the amazing spider-man character cards

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©2013 WizKids/NECA LLC. TM & © 2013 Marvel & Subs. THE AMAZING SPIDER-MAN CHARACTER CARDS Original Text

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©2013 WizKids/NECA LLC. TM & © 2013 Marvel & Subs.

THE AMAZING SPIDER-MAN CHARACTER CARDS

Original Text

©2013 WizKids/NECA LLC. TM & © 2013 Marvel & Subs.

PRINTING INSTRUCTIONS

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7. Click OK.

©2013 WizKids/NECA LLC. TM & © 2013 Marvel & Subs.

Alyosha Kraven™, 39Ancient One™, 45Baron Mordo™, 52Blackheart™, 48Blade™, 9Brother Voodoo™, 24Carrion™, 46Cloak™, 29Colleen Wing™

and Misty Knight™, 53Dagger™, 8Daimon Hellstrom™, 14Demogoblin™, 36Doctor Druid™, 13Dracula™, 22Dr. Strange™, 10Dr. Voodoo™, 23Dusk™, 61Electro™, 28Frank Drake™, 18

Franken-Castle™, 67Frankenstein’s Monster™, 15Ghost Rider™, 55Hannibal King™, 19Hobgoblin™, 49Hobgoblin™ (Prime), 50Hornet™, 59Iron Spider™, 65Jennifer Kale™, 43Johnny Blaze™, 12Kaine™, 44Kraven the Hunter™, 38Living Mummy™, 16Lizard™, 37Madame Web™, 57Manphibian™, 32Man-Thing™, 41Man-Thing™

and Howard the Duck™, 56Moon Knight™, 40

Morbius™, 35Mysterio™, 33Nightmare™, 51Prodigy™, 62Rhino™, 27Ricochet™, 60Satana Hellstrom™, 42Scarlet Spider™, 25Shocker™, 7Spider-Girl™, 34Spider-Man™ (Green), 4Spider-Man™ (Red), 5Spider-Man™ (Blue), 6Spider-Man™ (Original), 31Spider-Man™ (Ultimate), 47Spider-Man™ (Armored), 63Spider-Man™ (Yellow), 64Spider-Man™

(Ends of the Earth), 66Spider-Man 2099™, 58

Terrax™, 54Vampire™, 17Vulture™, 26Werewolf™, 20Werewolf By Night™, 21Wong™, 30The Zombie™, 68Zuvembie™, 11

TABLE OF CONTENTS

TM & © 2013 Marvel & Subs.

SPIDER-MAN™Avengers, Reporter, Scientist, Spider-Man Family

Doing the Things a Spider Can Spider-Man can use Leap/Climb and Super Senses.

Morph: Changing Frequencies Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait or the Morph: Identity Crisis trait on the same click number. If an opposing character took damage during that action, you may instead deal Spider-Man 1 unavoidable damage and then replace him with a character with the Morph: Spider Armor trait on the same click number.

What Did You Expect A Stealth Suit To Be Able To Do? Spider-Man can use Stealth. Any line of fire drawn to Spider-Man is blocked if he has no action tokens.

DUH! (Stealth)

YUP, SPIDERS CAN DO THIS TOO (Super Strength)

100POINT VALUE:

YOU CAN’T ARREST ME! I’M AN AVENGER NOW! (Combat Reflexes)

IS THAT ALL YOU’VE GOT? (Toughness)

IS IT LUCK? NO, IT’S SPIDEY SENSES! (Probability Control)

AUNT MAY SAYS I’M A GENIUS (Perplex)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Amazing Spider-Man #650 (2011)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

001a

Spider-Man™ (Green)

Here’s Web in Yer Eye! When Spider-Man hits an opposing character, its range value becomes 0 and is locked until your next turn.

HAVE YOU NOT SEEN THE THINGS I’VE BEEN THROUGH? (Toughness)

SPIDER-REFLEXES (Combat Reflexes)

WHAT? PEOPLE LISTEN TO ME! (Leadership)

I’VE LEARNED WHERE TO HIT TO MAKE IT HURT (Exploit Weakness)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Amazing Spider-Man #650 (2011)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

001b

TM & © 2013 Marvel & Subs.

SPIDER-MAN™Avengers, Scientist, Spider-Man Family

Doing the Things a Spider Can Spider-Man can use Leap/Climb and Super Senses.

Morph: Changing Frequencies Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait or the Morph: Identity Crisis trait on the same click number. If an opposing character took damage during that action, you may instead deal Spider-Man 1 unavoidable damage and then replace him with a character with the Morph: Spider Armor trait on the same click number.

SWINGLINE (Charge)

WEB PELLETS (Flurry)

SPIDER-BLOOD (Super Strength)

100POINT VALUE:

Spider-Man™ (Red)

CATCHES THIEVES JUST LIKE FLIES (Incapacitate)

WALL OF WEBBING (Barrier)

GREAT RESPONSIBILITY (Defend)

GREAT POWER (Willpower)

ONE OF HORIZON LABS’ LUCKY SEVEN (Outwit)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Amazing Spider-Man #650 (2011)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

001c

TM & © 2013 Marvel & Subs.

SPIDER-MAN™Avengers, Scientist, Spider-Man Family

Doing the Things a Spider Can Spider-Man can use Leap/Climb and Super Senses.

Morph: Changing Frequencies Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait or the Morph: Identity Crisis trait on the same click number. If an opposing character took damage during that action, you may instead deal Spider-Man 1 unavoidable damage and then replace him with a character with the Morph: Spider Armor trait on the same click number.

HIDDEN IN SHADOWS (Stealth)

IMPACT WEBBING (Force Blast)

Anti-Metal Spider-Tracers Give Spider-Man a power action. Choose a light or heavy object within range and line of fire, including a held object. Remove that object from the map.

100POINT VALUE:

Spider-Man™ (Blue)

REAL NAME: Herman SchultzSIGNIFICANT APPEARANCE: Amazing Spider-Man #46 (1967)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

002

TM & © 2013 Marvel & Subs.

SHOCKER™Masters of Evil, Sinister Syndicate, Thunderbolts

STAY OUTTA MY WAY, WEB HEAD! (Running Shot)

ELECTROMAGNETIC POLARITY (Force Blast)

Vibro Shock Gauntlets Shocker can use Penetrating/Psychic Blast. When he does and targets only one character, a hit character is also given an action token.

VIBRATIONAL SHIELD (Energy Shield/Deflection)

SHOCK ABSORBER (Toughness)

GROUNDSHOCK (Exploit Weakness)

65POINT VALUE:

Shocker™

TM & © 2013 Marvel & Subs.

DAGGER™Dark X-Men, Marvel Knights, New Warriors,

Runaways, X-Men

Light Daggers When Dagger hits a single character with a ranged combat attack, instead of dealing normal damage she may choose to deal 1 penetrating damage and heal herself or an adjacent friendly character of 1 damage.

ARC OF DAGGERS (Energy Explosion)

WAR ON DRUGS (Willpower)

BALLET DANCER (Super Senses)

Light of Healing Dagger can use Support. When she does, after actions resolve heal an adjacent friendly character named Cloak of 1 damage.

45POINT VALUE:REAL NAME: Tandy BowenSIGNIFICANT APPEARANCE: Spectacular Spider-Man #64 (1982)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

003

Dagger™

TRAINED BY JAMAL (Combat Reflexes)

HALF-VAMPIRE (Regeneration)

VAMPIRIC CLARITY (Exploit Weakness)

REAL NAME: Eric BrooksSIGNIFICANT APPEARANCE: Tomb of Dracula #10 (1973)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

004

TM & © 2013 Marvel & Subs.

BLADE™Martial Artist, Midnight Sons, Monster, Soldier

Supernatural Tracking At the beginning of the game, choose an opposing character. That character can’t automatically break away from Blade and, when it does roll to break away, only succeeds on a result of .

DAYWALKER (Charge)

CREATURE OF THE NIGHT (Stealth)

Blade isn’t just a Name Blade can use Blades/Claws/Fangs. When he does, increase damage dealt by 1 for each of the following the target possesses or can use: Monster keyword, Mystical keyword, or Steal Energy.

EXPERT SWORDSMAN (Blades/Claws/Fangs)

VAMPIRIC HERITAGE (Toughness)

85POINT VALUE:

Blade™

SOMETIMES I NEED OTHERS TO DO THE WORK (Mastermind)

BY THE OMNIPOTENT OSHTUR! (Super Senses)

BY THE HOARY HOSTS OF HOGGOTH! (Energy Shield/Deflection)

HOW DID I END UP LEADING THESE GROUPS? (Leadership)

BOOK OF VISHANTI (Probability Control)

REAL NAME: Stephen StrangeSIGNIFICANT APPEARANCE: Dr. Strange #60 (1993)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

005

TM & © 2013 Marvel & Subs.

DR. STRANGE™Defenders, Midnight Sons, Mystical

Gather Them: Secret Defenders or Midnight Sons? At the beginning of the game, choose one: Dr. Strange and adjacent friendly characters can use the Defenders team ability; or Dr. Strange and adjacent friendly characters can use the Mystics team ability, but only to deal damage to adjacent opposing characters.

MY DARK TIME (Stealth)

BASIC LEVITATION SPELL (Telekinesis)

BOLTS OF BALTHAKK (Penetrating/Psychic Blast)

THE ICY TENDRILS OF IKTHALON (Pulse Wave)

90POINT VALUE:

Dr. Strange™

TM & © 2013 Marvel & Subs.

ZUVEMBIE™Monster

The Scent of Blood If an opposing character has taken damage this turn, modify Zuvembie’s attack, speed, and damage values by +1.

Zombie Plague When Zuvembie KO’s an opposing character with an attack, you may place a #006 Zuvembie on its starting line in its square and add it to your force.

IS THAT YOU? OH, NO… NO! (Shape Change)

BITE OF THE UNDEAD (Exploit Weakness)

25POINT VALUE:REAL NAME: Various

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

006

Zuvembie™

REAL NAME: Johnny BlazeSIGNIFICANT APPEARANCE: Marvel Spotlight #5 (1972)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

007

TM & © 2013 Marvel & Subs.

JOHNNY BLAZE™Champions, Heroes for Hire, Legion of Monsters,

Midnight Sons

The Blood of Innocents When an opposing character within Johnny Blaze’s line of fire KO’s another friendly character, you may remove all action tokens from Johnny Blaze and replace him with #046 Ghost Rider on its orange starting line.

I STILL RIDE, EVEN WHEN IT’S NOT ON FIRE (Running Shot)

OFF THE GRID (Stealth)

Alter Ego: Ghost Rider Give Johnny Blaze a power action that deals no pushing damage and replace this character with

#046 Ghost Rider on its orange starting line. This power can’t be countered.

LEATHER JACKET (Toughness)

Hellfire Shotgun When Johnny Blaze makes a ranged combat attack against a single character, you may replace his damage value with 4 minus the number of squares to the target and lock it. If the target has two action tokens, the damage from the attack is penetrating damage.

50POINT VALUE:

Johnny Blaze™

DR. STRANGE’S BACKUP (Probability Control)

OCCULT LORE (Outwit)

REAL NAME: Anthony DruidSIGNIFICANT APPEARANCE: Amazing Adventures #1 (1961)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

008

TM & © 2013 Marvel & Subs.

DOCTOR DRUID™Avengers, Defenders, Detective, Mystical

MESMERIST (Mind Control)

Call Me… Druid Dr. Druid can use Pulse Wave. When Dr. Druid is given a non-free action, before the action you may place him in a square of hindering terrain within 6 squares and line of fire.

PSYCHOKINETIC (Telekinesis)

PLANT CONTROL (Poison)

THE ANCIENT ONE’S FIRST DISCIPLE (Energy Shield/Deflection)

BLESSING OF THE CELTIC GODS (Invulnerability)

104POINT VALUE:

Doctor Druid™

BORN TO A HUMAN (Toughness)

REVEAL MY TRUE SELF (Shape Change)

SON OF A TRICKSTER (Outwit)

REAL NAME: Daimon HellstromSIGNIFICANT APPEARANCE: Ghost Rider #1 (1973)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

009

TM & © 2013 Marvel & Subs.

DAIMON HELLSTROM™Defenders, Detective, Hellfire Club, Legion of Monsters,

Midnight Sons, Mystical, Ruler

Exorcist Supreme Daimon Hellstrom and adjacent friendly characters can’t be the target of Mind Control.

FROM HELL (Phasing/Teleport)

QUIETLY WAITS (Stealth)

SOULFIRE (Penetrating/Psychic Blast)

MY TRIDENT (Blades/Claws/Fangs)

A DEMON LORD (Invulnerability)

113/66POINT VALUE:

Daimon Hellstrom™

REAL NAME: AdamSIGNIFICANT APPEARANCE: Silver Surfer #7 (1969)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

010

TM & © 2013 Marvel & Subs.

FRANKENSTEIN’S MONSTER™

Brute, Legion of Monsters, Monster

THE MONSTER UNCHAINED (Charge)

DON’T KNOW.. HOW STRONG… I AM (Super Strength)

FIRE BAD! (Quake)

PRESERVED FLESH (Toughness)

RESTITCH (Regeneration)

Choke When Frankenstein’s Monster hits a single opposing character with a close combat attack, that character can’t be moved or placed until your next turn.

65POINT VALUE:

Frankenstein’s Monster™

MYSTICAL EMBALMING FLUID(Willpower)

CURSE OF THE MUMMY (Probability Control)

REAL NAME: N’KantuSIGNIFICANT APPEARANCE: Supernatural Thrillers #5 (1973)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

011

TM & © 2013 Marvel & Subs.

LIVING MUMMY™Brute, Howling Commandos, Legion of Monsters,

Monster, S.H.I.E.L.D.

Shambling Along At the beginning of your turn, Living Mummy may be placed into an adjacent square.

THE MUMY LIVES! (Charge)

Orb of Ra Living Mummy can use Mind Control as if he had a range of 8 and . When he does, modify his attack value by +2.

MYSTICAL ULULATIONS (Super Strength)

INDESTRUCTIBLE (Impervious)

3,000 YEARS OLD (Invulnerability)

92POINT VALUE:

Living Mummy™

TM & © 2013 Marvel & Subs.

VAMPIRE™Monster, Mystical

The Scent of Blood If an opposing character has taken damage this turn, modify Vampire’s attack, speed, and damage values by +1.

Vampiric Hunger Vampire begins the game on click #2. Vampire can use Steal Energy and may use it to heal beyond his starting line, up to click #1.

CHILD OF THE SHADOWS (Stealth)

ETERNAL HUNGER (Charge)

QUENCHED THIRST (Super Strength)

UNHOLY SOUL (Toughness)

43POINT VALUE:

CELERITY (Combat Reflexes)

PIERCING BITE (Exploit Weakness)

BLOOD HUNGER (Battle Fury)

REAL NAME: Various

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

012

Vampire™

REAL NAME: Frank DrakeSIGNIFICANT APPEARANCE: Tomb of Dracula #1 (1972)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

013a

TM & © 2013 Marvel & Subs.

FRANK DRAKE™Detective, Midnight Sons

NIGHTSTALKERS (Stealth)

LINDA, AKA “THE EXORCIST” (Penetrating/Psychic Blast)

HIDDEN KNIFE (Blades/Claws/Fangs)

DRACULA’S DESCENDANT (Willpower)

Vampire Hunter Frank Drake can use Outwit. Once per turn, when he uses it to target a character with the Monster or Mystical keyword, he may use it again targeting the same character.

55POINT VALUE:

Frank Drake™

VAMPIRE CURSE (Super Senses)

THE BAD WAY TO BECOME IMMORTAL (Regeneration)

VAMPIRE DETECTIVE (Outwit)

BITE OF THE WOLF (Exploit Weakness)

REAL NAME: Hannibal KingSIGNIFICANT APPEARANCE: Tomb of Dracula #25 (1974)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

013b

TM & © 2013 Marvel & Subs.

HANNIBAL KING™Detective, Midnight Sons, Monster

Form of Mist, Form of Wolf Hannibal King can use Running Shot and Stealth. At the beginning of your turn you may choose to increase Hannibal King’s attack or defense value by 1 or 2; if you do, then decrease the other combat value by the same amount until your next turn.

WOLF’S HUNT (Charge)

VAMPIRIC STRENGTH (Super Strength)

CLAWS OF THE WOLF (Blades/Claws/Fangs)

ONLY WHEN I HAVE TO (Steal Energy)

NIGHTSTALKERS (Toughness)

107POINT VALUE:

Hannibal King™

CORNERED WOLF (Battle Fury)

REAL NAME: Various

LUPINE REFLEXES (Combat Reflexes)

UNCONTROLLED RAGE (Willpower)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

014

TM & © 2013 Marvel & Subs.

WEREWOLF™Animal, Monster

The Scent of Blood If an opposing character has taken damage this turn, modify Werewolf’s attack, speed, and damage values by +1.

Full Moon At the beginning of your turn, roll a d6 once for all friendly characters with the Full Moon trait. On a result of - , Werewolf can use Shape Change. On a result of - , click Werewolf to click #11 and click him to click #2 at the end of the turn or before he takes any damage, whichever comes first.

HOWL AT THE MOON (Stealth)

FRENZIED ATTACK (Charge)

UNCONTROLLED CLAWS (Blades/Claws/Fangs)

SMELL LIKE PREY TO ME (Super Senses)

31POINT VALUE:

Werewolf™

TM & © 2013 Marvel & Subs.

WEREWOLF BY NIGHT™Animal, Legion of Monsters, Midnight Sons,

Monster, Night Shift

Full Moon At the beginning of your turn, roll a d6 once for all friendly characters with the Full Moon trait. On a result of - , Werewolf By Night can use Shape Change. On a result of - , click Werewolf by Night to either click #9 or click #11 and click him to click #3 at the end of the turn or before he takes any damage, whichever comes first.

Curse of the Werewolf When an opposing character takes damage from Werewolf By Night’s attack, that character possesses Battle Fury as long as Werewolf By Night is on the map.

STALK THE NIGHT (Stealth)

RRRRAARRR, GGGGRRRRR! (Charge)

FURIOUS ASSAULT (Flurry)

81POINT VALUE:

YOU SHOULD HAVE USED SILVER (Regeneration)

HUNTER (Perplex)

THE ANIMAL TAKES OVER (BATTLE FURY)

ANIMAL STAMINA (Willpower)

HUNGRY LIKE THE WOLF (Exploit Weakness)

REAL NAME: Jack RussellSIGNIFICANT APPEARANCE: Marvel Spotlight #2 (1972)

SMELLED YOU COMING (Super Senses)

FANGS (Blades/Claws/Fangs)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

015

Werewolf By Night™

MASTER OF THE UNDEAD (Super Strength)

WOLF TRANSFORMATION (Blades/Claws/Fangs)

IMMORTAL (Impervious)

UNDEAD (Invulnerability)

Mistform Dracula can use Regeneration as a free action. Give Dracula a free action and choose either Combat Reflexes or Energy Shield/Deflection. Dracula can use the chosen power until your next turn, even if this power is lost.PARTIALLY HYPNOTIZE (Probability Control)

KNOWLEDGE OF THE AGES (Outwit)

NONE CAN RESIST MY ALLURE (Exploit Weakness)

TURN INTO A BAT (Shape Change)

REAL NAME: Vlad Tepes DraculaSIGNIFICANT APPEARANCE: Tomb of Dracula #1 (1972)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

016

TM & © 2013 Marvel & Subs.

DRACULA™Legion of Monsters, Monster, Mystical, Past, Ruler

Vampiric Hunger Dracula begins the game on click #4. Dracula can use Steal Energy and may use it to heal beyond his starting line, up to click #1.

Hypnotize My Victims Dracula can use Stealth. When an opposing character takes damage from Dracula’s attack, mark that character with a Mesmerize token. Dracula can use Mind Control with , but only to target characters with a Mesmerize token or characters with the Animal or Monster keyword. Dracula takes a maximum of 1 damage from using Mind Control in this way.

BLOOD-EMPOWERED SPEED (Hypersonic Speed)

FEAR PERSONIFIED (Charge)

THE FURY OF DRACULA (Flurry)

214POINT VALUE:

Dracula™

TM & © 2013 Marvel & Subs.

DR. VOODOO™Avengers, Mystical

THROUGH THE EVERDIMENSIONS (Running Shot)

THE ETERNAL CROSSROADS (Phasing/Teleport)

DANIEL (Mind Control)

Null of Legba’s Staff Dr. Voodoo can use Penetrating/Psychic Blast. When he uses it and hits a character of 100 points or more, all damage dealt to that character this turn is penetrating damage.

STAFF OF LEGBA (Incapacitate)

LANGUAGE OF NULL (Energy Shield/Deflection)

134POINT VALUE:

BARRIER CROWS (Barrier)

The Regular Kind of Doctor Too Dr. Voodoo can use Perplex and Support.

HOUNGAN SUPREME (Probability Control)

REAL NAME: Jericho DrummSIGNIFICANT APPEARANCE: New Avengers #53 (2009)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

017a

Dr. Voodoo™

TM & © 2013 Marvel & Subs.

BROTHER VOODOO™Heroes for Hire, Howling Commandos, Mystical, S.H.I.E.L.D.

My Spirit Brother Possesses You When Brother Voodoo has exactly one action token, he can use Mind Control as a free action. He takes no damage from this use of Mind Control and he and his target modify their attack values by +1 this turn.

LOA, PUT ME WHERE I NEED TO BE (Phasing/Teleport)

STAFF OF LEGBA (Stealth)

Fire and Smoke Brother Voodoo can use Poison and Smoke Cloud. If there’s an opposing character adjacent to him, he may use Smoke Cloud as a free action instead.

VOODOO MASTER (Super Senses)

HOUNGAN SUPREME (Combat Reflexes)

79POINT VALUE:

VISION TRANCE (Probability Control)

MYSTIC MEDALLION (Perplex)

SUPERNATURAL AVENGER (Exploit Weakness)

REAL NAME: Jericho DrummSIGNIFICANT APPEARANCE: Strange Tales #169 (1973)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

017b

Brother Voodoo™

NO SPIDER SENSE, JUST REFLEXES (Combat Reflexes)

Spare Stealth Suit Scarlet Spider can use Stealth.

REAL NAME: Kaine ParkerSIGNIFICANT APPEARANCE: Scarlet Spider #1 (2012)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

018

TM & © 2013 Marvel & Subs.

SCARLET SPIDER™Brute, Spider-Man Family

Ledge Dangle: Spill Your Guts or Take the Fall? When Scarlet Spider occupies the rim of elevated terrain and hits an opposing character with a close combat attack, after actions resolve, that character’s controller chooses one: that character can’t use any powers or abilities until your next turn; or that character rolls a d6 and on a result of - deal that character 2 unavoidable damage, - deal that character 1 unavoidable damage.

Houston’s Protector Scarlet Spider can use Charge, Flurry, and , .

TO FIND THE SALAMANDER (Leap/Climb)

NOT AFRAID TO CUT LOOSE (Super Strength)

POISON BARB STINGERS (Poison)

77/117POINT VALUE:

Scarlet Spider™

TM & © 2013 Marvel & Subs.

VULTURE™Scientist, Sinister Syndicate

I’m Not Just Your Taxi Service, Octavius When Vulture uses the Carry ability, he may carry two characters if they both possess the Sinister Syndicate keyword or team ability.

SWOOP IN (Charge)

JUST AN OLD MAN AFTER ALL (Earthbound/Neutralized)

SHARP AS SWORDS (Blades/Claws/Fangs)

Master Aerialist Vulture can use Energy Shield/Deflection. Vulture can use Combat Reflexes but does not modify his defense value when the attacker can use Leap/Climb or the Flight ability.

TALONS OF THE VULTURE (Exploit Weakness)

61POINT VALUE:REAL NAME: Adrian ToomesSIGNIFICANT APPEARANCE: Amazing Spider-Man #2 (1963)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

019

Vulture™

RHINO HIDE (Invulnerability)

SYNTHETIC SKIN (Toughness)

REAL NAME: Aleksei SytsevichSIGNIFICANT APPEARANCE: Amazing Spider-Man #41 (1966)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

020

TM & © 2013 Marvel & Subs.

RHINO™Brute, Emissaries of Evil, Sinister Syndicate

Rhino Hide ,

Head Down, Horn Up Rhino can use Charge. When he does, he automatically breaks away and if he moves only in a straight horizontal, vertical, or diagonal path and hits a character along that path, roll a d6; increase Rhino’s damage value by half the result.

CHARGE OF THE RHINO (Charge)

CHOKE HOLD (Super Strength)

BOWL OVER (Quake)

IMPOSSIBLE TO HURT (Impervious)

128POINT VALUE:

Rhino™

Arc Lightning Give Electro a power action and make a ranged combat attack against a single target using his printed damage value. Each time he hits, after actions resolve, he may then make a ranged combat attack as a free action against another single target as if he occupied the previously hit character’s square, replacing his range value with his printed range value minus the number of characters he has hit this turn with this power.

REAL NAME: Maxwell DillonSIGNIFICANT APPEARANCE: Amazing Spider-Man #9 (1964)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

021

TM & © 2013 Marvel & Subs.

ELECTRO™Emissaries of Evil, Frightful Four, Sinister Syndicate

Travel Through the Wires Give Electro a power action. Place him in the same square as any unheld object on the map.

LIGHTNING BOLT (Penetrating/Psychic Blast)

CHAIN LIGHTNING (Energy Explosion)

FULMINATION (Pulse Wave)

ELECTRIC AURA (Energy Shield/Deflection)

82POINT VALUE:

Electro™

Exile to the Darkforce Dimension Cloak can use Incapacitate. When he does, he may give a hit character two action tokens instead of one. If you do, deal Cloak 1 unavoidable damage after actions resolve.

YOUR OWN SHADOW ATTACKS (Perplex)

REAL NAME: Tyrone JohnsonSIGNIFICANT APPEARANCE: Spectacular Spider-Man #64 (1982)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

022

TM & © 2013 Marvel & Subs.

CLOAK™Dark X-Men, Marvel Knights, Runaways, X-Men

Dark Form Cloak and adjacent characters named Dagger can use Stealth. Cloak can use the Carry ability.

DARKFORCE CONDUIT (Phasing/Teleport)

DARKNESS DESCENDS (Smoke Cloud)

ETERNAL COLD (Poison)

PROTECT THE INNOCENT (Willpower)

SHADOWFORM (Super Senses)

55POINT VALUE:

Cloak™

REAL NAME: WongSIGNIFICANT APPEARANCE: Strange Tales #110 (1963)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

023

TM & © 2013 Marvel & Subs.

WONG™Martial Artist, Mystical

Master and Servant When Wong is adjacent to a character named Dr. Strange, modify Wong’s attack value by +1 and Dr. Strange’s defense value by +1 if not already modified by this effect.

Backup Spellcaster If a friendly character with the Mystical keyword is within 4 squares and line of fire and can use Perplex or Probability Control you may give Wong a power action to use that power until your next turn.

MASTER’S SPELL OF PROTECTION (Energy Shield/Deflection)

NOT THE CHANTING KIND OF MONK (Combat Reflexes)

MARTIAL ARTS OF KAMAR-TAJ (Close Combat Expert)

30POINT VALUE:

Wong™

RADIOACTIVE SPIDER BLOOD (Super Strength)

WEB SLING-SHOT (Telekinesis)

TINGLING SPIDER-SENSES (Super Senses)

I CREATED THESE WEB-SHOOTERS, YOU KNOW (Perplex)

SPINS A WEB ... ANY SIZE (Close Combat Expert)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Amazing Fantasy #15 (1963)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

024

TM & © 2013 Marvel & Subs.

SPIDER-MAN™Reporter, Scientist, Spider-Man Family

WALL-CRAWLING WONDER

Spider-Tracers Spider-Man can use Incapacitate as if he has a range value of 6. When he does and hits, mark the hit character. Lines of fire drawn to marked characters by friendly characters are blocked only by walls and indoor blocking terrain as long as Spider-Man is on the map.

Morph: Spider Armor Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait, the Morph: Identity Crisis trait, or the Morph: Changing Frequencies trait on the same click number.

The Agility of a Spider Spider-Man can use Hypersonic Speed, but modifies his speed value by -3 when he does.

DOES WHAT A SPIDER CAN (Leap/Climb)

125POINT VALUE:

Spider-Man™ (Original)

REAL NAME: NoneSIGNIFICANT APPEARANCE: Legion of Monsters #1 (1975)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

025

TM & © 2013 Marvel & Subs.

MANPHIBIAN™Howling Commandos, Legion of Monsters, Monster,

Past, S.H.I.E.L.D.

Creature From the Deep If Manphibian begins the turn occupying water terrain, modify his speed and attack values by +2.

ALIEN FURY (Flurry)

EXTRATERRESTRIAL STRENGTH (Super Strength)

SHARP CLAWS (Blades/Claws/Fangs)

MISSILES DON’T DAMAGE IT! (Toughness)

MUST RETURN… HOME (Willpower)

60POINT VALUE:

Manphibian™

SET THE STAGE (Probability Control)

MASTER HYPNOTIST (Perplex)

REAL NAME: Quentin BeckSIGNIFICANT APPEARANCE: Amazing Spider-Man #13 (1964)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

026

TM & © 2013 Marvel & Subs.

MYSTERIO™Sinister Syndicate

Ah, But Which One Am I? The first copy of Mysterio on your force costs 70 points and begins the game on the click #1 that appears after two consecutive KO clicks. Additional copies of this character on your force cost 15 points each and begin the game on the click #1 that appears after the KO. Mysterio is considered 70 points for all game effects except victory points.

ROBOT COPIES (Stealth)

Smoke and Mirrors Mysterio can use Incapacitate and Smoke Cloud. When he uses Smoke Cloud, after actions resolve you may place this character and any other #026 Mysterio in each other’s squares.

SMOKESCREEN CLOAK (Smoke Cloud)

DULLED YOUR REACTIONS (Super Senses)

Holograms and Hallucinogens If no other friendly character named Mysterio has used Outwit this turn, Mysterio can use Outwit.

70/15POINT VALUE:

Mysterio™

REAL NAME: Anya CorazonSIGNIFICANT APPEARANCE: Spider-Girl #1 (2011)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

027

TM & © 2013 Marvel & Subs.

SPIDER-GIRL™Spider-Man Family, Young Allies

GRAPPLING HOOK (Leap/Climb)

ON THE RUN FROM THE SISTERHOOD OF THE WASP (Charge)

POWERLESS BUT TRAINED (Combat Reflexes)

THANK YOU SPIDER-ISLAND (Super Senses)

Rescue the Injured Spider-Girl can use the Carry ability, but only to carry a friendly character that’s adjacent to an opposing character. When she does, after actions resolve, heal the carried character of 1 damage if it’s adjacent to no opposing characters.

41POINT VALUE:

Spider-Girl™

ENHANCED SIGHT AND SMELL (Super Senses)

VAMPIRE-LIKE HEALING FACTOR (Regeneration)

RUSH OF BLOOD (Perplex)

Antibody Serum Creator Morbius can use Outwit. When he uses Outwit to counter a power that isn’t a defense power, counter that same power on each other opposing character within 10 squares and line of fire.

REAL NAME: Michael MorbiusSIGNIFICANT APPEARANCE: Amazing Spider-Man #101 (1971)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

028

TM & © 2013 Marvel & Subs.

MORBIUS™Legion of Monsters, Midnight Sons, Monster,

S.H.I.E.L.D., Scientist

No Vampiric Weaknesses Characters can’t target Morbius with Exploit Weakness.

Vampiric Hunger Morbius begins the game on click #3. Morbius can use Steal Energy and may use it to heal beyond his starting line, up to click #1.

WELCOME TO THE FOOD CHAIN (Charge)

STRIKE FROM THE SHADOWS (Stealth)

MIDNIGHT SON (Invulnerability)

MAN, MONSTER OR BOTH? (Toughness)

133POINT VALUE:

Morbius™

REDEMPTION OF A DEMON (Willpower)

REPENT! When Demogoblin hits an opposing character, that character’s controller chooses one: give that character two action tokens; or that character’s defense powers are countered until your next turn.

THE RIGHTEOUS DEMON (Battle Fury)

REAL NAME: Unnamed Demon Minion of N’astirhSIGNIFICANT APPEARANCE: Web of Spider-Man #86 (1992)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

029

TM & © 2013 Marvel & Subs.

DEMOGOBLIN™Maximum Carnage, Monster, Mystical, Sinister Syndicate

Black Pumpkin Bombs of Fear Demogoblin can use Energy Explosion. When he does, hit characters modify their defense value by -1 until your next turn.

BLACK PUMPKIN BOMBS (Running Shot)

GOBLIN GLIDER ATTACK (Charge)

RAZOR BATS (Penetrating/Psychic Blast)

DESTROY ALL SINNERS (Blades/Claws/Fangs)

DEMON SKIN (Toughness)

85POINT VALUE:

Demogoblin™

TM & © 2013 Marvel & Subs.

LIZARD™Animal, Monster, Scientist, Sinister Syndicate

SEWER RUN (Charge)

SPATULAE TIPPED SETAE (Leap/Climb)

SEWER DWELLER (Stealth)

TEETH AND CLAWS (Blades/Claws/Fangs)

SCALY HIDE (Toughness)

Regenerative Properties of Lizards Lizard can use Regeneration and Toughness. He can use Regeneration as a free action if he took 2 or more damage since your last turn from a single attack.

88POINT VALUE:

DR. CONNORS? (Shape Change)

Tail Whip Give Lizard a free action to make a close combat attack, modifying his attack value by -1.

REAL NAME: Curt ConnorsSIGNIFICANT APPEARANCE: Amazing Spider-Man #6 (1963)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

030

Lizard™

KILLING BLOW (Blades/Claws/Fangs)

Jungle Potions Kraven the Hunter can use Combat Reflexes, Super Senses, and Toughness.

VIPER’S REFLEXES (Combat Reflexes)

NERVE CLUSTER STRIKE (Exploit Weakness)

STUDY THE PREY (Outwit)

REAL NAME: Sergei KravinoffSIGNIFICANT APPEARANCE: Amazing Spider-Man #15 (1964)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

031a

TM & © 2013 Marvel & Subs.

KRAVEN THE HUNTER™Martial Artist, Sinister Syndicate, Warrior

Last Hunt At the beginning of the game, choose an opposing character. Kraven the Hunter modifies his attack value by +1 when targeting that character with an attack. When the chosen character is KO’d by Kraven the Hunter’s attack, modify Kraven the Hunter’s combat values by +1 and choose a standard power that character possessed on any click. Kraven the Hunter can use that power for the rest of the game.

Stalking His Prey Kraven the Hunter can use Leap/Climb and Stealth.

PANTHER’S AGILITY (Leap/Climb)

GORILLA CHARGE (Charge)

TRANQUILIZER DARTS (Incapacitate)

95POINT VALUE:

Kraven the Hunter™

BATTLE HARDENED (Combat Reflexes)

POTIONS OF POWER (Super Senses)

INHERITED HEALING FACTOR (Regeneration)

LIKE FATHER LIKE SON (Close Combat Expert)

WHAT I LEARNED DURING MY HOLLYWOOD PHASE (Outwit)

REAL NAME: Alyosha KravinoffSIGNIFICANT APPEARANCE: Spectacular Spider-Man #243 (1997)

6

9

16

2

0

0

GULYADKIN THE LION

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

031b

TM & © 2013 Marvel & Subs.

ALYOSHA KRAVEN™Animal, Celebrity, Sinister Syndicate, Warrior

Gulyadkin As you place your force on the map, you may place in your starting area a Gulyadkin the Lion bystander token as described on the back of this card. As long as a friendly Alyosha Kraven is on the map, Gulyadkin the Lion can be given one action as a free action.

THE GRIM HUNT (Charge)

ANIMAL EMPATHY (Flurry)

RAISED IN THE JUNGLE (Stealth)

Animal Influence If Alyosha Kraven was given a non-free action this turn, you may give Gulyadkin the Lion or another friendly character with the Animal keyword a move action as a free action.

NICKEL (Blades/Claws/Fangs)

70POINT VALUE:

Alyosha Kraven™

Listen to my Spider-Man, Wolverine, Echo, or Captain America? Give Moon Knight a free action and choose one to last until your next turn: Modify his speed value by +1 and he can use Flurry.Modify his attack value by +1 and he can use Blades/Claws/Fangs.Modify his defense value by +1 and he can use Willpower.Modify his damage value by +1 and he can use Leadership.

REAL NAME: Marc SpectorSIGNIFICANT APPEARANCE: Werewolf By Night #32 (1975)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

032

TM & © 2013 Marvel & Subs.

MOON KNIGHT™Avengers, Heroes for Hire, Martial Artist, Marvel Knights,

Mystical, Soldier

Full Moon At the beginning of your turn, roll a d6 once for all friendly characters with the Full Moon trait. On a result of - , Moon Knight can use Stealth. On a result of - , modify Moon Knight’s combat values by +1 until your next turn.

I AM VENGEANCE (Running Shot)

NOW COMES THE PART THAT REALLY HURTS (Charge)

ADAMANTIUM PLATED ARMOR (Invulnerability)

CARBONADIUM BASE ARMOR (Toughness)

NOT ALL THERE (Perplex)

109POINT VALUE:

Moon Knight™

MYSTICAL ENERGIES (Invulnerability)

INFERNAL VEGETABLE BODY (Toughness)

VEGETATION GROWTH (Regeneration)

FEAR-FRAUGHT (Perplex)

…BURNS AT THE MAN-THING’S TOUCH! (Exploit Weakness)

REAL NAME: Ted SallisSIGNIFICANT APPEARANCE: Savage Tales #1 (1971)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

033

TM & © 2013 Marvel & Subs.

MAN-THING™Legion of Monsters, Monster, Mystical, Thunderbolts

T-Bolt’s Chosen Transport Man-Thing can use Phasing/Teleport. Man-Thing can use the Carry ability and, when he does, he may carry two characters with the Mystical or Thunderbolts keyword and his speed value is not modified by it.

NEXUS-WALK (Phasing/Teleport)

Whatever Knows Fear… Man-Thing can use Poison. When he does, instead of dealing normal damage, roll a d6 for each adjacent opposing character that can’t be rerolled. On a result of - , deal that character 1 damage. On a result of - , deal that character 2 damage. On a result of , deal that character 3 damage.

ACID DRIP (Poison)

THE SWAMP GOD (Impervious)

200/150/100POINT VALUE:

Man-Thing™

THE DEVIL’S DAUGHTER (Energy Shield/Deflection)

Soul Shrivel Characters that are hit by Satana Hellstrom modify their combat values by -1 until your next turn.

THE DARK ARTS (Probability Control)

REAL NAME: Satana HellstromSIGNIFICANT APPEARANCE: Vampire Tales #2 (1973)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

034

TM & © 2013 Marvel & Subs.

SATANA HELLSTROM™Howling Commandos, Mystical, S.H.I.E.L.D., Thunderbolts

THE NEED TO FEED (Charge)

BURIAL GROUND PORTALS (Phasing/Teleport)

HELLFIRE BLASTS OR SOULFIRE BLASTS (Running Shot)

Soul Collector Satana Hellstrom can use Steal Energy. If she’s on click #1 when a character takes damage from her close combat attack, place an Excess Soul token on this card. Give Satana Hellstrom a free action, and remove an Excess Soul token to modify her combat values by +1 until your next turn.

FLAME OF ANIMUS INFERNUS (Penetrating/Psychic Blast)

DADDY’S LITTLE GIRL (Toughness)

82POINT VALUE:

Satana Hellstrom™

TOME OF ZHERED-NA (Energy Shield/Deflection)

WITCH WOMAN’S SHIELDS (Barrier)

THE MAGICKS OF ANCIENT ATLANTIS (Probability Control)

REAL NAME: Jennifer KaleSIGNIFICANT APPEARANCE: Fear #11 (1972)

NEXUS TERRAIN MARKER

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

035

TM & © 2013 Marvel & Subs.

JENNIFER KALE™Midnight Sons, Mystical

Defender of the Nexus of Realities At the beginning of the game, place a special Nexus terrain marker on the map, at least 5 squares away from any starting area. A character occupying that square can use Probability Control, even if Jennifer Kale isn’t on the map. If Jennifer Kale occupies that square, she can use it in addition to her normal Probability Control.

Nexus Duo When a friendly character named Man-Thing is adjacent to Jennifer Kale, they both modify their attack values by +1 if not already modified by this effect.

NEXUS-WALK (Phasing/Teleport)

ON THE RUN FROM THE CULT (Running Shot)

MYSTIC BOLTS (Penetrating/Psychic Blast)

77POINT VALUE:

Jennifer Kale™

CLONE DEGENERATION (Super Senses)

Spider Sense Precognition Kaine can use Probability Control, but only during your turn.

REAL NAME: Peter Parker (clone 3.0)SIGNIFICANT APPEARANCE: Web of Spider-Man #119 (1994)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

036

TM & © 2013 Marvel & Subs.

KAINE™Brute, Spider-Man Family

I WAS BORN A MONSTER… (Charge)

AGILE AS SPIDER-MAN (Leap/Climb)

Alter Ego: …But I’ve Become a Hero Give Kaine a power action that deals no pushing damage and replace this character with

#018 Scarlet Spider on its orange starting line. This power can’t be countered.

JACKAL’S FAILURE (Super Strength)

MARK OF KAINE (Poison)

The Strongest Parker When Kaine is hit by an attack, roll a d6 before damage is dealt. On a result of: - , he can use Toughness. - , he can use Invulnerability. - , he evades the attack.

117POINT VALUE:

Kaine™

MY TIME AS SORCERER SUPREME IS DONE (Probability Control)

REAL NAME: YaoSIGNIFICANT APPEARANCE: Strange Tales #110 (1963)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

037

TM & © 2013 Marvel & Subs.

ANCIENT ONE™Mystical, Past

You Are Now the Sorcerer Supreme Ancient One can use Enhancement. When Ancient One is KO’d, choose a friendly character with the Mystical keyword that’s 150 points or less. That character modifies their combat values by +1 this game.

Mentor to Many Magicians Ancient One can use Leadership. When he does and succeeds, in addition to the normal effects, he may remove an action token from an adjacent friendly character with the Mystical keyword that is 150 points or less.

LEAVE MY SANCTUM! (Pulse Wave)

HIDDEN RETREAT (Barrier)

VAPORS OF VALTOR (Energy Shield/Deflection)

The Original Sorcerer Supreme Once during your opponent’s turn, Ancient One may force that opponent to reroll any die roll, ignoring the original roll.

78POINT VALUE:

Ancient One™

Rotting Touch Carrion can use Exploit Weakness. When he does and hits, until your next turn the hit character can’t use defense powers except Super Senses.

DISINTEGRATING TOUCH (Exploit Weakness)

REAL NAME: Warren Miles Clone / Malcolm McBrideSIGNIFICANT APPEARANCE: Spectacular Spider-Man #25 (1978) / Spectacular Spider-Man #149 (1989)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

038

TM & © 2013 Marvel & Subs.

CARRION™Maximum Carnage, Monster, Scientist

ORGANIC MATTER COMMAND (Telekinesis)

Red Dust of Death Carrion can use Poison. When he does, adjacent opposing characters less than 100 points are dealt 2 damage instead of 1, and adjacent characters of 100 or more points are also given an action token.

AURA OF DEATH (Poison)

Intangible Carrion can use Toughness and Super Senses. When he uses Super Senses, he evades the attack on a result of 4-6.

VIRTUALLY INTANGIBLE (Toughness)

LIVING CORPSE (Regeneration)

130/65POINT VALUE:

Carrion™

TM & © 2013 Marvel & Subs.

SPIDER-MAN™S.H.I.E.L.D.

Spider-Camouflage Spider-Man can use Stealth. When it’s not your turn, lines of fire can’t be drawn to Spider-Man if he’s adjacent to blocking terrain.

I’M PRETTY SURE THIS ISN’T A GOOD IDEA (Charge)

YOU KNOW, SPIDER-STUFF (Super Strength)

SPIDER-STING (Incapacitate)

…AND SUDDENLY I’M BEING THROWN THROUGH PLATE GLASS WINDOWS (Toughness)

STRANGE BUZZING IN MY HEAD (Super Senses)

34POINT VALUE:REAL NAME: Miles MoralesSIGNIFICANT APPEARANCE: Ultimate Fallout #4 (2011)

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

039

Spider-Man™ (Ultimate)

TM & © 2013 Marvel & Subs.

BLACKHEART™Deity, Hellfire Club, Monster, Mystical

Dark Thunder Give Blackheart a power action and remove a Gargoyle from Blackheart and place it in an adjacent square. The chosen Gargoyle becomes a bystander token as described on the back of this card. When a Gargoyle is KO’d, reattach it to Blackheart.

Soul Corrupt Give Blackheart a close or ranged combat action, modify his damage value by -2 and, if he hits a character, place a Corruptor token on this card. As a free action remove a Corruptor token and choose an opposing character. All damage dealt to that character this turn is penetrating.

BRINGING HELL TO EARTH (Phasing/Teleport)

EVIL IS EVERYWHERE (Hypersonic Speed)

STEALING SOULS (Charge)

213POINT VALUE:

DARKFORCE BLAST (Penetrating/Psychic Blast)

DARKFORCE ESSENCE (Poison)

SPAWN OF MEPHISTO (Impervious)

THE BLACK PRINCE (Invulnerability)

ACCELERATED HEALING FACTOR (Regeneration)

HELL IS LAS VEGAS (Exploit Weakness)

Red Gargoyle can use Telekinesis, but only to place friendly characters named Blackheart or Blue Gargoyle regardless of their base size.

REAL NAME: BlackheartSIGNIFICANT APPEARANCE: Daredevil #270 (1989)

8

8

9

9

16

16

2

2

0

0

5

5

RED GARGOYLE

BLUE GARGOYLE

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

040

Blackheart™

BULLETPROOF CHAINMAIL (Invulnerability)

IMPROVED COSTUME (Toughness)

BIDE MY TIME (Willpower)

SMARTER THAN NORMAN EVER WAS (Outwit)

REAL NAME: Roderick KingsleySIGNIFICANT APPEARANCE: Amazing Spider-Man #238 (1983)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

041a

TM & © 2013 Marvel & Subs.

HOBGOBLIN™Celebrity, Maggia, Scientist

I’m a Criminal Mastermind, not a Lunatic Hobgoblin can use Leadership and Mastermind.

GOBLIN GLIDER TRICKS (Running Shot)

Frame You as the Hobgoblin Hobgoblin can use Mind Control. When he is adjacent to an opposing character, he can use Shape Change.

CAPE AND COWL (Stealth)

Randomized Finger Blasts Hobgoblin has and when he makes a ranged combat attack, his targets can’t use Super Senses. If he targets more than one character with an attack, modify his attack value by -1.

PULSED ELECTRICITY (Penetrating/Psychic Blast)

150POINT VALUE:

Hobgoblin™

Lunatic Laugh Hobgoblin can use Incapacitate. When he does and hits an adjacent character, after actions resolve, he may be given a close combat action as a free action.

REAL NAME: Phil UrichSIGNIFICANT APPEARANCE: Amazing Spider-Man #649 (2011)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

041b

TM & © 2013 Marvel & Subs.

HOBGOBLIN™Loners, Reporter, The Hand

THE KINGPIN’S OPERATIVE (Running Shot)

NO GLIDER REQUIRED (Charge)

Sonic Scream Hobgoblin can use Pulse Wave. When he uses Pulse Wave and has no action tokens, each hit character also receives an action token.

FLAMING SWORD (Blades/Claws/Fangs)

BULLETPROOF GOBLINMAIL (Toughness)

PHIL? WHAT’S HAPPENED? (Shape Change)

94POINT VALUE:

Hobgoblin™ (Prime)

MASTER OF MY REALM (Impervious)

EVERINNYE DEMON (Super Senses)

RULES OF SORCERY (Energy Shield/Deflection)

SO THIS IS YOUR PETTY DREAM? (Invulnerability)

REALITY MANIPULATION (Outwit)

REALITY SHUFFLE (Probability Control)

REAL NAME: NoneSIGNIFICANT APPEARANCE: Strange Tales #110 (1963)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

042

TM & © 2013 Marvel & Subs.

NIGHTMARE™Deity, Monster, Mystical

Feed on Your Fear and Despair Once per turn, when an opposing character takes pushing damage, you may heal Nightmare 1 click.

My Nightmare - Or Yours? If an opponent wins the roll to determine the first player and does not choose Nightmare’s controller to be the first player, characters on that opponent’s force modify their attack values by -1 as long as Nightmare is on the map.

DREAMSTEALER, MY STEED (Running Shot)

THROUGH THE DREAM DIMENSIONS (Phasing/Teleport)

Your Mind Betrays You Nightmare can use Penetrating/Psychic Blast. When he does, modify his attack value by +1 for each action token on all target characters.

NIGHTMARES UNLEASHED (Pulse Wave)

217/110POINT VALUE:

Nightmare™

MYSTIC WARDS (Energy Shield/Deflection)

Ancient One’s Best Pupil Baron Mordo can use Probability Control. If he has one action token, he can use either Outwit or Perplex until your next turn.

SEVEN RINGS OF RAGGADORR (Probability Control)

REAL NAME: Karl MordoSIGNIFICANT APPEARANCE: Strange Tales #111 (1963)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

043

TM & © 2013 Marvel & Subs.

BARON MORDO™Mystical, Offenders, Ruler

DEMONS OF DENAK (Running Shot)

VAPORS OF VALTORR (Stealth)

FLAMES OF FALTINE (Pulse Wave)

The Forbidden Names Demand a Blood Sacrifice Give Baron Mordo a free action and choose a standard power other than a defense power. Baron Mordo can use the chosen power until your next turn. If you do and no opposing character was hit by Baron Mordo, at the end of the turn deal Baron Mordo 1 unavoidable damage

BOLTS OF BALTHAKK (Penetrating/Psychic Blast)

151POINT VALUE:

Baron Mordo™

Stark’s Freeze Ray Collen Wing and Misty Knight has a range value of 5 and can use Incapacitate and the Police team ability.

K’UN L’UN MARTIAL ARTS ABILITIES (Combat Reflexes)

ARM BLOCK (Toughness)

IT’S ALL ABOUT THE ATTITUDE (Willpower)

DETECTIVE AGENCY (Outwit)

Heroes for Hire Collen Wing and Misty Knight can use Leadership. Give Collen Wing and Misty Knight a power action and remove an action token from an adjacent friendly character with the Heroes for Hire keyword.

TECHNOPATHY (Perplex)

Qualifying Name Qualifying Real Name

Colleen Wing Colleen Wing

Misty Knight Misty Knight

OR

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

044

TM & © 2013 Marvel & Subs.

COLLEEN WING™ AND MISTY KNIGHT™

Detective, The Hand, Heroes for Hire, Martial Artist, Police

Daughters of the Dragon When you build your force, choose a 70 or 140 point cost. In addition, each time you reveal your force, choose the green (Colleen Wing) or yellow (Misty Knight) starting line. If you chose 70 point cost, this character has and is KO’d when the first red line is crossed. If you chose 140 point cost, this character is KO’d when the third red line is crossed.

FOCUSED CHI (Charge)

KENJI’S SAMURAI TRAINING (Flurry)

BOSS BEHIND THE SCENES (Stealth)

I KEEP MY CUFFS HANDY (Plasticity)

1,000-YEAR-OLD SWORD (Blades/Claws/Fangs)

140/70POINT VALUE:

Colleen Wing™ and Misty Knight™

COSMIC AXE (Blades/Claws/Fangs)

ROCKY HIDE (Impervious)

WITHSTAND 100 EARTH ATMOSPHERES (Invulnerability)

DEEP SPACE TRAVEL (Toughness)

Stone Gives Me Strength Modify Terrax’s damage value by the number of squares of blocking terrain adjacent to him.

REAL NAME: TyrosSIGNIFICANT APPEARANCE: Fantastic Four #211 (1979)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

045

TM & © 2013 Marvel & Subs.

TERRAX™Brute, Cosmic, Herald, Offenders, Ruler

Master of Rock and Stone Terrax and friendly characters can use .

WARP SPEED (Hypersonic Speed)

HERALD OF GALACTUS (Running Shot)

ROCK SLIDE (Charge)

Major Earthquake Give Terrax a power action and make a ranged combat attack targeting all characters occupying or adjacent to a square within his range and line of fire. A hit character occupying that square is dealt 4 damage, and each hit character adjacent to that square is dealt 3 damage.

DESTRUCTIVE WAVES OF FORCE (Penetrating/Psychic Blast)

265/140POINT VALUE:

Terrax™

TM & © 2013 Marvel & Subs.

GHOST RIDER™Champions, Heroes for Hire, Legion of Monsters,

Midnight Sons, Mystical

Ride Up Walls ,

FIERY MOTORCYCLE (Charge)

YOU’LL FEEL THE FURY OF HELL! (Flurry)

Living Hellfire Chain If Ghost Rider has two action tokens, you may give him a free action and deal 1 penetrating damage to a single opposing character within 3 squares.

HELLFIRE (Poison)

MORE THAN JUST A SPOOK ACT (Invulnerability)

145/50POINT VALUE:

POSSESSED BY ZARATHOS (Toughness)

DEMONIC WELLSPRING (Regeneration)

PREPARE TO KNOW THE TRUE MEANING OF HELL! (Exploit Weakness)

Penance Stare Ghost Rider deals penetrating damage to opposing characters that have damaged a friendly character since your last turn.

REAL NAME: ZarathosSIGNIFICANT APPEARANCE: Marvel Spotlight #5 (1972)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

046

Ghost Rider™

TM & © 2013 Marvel & Subs.

MAN-THING™ AND HOWARD THE DUCK™

Animal, Brute, Celebrity, Defenders, Mystical, Politician

Trapped in a World They Never Made Man-Thing and Howard the Duck can use Perplex.

ALL THIS NEXUS STUFF IS PRETTY DEEP (Phasing/Teleport)

OUT OF THE SWAMP (Charge)

STRONG AND SILENT-TYPE, EH? (Super Strength)

Save the Universe, and Everyone Still Ignores Me Man-Thing and Howard the Duck can’t be targeted by nonadjacent opposing characters.

I’LL JUST STAND IN THE BACK (Invulnerability)

152POINT VALUE:

QUAK-FU! (Combat Reflexes)

PULL YOURSELF TOGETHER, MUCK-BREATH! (Regeneration)

Waaaugh! No One Understands Us… Man-Thing and Howard the Duck’s combat values can’t be modified by other characters.

TAKE THAT, HAIRLESS APE! (Exploit Weakness)

SORCERY MUMBO JUMBO (Probability Control)

REAL NAME: Ted Sallis and HowardSIGNIFICANT APPEARANCE: Adventure Into Fear #19 (1973)

Qualifying Name Qualifying Real Name

Man-Thing Ted Sallis

Howard the Duck Howard the Duck

OR

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

047

Man-Thing™ and Howard the Duck™

REAL NAME: Cassandra WebbSIGNIFICANT APPEARANCE: Amazing Spider-Man #210 (1980)

TELEPATHY (Outwit)

Heed My Words Before a friendly character within 4 squares and line of fire makes an attack roll, you may choose a number from 2-5. If the chosen number comes up on either die, increase the attack total by 1. If it comes up on both dice, increase the attack total by 3.

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

048

TM & © 2013 Marvel & Subs.

MADAME WEB™Mystical, Spider-Man Family

Cryptic Choices As you reveal your force, roll a d6 that can’t be rerolled.

-Begin at the green starting line. -Begin at the red starting line. -Begin at the blue starting line. -Begin at the yellow starting line. - -Begin at the starting line of your choice.

Clairvoyance Madame Web can use Super Senses. Once per game, give Madame Web a power action and place her within 4 squares and line of fire of any friendly character.

ARMORED CHAIR (Toughness)

PRECOGNITION (Probability Control)

PRESCIENT ADVICE (Perplex)

24POINT VALUE:

Madame Web™

VENOM GLAND FANGS (Poison)

LEARNING TO BE A THUNDER GOD (Penetrating/Psychic Blast)

WEBBED AIRFOILS (Combat Reflexes)

WOW, I DIDN’T FEEL THAT (Impervious)

LYLA, HELP ME! (Outwit)

GENETICIST (Perplex)

Worthy to Wield Mjolnir When turning the dial, if this click is revealed due to damage taken from an opponent’s attack, stop turning the dial.

LEAD US INTO A NEW DAWN (Leadership)

REAL NAME: Miguel O’HaraSIGNIFICANT APPEARANCE: Spider-Man 2099 #1 (1992)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

049

TM & © 2013 Marvel & Subs.

SPIDER-MAN 2099™Exiles, Future, Scientist, Spider-Man Family

Web-Cape ,

Manifest Destiny, 3099 and Beyond If Spider-Man 2099 is 80 points, he is KO’d if he crosses the red KO line. If Spider-Man 2099 is 160 points, he is not KO’d when he crosses the red KO line.

HOW DOES HE MOVE SO FAST? (Charge)

YOU’RE NOT MY BROTHER, GOBLIN! (Flurry)

Humanity’s Ultimate Spider-Man 2099 possesses the Power Cosmic team ability and a range value of 8.

TALONS (Blades/Claws/Fangs)

160/80POINT VALUE:

Spider-Man 2099™

Gadgety Defender Hornet can use Perplex. Once per turn when he uses Perplex, roll a d6. On a roll of 5-6 he may use Perplex again.

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Sensational Spider-Man #27 (1998)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

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TM & © 2013 Marvel & Subs.

HORNET™Armor, Scientist, Spider-Man Family

Morph: Identity Crisis Give Hornet a move action or ranged combat action. After actions resolve, you may replace him with any other character with this trait on the same click number. If an opposing character took damage during that action, you may instead deal Hornet 1 unavoidable damage and then replace him with a character with the Morph: Changing Frequencies trait on the same click number.

Sedative Stingers If an opposing character’s printed defense value is lower than Hornet’s printed defense value after that character takes damage from Hornet’s ranged combat attack, give that character an action token.

TO CATCH THE LOOTER (Running Shot)

Cybernetic Carapace Hornet can use Toughness and Super Senses.

ARMORED SUIT (Toughness)

75POINT VALUE:

Hornet™

Agile Acrobat Ricochet can use Combat Reflexes and Super Senses.

PETER PARKER’S REFLEXES (Combat Reflexes)

Smooth Talking Criminal Ricochet can use Outwit. Once per turn when he uses Outwit, roll a d6. On a roll of 5-6 he may use Outwit again.

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Amazing Spider-Man #434 (1998)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

051

TM & © 2013 Marvel & Subs.

RICOCHET™Reporter, Spider-Man Family

Wall to Wall…to Wall... to Wall… ,

Morph: Identity Crisis Give Ricochet a move action or ranged combat action. After actions resolve, you may replace him with any other character with this trait on the same click number. If an opposing character took damage during that action, you may instead deal Ricochet 1 unavoidable damage and then replace him with a character with the Morph: Changing Frequencies trait on the same click number.Ricochet Discs When Ricochet draws a line of fire for a ranged combat attack, you may choose an unoccupied square of clear terrain that is adjacent to blocking terrain within range and line of fire, and then draw your line of fire and count your range as if Ricochet occupied the chosen square.

TO KEEP UP WITH DELILAH (Running Shot)

FLURRY OF DISTRACTING QUIPS (Flurry)

75POINT VALUE:

Ricochet™

SHADOWSHAPE (Blades/Claws/Fangs)

TO FOOL THE TRAPSTER (Super Senses)

Stealthy Stalker Dusk can use Regeneration, Stealth and Super Senses.

STRIKE FROM THE SHADOWS (Exploit Weakness)

STRANGE VISIONS (Probability Control)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Spider-Man #91 (1998)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

052

TM & © 2013 Marvel & Subs.

DUSK™Cosmic, Negative Zone, Spider-Man Family

Morph: Identity Crisis Give Dusk a move action or ranged combat action. After actions resolve, you may replace him with any other character with this trait on the same click number. If an opposing character took damage during that action, you may instead deal Dusk 1 unavoidable damage and then replace him with a character with the Morph: Changing Frequencies trait on the same click number.

Shadowmeld When Dusk occupies a square of hindering terrain, give him a free action and place him in another square of hindering terrain within 6 squares and line of fire. After actions resolve, a friendly character of equal or lesser points that was adjacent to Dusk when given the free action may be placed adjacent to Dusk but can’t be given an action until your next turn.

DARKFORCE COSTUME (Stealth)

SHADOW CONTROL (Plasticity)

75POINT VALUE:

Dusk™

Iron Idol Prodigy can use Invulnerability and Super Senses.

OLD FASHIONED GOOD GUY (Toughness)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Spectacular Spider-Man #257 (1998)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

053

TM & © 2013 Marvel & Subs.

PRODIGY™Armor, Spider-Man Family

Morph: Identity Crisis Give Prodigy a move action or ranged combat action. After actions resolve, you may replace him with any other character with this trait on the same click number. If an opposing character took damage during that action, you may instead deal Prodigy 1 unavoidable damage and then replace him with a character with the Morph: Changing Frequencies trait on the same click number.

Glimmering Guardian Modify the defense value of adjacent friendly characters by +1 if they are equal to or less than Prodigy’s point value and have not been modified by this effect.

TO RESCUE THE AMBASSADOR’S DAUGHTER (Charge)

IT’S JUST SPIDER-STRENGTH, BUT THE COSTUME LOOKS GREAT (Super Strength)

ESU WRESTLING (Quake)

75POINT VALUE:

Prodigy™

BULLETPROOF PLATING (Toughness)

WELCOME TO THE HERO BUSINESS (Close Combat Expert)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Web of Spider-Man #100 (1993)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

054

TM & © 2013 Marvel & Subs.

SPIDER-MAN™Armor, Spider-Man Family

Morph: Spider Armor Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait, the Morph: Identity Crisis trait, or the Morph: Changing Frequencies trait on the same click number.

Shiny Armor Spider-Man can use Energy Shield/Deflection.

TO STOP THE NEW ENFORCERS! (Running Shot)

SPIDEY’S COMING THROUGH! (Charge)

I Fight Best When I’m Outnumbered If no friendly characters and at least 2 opposing characters are within 3 squares of Spider-Man, modify Spider-Man’s combat values by +1.

MARK 1 ARMOR (Invulnerability)

125POINT VALUE:

Spider-Man™ (Armored)

MARK 2 ARMOR (Invulnerability)

BEIN’ A SUPER-HERO’S NO BED OF ROSES (Toughness)

...NOT EVEN YOU (Support)

HORIZON LABS WUNDERKIND (Perplex)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Amazing Spider-Man #656 (2011)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

055

TM & © 2013 Marvel & Subs.

SPIDER-MAN™Armor, Spider-Man Family

Morph: Spider Armor Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait, the Morph: Identity Crisis trait, or the Morph: Changing Frequencies trait on the same click number.

“STICK” WITH ME (Leap/Climb)

DETERMINATION (Charge)

Magnetic Webbing Spider-Man can use Incapacitate. When he does, hit characters using Impervious or Invulnerability use Toughness instead this turn.

NO ONE DIES… (Incapacitate)

Bulletproof Polymer Spider-Man can use Energy Shield/Deflection and Invulnerability.

125POINT VALUE:

Spider-Man™ (Yellow)

IT’S MY CIVILIAN CLOTHES TOO? (Shape Change)

STARK TECH (Outwit)

INFRA-SENSING GOGGLES (Exploit Weakness)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Amazing Spider-Man #529 (2006)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

056

TM & © 2013 Marvel & Subs.

IRON SPIDER™Armor, Avengers, Spider-Man Family

Morph: Spider Armor Give Iron Spider a move action or close combat action. After actions resolve, you may replace him with any other character with this trait, the Morph: Identity Crisis trait, or the Morph: Changing Frequencies trait on the same click number.

Gliding to the Rescue! Iron Spider can use the Flight ability and Running Shot.

CLOAKING DEVICE (Stealth)

Three “Waldos” Once per turn, Iron Spider can use Flurry or Perplex, and can only use Perplex to target himself.

IRON SPIDER (Toughness)

PRO-REGISTRATION IS THE RIGHT CHOICE, RIGHT? (Combat Reflexes)

125POINT VALUE:

Iron Spider™

RHINO, CATCH! (Pulse Wave)

WHATEVER DOESN’T KILL ME STILL HURTS (Toughness)

ANTI-SINISTER SIX ARMOR (Invulnerability)

AVENGERS ASSEMBLE! (Leadership)

HORIZON LABS BACKUP (Outwit)

REAL NAME: Peter ParkerSIGNIFICANT APPEARANCE: Amazing Spider-Man #683 (2012)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

057

TM & © 2013 Marvel & Subs.

SPIDER-MAN™Armor, Avengers, Spider-Man Family

Morph: Spider Armor Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait, the Morph: Identity Crisis trait, or the Morph: Changing Frequencies trait on the same click number.

Anti-Sinister Six Spider-Man ignores Plasticity and Shape Change and can’t be targeted with Outwit, Penetrating/Psychic Blast, and Perplex. Spider-Man ignores damage dealt by characters who were given an action to use Charge this turn. This trait only applies to characters less than Spider-Man’s point value or possessing the Sinister Syndicate keyword or team ability.

I DON’T BELIEVE OCK FOR A MINUTE (Flurry)

THEY DON’T CALL ME SPIDER-MAN FOR NOTHING! (Leap/Climb)

TO THE ENDS OF THE EARTH (Running Shot)

125POINT VALUE:

Spider-Man™ (Ends of the Earth)

REASSEMBLED BY MORBIUS (Toughness)

BLOODSTONE FRAGMENT (Regeneration)

We Need a Tactician to Defend Monsters Franken-Castle can use Enhancement and Leadership. If he uses Leadership to remove an action token from a character with the Monster keyword, he may also remove an action token from himself.

REAL NAME: Frank CastleSIGNIFICANT APPEARANCE: Punisher #11 (2010)© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

101

TM & © 2013 Marvel & Subs.

FRANKEN-CASTLE™Brute, Legion of Monsters, Monster, Soldier

Where’s My Synaptic-Glue Pills? When Franken-Castle has two action tokens, modify his defense value by -1.

REMEMBER... MARIA... (Charge)

I CAN HOLD BIGGER GUNS, EH? (Running Shot)

MORLOCK TUNNELS (Stealth)

MONSTER WITHIN THE BLOODGEM (Super Strength)

Drill-Drone Gun When Franken-Castle hits a character with a ranged combat attack, you may choose to deal no damage and mark that character. Even if this power is countered or lost, at the beginning of each of your turns deal 1 penetrating damage to each marked character. Marked characters may be given a double power action to remove the mark.

102POINT VALUE:

Franken-Castle™

REAL NAME: Simon GarthSIGNIFICANT APPEARANCE: Tales of the Zombie #1 (1973)

Relic: 3-6.

If another character friendly to The Zombie has this token on its card, The Zombie may be given one action as a free action each turn. If a character opposing to The Zombie has this token on its card, it can use Mind Control, but only to target The Zombie.

AMULET OF DAMBALLAH™

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 Marvel & Subs.

102

TM & © 2013 Marvel & Subs.

THE ZOMBIE™Legion of Monsters, Monster, Mystical

Amulet of Damballah At the beginning of the game, place an Amulet of Damballah Relic token in a clear square as close to the center of the map as possible. This object does not count towards your force and is described on the back of this card.

RELEASE… MY… DAUGHTER (Flurry)

VOODOO CURSE (Super Strength)

WALKING DEAD (Toughness)

MYSTICAL HEALING (Regeneration)

71POINT VALUE:

The Zombie™