digital learning game design: lessons from the trenches

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Digital Learning Game Design Lessons from the Trenches Presented by Sharon Boller & Kristen Hewe2 Bo#omLine Performance, Inc.

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Learning games - and gamification of learning - are hot trends. What does it REALLY take to produce a learning game, and how do you produce a good one? This presentation outlines 6 lessons learned with links to games that offer examples for the lessons learned.

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Page 1: Digital Learning Game Design: Lessons from the Trenches

Digital Learning Game Design Lessons from the Trenches

Presented  by  Sharon  Boller  &  Kristen  Hewe2  Bo#om-­‐Line  Performance,  Inc.  

Page 2: Digital Learning Game Design: Lessons from the Trenches

What do we even MEAN by game? An  ac4vity  that  has  an  explicit  goal  or  challenge,  rules  that  guide  achievement  of  the  goal,  interac6vity  with  either  other  players  or  the  game  environment  (or  both),  and  feedback  mechanisms  that  give  clear  cues  as  to  how  well  or  poorly  you  are  performing.  It  results  in  a  quan6fiable  outcome  (you  win/you  lose,  you  hit  the  target,  etc).  Usually  generates  an  emo6onal  reac6on  in  players.  

Page 3: Digital Learning Game Design: Lessons from the Trenches

Learning  Game  Design  Process  

Tools  &  Templates  

6  Lessons:  Best  Prac4ces;  PiMalls    to  Avoid  

Goals for Today

www.bo#omlineperformance.com  

Page 4: Digital Learning Game Design: Lessons from the Trenches

Learning Game Design Process

Play  games;  evaluate  what  you  

are  playing  

Get  familiar  w/  game  elements  &  how  to  use  them.  

Think  about  the  learning  –  and  then  the  game.  

Dump  ADDIE.  Go  agile  instead.  

Playtest.Playtest.  Did  I  say  playtest?  

Page 5: Digital Learning Game Design: Lessons from the Trenches

Let’s Play Games (and Evaluate)!

Use  Handout  Page  5  to  do  your  evalua4on  of  

these  games  as  we  play.  

Page 6: Digital Learning Game Design: Lessons from the Trenches

Think About Learning FIRST Game Topic

Who’s the target audience? (incl. characteristics)

The INSTRUCTIONAL goal is:

The LEARNING objectives are:

Key content to include

Page 7: Digital Learning Game Design: Lessons from the Trenches

Then Consider the Game

Game Goal Core Dynamic(s)?

Game Mechanics (aka “rules”)

Game Elements • Theme • Story • Cooperation • Competition • Etc.

• Strategy • Chance • Aesthetics • Resources

Page 8: Digital Learning Game Design: Lessons from the Trenches

Dump ADDIE; go agile instead (iterative) Playtest.  Playtest.  Did  I  say  playtest?  

Page 9: Digital Learning Game Design: Lessons from the Trenches
Page 10: Digital Learning Game Design: Lessons from the Trenches

Learning  Game  Design    Process  

Tools    &  Templates  

6  Lessons:  Best  Prac4ces;  PiMalls  to  Avoid  

www.bo#omlineperformance.com  

Page 11: Digital Learning Game Design: Lessons from the Trenches

3 Guiding Principles 1.  Play and evaluate lots of digital games

before you starting designing your first one.

2.  Pay attention to how different core dynamics and different game mechanics affect the game play and the learning experience.

3.  PLAYTEST! Many, many times… and with the right audience. Expect lots of fixes each time.

www.bo#omlineperformance.com  

Page 12: Digital Learning Game Design: Lessons from the Trenches

6 Lessons 1.   You  need  game  content–  even  at  the  first  

prototype.    

2.   Aesthe6cs  and  theme  drama4cally  affect  desire  to  play.    

3.   Fantasy  has  high  appeal  –  even  to  “corporate”  learners.  

4.   Players  need  help  figuring  out  how  to  play  –  but  typically  won’t  opt  for  it.  

 www.bo#omlineperformance.com  

Page 13: Digital Learning Game Design: Lessons from the Trenches

6 Lessons 5.   Keep  rule  and  game  complexity  propor6onal  to  

the  amount  of  4me  people  will  play  the  game.  

6.   Scoring  is  hardest  element  to  get  right  –  keep  trying  un4l  you  do.    

www.bo#omlineperformance.com  

Page 14: Digital Learning Game Design: Lessons from the Trenches

Game  content  is  needed  –    even  in  the  first  prototype.    

–  h#p://theknowledgeguru.com/c2_examples/GGB/storyShuffle/  

–  h#p://theknowledgeguru.com/GameBuilder/LateForLunch/  

www.bo#omlineperformance.com  

1  

Page 15: Digital Learning Game Design: Lessons from the Trenches

Aesthe6cs  and  theme  affect  desire  to  play.    

www.bo#omlineperformance.com  

2  

Page 16: Digital Learning Game Design: Lessons from the Trenches

From  Ho-­‐Hum  

Page 17: Digital Learning Game Design: Lessons from the Trenches

To  Pre2y  Fun  

h#p://www.theknowledgeguru.com/gamedesign/  

Page 18: Digital Learning Game Design: Lessons from the Trenches

To  Pre2y  Fun  

Page 19: Digital Learning Game Design: Lessons from the Trenches

To  Pre2y  Fun  

Page 20: Digital Learning Game Design: Lessons from the Trenches

Don’t  dismiss  fantasy.    It  engages  people  a  lot.  They  can  learn  even  if  the  theme  doesn’t  mirror  reality.    

www.bo#omlineperformance.com  

3  

http://theknowledgeguru.com/c2_examples/GGB/MakingGold_v96/  

Page 21: Digital Learning Game Design: Lessons from the Trenches

Players  need  help  figuring  out  how  to  play  so  build  help  in  via  levels,  resources,  and  tutorials.      

www.bo#omlineperformance.com  

4  

Early  prototype  –  no  tutorial   Later  itera4on  –  tutorial,  guided  play  

 h#p://www.theknowledgeguru.com/GameBuilder/Elevator/    

Page 22: Digital Learning Game Design: Lessons from the Trenches

Make  complexity  propor4onal  to  expected  playing  4me.    Cogni6ve  overload  is  real.  

www.bo#omlineperformance.com  

5  Scoring  is  hardest  element  to  get  right.    

Cri6cal  for  player  engagement.  Takes  hours  –  and  mul4ple  playtests  -­‐  to  plan  out  and  do  well.    

6  

Page 23: Digital Learning Game Design: Lessons from the Trenches

Scoring Algorithm FTM

Page 24: Digital Learning Game Design: Lessons from the Trenches

Learning  Game  Design    Process  

Tools  &  Templates  

6  Lessons:  Best  Prac4ces;  PiMalls  to  Avoid  

www.bo#omlineperformance.com  

Page 25: Digital Learning Game Design: Lessons from the Trenches

Tools & Templates

•  Primer  on  Play  (p.  1)    –  Terms  and  defini4ons  –  Core  Dynamics  –  descrip4ons  of  common  ones  –  Game  Elements  and  ?s  to  ask  when  considering  whether  to  include/exclude  from  a  game  

•  Game  Evalua4on  Worksheet  (p.  5)  •  Learning  Game  Design  Checklist  (pp.  7-­‐10)  •  Learning  Game  Design  Template  (Slides  6-­‐7)  •  Playtest  field  guide  (p.  11)  

Page 26: Digital Learning Game Design: Lessons from the Trenches

Learning  Game  Design    Process  

Tools  &  Templates  

6  Lessons:  Best  Prac4ces;  PiMalls  to  Avoid  

www.bo#omlineperformance.com  

???  

Page 27: Digital Learning Game Design: Lessons from the Trenches

Thank You •  sharon@bo#omlineperformance.com  •  www.bo#omlineperformance.com/lolblog    •  Twi2er:  @sharon_boller    •  (317)  861-­‐5935  –  office  

www.bo#omlineperformance.com  

•  kristen@bo#omlineperformance.com  •  Twi2er:  @KristenNHewe#    •  (317)  514-­‐1860  -­‐  office