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@jmspool Jared M. Spool Beyond the UX Tipping Point 1 An old mouse learns new tricks Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com © Copyright 2016, User Interface Engineering. All Rights Reserved. Page 1

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Page 1: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

@jmspoolJared M. Spool

Beyond the UX Tipping Point

1 An old mouse learns new tricks

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 1

Page 2: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Presenting…

The Disney Magic Band. A $1,000,000,000 wearable project.

Beautifully designed and packaged personalized wrist bands.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 2

Page 3: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Three different state-of-the-art radio transmitters.

Replaces hotel room key.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 3

Page 4: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Acts as park-entry tickets and priority ride access.

Pays for food and shopping at Disney’s in-park retail outlets.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 4

Page 5: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Favorite characters seek out your child and greets them by name.

1997

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 5

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UIE’s Disney Usability Test Task

What is Walt Disney World’s least expensive hotel that

is on the monorail?

(Answer: The Polynesian Resort)

UIE conducted hundreds of usability tests on Disney.com from 1995 to 2007.

1 out of 10 succeeded.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 6

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UIE conducted hundreds of usability tests on Disney.com from 1995 to 2007.

1 out of 5 chose a hotel in Disneyland.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 7

Page 8: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

1997 2014

2 How we learned to design

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 8

Page 9: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Sees thedifference betweengood and poor quality.

Produces poor quality outcomes without realizing it.

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Learns practices that produce good outcomes.

Now aware their outcomes are poor quality.

Produces poor quality outcomes without realizing it.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 9

Page 10: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

FluencyUnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Produces good outcomes without thinking about it.

Now aware their outcomes are poor quality.

Produces poor quality outcomes without realizing it.

Follows defined procedures to produce good quality outcomes.

LiteracyUnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Now aware their outcomes are poor quality.

Produces poor quality outcomes without realizing it.

Follows defined procedures to produce good quality outcomes.

Intuitively produces good quality outcomes.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 10

Page 11: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Fluency

UnconsciousCompetence

Literacy

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Detailed knowledge of what differentiates good quality from poor quality.

MasteryFluencyLiteracy

UnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Detailed knowledge of what differentiates good quality from poor quality.

Repeated practice of procedures to create good quality outcomes.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 11

Page 12: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Mastery

UnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Literacy Fluency

Detailed knowledge of what differentiates good quality from poor quality.

Repeated practice of procedures to create good quality outcomes.

Comprehensive knowledge and craftsmanship for intuitive work.

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Emergent UX leader pushes for a project.

No resources for design. All resources go to business and technological needs.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 12

Page 13: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Executives start investing in UX.

No resources for design. All resources go to business and technological needs.

Occasional UX projects with limited success.

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Teams demand more design involvement.

No resources for design. All resources go to business and technological needs.

Occasional UX projects with limited success.

UX team serves projects on an as-needed basis.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 13

Page 14: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

‘Non-designer’ team members are now fluent in design.

No resources for design. All resources go to business and technological needs.

Occasional UX projects with limited success.

UX team serves projects on an as-needed basis.

Project teams get their own UX resources.

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

No resources for design. All resources go to business and technological needs.

Occasional UX projects with limited success.

UX team serves projects on an as-needed basis.

Project teams get their own UX resources.

Every project team member has fluent design skills.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 14

Page 15: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

1997

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

1997 201417 Years

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 15

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Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Organizations Teamsare made of

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 16

Page 17: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

In an organization, teams are at different growth stages.

Teams Peopleare made of

(Influencers)

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 17

Page 18: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Literacy Fluency MasteryInfused

UX DesignEmbedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

On a team, influencers are at different growth stages.A team’s growth stage is the stage of the most immature influencer.

Literacy Fluency Mastery

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 18

Page 19: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

The UX leader’s primary job is leveling up the team.

Literacy Fluency Mastery

3 Who should build a Nest?

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

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Why wasn’t Honeywell the first to invent the Nest?

1953 2011

FeaturesTechnology

Growth Stages of the Market

A competitor emerges.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

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ExperienceFeaturesTechnology

Growth Stages of the Market

There are no more features customers care about.

CommodityExperienceFeaturesTechnology

Growth Stages of the Market

The product becomes part of a bigger experience.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 21

Page 22: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

CommodityExperienceFeaturesTechnology

Growth Stages of the Market

CommodityExperienceFeaturesTechnology

Growth Stages of the Market

Dark Ages:No UX Design

Spot UX Design

Serious UX Design

Embedded UX Design

Infused UX Design

Growth Stages of Organizational UX Design

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 22

Page 23: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Why wasn’t Honeywell the first to invent the Nest?

1953 2011

CommodityExperienceFeaturesTechnology

Growth Stages of the Market

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 23

Page 24: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

A one-timeUX design project

Honeywell Nest

A built-in UX design culture

$3,200,000,000

In 2014, Google purchased Nest for:

Infused UX Design

Embedded UX Design

UX Designas a Service

Spot UX Design

Dark Ages:No UX Design

Growth Stages of Organizational UX Design

Startup TeamExisting Company Team

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 24

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Dark Ages:No UX Design

Spot UX Design

UX Designas a Service

Embedded UX Design

Infused UX Design

Growth Stages of Organizational UX Design

✓❌

Works Technically: ✓Meets Business Needs:

Delightful Design:

UX Tipping Point

✓✓

UX Tipping Point: When the organization holds back products because they’re not “designed right.”

4 Managing for a system instead of a process

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 25

Page 26: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Process: Designed to operate the same every time.

Systems: Designed to be flexible and adaptable to situations.

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 26

Page 27: Beyond the UX Tipping Point - R3...Occasional UX projects with limited success. UX team serves projects on an as-needed basis. Project teams get their own UX resources. Every project

Mastery

UnconsciousCompetence

ConsciousCompetence

ConsciousIncompetence

UnconsciousIncompetence

Growth Stages of Understanding

Literacy FluencyExample Literacy plays:

• Start a usability testing program. • Teach team to conduct usability testing. • Socialize journey maps. • Start an immersive exposure program. • Conduct a UI inventory. • Integrate story mapping into Agile. • Deconstruct design differences.

Example Fluency plays:

•Get secondary influencers into projects early. •Create a UI controlled vocabulary. •Create a voice & tone guide. •Create feature-level personas. •Adopt Lean UX practices. •Conduct regular design studios. •Adopt mini creative briefs.

Example Mastery plays:

• Create themed roadmaps. • Adopt a customer-driven product strategy. • Integrate listening-based user research. • Integrate end-to-end service design. • Integrate CX with UX practices. • Dedicate UX team to improving UX process. • Eliminate UX-based position titles.

Most Effective Plays for Design-Driven Organizations

Immersive Exposure

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

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Literacy

Immersive Exposure provides the understanding of the problems our customers face today.

Good: Regular usability testsBest: Regular field visits

Immersive Exposure

Recommended minimum: 2 hours every 6 weeks.

Searching for a hotel

Review

ing the property

Review

ing room rates

Start booking

Guest inform

ation

Billing information

Payment inform

ation

Confirm

booking

Done!

Customer Journey Map

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

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Most Effective Plays for Design-Driven Organizations

Immersive Exposure

Shared Experience Vision

Literacy

A Shared Experience Vision provides guidance for making critical design decisions.

Shared Experience Vision

Fluency

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

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Customer Journey Map

Most Effective Plays for Design-Driven Organizations

Immersive Exposure

Shared Experience Vision

Culture of Continuous Learning

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

© Copyright 2016, User Interface Engineering. All Rights Reserved. Page 30

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Literacy

A Culture of Continuous Learning provides development of a deep understanding of customer needs.

Culture of Continuous Learning

Fluency

Mastery

Nobody wants to answer: Why did we fail?Everybody likes to answer: What did we learn?

Daily Standup Questions

1. What have you accomplished since the last standup?2. What will you accomplished before the next standup?3. What is most preventing you from getting things done?4. What is your highest priority?

5. What is the most important thing you've learned andhow will it change what you do in the future?

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

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Most Effective Plays for Design-Driven Organizations

Immersive Exposure

Shared Experience Vision

Culture of Continuous Learning

Credit Dan Rubin

Beyond the UX Tipping Point [R3] • User Interface Engineering • www.uie.com

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Beyond the UX Tipping Point‣ People learn UX design by growing from unconscious incompetence to

conscious competence, finally to unconscious competence. ‣ Individuals grow from literate, to fluent, finally to masters.

‣Organizations need to grow the UX design efforts. ‣ Through UX Design as a Service, to Embedded UX Design, to Infused UX Design

‣We need a playbook, filled with plays, that get us to being a design-driven organization.

@jmspool

[email protected]

uie.com

Find me at:

Copyright © 2016 User Interface Engineering

Go ahead! Follow me on the Twitters.

Don’t forget to connect to me on the LinkedIn.

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