Entering Third Dimension

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<ul><li><p> -OPEN THE DESIRED DETAILED FLOORPLAN AND LOCATE THE </p><p>WALL BOUNDARIES TO BE CONSTRUCTED. </p></li><li><p>-DELETE ALL THE LINES AND LABELS </p><p>THAT WILL NOT BE INCLUDED IN THE </p><p>MODEL LATER ON. RETAIN THE </p><p>ENTIRE EXTERIOR WALLS AND </p><p>PROPERTY LINE AS POSSIBLE. </p><p>NOTE: </p><p>-DONT FORGET TO PURGE THE FILE </p><p>SO THAT THE UNNECESSARY AND </p><p>UNUSED LINES WILL BE ELIMENATED </p><p>ON THE FILE WHEN EXPORTED. IT </p><p>WILL ALSO LESSEN THE FILE SIZE. </p><p>-THEN SAVE IT ON ANOTHER FILE </p><p>NAME . </p></li><li><p>-GO TO FILE IN THE MENU BAR AND </p><p>HIT IMPORT </p></li><li><p>-ON THE WINDOW TAB, CHANGE </p><p>THE FILES OF TYPE INTO AutoCAD </p><p>Files. </p></li><li><p>-HIT THE OPTION BUTTON TO SETUP </p><p>UNITS AND SET IT INTO METERS. </p><p>-CLICK OK. </p></li><li><p>-SELECT THE CADD FILE THAT WILL </p><p>BE USED FOR THE MODELING. </p><p>-HIT OPEN. </p></li><li><p>-A DIALOUGE BOX WILL APPEAR. </p><p>REVIEW FOR THE UNNECESSARY </p><p>LINES. MAKE SMALLER VALUES AS </p><p>POSSIBLE. </p><p>-HIT CLOSE. </p></li><li><p>-FROM SCRATCH, YOULL HAVE </p><p>YOUR FLOOR PLAN OUTLINE AND </p><p>START MODELING. </p><p>-DELETE UNUSED LINES AND DONT </p><p>FORGET TO GROUP EVERY </p><p>COMPONENT FOR EASY EDITING. </p></li><li><p>-START FIRST WITH YOUR WALLS. </p><p>-EXTRUDE THEM BASED ON THE </p><p>GIVEN ELEVATIONS FOR PROPER </p><p>PROPORTION OF THE STRUCTURE. </p><p>-IDENTIFY YOUR PROPERTY AND </p><p>BUILDING LINE. </p></li><li><p>-LOCATE AND WORK WITH YOUR </p><p>OPENINGS (DOORS, WINDOWS, </p><p>AND ARCHWAYS. ETC.) </p></li><li><p>-LOCATE AND WORK WITH YOUR </p><p>WINDOWS, DOORS AND WALL </p><p>ACCENTS. </p></li><li><p>-FOR MINIMAL WORK, EDITING </p><p>AND TIME CONSUMTION FOR </p><p>MODELING, ALWAYS PUT YOUR </p><p>MODELS ON A GROUP AND PUT </p><p>THEM ON APROPER LAYER. </p><p>-YOU CAN ALSO MAKE THEM AS </p><p>COMPONENTS FOR THOSE WHO </p><p>SIMILAR IN PROPERTY ESP. FOR </p><p>WINDOWS, TRELLISES, WALKWAYS </p><p>ETC. </p></li><li><p>-IN CONSTRUCTING YOUR ROOF, </p><p>YOU CAN USE A QUICK AND </p><p>ACCURATE TOOL BY USING </p><p>OFFSET AND FOLLOW ME TOOL. </p><p>-PUT MORE DETAIL INTO YOUR </p><p>ROOF AS YOU CAN TO ACHIEVE </p><p>MORE REALISTIC OUTPUT. </p></li><li><p>-IN CREATING YOUR GUTTER, YOU </p><p>CAN ALSO USE THE FOLLOW ME </p><p>TOOL. </p><p>-SET YOUR OUTDOOR CEILING </p><p>EAVES LOWER THAN YOUR GUTTER </p><p>TO ACHIEVE BETTER MODEL. </p></li><li><p>TIPS: </p><p>-TO LESSEN MODELING AND </p><p>DETAILING TIME, WORK ONLY ON </p><p>THE PORTION THAT WILL CAUGHT </p><p>BY YOUR VIEW AND CAMERA. </p><p>-YOU CAN ALSO GET A MINIMAL </p><p>TIME CONSUMTION BY PUTTING </p><p>EVERY COMPOSITION INTO GROUP </p><p>FOR A QUIKER EDITING. </p><p>-DONT FORGET TO SAVE. </p></li><li><p>-HIT THE PAINT BUCKET TOOL OR </p><p>SIMPLY PRESS B TO PUT UP AND </p><p>SET YOUR DESIRED MATERIAL. </p><p>-CLICK THE CREATE MATERIAL </p><p>BUTTON ON THE UPPER RIGHT </p><p>PROTION OF THE MATERIAL </p><p>WINDOW. </p><p>-TO BROWSE YOUR MATERIAL ON </p><p>YOUR DRIVE, CLICK THE FOLDER </p><p>ICON. </p><p>-TO ACHIEVE A BETTER REALISTIC </p><p>MATERIALIMAGES, YOU CAL ALSO </p><p>GET THEM ON THE WEB. </p><p>-THE LARGER THE IMAGE SIZES THE </p><p>BETTER. </p></li><li><p>-AFTER HITTING THE FOLDER ICON, </p><p>YOU MAY SELECT THE DESIRED </p><p>MATERIAL ON YOUR FOLDER. </p><p>-CLICK OPEN. </p></li><li><p>-BEFORE GETTING YOUR SELECTED </p><p>MATERIAL ON YOUR MODEL, YOU </p><p>MAY ADJUST THE PARAMETERS OF </p><p>YOUR MATERIAL BY CHANGING </p><p>THE VALUES OF ITS PROPERTIES. </p><p>-HIT OK. </p></li><li><p>-YOU MAY APPLY THE MATERIAL BY </p><p>POINTING THE BUCKET ICON ON </p><p>THE DESIRED DESTINATION ON </p><p>YOUR MODEL. </p><p>-CAREFUL ON CLICKING WHEN </p><p>YOUR DESTINATION IS ON A </p><p>GROUP SET UP. YOU AY HIT THE </p><p>ENTIRE GROUP NOT JUST YOUR </p><p>DESIRED SURFACE. </p><p>-TO AVOID THAT MATTER, MAKE </p><p>SURE YOU ARE INSIDE THE GROUP </p><p>BEFORE APPLYING YOUR </p><p>MATERIAL. </p><p>-TO SELECT A SIMILAR MATERIAL, </p><p>YOU MAY ALSO USE THE SAMPLE </p><p>PAINT BY HITTING THE </p><p>EYEDROPPER ICON ON THE </p><p>MATERIAL WINDOW. </p></li><li><p>-COUPLE OF MINUTES IN APPLYING </p><p>MATERIALS. </p><p>-NEXT STEP WILL BE PUTTING </p><p>ENTOURAGE COMPOSITION </p><p>NAMELY YOUR SKY, FOREGROUND, </p><p>TREES, VEHICLES, ROADS ETC. </p></li><li><p>-TO IMPORT TREES AND SHRUBS TO </p><p>YOUR MODEL, GO TO FILE AND HIT </p><p>IMPORT. </p></li><li><p>-SELECT THE TREES AND SHRUBS </p><p>THAT YOU DESIRE TO ATTACH ON </p><p>YOUR MODEL AND HIT OPEN. </p><p>NOTE: </p><p>THE MORE POLYLINE ON YOUR </p><p>TREES AND SHRUBS THE HEAVIER </p><p>THE FILE YOULL GET. TOO RISK FOR </p><p>YOUR COMPUTER OTHERWISE. </p></li><li><p>-IN A SIMPLE RESIDENTIAL </p><p>DESIGN,IT IS MORE ADVISABLE TO </p><p>USE ATLEAST 1-2 VEHICLE TO </p><p>REDUCE THE FILE SIZE OF YOUR </p><p>MODEL. </p></li><li><p>-SETTING UP YOUR ENVIRONMENT, </p><p>YOU MUST CONSIDER ALL ITS </p><p>COMPOSITION INCLUDING THE </p><p>REFLECTIONS AND SKY FOR MORE </p><p>REALISTIC. </p></li><li><p>-HIT THE SHADOW TOOLBAR TO SET </p><p>THE DESIRE AND TO ADD DRAMA </p><p>TO THE SCENE. </p><p>NOTE: </p><p>-WHENEVER YOUR IN THE </p><p>MODELING PROCESS IT IS </p><p>ADVISABLE TO SHUT OFF FIRST THE </p><p>SHADOW TO REDUCE THE USE OF </p><p>MEMORY AND GRAPHICS. </p></li><li><p>TIPS: </p><p>-TO ACHIEVE MORE REALISTIC </p><p>OUTPUT, TRY TO PLAY MORE ON </p><p>YOUR SHADOW SETTING. </p><p>-SHADOWS ARE ALSO IMPORTANT </p><p>ON SCENE. </p><p>-LET THE TREES SHADOW HIT YOUR </p><p>BUILDING FOR ADDITIONAL </p><p>DRAMA ON YOUR MODEL. </p></li><li><p>-IN SETTING UP YOUR CAMERA, GO </p><p>TO CAMERA AND HIT TWO-POINT </p><p>PERSPECTIVE TO AVOID VERTICAL </p><p>SHIFT ON YOUR SCENE. </p></li><li><p>-TO SAVE YOUR SCENE, GO TO </p><p>VIEW WINDOW &gt; ANIMATION AND </p><p>HIT ADD SCENE. </p><p>-GOOD VIEW PROPORTION OF THE </p><p>MODEL AFFECTS ALSO YOUR FINAL </p><p>OUTPUT. </p></li><li><p>-RIGHT AFTER YOUR STEUP YOUR </p><p>SCENE, A SCENE BAR WILL APPEAR </p><p>ON THE UPPER LEFT OF YOUR </p><p>SCREEN, RIGHT CLICK AND HIT </p><p>UPDATE TO SAVE THE SCENE. </p></li><li><p>-TO REDUCE THE FILE SIZE AND </p><p>REMOVE ALL THE UNNECESSARY </p><p>LINES IN THE MODEL, GO TO </p><p>WINDOW AND HIT MODEL INFO. </p></li><li><p>-GO TO STATISTICS AND HIT PURGE </p><p>UNUSED. </p><p>-THEN SAVE. </p></li><li><p>-UPDATE YOUR FINAL SCENE FOR </p><p>RENDERING AND MATERIAL SETUP. </p></li><li><p>-IN V-RAY MATERIAL EDITOR, YOU </p><p>MAY USE THE SAMPLE PAINT IN THE </p><p>MATERIAL WINDOW FOR SPECIFIC </p><p>SELECTION. </p><p>-HIT THE PAINT BUCKET TOOL AND </p><p>CLICK SAMPLE PAINT TO SELECT </p><p>THE MATERIAL TO EDIT. </p></li><li><p>-EDIT YOUR MATERIAL TO ACHIEVE </p><p>THE REQUIRED TEXTURE AND </p><p>REALISM OF YOUR OUTPUT. </p><p>-HIT V-RAY SKETCHUP MATERIAL </p><p>EDITOR AND YOU MAY INPUT THE </p><p>VALUE ON THE PARAMETERS </p><p>SHOWN FOR THE SELECTED </p><p>MATERIAL TO BE EDITED. </p></li><li><p>STONE MATERIAL </p></li><li><p>GLASS MATERIAL </p></li><li><p> ROOF MATERIAL </p></li><li><p>WALL MATERIAL </p></li><li><p> CARPAINT </p><p>MATERIAL </p></li><li><p> PLANT MATERIAL </p></li><li><p>PALM MATERIAL </p></li><li><p>SIDEWALK </p><p>MATERIAL </p></li><li><p> SHRUBS </p><p>MATERIAL </p></li><li><p> TREES MATERIAL </p></li><li><p> WALL ACCENT </p><p>MATERIAL </p></li><li><p>ROOF GUTTER </p><p>MATERIAL </p></li><li><p>CONCRETE </p><p>FENCE MATERIAL </p></li><li><p>GRASS MATERIAL </p></li><li><p> WOOD MATERIAL </p></li><li><p> PALM MATERIAL </p></li><li><p>DOOR MATERIAL </p></li><li><p> WALL MATERIAL </p></li><li><p>STONE MATERIAL </p></li><li><p>-HIT V-RAY FOR SKETCHUP </p><p>OPTIONS EDITOR TO SET UP YOUR </p><p>RENDER SETTING. </p><p>IN THIS TUTORIAL, I JUST SIMPLY </p><p>USED DEFAULT SETTING AND </p><p>INCREASE MY OUTPUT INTO </p><p>2600X2600 PIXELS FOR A HIGH </p><p>QUALITY IMAGE. </p><p>NOTE: </p><p>THE HIGHER THE OUTPUT, THE </p><p>LONGER THE RENDERING TIME. </p><p>YOUR COMPUTER SPECIFICATIONS </p><p>MAY ALSO TAKE EFFECT ON THE </p><p>RENDERING. </p><p>AT THIS POINT, IM USING A CORE </p><p>i7, 8GB RAM AND 2GB VIDEOCARD </p><p>ASUS LAPTOP UNIT. </p><p>FOR A LOW SPECS COMPUTER, </p><p>YOU MAY USE 1600 X 1200 PIXELS </p><p>FOR A QUITE BETTER RENDER </p><p>OUTPUT. </p></li><li><p>-RIGHT AFTER SETTING UP YOUR </p><p>RENDER SETTING, YOU MAY TAP </p><p>THE START RENDER BUTTON AND </p><p>WAIT FOR THE RAW OUTPUT. </p></li><li><p>-WHILE WAITING FOR THE FINAL </p><p>OUTPUT, YOU MAY ADJUST THE </p><p>BRIGHTNESS AND CONTRAST OF </p><p>YOUR RAW IMAGE. </p><p>-ACTIVATE THE 2 BUTTON ON THE </p><p>LOWER PORTION OF THE V-RAY </p><p>FRAME AND COLOR CORRECTION </p><p>WINDOW WILL APPEAR ON THE </p><p>SCREEN. </p><p> -ADJUST YOUR DESIRED IMAGE </p><p>BRIGHTNESS. </p></li><li><p>-AFTER THE RENDERING WAS DONE. </p><p>SAVE YOUR RAW OUTPUT INTO </p><p>PORTABLE NETWORK GRAPHICS </p><p>(PNG) FILES. </p><p>-THEN HIT SAVE. </p></li><li><p>RAW RENDER </p></li><li><p>-OPEN YOUR FILE AND GET THE </p><p>DESIRED IMAGE SIZE AND VIEW BY </p><p>USING THE CROPPING TOOL. </p><p>-THEN HIT ENTER </p></li><li><p>-TO FILL THE UNEVEN PORTION OF </p><p>THE SKY BACKGROUND, YOU MAY </p><p>USE THE CLONE STAMP TOOL BY </p><p>CLICKING THE DESIRED PORTION </p><p>WHILE HOLDING DOWN THE ALT </p><p>KEY. </p><p>-THEN REPAIR AND FILL THE SKY </p><p>PORTION OF THE IMAGE. </p></li><li><p>REDUCE NOISE </p><p>-GO TO FILTER &gt; NOISE AND HIT </p><p>REDUCE NOISE. </p></li><li><p>-ADJUST THE VALUE OF SHARPEN </p><p>DETAIL BY 70%. </p><p>-THEN HIT OK. </p></li><li><p>COLOR BALANCE </p><p>-GO TO IMAGE &gt; ADJUSTMENTS </p><p>AND HIT COLOR BALANCE. </p><p>-OR SIMPLY CTRL + B. </p></li><li><p>-ADJUST THE VALUES BASED ON </p><p>YOUR DESIRED COLOR SCHEME. </p><p>-IN THIS EXAMPLE, I CHANGED THE </p><p>VALUE OF CYAN AND RED FROM 0 </p><p>TO -50. </p><p>-THEN HIT OK. </p></li><li><p>BRIGHTNESS/ CONTRAST </p><p>-GO TO IMAGE &gt; ADJUSTMENTS </p><p>AND HIT BRIGHTNESS/CONTRAST. </p></li><li><p>-ADJUST THE VALUES BASED ON </p><p>YOUR DESIRED BRIGHTNESS AND </p><p>SHADES. </p><p>-IN THIS EXAMPLE, I CHANGED THE </p><p>VALUE OF BRIGHTNESS FROM 0 TO </p><p>50 AND CONTRAST FROM 0 TO -10. </p><p>-THEN HIT OK. </p></li><li><p>BRIGHTNESS/ CONTRAST </p><p>-GO TO FILTER AND HIT LENS </p><p>CORRECTION. </p><p>-OR SIMPLY PRESS SHIFT+CTRL+R </p></li><li><p>-UNDER CUSTOM, ADJUST THE </p><p>VALUE OF VIGNETTE FROM +50 TO -</p><p>65. </p><p> -THEN HIT OK. </p></li><li><p>AUTHORSHIP </p><p>-ADD SOME WATERMARKS OR </p><p>SIMPLY PUTTING YOUR NAME ON </p><p>YOUR FINAL OUTPUT BY USING TEXT </p><p>TOOL. </p></li><li><p>SAVING </p><p>-GO TO FILE AND HIT SAVE AS. </p><p>-OR SIMPLY PRESSING SHIFT+ CTRL+ S. </p></li><li><p>-SAVE YOUR FINAL OUTPUT INTO A </p><p>JPEG FORMAT </p><p>-THEN HIT OK. </p></li><li><p>-ON THE JPEG OTION, JUST SIMPLY </p><p>INCREASE THE QUALITY INTO </p><p>MAXIMUM IN THE VALUE OF 12. </p><p>-THEN HIT OK. </p></li><li><p>FINAL OUTPUT </p></li><li><p>TO GET A BETTER QUALITY, REALISTIC MODELING AND RENDERING OUTPUT </p><p> DESIGN AND CONCEPT OF THE MODEL ITSELF </p><p> A BETTER EYE PLUS A CREATIVE MIND </p><p> PUSH YOUR LIMITATIONS </p><p> EXPLORE AND ENJOY </p><p> INVEST FOR A GOOD HI-SPEED &amp; WELL SET-UP COMPUTER UNIT </p><p> LEARN FROM YOUR MISTAKES AND DO GOOD LATER </p><p> PRACTICE &amp; EFFORT COUNTS </p><p>MOST OF ALL, CORINTHIANS 10:31 </p></li></ul>

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