <ul><li><ul><li>Catalog </li></ul></li></ul> <ul><li><ul><li>Article Database </li></ul></li></ul> <ul><li>Ask Us </li></ul> <ul><li>Room Reservations </li></ul> <ul><li>GroupFinder </li></ul> <ul><li>News &amp; Events </li></ul> <ul><li>Webcams </li></ul> <ul><li>WolfWalk </li></ul> <ul><li>Reserves </li></ul> <p>20. WolfWalk 21. WolfWalk Concept Provide a user-friendly way for people to learn about the history of NC State,while exploring campus . 22. Albums from UA023.005 Campus Views and Facilities Sub-Group, NCSU Special Collections Research Center 23. Jason Casden, lead developer for WolfWalk, at the NCSU Memorial Tower 24. WolfWalk 1.0 </p> <ul><li>Released March 2010 </li></ul> <ul><li>Location-aware </li></ul> <ul><li>Two flavors </li></ul> <ul><li><ul><li>Mobile web </li></ul></li></ul> <ul><li><ul><li>iPhone/iPod Touch </li></ul></li></ul> <p>25. WolfWalk 1.1 </p> <ul><li>Released June 2011 </li></ul> <ul><li>Location-aware </li></ul> <ul><li>Three flavors </li></ul> <ul><li><ul><li>Mobile web </li></ul></li></ul> <ul><li><ul><li>iPhone/iPod Touch </li></ul></li></ul> <ul><li><ul><li>iPad </li></ul></li></ul> <p>26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. Mobile Exhibits 37. NCSU Libraries Special Collections Research Center Gallery 38. Mobile Exhibits Concept Augment the exhibit user experience by integrating additional content from the archives. 39. NCSU Libraries Special Collections Research Center Gallery 40. Untitled Image Layout QR Code connecting users to the 4-H Mobile Supplement 41. QR Codes Image source:Flickr userinju 42. 4-H &amp; NC State </p> <ul><li>Released Jan 2011 </li></ul> <ul><li>Mobile website only </li></ul> <ul><li>QR code integration </li></ul> <p>43. 44. 45. 46. Planning a Mobile Initiative 47. Basic Questions </p> <ul><li>Do you have the resources to develop a custom app? </li></ul> <p>48. Basic Questions </p> <ul><li>What makes your appmobile ? </li></ul> <p>49. Content Designing for a mobile optimized experience often involves developing new or modified content.Do not assume you can just reuse what you already have! 50. Implementation Choices Do you build a platform specificnative app (e.g., iPhone App, Android App), a mobile website that works across a range of devices, or both? 51. Native Apps </p> <ul><li>App store visibility / can charge for it </li></ul> <ul><li>Access to hardware </li></ul> <ul><li><ul><li>Graphics, cameras, offline access </li></ul></li></ul> <ul><li>But </li></ul> <ul><li>Development environment (Objective-C) </li></ul> <ul><li>Developer license </li></ul> <ul><li>Updates require user updates </li></ul> <p>52. Mobile Web Apps </p> <ul><li>Cross platform </li></ul> <ul><li>Less specialized development </li></ul> <ul><li>Release can be as easy as a web page </li></ul> <ul><li>But. </li></ul> <ul><li>Network reliance </li></ul> <ul><li>Fewer hardware features </li></ul> <ul><li>Cross browser/platform testing </li></ul> <p>53. jQuery Mobile </p> <ul><li>Touch optimized interface widgets at low cost </li></ul> <ul><li>Cross platform support </li></ul> <ul><li>Familiar HTML / JavaScript development </li></ul> <p>54. Practical Considerations </p> <ul><li>How robust is the wireless connection in your environment? </li></ul> <p>55. Practical Considerations </p> <ul><li>How do you deliver high-quality media (images/audio/video) without compromising the user experience? </li></ul> <p>56. Geotagging Issues</p> <ul><li>How do you geotag very large digital collections in a scalable way? </li></ul> <p>57. Expect the Unexpected </p> <ul><li>iOS Developer License issue </li></ul> <ul><li>App Store market advantage </li></ul> <ul><li>Network issues </li></ul> <ul><li>QR code integration </li></ul> <p>58. The Future is Bright</p> <ul><li>We've only scratched the surface of what is already possible technologically, let alone what will be possible in the next year or two. </li></ul> <p>59. More App Ideas 60. Interactive Exhibits 61. Hyperlocal History 62. Hyperlocal History 63. Location Aware Audio 64. Location Aware Audio </p> <ul><li>Interpretive tour audio content </li></ul> <ul><li>Oral histories and interviews </li></ul> <ul><li>Recorded music (time period, genre) </li></ul> <ul><li>Field recordings and soundscapes </li></ul> <p>65. </p> <ul><li>Start small. </li></ul> <ul><li>Try things. </li></ul> <ul><li>Learn from others. </li></ul> <p>66. Thanks! </p> <ul><li>More information: </li></ul> <ul><li> </li></ul> <ul><li>Credits: </li></ul> <ul><li>Tito Sierra &amp; Jason Casden ( </li></ul> <p>Attribution 3.0 Unported (CC BY 3.0) </p>


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