history of emotional model for gamessigai.or.kr/workshop/ai-applications/2016/slides... · -...
TRANSCRIPT
![Page 1: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/1.jpg)
기계학습기반감정인식게임개발
2016.06.03
홍익대학교게임학부 / 조교수
강신진
![Page 2: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/2.jpg)
소개: 강신진
• 경력- 홍익대학교게임학부, 조교수 (2008-현재) - 엔씨소프트(NCsoft) (2006-2008)- 소니컴퓨터엔터테인먼트 코리아(Sony Computer Entertainment Korea)
(2003-2006)
• 상용 게임- 아이온 (AION), 와일드스타 (WildStar), 블레이드 앤소울 (Blade and Soul) 외
10여 개의 PC, 모바일, 콘솔 게임프로젝트 참여
![Page 3: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/3.jpg)
Evolutionary Game Lab
![Page 4: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/4.jpg)
EGLAB Research
Emotion Recognition Emotional ModelECA Content
++
Multimodal Emotion
Recognition Rule-based Model / DQN Embodied
Conversational Agent
![Page 5: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/5.jpg)
Index
- Machine Learning in Computer Games
- Affective Computing in Computer Games
- [ML + Affective Computing] Game Development
![Page 6: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/6.jpg)
Machine Learning in Commercial Games
![Page 7: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/7.jpg)
Black and White (Lionhead, 2001)
![Page 8: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/8.jpg)
Forza Motorsport (Microsoft, 2005)
![Page 9: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/9.jpg)
F.E.A.R. (Monolith Production, 2005)
![Page 10: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/10.jpg)
HALO3 (Microsoft, 2007)
![Page 11: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/11.jpg)
Virtua Fighter Ghost System (SEGA, 2015)
![Page 12: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/12.jpg)
Tekken 5: Dark Resurrection (Namco, 2016)
![Page 13: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/13.jpg)
Blade & Soul (NCsoft, 2016)
![Page 14: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/14.jpg)
ML in Computer Games
Strengths
- Re-playability
- Emergent Game Play
Weakness
- Limitation of CPU resources for AI
- Low Development Priority
- Absence of Evaluation Function
- ML Content is not Fun
- ML Content is Unpredictable
![Page 15: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/15.jpg)
Index
- Machine Learning in Computer Games
- Affective Computing in Computer Games
- [ML + Affective Computing] Game Development
![Page 16: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/16.jpg)
Affective Computing in Commercial Games
![Page 17: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/17.jpg)
Mindlink (ATARI, 1984)
![Page 18: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/18.jpg)
Tokimeki Memorial (Konami, 1997)
![Page 19: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/19.jpg)
Relax to Win Game (McDarby, 2002)
![Page 20: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/20.jpg)
PlayStation Eyetoy / Microsoft Kinect (2003)
![Page 21: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/21.jpg)
Mindwave (Neurosky, 2012)
![Page 22: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/22.jpg)
Affective Computing in Computer Games
Strengths
- Providing New Experience
- Market Share Expansion
Weakness
- Intrusive Additional Hardware
- Low Recognition Rate of Player’s
Emotion
![Page 23: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/23.jpg)
Index
- Machine Learning in Computer Games
- Affective Computing in Computer Games
- [ML + Affective Computing] Game Development
![Page 24: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/24.jpg)
[ML + AC] in Computer Games
![Page 25: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/25.jpg)
Commercially Successful Games
![Page 26: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/26.jpg)
[ML + AC] in Computer Games
![Page 27: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/27.jpg)
[ML + AC] in Computer Games
Strengths
- Providing New Experience
- Market Share Expansion
Weakness
- Intrusive Additional Hardware
- Low Recognition Rate of Player’s
Emotion
Strengths
- Re-playability
- Emergent Game Play
Weakness
- Limitation of CPU resources for AI
- Low Development Priority
- Absence of Evaluation Function
- ML Content is not Fun
- ML Content is Unpredictable
![Page 28: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/28.jpg)
[ML + AC] in Computer Games
- Limitation of CPU resources for AI
- Low Development Priority
- Content is not Fun
- Content is Unpredictable
- Intrusive Additional Hardware
- Low Recognition Rate of Player’s Emotion
- Absence of Evaluation Function
![Page 29: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/29.jpg)
Solutions
- Limitation of CPU resources for AI AI Oriented Content
- Low Development Priority Long Term Project
- Content is not Fun Appropriate Genre
- Content is Unpredictable Non-Competitive Game
- Intrusive Additional Hardware Non-Intrusive/Default Hardware
- Low Recognition Rate of Player’s Emotion ML with Big Data
- Absence of Evaluation Function Robust Emotional Model
![Page 30: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/30.jpg)
EGLAB Research
Emotion Recognition Emotional ModelECA Content
++
Multimodal Emotion
Recognition Rule-based Model / DQN Embodied
Conversational Agent
![Page 31: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/31.jpg)
Embodied Conversational Agent (ECA)
GRETA, SEMAINE, HUMAINE (2007) Summer Lesson, BabyX (2016)
![Page 32: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/32.jpg)
Summer Lesson (Namco, 2015)
![Page 33: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/33.jpg)
BabyX (Sagar, 2016)
![Page 34: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/34.jpg)
ECA Core Technologies
Non-Verbal
Communication
Verbal
Communication
![Page 35: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/35.jpg)
ECA Core Technologies
Non-Verbal
Communication
Verbal
Communication
High-Poly
Modeling
Facial
Expression
Gestures /
Realistic
AnimationEye-
Gazing
Language
Generation
Language
Understand
ing
![Page 36: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/36.jpg)
Implementation Results
“Love Senor”
![Page 37: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/37.jpg)
Implementation Results
![Page 38: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/38.jpg)
Solutions
- Limitation of CPU resources for AI AI Oriented Content
- Low Development Priority Long Term Project
- Content is not Fun Appropriate Genre
- Content is Unpredictable Non-Competitive Game
- Intrusive Additional Hardware Non-Intrusive/Default Hardware
- Low Recognition Rate of Player’s Emotion ML with Big Data
- Absence of Evaluation Function Robust Emotional Model
![Page 39: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/39.jpg)
Hardware for Affective Computing
Intrusive H/W
- EEG
- Heart Rate
- Depth Camera
- Brain Wave
Non-Intrusive H/W
- Multimodal Interface
- Keyboard
- Mouse
- Webcam
![Page 40: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/40.jpg)
EGLAB Research
Emotion Recognition Emotional ModelECA Content
++
Multimodal Emotion
Recognition Rule-based Model / DQN Embodied
Conversational Agent
![Page 41: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/41.jpg)
Implementation Result
“Emotion Recognition System with Multimodal Interface”
![Page 42: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/42.jpg)
Implementation Result
“Emotion Tracer Client”
![Page 43: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/43.jpg)
Solutions
- Limitation of CPU resources for AI AI Oriented Content
- Low Development Priority Long Term Project
- Content is not Fun Appropriate Genre
- Content is Unpredictable Non-Competitive Game
- Intrusive Additional Hardware Non-Intrusive/Default Hardware
- Low Recognition Rate of Player’s Emotion ML with Big Data
- Absence of Evaluation Function Robust Emotional Model
![Page 44: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/44.jpg)
EGLAB Research
Emotion Recognition Emotional ModelECA Content
++
Multimodal Emotion
Recognition Rule-based Model / DQN Embodied
Conversational Agent
![Page 45: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/45.jpg)
Discrete Emotion Model
- Ekman’s 6 Universal Emotions
![Page 46: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/46.jpg)
Dimensional Theory
- The PAD (Pleasure, Arousal, Dominance) model, Albert Mehrabian and James A. Russell
![Page 47: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/47.jpg)
Evolutionary Model
- Plutchik's wheel of emotions
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OCC Model
- “OCC-model” of emotions (Ortony, Clore & Collins 1988)
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Circuit Model (Neural Darwinism)
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Finite State Machine (FSM)
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Behavior Tree
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Decision Tree
![Page 53: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/53.jpg)
MHP (Model Human Process)
- Cognitive Model ( Card, Moran, and Newell )
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ACT-R (Adaptive Control of Thought)
- Cognitive Architecture (Anderson & Lebiere)
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SOAR (State, Operator And Result)
- Cognitive Architecture (Laird, 2008; Laird, Newell, & Rosenbloom, 1987; Newell, 1990)
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Deep Q-Learning
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Neural Engineering Framework
- Nengo: graphical and scripting based software package for simulating large-scale neural systems,
- SPAUN: 2.5 million simulated neurons
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EGLAB Research
Emotion Recognition Emotional ModelECA Content
++
Multimodal Emotion
Recognition Rule-based Model / DQN Embodied
Conversational Agent
![Page 59: History of Emotional Model for Gamessigai.or.kr/workshop/ai-applications/2016/slides... · - 아이온(AION), 와일드스타(WildStar), 블레이드앤소울(Blade and Soul) 외](https://reader033.vdocuments.mx/reader033/viewer/2022050200/5f537970fcc6cb37b82acfa8/html5/thumbnails/59.jpg)
Future Works: Façade (Mateas & Stern, 2004)
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Future Works: Seaman (SEGA, 1999)
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QnA
경청해주셔서감사합니다.
http://www.myeglab.com/