design principles: the philopsohy of ux –- higher ed edition

Download Design Principles: The Philopsohy of UX –- Higher Ed Edition

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  • Design Principles:The Philosophy of UX Whitney Hess @whitneyhess http://whitneyhess.com whitney@whitneyhess.com
  • Hi, Im Whitney Hess User Experience Designer Consultant New Yorker @whitneyhess
  • stakeholder interviewsweb analytics storyboards sketching surveys A/B testing prototyping ow diagrams What we usually talk about when we talk about UX wireframes scenarios sitemaps personas card sorts heuristic evaluationusability testing user research
  • User Experience is the establishment of a philosophy about how to treat people
  • Visual Design is the establishment of a philosophy about how to make an impact
  • Principles ofVisual Design
  • Contrast
  • Emphasis
  • Variety
  • Balance
  • Proportion
  • Repetition
  • Movement
  • Texture
  • Harmony
  • Unity
  • Why principles? Consistency. Constraints. Shared vision.Objective evaluation.
  • good design goodexperience
  • goodL e t s design do t ht o ge is the r = ! good experience
  • Principles ofExperience Design
  • Principles of Experience Design 1. Stay out of peoples way. 2. Create a hierarchy that matches peoples needs. 3. Limit distractions. 4. Provide strong information scent. 5. Provide signposts and cues. 6. Provide context. 7. Use constraints appropriately. 8. Make actions reversible. 9. Provide feedback. 10. Make a good rst impression.
  • 1. Stay out of peoples way
  • 1. Stay out of peoples way
  • 1. Stay out of peoples way
  • 1. Stay out of peoples way
  • 2. Create a hierarchy thatmatches peoples needs
  • 2. Create a hierarchy thatmatches peoples needs
  • 2. Create a hierarchy thatmatches peoples needs
  • 2. Create a hierarchy thatmatches peoples needs
  • 3. Limit distractions
  • 3. Limit distractions
  • 3. Limit distractions
  • 3. Limit distractions
  • 4. Provide stronginformation scent
  • 4. Provide stronginformation scent
  • 4. Provide stronginformation scent
  • 4. Provide stronginformation scent
  • 5. Provide signposts and cues
  • 5. Provide signposts and cues
  • 5. Provide signposts and cues
  • 5. Provide signposts and cues
  • 6. Provide context
  • 6. Provide context
  • 6. Provide context
  • 6. Provide context
  • 7. Use constraints appropriately
  • 7. Use constraints appropriately
  • 7. Use constraints appropriately
  • 7. Use constraints appropriately
  • 8. Make actions reversible
  • 8. Make actions reversible
  • 8. Make actions reversible
  • 8. Make actions reversible
  • 9. Provide feedback
  • 9. Provide feedback
  • 9. Provide feedback
  • 9. Provide feedback
  • 10. Make a good rst impression
  • 10. Make a good rst impression
  • 10. Make a good rst impression
  • 10. Make a good rst impression
  • Logos consistency, logic Persuasion Ethos Pathoscredibility, trust emotions, imagination
  • Knowledge consistency, logic Purpose Ethics Empathycredibility, trust emotions, imagination
  • Areuniversal principles enough?
  • Design principles forcompanies you know
  • Ten principles that contributeto a Googley user experience Focus on people their lives, their work, their dreams. Every millisecond counts. Simplicity is powerful. Engage beginners and attract experts. Dare to innovate. Design for the world. Plan for todays and tomorrows business. Delight the eye without distracting the mind. Be worthy of peoples trust. Add a human touch.
  • Ten principles that contributeto a Googley user experience Focus on people their lives, their work, their dreams. Every millisecond counts. Simplicity is powerful. Engage beginners and attract experts. Dare to innovate. Design for the world. Plan for todays and tomorrows business. Delight the eye without distracting the mind. Be worthy of peoples trust. Add a human touch. http://www.google.com/corporate/ux.html
  • Facebook Design Principles Universal. Human. Clean. Consistent. Useful. Fast. Transparent.
  • Facebook Design Principles Universal. Human. Clean. Consistent. Useful. Fast. Transparent. http://www.facebook.com/note.php?note_id=118951047792
  • Windows User Experience Design PrinciplesReduce concepts to increase condence.Small things matter, good and bad.Be great at look and do.Solve distractions, not discoverability.UX before knobs and questions.Personalization, not customization.Value the life cycle of the experience.Time matters, so build for people on the go.
  • Windows User Experience Design PrinciplesReduce concepts to increase condence.Small things matter, good and bad.Be great at look and do.Solve distractions, not discoverability.UX before knobs and questions.Personalization, not customization.Value the life cycle of the experience.Time matters, so build for people on the go.