how to prototype for better design

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#protoSXSW HOW TO PROTOTYPE FOR BETTER DESIGN Kristy Okada | Interaction Designer @ Chaotic Moon Quinn Brennolt | Experience Designer @ PwC

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Page 1: How to Prototype for Better Design

#protoSXSW

HOW TO PROTOTYPE FOR BETTER DESIGNKristy Okada | Interaction Designer @ Chaotic Moon

Quinn Brennolt | Experience Designer @ PwC

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#PROTOSXSW

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• Introductions

• Workshop Goals

• What is User Experience?

• Prototyping 101

• 3 Prototyping Methods

• Paper Prototyping

• InVision Workshop

• Axure Workshop

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AGENDA

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INTRODUCTIONS

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INTRODUCTIONS

Kristy Okada

Interaction Designer

Quinn Brennolt

Experience Designer

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WORKSHOP GOALS

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• Understand what we mean by “prototype”

• Learn the benefits of prototyping

• Gain hands-on experience with Axure and InVision

• Understand when it is best to prototype with Paper, Axure or InVision

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WORKSHOP GOALS

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WHAT IS USER EXPERIENCE?

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#protoSXSW9 REPLACE ME WITH DOCUMENT TITLE

the process of designing (digital

or physical) products that are

useful, easy to use, and delightful

to interact with.

User Experience is…

Image Credit: Drew Lepp Designs

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Image Credit: Damien Newman

Research Concept Develop

Uncertainty/Patterns/Insights Clarity/Focus

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#protoSXSW11 #protoSXSW

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PROTOTYPING 101

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A PROTOTYPE IS NOT…

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Image Credit: Kevernicius

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Image Credit: Wirify

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Image Credit: Dominos

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A PROTOTYPE IS….

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PROTOTYPING 101

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Prototypes are simulations of how a product will work. They let you

experience how the product flows, how its interactions work, and

test the usability and feasibility of your designs.

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PROTOTYPING 101

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WHY WE PROTOTYPE?

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Image Credit: Corofloat

PROTOTYPING 101

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PROTOTYPING 101

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• Visually represent the actual interactions

• Find design issues early in the process

• Effective way to communicate with clients and developers

• Gather feedback via user testing

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PROTOTYPING 101

WHY WE PROTOTYPE?

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TOOLS OF THE TRADE

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PROTOTYPING 101

(Form)

(Framer)

(Principle)

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PROTOTYPING 101

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PROTOTYPING 101

• Very quick to learn and easy to use

• Great for showing flows

• Limited interactions—cannot

show motion or microinteractions

LIGHTWEIGHT

• Harder to learn

• Great for showing motion,

microinteractions, or logic

ROBUST

• Hardest to learn (unless you are

familiar with code)

• Great for showing motion,

microinteractions, or logic

CODE-BASED

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PROTOTYPING 101

ROBUSTLIGHTWEIGHT

(Form)

(Framer)

CODE-BASED

(Principle)

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• Which flow/use case do I want to prototype? Do I need to do more than one?

• What’s the purpose of my prototype? Showing flow? Showing complex

interactions? Showing logic?

• How quickly do I need to make this?

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PROTOTYPING 101

QUESTIONS TO ASK BEFORE STARTING A PROTOTYPE

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• InVision Example: https://invis.io/876FA7CS5

• Axure Example: http://bpdi3d.axshare.com/household_members.html

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PROTOTYPING 101

PROTOTYPE EXAMPLES

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3 Prototyping Methods:

PAPER, INVISION, AXURE

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PAPER PROTOTYPING

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Image Credit: Shruti Knr

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Image Credit: Conjoured Images/Ray Warren

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• Paper

• Writing utensils (pens, sharpies, pencils, highlighters)

• Glue

• Post-it Notes

• UI elements (phone frame, social icons, etc.)

• People to test

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PAPER PROTOTYPING

WHAT YOU NEED

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PAPER PROTOTYPING

PAPER

Pros

• Cost-effective.

• Facilitates creativity across multi-

disciplinary team.

• No code or software skills needed.

• Rapid feedback and iteration.

• Not limited to a screen or device.

Cons

• Cannot stand-alone, requires a

moderator.

• Remote participation is not feasible.

• Very limited transitions.

ideal for very fast turnaround for web, mobile and wearables

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• Great for communicating flow, not interactions.

• Get everyone in the same location.

• Assign roles: User, Moderator, ‘Human-Computer’ and Observer(s)

• Know the audience, might not be the best choice for clients.

• Think outside of the box!

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PAPER PROTOTYPING

KEY TAKEAWAYS

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INVISION PROTOTYPING

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INVISION PROTOTYPING

INVISION

Pros

• Free!

• Easy to Learn

• Real-time sharing and commenting

• Asset management (InVision sync, web

app, Dropbox, etc.)

• Customer Support

• Frequent product updates

• Great community

Cons

• Requires internet connection (to build)

• Cannot design within the app

• Bugs (sometimes!)

• Limited transitions & animations

(unless you make custom GIFs)

ideal for lightweight projects for web, mobile and certain wearables

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LET’S GET INTO IT! GO TO WWW.INVISIONAPP.COM

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• Set Expectations

• Organization is key!

• Use the commenting tools, it saves time and headaches

• Masters save time!

• When possible, present from a downloaded version

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INVISION PROTOTYPING

KEY TAKEAWAYS

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AXURE PROTOTYPING

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AXURE PROTOTYPING

AXURE

Pros

• Good training and support.

• Fine-grain controls for adding interactivity

to individual elements.

• Good for prototyping complex

interactions.

• Flexible—can be used to prototype

products for any digital platform.

• Design & prototyping tool

Cons

• Steep learning curve; not easy to use

for a first-time user.

• No device-specific templates or

features.

• Not the best design tool

ideal for robust projects for web & mobile

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LET’S GET INTO IT!

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• Organization is key!

• Don’t get attached to your prototype

• Prototype with a test plan or flow in mind

• Use a dynamic panel to create different states

• Take advantage of masters and base styles

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AXURE PROTOTYPING

KEY TAKEAWAYS

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QUESTIONS?

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THANK YOU

KRISTY OKADA

@KRISTYOKADA

LINKEDIN

/IN/KRISTYOKADA

TWITTER

QUINN BRENNOLT

@BRENNOLT

LINKEDIN

/IN/QUINN-BRENNOLT

TWITTER