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 OTT technologies and strategies for  broadcaste rs By Steven Hawley November 14, 2012 This research was underwritten by Envivio.  Connected consumer

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OTT technologies and strategies for broadcastersBy Steven HawleyNovember 14, 2012

This research was underwritten by Envivio. 

Connected consumer

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OTT technologies and strategies for broadcasters 2

TABLE OF CONTENTS

Executive summary ....................................................................................................................... 4 

Market and consumer drivers ....................................................................................................... 5 

TV and video service models .................................................................................................... 5

BROADCASTERS ....................................................................................................................... 5 

P AY-TV SERVICE PROVIDERS .................................................................................................... 5 

OTT VIDEO PROVIDERS ............................................................................................................ 6 

 AGGREGATORS ........................................................................................................................ 6 

BUSINESS MODELS ................................................................................................................... 6 

Pay-TV service models ............................................................................................................. 7

The OTT model ......................................................................................................................... 8

Connected CE and device ecosystems as video distribution channels ..................................... 9

Demand for commercially produced TV and movie content online.......................................... 11

OTT and multiscreen technologies ............................................................................................. 13 

Multiple screen sizes ............................................................................................................... 13

Managed versus unmanaged video delivery ........................................................................... 13

Content delivery networks ....................................................................................................... 14

 ABR: maintaining high video quality under constrained bandwidth ......................................... 15

Evolution toward standardized OTT-capable video formats .................................................... 16

Multiscreen video security ....................................................................................................... 16

 Ad insertion: another set of variables ...................................................................................... 17

Key technology issues ................................................................................................................ 19 

Video quality ............................................................................................................................ 19

Multi-encoding for device-specific video formats and protocols .............................................. 20

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OTT technologies and strategies for broadcasters 3

Video processing for OTT and multiscreen video .................................................................... 22

SOLUTION ARCHITECTURES ..................................................................................................... 22 

Processor approaches, pros and cons .................................................................................... 23

EXTERNAL DEPENDENCIES ...................................................................................................... 25 

Conclusions and takeaways ....................................................................................................... 26 

Summary of the current situation ............................................................................................. 26

Ranking the priorities of video encoding .................................................................................. 26

Recommendations ...................................................................................................................... 28 

 Additional considerations ........................................................................................................ 28

 About Steven Hawley .................................................................................................................. 31 

 About GigaOM Pro ...................................................................................................................... 31 

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OTT technologies and strategies for broadcasters 4

Executive summary As communications and entertainment needs have gone mobile and social, consumers have increasingly

embraced internet-delivered video for viewing TV shows and movies. If broadcasters and programmers

are to reach this audience, they themselves must embrace a new set of video-delivery techniques. One of

these is over-the-top (OTT) video delivery: digital video programming via the open internet rather than

over the air or through a facilities-based service provider that can be sent to any connected-consumer

electronics device, regardless of location.

Online delivery to so many types of consumer devices means that video programmers must produce

multiple internet-streaming formats that use different types of security and different ways of inserting

ads. This report explains the technical details of the various format and delivery types. Other

considerations include the need for maintaining high video quality despite external factors and choosingfrom among multiple architectural approaches to optimize delivery.

Broadcasters and other content producers should keep in mind that content is still king; their

programming represents their primary value to consumers, so OTT is not just an added expense.

Broadcasters should view OTT delivery as both an additional channel of distribution and an added

revenue opportunity for video-programming producers.

Because younger consumers want the delivery and pricing models of OTT, video programmers, pay-TV

operators, and consumer device makers are all racing to enable them. Although programmers fear new

devices and inadequate security, advances in security technologies and the finalization of OTT technical

standards will mitigate these concerns over time.

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OTT technologies and strategies for broadcasters 5

Market and consumer drivers Video delivery has changed dramatically in recent years. Gone are the days when video programming was

either broadcast or delivered by pay-TV operators that only delivered to set-top boxes. New standards for

online video delivery have also emerged, such as OTT service models for direct-to-consumer video

delivery via the internet, including multiscreen delivery. The impact of these service models and

standards on video encoding and infrastructure decisions are detailed later in the report.

TV and video service models

Most mature telecommunications and media markets now have access to several TV service- and content-

delivery models, some of which are immature. Once these solutions are understood, content providers

can focus on those that best allow them to compete effectively in their chosen markets.

Today the four types of video service providers are:

  Broadcast

  Pay TV (cable, satellite, and telco operators)

  OTT (provided direct to consumers from content originators)

   Video aggregators

Pay TV, video aggregators, and some broadcasters now complement their traditional one-way

distribution models with unicast delivery over IP (which already is the native distribution model for

OTT). To accommodate multiscreen video delivery, IP video has moved to a new video distribution

technology called adaptive bitrate (ABR) streaming.

BROADCASTERS

In the United States, the U.K., and many other world regions, broadcasters continue to provide over-the-

air TV programming and have migrated their services to digital, in most cases due to mandates by local

regulators.

P AY -TV  SERVICE PROVIDERS 

Cable, telco, and satellite TV programmers, also known as multichannel video programming distributors

(MVPDs), have the broadest available range of video content and have traditionally been facilities based.

Today, however, pay-TV operators provide content both on-net (where the service provider owns the

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network) and OTT (to consumers who cannot be accessed via those operators’ networks); their ability to

deliver programming to multiple screens is becoming increasingly sophisticated.

Satellite TV providers in the U.S., Europe, Latin America, and other markets now offer a hybrid of

traditional one-way satellite delivery plus two-way interactive services over broadband IP access

networks.

Some tier-one telcos go one step further by enabling application developers to access functions that reside

 within their networks, such as location and presence, unified communications, and messaging features,

all of which can be blended with the video experience.

OTT VIDEO PROVIDERS 

OTT video providers include TV programmers, movie studios, and broadcasters that deliver content

directly to the consumer via a web browser or through a dedicated app, or by partnering with consumer

electronics (CE) manufacturers that bundle their own hardware solutions with apps that access OTT

content. Some CE providers, most notably Apple, Google, Microsoft, and Amazon, offer entire ecosystems

that include devices, content, apps, storefronts, operating systems, and a unified mechanism to deliver

content to supported devices.

Because CE manufacturers do not own their networks, they are generally seen as OTT providers, although

some exceptions have emerged. One example is Google, which provides video-capable smartphones and

other CE devices and is now in the process of launching its own facilities-based network in the Kansas

City area. Also, some traditional pay-TV network operators have begun to partner directly with CE

manufacturers to deliver content to connected TVs (including, for example, Verizon and Samsung or NTT

and Panasonic), as well as game consoles (such as what Microsoft has done with Comcast and others,

 with Xbox 360).

 A GGREGATORS

 Aggregators come in two types: those, such as Avail-TVN, that deliver traditional pay TV programming to

a pay operator’s headend for on-net delivery to consumers and those, such as Hulu and Netflix, thatprovide content directly to consumers as OTT.

BUSINESS MODELS 

Pay TV offers subscription-based service for multichannel TV as well as both subscription and per-use

models for on-demand movies and TV programming. These video services are often bundled in tiers at

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different price points and are, in turn, often bundled with non-video services including broadband

internet access and home telephone service. Recently some pay-TV operators have added home-

monitoring and home-appliance-control services.

 A second business model is advertising. Some pay-TV operators complement traditional advertising with

 banner advertising embedded within their TV program guides. OTT and CE device providers also offer

these models, but the price points are much lower. A third business model is taxpayer subsidy, which is

the case for PBS and the BBC and for public, educational, and governmental (PEG) programming.

Broadcasters and content owners can provide internet-delivered content within the context of any of

these service models.

Pay-TV service models

 Among these service models, the first and most familiar is pay TV. This is the path to market for cable-TV

operators, direct-to-home satellite providers, and telcos.

 Video quality and the range of premium content are key selling points for pay TV. Because pay-TV

operators own their delivery networks, they can guarantee video quality by monitoring their networks

end to end to detect video errors. Pay-TV operators are currently engaged in three technology-focused

activities, each of which leverages IP delivery and the internet:

  Blended user interface (UI), which requires blending pay-TV and internet-sourced content within

the home-TV experience

  TV Everywhere, which is the secure delivery of some or all of an operator ’s programming over the

internet to a connected device

  Secure multiscreen delivery, which can be enabled within the home via a video gateway device

from resources upstream from the home, within the service provider’s network, or both

Dozens of pay-TV operators around the world have already introduced multiscreen services or have set

their sights beyond the TV. One example is Verizon’s FiOS TV service in the United States, which began

as a triple-play offering with TV (using cable-TV technologies), broadband internet access, and telephone

service. It now encompasses many more features.

FiOS TV and competing MVPD multiscreen offerings have two multiscreen aspects: They can control the

TV experience using apps that run on screens other than the TV, and they deliver video content to these

connected and mobile consumer devices.

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Figure 1. The service provider worldview: Verizon FiOS

 Source: Verizon Communications

One of the most notable aspects of pay-TV deployments such as FiOS is that they have begun to extend

 beyond the traditional triple-play lineup by adding video home monitoring and home controls, such as

using a smartphone app to raise the garage door. AT&T, Comcast, Time Warner Cable, and other

providers are pursuing similar road maps.

The OTT model

The worldview in which pay TV revolves around service providers has been on a collision course with the

internet for nearly a decade, beginning with Slingbox. With the advent of OTT delivery and service

providers seeing the internet as a direct threat, the two worlds truly began to collide. In 2008, soon after

Netflix and Hulu initiated their movie-streaming and TV-streaming services, device companies, including

 Apple, Microsoft, and Sony, introduced download-to-rent and download-to-own video services. Amazon,

the U.K.’s Lovefilm (also part of Amazon), and others soon joined the fray.

The primary value proposition for OTT TV is the combination of content availability, price, and

convenience. A key selling point is that users can access video through a single subscription and watch it

on a PC, tablet, or smartphone as well as on internet-equipped televisions, all at a low cost. If traditional

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service providers have average monthly revenues per user (ARPU) of $160 baked into their business

models, how can they possibly compete with $7.99 per month OTT?

However, OTT providers are dependent on outside factors for quality of service (QoS). Since they do not

control the entire end-to-end delivery chain, service quality is highly variable. This situation has been a

major driver in the development of ABR streaming technology, which can switch between different

 versions of a video asset when low bandwidth is detected. It has also been a driver in the evolution of

 video encoding, to improve quality video across the board.

 As was true with the DVR, the question has been whether OTT would prompt consumers to abandon pay

TV en masse. As of 2012, this has not yet happened significantly. Despite early fears, only a small

percentage of pay-TV consumers have cut the cord. Multiservice, multiscreen operators that can provide

pay-TV and internet-delivered video can also leverage their facilities so that they can centrally manage

subscribers, content, entitlements, security, personal-communications features, devices, and QoS to give

them a distinct value advantage over OTT competitors.

Connected CE and device ecosystems as video distribution channels

 A huge range of devices is already capable of receiving video content both from pay-TV providers and

direct-to-consumer OTT content providers. Figure 2 separates the alternatives into three categories: pure

pay TV, pure internet delivery, and hybrids.

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Figure 2. Device alternatives for pay TV and OTT TV

 Source: © tvstrategies

 A general rule of thumb for multidevice delivery is that the more devices a video provider can support, the

more relevant the service will be to consumers. So the primary value of a connected device to content

providers and advertisers is its potential to provide an additional channel of distribution.

Connected CE device providers have the potential to participate in pure OTT, pure and hybrid pay TV and

device ecosystems alike. Device providers can accommodate application developers by providing open

interfaces and application-development environments. Examples include connected-TV and Blu-ray

providers such as those from Samsung and Sony, embedded software providers like Yahoo, and the game

console makers Microsoft, Sony, and Nintendo.

Some CE device suppliers go a step further and build a closed-service platform using an interdependent

range of devices and software. By taking this approach, a device or service provider can offer an

increasingly common set of user experiences within the home, online, and across multiple devices. Apple

and Google are the best-known examples of device-centric ecosystem providers.

To harness connected CE devices and device ecosystems as channels to market, pay-TV and OTT service

providers must become software and content developers for these devices. The resulting apps are

presented to consumers via the device provider’s online store, including the Apple iTunes Store, Google

Play, Microsoft Xbox Live, and Sony PlayStation Store. Figure 3 demonstrates the range of device

alternatives for pay-TV, OTT, and connected CE and device ecosystem models.

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Figure 3. Examples of connected CE and device ecosystems

 Sources: Apple, Google, Samsung, Yahoo

Careful observers quickly realize that the number of application-development environments almost

equals the number of devices. Apple’s hermetically sealed distribution framework provides secure content

to devices running Apple software. By comparison, Android is highly fragmented because it is supported

 by hundreds of vendors and each CE and mobile phone vendor has its own flavor of the operating system,

its own development toolset, and in many cases, its own storefront.

Demand for commercially produced TV and movie content online

The internet has become a mainstream channel of distribution for consumer video content.

 According to comScore, out of the top 10 sites for online video viewing in April 2012, Viacom Digital was

ranked No. 6 (41 million viewers for the month). Hulu was No. 9 (28 million), and VEVO music was No. 3

(49 million). These rankings fluctuate monthly. NBC Universal and other TV content sites have been in

the top 10 in prior months.

TV-network websites are the most popular way to access TV content (27 percent), with Netflix at 24percent, online aggregators like Hulu at 18 percent, and pay-TV provider sites (Xfinity, Verizon FiOS) at

12 percent, according to a study by Chadwick Martin Bailey (CMB) titled “The New Age of Television.” 

Consumers increasingly access commercial-TV and theatrical movie content via the internet.

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 According to the same CMB study, 39 percent of consumers between the ages of 50 and 75 watch TV and

movie content online, as do 74 percent of consumers between the ages of 16 and 29.

Online on-demand TV-show views (33 percent in 2011 versus 30 percent in 2010) and on-demand movie

 views (25 percent in 2011 versus 23 percent in 2010) are increasing at about the same rate as pay TV. On-

demand usage is declining, according to highlights from Ericsson’s “TV & Video Consumer Trend Report

2011.” 

Consumers also want to access and control their pay-TV services in more than just the family room.

One webinar states that 16 percent of tablet owners watched on-demand TV episodes, video-on-demand,

or live-broadcast TV on their tablets almost every day in September 2011. Forty-eight percent watched

live TV at least once that month, and 49 percent watched on-demand.

Fifty-eight percent of tablet viewers  watched TV on those devices while at home, even if they could have

 watched on the TV instead.

However, despite this strong consumer interest in internet-delivered video services, consumers are not

abandoning pay TV, as has been feared.  According to CMB, only 3 percent of pay-TV users have cut the

cord altogether, and 20 percent of those surveyed said they would cut back rather than abandon

altogether.

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OTT and multiscreen technologiesBroadcasters wanting to make better-informed decisions about OTT and multiscreen video-processing

infrastructure will find that understanding the basic enabling technologies and how they work is useful.

This includes knowing the types of devices consumers are using and the kinds of video and security those

devices require. Also, the method of online video delivery for these devices differs significantly from pay

TV ’s.

Multiple screen sizes

Because different video-capable devices have different-sized screens, the first challenge for broadcasters

and other online video providers is to produce content that is properly sized for the consumer devices

they are targeting. Unlike broadcast TV, which includes three formats, online video has a multitude of

formats.

Compounding this challenge is that PCs and some pay-TV set-top boxes (depending on their middleware)

use web-page templates as frameworks for video, while smartphones and tablets tend to use native apps.

Connected TVs and set-top boxes might use either, depending on the device supplier.

Managed versus unmanaged video delivery

 As mentioned earlier, video-content producers do not have the luxury of controlling the quality of their

 videos. Table 1 compares the major characteristics of OTT-delivered IP video versus digital broadcast.

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Table 1. Comparing the characteristics of pay TV and OTT video

Digital broadcast Unicast/internet distribution

Service origin Service provider headendContent providers and/or

 broadcasters

ContentHigh-quality SD and HD

(MPEG-TS)Multiple formats (H.264 or

 ABR)

Delivery networkPolicy-managed, facilities-

 based networkInternet, via third-party CDN

Hardware end pointSet-top box or managed

second-screen device“OTT CPE” or other connected

consumer electronics device

Software end point TV browser or runtime and aTV middleware client

HTML5 browser or dedicatedcustom app

QoS (data errors) Low Variable

QoE (perceptual quality,responsiveness)

High Variable

 Source: © tvstrategies

Content delivery networks

Online content producers have the dual challenge of delivering content to multiple devices and of doing

so in a high-quality, latency-free way. Because the internet delivers content on a best-effort basis,

 workarounds have to be applied in order to meet this idealized goal. Content delivery networks (CDN) are

the chosen workaround.

CDNs have several distribution approaches:

  Delivery from the broadcaster or producer through independent data centers by third-party CDN

providers like Amazon, Akamai, and others

  Delivery by facilities-based pay-TV operators using CDN technologies within their own networks

   Aggregated delivery, in which multiple formats are ingested from multiple sources such as fiber or

satellite; the formats are then normalized into one common format, processed into online formats,

and distributed via CDN

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  Delivery from the broadcaster or producer through a broadband service provider ’s managed

facilities-based network, functioning as a private CDN

   A hybrid of two or more of these approaches

 ABR: maintaining high video quality under constrained bandwidth

 Video processing for distribution entails two steps, regardless of whether it is for broadcast, pay TV, or

online: compression and packaging. First, video must be processed into a format that can be packaged for

delivery. Then, video that is destined for a given target screen must undergo different packaging,

depending on the intended device.

 ABR streaming has become the preferred way for video content and service providers to provide an

experience of the best possible quality, given different levels of available access bandwidth. The currentgeneration of video encoders can process a single MPEG video input into a multitude of different video

formats, with different video resolutions in different sizes for different video screens.

The key to ABR is that it produces multiple (output) copies of the same video input for different bit rates,

resolutions, and aspect ratios. It segments each copy into chunks. Each stream of chunks is associated

 with a playlist, or manifest file, that serves as a database for the chunks. When a user pauses an ABR file,

a bookmark is placed in the session so playback can be resumed where the consumer left off.

The three competing proprietary approaches to ABR are Microsoft Smooth Streaming, Apple HTTP LiveStreaming, and Adobe HTTP Dynamic Streaming (HDS). Each of these platforms has its own security,

and each handles metadata, captioning, and ad insertion differently. A new ABR standard is now

emerging: MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH, or DASH). DASH is intended

to provide a common video format for multiscreen delivery. We will discuss it further in the next section.

 Video formats aside, the bottom line is that broadcasters and content producers intending to deliver

streams to multiple consumer device environments — to pay-TV set-tops, the Microsoft Xbox 360, Roku,

 Apple TV, and Boxee devices, for example — must encode in multiple formats. They will have a

continuing challenge to keep all of these factors in alignment so that they can ensure a smooth and

consistent video experience for the consumer on any targeted device.

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Evolution toward standardized OTT-capable video formats

Rather than trying to displace the proprietary ABR formats noted above, two standardization initiatives

have been working toward harmonizing them within technical standards. One is DASH (described

above), and the other is UltraViolet, discussed in the next section. Between now and 2014, MPEG-DASH

and UltraViolet will become the standard video transport and container technologies.

The other emerging standard for online video delivery is HTML5, which seems to have become the de

facto road map for multiscreen presentation, whether the receiver is a TV set-top box, a mobile

smartphone, a tablet, a PC, or a connected TV. However,  HTML5’s progress toward becoming universally

accepted has been slow.

Despite the buzz associated with these standards, the DASH specification is not complete, and HTML5 is

nowhere near being universal as of this writing. Content producers must still support the devices and

client software in the field today. In defense of implementing support for video codecs and browsers

currently in widespread use, one industry expert said that supporting HTML5 and H.264 only “is like

teaching your kids German first and then English, just in case the kid they meet at lunch doesn’t speak

German.” 

Multiscreen video security

 Video security has two aspects. One is content protection, which deals with the scrambling or encryption

of a video signal. The other deals with user authentication. Digital rights management (DRM) is the term

used for the authentication of file-based and IP-streamed content. Conditional access (CA) is the term

used for the authentication of pay-TV services. Any multiscreen solution — especially one that targets the

TV set-top box as well as portable and connected CE devices — must be concerned with both content

protection and authentication.

Broadcasters, video producers, and service providers alike must now support many types of security if

they are to enable multiscreen delivery. Each type of video has its own security platform:

  For pay-TV MPEG video: proprietary or standards-based CA, scrambling (analog), and

encryption (digital)

  For online video delivery: proprietary encryption from Adobe, Apple, Microsoft, and Google

(Widevine)

  For mobile: OMA, or one of the same platforms used for online delivery

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One additional aspect of multiscreen encoding is content security. Although consumer-level content

security has been somewhat outside the concern of broadcasters, at least in the United States, multiscreen

delivery requires the application of DRM for online video content. Like video on demand (VOD), online

 video also carries technical parameters for copy control, which apply usage rules to the content.

 A new standards-based framework for online video security called UltraViolet has also emerged. ,

UltraViolet is the standards initiative for the Digital Entertainment Content Ecosystem (DECE) and

endorsed by more than 70 members of that organization, including most of the major studios. UltraViolet

provides both a common file format and a common online video encryption model that supports Adobe,

Microsoft, OMA, Marlin, and Google/Widevine formats. Apple and the Walt Disney Company have

refrained from adopting UltraViolet. Future versions of the MPEG-DASH specification will be

harmonized with UltraViolet.

Support for UltraViolet may become a priority for pay-TV providers, as content providers begin to require

adherence to the standard. UltraViolet defines a common file format (CFF) that uses the fragmented

MPEG-4 container, along with a group of approved DRM solutions. The UltraViolet CFF will become part

of the MPEG-DASH specification. Future iterations of the MPEG-4 container format specification will

also incorporate the UltraViolet CFF.

This standardization is intended to ensure that all UltraViolet-compatible content plays on any

UltraViolet player. Players can be CE devices or streaming players. Business rules ( like DRM information)

are placed in the MPEG headers. UltraViolet files can contain MPEG-4/H.264 (video), MPEG-4 AAC(audio), and SMPTE-TT text (for subtitles, captions, and so on.).

 Although UltraViolet’s potential as a catalyst for a universal, secure video file format is nearly undeniable,

the implementation of UltraViolet in CE devices is not yet widespread. Similarly, content-production-

service companies are just beginning to produce UltraViolet-compliant content. For this reason, content

providers should encode to the individual video security platforms.

 Ad insertion: another set of variables

 As of this writing, VOD remains the most common form of online video delivery, although live delivery is

on the rise, since content providers grow more comfortable with evolving video-security solutions.

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Online video delivery must support the same technical standards for ad insertion that are used for

 broadcast and pay TV:

  The SCTE-104 standard defines communications between an ad-automation system and a

compression system. SCTE-35 provides alerts (i.e., cue messages) that ads are scheduled for

delivery at a future time. These messages must be translated into markers that are embedded into

the online content.

  The SCTE-130 standard defines interfaces among different components of an ad-insertion

ecosystem, including advertising servers, ad decision servers, and ad splicers. These must be

mapped to online delivery.

To complicate matters, each of the OTT video-delivery technologies has its own method for advertising

insertion and ad splicing.

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Key technology issues When broadcasters and other content producers evaluate OTT and multiscreen video-encoding solutions,

they should have several technology concerns:

   Video quality: QoS and quality of experience (QoE)

  The bewildering variety of multi-encoding and transcoding needed to support multiple target

devices and video form factors

  Processing architectures used by different video-processing suppliers

If content providers are to make content available anywhere and anytime, they face a primary difficulty:

to provide the highest possible video quality to the widest range of consumer devices. The problem

sounds straightforward, but the solution holds many challenges. A good starting point is video quality, a

core concern.

 Video quality

 Video quality includes three technical characteristics:

  The quality of the source video, whose end result, as is the case with standard TV, can only be

as good as the quality of the source

  QoS, which is the error-free delivery of video over networks and deals with the integrity of video

streams

  QoE, which includes perceptual quality and applications’ responsiveness

OTT providers must contend with the best-effort delivery characteristics of the open internet, while pay-

TV providers use dedicated facilities. The pay-TV provider manages end-to-end delivery, so QoS is high.

This in turn ensures better QoE.

Both OTT and pay TV are subject to unpredictable environmental conditions. For example, a backhoe

could cut a line to a home or a neighborhood. Old fixed-access lines can degrade through oxidation. Radio

(mobile) access has only a limited range. Wi-Fi deals notoriously badly with walls and other obstructions.Satellite pay TV is subject to interference due to atmospheric conditions, weather, and line-of-sight

obstructions.

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OTT technologies and strategies for broadcasters 20

Multi-encoding for device-specific video formats and protocols

 Although most online video distribution uses the MPEG-4/H.264 video format, there is no single

container format. Instead, there are proprietary containers from Adobe, Apple, Microsoft, Google, and

several open-source formats. Different device providers support different formats, and each format has

its own method of content security (encryption, DRM). This fragmentation means that in order to reach

more consumers, content producers are forced to support more container formats. Table 2 lists the

common OTT formats, including their types of container and transport stream types.

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Table 2. Device-specific video types, containers, transport, and security

Consumer end device Technology Video codec Transport Security/DRM

Set-top box (pay TV,IPTV)

Multicast IPTV MPEG-2,H.264

MPEG TS AES encryption, CAS-driven

IPTV usingMicrosoft

Mediaroom VC-1, H.264

MPEG-TS/MicrosoftSmooth

Streaming

Microsoft PlayReady

OTT set-top box Apple HTTP LiveStreaming (HLS)

H.264MPEG TS

chunks overHTTP

 AES encryption, open DRM

MicrosoftSmooth

StreamingH.264, VC-1

FragmentedMP4 over

HTTP

 AES encryption, PlayReadyDRM

 Adobe HTTP

DynamicStreaming (HDS)

H.264

Fragmented

MP4 overHTTP

 AES encryption, Adobe Access

MPEG-DASH H.264

TS chunks orfragmentedMP4 over

HTTP

Common AES encryption,open DRM

PC/MacMicrosoft

 Windows Media WMV / VC-1 ASP

Microsoft Windows MediaDRM/PlayReady DRM

MicrosoftSmooth

Streaming

(Silverlight)

H.264, VC-1Fragmented

MP4 over

HTTP

 AES encryption, PlayReadyDRM

 Adobe HDS(Flash)

H.264, VP8Fragmented

MP4 overHTTP

 Adobe Access

 Adobe RTMP(Flash)

H.264, VP8RTMP/RTMPE

Not defined

 Apple HLS(Quicktime for

Mac)H.264

MPEG TSchunks over

HTTP AES encryption, open DRM

 Apple .MOV(Quicktime for

PC)

H.264,MPEG-4 SP

RTP/progressivedownload

(.MOV)

Not defined

 Apple iOS (iPad,iPhone, iPod touch)

 Apple HLS H.264MPEG TS

chunks overHTTP

 AES encryption, open DRM

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Google Android(third-party tabletsand smartphones;Google Nexus)

3GPP (supportednatively on 1st-gen. Android

players)

H.264,MPEG-4 SP

RTSP/RTP or3GP

progressivedownload

OMA

 Apple HLS(supported

natively on 2nd-gen. Android

players)

H.264MPEG TS

chunks overHTTP

 AES encryption, open DRM

 Adobe/Flash Flash .FLV

RTMP orHTTP

DynamicStreaming

 Adobe Access

Google WebM WebM codec

(formerly VP8)

HTTP Widevine

Microsoft WindowsPhone

MicrosoftSmooth

StreamingH.264, VC-1

FragmentedMP4 over

HTTP

 AES encryption withPlayReady DRM

 Source: © tvstrategies

 As of this writing, Apple’s HLS packaging has the greatest market share for connected devices. Adobe

Flash is the leading format in the PC world for ad-based services. Microsoft leads in the PC and game-

console world for pay-TV services, while Microsoft PlayReady is the prevailing DRM.

 Video processing for OTT and multiscreen video

 Video-encoding solutions process and package video content for pay-TV and OTT distribution. Video

processing is one of multiple evaluation criteria for encoding solutions.

SOLUTION ARCHITECTURES 

There are two general architectural approaches for multiscreen video encoders. One approach combines

encoding, transcoding, and packaging together in a single system, in one process. The other approach

takes two forms. In one of them, encoding is at the headend, with transcoding and packaging in the cloud

or at the edge. In the other approach, encoding and transcoding are at the headend and packaging is

either in the cloud or at the edge.

The first option produces all screen sizes and video formats in one step. Distribution (network) cost

depends on the number of clients. The second and third options are best when the amount of bandwidth

available from the headend into distribution is low, because only one stream needs to be distributed into

the cloud or to the edge (where all the multiscreen processing is done).

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Broadcasters and other direct-to-consumer video providers tend to favor appliances that provide

compression and content packaging in a single form factor. This enables them to shorten the time to

delivery by combining both steps into a single location and presenting it directly to a CDN for

distribution, centrally or at the network edge. Even if an encoding solution has logically or physically

separate encoding and packaging modules, the modules can be co-located at a single centralized or edge

facility.

Service providers like to separate compression from packaging because they can encode video assets at a

centralized headend facility and then custom package them at the network edge for final distribution to

the consumer. Service providers also tend to standardize on IT infrastructure and to favor encoding

solutions that can run on the hardware on which they have standardized.

Processor approaches, pros and consThe three approaches to the processing architecture for multiscreen video encoders are:

  CPU-based (or software-based)

  CPU-based and graphics processing unit– based (GPU-based)

   Application specific integrated circuit– based (ASIC-based)

These approaches are compared in Table 3.

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Table 3. Comparison of CPU-, GPU-, and ASIC-based encoders

Encoding architecture CPU-basedCPU- and GPU-

based ASIC-based

Suitability for live playout(live streaming)

OK: CPU speed isan influencing factor

OK OK

Suitability for file-basedworkflow (for on-demand)

High High Low

Suitability for videoproducers that standardizeon hardware

High: Solution canrun on off-the-shelf

hardwareHigh

N/A: Solution must run ondesignated hardware

Density (physical space) Medium High High

Power efficiency Medium High High

Flexibility for differentsolutions

High Medium Low

Ability to accommodatenew screen resolutionswithout replacement

High Medium Low

Dependency on processortechnology road map

Low Medium High

 Source: © tvstrategies

CPU-based (software-based) encoding solutions separate encoding logic from the processor hardware,

and they are generally seen both as more flexible and less dependent on a processor supplier ’s technology

road map. They have historically been considered best for encoding to files that are played out on demand

rather than real-time encoding for live video, but because faster processors have reduced this concern,

current solutions have become fully adequate for real-time applications.

In a multiscreen deployment, CPU-based solutions are accepted because the producer can continue using

the same hardware as new video formats come to market. For example, when MPEG-DASH comes into

more widespread use, producers can change their software to accommodate it without having to upgrade

their hardware.

GPU- and ASIC-based solutions were conceptualized as ways to harness dedicated graphics processors to

take on the workload of transcoding MPEG-2 video inputs into MPEG-4/H.264 outputs for multiscreen.

In general, chip-based (ASIC- and GPU-based) solutions take direct advantage of processing

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characteristics that are built into the processors that they leverage, which can create a speed advantage.

 As a result, some see these solutions as suitable for both real-time encoding and playout.

One drawback of the ASIC-based approach is that ASICs are designed to produce specific video

resolutions. Content producers face problems when a new screen form factor, such as the iPad 3, or a new

 video format, such as H.265, comes to market and the ASIC-based encoding platform does not

accommodate it. Consumers could be dissatisfied that the video does not show in full resolution, and the

supplier might need time to introduce a new chip that produces them.

 Any of these approaches can leverage close engineering relationships between the encoder supplier and

their processor suppliers. In addition to raw performance improvements, these kinds of relationships can

increase the number of video streams produced by a given encoder, which could lower the cost per video

stream.

EXTERNAL DEPENDENCIES 

 Video content producers should also understand external software dependencies, since they often affect

producers.

In an ideal situation, the video-processing supplier should have as much control as possible over its

encoding algorithms rather than licensing them from external sources. Software dependencies may take

days or weeks to resolve, but hardware dependencies could take longer.

CPU dependency can be a concern when new high-resolution video formats such as H.265 come into

more widespread use: CPUs may not have the speed to handle real-time output. This concern may be

minor, as H.265 is a ways off as a mainstream format. GPU-, ASIC-, and DSP-based encoding solutions

have a dependency on the chip supplier’s product-development cycles.

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Conclusions and takeawaysThe end requirements of broadcasters and other content producers are not so different from those of

service providers: Both want solutions that produce a defined set of video outputs from a single input.

Broadcasters and content producers have a clear opportunity with OTT, but the task seems daunting.

It’s a useful exercise to take a step back and understand that online delivery is a means of replicating the

traditional broadcast (and pay-TV) world online. Online delivery needs ad insertion, closed-captioning,

and content security in the same way that the linear TV world does.

Summary of the current situation

Demand for OTT is unquestionable. Online delivery is being put in place by all types of video-

programming providers: pay TV, content providers themselves, device makers, and device ecosystems.

Suitable transcoding solutions are already available to content producers from a variety of suppliers that

enable them to bring OTT content to market quickly.

Because OTT content producers must support devices other than the living room TV, they cannot avoid

supporting all the screen sizes, aspect ratios, proprietary codecs, and multiple DRM schemes that are

currently in use across this universe of devices.

OTT device support is a fragmented area, and if content revenue is the primary consideration, content

developers have to decide which device environments and service models have the greatest market

potential.

Ranking the priorities of video encoding

Priorities must be established in two key areas: which formats should be first and which given limited

resources, and which encoder architecture is most suitable for which types of online delivery. The

reasoning behind these priorities is discussed in detail in the previous section.

Content producers considering online delivery must eventually support (i.e., transcode to) all three majorproprietary ABR technologies: Apple HLS, Microsoft Smooth Streaming, and Adobe HTTP Dynamic

Streaming. They must support these technologies in that order if they are to maximize their market-reach

potential.

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 Video-encoding platforms include two architectural alternatives. Platforms that combine video encoding

and the process of packaging into ABR streams are well-suited for OTT content providers that present

 video directly to CDNs for delivery to the consumer. Platforms that separate encoding and packaging

provide more flexibility for service providers with tiered managed-delivery networks. Some suppliers can

provide both architectures.

 Video processing includes two main approaches: software-based and hardware-based. The software-

 based (CPU-based) approach is abstracted from the processor, making it more flexible and less bound by

the native capabilities of individual chips. The hardware-based approach takes direct advantage of a

chip’s processing resources, but if the chip does not support a new requirement, the vendor will be

dependent on the chip vendor’s hardware-development cycle.

Encoding for live TV means that producers qualify their encoding solutions based on compression

efficiency as well as format. With processing speed being less and less a factor as CPU architectures

evolve and speeds increase, the flexibility associated with the software-based approach is undeniable. For

the same level of video quality, a lower bit rate leads to huge savings in distribution (CDN) costs.

 ABR standards are on their way, but MPEG-DASH is not finalized and HTML5 and UltraViolet are not

 yet widely available in commercial services.

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RecommendationsThe content provider’s primary concern should be market reach, not adherence to emerging standards.

Stringent standards compliance can come later. Content providers should be more concerned with cross-

 browser compatibility, encoder (codec) support, and mobile optimization.

Content producers in the process of selecting OTT encoding (transcoding) solutions should strongly

consider offerings that are software-based. As processing platforms evolve, content producers and service

providers will occasionally migrate their processing to newer equipment. A software-based approach

helps ensure that the producer is not stranded with a proprietary solution.

Producers considering CPU-based solutions should ensure that they can produce live video content for

real-time distribution through performance testing. CPU-based solutions tend to have more frequent

product introductions. CPU vendors also maintain backward compatibility with earlier processor models.

On the other hand, GPU-based and ASIC-based encoder suppliers are more constrained by product-

development cycles, so bringing more processing speed to market takes time.

Those content producers considering any of these solutions should engage in compatibility testing to

ensure that they can handle all the required multiscreen formats and resolutions, as it also could take

time for a chip vendor to introduce new chip models. Content producers considering GPU and ASIC-

 based solutions should pay careful attention to the chip vendor’s product road map so that they can

anticipate when they can support new screen and video formats in their OTT video offerings.

Some CPU-based solutions allow encoder suppliers to have the best of both worlds: Intel’s i7 Sandy

Bridge and Ivy Bridge chips adhere to the Intel-architecture standard and also have a GPU onboard,

 which uses Intel HD Graphics and Quick Sync Video for transcoding.

 Additional considerations

Because time to market is a major consideration for OTT, content producers should consider whether

their prospective supplier develops its encoding technology in-house. Those that rely on outside suppliers

may find they have development dependencies outside of their control that have a negative impact on

their responsiveness to a content producer’s time-to-market requirements.

In addition to new revenue, content producers and distributors should consider the breadth of a video-

processing supplier’s overall product line, the suppliers’ relationships with its own suppliers, the

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integration of the encoding solution, the openness and acceptance of a given codec by content producers

and encoder makers, and environmental issues.

Content providers should go into OTT and multiscreen delivery with realistic financial expectations,

 because ARPUs will be low. Online delivery involves an infrastructure investment and a technical

understanding of OTT and multiscreen solutions, because they do differ greatly from traditional

 broadcast. TV programmers can complement direct-to-consumer and online aggregator revenue streams

 with advertising. To do so, they must ensure that their video-encoding selections support online ad

insertion.

If video distribution is direct to the consumer, the best approach is via CDN. If content producers are

partnering with network (access) providers, they can get access directly to the network providers’ 

consumers. In that scenario the cost of customer acquisition is likely to be lower, because they could

share marketing costs and no third-party CDN provider is in the loop to take a slice of the revenue pie.

Beyond the encoding and packaging processes themselves, other considerations include the ability for the

overall video-processing solution to manage source video, assets for multiple screen formats, multiple

resolutions for variable access bandwidth, multiple security types, scheduling, playout (to live

distribution and/or to storage), and advertising insertion. Content producers should also pay careful

attention to external dependencies by their suppliers, both on the hardware and software side of the

equation.

 Video producers should also consider industry support for a given video-encoding solution. For example,

even though Apple has the reputation of being a closed and secretive company, it discloses its product

road map and provides early looks at new solutions to its development partners. This helps ensure

 widespread market readiness when Apple brings new products and technologies to market.

 Another aspect of industry support is the industry ecosystem built by the encoder supplier. Content

producers should consider the breadth of customer wins with other content producers and broadcasters,

such as other TV networks and movie studios. Service providers should consider the relationships the

supplier has with other video distributors, as well as with video systems integrators.

 Another priority for video encoding is to encode for delivery both from centralized facilities and from the

cloud. Guidelines established by the 2008 Cablevision ruling by the U.S. Court of Appeals demand that

individual copies of a video asset be produced for each video consumer. By extension, this means that if a

device user demands a copy of a TV show, it must be available in a format compatible with the consumer’s

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device. To address QoE concerns about application responsiveness, video must be stored as close to users

as possible.

Storage in the cloud raises another concern: local ad insertion. Different device environments demand

different forms of ad insertion, and the chosen encoding solution must support the right methods for

devices supported.

 Video providers considering multi-tiered distribution should pay attention to the space requirements of a

solution under consideration, as edge facilities might be limited. Service providers such as telcos and

cable operators have limited rack space in the field. In any case, power consumption is also a key factor,

 because it represents a significant operating expense. Low power consumption also supports a provider’s

promises to maintain a green operation.

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 About Steven HawleySteven Hawley is the principal analyst and consultant for tvstrategies tm (Advanced Media Strategies

LLC). He has worked with many telecommunications, media industry, and professional services clients.

Prior to establishing tvstrategies, he served in management and team member roles for companies that

include Myrio Corporation (later a unit of Nokia Siemens Networks), Northern Telecom (later Nortel

Networks), and Aldus Corp. (acquired by Adobe Systems). Hawley has delivered more than 20 technology

products to market, including IPTV middleware platforms; web-based commerce platforms; digital media

content design, management, and production tools; and other multimedia communications solutions. He

has also contributed to a wide variety of industry events, including IPTV World Forum, TelcoTV, NAB,

IBC, and other conferences.

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