cubi: a user experience model for project success | ux magazine

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    CUBI: A User Experience Model for Project Success

    We all want to be a part of compelling creative projectsprojects

    that solve business problems and engage users through

    meaningful and valuable experiences.However, given tight budgets

    and timelines it's challenging to create genuinely innovative design, identifygaps in the process, and consider the variety of factors for effective user

    experience.

    To solve these common challenges, I researched existing user experience

    models or frameworks and found that most UX diagrams are confusing,

    unorganized, complex, or antiquated, making them useless for designers and

    clients. Thats why I decided to create my own model.

    Henry Ford once said

    http://konigi.com/files/konigi/images/what-is-ux.pnghttp://media-cache-ec0.pinimg.com/736x/31/c7/9f/31c79fadeaff8e1ad9ee3cf142213514.jpghttp://www.uie.com/brainsparks/wp-content/uploads/2011/07/ExperienceDesignSkillList.pnghttp://www.kickerstudio.com/wp-content/uploads/2013/03/ux.jpg
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    Content

    User Goals

    Business Goals

    Interaction

    When considering the intersections on the diagram, there was the Process by

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    which users navigatethrough content through the provided interactions,

    which includes communications, reactions, actions and transactions.

    Another set of intersections was Experience Factors (). In order to have an

    effective experience a product needs to be comprehensive, useful, usable andbranded.

    The Benefits of CUBI

    As I used and developed the model it began to serve multiple purposes:

    1. Creativity:Creative experiences have the potential to engage users and

    provide more unique brand experiences. The model provides a

    framework for presenting content more creatively, through use of a

    variety of techniquesand methodologies.

    2. Communication:When terminology and language are common

    between designers and clients, it provides for greater communication

    and helps keep the strategy on-track.

    3. Simplification:The terminology and practices that are a part of

    experience design can be vast and confusing. This model simplifies the

    complex design process, and delivers it in consumable bite-sized chunks,

    by outlining all the considerations that must be made throughout a

    project.

    4. Collaboration:When we understand the factors involved with

    designing experiences we then understand the different roles, teams,

    assets, and content required to execute on any given strategy. This

    understanding can help create a project plan and make it easier to

    delegate tasks.

    5. Gaps:The model can help identify gaps within the design process. For

    example, a business may have established requirements, goals, and

    functionality for their marketing site, but maybe they havent developed

    http://www.mycoted.com/Category:Creativity_Techniqueshttp://uxmag.com/topics/interface-and-navigation-design
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    a content strategyor they have only marketing research, but havent

    performed formal user research.

    The Layers of CUBI

    Content

    There are five layers to consider when incorporating contentContent Types,

    Models, Treatments, Methods, and Architecture.

    1. Content Types:Content is more than just text. Content includes a

    variety of media including photography, video, audio, data, documents,

    and a whole bunch of other things you might not have even considered.

    When content types are combined there are more opportunities for

    creative forms of media. For example, infographics combine text, data

    visualization, and illustration. It's also critical to inventory the different

    types of content and how the content can become object-oriented, whichis when content is used in other contexts.

    http://boagworld.com/design/object-orientedhttp://uxmag.com/topics/data-visualizationhttp://www.entrepreneur.com/article/233657http://uxmag.com/topics/research-methods-and-techniqueshttp://uxmag.com/topics/content-stratagy
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    2. Content Models:Content models combine the different content types

    into a more recognizable model or format. For example, a recipe is a

    content model, which may include content types such as ingredients,

    instructions, and photography. The content model for a movie review

    may contain content types such as a movie description, ratings data, a

    list of actors, and a movie trailer.

    3. Content Treatments:Content can also have applied aestheticsand

    treatments. For example, the visual style may include 2D illustration or

    the photography may be treated with a vintage style or duotone. Text

    may have a unique tone or personality based on the brand voice.

    Graphics may reflect a certain company culture or personality, whichcan be indicated in brand guidelines.

    4. Content Methods:Content can be presented in more creative ways. It

    can be vastly more interesting and engaging when methods like

    storytelling, metaphors, analogy, symbolism, scenarios, challenges, or

    other creative concepts are applied.

    5. Content Architecture:Content architecture is the structure andorganization of information in a website or software system. It touches

    all content categories including content types and models and how

    content interlinks.

    To summarize, Content Types are aggregated to create Content Models. The

    content types and models can have an applied Content Treatment. A Content

    Method can provide a narrative or framework for the content. All of these

    elements are organized through Content Architecture.

    User Goals

    There are five layers to consider when incorporating user goals: User Types,

    Needs, Motivations, Behaviors, and Outcomes.

    http://uxmag.com/topics/storytellinghttp://uxmag.com/topics/visual-design
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    1. User Types:Its important to understand the different user types that

    will use the end product. A common practice is to create user personasthat detail their different roles, responsibilities, skill-levels,

    demographics(gender, age range, languages, locations, etc.)

    psychographics(personality, values, attitudes, interests, lifestyles) and

    where, when and how they will use the product.

    2. Needs:Once user types are identified, it is critical to understand and

    define the relevant needs and aspirations that will help fulfill their goals.Some needs may be more simple, like finding documentation, while

    others are more complex more physiological or esteem needs. Additional

    examples of needs may include personal progression, accomplishment,

    mastery, recognition, status, belonging, expression, or a sense of

    purpose.

    3. Motivations:Once the user needs are identified, we need tounderstand how users are motivated to fulfill those needs. This could be

    http://en.wikipedia.org/wiki/Fundamental_human_needshttp://en.wikipedia.org/wiki/Psychographichttp://en.wikipedia.org/wiki/Demographics
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    a wide range of intrinsic or extrinsic rewards or motivators,

    implemented with cues, design triggers, or other techniques.

    4. Behaviors:Once the motivations are understood, it's important to

    research the user's currentbehaviorsand how new motivations can

    potentially drive behavior change. With enough motivation and behavior

    change there is a greater likelihood of developing new habits and loyalty

    to a product and brand.

    5. Outcomes:The combination of Needs, Motivations, and Behaviors can

    then translate into meaningful and measurable outcomes for users.

    To summarize, each User Type has a set of Needs they are trying to fulfill.

    Users are Motivated to take action. Repeated Behaviors can produce

    significant user Outcomes.

    An example may be mother with a busy schedule (User Type) who Needs to

    train for a 10k. She might be Motivated by daily reminders and

    encouragement from friends to exercise (Behaviors) resulting in longer

    distance runs (Outcome).

    Business Goals

    There are four layers to consider when incorporating business goals

    Operations, Offerings, Outcomes, and Mission.

    http://uxmag.com/topics/psychology-and-human-behaviorhttp://zurb.com/triggers
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    1. Operations:Each project has operations that support the product,

    which can include people, resources, and other connected experiences.

    People involved in the project can be key business stakeholders, content

    contributors, subject matter experts, collaborators, administrators,

    recruited users and others involved in the project. Resources may

    include content data feeds, APIs, third-party tools, stock artwork, brand

    guidelines, existing user research, analytics or other resources.

    Connected Experiences can happen prior, during and after the

    experience. First, understand how users will find the product eitherthrough internal communications, advertising, the App Store, search

    engines or through social media. This helps make the communications

    consistent, congruent, professional, and focused. Then users may

    interact with departments like live customer support, technical support,

    human resources, or others. This understanding informs the designer

    how the company has the capacity to support user inquiries.2. Offerings:The business may offer an ecosystem of products and/or

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    services. Its also important to understand how these products and

    services relate to each other. To communicate these offerings, the

    business should also have a value proposition, which states why a

    consumer should use the product or service versus other competitors.

    3. Outcomes:The offerings ultimately support meaningful metrics and

    Key Performance Indicatorsthat help support business success. KPIs

    may include financial performance, customer acquisition goals,

    increased customer satisfaction, employee performance metrics, call

    center metrics, or other indicators.

    4. Mission:A mission statement provides the core purpose of an

    organization, its competitive advantages, its target audience, and thereason the organization exists. The mission statement should guide

    decisions and clearly define goals.

    tweet this

    To summarize, the Operations support the business Offerings. If customershave positive brand experiences and transactions they provide business

    Outcomes, which help fulfill the business Mission.

    Interaction

    There are four layers to consider when incorporating interactionPatterns,

    Systems, Devices, and Humans.

    https://twitter.com/intent/tweet?text=Read%20on%20@uxmag:%20If%20customers%20have%20positive%20brand%20experiences%20and%20transactions%20they%20provide%20business%20outcomes&url=http://uxm.ag/1t4http://www.dashboardinsight.com/news/news-posts/the-75-kpis-every-manager-needs-to-know.aspx
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    1. Pattern Interaction:Design patterns (AKA Micro Interactions) are

    reusable components and interactions. Patterns include everything from

    headers and menus to calendars and maps. Resource libraries for

    patterns include Pattern Tap, Mobile Patterns, and pttrns.

    2. System Interaction:The system can contain navigation, flows,

    feedback, and notifications to help the user progress and achieve their

    goals. The nature of the system can either be static, meaning that it is

    unchanged or dynamic meaning there is constant change or activity

    within the system. Dynamic systems can be regulated or self-regulated,

    meaning there are varying degrees of permissions and actions certain

    users perform based on their credentials. Systems can also be defined by

    the content management system or other system software, which may

    have a set of capabilities and limitations.

    3. Device Interaction:When designing for an experience its key to

    understand the capabilities and constraints of the targeted devices,

    including screen sizes, connectivity, user interface conventions and

    http://pttrns.com/http://www.mobile-patterns.com/http://patterntap.com/
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    other factors. The experience could happen with a variety of devices

    including phones, tablets, kiosks, terminals, watches, appliances or

    other things. For example, modern phones can support gestures,

    geolocation, accelerometers, audio recording, camera capabilities, push

    notifications and other features that are native to modern phones. User

    interface design considerations are also made to provide experiences

    that are ergonomic and comfortable when using certain devices.

    4. Human Interaction:The human interaction may be formal or

    informal, personal or interpersonal, social, or some other type of human

    interaction.

    To summarize, a set of Patterns are provided in a System. The system can be

    available on multiple Devices to encourage certain types of Human

    Interaction.

    Experience Factors

    Effective user experience is more than just the simple usability of a product.When creating the CUBI model, I concluded that there are at least four

    primary factors for effective experiences.

    http://en.wikipedia.org/wiki/Internet_of_Things
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    1. Branded Experience:A brand experience is not simply the visual

    identity. Its the tonality and totality of the entire brand experience for a

    customer at any touchpoint. Any experience a user has with the business

    is a brand experience, whether its reviewing product information

    online, receiving live support from a call center, opening product

    packaging, or learning about the product or service from friends. The

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    brand experience should convey to users that its credible, reliable,

    reputable, and that the company delivers on their promises. Brand

    communications and transactions can make or break brand loyalty.

    2. Comprehensive Experience:A comprehensive experience is one

    that is both comprehendible and extensive. A comprehensible

    experience is understandable, clear, uncluttered, properly labeled,

    scannable, organized, categorized, and lacks ambiguity. If there is an

    inordinate amount of corporate lingo, jargon, slang, or the messaging is

    not relatable, the experience may not resonate with users. An extensive

    experience provides users with a sense of completeness. Missing content

    can leave users unfulfilled. For example, if users dont have enoughinformation about company offerings on a homepage or within

    supporting pages, people may leave the site or delete the app.

    3. Useful Experience:A useful experience satisfies user needs, makes

    them feel empowered or productive, and helps them efficiently achieve

    their end goals. This can be measured by their changes in behaviors,

    actions, and performance or by other tangible means.4. Usable Experience:A usable experience is easy to use, intuitive,

    findable, learnable, legible, consistent, and provides prompts and

    feedback to communicate their progress in a system or process.

    Usable experiences also:

    Allow for forgiveness by allowing users to correct mistakesProvide accessibility for those with impairments

    Functionally work on the targeted devices and browsers

    Process Factors

    When businesses provide systems for users to interact with, there are

    typically four process steps to consider.

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    1. Communications:The intersection between business goals and

    content is communications. The branded content communicates

    comprehensive messaging to engage users.

    2. Reactions:Users react to these communications and quickly decide if

    its something useful to them.

    3. Actions:The reaction can motivate users to take action to fulfill a goal

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    or perform a task. This could be prompted from a call to action, trigger,

    task list, dashboard or by other means.

    4. Transactions:User actions then translate into business transactions.

    The types of transactions may include purchases, providing ratings on

    products or services, customer loyalty registration, etc.

    The CUBI Outer Ring

    Once the CUBI Model was developed, I made the observation that user

    experience disciplines, tasks, and methods matched with the major

    components on the model forming a structured outer ring. This ring helps

    indicate the potential tasks and efforts required to execute on the strategy. It

    doesnt have to be daunting or disorderly.

    Please note that there are too many user experience disciplines and tasksto

    incorporate on this diagram.

    http://uxpa-uk.org/resources/glossary-of-termshttp://savefrom.net/?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dg5k81wlyWbs&utm_source=safari&utm_medium=extensions&utm_campaign=link_modifierhttp://www.youtube.com/watch?v=g5k81wlyWbs
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    For example, content development can potentially require content strategy,

    subject matter expertise, and information architecture. To identify user goals

    it may require user research methods such as surveys, contextual inquiry,

    interviews, and usability testing.

    Conclusion

    http://uxmag.com/sites/default/files/uploads/stern-CUBI/cubi_ux_user_experience_model.jpg
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    After months of research, peer reviews and study, I hope designers,

    developers, and clients will find this an invaluable framework for projects to

    help determine product viability and feasibility. Whether it's a mobile game,

    healthcare software platform, or marketing website, engagement requires

    detailed strategy and effective execution.

    We welcome your thoughts and input on the CUBI UX Model. We also

    encourage you to share this article with others to get their feedback. Look for

    a future Nerderywebcast to further explain the model and how it can help

    with your project success. Click here for more information about the CUBI

    User Experience Model.

    http://www.cubiux.com/http://www.nerdery.com/