finding a place for technology: place-based education and scientific literacy
TRANSCRIPT
Running head: FINDING A PLACE FOR TECHNOLOGY 1
Finding a Place for Technology:
Place-based Education and Science Literacy
Lisa Hupp
Western Oregon University
FINDING A PLACE FOR TECHNOLOGY
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Introduction
In an era of globalization and digital innovation that breaks down spatial and temporal
boundaries, an emphasis on education grounded in local places may seem counter-intuitive. Yet
place-based education is a growing trend in research and literature, especially among those who
argue that leveraging students’ sense of place leads to greater engagement and achievement in
scientific disciplines (Semken & Freeman, 2008; Squire & Jan, 2007; Coulter, Lawlor, &
Garden, 2011). Recent attention to declining American student participation in science,
technology, engineering, and math (STEM) higher education in combination with an increase in
demand for qualified employees in STEM fields suggests that scientific and technological
literacy is a growing concern (Yoon, Elinich, Wang, Steinmeier, & Tucker, 2012). However,
national standards such as the No Child Left Behind Act have decreased opportunities for in-
school science instruction (pp. 519-20). Place-based education offers potential for formal and
informal science learning that transcends the walls of the classroom and increases student
engagement. Technology can facilitate and enhance place-based education and can also provide
students with professional technological skills. However, the integration of technology in place-
based education has only recently received research attention, mostly in the form of mobile
augmented reality (AR). In an effort to assess the potential for technology enhanced place-based
learning, I examine the methodology of place-based learning, discuss some of the philosophical
tensions and research gaps in the integration of technology with place-based science education,
and review the efficacy and best practices in recent case studies of mobile augmented reality
pedagogy that leverage place and place-based pedagogy.
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Sense of Place
The concept of place emerges from the philosophical traditions of Husserl, Heidegger,
Merleau-Ponty and the phenomenology of perception, emphasizing the dialectic of embodied
experience in physical environments (Abram, 1996; Cilesiz, 2011; Payne, 2006). As such, place
is a social construct that develops meaning from cultural, historical (both human and ecological),
and social interactions within specific locations, and varies from individual to individual and
between groups (Gruenewald, 2003; Lim & Barton, 2006; Semken, 2005; Semken & Freeman,
2008). A variety of academic disciplines have incorporated the concept of place into research in
recent decades, notably with Yi-Fu Tuan’s work in humanistic geography in the 1970’s and
expanding into other fields including environmental psychology, urban planning and
architecture, literary theory, and education (Abram, 1996; Lim & Barton, 2006).
A “sense of place” may describe a deeply rooted, long-term experience and observation
of a particular county, such as displayed in the writings of ecologist Aldo Leopold (Knapp, 2005)
or in the centuries-old traditional knowledge of the Yupi’k worldview (Takano, Higgins, &
McLaughlin, 2009). Children can develop a vivid sense of place in relation to their own
backyard or neighborhood (Lim & Barton, 2006), hometown or watershed (Smith, 2002). In the
industrialized post-colonial, post-modern era, people may experience places as contested or as
disconnected, or as sources of environmental and social injustice (Gruenewald, 2003). Steven
Semken (2005) describes a sense of place as a “set of meanings of and attachments to places that
are held by individual or by groups” (p. 149). Semken and Butler (2008) further elaborate that
place attachment is an emotional bond formed through interaction – either direct experience or
“vicarious engagement” with a place, while place meaning derives from cognitive and
intellectual connections with a place (pp. 1047-9).
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Pedagogical Tradition
Place as a pedagogical framework is not a new concept (Knapp, 2005; Smith, 2002;
Takano et al., 2009), but the educational field of “place-based education” appears within just the
past two decades (Knapp, 2005). Many authors discuss the experiential approach of John Dewey
as a modern foundation for integrating concepts of place as a core of curriculum theory and
practice (Knapp, 2005; Lim & Barton, 2006; Payne, 2006; Smith, 2002). Smith (2002) refers to
Dewey’s Chicago Lab School and his efforts to break down the isolation of school classrooms
and unite children’s education with direct involvement in the world. For Smith, classrooms
mediate students’ experience of the world in a way that is “qualitatively different” from life
outside of school (p. 586). Lim and Barton (2006) note that Dewey emphasized the holistic
importance of children’s experience and cite his critique that schools tend to ignore the wealth of
meaning that children access in their day to day lives. They continue with the observation that
the mainstream educational paradigm has not changed much since Dewey’s assessment a century
ago (p. 110).
Situated learning theory is a more contemporary pedagogical philosophy that draws from
the work of Dewey and Vygotsky (Pugh & Girod, 2007) and posits that learning is contextual
and develops through social and environmental interaction; therefore, learning is optimized
among an extended community of learners that leverages authentic situations for practice and
collaboration (Brown, 1994; Semken, 2005). Semken (2005) identifies place-based teaching as a
method rooted in situated learning theory, along with other contextual methods such as problem-
based or case-based teaching (p. 151). Similarly, Smith (2002) identifies the influence of
constructivism as a key element in place-based teaching when he advocates for students to
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develop their own meanings and knowledge from learning experiences while teachers act as
guides and co-learners (p. 593).
Characteristics of Place-based Education
The forms of place-based education vary, and Gruenewald (2008) notes this fluidity
when he charges, “place-based education, in its diverse incarnations, is currently less a pedagogy
per se and more an alternative methodology that lacks a coherent theoretical framework” (p.
317). Gruenewald finds that experiential learning and constructivism heavily influence the
pedagogical roots of place-based curriculum. He lists a wide variety of similar approaches that
emphasize context and situated learning within specific places, including outdoor and
environmental education, multi-cultural education, bioregional education, and community-based
education (p. 309). Knapp (2005) finds that the term “place-based education” appears in the
research literature as a fairly new label, and as both synonym to and replacement for the above
terms (p. 278). A close, and sometimes interchangeable, relationship with environmental and
outdoor education reflects the importance of the natural, physical environment in this approach
and may suggest a primarily non-formal, rural application. However, place-based education is a
viable approach for both urban and rural, formal and non-formal settings (Gruenewald, 2003;
Lim & Barton, 2006; Smith, 2002).
By definition, the practice of place-based education is highly contextual and may be
adapted in a variety of ways. G. A. Smith (2002) reviews the literature on place-based education
and summarizes five common themes. He first overviews two areas of study common to place-
based education: culture studies and nature studies, in which students investigate local
phenomena concerning their community’s cultural and natural history, especially as it may relate
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to their own lives and families (pp. 587-8). He then identifies three different approaches to
breaking down distinctions between the classroom and community: real-world problem solving
grounded in local issues, internships and entrepreneurial opportunities to engage with local
business and economy, and participation in local government and planning decisions (pp. 589-
93). Smith’s themes highlight the social construct of place, in which meanings form through
complex interactions of culture and nature within specific locations.
Despite the fluidity of the approach, many authors find a common set of characteristics of
place-based education. Local phenomena appear as a key criteria: as a way to frame disciplinary
concepts and curriculum devlopment (Knapp, 2005; Smith, 2002; Zimmerman & Land, 2014), as
a learning environment (Semken & Freeman, 2008), and as subject for student investigation
(Smith, 2002). Leveraging the individual sense of place of teachers and students can connect
abstract and complex concepts to personal experience, encourage student participation in
determining curriculum design, provide context and scaffolding, and invoke prior knowledge
(Gruenewald, 2003; Lim & Barton, 2006; Semken, 2005; Smith, 2002; Squire & Jan, 2007).
Though place-based learning need not always occur outdoors, there is a strong experiential
emphasis on extending the classroom beyond school walls, designing multisensory activities that
are situated in specific places, and connecting students with the local community – both social
and ecological (Gruenewald, 2003; Knapp, 2005; Lim & Barton, 2006; Martin, Dikkers, Squire,
& Gagnon, 2014; Semken, 2005; Smith, 2002; Zimmerman & Land, 2014). Place-based
education tends to be multi-disciplinary (Gruenewald, 2003; Semken & Freeman, 2008); many
of the articles reviewed for this paper focus on the advantages of a place-based approach for
science education (Coulter et al., 2011; Gruenewald, 2003; Lim & Barton, 2006; Payne, 2006;
Semken & Freeman, 2008; Takano et al., 2009). Finally, place-based education often
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incorporates some aspect of service- or community-based learning (Semken & Freeman, 2008);
Gruenewald (2003) cites the work of David Sobel and notes the potential of place-based
education to increase students’ empathetic and intellectual connections with place, leading to
involvement in efforts to improve their communities through political and environmental
activism.
Grounding place-based pedagogy in local contexts inherently presents an alternative
approach to standardized education (Gruenewald, 2003; Semken, 2005; Smith, 2002). For some,
this is a radical challenge to a status quo that has de-legitimized the diversity of student
experiences and de-emphasized the importance of human relationships with their local places
(Gruenewald, 2003; Lim & Barton, 2006). For others, place-based education provides a value-
added opportunity to enhance the outcome of general curriculum learning objectives (Coulter et
al., 2011). Proponents of place-based education argue that this alternative learning environment
can profoundly benefit students by improving motivation and engagement and creating
intellectual and emotional relevancy in their every day lives (Coulter et al., 2011; Martin et al.,
2014; Semken & Freeman, 2008; Smith, 2002). Semken (2008) reviews published studies
regarding the effectiveness of place-based education, and finds results of significant
improvements on standardized tests and achievement motivation. Smith (2002) likewise cites
several case studies of place-based curriculum that improved student achievement.
Science Education: Engagement Through Place
Coulter et al. (2011) argue that situating science learning in local project-based
curriculum provides an authenticity to scientific inquiry and a concrete, tangible portal to
abstract theories; they find this leads to increased student involvement in STEM courses. Lim
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and Barton (2006) posit that traditional science education tends to “silence” the importance of
place by teaching standardized concepts; they contend that sense of place affects how students
learn, and they investigate the role of place in an urban middle school science class. Their
results suggest that consciously leveraging sense of place creates opportunities for greater
connection and situates science learning within a context that is relevant to a broad range of
student experiences. Smith (2002) also evaluates traditional science curriculum as “detached
from the world, rather than part of it,” and asserts that this method alienates many students. As
an antidote, he offers two case studies of place-based science study that resulted in both higher
engagement and achievement across a diverse student population (pp. 588-9). Semken and
Freeman (2008) explore the application of place-based methods in an undergraduate geoscience
course and argue that increasing students’ place attachment and place meaning are appropriate
learning objectives for environmental sciences. They adapt psychometric assessment surveys to
measure course outcomes and find statistically significant gains in both components (p. 1053).
Gruenewald (2003) calls attention to the situational approach of place-based education
and argues for the assimilation of critical theory for a “critical pedagogy of place” that
challenges both social and environmental injustice through decolonization and reinhabitation (p.
318). He argues for transformation through place, incorporating marginalized voices and diverse
cultures. His framework has informed subsequent studies that seek to engage underrepresented
student populations in science education. Takano et al. (2009) studied the effects of place-based
outdoor “science of subsistence” curriculum implemented in a rural Alaskan Yupi’k high school
from 2002-7 and found an improved learning environment that yielded greater student
involvement, and a better relationship between the community, the school, students and teachers.
Semken (2005) likewise notes the characteristics of sense of place found in traditional ecological
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knowledge (TEK) of indigenous cultures, yet he finds that American Indians and Alaska Natives
are significantly underrepresented in geoscience advanced studies and careers. He thus proposes
implementation strategies for place-based geoscience education for better engaging diverse
student populations.
Place-based Education and Technology
As previously described, “place-based education” is a fairly new term, with the majority
of literature appearing in the early part of the 21st century. The discussion surrounding the
integration of digital technology in education is also relatively recent, and literature that
addresses the use of technology in place-based education appears as a slim intersection. Perhaps
this is partly due to a tension between the philosophical traditions of place and technology use:
phenomenology of place emphasizes direct experience of an environment, and the roots of place-
based education in environmental education draw from embodied encounters with the natural
world (Payne, 2006). Technology, however, fundamentally mediates our experiences (McLuhan,
1994), which may have major implications for an educational approach that accentuates the
importance of local and experiential learning. Cilesiz (2011) explores the phenomenology of
technology use in education and argues for the need to treat educational technology differently
than traditional educational practice: “experiences with technology generally, and with teaching
and learning with technology specifically, are phenomena distinct from experiences with
traditional forms of teaching and learning” (p. 488). Cilesiz reviews phenomenology as a
framework for studying this distinction and finds that very little literature exists on the topic, but
argues for the high potential for future research.
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In a large-scale survey that demonstrates some of the tension between technology and the
philosophical roots of place-based education, Peffer, Bodzin and Smith (2013) examine the
demographics, implementation, and perceptions surrounding the use of technology by non-
formal environmental educators. Reaching out to 3,000 potential participants, their final dataset
included 406 completed surveys represented the United States and several other countries. The
third section of the survey utilized a Likert scale for a series of questions querying participant
attitudes and perceptions: they found that while 87 percent believed that instructional
technologies can help students learn about their local environment, over 56 percent agreed that
technology use is detrimental in natural settings and 35 percent agreed that increased technology
use in environmental education programs would lead to decreased emotional connections with
the environment (pp. 27-29). While place-based education is not necessarily synonymous with
environmental education, it shares some characteristics, including the role that affective
connections with the environment plays in creating meaningful learning opportunities. This
survey, though exploratory, displays the ambivalence of mediating place experiences with
technology. Further research could utilize Cilesiz’s phenomenological framework for evaluating
experiences with technology from an environmental education or place-based education
approach to explore the differences between traditional methods and technology-mediated
experiential education.
The Argument for Technology Integration in Place-Based Science Education
Research over the past decade appears to support claims for the advantages of integrating
learning technologies in science education (Coulter et al., 2011; Peffer et al., 2013; Yoon, et al.,
2012). Peffer et al. (2013) summarize several studies that claim learning technologies can reduce
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the cognitive load of learning complex science concepts, promote problem-solving skills,
replicate advanced scientific thinking processes, and assist with visualization. They also find that
technology may provide mobility to a learning environment, enabling greater interaction with
places and field professionals (pp. 16-7). Houtsonen, Kankaanrinta, and Rehunen (2004) cite
arguments that geographical education has undergone a fundamental change since the integration
of instructional web use. They argue for the potential of the web in promoting constructivist
learning through greater learner engagment and independence (p. 166). The authors further
elaborate that internet use in geographical education can enable virtual fieldwork and connect
students with empirical representations of theoretical concepts. Finally, they argue that the web
may promote collaboration and communication among international communities and
incorporate educational games for more effective engagement (p. 167).
In a white paper report for the National Science Foundation Convening on Youth
Motivation and STEM Workforce Development Experiences, Coulter et al., (2011) argue for the
synthesis of place-based education and advanced learning technologies (p. 1). Their discussion
emerges from a 3-year study of technology-enhanced local learning projects designed to engage
students in STEM coursework, utilizing geospatial, AR, and agent-based modeling tools (p. 3).
Findings from the study include a broader range of student interest and participation and
increased opportunities for students to apply their skills in authentic situations (p. 4). In their
review of current mobile education technology literature, Zimmerman and Land (2014) posit that
place-based education may provide a framework for the challenge issued by the European
Technological Enhanced Learning community to consider context more holistically by engaging
with the computer, the physical location, and other device users within the physical location (p.
78).
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Most examples of the integration of technology in place-based science education appear
to focus on geospatial tools such as GPS, GIS and remote sensing, interactive models, kiosks and
websites, and AR, especially as a mobile feature on tablets and phones (Coulter et al., 2011; Liu,
Peng, Wu, & Lin, 2009; Martin et al., 2014; Peffer et al., 2013; Squire & Jan, 2007; Stevens &
Martell, 2003; Yoon et al., 2012; Zimmerman & Land, 2014). Many of these technologies lend
themselves well to situated learning and may be used within actual places, but some studies also
point to the potential of learning technologies to overcome constraints of time and location
(Yoon et al., 2012). Houtsonen et al. (2004) suggest that web-based tools can be an effective way
to connect learners with experiences of environments that are otherwise inaccessible, and
indicate the future potential of immersive virtual reality (p. 168). Likewise, Peffer et al., (2013)
suggest that the assistance of technology in place-based inquiry may be the only way for learners
limited by distance and resources to experience “otherwise inaccessible landscapes and
ecological phenomena” (p. 19). These claims present something of a contradiction for the
philosophical roots of place-based education, as discussed above, in their proposition that
technology can assist a learner in making an emotional and intellectual connection with a place
that they do not actually have the opportunity to experience. There appears to be little to no
research that studies the effective synthesis of distance learning and place-based education, but
multiple studies exist that examine the efficacy of mobile augmented-reality and place-based
education. The final section of this paper reviews some of these case studies for characteristics
and recommendations, with the prospect that they may provide some insight for future research.
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Augmented-reality and Place-Based Education
The Pew Research Center identifies mobile connectivity as one of the three major
technology revolutions occuring over their period of studying digital technology (Rainie, 2014).
Cell phones, smart phones and tablets have changed the ways in which people communicate and
get information, enabling access to just-in-time knowledge and nearly unlimited opportunities to
connect with others. Martin et al. (2014) argue that, although mobile devices are in widespread
use among teachers and students in American higher education, traditional academic practice has
not kept pace with their high potential for collaboration and informal learning opportunities (p.
40). Squire and Jan (2007) likewise caution that traditional, print-based education fails to meet
the needs 21st century students. They argue that pedagogy must shift to incorporate digital
literacy and adapt the new technologies with which students regularly engage outside of the
classroom. Squire and Jan further emphasize the importance of developing scientific literacy
through critical consumption of and interaction with complex digital media and multiple
representation forms (p. 6).
Squire and Jan (2007) formulate some of the earliest research investigating the potential
of place-based mobile AR gaming as an optimized instructional method for environmental
science: AR uses mobile technology to overlay real world locations, utilizing location awareness
features to blend digital information with local phenomena. The authors claim that this approach
leverages players’ emotional connections and scaffolds from their prior knowledge of local
places, while presenting a framework for complex, collaborative problem-solving that is
premised on authentic scientific inquiry. Liu et al. (2009) also promote mobile AR as a means to
enhance science learning through an immersive experience that supports outdoor inquiry and
hands-on activities with tablet computers. Their case study of 46 elementary students found an
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increase in student knowledge and understanding as well as positive percpetion and motivation
regarding the integration of mobile devices in the learning activity. Yoon et al. (2012)
investigated AR with school groups in an informal museum exhibit setting about electricity, and
found it to be an effective scaffold for independent student inquiry (p. 531). In another informal
setting, Zimmerman and Land (2014) integrated place-based education goals with mobile AR in
an arboretum to scaffold students’ prior experiences with local trees and provide a constructivist
learning opportunity for more advanced observation and discussion.
Principles of Place-based Augmented Reality in Science Education
The above studies all rely on a case-study method with small sample sizes and tend to
consider their research as exploratory; as such, their outcomes and designs do not provide a
prescpriptive approach to integrating AR technology with place-based education. However, they
do offer insight for design and implementation of technology-assisted science education that
leverages place as a core element of learning. Of central concern to several studies is the
application of constructivist and situated learning theories to advance critical scientific thinking
through authentic, inquiry-based opportunities that are participant-driven (Liu et al., 2009;
Martin et al., 2014; Squire & Jan, 2007; Yoon et al., 2012; Zimmerman & Land, 2014). The
following discussion expands common guidelines and traits encountered in place-based AR in
both formal and informal science education.
Martin et al. (2014) posit that place provides an authentic context for student learning and
that place-based AR engages multiple senses, enables peer-to-peer sharing, and supports user
content-creation that is relevant to the students’ local communities (p. 40). Zimmerman and Land
(2014) similarly advocate organizing disciplinary inquiry around key features of place, in order
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to make learning personally relevant to students and invoke common sources of prior knowledge
(p. 79). Squire and Jan (2007) include place as one of their five principles of AR games applied
to science education: they argue that using familiar places as organizing structure and context
provides significance (authenticity) and cognitive scaffolding, encouraging students “to apply
what they know (or are familiar with) about local environmental issues to the problem, as well as
challenges them to consider how abstract scientific concepts play out in their communities” (p.
24). All of these authors assume that students have some prior familiarity with the local
phenomena and place featured in the AR scenario; they do not address the potential issue that
their participants may be visitors from other locations with little background knowledge or
connection to the local community. Semken (2005) briefly addresses this issue in his discussion
of place-based geoscience learning in general, and argues that incorporating and “enriching a
local sense of place” can infuse interest among all students, just as tourists can develop a sense of
attachment to visited places (p. 154). A potential avenue for future research might investigate the
efficacy of AR to impart a sense of place in those with no prior familiarity or connection.
Squire and Jan (2007) suggest that an additional component of authenticity derives from
collaborative role-playing that mimics the process of professional scientific thinking. As students
inhabited the roles of game, they interacted with each other and with information on their mobile
devices to collect location aware data and form hypotheses in an immersive way that the authors
characterized as an “authentic inquiry experience” otherwise difficult to achieve in a classroom
setting (p. 25). Zimmerman and Land (2014) similarly advocate as a design guideline that
technology can provide “contextualized expert guidance to encourage deliberate comparison and
explanation” (p. 79). They propose that integrating photos and videos accessible in situ on a
mobile device can further develop insights to phenomena and provide cues for learners to link
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their experience of a place to professional disciplinary knowledge through comparisons, data
collection, and forming hypotheses. In combining web-support on a tablet with real-time
observations at an aquatic plant ecological pool, Taiwanese students reflected feelings of
accomplishment and the positive experience of a “treasure-hunt” as they navigated their own
inquiries (Liu et al., 2009, p. 353).
These studies also share a common perspective that mobile AR can provide real-time
visualization of local phenomena that may not otherwise be visible, can embed resources with
geospatial references, and can asssist students in capturing their own artifacts as a way to
contribute and annotate information. For example, in their AR app for school group visitation at
an arboretum, Zimmerman and Land (2014) provided video clips of insects that might be seen
only during particular seasons so that students could visualize pollination processes and they
encouraged participants to capture and annotate their own photographs of flowering plants in
order to process concepts about pollinating parts (pp. 80-81). Similarly, Liu et al. (2009)
provided location-specific enlargeable photographs and a photo glossary for parts of plants that
were not directly observable in an on-site ecological pool (p. 348). Squire and Jan (2007)
embedded resources such as maps and data to enable students to collect information based on
their geospatial location as they interacted with the narrative of the game; they used these multi-
modal representations to hypothesize various interactions of chemicals in the water cycle in their
local landscape in order to solve a mystery (p. 13).
Conclusion
Place, as a social construct of culture and nature, has great potential for enriching
pedagogy through context and authentic learning experiences, consistent with modern
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constructivist and situated learning theories. Place-based education utilizes local phenomena and
landscapes as a key component to curriculum development and implementation, and often
encourages students to become more involved in their local communities. As an ultimate goal,
place-based education may further develop the sense of place held by students and teachers and
empower a position of stewardship and sustainability. Rather than advocating for a parochial
perspective of the world, place-based education seeks to infuse learners with greater engagement
as they investigate their own experiences from a multi-disicplinary approach, creating a strong
foundation for engaging with both local and global issues in the 21st century (Coulter et al.,
2011).
As a means to increase student involvement in STEM education and careers, researchers
see potential for place-based education methods to reach a wider population of students,
especially those who may have strong traditional connections to place but are underrepresented
in advanced science and math. Increasing scientific literacy goes hand in hand with incorporating
current technologies so that students may be better prepared to critically understand and evaluate
modern representations of science (Squire and Jan, 2007). Traditional pedagogy has not kept up
with the now almost-ubiquitous use of mobile technology among both students and teachers as a
means of communication and information access. Utilizing mobile technology to create
augmented reality science instruction demonstrates a progressive method that has leveraged the
benefits of place-based education while enhancing digital literacy and adding pedagogical value.
Advocates argue that this approach to science learning engages a more diverse populations of
students, can increase motivation, allows for immersive hands-on activities that occur in
authentic situations, promotes participant-driven inquiry and knowledge construction, and
engages student experiences outside of the classroom through scaffolding from prior knowledge
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of a place. Tensions between the philosophical roots of place-based education and technology-
mediated experience are currently under-studied in the literature. Some proponents of integrating
technology in place-based education suggest that learning technologies may effectively connect
and provide meaningful learning experiences with places that are otherwise inaccessible, which
seems to present a possible contradiction. Future research might investigate the efficacy of place-
based education in an online/distance education format. Case studies of place-based mobile
augmented reality currently represent an exploratory trend with small sample sizes; however,
their research provides a preliminary foundation for best practices in technology-facilitated
place-based education.
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