collections cubed: into the third dimension
TRANSCRIPT
Collections Cubed
Into the Third DimensionRichard J. Urban – School of Information – Florida State University
Survey Method
» Qualtrics survey
» Distributed to community listservs and social media
» Museum-L, MCN-L, AAM Media & Technology, iDigBio, Museums & the Web, SPNCH, etc.
» Primarily focused on North America (but received a few responses from UK)
Limitations» Small number of respondents
» Significant survey fatigue (of more than 100 starts only 48 useful responses, 13 completed surveys)
» few art or historical museums
Motivations» Research documentation
» Conservation concerns
» Public access to collections
» Education & Outreach activities
Access (n=20)
» Ad-hoc access via researcher requests
» some use of existing content systems (ContentDM, WordPress, etc.)
» Lack of support of OpenGL
» curiously no mentions of Thingiverse or other 3D social sites
evaluation» Most respondents don't have a solid
evaluation plan in place.
» some web analytics tracking use of materials
» no formal educational evaluation
» some pilot studies working with educators
Challenges» Institutional support
» Unknown value proposition
» Most projects relying on soft grant money
» Staffing
» Hard to find people with 3D expertice or experience
Challenges» Rapidly evolving technical environments
» No long-term digital preservation
» Hardware/software changing quickly
» Lack of best-practice guidelines
» Evaluation?
» How are 3D collections being used?
» How can evaluation help grow support/value?
Richard J. UrbanSchool of InformationFlorida State [email protected] - @musebrarian