Download - Entering Third Dimension
-
-OPEN THE DESIRED DETAILED FLOORPLAN AND LOCATE THE
WALL BOUNDARIES TO BE CONSTRUCTED.
-
-DELETE ALL THE LINES AND LABELS
THAT WILL NOT BE INCLUDED IN THE
MODEL LATER ON. RETAIN THE
ENTIRE EXTERIOR WALLS AND
PROPERTY LINE AS POSSIBLE.
NOTE:
-DONT FORGET TO PURGE THE FILE
SO THAT THE UNNECESSARY AND
UNUSED LINES WILL BE ELIMENATED
ON THE FILE WHEN EXPORTED. IT
WILL ALSO LESSEN THE FILE SIZE.
-THEN SAVE IT ON ANOTHER FILE
NAME .
-
-GO TO FILE IN THE MENU BAR AND
HIT IMPORT
-
-ON THE WINDOW TAB, CHANGE
THE FILES OF TYPE INTO AutoCAD
Files.
-
-HIT THE OPTION BUTTON TO SETUP
UNITS AND SET IT INTO METERS.
-CLICK OK.
-
-SELECT THE CADD FILE THAT WILL
BE USED FOR THE MODELING.
-HIT OPEN.
-
-A DIALOUGE BOX WILL APPEAR.
REVIEW FOR THE UNNECESSARY
LINES. MAKE SMALLER VALUES AS
POSSIBLE.
-HIT CLOSE.
-
-FROM SCRATCH, YOULL HAVE
YOUR FLOOR PLAN OUTLINE AND
START MODELING.
-DELETE UNUSED LINES AND DONT
FORGET TO GROUP EVERY
COMPONENT FOR EASY EDITING.
-
-START FIRST WITH YOUR WALLS.
-EXTRUDE THEM BASED ON THE
GIVEN ELEVATIONS FOR PROPER
PROPORTION OF THE STRUCTURE.
-IDENTIFY YOUR PROPERTY AND
BUILDING LINE.
-
-LOCATE AND WORK WITH YOUR
OPENINGS (DOORS, WINDOWS,
AND ARCHWAYS. ETC.)
-
-LOCATE AND WORK WITH YOUR
WINDOWS, DOORS AND WALL
ACCENTS.
-
-FOR MINIMAL WORK, EDITING
AND TIME CONSUMTION FOR
MODELING, ALWAYS PUT YOUR
MODELS ON A GROUP AND PUT
THEM ON APROPER LAYER.
-YOU CAN ALSO MAKE THEM AS
COMPONENTS FOR THOSE WHO
SIMILAR IN PROPERTY ESP. FOR
WINDOWS, TRELLISES, WALKWAYS
ETC.
-
-IN CONSTRUCTING YOUR ROOF,
YOU CAN USE A QUICK AND
ACCURATE TOOL BY USING
OFFSET AND FOLLOW ME TOOL.
-PUT MORE DETAIL INTO YOUR
ROOF AS YOU CAN TO ACHIEVE
MORE REALISTIC OUTPUT.
-
-IN CREATING YOUR GUTTER, YOU
CAN ALSO USE THE FOLLOW ME
TOOL.
-SET YOUR OUTDOOR CEILING
EAVES LOWER THAN YOUR GUTTER
TO ACHIEVE BETTER MODEL.
-
TIPS:
-TO LESSEN MODELING AND
DETAILING TIME, WORK ONLY ON
THE PORTION THAT WILL CAUGHT
BY YOUR VIEW AND CAMERA.
-YOU CAN ALSO GET A MINIMAL
TIME CONSUMTION BY PUTTING
EVERY COMPOSITION INTO GROUP
FOR A QUIKER EDITING.
-DONT FORGET TO SAVE.
-
-HIT THE PAINT BUCKET TOOL OR
SIMPLY PRESS B TO PUT UP AND
SET YOUR DESIRED MATERIAL.
-CLICK THE CREATE MATERIAL
BUTTON ON THE UPPER RIGHT
PROTION OF THE MATERIAL
WINDOW.
-TO BROWSE YOUR MATERIAL ON
YOUR DRIVE, CLICK THE FOLDER
ICON.
-TO ACHIEVE A BETTER REALISTIC
MATERIALIMAGES, YOU CAL ALSO
GET THEM ON THE WEB.
-THE LARGER THE IMAGE SIZES THE
BETTER.
-
-AFTER HITTING THE FOLDER ICON,
YOU MAY SELECT THE DESIRED
MATERIAL ON YOUR FOLDER.
-CLICK OPEN.
-
-BEFORE GETTING YOUR SELECTED
MATERIAL ON YOUR MODEL, YOU
MAY ADJUST THE PARAMETERS OF
YOUR MATERIAL BY CHANGING
THE VALUES OF ITS PROPERTIES.
-HIT OK.
-
-YOU MAY APPLY THE MATERIAL BY
POINTING THE BUCKET ICON ON
THE DESIRED DESTINATION ON
YOUR MODEL.
-CAREFUL ON CLICKING WHEN
YOUR DESTINATION IS ON A
GROUP SET UP. YOU AY HIT THE
ENTIRE GROUP NOT JUST YOUR
DESIRED SURFACE.
-TO AVOID THAT MATTER, MAKE
SURE YOU ARE INSIDE THE GROUP
BEFORE APPLYING YOUR
MATERIAL.
-TO SELECT A SIMILAR MATERIAL,
YOU MAY ALSO USE THE SAMPLE
PAINT BY HITTING THE
EYEDROPPER ICON ON THE
MATERIAL WINDOW.
-
-COUPLE OF MINUTES IN APPLYING
MATERIALS.
-NEXT STEP WILL BE PUTTING
ENTOURAGE COMPOSITION
NAMELY YOUR SKY, FOREGROUND,
TREES, VEHICLES, ROADS ETC.
-
-TO IMPORT TREES AND SHRUBS TO
YOUR MODEL, GO TO FILE AND HIT
IMPORT.
-
-SELECT THE TREES AND SHRUBS
THAT YOU DESIRE TO ATTACH ON
YOUR MODEL AND HIT OPEN.
NOTE:
THE MORE POLYLINE ON YOUR
TREES AND SHRUBS THE HEAVIER
THE FILE YOULL GET. TOO RISK FOR
YOUR COMPUTER OTHERWISE.
-
-IN A SIMPLE RESIDENTIAL
DESIGN,IT IS MORE ADVISABLE TO
USE ATLEAST 1-2 VEHICLE TO
REDUCE THE FILE SIZE OF YOUR
MODEL.
-
-SETTING UP YOUR ENVIRONMENT,
YOU MUST CONSIDER ALL ITS
COMPOSITION INCLUDING THE
REFLECTIONS AND SKY FOR MORE
REALISTIC.
-
-HIT THE SHADOW TOOLBAR TO SET
THE DESIRE AND TO ADD DRAMA
TO THE SCENE.
NOTE:
-WHENEVER YOUR IN THE
MODELING PROCESS IT IS
ADVISABLE TO SHUT OFF FIRST THE
SHADOW TO REDUCE THE USE OF
MEMORY AND GRAPHICS.
-
TIPS:
-TO ACHIEVE MORE REALISTIC
OUTPUT, TRY TO PLAY MORE ON
YOUR SHADOW SETTING.
-SHADOWS ARE ALSO IMPORTANT
ON SCENE.
-LET THE TREES SHADOW HIT YOUR
BUILDING FOR ADDITIONAL
DRAMA ON YOUR MODEL.
-
-IN SETTING UP YOUR CAMERA, GO
TO CAMERA AND HIT TWO-POINT
PERSPECTIVE TO AVOID VERTICAL
SHIFT ON YOUR SCENE.
-
-TO SAVE YOUR SCENE, GO TO
VIEW WINDOW > ANIMATION AND
HIT ADD SCENE.
-GOOD VIEW PROPORTION OF THE
MODEL AFFECTS ALSO YOUR FINAL
OUTPUT.
-
-RIGHT AFTER YOUR STEUP YOUR
SCENE, A SCENE BAR WILL APPEAR
ON THE UPPER LEFT OF YOUR
SCREEN, RIGHT CLICK AND HIT
UPDATE TO SAVE THE SCENE.
-
-TO REDUCE THE FILE SIZE AND
REMOVE ALL THE UNNECESSARY
LINES IN THE MODEL, GO TO
WINDOW AND HIT MODEL INFO.
-
-GO TO STATISTICS AND HIT PURGE
UNUSED.
-THEN SAVE.
-
-UPDATE YOUR FINAL SCENE FOR
RENDERING AND MATERIAL SETUP.
-
-IN V-RAY MATERIAL EDITOR, YOU
MAY USE THE SAMPLE PAINT IN THE
MATERIAL WINDOW FOR SPECIFIC
SELECTION.
-HIT THE PAINT BUCKET TOOL AND
CLICK SAMPLE PAINT TO SELECT
THE MATERIAL TO EDIT.
-
-EDIT YOUR MATERIAL TO ACHIEVE
THE REQUIRED TEXTURE AND
REALISM OF YOUR OUTPUT.
-HIT V-RAY SKETCHUP MATERIAL
EDITOR AND YOU MAY INPUT THE
VALUE ON THE PARAMETERS
SHOWN FOR THE SELECTED
MATERIAL TO BE EDITED.
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STONE MATERIAL
-
GLASS MATERIAL
-
ROOF MATERIAL
-
WALL MATERIAL
-
CARPAINT
MATERIAL
-
PLANT MATERIAL
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PALM MATERIAL
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SIDEWALK
MATERIAL
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SHRUBS
MATERIAL
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TREES MATERIAL
-
WALL ACCENT
MATERIAL
-
ROOF GUTTER
MATERIAL
-
CONCRETE
FENCE MATERIAL
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GRASS MATERIAL
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WOOD MATERIAL
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PALM MATERIAL
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DOOR MATERIAL
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WALL MATERIAL
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STONE MATERIAL
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-HIT V-RAY FOR SKETCHUP
OPTIONS EDITOR TO SET UP YOUR
RENDER SETTING.
IN THIS TUTORIAL, I JUST SIMPLY
USED DEFAULT SETTING AND
INCREASE MY OUTPUT INTO
2600X2600 PIXELS FOR A HIGH
QUALITY IMAGE.
NOTE:
THE HIGHER THE OUTPUT, THE
LONGER THE RENDERING TIME.
YOUR COMPUTER SPECIFICATIONS
MAY ALSO TAKE EFFECT ON THE
RENDERING.
AT THIS POINT, IM USING A CORE
i7, 8GB RAM AND 2GB VIDEOCARD
ASUS LAPTOP UNIT.
FOR A LOW SPECS COMPUTER,
YOU MAY USE 1600 X 1200 PIXELS
FOR A QUITE BETTER RENDER
OUTPUT.
-
-RIGHT AFTER SETTING UP YOUR
RENDER SETTING, YOU MAY TAP
THE START RENDER BUTTON AND
WAIT FOR THE RAW OUTPUT.
-
-WHILE WAITING FOR THE FINAL
OUTPUT, YOU MAY ADJUST THE
BRIGHTNESS AND CONTRAST OF
YOUR RAW IMAGE.
-ACTIVATE THE 2 BUTTON ON THE
LOWER PORTION OF THE V-RAY
FRAME AND COLOR CORRECTION
WINDOW WILL APPEAR ON THE
SCREEN.
-ADJUST YOUR DESIRED IMAGE
BRIGHTNESS.
-
-AFTER THE RENDERING WAS DONE.
SAVE YOUR RAW OUTPUT INTO
PORTABLE NETWORK GRAPHICS
(PNG) FILES.
-THEN HIT SAVE.
-
RAW RENDER
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-OPEN YOUR FILE AND GET THE
DESIRED IMAGE SIZE AND VIEW BY
USING THE CROPPING TOOL.
-THEN HIT ENTER
-
-TO FILL THE UNEVEN PORTION OF
THE SKY BACKGROUND, YOU MAY
USE THE CLONE STAMP TOOL BY
CLICKING THE DESIRED PORTION
WHILE HOLDING DOWN THE ALT
KEY.
-THEN REPAIR AND FILL THE SKY
PORTION OF THE IMAGE.
-
REDUCE NOISE
-GO TO FILTER > NOISE AND HIT
REDUCE NOISE.
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-ADJUST THE VALUE OF SHARPEN
DETAIL BY 70%.
-THEN HIT OK.
-
COLOR BALANCE
-GO TO IMAGE > ADJUSTMENTS
AND HIT COLOR BALANCE.
-OR SIMPLY CTRL + B.
-
-ADJUST THE VALUES BASED ON
YOUR DESIRED COLOR SCHEME.
-IN THIS EXAMPLE, I CHANGED THE
VALUE OF CYAN AND RED FROM 0
TO -50.
-THEN HIT OK.
-
BRIGHTNESS/ CONTRAST
-GO TO IMAGE > ADJUSTMENTS
AND HIT BRIGHTNESS/CONTRAST.
-
-ADJUST THE VALUES BASED ON
YOUR DESIRED BRIGHTNESS AND
SHADES.
-IN THIS EXAMPLE, I CHANGED THE
VALUE OF BRIGHTNESS FROM 0 TO
50 AND CONTRAST FROM 0 TO -10.
-THEN HIT OK.
-
BRIGHTNESS/ CONTRAST
-GO TO FILTER AND HIT LENS
CORRECTION.
-OR SIMPLY PRESS SHIFT+CTRL+R
-
-UNDER CUSTOM, ADJUST THE
VALUE OF VIGNETTE FROM +50 TO -
65.
-THEN HIT OK.
-
AUTHORSHIP
-ADD SOME WATERMARKS OR
SIMPLY PUTTING YOUR NAME ON
YOUR FINAL OUTPUT BY USING TEXT
TOOL.
-
SAVING
-GO TO FILE AND HIT SAVE AS.
-OR SIMPLY PRESSING SHIFT+ CTRL+ S.
-
-SAVE YOUR FINAL OUTPUT INTO A
JPEG FORMAT
-THEN HIT OK.
-
-ON THE JPEG OTION, JUST SIMPLY
INCREASE THE QUALITY INTO
MAXIMUM IN THE VALUE OF 12.
-THEN HIT OK.
-
FINAL OUTPUT
-
TO GET A BETTER QUALITY, REALISTIC MODELING AND RENDERING OUTPUT
DESIGN AND CONCEPT OF THE MODEL ITSELF
A BETTER EYE PLUS A CREATIVE MIND
PUSH YOUR LIMITATIONS
EXPLORE AND ENJOY
INVEST FOR A GOOD HI-SPEED & WELL SET-UP COMPUTER UNIT
LEARN FROM YOUR MISTAKES AND DO GOOD LATER
PRACTICE & EFFORT COUNTS
MOST OF ALL, CORINTHIANS 10:31