ms color bar v.5 03080 1 for technical reference

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RESTRICTED FOR TECHNICAL REFERENCE

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MS

Col

or B

ar v

.5

03

08

01

MS

Col

or B

ar v

.5

03

08

01

NAME:_____________

____

RANK:_____________

____Jonathan HarperNAME:____

_____________

Jonathan HarperNAME:____

_____________

SergeantRANK:____

_____________Sergeant

RANK:_____________

____

DOCUMENT NO.:_____

______

NO CHANGE IN CLASS

NAME:_____________

____

RANK:_____________

____Jonathan HarperNO CHANGE

IN CLASS

Jonathan HarperNO CHANGE

IN CLASS

NAME:_____________

____Jonathan Harper

NAME:_____________

____

Sergeant

1108 Part No. X15-12500-01

MANUAL說明手冊

SKIP CINEMATIC/SEE SCOREBOARD略過影片/檢視得分

START/PAUSE開始/暫停

AIM / 瞄準 SHOOT/THROW GRENADE射擊/丟擲手榴彈

OBJECTIVES AND SQUAD

目標與隊友位置

RELOAD裝填彈藥

MOVE / 移動

SWITCH WEAPONS變更武器

LOOK/ZOOM

觀看/放大縮小視野

TAKE COVER/EVADE/MANTLE找掩護/躲避/跨越

POINT OF INTEREST提示

USE/INTERACT使用/互動

MELEE/TAG近戰/放置手榴彈MELEE/TAG近戰

USE/INTERACT使用

POINT OF INTEREST提示

TAKE COVER/EVADE/MANTLE找掩護

RESTRICTED

FOR TECHNICAL REFERENCE ®

X151250001CVR.indd 1 2008/9/17 1:46:39 PM

機密

COGFM2/機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

警告 在開始遊戲以前,請閱讀 Xbox 360 指導手冊及任何配件手冊,以獲得重要的安全及健康資訊。請保留所有的手冊以作為未來的參考。 Xbox遊戲軟體(Xbox Game Software,以下稱「遊戲產品」)

有限保證書

僅於香港、新加坡或台灣地區購買者適用

擔保/保證內容 微軟公司(以下稱微軟)僅對您(指「遊戲產品」之原始購買者)提供以下擔保/保證,即自最初購買日起三十天期限內,該「遊戲產品」大致上可如所附操作手冊內容所述般操作。若您在該三十天期限內發現受擔保/保證保障之「遊戲產品」有問題,您的零售商將根據下述程序自行決定(不收費用)維修或更換該「遊戲產品」。另外:(1)若該「遊戲產品」係於營業上或為商業目的而使用,則本有限保證書不適用之;又(2)若該「遊戲產品」之任何難題係與意外、濫用、病毒或應用錯誤等有關,則本有限保證書無效。

三十天期限內之送交 本擔保/保證之請求應對您的零售商提出。您將該「遊戲產品」送交予您的零售商時,應連同原始購買收據之影印本並提出您在操作「遊戲產品」所遇難題之解釋說明。零售商將自行選擇維修或是更換該「遊戲產品」。任何被更換之「遊戲產品」於原始擔保/保證之剩餘期間內或自您收受該更換之「遊戲產品」起十天內(取較長者)繼續享有擔保/保證。若因任何原因致該「遊戲產品」無法維修或更換,您將會獲得因合理依賴所引起之直接(不包括其他)損害賠償,該賠償數額以您為購買「遊戲產品」所支付之價額為上限。以上所述(維修、更換或有限賠償)是您唯一的救濟方法。

限制 本有限保證書取代所有其他明示或法定之擔保、保證或責任,且其他任何擔保、保證或責任皆無法適用或拘束微軟、其零售商或供應商。任何與本「遊戲產品」或包含「遊戲產品」之媒介相關之默示擔保/保證均限縮在前述之三十天期限內。在法律允許最大範圍內,微軟、其零售商或供應商對「遊戲產品」之持有、使用或故障所引起之任何特殊、偶發、懲罰性、間接或衍生性損害或所失利益皆不負擔責任。亦不論是否救濟方法未達契約重要目的,前述條文均仍適用。若某些國家/管轄地法律不允許對默示保證期間及/或對偶發或衍生損害賠償予以排除或限制,則前述責任之限制及/或排除便對您不適用。本有限保證書在此賦予您特定之某些權利,您亦擁有因不同國家/管轄法律而享有的其他權利。 與本有限保證書有關之疑問,請洽您的零售商或微軟:

台灣: 00801 44 4231 (免付費)香港: 800 96 4215 (免付費) 新加坡: 800 448 1330 (免付費)

進行視訊遊戲的重要健康警告

光刺激誘發癲癇症

有極少數的人在觀看一些視覺影像時可能會突然癲癇發作,這些影像包

括電玩遊戲中出現的閃光或圖形。甚且連沒有突然發病或癲癇史者也可

能在進行電玩遊戲時,出現類似癲癇症狀,這類未經診斷的症狀稱為「

光刺激癲癇症」。

癲癇症狀包括頭昏眼花、視幻覺、眼部或臉部抽搐、手腳痙攣、暫失方向

感、精神混淆或者暫時失去意識。癲癇發作時可能因為失去意識或抽筋之

故,跌落地面而受傷或碰撞到周遭物品。

若出現以上所述任何症狀,請立即停止該遊戲並送醫診斷。家長應該在

場看顧或者詢問其是否有以上症狀,相較於成人,兒童及青少年更有可

能發生此類癲癇症。若要降低誘發光刺激誘發癲癇症的風險,可以進行

下列預防措施:

● 坐在距離電視螢幕較遠的地方

● 使用較小的電視螢幕

● 在照明充足的室內進行遊戲

● 不在感覺疲累或倦怠時進行遊戲

如果您自己或您的親友有癲癇史,請在進行遊戲之前先與醫師諮詢。

X151250001BDY.indd 1 2008/9/17 12:33:42 PM

機密

COGFM2/P-1機密

COGFM2/P-1

MS

Col

or B

ar v

.5

03

08

01

警告 在開始遊戲以前,請閱讀 Xbox 360 指導手冊及任何配件手冊,以獲得重要的安全及健康資訊。請保留所有的手冊以作為未來的參考。 Xbox遊戲軟體(Xbox Game Software,以下稱「遊戲產品」)

有限保證書

僅於香港、新加坡或台灣地區購買者適用

擔保/保證內容 微軟公司(以下稱微軟)僅對您(指「遊戲產品」之原始購買者)提供以下擔保/保證,即自最初購買日起三十天期限內,該「遊戲產品」大致上可如所附操作手冊內容所述般操作。若您在該三十天期限內發現受擔保/保證保障之「遊戲產品」有問題,您的零售商將根據下述程序自行決定(不收費用)維修或更換該「遊戲產品」。另外:(1)若該「遊戲產品」係於營業上或為商業目的而使用,則本有限保證書不適用之;又(2)若該「遊戲產品」之任何難題係與意外、濫用、病毒或應用錯誤等有關,則本有限保證書無效。

三十天期限內之送交 本擔保/保證之請求應對您的零售商提出。您將該「遊戲產品」送交予您的零售商時,應連同原始購買收據之影印本並提出您在操作「遊戲產品」所遇難題之解釋說明。零售商將自行選擇維修或是更換該「遊戲產品」。任何被更換之「遊戲產品」於原始擔保/保證之剩餘期間內或自您收受該更換之「遊戲產品」起十天內(取較長者)繼續享有擔保/保證。若因任何原因致該「遊戲產品」無法維修或更換,您將會獲得因合理依賴所引起之直接(不包括其他)損害賠償,該賠償數額以您為購買「遊戲產品」所支付之價額為上限。以上所述(維修、更換或有限賠償)是您唯一的救濟方法。

限制 本有限保證書取代所有其他明示或法定之擔保、保證或責任,且其他任何擔保、保證或責任皆無法適用或拘束微軟、其零售商或供應商。任何與本「遊戲產品」或包含「遊戲產品」之媒介相關之默示擔保/保證均限縮在前述之三十天期限內。在法律允許最大範圍內,微軟、其零售商或供應商對「遊戲產品」之持有、使用或故障所引起之任何特殊、偶發、懲罰性、間接或衍生性損害或所失利益皆不負擔責任。亦不論是否救濟方法未達契約重要目的,前述條文均仍適用。若某些國家/管轄地法律不允許對默示保證期間及/或對偶發或衍生損害賠償予以排除或限制,則前述責任之限制及/或排除便對您不適用。本有限保證書在此賦予您特定之某些權利,您亦擁有因不同國家/管轄法律而享有的其他權利。 與本有限保證書有關之疑問,請洽您的零售商或微軟:

台灣: 00801 44 4231 (免付費)香港: 800 96 4215 (免付費) 新加坡: 800 448 1330 (免付費)

進行視訊遊戲的重要健康警告

光刺激誘發癲癇症

有極少數的人在觀看一些視覺影像時可能會突然癲癇發作,這些影像包

括電玩遊戲中出現的閃光或圖形。甚且連沒有突然發病或癲癇史者也可

能在進行電玩遊戲時,出現類似癲癇症狀,這類未經診斷的症狀稱為「

光刺激癲癇症」。

癲癇症狀包括頭昏眼花、視幻覺、眼部或臉部抽搐、手腳痙攣、暫失方向

感、精神混淆或者暫時失去意識。癲癇發作時可能因為失去意識或抽筋之

故,跌落地面而受傷或碰撞到周遭物品。

若出現以上所述任何症狀,請立即停止該遊戲並送醫診斷。家長應該在

場看顧或者詢問其是否有以上症狀,相較於成人,兒童及青少年更有可

能發生此類癲癇症。若要降低誘發光刺激誘發癲癇症的風險,可以進行

下列預防措施:

● 坐在距離電視螢幕較遠的地方

● 使用較小的電視螢幕

● 在照明充足的室內進行遊戲

● 不在感覺疲累或倦怠時進行遊戲

如果您自己或您的親友有癲癇史,請在進行遊戲之前先與醫師諮詢。

X151250001BDY.indd 1 2008/9/17 12:34:09 PM

機密

COGFM2/P-2機密

COGFM2/機密

COGFM2/機密

COGFM2/P-2

MS

Col

or B

ar v

.5

03

08

01

背水一戰

[普萊斯考主席的話]

我們原本寄望亭卡的光子炸彈轟炸能殲滅整個獸族大軍,但他們居然活了下來,甚至變得更為強大。現在他們擁有能淹沒所有城市的力量。

就連賈辛圖,我們在這段黑暗時期的希望燈塔,現在也岌岌可危。要不了多久,我們將無處可守,這也表示我們只剩下一個選擇:主動出擊。

戰士們,我現在對您們的要求不是一件簡單的事,但卻一定得做。如果我們要生存,如果我們想在有生之年看到四季變遷,子孫綿延,過著從未體驗過的太平日子,我們就必須立即向獸族宣戰。

我們要直搗他們的巢穴,徹底消滅他們。

今天,我們要直搗敵人的核心,與他們決一死戰。今天,我們要扭轉人類命運!今天,我們要確保人類得以繼續繁衍!

維安政府聯盟的軍人們,我的戰士同袍們,勇往直前,為我們帶回人類的希望吧!

電玩遊戲設計人員對他們玩家的要求很高。

除了讓玩家處於幾近絕望、極為不利的劣勢外,我們還要求玩家要深深融

入我們一手打造的世界中。我們要他們相信有這樣的魔幻奇境,但更重要

的是,我們要他們能自己隨興發揮、與故事展開互動,進而從這樣的互動

獲得高度的滿足感,並進入一個其他娛樂難以提供的境界。

電影般的動作效果,是《戰爭機器 2》這款電玩遊戲的中心設計理念。我

們希望這款遊戲玩起來的感覺能像暑期強檔大片一樣,身為玩家的您就是

這部片中的大明星。我們一手打造的《戰爭機器 2》,玩起來保證能讓您

大呼過癮。一分鐘前,您可能還因為黑暗中那些蜂擁而來的獸族而感到震

撼不已,但下一分鐘,您可能又會為了能手持鏈鋸將這些獸族送回地底而

感到威風八面。

操控馬可斯和 D 小隊的您,其實就等於是為了人類而戰。這個故事不但

如史詩般壯闊,對於人物的個人描繪也十分細膩。多姆因為妻子下落不明

而產生的挫折感越來越濃烈,而賈辛圖這塊人類最後的立足之地也面臨威

脅,人類不戰則亡。

這款遊戲是我們的嘔心瀝血之作,希望您玩得愉快!

--克里夫‧布雷欽斯基 (Cliff Bleszinski)

Epic Games, Inc. 遊戲設計總監

X151250001BDY.indd 2 2008/9/17 12:34:56 PM

機密

COGFM2/P-3機密

COGFM2/P-3

MS

Col

or B

ar v

.5

03

08

01

背水一戰

[普萊斯考主席的話]

我們原本寄望亭卡的光子炸彈轟炸能殲滅整個獸族大軍,但他們居然活了下來,甚至變得更為強大。現在他們擁有能淹沒所有城市的力量。

就連賈辛圖,我們在這段黑暗時期的希望燈塔,現在也岌岌可危。要不了多久,我們將無處可守,這也表示我們只剩下一個選擇:主動出擊。

戰士們,我現在對您們的要求不是一件簡單的事,但卻一定得做。如果我們要生存,如果我們想在有生之年看到四季變遷,子孫綿延,過著從未體驗過的太平日子,我們就必須立即向獸族宣戰。

我們要直搗他們的巢穴,徹底消滅他們。

今天,我們要直搗敵人的核心,與他們決一死戰。今天,我們要扭轉人類命運!今天,我們要確保人類得以繼續繁衍!

維安政府聯盟的軍人們,我的戰士同袍們,勇往直前,為我們帶回人類的希望吧!

電玩遊戲設計人員對他們玩家的要求很高。

除了讓玩家處於幾近絕望、極為不利的劣勢外,我們還要求玩家要深深融

入我們一手打造的世界中。我們要他們相信有這樣的魔幻奇境,但更重要

的是,我們要他們能自己隨興發揮、與故事展開互動,進而從這樣的互動

獲得高度的滿足感,並進入一個其他娛樂難以提供的境界。

電影般的動作效果,是《戰爭機器 2》這款電玩遊戲的中心設計理念。我

們希望這款遊戲玩起來的感覺能像暑期強檔大片一樣,身為玩家的您就是

這部片中的大明星。我們一手打造的《戰爭機器 2》,玩起來保證能讓您

大呼過癮。一分鐘前,您可能還因為黑暗中那些蜂擁而來的獸族而感到震

撼不已,但下一分鐘,您可能又會為了能手持鏈鋸將這些獸族送回地底而

感到威風八面。

操控馬可斯和 D 小隊的您,其實就等於是為了人類而戰。這個故事不但

如史詩般壯闊,對於人物的個人描繪也十分細膩。多姆因為妻子下落不明

而產生的挫折感越來越濃烈,而賈辛圖這塊人類最後的立足之地也面臨威

脅,人類不戰則亡。

這款遊戲是我們的嘔心瀝血之作,希望您玩得愉快!

--克里夫‧布雷欽斯基 (Cliff Bleszinski)

Epic Games, Inc. 遊戲設計總監

X151250001BDY.indd 3 2008/9/17 12:35:49 PM

機密

COGFM2/P-4機密

COGFM2/機密

COGFM2/P-4機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

控制器配置

瞄準

目標與隊友位置

移動

變更武器

開始/暫停 (選項)略過影片/檢視得分

觀看 (按一下可放大縮小視野)

請注意:如要自訂控制鍵,請從 [選項] 選單中選擇 [XBOX 360® 控制器設定]。

X151250001BDY.indd 4 2008/9/17 12:37:29 PM

機密

COGFM2/P-5機密

COGFM2/P-5

MS

Col

or B

ar v

.5

03

08

01

控制器配置

變更武器

射擊/丟擲手榴彈

開始/暫停 (選項)

裝填彈藥 (抓準時機再按一次可主動裝填彈藥)

提示

略過影片/檢視得分

使用/互動

觀看 (按一下可放大縮小視野)

近戰/放置手榴彈 (按住即可使用鏈鋸)

找掩護/躲避/跨越 (按住即可躍進)

請注意:如需拿敵人當肉盾及處決敵人時使用的控制鍵,請參閱第 10 頁

請注意:如要自訂控制鍵,請從 [選項] 選單中選擇 [XBOX 360® 控制器設定]。

X151250001BDY.indd 5 2008/9/17 12:38:30 PM

機密

COGFM2/P-6機密

COGFM2/機密

COGFM2/P-6機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

武器切換如要變更武器,請按 。

紅色警示 (生命指標) (請參閱第 14 頁)

瞄準十字線如要啟動,請按 。

已拾起的彈藥

行動或動作圖示遇到可進行特殊移動或動作的時候,會顯示圖示。 (請參閱第 11 到 13 頁)

目前的任務目標如要顯示,請按 。

隊友狀態和位置若為紅色,表示隊友已倒下。要救活他,請接近後按 。

螢幕顯示

帶卡敏進行第一次的巡邏。

X151250001BDY.indd 6 2008/9/17 12:39:40 PM

機密

COGFM2/P-7機密

COGFM2/P-7

Wou

ld H

Ave

gott

en s

mok

ed in

tha

t ba

ttle

wit

hout

tHE

ACT

IVE

RELO

AD...

W

ould

HAv

e go

tten

sm

oked

in t

hat

batt

le w

itho

ut t

HE A

CTIV

E RE

LOAD

...

Wou

ld H

Ave

gott

en s

mok

ed in

tha

t ba

ttle

wit

hout

tHE

ACT

IVE

RELO

AD...

MS

Col

or B

ar v

.5

03

08

01

裝填彈藥指標如要裝填彈藥,請按 ;再按一次則可主動裝填彈藥。 (請參閱第 8 頁)

目前使用的武器

行動或動作圖示 遇到可進行特殊移動或動作的時候,會顯示圖示。 (請參閱第 11 到 13 頁)

隊友狀態和位置若為紅色,表示隊友已倒下。要救活他,請接近後按 。

彈藥狀態

螢幕顯示

帶卡敏進行第一次的巡邏。

X151250001BDY.indd 7 2008/9/17 12:40:53 PM

機密

COGFM2/P-8機密

COGFM2/機密

COGFM2/P-8機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

主動裝填彈藥如要手動為武器裝填彈藥,請按 。

如要試著主動裝填彈藥,請再按一次 ,至於成功與否,則取決於時機以及熟練度。主動裝填彈藥的結果共有三種可能:

近距離肉搏戰與敵人距離接近時,按 便可展開近戰,用目前的武器攻擊對方。警告:當對方距離這麼近的時候,也可能會對您展開近戰攻擊。

玩家在戰場上進行近戰肉搏時有個優勢:騎兵突擊步槍。這個武器裝有一個尖端以碳化材料製造、可調轉速的鏈鋸,手持這把步槍時,只要按住 便可啟動鏈鋸,以高轉速的砍斬殺敵。沒幾個敵人可以耐得住這種血腥攻擊。

請注意:在準備施展或是進行鏈鋸攻擊時,可能會被射擊。

如果在身上有手榴彈時按 展開近戰的話,可以把手榴彈放到鄰近敵人身上,或是黏到牆上或物品上來破壞鄰近區域。。

鏈鋸對決 要以鏈鋸面對面攻擊同樣手持騎兵突擊步槍的對手時,便會進入鏈鋸對決狀態。要贏的話,請快速按 。

如果速度與攻勢都比敵人來得快又狠,便可贏得勝利,不致落得手斷腳斷的下場。

如果成功,便可更快裝填彈藥。

如果能在完美的時機裝填彈藥,速度不但會快上許多,更可能發揮出某種武器優勢。

如果失敗,不但槍枝會卡彈,您裝填彈藥的時間還會比自動裝填彈藥的時間來得長。

成功

時機完美

失敗

X151250001BDY.indd 8 2008/9/17 12:41:36 PM

機密

COGFM2/P-9機密

COGFM2/P-9

Dam

n T

icke

rs...

at le

ast

a qu

ick

mel

ee g

ets

em o

ff m

e

MS

Col

or B

ar v

.5

03

08

01

主動裝填彈藥 如要手動為武器裝填彈藥,請按 。

如要試著主動裝填彈藥,請再按一次 ,至於成功與否,則取決於時機以及熟練度。主動裝填彈藥的結果共有三種可能:

近距離肉搏戰與敵人距離接近時,按 便可展開近戰,用目前的武器攻擊對方。警告:當對方距離這麼近的時候,也可能會對您展開近戰攻擊。

玩家在戰場上進行近戰肉搏時有個優勢:騎兵突擊步槍。這個武器裝有一個尖端以碳化材料製造、可調轉速的鏈鋸,手持這把步槍時,只要按住 便可啟動鏈鋸,以高轉速的砍斬殺敵。沒幾個敵人可以耐得住這種血腥攻擊。

請注意:在準備施展或是進行鏈鋸攻擊時,可能會被射擊。

如果在身上有手榴彈時按 展開近戰的話,可以把手榴彈放到鄰近敵人身上,或是黏到牆上或物品上來破壞鄰近區域。。

鏈鋸對決 要以鏈鋸面對面攻擊同樣手持騎兵突擊步槍的對手時,便會進入鏈鋸對決狀態。要贏的話,請快速按 。

如果速度與攻勢都比敵人來得快又狠,便可贏得勝利,不致落得手斷腳斷的下場。

如果成功,便可更快裝填彈藥。

如果能在完美的時機裝填彈藥,速度不但會快上許多,更可能發揮出某種武器優勢。

如果失敗,不但槍枝會卡彈,您裝填彈藥的時間還會比自動裝填彈藥的時間來得長。

X151250001BDY.indd 9 2008/9/17 12:42:09 PM

機密

COGFM2/P-10機密

COGFM2/機密

COGFM2/P-10機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

肉盾與處決 當敵人倒地但並未死亡 (爬行中) 的時候,可以拿他當肉盾保護自己,也可以給予致命的最後一擊處決他。

如要拿倒地的敵人當肉盾,請走近他然後按 。在遭到攻擊或是要攻擊敵人的時候,這是保護自己非常有效的一招。但請記住,以敵人當肉盾時只能發射手槍,而且當肉盾承受太多傷害時就會失效。

使用肉盾時也可以按 展開近戰。如要捨棄肉盾,請按 或變更武器。捨棄肉盾後,他在戰場上也就陣亡了。

掩護與基本戰鬥動作 移動請利用 。所有的特殊動作,例如躲避、找掩護、跨越障礙物以及躍進等,請使用 按鍵搭配 。

離開掩護

躲入掩蔽物後方

戰鬥時不找掩護,等於自尋死路。請靠近任何可當掩護的地方 (柱子、門口等等),然後按 。

站在掩蔽物後方時,按 可蹲伏。

要離開掩護,只要走出掩蔽地點即可。

重踹 武器痛擊 狂毆

儘管近距離殺死敵人的感覺很爽快,但請記住,從遠距離解決敵人通常會安全許多。

想要帥氣地解決倒地的敵人嗎?您可以執行以下任一種處決方式:

X151250001BDY.indd 10 2008/9/17 12:42:48 PM

機密

COGFM2/P-11機密

COGFM2/P-11

MS

Col

or B

ar v

.5

03

08

01

肉盾與處決 當敵人倒地但並未死亡 (爬行中) 的時候,可以拿他當肉盾保護自己,也可以給予致命的最後一擊處決他。

如要拿倒地的敵人當肉盾,請走近他然後按 。在遭到攻擊或是要攻擊敵人的時候,這是保護自己非常有效的一招。但請記住,以敵人當肉盾時只能發射手槍,而且當肉盾承受太多傷害時就會失效。

使用肉盾時也可以按 展開近戰。如要捨棄肉盾,請按 或變更武器。捨棄肉盾後,他在戰場上也就陣亡了。

掩護與基本戰鬥動作 移動請利用 。所有的特殊動作,例如躲避、找掩護、跨越障礙物以及躍進等,請使用 按鍵搭配 。

離開掩護

躲入掩蔽物後方

戰鬥時不找掩護,等於自尋死路。請靠近任何可當掩護的地方 (柱子、門口等等),然後按 。

站在掩蔽物後方時,按 可蹲伏。

要離開掩護,只要走出掩蔽地點即可。

重踹 武器痛擊 狂毆

儘管近距離殺死敵人的感覺很爽快,但請記住,從遠距離解決敵人通常會安全許多。

想要帥氣地解決倒地的敵人嗎?您可以執行以下任一種處決方式:

X151250001BDY.indd 11 2008/9/17 12:43:44 PM

機密

COGFM2/P-12機密

COGFM2/機密

COGFM2/P-12機密

COGFM2/

= COVER = COVER

MS

Col

or B

ar v

.5

03

08

01

躲在掩蔽物後時,可以施展特殊部隊技巧,降低前往鄰近掩蔽物時受攻擊的風險。請將 往鄰近的掩蔽物方向移動,然後再按一下 ;按住 則可中斷執行特殊部隊技巧。

要跳過低矮的遮蔽物,請用 往跳躍的方向移動然後按 。請注意您必須先找掩護才能跨越。

跨越

用 往翻滾的方向移動,同時輕輕按 。沒有遮蔽物時,則會閃避並翻滾。您也可以用躲避的方式,從掩蔽物後方翻滾出來。

要在不使用火力掩護的情況下,快速地從掩蔽物的一角移動,請將 往要離開的方向移動,然後按 。

特殊部隊技巧

以蹲伏的姿勢快跑,比較不容易遭敵人射擊。如要躍進,請在離開掩蔽物時按住 並移動 。躍進時無法射擊。但在掩蔽物後移動時如能按住 ,可加快移動的速度。

當您倒地但尚未出局的時候,請移動 爬往安全的地方,或爬向隊友求救。

快速按 可加快爬行的速度。此外,爬行時亦可利用 求救。如果倒下時手上還有手榴彈,可用 引爆。

爬行 掩護移動

躲避 躍進

X151250001BDY.indd 12 2008/9/17 12:44:56 PM

機密

COGFM2/P-13機密

COGFM2/P-13

MS

Col

or B

ar v

.5

03

08

01

躲在掩蔽物後時,可以施展特殊部隊技巧,降低前往鄰近掩蔽物時受攻擊的風險。請將 往鄰近的掩蔽物方向移動,然後再按一下 ;按住 則可中斷執行特殊部隊技巧。

要跳過低矮的遮蔽物,請用 往跳躍的方向移動然後按 。請注意您必須先找掩護才能跨越。

用 往翻滾的方向移動,同時輕輕按 。沒有遮蔽物時,則會閃避並翻滾。您也可以用躲避的方式,從掩蔽物後方翻滾出來。

要在不使用火力掩護的情況下,快速地從掩蔽物的一角移動,請將 往要離開的方向移動,然後按 。

特殊部隊技巧

以蹲伏的姿勢快跑,比較不容易遭敵人射擊。如要躍進,請在離開掩蔽物時按住 並移動 。躍進時無法射擊。但在掩蔽物後移動時如能按住 ,可加快移動的速度。

當您倒地但尚未出局的時候,請移動 爬往安全的地方,或爬向隊友求救。

快速按 可加快爬行的速度。此外,爬行時亦可利用 求救。如果倒下時手上還有手榴彈,可用 引爆。

爬行

躍進

X151250001BDY.indd 13 2008/9/17 12:45:56 PM

機密

COGFM2/P-14機密

COGFM2/機密

COGFM2/P-14機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

戰鬥選項 在主選單下,可以選擇下列選項:

單人戰役 開始新的單人戰役,或從已解除鎖定的場景、章節或儲存點繼續遊戲。

戰役 展開新的單人或合作模式戰役,或繼續先前的戰役 (請參閱第 16 頁)。

練習課程 學習多人遊戲的規則,並與電腦 AI 對戰,磨練自己的技巧。

多人遊戲 建立或加入隊伍,透過多人遊戲配對模式,與其他玩家一較高下 (請參閱第 17 頁)。

持久戰 投入史詩般的壯烈戰役,與一波接著一波的獸族對抗。可單人遊戲,也可與其他玩家一同遊戲 (請參閱第 23 頁)。

戰地日誌 查看自己的成就、收藏物品、排行榜、照片以及可解除鎖定的項目。

請注意:按 可以邀請玩家,檢視好友名單及狀態選單。

紅色警示 (生命) 生命狀態的表示非常簡單易懂:若看到目標在流血,就表示對方正在承受傷害。反之亦然。當您受傷時,紅色警示內的血量就代表您的狀態。

如果能在受傷或垂死時避免再受到傷害,便可以再次恢復活力 (可趁此時好好鍛鍊自己找掩護的技巧)。當紅色警示已滿時,表示已倒地,但尚未出局或死亡。此時要利用 爬行求援,否則會流血致死。快速按 可加速爬行。

受傷

垂死

倒地但尚未出局/死亡

X151250001BDY.indd 14 2008/9/17 12:46:24 PM

機密

COGFM2/P-15機密

COGFM2/P-15

= HUMANS ABOVE = HUMANS ABOVE

MS

Col

or B

ar v

.5

03

08

01

戰鬥選項 在主選單下,可以選擇下列選項:

單人戰役 開始新的單人戰役,或從已解除鎖定的場景、章節或儲存點繼續遊戲。

戰役 展開新的單人或合作模式戰役,或繼續先前的戰役 (請參閱第 16 頁)。

練習課程 學習多人遊戲的規則,並與電腦 AI 對戰,磨練自己的技巧。

多人遊戲 建立或加入隊伍,透過多人遊戲配對模式,與其他玩家一較高下 (請參閱第 17 頁)。

持久戰 投入史詩般的壯烈戰役,與一波接著一波的獸族對抗。可單人遊戲,也可與其他玩家一同遊戲 (請參閱第 23 頁)。

戰地日誌 查看自己的成就、收藏物品、排行榜、照片以及可解除鎖定的項目。

請注意:按 可以邀請玩家,檢視好友名單及狀態選單。

紅色警示 (生命) 生命狀態的表示非常簡單易懂:若看到目標在流血,就表示對方正在承受傷害。反之亦然。當您受傷時,紅色警示內的血量就代表您的狀態。

如果能在受傷或垂死時避免再受到傷害,便可以再次恢復活力 (可趁此時好好鍛鍊自己找掩護的技巧)。當紅色警示已滿時,表示已倒地,但尚未出局或死亡。此時要利用 爬行求援,否則會流血致死。快速按 可加速爬行。

X151250001BDY.indd 15 2008/9/17 12:46:55 PM

機密

COGFM2/P-16機密

COGFM2/機密

COGFM2/P-16機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

多人遊戲 從主選單選擇 �多人遊戲� 後,便會進入 �多人遊戲隊伍大廳�。從下列選項挑選對戰方式,便可開始組織隊伍:

XBOX LIVE® (公開的或未公開的) 到 Xbox LIVE® 上與其他玩家並肩作戰或互相對抗。�公開的 Xbox LIVE®� 比賽採等級制,具有配對功能;�未公開的 Xbox LIVE®� 的比賽則有其他自訂選項,可讓好友隨時加入。不管選擇兩個選項中的哪一個,玩家都必須要有 Xbox LIVE® 金會員帳戶和寬頻網路連線。

系統連線 (未公開的) 可透過區域網路與其他玩家一同較勁。

本機 (未公開的)以分割畫面模式,與另一位玩家用同一台 Xbox 360® 主機進行對戰。

請注意:有關公開和未公開配對遊戲的詳細資訊,請參閱第 18-19 頁。

戰役與合作遊戲 從主選單中選擇 �戰役� 後,會出現以下選項:

主持合作遊戲 主持合作遊戲戰役,可展開新的戰役,或從任何已解除鎖定的任何場景、章節或儲存點繼續遊戲。

您可以利用 �公開� 和 �未公開� 遊戲選項,透過 Xbox LIVE® 與好友同樂。選擇 �公開的 Xbox LIVE®� 時,任何人都可加入遊戲,不需要邀請。選擇 �未公開的 Xbox LIVE®� 的話,只有您好友名單上的人可以加入遊戲,不需要邀請。不管選擇兩個選項中的哪一個,玩家都必須要有 Xbox LIVE® 金會員帳戶和寬頻網路連線。

�系統連線� 則可讓您透過區域網路與好友一同遊戲。

加入合作遊戲 加入戰役,與其他玩家同心協力進行遊戲。您可以選擇加入公開的戰役,或是以分割畫面進行遊戲。

請注意:只要主持人還在,玩家便可隨時加入或退出戰役。

分割畫面 透過分割畫面模式,您可與好友用同一台 Xbox 360® 主機一同遊戲。

請注意:在合作遊戲以及分割畫面戰役中,每個玩家都可設定各自的遊戲難度。

X151250001BDY.indd 16 2008/9/17 12:47:08 PM

機密

COGFM2/P-17機密

COGFM2/P-17

MS

Col

or B

ar v

.5

03

08

01

多人遊戲 從主選單選擇 �多人遊戲� 後,便會進入 �多人遊戲隊伍大廳�。從下列選項挑選對戰方式,便可開始組織隊伍:

XBOX LIVE® (公開的或未公開的) 到 Xbox LIVE® 上與其他玩家並肩作戰或互相對抗。�公開的 Xbox LIVE®� 比賽採等級制,具有配對功能;�未公開的 Xbox LIVE®� 的比賽則有其他自訂選項,可讓好友隨時加入。不管選擇兩個選項中的哪一個,玩家都必須要有 Xbox LIVE® 金會員帳戶和寬頻網路連線。

系統連線 (未公開的) 可透過區域網路與其他玩家一同較勁。

本機 (未公開的)以分割畫面模式,與另一位玩家用同一台 Xbox 360® 主機進行對戰。

請注意:有關公開和未公開配對遊戲的詳細資訊,請參閱第 18-19 頁。

戰役與合作遊戲 從主選單中選擇 �戰役� 後,會出現以下選項:

主持合作遊戲 主持合作遊戲戰役,可展開新的戰役,或從任何已解除鎖定的任何場景、章節或儲存點繼續遊戲。

您可以利用 �公開� 和 �未公開� 遊戲選項,透過 Xbox LIVE® 與好友同樂。選擇 �公開的 Xbox LIVE®� 時,任何人都可加入遊戲,不需要邀請。選擇 �未公開的 Xbox LIVE®� 的話,只有您好友名單上的人可以加入遊戲,不需要邀請。不管選擇兩個選項中的哪一個,玩家都必須要有 Xbox LIVE® 金會員帳戶和寬頻網路連線。

�系統連線� 則可讓您透過區域網路與好友一同遊戲。

加入合作遊戲 加入戰役,與其他玩家同心協力進行遊戲。您可以選擇加入公開的戰役,或是以分割畫面進行遊戲。

請注意:只要主持人還在,玩家便可隨時加入或退出戰役。

分割畫面 透過分割畫面模式,您可與好友用同一台 Xbox 360® 主機一同遊戲。

請注意:在合作遊戲以及分割畫面戰役中,每個玩家都可設定各自的遊戲難度。

X151250001BDY.indd 17 2008/9/17 12:47:33 PM

機密

COGFM2/P-18機密

COGFM2/機密

COGFM2/P-18機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

公開的配對遊戲 公開配對遊戲採等級制,並提供了一些自訂選項,可確保配對能與排行榜統計資料一致。此外,系統也會透過配對,將技巧等級相近的玩家組成一隊。配對遊戲需要十名玩家才能開戰,持久戰則需要五位玩家,一旦開始進行配對後,便不接受任何其他玩家加入。

開始進行公開配對遊戲 在 �多人遊戲隊伍大廳� 中,選擇 �對戰方式� 下的 �公開的 Xbox LIVE®�,然後利用遊戲清單設定您想進行的遊戲類型。(請參閱第 20 頁)。

您好友名單上的玩家都可加入隊伍,而隊伍中的任何成員亦可邀請其他玩家加入。組好隊伍, 同時選好遊戲清單後,隊長便可選擇 開始進行配對,並進入 �賽前大廳�。一旦開始進行配對後,其他玩家便無法再加入隊伍。

在配對的時候,由於一隊必須要有五人,因此會視需要加入其他隊友,然後再與對手進行配對。舉例來說,只有兩個人的隊伍會先與一個三人隊伍合併。唯一的例外是「最佳搭檔」,這個遊戲中一個隊伍只能有兩個玩家。

完成配對後,玩家們便會進入 �賽前大廳�,此時每個人都可投票選出要進行的遊戲類型和要使用的地圖。玩家可用 或 循環查看不同的可用角色 (「最佳搭檔」除外),並用 或 選擇預設武器。如果是公開配對,您必須在時限內做好這些選擇。選好所有選項後,便會開始對戰。

每次對戰結束後,所有玩家都會返回 �多人遊戲大廳�。

請注意: 戰地日誌� 或 WWW.GEARSOFWAR.COM 可查看排行榜統計資料。

未公開的配對遊戲 未公開的配對遊戲採非等級制,但擁有更多的自訂選項。這種對戰遊戲必須至少要有兩位玩家,亦可包括 AI。玩家可隨時加入或退出對戰遊戲。

開始進行未公開的配對遊戲 在 �多人遊戲隊伍大廳� 中,選擇 �對戰方式� 下的 �未公開的 Xbox LIVE®�、�系統連線� 或是 �本機�。

與公開配對遊戲不同的是,未公開配對遊戲的隊長可以選擇遊戲類型並自訂遊戲選項。可設定的選項會因遊戲類型而異,但通常會包括 �總回合數�、�回合時間�、�AI 數量 、�武器變更選項� 等等。隊長也可決定要自行選擇地圖,或是開放讓隊友票選地圖。

設定好遊戲類型以及選項後,隊長便可選擇 ,進入 �賽前大廳�。由於未公開的對戰遊戲不需進行配對,玩家可隨時到遊戲大廳或在遊戲進行中加入,並可用 AI 替代玩家。

在 �賽前大廳� 中,玩家可以按 更換隊伍。地圖的選擇方式則視隊長偏好,可以隊長自行設定,也可由隊員票選決定。玩家可用 或 循環查看不同的可用角色 (「最佳搭檔」除外),並用 或 選擇預設武器。選擇這些選項的時間限制是由隊長決定,玩家們只要按 便可繼續選擇下個選項,完成所有選擇後便可開始對戰。

每次對戰結束後,所有玩家都會返回 �多人遊戲隊伍大廳�。

X151250001BDY.indd 18 2008/9/17 12:47:57 PM

機密

COGFM2/P-19機密

COGFM2/P-19

GENERAL

MS

Col

or B

ar v

.5

03

08

01

公開的配對遊戲 公開配對遊戲採等級制,並提供了一些自訂選項,可確保配對能與排行榜統計資料一致。此外,系統也會透過配對,將技巧等級相近的玩家組成一隊。配對遊戲需要十名玩家才能開戰,持久戰則需要五位玩家,一旦開始進行配對後,便不接受任何其他玩家加入。

開始進行公開配對遊戲 在 �多人遊戲隊伍大廳� 中,選擇 �對戰方式� 下的 �公開的 Xbox LIVE®�,然後利用遊戲清單設定您想進行的遊戲類型。(請參閱第 20 頁)。

您好友名單上的玩家都可加入隊伍,而隊伍中的任何成員亦可邀請其他玩家加入。組好隊伍, 同時選好遊戲清單後,隊長便可選擇 開始進行配對,並進入 �賽前大廳�。一旦開始進行配對後,其他玩家便無法再加入隊伍。

在配對的時候,由於一隊必須要有五人,因此會視需要加入其他隊友,然後再與對手進行配對。舉例來說,只有兩個人的隊伍會先與一個三人隊伍合併。唯一的例外是「最佳搭檔」,這個遊戲中一個隊伍只能有兩個玩家。

完成配對後,玩家們便會進入 �賽前大廳�,此時每個人都可投票選出要進行的遊戲類型和要使用的地圖。玩家可用 或 循環查看不同的可用角色 (「最佳搭檔」除外),並用 或 選擇預設武器。如果是公開配對,您必須在時限內做好這些選擇。選好所有選項後,便會開始對戰。

每次對戰結束後,所有玩家都會返回 �多人遊戲大廳�。

請注意:�戰地日誌� 或 WWW.GEARSOFWAR.COM 可查看排行榜統計資料。

未公開的配對遊戲未公開的配對遊戲採非等級制,但擁有更多的自訂選項。這種對戰遊戲必須至少要有兩位玩家,亦可包括 AI。玩家可隨時加入或退出對戰遊戲。

開始進行未公開的配對遊戲 在 �多人遊戲隊伍大廳� 中,選擇 �對戰方式� 下的 �未公開的 Xbox LIVE®�、�系統連線� 或是 �本機�。

與公開配對遊戲不同的是,未公開配對遊戲的隊長可以選擇遊戲類型並自訂遊戲選項。可設定的選項會因遊戲類型而異,但通常會包括 �總回合數�、�回合時間�、�AI 數量�、�武器變更選項� 等等。隊長也可決定要自行選擇地圖,或是開放讓隊友票選地圖。

設定好遊戲類型以及選項後,隊長便可選擇 ,進入 �賽前大廳�。由於未公開的對戰遊戲不需進行配對,玩家可隨時到遊戲大廳或在遊戲進行中加入,並可用 AI 替代玩家。

在 �賽前大廳� 中,玩家可以按 更換隊伍。地圖的選擇方式則視隊長偏好,可以隊長自行設定,也可由隊員票選決定。玩家可用 或 循環查看不同的可用角色 (「最佳搭檔」除外),並用 或 選擇預設武器。選擇這些選項的時間限制是由隊長決定,玩家們只要按 便可繼續選擇下個選項,完成所有選擇後便可開始對戰。

每次對戰結束後,所有玩家都會返回 �多人遊戲隊伍大廳�。

X151250001BDY.indd 19 2008/9/17 12:48:29 PM

機密

COGFM2/P-20機密

COGFM2/機密

COGFM2/P-20機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

多人遊戲 遊戲類型

一級戰區 由一支維安政府聯盟隊伍與一支獸族隊伍對戰。目標很簡單:先下手為強,率先殲滅另一隊的所有成員。但請注意,這個遊戲模式不允許再生,因此一旦被殺死,就得等到下一回合才能再次加入戰局。

隊長保衛戰 在這個模式中,每一隊都必須選出一位玩家擔任隊長,而隊長的目標就是要盡力求生,不要被殺死,因為一旦隊長陣亡,整個隊伍就會失去再生的能力。所以,不管怎樣都要保護隊長!

最佳搭檔 最多可有五個雙人隊伍彼此較勁,直到其中一隊累積到設定的分數為止。由於殺敵和贏得回合都可獲得分數,因此玩家即使沒能贏得每一回合,也有可能獲得最後的勝利。平手時,將再比一回合定勝負。記住,您和您的隊友其實都扮演同一個角色,因此只要看到與自己不同的角色,就表示對方是您的競爭對手!

武力挾持 這個遊戲是搶旗遊戲的變形,玩家們必須擊倒某個難民,抓他當做肉票,並將他帶到地圖上的某個圓形區域內。當玩家成功將肉票帶到這個圓形區域內以後,他們的小隊還必須俘虜肉票達一段時間後,才可贏得這一回合的勝利。如果肉票在抵達圓形區域前逃走,小隊就必須把他抓回來。請小心:難民角色是持有武器的危險人物,因此抓他可能是一項需要搏命的挑戰喔。

處決 這個遊戲類型有點像「一級戰區」,但玩家被擊倒後並不是只能倒地等著流血致死,而是可以自動復活。殺死敵隊隊員的唯一方法,就是進行近戰或將對方一舉斃命。

X151250001BDY.indd 20 2008/9/17 12:49:03 PM

機密

COGFM2/P-21機密

COGFM2/P-21

= AMMO

Weather can kill as easily as Locust...

Weather can kill as easily as Locust...

worse, sometim

es.W

eather can kill as easily as Locust...

MS

Col

or B

ar v

.5

03

08

01

多人遊戲 遊戲類型

一級戰區 由一支維安政府聯盟隊伍與一支獸族隊伍對戰。目標很簡單:先下手為強,率先殲滅另一隊的所有成員。但請注意,這個遊戲模式不允許再生,因此一旦被殺死,就得等到下一回合才能再次加入戰局。

隊長保衛戰 在這個模式中,每一隊都必須選出一位玩家擔任隊長,而隊長的目標就是要盡力求生,不要被殺死,因為一旦隊長陣亡,整個隊伍就會失去再生的能力。所以,不管怎樣都要保護隊長!

最佳搭檔 最多可有五個雙人隊伍彼此較勁,直到其中一隊累積到設定的分數為止。由於殺敵和贏得回合都可獲得分數,因此玩家即使沒能贏得每一回合,也有可能獲得最後的勝利。平手時,將再比一回合定勝負。記住,您和您的隊友其實都扮演同一個角色,因此只要看到與自己不同的角色,就表示對方是您的競爭對手!

武力挾持 這個遊戲是搶旗遊戲的變形,玩家們必須擊倒某個難民,抓他當做肉票,並將他帶到地圖上的某個圓形區域內。當玩家成功將肉票帶到這個圓形區域內以後,他們的小隊還必須俘虜肉票達一段時間後,才可贏得這一回合的勝利。如果肉票在抵達圓形區域前逃走,小隊就必須把他抓回來。請小心:難民角色是持有武器的危險人物,因此抓他可能是一項需要搏命的挑戰喔。

處決 這個遊戲類型有點像「一級戰區」,但玩家被擊倒後並不是只能倒地等著流血致死,而是可以自動復活。殺死敵隊隊員的唯一方法,就是進行近戰或將對方一舉斃命。

X151250001BDY.indd 21 2008/9/17 12:49:38 PM

機密

COGFM2/P-22機密

COGFM2/機密

COGFM2/P-22機密

COGFM2/

MS

Col

or B

ar v

.5

03

08

01

擴展領地只要玩家能夠保持佔領特定圓形區域達一定的時間,贏得足夠的分數後,便可獲得最後的勝利。每個地圖上都有數個區域可供佔領,但一次只會開放一個區域供大家爭奪。如果該地區是由敵軍所佔領,闖進該區便可中斷對方的佔領,然後守住該區域即可取得控制權。在保衛佔領區域時被殺死的玩家,將無法再生。

當某個區域內的分數都被收集完畢時,就會出現新的區域。率先達到目標分數的小隊,便可贏得這一回合的勝利。請注意,如果是未公開遊戲,則可調整回合分數。

山丘之王玩家們必須佔領地圖上的特定圓形區域,並保持一定時間的控制權,才能在分數上領先其他小隊。要在佔領區域後繼續得分,就必須留至少一個玩家在區域中防守。在保衛佔領區域時被殺死的玩家,將無法再生。

因為處決規則適用於這個遊戲,所以殺死敵隊隊員的唯一方法,就是進行近戰或將對方一舉斃命。不像「擴展領地」會有多個區域供玩家佔領,「山丘之王」一回合只會有一個區域。

請注意:如要救活倒地的隊友,請靠近他按 。

持久戰 「持久戰」是《戰爭機器 2》才有的全新戰鬥模式,可讓最多五名玩家一起加入,與一波又一波的獸族對戰,而且難度還會持續增加。

在每波戰鬥一開始的時候,敵人會從地圖上的各個地點出現,而您的小隊必須殲滅地圖上所有的敵人,才能推進到下一波。當最後一個敵人被殺掉時,已陣亡的玩家便可再生,重新在下一波的戰鬥中奮戰。

每一波接著而來的戰鬥,難度都會比前一場來得高,因此玩家們一定要互相合作,研擬作戰策略,才不會慘遭敵人大軍吞沒。每一波戰鬥結束時,玩家都會留在現有的位置上,因此在展開下一輪猛攻前,記得要記下您與其他玩家的位置。

特定武器的彈藥會在每波戰鬥開始前自動補充,地圖上各處的彈藥容器也會補充彈藥,但玩家得要小心了,因為一旦敵人展開攻擊,您很容易會跟隊友失散。

如果所有的玩家都在同一波戰鬥中陣亡,遊戲便會結束。

X151250001BDY.indd 22 2008/9/17 12:49:51 PM

機密

COGFM2/P-23機密

COGFM2/P-23

MS

Col

or B

ar v

.5

03

08

01

擴展領地 只要玩家能夠保持佔領特定圓形區域達一定的時間,贏得足夠的分數後,便可獲得最後的勝利。每個地圖上都有數個區域可供佔領,但一次只會開放一個區域供大家爭奪。如果該地區是由敵軍所佔領,闖進該區便可中斷對方的佔領,然後守住該區域即可取得控制權。在保衛佔領區域時被殺死的玩家,將無法再生。

當某個區域內的分數都被收集完畢時,就會出現新的區域。率先達到目標分數的小隊,便可贏得這一回合的勝利。請注意,如果是未公開遊戲,則可調整回合分數。

山丘之王 玩家們必須佔領地圖上的特定圓形區域,並保持一定時間的控制權,才能在分數上領先其他小隊。要在佔領區域後繼續得分,就必須留至少一個玩家在區域中防守。在保衛佔領區域時被殺死的玩家,將無法再生。

因為處決規則適用於這個遊戲,所以殺死敵隊隊員的唯一方法,就是進行近戰或將對方一舉斃命。不像「擴展領地」會有多個區域供玩家佔領,「山丘之王」一回合只會有一個區域。

請注意:如要救活倒地的隊友,請靠近他按 。

持久戰「持久戰」是《戰爭機器 2》才有的全新戰鬥模式,可讓最多五名玩家一起加入,與一波又一波的獸族對戰,而且難度還會持續增加。

在每波戰鬥一開始的時候,敵人會從地圖上的各個地點出現,而您的小隊必須殲滅地圖上所有的敵人,才能推進到下一波。當最後一個敵人被殺掉時,已陣亡的玩家便可再生,重新在下一波的戰鬥中奮戰。

每一波接著而來的戰鬥,難度都會比前一場來得高,因此玩家們一定要互相合作,研擬作戰策略,才不會慘遭敵人大軍吞沒。每一波戰鬥結束時,玩家都會留在現有的位置上,因此在展開下一輪猛攻前,記得要記下您與其他玩家的位置。

特定武器的彈藥會在每波戰鬥開始前自動補充,地圖上各處的彈藥容器也會補充彈藥,但玩家得要小心了,因為一旦敵人展開攻擊,您很容易會跟隊友失散。

如果所有的玩家都在同一波戰鬥中陣亡,遊戲便會結束。

X151250001BDY.indd 23 2008/9/17 12:50:04 PM

機密

COGFM2/P-24機密

COGFM2/COGFM2/P-24機密

COGFM2/機密

= BOAT

MS

Col

or B

ar v

.5

03

08

01

XBOX 360® 資訊 XBOX LIVE® 您可在任何時間、任何地點透過 XBOX LIVE® 與全世界的所有玩家進行遊戲。在這裡您可以建立設定檔 (玩家卡)、與好友交談。您還能從 XBOX LIVE® 賣場下載預告片、遊戲示範、試玩版、專屬遊戲內容與 ARCADE 遊戲,以及傳送與接收語音和影像訊息。透過 XBOX 360® 與 WINDOWS® 使用 LIVE,就能在個人電腦及 XBOX 360® 上連線進行遊戲、交談及下載檔案。LIVE 讓您不論透過個人電腦或電視都可以取得下載內容,並與好友溝通。趕快連線,加入這場革命性的遊戲行列。

連線 在進入 XBOX LIVE® 之前,請將您的 XBOX 360® 主機連結到高速網際網路,並註冊成為 XBOX LIVE® 的會員。如果想要瞭解有關連線的詳細資訊,或確認您所在的區域是否提供 XBOX LIVE® 的服務,請瀏覽 WWW.XBOX.COM/LIVE。

家長監護 家長和照護人可以利用這些簡單、彈性的工具,依內容分級決定未成年玩家可進行的遊戲。現在,LIVE 家長監護與 WINDOWS VISTA 家長監護的運作更完備了。家長不但能決定子女使用 LIVE 服務時在線上互動的對象及方式,並可以限制他們玩遊戲的時間。如需詳細資訊,請瀏覽 WWW.XBOX.COM/FAMILYSETTINGS。

技術支援服務技術支援服務每週一至週五皆有提供。如需詳細資訊,請前往我們的網站,網址:www.xbox.com。或請洽您的零售商或微軟:• 台灣: 00801 44 4231 (免付費)• 香港: 800 96 4215 (免付費)• 新加坡: 800 448 1330 (免付費)

本文件所含資訊 (包括 URL 及其他 Internet 網站參考) 如有變更不另通知。除非另有說明,否則文內所述範例公司、組織、產品、網域名稱、電子郵件地址、商標、人物、地點及事件均屬虛構,如有雷同純屬巧合。遵守所有適用著作權法律為使用者的責任。除著作權之下的權利外,未獲 Microsoft Corporation 明確的書面許可,本文件任何部分均不得複製、儲存或引入擷取系統、或以任何形式或藉任何方式 (電子、機械、影印、錄音、或其他) 傳輸,或作為任何用途。

Microsoft 對本文件中所載標的可能擁有專利、專利申請權、商標、著作權或其他智慧財產權。除非在 Microsoft 的任何書面授權合約中已明確載明,否則提供本文件並未賦予貴用戶對這些專利、商標、著作權或其他智慧財產權的任何授權。

本處所載實際公司及產品之名稱,可能為其相關所有人之商標。

未經授權之重製、還原工程、傳送、公開播放、租賃、付費播放、規避拷貝保護皆為嚴格禁止。

© 2008, Epic Games, Inc. 著作權所有,並保留一切權利。Epic、Epic Games、Epic Games 標誌、Gears of War、Gears of War 2、Marcus Fenix 及 Crimson Omen 標誌皆為 Epic Games, Inc. 在美國及/或其他地區的註冊商標或商標。

© 2008 Microsoft Corporation. 著作權所有,並保留一切權利。Microsoft、Microsoft Game Studios 標誌、Xbox、Xbox 360、Xbox LIVE、Xbox 標誌及 Windows Live 為 Microsoft 集團的商標。

本軟體採用 Bink Video。Copyright © 1997–2007 by RAD Game Tools, Inc.

zlib © 1995–2005 Jean-loup Gailly and Mark Adler.

PhysX™ by NVIDIA. NVIDIA® 與 PhysX™ 為 NVIDIA Corporation的商標,本產品已獲授權。

Copyright © 2008 NVIDIA Corporation. 著作權所有,並保留一切權利。

本產品已獲 Dolby Laboratories 授權。

此處所有商標及註冊商標為其個別所有人的財產。

www.gearsofwar.com

X151250001BDY.indd 24 2008/9/17 12:50:27 PM

機密

COGFM2/P-25COGFM2/P-25機密

= BOAT

MS

Col

or B

ar v

.5

03

08

01

XBOX 360® 資訊 XBOX LIVE® 您可在任何時間、任何地點透過 XBOX LIVE® 與全世界的所有玩家進行遊戲。在這裡您可以建立設定檔 (玩家卡)、與好友交談。您還能從 XBOX LIVE® 賣場下載預告片、遊戲示範、試玩版、專屬遊戲內容與 ARCADE 遊戲,以及傳送與接收語音和影像訊息。透過 XBOX 360® 與 WINDOWS® 使用 LIVE,就能在個人電腦及 XBOX 360® 上連線進行遊戲、交談及下載檔案。LIVE 讓您不論透過個人電腦或電視都可以取得下載內容,並與好友溝通。趕快連線,加入這場革命性的遊戲行列。

連線 在進入 XBOX LIVE® 之前,請將您的 XBOX 360® 主機連結到高速網際網路,並註冊成為 XBOX LIVE® 的會員。如果想要瞭解有關連線的詳細資訊,或確認您所在的區域是否提供 XBOX LIVE® 的服務,請瀏覽 WWW.XBOX.COM/LIVE。

家長監護 家長和照護人可以利用這些簡單、彈性的工具,依內容分級決定未成年玩家可進行的遊戲。現在,LIVE 家長監護與 WINDOWS VISTA 家長監護的運作更完備了。家長不但能決定子女使用 LIVE 服務時在線上互動的對象及方式,並可以限制他們玩遊戲的時間。如需詳細資訊,請瀏覽 WWW.XBOX.COM/FAMILYSETTINGS。

技術支援服務技術支援服務每週一至週五皆有提供。如需詳細資訊,請前往我們的網站,網址:www.xbox.com。或請洽您的零售商或微軟:• 台灣: 00801 44 4231 (免付費)• 香港: 800 96 4215 (免付費)• 新加坡: 800 448 1330 (免付費)

本文件所含資訊 (包括 URL 及其他 Internet 網站參考) 如有變更不另通知。除非另有說明,否則文內所述範例公司、組織、產品、網域名稱、電子郵件地址、商標、人物、地點及事件均屬虛構,如有雷同純屬巧合。遵守所有適用著作權法律為使用者的責任。除著作權之下的權利外,未獲 Microsoft Corporation 明確的書面許可,本文件任何部分均不得複製、儲存或引入擷取系統、或以任何形式或藉任何方式 (電子、機械、影印、錄音、或其他) 傳輸,或作為任何用途。

Microsoft 對本文件中所載標的可能擁有專利、專利申請權、商標、著作權或其他智慧財產權。除非在 Microsoft 的任何書面授權合約中已明確載明,否則提供本文件並未賦予貴用戶對這些專利、商標、著作權或其他智慧財產權的任何授權。

本處所載實際公司及產品之名稱,可能為其相關所有人之商標。

未經授權之重製、還原工程、傳送、公開播放、租賃、付費播放、規避拷貝保護皆為嚴格禁止。

© 2008, Epic Games, Inc. 著作權所有,並保留一切權利。Epic、Epic Games、Epic Games 標誌、Gears of War、Gears of War 2、Marcus Fenix 及 Crimson Omen 標誌皆為 Epic Games, Inc. 在美國及/或其他地區的註冊商標或商標。

© 2008 Microsoft Corporation. 著作權所有,並保留一切權利。Microsoft、Microsoft Game Studios 標誌、Xbox、Xbox 360、Xbox LIVE、Xbox 標誌及 Windows Live 為 Microsoft 集團的商標。

本軟體採用 Bink Video。Copyright © 1997–2007 by RAD Game Tools, Inc.

zlib © 1995–2005 Jean-loup Gailly and Mark Adler.

PhysX™ by NVIDIA. NVIDIA® 與 PhysX™ 為 NVIDIA Corporation的商標,本產品已獲授權。

Copyright © 2008 NVIDIA Corporation. 著作權所有,並保留一切權利。

本產品已獲 Dolby Laboratories 授權。

此處所有商標及註冊商標為其個別所有人的財產。

www.gearsofwar.com

X151250001BDY.indd 25 2008/9/17 12:50:55 PM

RESTRICTED

COGFM2/RESTRICTED

COGFM2/

MS

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.5

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01

WARNING Before playing this game, read the Xbox 360 ® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support.

Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada

Warranty Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of fi rst purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identifi ed below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any diffi culties with the Game are related to accident, abuse, virus or misapplication.

Returns within 90-day period Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the diffi culty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.

Limitations This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specifi c rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction. For questions regarding this warranty contact your retailer or Microsoft at:

Xbox Product RegistrationMicrosoft CorporationOne Microsoft WayRedmond, WA 98052-9953 USA

In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.

X151250001BDY.indd 26 2008/9/17 12:51:32 PM

RESTRICTED

COGFM2/P-27RESTRICTED

COGFM2/P-27

MS

Col

or B

ar v

.5

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08

01

WARNING Before playing this game, read the Xbox 360 ® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support.

Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada

Warranty Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of fi rst purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identifi ed below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any diffi culties with the Game are related to accident, abuse, virus or misapplication.

Returns within 90-day period Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the diffi culty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.

Limitations This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specifi c rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction. For questions regarding this warranty contact your retailer or Microsoft at:

Xbox Product RegistrationMicrosoft CorporationOne Microsoft WayRedmond, WA 98052-9953 USA

In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.

X151250001BDY.indd 27 2008/9/17 12:51:53 PM

RESTRICTED

COGFM2/P-28RESTRICTED

COGFM2/ RESTRICTED

COGFM2/ RESTRICTED RESTRICTED RESTRICTED RESTRICTED

COGFM2/ COGFM2/ COGFM2/ COGFM2/RESTRICTED

COGFM2/P-28

MS

Col

or B

ar v

.5

03

08

01

Video game designers ask a lot of their players.

Beyond putting them in seemingly impossible situations with

overwhelming odds, we ask them to immerse themselves in the

worlds that we craft. We ask them to believe the fantastic.

Most importantly, we ask our players to drive the

experience. To interact. And from that interaction comes a

tremendous amount of satisfaction and a connection to a

universe seldom seen in other forms of entertainment.

This video game, GEARS OF WAR® 2, was designed around the

idea of cinematic action. We wanted the gameplay experience

to feel like a summer blockbuster where you, the gamer, are

the star. We built GEARS 2 to be an emotional rollercoaster

of a ride. One minute you’ll feel overwhelmed as the Locust

Horde is bearing down on you in the dark and the next

you’ll feel empowered as you send them back underground

with your Chainsaw Bayonet.

When you take control of Marcus Fenix™ and Delta Squad,

you’re fighting for humanity itself. This is a story that

is both epic in scale and also immensely personal. Dominic

Santiago’s frustration with not knowing the fate of his

wife is building to a head. Jacinto itself, humanity’s last

stand, is threatened and it’s do or die for mankind.

We’ve put a lot of love into this game and we hope you

enjoy the ride!

--Cliff Bleszinski

Design Director, Epic Games, Inc.

WHERE WE STAND [MESSAGE FROM CHAIRMAN PRESCOTT]

We had hoped the Lightmass bombing at Timgad would decimate the Locust Horde, but they survived, and returned stronger than ever. They’ve brought with them a force that can sink entire cities.

Even Jacinto, our last beacon of hope through all these dark days, is now at risk. Soon we’ll have nothing left to defend and that means we have only one option: attack.

Gears, what I ask of you now is not an easy thing, but it is necessary. If we are to survive, if we are to live long enough to see the seasons pass, our children grow, and experience a time of peace that we have never known, we must now take this fight to the Locust.

We will go to where they live and where they breed and we will destroy them.

This is the day we take the battle to the heart of the enemy. This is the day we correct the course of human history. This is the day we ensure our survival as a species!

Soldiers of the COG, my fellow Gears, go forth and bring back the hope of humanity!

X151250001BDY.indd 28 2008/9/17 12:52:50 PM

RESTRICTED

COGFM2/P-29 RESTRICTED

COGFM2/ P-29 COGFM2/ COGFM2/ COGFM2/ COGFM2/P PP COGFM2/ P COGFM2/ COGFM2/ COGFM2/ COGFM2/ PCOGFM2/ COGFM2/ COGFM2/P COGFM2/ P PP COGFM2/ P-29 -29-29 -29 RESTRICTED RESTRICTED RESTRICTED RESTRICTED

MS

Col

or B

ar v

.5

03

08

01

Video game designers ask a lot of their players.

Beyond putting them in seemingly impossible situations with

overwhelming odds, we ask them to immerse themselves in the

worlds that we craft. We ask them to believe the fantastic.

Most importantly, we ask our players to drive the

experience. To interact. And from that interaction comes a

tremendous amount of satisfaction and a connection to a

universe seldom seen in other forms of entertainment.

This video game, GEARS OF WAR® 2, was designed around the

idea of cinematic action. We wanted the gameplay experience

to feel like a summer blockbuster where you, the gamer, are

the star. We built GEARS 2 to be an emotional rollercoaster

of a ride. One minute you’ll feel overwhelmed as the Locust

Horde is bearing down on you in the dark and the next

you’ll feel empowered as you send them back underground

with your Chainsaw Bayonet.

When you take control of Marcus Fenix™ and Delta Squad,

you’re fighting for humanity itself. This is a story that

is both epic in scale and also immensely personal. Dominic

Santiago’s frustration with not knowing the fate of his

wife is building to a head. Jacinto itself, humanity’s last

stand, is threatened and it’s do or die for mankind.

We’ve put a lot of love into this game and we hope you

enjoy the ride!

--Cliff Bleszinski

Design Director, Epic Games, Inc.

WHERE WE STAND WHERE WE STAND [MESSAGE FROM CHAIRMAN PRESCOTT] [MESSAGE FROM CHAIRMAN PRESCOTT]

We had hoped the Lightmass bombing at Timgad would We had hoped the Lightmass bombing at Timgad would decimate the Locust Horde, but they survived, and decimate the Locust Horde, but they survived, and returned stronger than ever. They’ve brought with returned stronger than ever. They’ve brought with them a force that can sink entire cities. them a force that can sink entire cities.

Even Jacinto, our last beacon of hope through all Even Jacinto, our last beacon of hope through all these dark days, is now at risk. Soon we’ll have these dark days, is now at risk. Soon we’ll have nothing left to defend and that means we have only nothing left to defend and that means we have only one option: attack.

Gears, what I ask of you now is not an easy thing, Gears, what I ask of you now is not an easy thing, but it is necessary. If we are to survive, if we are but it is necessary. If we are to survive, if we are to live long enough to see the seasons pass, our to live long enough to see the seasons pass, our children grow, and experience a time of peace that children grow, and experience a time of peace that we have never known, we must now take this fight to we have never known, we must now take this fight to the Locust.

We will go to where they live and where they breed We will go to where they live and where they breed and we will destroy them.

This is the day we take the battle to the heart of This is the day we take the battle to the heart of the enemy. This is the day we correct the course of the enemy. This is the day we correct the course of human history. This is the day we ensure our survival human history. This is the day we ensure our survival as a species!

Soldiers of the COG, my fellow Gears, go forth and Soldiers of the COG, my fellow Gears, go forth and bring back the hope of humanity!

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CONTROLLER

AIM

OBJECTIVES AND SQUAD

MOVE

SWITCH WEAPONS

START/PAUSE (OPTIONS)

SKIP CINEMATIC/SEE SCOREBOARD

LOOK (CLICK TO ZOOM)

NOTE: TO CUSTOMIZE CONTROLS, SELECT XBOX 360® CONTROLLER SETTINGS FROM THE OPTIONS MENU.

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CONTROLLER

SWITCH WEAPONS

SHOOT/THROW GRENADE

START/PAUSE (OPTIONS)

RELOAD (SECOND, WELL-TIMED PRESS: ACTIVE RELOAD)

POINT OF INTEREST

SKIP CINEMATIC/SEE SCOREBOARD

USE/INTERACT

LOOK (CLICK TO ZOOM)

MELEE/TAG (HOLD FOR CHAINSAW)

TAKE COVER/EVADE/MANTLE (PRESS AND HOLD FOR ROADIE RUN)

NOTE: FOR ENEMY SHIELD AND EXECUTION CONTROLS, SEE PAGE 36.

NOTE: TO CUSTOMIZE CONTROLS, SELECT XBOX 360® CONTROLLER SETTINGS FROM THE OPTIONS MENU.

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Weapon selector (shown here). To switch weapons, press .

OR

Crimson Omen (life indicator). (SEE PAGE 40.)

OR

Targeting reticle. To activate, press .

Ammunition picked up.

Contextual maneuver or action indicator.

An icon appears when a special move or action is possible. (SEE PAGES 37–39.)

Current mission objectives. To display, press .

Squad status and position. If it’s red, your squadmate is down. To revive him, get near him and press .

HEADS-UP DISPLAY

Find the exit.

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Active reload indicator. To reload, press ; press again for an active reload. (SEE PAGE 34.)

Weapon in use.

Contextual maneuver or action indicator.

An icon appears when a special move or action is possible. (SEE PAGES 37–39.)

Squad status and position. If it’s red, your squadmate is down. To revive him, get near him and press .

Ammunition status.

HEADS-UP DISPLAY

Find the exit.

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ACTIVE RELOAD To manually reload your weapon, press .

To attempt an active reload, press a second time. Success is a matter of timing and practice. There are three possibilities when attempting an active reload:

MELEE When an enemy is close, you can press to melee attack him with your current weapon. Warning: If an enemy is this close, he can melee you as well.

There is one great melee advantage on the battlefield: the Lancer Assault Rifle. This weapon has an integrated, carbide-tipped, variable-torque Chainsaw Bayonet. If you’re holding this rifle, press and hold to activate the Chainsaw Bayonet and dish out high-RPM death. Few enemies can withstand this brutal assault.

NOTE: YOU CAN BE SHOT WHILE ATTEMPTING OR EXECUTING A CHAINSAW ATTACK.

If you have a grenade equipped and press to melee, you can tag the grenade onto a nearby opponent or onto a wall or an object to set a proximity trap.

CHAINSAW DUELS If you attempt to chainsaw an opponent who is holding a Lancer and facing you, you’re in for a duel. To win, rapidly press .

If you are faster and more relentless than your enemy, you’ll win the contest and avoid dismemberment.

If you succeed, you reload faster.

If you achieve a perfect reload, you reload much faster and may gain a weapon advantage.

If you fail, your gun jams and you will spend more time reloading than if you had let it automatically reload.

SUCCESS

PERFECT

FAILURE

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ACTIVE RELOAD To manually reload your weapon, press .

To attempt an active reload, press a second time. Success is a matter of timing and practice. There are three possibilities when attempting an active reload:

MELEE When an enemy is close, you can press to melee attack him with your current weapon. Warning: If an enemy is this close, he can melee you as well.

There is one great melee advantage on the battlefield: the Lancer Assault Rifle. This weapon has an integrated, carbide-tipped, variable-torque Chainsaw Bayonet. If you’re holding this rifle, press and hold to activate the Chainsaw Bayonet and dish out high-RPM death. Few enemies can withstand this brutal assault.

NOTE: YOU CAN BE SHOT WHILE ATTEMPTING OR EXECUTING A CHAINSAW ATTACK.

If you have a grenade equipped and press to melee, you can tag the grenade onto a nearby opponent or onto a wall or an object to set a proximity trap.

CHAINSAW DUELS If you attempt to chainsaw an opponent who is holding a Lancer and facing you, you’re in for a duel. To win, rapidly press .

If you are faster and more relentless than your enemy, you’ll win the contest and avoid dismemberment.

If you succeed, you reload faster.

If you achieve a perfect reload, you reload much faster and may gain a weapon advantage.

If you fail, your gun jams and you will spend more time reloading than if you had let it automatically reload.

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ENEMY SHIELDS AND EXECUTIONS

When an enemy is down but not out (crawling), you can use him as a shield or execute him with a finishing move.

To use a downed enemy as a shield, approach him and press . This is an effective way to protect yourself while under fire or to rush an enemy position. Keep in mind that you can only fire pistols when using an enemy shield and that your shield disintegrates if it takes too much damage.

You can also melee while using a shield by pressing . To drop your shield, press or switch weapons. Dropping a shield eliminates it from the battlefield.

To finish a downed enemy off with style, perform one of the following executions:

COVER AND BASIC MANEUVERS

To move, use . All special moves--evading, using cover, climbing over an obstacle (mantling), and roadie run--use the button with .

EXIT COVER

GET INTO COVER

Use cover in combat or die. Move toward anything that looks like cover (column, doorway, etc.), then press .

To crouch while in standing cover, click .

To break cover, move away from the cover point.

CURB STOMP QUICK KILL EXTENDED KILL

While a close-range kill may be gratifying, keep in mind that finishing your enemy from a distance is often far safer.

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ENEMY SHIELDS AND EXECUTIONS

When an enemy is down but not out (crawling), you can use him as a shield or execute him with a finishing move.

To use a downed enemy as a shield, approach him and press . This is an effective way to protect yourself while under fire or to rush an enemy position. Keep in mind that you can only fire pistols when using an enemy shield and that your shield disintegrates if it takes too much damage.

You can also melee while using a shield by pressing . To drop your shield, press or switch weapons. Dropping a shield eliminates it from the battlefield.

To finish a downed enemy off with style, perform one of the following executions:

COVER AND BASIC MANEUVERS

To move, use . All special moves--evading, using cover, climbing over an obstacle (mantling), and roadie run--use the button with .

EXIT COVER

GET INTO COVER

Use cover in combat or die. Move toward anything that looks like cover (column, doorway, etc.), then press .

To crouch while in standing cover, click .

To break cover, move away from the cover point.

CURB STOMP QUICK KILL EXTENDED KILL

While a close-range kill may be gratifying, keep in mind that finishing your enemy from a distance is often far safer.

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While in cover, minimize exposure in reaching a nearby cover point with a SWAT turn. Move toward adjacent cover, then press . You can interrupt a SWAT turn by holding down .

To jump over low cover, move in direction of the jump, then press . Note that you must be in cover before you can mantle.

MANTLE

Tap while moving in the direction you want to roll. If there’s no cover, you dodge and roll. You can also evade or roll out of cover.

To quickly slip around the corner of cover without having to back up first, move in the direction you want to slip, then press .

SWAT TURN

Part crouch, part run that makes you harder to target. To roadie run, press and hold and move while out of cover. You cannot fire while roadie running. Holding while moving in cover increases movement speed.

When you are down but not out, move to crawl to safety or to a squadmate who may be able to revive you.

Rapidly press to crawl faster. Use to call for help while crawling. If you’re downed while holding a grenade, you can use to detonate it.

CRAWL COVER SLIP

EVADE ROADIE RUN

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While in cover, minimize exposure in reaching a nearby cover point with a SWAT turn. Move toward adjacent cover, then press . You can interrupt a SWAT turn by holding down .

To jump over low cover, move in direction of the jump, then press . Note that you must be in cover before you can mantle.

Tap while moving in the direction you want to roll. If there’s no cover, you dodge and roll. You can also evade or roll out of cover.

To quickly slip around the corner of cover without having to back up first, move in the direction you want to slip, then press .

SWAT TURN

Part crouch, part run that makes you harder to target. To roadie run, press and hold and move while out of cover. You cannot fire while roadie running. Holding while moving in cover increases movement speed.

When you are down but not out, move to crawl to safety or to a squadmate who may be able to revive you.

Rapidly press to crawl faster. Use to call for help while crawling. If you’re downed while holding a grenade, you can use to detonate it.

CRAWL

ROADIE RUN

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BATTLE OPTIONS From the main menu, you can select from the following options:

SOLO CAMPAIGN Begin a new solo campaign or continue an existing one. To change to a co-op campaign on the fly, send an invite over Xbox LIVE® or enter split-screen mode.

CO-OP CAMPAIGN Begin a new co-op campaign or continue an existing one (see page 42).

TRAINING GROUNDS Learn multiplayer rules and hone your skills against computer-controlled bots.

MULTIPLAYER Create or join a party and compete with other players in multiplayer matches (see page 43).

HORDE Fight waves of Locust enemies in an epic battle. Play co-operatively with up to four other players (see page 49).

WAR JOURNAL Access your achievements, collectibles, leaderboards, photos, and unlockables.

NOTE: TO VIEW YOUR FRIENDS LIST AND INVITE PLAYERS TO A GAME, ACCESS THE WHAT’S UP MENU BY PRESSING .

THE CRIMSON OMEN (LIFE)

Life is simple: When you see a target bleeding, it’s taking damage. Same goes for you. As you take damage, you’ll see the Crimson Omen filling with blood to show your status.

If you avoid further damage when wounded or dying, you’ll regenerate (a chance to hone your cover-taking skills). When the Crimson Omen is full, you are down but not out, or dead. If down, use to crawl towards help or you will bleed out and die. Rapidly press to crawl faster.

WOUNDED

DYING

DOWN BUT NOT OUT/DEAD

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BATTLE OPTIONS From the main menu, you can select from the following options:

SOLO CAMPAIGN Begin a new solo campaign or continue an existing one. To change to a co-op campaign on the fly, send an invite over Xbox LIVE® or enter split-screen mode.

CO-OP CAMPAIGN Begin a new co-op campaign or continue an existing one (see page 42).

TRAINING GROUNDS Learn multiplayer rules and hone your skills against computer-controlled bots.

MULTIPLAYER Create or join a party and compete with other players in multiplayer matches (see page 43).

HORDE Fight waves of Locust enemies in an epic battle. Play co-operatively with up to four other players (see page 49).

WAR JOURNAL Access your achievements, collectibles, leaderboards, photos, and unlockables.

NOTE: TO VIEW YOUR FRIENDS LIST AND INVITE PLAYERS TO A GAME, ACCESS THE WHAT’S UP MENU BY PRESSING .

THE CRIMSON OMEN (LIFE)

Life is simple: When you see a target bleeding, it’s taking damage. Same goes for you. As you take damage, you’ll see the Crimson Omen filling with blood to show your status.

If you avoid further damage when wounded or dying, you’ll regenerate (a chance to hone your cover-taking skills). When the Crimson Omen is full, you are down but not out, or dead. If down, use to crawl towards help or you will bleed out and die. Rapidly press to crawl faster.

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MULTIPLAYER When you select Multiplayer from the main menu, you enter the Multiplayer Party Lobby. Start a party by picking a match type from the options below:

XBOX LIVE® (PUBLIC OR PRIVATE) Fight alongside and against other players on Xbox LIVE®. Public Xbox LIVE® matches are ranked and feature matchmaking. Private Xbox LIVE® matches feature additional customization options and allow friends to join on the fly. Both options require an Xbox LIVE® Gold account and a high-speed Internet connection.

SYSTEM LINK (PRIVATE) Compete with others on a local area network (LAN).

LOCAL (PRIVATE) Compete against another player on the same Xbox 360® console in split-screen mode.

NOTE: FOR MORE DETAILS ABOUT STARTING PUBLIC AND PRIVATE MATCHES, SEE PAGES 44-45.

CO-OP CAMPAIGN When you select Co-op Campaign from the main menu, you have the following options:

HOST CO-OP CAMPAIGN Host a co-op campaign, beginning with a new campaign or continuing from any unlocked act, chapter, or save point.

Public and private games allow you to play with a friend over Xbox LIVE®. Selecting Public Xbox LIVE® allows anyone to join without an invite. Selecting Private Xbox LIVE® allows only your friends to join without an invite. Both options require an Xbox LIVE® Gold account and a high-speed Internet connection.

System link allows you to play with a friend on a local area network (LAN).

JOIN CO-OP CAMPAIGN Join a campaign to play co-operatively. You have the option of joining a public campaign or playing insplit-screen mode.

NOTE: PLAYERS CAN JOIN IN OR DROP OUT OF A CAMPAIGN AT ANY TIME, AS LONG AS THE HOST REMAINS.

SPLIT-SCREEN CAMPAIGN Play with a friend on the same Xbox 360® console in split-screen mode.

NOTE: IN BOTH CO-OP AND SPLIT-SCREEN CAMPAIGNS, EACH PLAYER CAN SET THEIR OWN DIFFICULTY LEVEL.

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MULTIPLAYER When you select Multiplayer from the main menu, you enter the Multiplayer Party Lobby. Start a party by picking a match type from the options below:

XBOX LIVE® (PUBLIC OR PRIVATE) Fight alongside and against other players on Xbox LIVE®. Public Xbox LIVE® matches are ranked and feature matchmaking. Private Xbox LIVE® matches feature additional customization options and allow friends to join on the fly. Both options require an Xbox LIVE® Gold account and a high-speed Internet connection.

SYSTEM LINK (PRIVATE) Compete with others on a local area network (LAN).

LOCAL (PRIVATE) Compete against another player on the same Xbox 360® console in split-screen mode.

NOTE: FOR MORE DETAILS ABOUT STARTING PUBLIC AND PRIVATE MATCHES, SEE PAGES 44-45.

CO-OP CAMPAIGN When you select Co-op Campaign from the main menu, you have the following options:

HOST CO-OP CAMPAIGN Host a co-op campaign, beginning with a new campaign or continuing from any unlocked act, chapter, or save point.

Public and private games allow you to play with a friend over Xbox LIVE®. Selecting Public Xbox LIVE® allows anyone to join without an invite. Selecting Private Xbox LIVE® allows only your friends to join without an invite. Both options require an Xbox LIVE® Gold account and a high-speed Internet connection.

System link allows you to play with a friend on a local area network (LAN).

JOIN CO-OP CAMPAIGN Join a campaign to play co-operatively. You have the option of joining a public campaign or playing insplit-screen mode.

NOTE: PLAYERS CAN JOIN IN OR DROP OUT OF A CAMPAIGN AT ANY TIME, AS LONG AS THE HOST REMAINS.

SPLIT-SCREEN CAMPAIGN Play with a friend on the same Xbox 360® console in split-screen mode.

NOTE: IN BOTH CO-OP AND SPLIT-SCREEN CAMPAIGNS, EACH PLAYER CAN SET THEIR OWN DIFFICULTY LEVEL.

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PUBLIC MATCHES Public matches are ranked and offer limited customization to ensure consistency in leaderboard stats. Also, matchmaking groups you with players of similar skill levels. Ten players are required to start a match (five players for Horde), and no one can join a match in progress once matchmaking begins.

Start a Public Match Select Public Xbox LIVE® under Match Type in the Multiplayer Party Lobby and then determine the playlist. This choice dictates which game types (see page 46) are available to players in a pregame lobby.

Players on your friends list can join a party, and anyone in the party can invite other players. After the party has gathered and the playlist has been chosen, the party leader presses to initiate matchmaking. Other players cannot join the party once matchmaking begins.

During matchmaking, additional teammates are added as necessary to make a full party of five, which is then matched with opponents. For example, a two-person party is first matched with a three-person party. The exception is Wingman, where the party can only be two people.

Once matchmaking is complete, players enter a pregame lobby where everyone can vote for game types and maps.Players cycle through different playable characters with or (except in Wingman) and choose a default weapon using or . In public matches, you have a limited time to make these selections. Once all options are selected, the match begins.

Players return to the Multiplayer Party Lobby at the end of each match.

NOTE: CHECK LEADERBOARD STATS IN YOUR WAR JOURNAL OR AT WWW.GEARSOFWAR.COM.

PRIVATE MATCHES Private matches are unranked but offer more customization. They require a minimum of two players and can include bots. Players can join or drop out of a match at any time.

Start a Private Match Select Private Xbox LIVE®, System Link, or Local under Match Type in the Multiplayer Party Lobby.

Unlike in public matches, the party leader of a private match can select the game type and customize game options. Available options vary according to game type, but may include Total Rounds, Round Time Limit, Number of Bots, Weapon Spawning, and more. The party leader also has the option to select the map or leave it open to voting.

Once a game type and the corresponding options are set, the party leader presses to enter a pregame lobby. Because there is no matchmaking in private matches, players can join at any time in either lobby or throughout the match, and bots can be used in place of players.

In a pregame lobby, players can switch teams by pressing . The map is chosen either by the party leader or by voting, depending on the leader’s preference. Players cycle through different playable characters with or (except in Wingman) and choose a default weapon using or . The party leader determines how long players have to select these options, pressing to proceed to the next option and finally to start the match.

Players return to the Multiplayer Party Lobby at the end of each match.

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PUBLIC MATCHES Public matches are ranked and offer limited customization to ensure consistency in leaderboard stats. Also, matchmaking groups you with players of similar skill levels. Ten players are required to start a match (five players for Horde), and no one can join a match in progress once matchmaking begins.

Start a Public Match Select Public Xbox LIVE® under Match Type in the Multiplayer Party Lobby and then determine the playlist. This choice dictates which game types (see page 46) are available to players in a pregame lobby.

Players on your friends list can join a party, and anyone in the party can invite other players. After the party has gathered and the playlist has been chosen, the party leader presses to initiate matchmaking. Other players cannot join the party once matchmaking begins.

During matchmaking, additional teammates are added as necessary to make a full party of five, which is then matched with opponents. For example, a two-person party is first matched with a three-person party. The exception is Wingman, where the party can only be two people.

Once matchmaking is complete, players enter a pregame lobby where everyone can vote for game types and maps.Players cycle through different playable characters with or (except in Wingman) and choose a default weapon using or . In public matches, you have a limited time to make these selections. Once all options are selected, the match begins.

Players return to the Multiplayer Party Lobby at the end of each match.

NOTE: CHECK LEADERBOARD STATS IN YOUR WAR JOURNAL OR AT WWW.GEARSOFWAR.COM.

PRIVATE MATCHES Private matches are unranked but offer more customization. They require a minimum of two players and can include bots. Players can join or drop out of a match at any time.

Start a Private Match Select Private Xbox LIVE®, System Link, or Local under Match Type in the Multiplayer Party Lobby.

Unlike in public matches, the party leader of a private match can select the game type and customize game options. Available options vary according to game type, but may include Total Rounds, Round Time Limit, Number of Bots, Weapon Spawning, and more. The party leader also has the option to select the map or leave it open to voting.

Once a game type and the corresponding options are set, the party leader presses to enter a pregame lobby. Because there is no matchmaking in private matches, players can join at any time in either lobby or throughout the match, and bots can be used in place of players.

In a pregame lobby, players can switch teams by pressing . The map is chosen either by the party leader or by voting, depending on the leader’s preference. Players cycle through different playable characters with or (except in Wingman) and choose a default weapon using or . The party leader determines how long players have to select these options, pressing to proceed to the next option and finally to start the match.

Players return to the Multiplayer Party Lobby at the end of each match.

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MULTIPLAYER GAME TYPES

WARZONE A COG team is pitted against a Locust team. The goal is simple--eliminate all members of the other team before they eliminate you. Note that you cannot respawn in this mode, so if you’re killed, you have to wait until the next round begins before you can play again.

GUARDIAN In this mode, one player from each team is selected to act as the leader. The goal of the leader is to stay alive for as long as possible, because if the leader is killed, that team loses the ability to respawn. Protect the leader at all costs!

WINGMAN Up to five two-player teams compete against each other until one team reaches a set amount of points. The only way to kill an opposing team member is at close range or with a one-shot kill. Points are awarded for kills and for winning a round, so players don’t have to win every round in order to win the match. In the event of a tie, the match is settled with another round. You and your teammate play as two versions of the exact same character, so any other character is the competition.

SUBMISSION In this twist on capture the flag, players must down a Stranded character, capture him as an enemy shield, and carry him inside a ring located on the map. When a player delivers the “flag” to this ring, his team must hold the flag there for a set amount of time to win the round. If the “flag” escapes before he’s taken to the ring, then the team must recapture him. Beware: The Stranded character is armed and dangerous, so capturing him can be a deadly challenge.

EXECUTION This game type is similar to Warzone, but instead of dying after you are knocked down and bleed out, you automatically revive. The only way to kill an opposing team member is at close range or with a one-shot kill.

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MULTIPLAYER GAME TYPES

WARZONE A COG team is pitted against a Locust team. The goal is simple--eliminate all members of the other team before they eliminate you. Note that you cannot respawn in this mode, so if you’re killed, you have to wait until the next round begins before you can play again.

GUARDIAN In this mode, one player from each team is selected to act as the leader. The goal of the leader is to stay alive for as long as possible, because if the leader is killed, that team loses the ability to respawn. Protect the leader at all costs!

WINGMAN Up to five two-player teams compete against each other until one team reaches a set amount of points. The only way to kill an opposing team member is at close range or with a one-shot kill. Points are awarded for kills and for winning a round, so players don’t have to win every round in order to win the match. In the event of a tie, the match is settled with another round. You and your teammate play as two versions of the exact same character, so any other character is the competition.

SUBMISSION In this twist on capture the flag, players must down a Stranded character, capture him as an enemy shield, and carry him inside a ring located on the map. When a player delivers the “flag” to this ring, his team must hold the flag there for a set amount of time to win the round. If the “flag” escapes before he’s taken to the ring, then the team must recapture him. Beware: The Stranded character is armed and dangerous, so capturing him can be a deadly challenge.

EXECUTION This game type is similar to Warzone, but instead of dying after you are knocked down and bleed out, you automatically revive. The only way to kill an opposing team member is at close range or with a one-shot kill.

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ANNEX Players win by retaining control over fixed capture locations (rings) long enough to collect a winning number of points. Every map has multiple locations available for capture, with one location available at a time. If a location is held by the enemy, enter it to break possession and defend it to gain control. Players killed while defending a capture location cannot respawn.

Once all the points from one location have been collected, a new location appears. The first team to reach the target score wins the round. Note that target scores are adjustable in private games.

KING OF THE HILL Players must gain control of a fixed capture location (ring) on the map and retain control long enough to collect a winning number of points. To keep collecting points after a capture, at least one player must remain within the location to defend it. Players killed while defending a capture location cannot respawn.

Execution rules are in play here, so the only way to kill an opposing team member is at close range or with a one-shot kill. King of the Hill has only one location per round, instead of the multiple locations found in Annex.

NOTE: TO REVIVE A DOWNED SQUADMATE, APPROACH HIM AND PRESS .

HORDE Horde is a new mode of arcade-style combat exclusive to GEARS OF WAR 2. Up to five players can join together to fight against waves of various--and increasingly difficult--Locust Horde enemies.

At the beginning of each wave, enemies spawn from various points of the map. Your team needs to clear the map of all of the enemies in order to progress to the next wave. When the last enemy is killed, fallen players respawn and begin fighting again in the next wave.

Each successive wave is more difficult than the last, so it is essential that players work together and form strategies to avoid being overwhelmed. Players will remain in their current position when each wave ends, so be sure to take note of where you and the other players are before the next enemy onrush begins.

The ammo in certain weapons refreshes at the beginning of each wave. Ammo containers located throughout the map also refresh, but players should take caution--it’s easy to become separated from your team once the enemy begins attacking.

If all players are killed in the same wave, the game ends.

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ANNEX Players win by retaining control over fixed capture locations (rings) long enough to collect a winning number of points. Every map has multiple locations available for capture, with one location available at a time. If a location is held by the enemy, enter it to break possession and defend it to gain control. Players killed while defending a capture location cannot respawn.

Once all the points from one location have been collected, a new location appears. The first team to reach the target score wins the round. Note that target scores are adjustable in private games.

KING OF THE HILL Players must gain control of a fixed capture location (ring) on the map and retain control long enough to collect a winning number of points. To keep collecting points after a capture, at least one player must remain within the location to defend it. Players killed while defending a capture location cannot respawn.

Execution rules are in play here, so the only way to kill an opposing team member is at close range or with a one-shot kill. King of the Hill has only one location per round, instead of the multiple locations found in Annex.

NOTE: TO REVIVE A DOWNED SQUADMATE, APPROACH HIM AND PRESS .

HORDE Horde is a new mode of arcade-style combat exclusive to GEARS OF WAR 2. Up to five players can join together to fight against waves of various--and increasingly difficult--Locust Horde enemies.

At the beginning of each wave, enemies spawn from various points of the map. Your team needs to clear the map of all of the enemies in order to progress to the next wave. When the last enemy is killed, fallen players respawn and begin fighting again in the next wave.

Each successive wave is more difficult than the last, so it is essential that players work together and form strategies to avoid being overwhelmed. Players will remain in their current position when each wave ends, so be sure to take note of where you and the other players are before the next enemy onrush begins.

The ammo in certain weapons refreshes at the beginning of each wave. Ammo containers located throughout the map also refresh, but players should take caution--it’s easy to become separated from your team once the enemy begins attacking.

If all players are killed in the same wave, the game ends.

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XBOX 360® INFORMATION

XBOX LIVE® Play anyone and everyone, anytime, anywhere on Xbox LIVE®. Build your profile (your gamer card). Chat with your friends. Download content (TV shows, trailers, HD movies, game demos, exclusive game content, and Arcade games) at Xbox LIVE® Marketplace. Send and receive voice and video messages. Use LIVE with both Xbox 360® and Windows®. Play, chat, and download on both your PC and your Xbox 360®. LIVE gives you ultimate access to the things you want and the people you know, on both your PC and your TV. Get connected and join the revolution!

CONNECTING Before you can use Xbox LIVE®, connect your Xbox 360® console to a high-speed Internet connection and sign up to become an Xbox LIVE® member. For more information about connecting, and to determine whether Xbox LIVE® is available in your region, go to www.xbox.com/live.

FAMILY SETTINGS These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. And now, LIVE Family Settings and Windows Vista® Parental Controls work better together. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.

Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fi ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

Microsoft and Epic Games may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft and Epic Games, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

© 2008, Epic Games, Inc. All rights reserved. Epic, Epic Games, the Epic Games logo, Gears of War, Gears of War 2, Marcus Fenix, Unreal, and the Crimson Omen logo are trademarks or registered trademarks of Epic Games, Inc., in the United States of America and elsewhere.

Microsoft, the Microsoft Game Studios logo, Xbox, Xbox 360, Xbox LIVE, the Xbox logos, Windows, and Windows Vista are trademarks of the Microsoft group of companies.

Uses Bink Video. Copyright © 1997–2008 by RAD Game Tools, Inc.

zlib © 1995–2005 Jean-loup Gailly and Mark Adler.

PhysX™ by NVIDIA. NVIDIA® and PhysX™ are trademarks of NVIDIA Corporation and are used under license. Copyright © 2008 NVIDIA Corporation. All rights reserved.

Manufactured under license from Dolby Laboratories.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

www.gearsofwar.com

XBOX CUSTOMER SUPPORT

Technical support is available seven days a week including holidays. • In the U.S. or Canada, call 1-800-4MY-XBOX.

TTY users: 1-866-740-XBOX. • In Mexico, call 001-866-745-83-12.

TTY users: 001-866-251-26-21. • In Brazil, call 0800 891 9835. • In Chile, call 1230-020-6001. • In Colombia, call 01-800-912-1830. For more information, visit us on the Web at www.xbox.com .

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XBOX 360® INFORMATION

XBOX LIVE® Play anyone and everyone, anytime, anywhere on Xbox LIVE®. Build your profile (your gamer card). Chat with your friends. Download content (TV shows, trailers, HD movies, game demos, exclusive game content, and Arcade games) at Xbox LIVE® Marketplace. Send and receive voice and video messages. Use LIVE with both Xbox 360® and Windows®. Play, chat, and download on both your PC and your Xbox 360®. LIVE gives you ultimate access to the things you want and the people you know, on both your PC and your TV. Get connected and join the revolution!

CONNECTING Before you can use Xbox LIVE®, connect your Xbox 360® console to a high-speed Internet connection and sign up to become an Xbox LIVE® member. For more information about connecting, and to determine whether Xbox LIVE® is available in your region, go to www.xbox.com/live.

FAMILY SETTINGS These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. And now, LIVE Family Settings and Windows Vista® Parental Controls work better together. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.

Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fi ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

Microsoft and Epic Games may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft and Epic Games, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

© 2008, Epic Games, Inc. All rights reserved. Epic, Epic Games, the Epic Games logo, Gears of War, Gears of War 2, Marcus Fenix, Unreal, and the Crimson Omen logo are trademarks or registered trademarks of Epic Games, Inc., in the United States of America and elsewhere.

Microsoft, the Microsoft Game Studios logo, Xbox, Xbox 360, Xbox LIVE, the Xbox logos, Windows, and Windows Vista are trademarks of the Microsoft group of companies.

Uses Bink Video. Copyright © 1997–2008 by RAD Game Tools, Inc.

zlib © 1995–2005 Jean-loup Gailly and Mark Adler.

PhysX™ by NVIDIA. NVIDIA® and PhysX™ are trademarks of NVIDIA Corporation and are used under license. Copyright © 2008 NVIDIA Corporation. All rights reserved.

Manufactured under license from Dolby Laboratories.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

www.gearsofwar.com

XBOX CUSTOMER SUPPORT

Technical support is available seven days a week including holidays. • In the U.S. or Canada, call 1-800-4MY-XBOX.

TTY users: 1-866-740-XBOX. • In Mexico, call 001-866-745-83-12.

TTY users: 001-866-251-26-21. • In Brazil, call 0800 891 9835. • In Chile, call 1230-020-6001. • In Colombia, call 01-800-912-1830. For more information, visit us on the Web at www.xbox.com .

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EPIC GAMES Design Director Cliff Bleszinski Sr. Producer Rod Fergusson Lead Programmer Ray Davis Lead Level Designer Dave Nash Art Direction Chris Perna Sr. Gameplay Designer Lee Perry Art Chris Bartlett, Sr. Artist Mike Buck, Sr. Artist Shane Caudle, Technical Art Director Scott Dossett, Sr. Animator Peter Ellis, Sr. Artist Jeremy Ernst, Animator Bill Green, Artist Matt Hancy, FX Artist James Hawkins, Sr. Concept Artist Pete Hayes, Sr. Artist Aaron Herzog, Sr. Animator Jay Hosfelt, Lead Animator Wyeth Johnson, Sr. FX Artist Kevin Johnstone, Sr. Artist Kevin Lanning, Sr. Character Artist Greg Mitchell, Sr. Cinematics Director Mark Morgan, Sr. Artist Maury Mountain, Artist Shane Pierce, Sr. Concept Artist Aaron Smith, Sr. Artist Mikey Spano, Sr. Artist Kendall Tucker, Sr. Artist Jordan Walker, Texture Artist Chris Wells, Sr. Character Artist Alex Whitney, Sr. Animator Audio Mike Larson, Audio Director Level Design Andrew Bains, Sr. Level Designer Adam Bellefeuil, Sr. Level Designer Jim Brown, Sr. Level Designer Ryan Brucks, Level Designer Phil Cole, Sr. Level Designer Grayson Edge, Sr. Level Designer Dave Ewing, Lead MP Level Designer Stuart Fitzsimmons, Level Designer Bastiaan Frank, Sr. Level Designer Josh Jay, Level Designer Warren Marshall, Sr. Level Designer Demond Rogers, Sr. Level Designer David Spalinski, Level Designer Ken Spencer, Sr. Level Designer Alan Willard, Sr. Level Designer Production Tanya Jessen, Sr. Associate Producer Chris Mielke, Art Production Manager Programming Josh Adams, Sr. Engine Programmer

Nick Atamas, Engine Programmer Derek Cornish, Sr. Engine Programmer Laurent Delayen, Sr. Gameplay Programmer Jeff Farris, Sr. Gameplay Programmer Mike Fricker, Sr. Engine Programmer James Golding, Sr. Gameplay Programmer Joe Graf, Technical Director, Unreal® Engine 3 Wesley Hunt, Sr. Engine Programmer Josh Markiewicz, Sr. Gameplay Programmer Rob McLaughlin, Sr. Gameplay Programmer Keith Newton, Engine Programmer Matt Oelfke, Gameplay Programmer Ron Prestenback, Gameplay Programmer Andrew Scheidecker, Sr. Engine Programmer Dan Schoenblum, Sr. Engine Programmer John Scott, Sr. Engine Programmer Scott Sherman, Sr. Engine Programmer Niklas Smedberg, Sr. Engine Programmer Lina Song, Sr. Engine Programmer Stephen Superville, Sr. Gameplay Programmer Tim Sweeney, Technical Director Martin Sweitzer, Sr. Gameplay Programmer Matt Tonks, Gameplay Programmer Daniel Vogel, Lead Engine Programmer Joe Wilcox, Sr. Engine Programmer Daniel Wright, Engine Programmer Sam Zamani, Sr. Engine Programmer Quality Assurance Jess Ammerman, Game Tester Prince Arrington, Sr. Game Test Manager Scott Bigwood, Game Test Supervisor Karlo Cedeno, Game Tester Roger Collum, Lead Tester Ben Chaney, Lead Tester Alex Conner, Game Tester Joshua Fairhurst, Game Tester Jerry Gilland, Game Tester Drew Griffi n, Game TesterSteven Haines, Game Tester Justin Hair, Game Tester Brett Holcomb, Engine Tester Aaron Jones, Engine Tester Josh Keller, Game Tester Chris Lavalette, Game Tester John Liberto, Game Tester John Mauney, Game Tester Matthew Montague, Game Tester Matthew Sorrell, Game Tester Jon Taylor, Lead TesterCraig Ushry, Game Tester System Administration Woody Ent, Systems Technician Warren Schultz, Sr. IT Manager

Shane Smith, Sr. IT Manager Biz Dr. Michael Capps, President Mark Rein, VP Marketing Jay Wilbur, VP Biz Dev Jay Andrews, General Counsel Sarah Asby, Offi ce Assistant Joe Babcock, Controller Dana Cowley, PR Manager Sheri Christie, IP and Contracts Administrator Anne Dube, Offi ce Manager Kimberly Lucas, HR Director Richard Nalezynski, UDN Support Manager Beth Rosenberry, Executive Assistant Special Thanks Melissa Batten, our thoughts and prayers are with her and her family. David Burke, Nick Cooper, Paul Jones, Paul Mader, Amitt Mahajan, Jeff Morris, Steve Polge, and Sidney Rauchberger. And an extra special thanks to all of our friends and family for their patience, understanding and love, all of which were necessary to fi nish Gears of War 2.

EPIC SHANGHAI Art Manager Zhang Lei Art Tang Jing Jing Hu Jin Wei Liu Yun Deng Yi Le Zhao Lu Ming Ya Jun Zhang Jin Liao Zhi Gao Wang Teng Teng Chen Xiao Wang Wei Jia Liu Chen Lin Biz Paul Meegan, CEO Lu Zhi Gang, President Special Thanks Liao Jun Hao

PEOPLE CAN FLY Project Manager Piotr Krzywonosiuk Additional Multiplayer Level Design Adrian Chmielarz Pawel Dudek Bartek Kmita Dariusz Korotkiewicz Wojciech Madry Rafa Maka Michal Nowak Andrzej Poznanski Bartek Roch Krystian Stefanski

CONTRACTORS Actors—Voiceover John Di Maggio : Marcus Fenix, Franklin Carlos Ferro : Dominic Santiago Fred Tatasciore : Damon Baird, Tai Kaliso, Locust Drone and Boomer Lester Speight : Augustus Cole Nan McNamara : Anya Michael Gough : Anthony and Benjamin Carmine

Robin Atkin Downs : Minh Young Kim, Henny, Chaps, Niles, Locust Kantus, Boomer, and Sires Dee Baker : RAAM, Theron Guard, Locust Drone, Sires Carolyn Seymour : Myrrah Jamie Alcroft : Victor Hoffman Peter Jason : Dizzy, Hanley Charles Cioffi : Chairman Prescott, Adam Fenix Nolan North : Jace Stratton, Gamma 3 Soldier, KR Pilot #3 Leigh Allyn Baker : KR Pilot #2, COG Medic #1, Centaur Driver #1 Wally Wingert : Omega 1 Soldier, Charlie 6 Soldier, COG Medic #2 Chris Cox : Beta 4 Soldier, Centaur Driver #2 KR Pilot #1 Courtney Ford : Maria Actors—Motion Capture Patrick Downey Kit Fitzsimons Matt McGrath Rachel Pedersen Katie Shutrump Ryan Stevens Gabe Wood Cinematic Rigging Nina Fricker Music Music Composed by Steve Jablonsky Orchestrators Penka Kouneva Danail Getz Copyist Junko Tamura Music Preparation Bonnie Lavine Robert Puff Additional Arrangements Pieter Schlosser Remote Control Productions Mixed by Jeff Biggers Assisted by Katia Lewin Skywalker Sound Score Recording Leslie Ann Jones Assisted Score Recording Dann Thompson Judy Kirschner Robert Gatley Pro Tools Operator Andre Zweers Score Performed by The Skywalker Symphony Orchestra Conductor Tim Davies Orchestra Contractor Janet Ketchum Concertmistress Kay Stern Vocals Performed by The Skywalker Chorus Conductor Ian Robertson Choir Contractor Deborah Benedict Soprano Soloist Mitzie Kay Assistants to Composer Pieter Schlosser Doug Clow Additional Music Kevin Riepl

Sound Design Joey Kuras Jamey Scott Soundelux Design Music Group Prerendered Cinematic Audio Mixes Technicolor Interactive Services Mocap Animation Cleanup Cinematic Facial Animation Technicolor Creative Services Voiceover Recording and Editing Voice Casting Director Chris Borders

MICROSOFT GAME STUDIOS PRODUCTION Executive Producer Laura Fryer Producers Deanna Hearns Mike Forgey Erika Carlson

DEVELOPMENT Development Manager Relja Markovic Software Development Engineers (SDEs) Greg Snook Mark Mihelich Brandon Burlison

ART Art Director Tim Dean Media Production Director Curtis Neal Artist Mike Kihara (FILTER)

GAME DESIGN Lead Design Director Chris Esaki Design Directors Christopher Blohm Greg Murphy William Hodge

AUDIO Audio Director Caesar Filori Audio Production Director Ken Kato Sr. Sound Designer Peter Comley Sound Designer Keith Sjoquist (ROMPUS RECORDINGS INC)

STORY AND USER EXPERIENCE Writer Joshua Ortega Editors Melanie Henry Wynn Rankin (Volt) Heidi Hendricks

USER RESEARCH Nick Hillyer Kevin Keeker

PRINT/WEB DESIGN Design Lead Dana Ludwig Print Production Chris Lassen Rick Achberger (S&T Onsite) Doug Startzel (The Lux Group)

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Robin Atkin Downs : Minh Young Kim, Henny, Chaps, Niles, Locust Kantus, Boomer, and Sires Dee Baker : RAAM, Theron Guard, Locust Drone, Sires Carolyn Seymour : Myrrah Jamie Alcroft : Victor Hoffman Peter Jason : Dizzy, Hanley Charles Cioffi : Chairman Prescott, Adam Fenix Nolan North : Jace Stratton, Gamma 3 Soldier, KR Pilot #3 Leigh Allyn Baker : KR Pilot #2, COG Medic #1, Centaur Driver #1 Wally Wingert : Omega 1 Soldier, Charlie 6 Soldier, COG Medic #2 Chris Cox : Beta 4 Soldier, Centaur Driver #2 KR Pilot #1 Courtney Ford : Maria Actors—Motion Capture Patrick Downey Kit Fitzsimons Matt McGrath Rachel Pedersen Katie Shutrump Ryan Stevens Gabe Wood Cinematic Rigging Nina Fricker Music Music Composed by Steve Jablonsky Orchestrators Penka Kouneva Danail Getz Copyist Junko Tamura Music Preparation Bonnie Lavine Robert Puff Additional Arrangements Pieter Schlosser Remote Control Productions Mixed by Jeff Biggers Assisted by Katia Lewin Skywalker Sound Score Recording Leslie Ann Jones Assisted Score Recording Dann Thompson Judy Kirschner Robert Gatley Pro Tools Operator Andre Zweers Score Performed by The Skywalker Symphony Orchestra Conductor Tim Davies Orchestra Contractor Janet Ketchum Concertmistress Kay Stern Vocals Performed by The Skywalker Chorus Conductor Ian Robertson Choir Contractor Deborah Benedict Soprano Soloist Mitzie Kay Assistants to Composer Pieter Schlosser Doug Clow Additional Music Kevin Riepl

Sound Design Joey Kuras Jamey Scott Soundelux Design Music Group Prerendered Cinematic Audio Mixes Technicolor Interactive Services Mocap Animation Cleanup Cinematic Facial Animation Technicolor Creative Services Voiceover Recording and Editing Voice Casting Director Chris Borders

MICROSOFT GAME STUDIOS PRODUCTION Executive Producer Laura Fryer Producers Deanna Hearns Mike Forgey Erika Carlson

DEVELOPMENT Development Manager Relja Markovic Software Development Engineers (SDEs) Greg Snook Mark Mihelich Brandon Burlison

ART Art Director Tim Dean Media Production Director Curtis Neal Artist Mike Kihara (FILTER)

GAME DESIGN Lead Design Director Chris Esaki Design Directors Christopher Blohm Greg Murphy William Hodge

AUDIO Audio Director Caesar Filori Audio Production Director Ken Kato Sr. Sound Designer Peter Comley Sound Designer Keith Sjoquist (ROMPUS RECORDINGS INC)

STORY AND USER EXPERIENCE Writer Joshua Ortega Editors Melanie Henry Wynn Rankin (Volt) Heidi Hendricks

USER RESEARCH Nick Hillyer Kevin Keeker

PRINT/WEB DESIGN Design Lead Dana Ludwig Print Production Chris Lassen Rick Achberger (S&T Onsite) Doug Startzel (The Lux Group)

Web Design Production Chris Furniss (S&T Onsite)

TEST Test Managers Fred Norton Daland Davis Natahri Felton Lead Software Development Engineers in Test (SDETs) Project Test Lead Chris Hind Single Player Test Lead Chris Henry Multiplayer Test Lead Diana Antczak Software Development Engineer (SDE) Lead J McBride Software Test Engineers Scott Sedlickas Sajid Merchant Nathan Clemens Mike Yurka Dan Bell Tiffany Walsh Scott Lindberg Caitie McCaffrey Rahsaan Shareef Brad Catlin Ferdinand Schober Allyn Iwane (Excell Data Services) Anthony Ervin (Volt) John Holes (Excell) Lou Huderski (Volt) Brian Fetty (Excell) Matthew Skirvin (Volt) SDEs Brant Schweigert Matthew Call Dan Price Tim Woodbury (Excell) Test Multiplayer Reserves Reserve Team Leads Craig Marshall Mark McAllister Joe Djorgee TJ Duez Reserves Testers David Hoar (Excell) Daniel Monroe (Volt) Justin Ireland (Excell) Kyle Jacobsen (Volt) Nico LeBrun (Excell) Raymond Estrada (Volt) Tyler Wolfe (Excell) William Hales (Volt) Scott Shields (Volt) Brandon McCurry (Volt) Curtis Marmolejo (Excell) Jack Moore (Volt) James Brown (Excell) Michael Bottemiller (Volt) Brandt Massman (Volt) Craig Prothman (Volt) Jacob Weatherspoon (Excell) John Thomas (Volt) Michael Durkin (Volt) Antonio Mora (Excell) Eric Town (Excell) Jeffrey Ankrum (Excell) Jeffrey Brown (Excell) Primo Pulanco (Excell) Viet Pham (Volt) Tim Daniels (Volt) Ross Little (Excell) David Foster (Volt) Lewis Liaw (Excell) Sarah Bowman (Volt) Jesse del Rosario (Excell) Ray Chow (Volt) Chris Chappell (Excell) Chris Mathews (Excell)

Matthew Nomura (Excell) Nick Raines (Excell) Shohn McCarter (Excell) Shaun Martin (Volt) Andrew Warthen (Volt) Ja’min Wilmey (Excell) Jeremy Silvis (Excell) Dylan Power (Aditi) Peter Tran (Volt)

BUSINESS DEVELOPMENT Business Managers Kevin Geisner Brandon Morris Ed Kalletta Finance Manager David Hampton

MARKETING Global Group Product Manager Dan Amdur Global Product Manager Guy Welch

PUBLIC RELATIONS Global Public Relations Manager Rob Semsey Legal and Corporate Affairs Don McGowan Alan Bruggeman

LOCALIZATION International Program Manager Lief Thompson

MGS COMMUNITY WEB Site Manager Misty Thomas Lead Developer Sam Conn Developers Brick Baldwin Kelly Stump Bob Kruger (Excell) Chris Barney (Siemens Business Services Inc) Michael Reinhardt (VMC Consulting Corporation) Laura Ryder (VMC Consulting Corporation) Pavan Kurimilla (Insight Global) Test Arif Yayalar (Volt) James O’Rourke (Insight Global) Writer/Video Producer Scott Kearney (The Lux Group) Community Web Site Content Manager Kelly Bell

GAMESIT Program Managers Michelle Cohen Kyle Emtman Database Engineer Ken Adamson Network Robert Cornwall Tavi Siochi Support Jeremy Hall Peter Zorer (Hewlett-Packard) Engineering Tom Putnam Scott Thomas Gregory Shay (Hewlett-Packard) Infrastructure Nairn Walker

Dustin Sewell (Hewlett-Packard) Justin Spiegelberg (Hewlett-Packard)

XNA LIVE SERVER Lead Program Manager Dave Templin Program Managers Steve Dolan Benjamin Steenbock Stephen Yong Development Manager Brian Spanton Lead Developer Raymond Arifi anto Hiroki Kobayashi Developers Daniel Berke Ted Howard Joel Wiljanen Test Manager Anibal Sousa Test Lead Randy Santossio Testers Isaias Formacio-Serna Scott Grant Malia Guerrero Dustin Rector Will Sheehan Documentation Manager Michael Stahl Documentation Andrew Graff (NW Connection Services) Customer Support Ronn Mercer Special Thanks Shane Kim, Mike Delman, Phil Spencer, Bonnie Ross Ziegler, Ken Lobb, Kevin Browne, Kudo Tsunoda, Matt Barlow, Charlotte Stuyvenberg, Greg B. Jones, David Shaw, Ben Cammarano, Ryan Wilkerson, Justin Korthof, Josh Atkins, Rich Wickham, Steve Schreck, Yasmine Nelson, Matt Whiting, Keith Cirillo, Guy Whitmore, Dana Fos, Matt Gradwohl, James Coliz, JoAnne Williams, Jason Graf, Jason Reiner, Michael Cahill, Craig Davison, Steve Beinner, Dan Cornelius, Eric Baca, Mike Stout, Jon Rooke, Jaime Limon Letcegui, Peter Suzdalev, Cees Lengers, Hans Reinarz, Hugo Velasco Blanco, Niklas Linden, Thomas Grasslober, Andrea Giolito, Tobias Egartner, Violeta Xanthouli, Merthan Kaleli, Aman Sangar, John Press, Andrew Jenkins, Tom Hunt, Felicia Lim, Alan Chou, Cary Chen, Anna Chow, Kay Kim, Sanjoy John, Eli Friedman, Taylor Smith, Tracy Sullivan, Justin Kirby, Aaron Elliott, Jamie Davies, Henry Liu, AKQA, T.A.G at McCann, Digital Domain, BLT, Mark Van Lommel, Natalie Edwards, Cliff Jin, Farm Saechou, Chrystina Elaine Woody, Craig A. Carlson, Cindy Tompkins, Jill Eppenberger, Christine Zhang, Jeff Sanborn, Martin Duggan, Pheng Pheng Chew, Jeff Baran, and the localization teams in Dublin, Japan, Korea, China, and Taiwan

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NAME:_____________

____

RANK:_____________

____Jonathan HarperNAME:____

_____________

Jonathan HarperNAME:____

_____________

SergeantRANK:____

_____________Sergeant

RANK:_____________

____

DOCUMENT NO.:_____

______

NO CHANGE IN CLASS

NAME:_____________

____

RANK:_____________

____Jonathan HarperNO CHANGE

IN CLASS

Jonathan HarperNO CHANGE

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____Jonathan Harper

NAME:_____________

____

Sergeant

1108 Part No. X15-12500-01

MANUAL說明手冊

SKIP CINEMATIC/SEE SCOREBOARD略過影片/檢視得分

START/PAUSE開始/暫停

AIM / 瞄準 SHOOT/THROW GRENADE射擊/丟擲手榴彈

OBJECTIVES AND SQUAD

目標與隊友位置

RELOAD裝填彈藥

MOVE / 移動

SWITCH WEAPONS變更武器

LOOK/ZOOM

觀看/放大縮小視野

TAKE COVER/EVADE/MANTLE找掩護/躲避/跨越

POINT OF INTEREST提示

USE/INTERACT使用/互動

MELEE/TAG近戰/放置手榴彈MELEE/TAG近戰

USE/INTERACT使用

POINT OF INTEREST提示

TAKE COVER/EVADE/MANTLE找掩護

RESTRICTED

FOR TECHNICAL REFERENCE ®

X151250001CVR.indd 1 2008/9/17 1:46:39 PM